Actually, making a 1st grade student solve 4th grade (or even higher) math problems is actually a good way to teach an intelligent kid math (as long as you don't stress him out. For that you don't even tell him he is doing things that are supposed to be learned at higher levels), this happens since math is not something you "learn" (except for notations and such, that aren't the core of math itself): A 1st grade kid can answer to a question like "if you have 4 cartons of 1 liter of milk, your brother drinks a quarter of a liter everyday, and you drink a third of a liter everyday, how many days the milk will last?" (if you give him enough time).Otonashi Yuzuru wrote:
Let's say, you're now a 1st grade elementary student. And the teacher told you to solve a math problem that was for 4th grade elementary student. you can either choose only learn that problem , and that only takes 1 week, which your result are B , and you will forget about it in 1 week (stress). And you can choose learn it slowly , all the basics , and it takes you 3 years, which your result are A , but you can solve that problem anytime and anywhere (calm). in the end which 'you' is smarter? It's like you're choosing time over qualityAqo wrote:
Being consistent on normals is a useless skill and a waste of time if you ever intend to play higher difficulties.
There's no need to rush. If you don't have any talent with rhythm games, playing insanes in your early level just makes you say things like ''fck this game, fcking hard sh*t'' and then stop playing. But IF you take it slowly, and enjoy this game, you will get better, even if it's slowly.
About osu!, the game requires:
a) Fine Motor Skills (performing the right movements while playing, this is dependent mostly in muscle memory, and muscle strength). This is trained mainly playing fast and complex maps.
b) Sight-Reading Skills (understanding how to play the beatmaps as soon as you see them). This is trained playing hard to read maps (complex patterns, or no patterns at all), playing high AR, playing low AR, and playing hidden.
c) Rhythm Skills (timing the clicks based on the music and hitsounds to get more accuracy). This can be trained with any difficulty, but playing slow maps will make you better at timing slow maps, while playing fast maps will make you better at timing fast maps.