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Feint - Time Bomb (feat. Veela & Boyinaband)

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Topic Starter
vipto
This beatmap was submitted using in-game submission on Sonntag, 4. August 2013 at 21:51:25

Artist: Feint
Title: Time Bomb (feat. Veela & Boyinaband)
Tags: drum and bass dnb katty pie kattypie lally
BPM: 175
Filesize: 5659kb
Play Time: 02:55
Difficulties Available:
  1. Easy (2,98 stars, 186 notes)
  2. Hard (4,96 stars, 400 notes)
  3. Normal (4,2 stars, 214 notes)
  4. Time (5 stars, 493 notes)
Download: Feint - Time Bomb (feat. Veela & Boyinaband)
Information: Scores/Beatmap Listing
---------------
Normal by Lally
Hard by Katty Pie
Lally
first *.*)
P o M u T a
cool map and interested song.
nice work
Jenny

vipto wrote:

Modcounter: 0 (From 9)
What's that supposed to mean?

Also, a bit disappointed - you're not mapping more than one diff on your own set?
Topic Starter
vipto

Jenny wrote:

vipto wrote:

Modcounter: 0 (From 9)
What's that supposed to mean?

Also, a bit disappointed - you're not mapping more than one diff on your own set?
It's there to show how many mod i have got so far.
And lol? I mapped Easy and Insane.
Jenny
Didn't have Easy yet, my bad o:
Still, what's 0 from 9 supposed to mean - 's there like a limit of mods you can receive or so? s:
Topic Starter
vipto
No i just wanted to get 9 mods for this....or maybe more...idk
Eeo
Ah, love this song. So glad to see more Feint getting mapped~

I really enjoyed playing these, and I couldn't really find any issues. Only thing I noticed was the fact that I couldn't hear hitsounds at all, if there were any to begin with.

The patterns on Time were great. In my personal opinion, I found the normal difficulty to be a bit wonky. The patterns were just a bit crazy I think, but that's just my own thoughts on it. Good work. ^^
Topic Starter
vipto

Pyrowarfare wrote:

Ah, love this song. So glad to see more Feint getting mapped~

I really enjoyed playing these, and I couldn't really find any issues. Only thing I noticed was the fact that I couldn't hear hitsounds at all, if there were any to begin with.

The patterns on Time were great. In my personal opinion, I found the normal difficulty to be a bit wonky. The patterns were just a bit crazy I think, but that's just my own thoughts on it. Good work. ^^
Aw thanks man!
And about the Normal: We know it's a bit cheesy and we'll get to it with some mods :3
RikiH_
Epic song, if you need a mod call me in-game please
Lally
don't forget to add guest mappers in ''tags'' pls
Topic Starter
vipto
ooops
HelloSCV
no kds

time

00:58:621 (4) - change to tripet
01:01:364 (4) - missed clap on end
01:07:707 (8) - ^
01:26:392 (4) - ^ on start
02:26:049 (2) - try this instead http://puu.sh/3taeu.jpg
02:54:164 (5) - clap
02:55:535 (4) -


just quick look, placement is nice imo, good luck~
BounceBabe
Hey

Keep your comboing. Not always constant.

Easy

00:41:307 (4) - 01:47:135 (1) - The slider shouldnt end at 00:41:735 - , for the reason that the vocal ends at the red tick. Either end the slider on the red or on the white tick.
- Also let the spinner start at 00:42:164 - and end at 00:43:364 - . Reason below, also its fits better soundwise.
00:41:992 (1,1) - Here has to be a timing space of 1 white tick, for the simple reason that the player needs more time to calm from spinning and prepare for the next element.
01:24:849 (3,4) - Instead of making such a weird pattern which is rythmwise not correct, add a spinner here or try something else
- Maybe something like this, starting at 01:25:192 -
01:46:107 (4,1) - Compare your combo patterns, this should be reversed. Check this on following and previous ones too.
- 00:46:449 (4,1) -
- 00:51:935 (4,1) -
- 01:14:221 (4) - NC
- 02:22:792 (5,1) -
- 02:41:649 (5,1) -
- 02:47:821 (4,1) -
- 02:50:564 (2) - NC

Normal

00:44:049 (1,1) - I dont suggest using such sliders on Easy or Normal. It's not easy to read and might cause a slider break.
01:16:964 (1,2,5,1) - I don't find such short sliders and long sliders attractive to play. It also doesn't fit well to the music.Would fit more if you would reverse it, so the small slider is at the end.
- Same with all of them kinds
02:35:821 (5) - Do i need to point this out? I don't think so. Cant you find something else to place there, this is the only one you have in the whole diff.

Hard

Check all your comobs, its not always constant

00:22:792 (2) - Only stream slider in the whole diff, remove it and map something what you can replace it with.
00:26:564 (2,3) - I dont want to point this out, this is obvious
00:39:078 (2,3) - Transition is bad, Ctrl + G the slider to make it better and place the circle to x68 y296
00:40:964 (5) - Before the slider, at 00:40:964 should be a circle, would follow your mapping and the vocal
- 01:20:735 (7) - 02:29:307 (6) - , 01:20:735 (7) - Rythmwise, again, there should be a circle before. Also, you mainly map to the vocal.
00:45:249 (6,1) - Forced, transition is also bad again
01:14:049 (3,1) - ^place the circle above the slider and 01:13:878 (2) - this circle
01:15:592 (1) - This spinner is too random, it doesn't fit at all
01:24:507 (3) - Slider doesnt fit well to the music, consider adding circles instead
01:47:649 (2) - Again, you map to the vocal and this circle isnt right then
01:58:792 (3,4,5) - Transition
01:59:478 (1,2) - First antijump and then 02:00:335 (5,6,7) - a stack, this causes a missclick
02:04:278 (5,1,2) - Seriously, Copy Paste when it doesnt even fit
02:29:992 (2) - Slider doesnt fit the melody or rythm


Insane

00:22:964 (5,6) - I see no need for a jump here, due to the still quiet start and not emphasized vocal
00:24:164 (4,5) - ^
00:26:564 (2,3) - ^
00:29:649 (5) - ^
00:34:107 (6,1) - ^
00:34:792 (2,3,4) - Spacing isn't constant and the jump is unnecessary, again
00:35:649 (5,1) - ^
00:36:849 (3) - You didnt do that before ( 00:32:735 (3) - ), and again, due to the not jumpy part, this doesnt fit
00:37:364 (2,3) - Jump doesnt fit to the vocal, again
00:41:135 (6,1) - ^
00:42:678 (2,3,1) - This antijump and then suddenly normal spacing, doesnt work. Make the spacing constant
00:43:364 (1,2,3,4,1) - Spacing isn't constant agan

00:44:049 - Do i really need to go on ... ;w; I wont mod that, this is just always the same, i hate that there is no actual spacing, no constant one. Peppy invented that so mapper have a constant spacing, here and then a jump is fine, but not constant spacing is just so annoying to mod, gaawd. Nowadays everything's rankable so, i see no actual need to point everything out here. My advice for you: Keep the spacing AT LEAST constant. Sorry, but this would give a line for every note ( jump ) you did there.

I don't know what to say anymore. I can't force you to keep it similar and make these changes.
Topic Starter
vipto
I went through the map and tried to give the spacing more consictency. Thanks for your advice!!
Poggo
Thank you for mod~ Fixed some~

http://puu.sh/3OCDq.osu
[Luanny]
holy shit vipto i am impressed this is actually a good map

[Time]

THIS DIFF HAS NO TAGS but I can see tags online wtf

Nice use of sliders on red ticks

I don't have much to say about this diff, here, have some suggestions

00:24:507 (5) - you forgot hitnormal here?
00:23:478 (1) - I know how this circle could give better flow.
SPOILER
try using it this way

the jump may be a bit long to the next note so just select the hole thing from beginning to this note and put it some grids up this way
00:24:507 (5) - hm, again? or this is your hitsound pattern? I don't get it because the backfround sound is the same form the other places where you used hitnormal hm
00:25:364 (2) - I'd ctrl g this and invert the curve from the next slider
00:26:221 (1) - you could make this slider straight and ctrl g the next two notes
00:34:449 (1,2,3,4,5,1) - awesome pattern omg
00:51:764 (4) - sounds kinda overmapped for me o_o can't hear 1/4... theres 1/4 here tho 00:51:507 -
01:01:878 (1,2) - weird sliders imo, could use sinple straight sliders
01:02:735 (4) - this one has 1/4
01:09:421 (1,2,3) - what about
01:41:649 (1) - ctrl g? flows WAY better
02:05:821 (4) - this slider is asking for a ctrl g like it is screaming for this
02:21:764 (2) - ctrl j instead?
02:26:221 (3) - 02:26:221 (3) - ctrl g, invert the curve and stack 02:26:564 (4) - on 02:25:364 (5) -
02:33:764 - you could use more whistles for this part, would be awesome
02:51:935 (2) - ctrl g?

[Hard]

THIS DIFF HAS NO TAGS

00:30:335 (1) - this could be a blanket
00:39:249 (3) - pls delete, copy (1), flip and use it there. blanket for (1) and (2) is also not perfect
00:44:049 (1,2) - not perfect blanket
00:45:249 (6,1) - ^
01:10:449 (3) - rotate -19º and fix the angle with (2)
01:14:907 (3) - this slider is not symmetric
02:17:307 (1,2,3) - make nice blankets with those?

[Normal]

THIS DIFF HAS NO TAGS

Sweet~

[Easy]

THIS DIFF HAS NO TAGS

Perfect diff ok
Just not sure about this 01:48:078 (2) - but since the od is pretty low, won't be a real problem to hit


good luck o3o
Poggo
Thank you for mod ^^ Fixed almost all~

http://puu.sh/3OEdJ.osu
Ririi
Really nice map, I love the Insane diff and I can't wait until you map more Feint songs. :) Also fav'd.
ouranhshc
I don' thave that much to comment on >_>
Alumetorz
sexy

[General]
  • .mp3 zu lang (AImod). Ich würd sagen cut bis 03:17:649. (Weiß aber nicht ob das ausreicht, habs nicht getestet)
    Ich find dein custom clap sound sehr leise. man kanns kaum hören.
    Außerdem ist dein custom normal-hitfinish überflüßig wenn du bereits ein Soft-hitnormal hast, was genauso klingt. Du hättest einfach die Samplesets links ändern können anstatt immer ein finish reinzuhauen. Beim deaktivieren der custom hitsounds hört sich dann alles Finish-overused an, vorallem bei deiner Insane diff. Aber ich denke man kann darüber hinwegsehen :<
[Easy]
  • Warum hast du die Kick-finishes hier nicht verwendet?
    00:41:307 (1) - NC sollte hier sein
    00:45:078 - 00:58:792 - keine claps
    01:04:621 (3) - Wie wärs wenn du am Ende des Sliders Drum Sampleset machst und Normal Additions für Clap sound?
    01:11:478 (1,1) - Bitte stack die ordentlich...
    01:21:078 (3,4,1,2,1,2,3) - Add claps
    01:48:078 (2) - Move to white tick?
    01:38:907 (1,2,3,1,2,3,4,5,1,2,3,4) - Add claps wie am Anfang, pls consistency
    02:16:278 (3) - Clap am Ende
    02:44:735 (1) - ^
    02:47:821 (4) - NC

    Bis auf hitsounds inconsistency gibt's hier eh nichts zu meckern...
[Normal]
  • NC inconsistency, but I'll help you fix :3
    00:22:107 (1) - Why is this Soft Sampleset'd when there's already a Soft Sampleset green timing point? Well there's no need to change it I guess, but for the sake of being nazi change to auto
    00:23:478 (3) - Add clap at end of slider
    00:25:878 (2) - clap
    00:28:621 (3) - clap
    00:28:964 (1) - This shouldn't be NC, if you consider the last NCs. (NC every 2 bars)
    00:30:335 (1) - Instead add here NC
    00:33:078 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2) - Try to keep the NC per 2 bars consistency here
    00:33:935 (3) - random soft sampleset.
    00:36:507 (4,5,6) - This is not linear, the last circle stands out (sry, vipto told me to be nazi)
    00:49:192 (1) - Remove NC and here 00:50:907 (1), add NC 00:52:278 (3) here.
    00:57:078 (1) - Remove NC
    00:59:992 (1) - Remoce NC and add at 01:00:507 (3). Remove it here too then 01:01:192 (1). and add 01:01:878 (3) here.
    01:08:392 (1) - Remove NC here and add 01:09:421 (2) here instead.
    01:11:135 (4) - clap
    01:19:364 (1) - ^ If a slider ends at big white tick it's better to keep the combo and change with next note, because it feels like the slider is part of the previous combo rather than the next one.
    01:49:878 - Same NC changes from here on if you applied what I said above...
    02:13:878 (1) - Remove NC, add next circle instead
    02:35:821 (5) - Wanna add a clap at the second white tick? It's not really needed, but for the sake of being nazi
    02:37:878 (1) - Remove NC
    02:49:535 (1) - Remove NC, add at next circle
    02:52:964 (1) - Use non-custom finish for the last finish?

    If you apply all these NC changes, it should be NC per 2 bars and it will be consistent and look good :> Nice map aside from that \:D/
[Hard]
  • 00:31:878 (4) - add NC
    00:39:591 (3) - Clap
    00:41:478 (6) - add NC
    00:49:535 (1) - Remove clap?
    00:50:907 (1) - ^
    00:52:278 (1) - ^
    00:53:649 (1) - ^
    01:00:507 (1) - ^
    01:01:878 (1) - ^
    01:03:249 (1) - ^ If you don't wanna remove them, then at least add them to the other big white ticks for consitency...
    01:56:735 (1) - And here again the Clap thingies...
    01:58:107 (1) - and so on, and so on

    That's it. Solid map, nothing much to complain about... :)
[Time]
  • Okay hier hast du beim langsamen Part Normal Sampleset statt claps verwendet. Gefällt mir persönlich besser, aber jetzt hast du eine inconsistency zwischen den diffs. Ignoriers falls es scheißegal ist LEL
    00:23:135 (6) - Ein finish slider... wtf
    00:28:621 (3) - Hier schon wieder... was sollen die bewirken? Ich merk kein Unterschied wenn ich die remove, pls explain :<
    00:29:649 (5) - Normal Sampleset am Ende des Sliders
    00:34:792 (2) - Normal Sampleset
    00:41:307 (1) - Normal Sampleset am Ende des Sliders
    00:43:192 (3) - Dieser Circle ist meiner Meinung nach extrem hässlich und sollte entfernt werden. Es fühlt sich einfach nicht natürlich an wenn er auf einem roten Tick sitzt. Pls remove :'<
    00:45:764 (2) - Clap
    00:54:335 (1) - Remove NC
    00:54:678 (3) - Clap
    01:02:221 (2) - ^
    01:07:707 (8) - NC sollte eigentlich hier oder 01:07:192 (7) hier anfangen
    01:08:735 (5) - add NC
    01:09:421 (1) - Remove NC und add 01:10:278 (5) hier oder hier 01:09:935 (4) (bin mir selber nicht sicher, frag lieber ein BAT :P).
    01:09:764 (3) - Clap
    01:15:935 (2) - Clap
    01:16:621 (4) - Clap
    01:18:164 (6) - NC sollte hier oder 01:18:678 (7) hier anfangen
    01:19:707 (5) - NC
    01:41:992 (2) - Normal Sampleset
    01:47:135 (1) - Normal Sampleset am Ende des Sliders
    02:00:164 (1) - Remove NC
    02:06:678 (2) - Clap
    02:13:021 (6) - Und von hier aus wieder selbe NC issues
    02:26:564 (4) - Clap
    02:39:935 (4) - Finish war beabsichtigt?
Fark you
Konei
Yo, M4M.

[General]

  1. Seems fine ~

[Easy]

  1. 00:33:078 (1) - Would surely look better if you stacked it perfectly with the previous Slider.
  2. 01:14:221 (1) - Kinda same here.
  3. 01:25:192 (1,2) - Ughh, these two circles are looking too round, it doesn't really flow well. Also, for what you are doing it would be best to make two Sliders that blanket each other.
  4. 01:48:078 (2) - Naah, most newbies will at least misstime this circle, you shouldn't use any 1/4 on Easy diffs and their are enough ways to map the music here without using 1/4.
  5. 02:52:964 (1) - No problem at all, but could you try to make this smoother?
  6. 02:55:707 (1) - Whistle instead of finish sounds much better to me, since there is no cymbal and a whistle gives enough emphasize to this ending.

[Normal]

  1. 00:36:678 (5) - Looks odd, align it with 4 and 6.
  2. 00:41:307 (1) - There should be more time after the Spinner, especially at this BPM, consider to shorten it.
  3. 00:41:307 (1) - Same as above.
  4. 01:47:135 (1) - Aaaand here aswell.
  5. 01:49:878 (1) - Make the end of the Slider straight by aligning the wave points ~
  6. 01:52:621 (1) - ^Same
  7. 02:01:878 - You should have a note here, like this, you miss the clap sound and that is really bad because you keep beat on going with it.
  8. 02:09:078 (1) - Same as 00:41:307 (1) -
  9. 02:31:021 (1) - Aaaand again.
  10. 02:35:821 (5,1) - EH? This is reaaaaally bad. 1/4 kick Sliders in Normal are err, no go, it's far too fast and confusing, so you'd be better to leave it out, considering this tone is quiet enough to skip it.
  11. 02:52:964 (1) - Try a soft whistle for the Spinner? Same reason as on Easy.

[Hard]

  1. 00:44:564 (2,3,4,5,6) - This circle stream is too long for a Hard in my honest opinion, it plays tiering and is unfiting, consider to replace some by Sliders or something.
  2. 00:54:678 (5) - This overlap doesnt look really clean, consider to replace this.
  3. 01:53:992 (1) - Ehh, not a big deal, but could you make this shape symmetrical?
  4. 02:35:307 (1) - Hmm, try to add symmetry? Those circles seem a bit out of place. See if you like my suggestion below.

[Time]

  1. 00:30:164 (5) - Humm, this stack doesnt really play good in my opinion, unstacking it would flow better.
  2. 00:51:764 (4) - Plays a bit bad because it comes sudden and the end doesnt have a good transition to 5. Maybe try ctrl + G and H, would work better for me.
  3. 01:40:107 (4) - Remove this note to emphasize the next ones more?
  4. 02:15:764 (1,2,3) - If you want to make this symmetrical pattern, it would be much better to do it on the mid of the grid, I dont think it hurts spacing too much if you move it to the center, right?
  5. 02:55:707 (5) - Soft whistle for the same reason as the other diffs? Also how about a NC to emphasize this note considering that the tone is totally different from the others.


Good work you did there :3

Good luck ~
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