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T-ara - Bo Peep Bo Peep

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Total Posts
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Topic Starter
Pink Agate
This beatmap was submitted using in-game submission on 2013年7月30日 at 0:08:08

Artist: T-ara
Title: Bo Peep Bo Peep
Tags: kazumikos HabiHolic kpop 韩国 流行音乐 皇冠团 全宝蓝 李居丽 朴素妍 含恩静 朴孝敏 朴智妍 한국 M-net 전보람 이큐리 박소연 함은정 박효민 박지연
BPM: 128
Filesize: 4620kb
Play Time: 03:34
Difficulties Available:
  1. Collab (4.9 stars, 481 notes)
  2. HaHoEasy (1.39 stars, 148 notes)
  3. Normal (3.28 stars, 236 notes)
Download: T-ara - Bo Peep Bo Peep
Information: Scores/Beatmap Listing
---------------
Easy diff: HabiHolic
Normal diff: me
Collab diff: me & kazumikos

I do the circle skin,I'll happy if you use them
HabiHolic
For Ranked Pink Agate~~!!
Topic Starter
Pink Agate

HabiHolic wrote:

For Ranked Pink Agate~~!!
:) thanks your star
RemmyX25
I really enjoy this song a lot so I'll take a look at it

General:
No video?? I'm going to have to fix that :D
EDIT: Do try and line up your inherited points to the timing markers


HaHoEasy:
Very well done for an Easy diff, but a few notes:
-- I definitely recommend breaking up the combos a bit, they tend to drag on for a while for an easy diff. If you don't know where to cut combos and start new ones, give me a shout, I've got a few spots in mind.
--00:45:280 (4,5) - Your intentions to break up the monotonus 1/4 beats are noticed, but feel very awkward here for a new player. I fiddled around with it for a while, and this seems to sound and feel a bit better! (feel free to fix hitsounds to your liking) http://puu.sh/2xQye
-- Just a suggestion, but try setting the hit circles to large and see how that looks? I like it larger for easies/

Normal:
Going to assume this is still being worked on? So far it feels great but just a couple of reminders
-- Dont forget to break your combos! keep them around 7/8 ish, 13 max (as a general guideline); usually these are done at new phrases or after a few bars of music.
01:19:030 (23,24) - Very confusing, I wouldnt overlap these.
02:07:780 - place a note here
ALSO dont for get the hitsounds!
Can't wait to see the final product!

Colab:
This is actually really fun, I'm not going to lie! :D
-- Your combos are almost perfect here except in a few spots.
from 02:07:780 (1) to 02:14:811 (2) they are really short and can be combined, whereas 02:15:280 (1 - 58) need to be broken up into smaller fragments.


So um. I might take a crack at mapping this myself. Stay tuned, and best of luck.
Topic Starter
Pink Agate
thank you RemmyX25,but I can't fix those now ,I will fix when I finish my map,next time ,very thanks your satr :)

edit:I update latest ver.at 4/11 22:30
RemmyX25

Pink Agate wrote:

thank you RemmyX25,but I can't fix those now ,I will fix when I finish my map,next time ,very thanks your satr :)

edit:I update latest ver.at 4/11 22:30
No worries, I can't wait to see it finished, and I'm working on my own difficulty for it, if thats alright?
Niko-nyan
bo peep bo peep bo peep bo peep bo peep aw ♥ star o3o
Aurele
Really nice song and map.

You know what to do when it gets more mods and +12 :p
Melt
Mod as request

[Normal]
  1. 00:24:655(6)感觉这里还可以修好看点
  2. 00:30:280其实我感觉这一段空着有点不好,换个地方break比较合适(毕竟ez和hard都没空,而且音乐明显是一段的开头..
  3. 00:49:030(6)nc
  4. 01:22:076(5)这里还是学后面一样改成这个节奏比较合vocal
[Hard]
  1. 00:35:905(5,7)没叠好
  2. 02:22:780(2)nc应该在这吧
  3. 02:32:623(10)这里感觉换成slider好点
  4. 还有就是有些地方可以加一下nc,经常有13、14这种combo,略长
[Collab]
  1. 01:47:623(1)why there is nc here
  2. 01:53:717(4)nc because you used a nc at 01:54:655
  3. 02:07:076(6)remove this note may better to me
  4. 02:32:623(5)same as hard diff
时间不多没仔细看orz 总体来说没啥问题
GL :3
Tony
I don't understand why that bg ;w; but good job on map :3
Topic Starter
Pink Agate

Tony wrote:

I don't understand why that bg ;w; but good job on map :3
:arrow:

look her leg ,now you can understand it
EnakoRin
[General]
  1. repeat的皮肤建议换一个
  2. collab和sun里的PreviewTime是199030,另外两个难度则是198912
  3. offset - 6?
[HaHoEasy]
  1. 01:09:030 - 冗余的时间线
  2. 00:56:647 - 无用的时间线
  3. 00:57:467 - 无用的时间线
  4. 00:57:584 - 无用的时间线
  5. 00:58:873 - 无用的时间线
  6. 00:58:873 - 无用的时间线
  7. 03:33:326 - 无用的时间线
[Normal]
  1. 00:15:280 (1) - 加finish
  2. 00:17:155 (5) - 建议弧度加大
  3. 00:21:842 - 感觉缺了个note
  4. 00:24:655 (6) - slider没有画好,建议重画
  5. 00:30:514 - 这段break柑橘可以map掉
  6. 00:34:967 - 无用的时间线
  7. 00:35:084 - 无用的时间线
  8. 00:38:717 (3) - 移动到392,160的话更好看
  9. 00:45:748 (2) - 第二个圈加finish
  10. 00:46:217 (3,4) - 不弄成一样的?
  11. 00:49:030 (6) - 建议NC
  12. 00:51:842 (12) - 第二个圈加clap
  13. 00:52:780 (1,2,3) - 1和3围成了一段圆弧,所以把2放在中间要好看一些。位置自己找
  14. 00:56:530 - 这四根时间线没用
  15. 00:58:873 - 无用的时间线
  16. 01:07:780 (6) - 第一个圈加finish
  17. 01:16:685 (4,5) - 太近
  18. 01:22:311 (6) - 第二个圈加finish
  19. 01:25:592 (6,1,2) - 太近
  20. 01:33:092 - 这两根时间线没用
  21. 01:51:373 - 加circle
  22. 02:04:498 (1) - 去掉NC
  23. 02:11:530 (2) - 第一个圈加finish
  24. 02:19:030 (1) - 加finish
  25. 02:23:717 (2) - 建议移动到203,223
  26. 02:26:530 (1) - 加finish
  27. 02:34:967 - 这一段建议用0.75x
  28. 02:34:967 (1,2) - 重叠着不好看
  29. 02:39:655 (3) - 建议移动到284,277
  30. 02:45:748 (1) - 建议延迟到02:47:155开始
  31. 03:02:155 - 无用的时间线
  32. 03:03:561 (1) - 第二个圈加finish
  33. 03:11:530 (2) - 加finish
  34. 03:19:030 (1) - 第一个圈加finish
  35. 03:25:592 - 加circle
  36. 03:27:936 (4,2) - 没有重叠好
  37. 03:32:155 (1) - 强烈不建议
[Sun Rainbow Style]
  1. 00:07:780 (1) - 第一个圈加finish
  2. 00:14:811 (1) - 去掉NC
  3. 00:15:280 (1) - 第一个圈加finish
  4. 00:33:561 (2,2) - 感觉被挡住了
  5. 00:51:842 (5) - 右移一格
  6. 01:03:795 (6,2) - 没有重叠好
  7. 01:28:170 (4) - NC
  8. 01:28:405 (1) - 去掉NC
  9. 01:34:030 - break开始的时间是不是有点太靠后了,建议map到这个点
  10. 01:48:444 - 无用的时间线
  11. 02:00:280 (1) - 移动到272,96
  12. 02:25:592 - 无用的时间线
  13. 02:26:530 - 无用的时间线
  14. 02:46:451 (10,1) - 不好看
  15. 02:52:780 (7) - 移动到24,126
  16. 02:56:530 (1) - 有点太长了
  17. 03:03:561 (1) - 好像是unrankable的
[Collab]
  1. 建议加上SB显示每一段是谁做的
  2. 00:30:045 (3) - 第二个圈加finish
  3. 00:55:826 (2,1) - 没有重叠好
  4. 00:59:811 (1,3) - 没有重叠好
  5. 03:02:155 (1) - 建议做音量慢慢加大
----------
EasyModder 1.4.2
Program By Weiren
Niko-nyan
hi there random mod because i know i already stared this lol

General~
did you forget to uncheck letterbox during breaks?

Collab~
00:21:959 - the end of slider looks unsnapped on blue tick and i suggest to move it to red line
01:52:780 (1,2,3,4,5,6,1,2,3) - make it better please (move the (1,2,3) to the different place o3o)

Sun Rainbow~
why this diff have many finish ;w; seems not good for me
00:21:842 (1,2) - don't use finish on the head of slider seems bad
00:26:295 - remove finish
00:29:576 - remove finish on the tail of slider
too many finish in this diff and i suggest you to don't use many finish

Normal~
00:49:030 - looks better if you NC this

Easy looks good o3o

don't kudos if this mod don't help you :)
Sun Rainbow
Mystyk
don't forget about this map! i really like it! :3
Tony
woo~ it has 13 likes already! gogo rank \o/
ForTomorrow
This map is so fun to play!!! Good luck!!!! We need more KPOP on Osu!!
wcx19911123
as your request

[General]
fine

[HaHoEasy]
01:41:061 - I suggest to add a note to follow the vocal here, it's kinda a heavy beat

[Normal]
00:24:655 (1,2) - this can blanket better
01:17:155 (5,6) - this jump is too large for a Normal diff imo, reduce the spacing plz
01:57:467 (2,3,4) - you can make this circle more beautiful, try to use ctrl+shift+r
02:06:373 (3,1,2,3) - the spacing is really strange to me, first the jump between 02:06:373 (3,1) - doesn't fit the song well imo, and then, neither does the anti-jump 02:08:248 (2,3) -
02:18:092 (3) - I suggest to change them into 2 1/2 sliders, or the slider with more than 1 repeating is kinda hard to read
02:34:967 - 02:41:530 - this part is too quiet imo
03:25:826 (1) - this speed-up slider is really odd to me, it's too sudden(especially when the slider is just after an anti-jump), I strongly suggest you to use normal speed on it
03:32:155 (1) - this must be changed, this kick spinner is too hard to play as a Normal diff, this's unreasonable

[Collab]
01:53:717 - better to add NC here, for easier to read the same patterns

spread我可能会在找几个人看看0.0
Topic Starter
Pink Agate

wcx19911123 wrote:

as your request

[General]
fine

[HaHoEasy]
01:41:061 - I suggest to add a note to follow the vocal here, it's kinda a heavy beat :arrow: fix

[Normal]
00:24:655 (1,2) - this can blanket better :arrow: fix
01:17:155 (5,6) - this jump is too large for a Normal diff imo, reduce the spacing plz :arrow: fix
01:57:467 (2,3,4) - you can make this circle more beautiful, try to use ctrl+shift+r :arrow: 小改动
02:06:373 (3,1,2,3) - the spacing is really strange to me, first the jump between 02:06:373 (3,1) - doesn't fit the song well imo, and then, neither does the anti-jump 02:08:248 (2,3) - :arrow: fix
02:18:092 (3) - I suggest to change them into 2 1/2 sliders, or the slider with more than 1 repeating is kinda hard to read :arrow: no
02:34:967 - 02:41:530 - this part is too quiet imo :arrow: fix
03:25:826 (1) - this speed-up slider is really odd to me, it's too sudden(especially when the slider is just after an anti-jump), I strongly suggest you to use normal speed on it:arrow: fix
03:32:155 (1) - this must be changed, this kick spinner is too hard to play as a Normal diff, this's unreasonable
:arrow: fix

[Collab]
01:53:717 - better to add NC here, for easier to read the same patterns :arrow: fix

spread我可能会在找几个人看看0.0
难度设置其实没大问题吧,HARD又不是太难,总之谢谢能来看
wcx19911123
bubbled
Aurele
currently looking at the map

I am going to pop this bubble for now, the Easy is totally not ready yet.
I will be done with my mod later today.

Giving you an idea of the mod

Edit:
Hello Pink Agate,

I was not able to finish the mod, unfortunately. My computer is having a problem which I don't know how to fix it. Actually, my client is having no sound at all: Can't hear the song, either the special effects from clicking on an option.

Hope this problem will be fixed soon,
Sorry again!

currently looking at the map

General
Mostly for Normal and Collab; 01:34:030 - after this object, the break time should not be placed to 01:35:905 . I don't see the reason why. Can you please keep it at its default place?

HaHoEasy
  1. 00:11:530 (4) - Since this note does not have the same tone as the previous three objects, a new combo could be added. If it does not have any new combos, it will not emphasize the second tone.
  2. 00:18:092 - I completely understand what you tried to do here, but it isn't working well. On your previous notes, you were adding claps on the upbeats and then, at the third note (which was mainly a slider), you were adding a clap at the end of it even if it wasn't an upbeat. That totally perfect and it sounds well but, here, it is completely different. I highly suggest you to delete this clap and to add it on the next circle to keep the consistency.
  3. 00:19:967 - It's the same thing as said previously. The clap here sounds weird, which does not make it sound good with your objects. On the next circle, which is placed on a upbeat, you have added a whistle instead. Your logic here was: "If I add a clap here.. I shouldn't add another one here because two claps in a row can be annoying. So, I will add a whistle instead". It's completely understandable, but it is not a good choice. Delete the clap at the end of this slider and, on the next circle (which has the whistle), delete it and replace it by a clap instead.
  4. 00:20:905 (3,4) - There's so much thing to say in here.. Like mentionned on the previous points, delete the clap at the end of the slider and on the slider (4), add a clap and a whistle at the beginning & add another whistle at the end. Want to know why I am suggesting you to add whistles? Well, at 00:18:561 (4) - , you have added a clap to emphasize the "haahw!" so, since at this slider it is almost the same thing, I thought you could add one whistle at the beginning to emphasize the sound and then, another whistle at the end to do make it different from the previous one.
  5. 00:23:248 (5) - Have you forgot to add a new combo here? I think you got confused a bit. Normally, you where adding new combos on the bigdownbeats, but since the big downbeat located on 00:22:780 - is a slider end, you can't add a new combo. Actually, you have a solution to this problem, all you have to do, is to add it on the next object (Which is currently the slider 5). If you don't add any combos here, the combo will be very, very long. It would be better to add one instead of keeping it like that.
  6. 00:23:248 (5) - Wrong hitsound consistency. Delete the clap on the reverse arrow and instead, add one at the beginning and another at the end. It will be more consistent since they will be placed on the upbeats.
  7. 00:24:655 (6,7) - Do the same thing as mentionned on 00:18:092 -
  8. 00:27:936 (2) - Just replace the whistle by a clap, to keep the consistency of your previous objects.
  9. 00:28:405 (3,4) - The hitsounds are inconsistent and the whistle sounds wrong in here. I highly suggest you to delete the whistle on the circle 4 and to replace it by a clap. After that, to keep your thing consistent, delete the clap at the end of the slider (3)
  10. 00:30:280 (5) - Add a new combo here please. The tonality is totally not the same and the combo is getting very long. It would be better to add a new combo to emphasize the tone change.
  11. 00:34:030 (1,2) - like said many times already, delete the clap at the end of the slider 1 and replace the whistle of the circle 2 by a clap. It's going to keep the consistency of your previous hitsounds.
  12. 00:35:084 - Can you tell me why there's an inherited timing point here which has the same purpose has the initial timing point? It would be better to delete it since it does completely nothing.
  13. 00:37:780 (4) - A New combo could be added here since first, it's placed on a downbeat; second, it doesn't have the same tonality of the previous objects and third, as you can see, this object is placed in an inconsistent manner on the timeline. In other word, the object is far from the previous one.
  14. 00:40:123 (3) - Can you keep the consistency with your hitsounds please? Delete the clap on the reverse arrow and add claps on both beginning and end instead.
  15. 00:45:280 (1,2) - both of these sliders are not sounding well and plays a bit weird. Actually, I am not sure if a beginner would be able to get it correctly o.o. Here's what I am suggesting you:
    Example with code




    Here's the code if you ever want those objects.
    All you have to do, it's to delete from 00:45:280 - to 00:52:311 - , and add this code on the .osu
    80,200,45280,6,0,P|56:136|96:52,2,150,4|0|8,0:0|0:0|0:0,0:0:0:0:
    172,236,47155,2,0,P|196:300|156:384,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
    160,136,49030,6,0,L|264:112,1,100,0|8,0:0|0:0,0:0:0:0:
    264,212,49967,2,0,L|361:189,1,100,0|8,0:0|0:0,0:0:0:0:
    360,288,50905,2,0,L|464:264,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
    284,356,52311,1,10,0:0:0:0:
  16. 00:52:780 (1,2) - Like said many times already: delete the clap at the end of the slider and replace the whistle by a clap.
  17. 00:56:061 (4) - The whistle is not necessary here, I suggest you to replace it by a clap instead.
Actually, I am going to stop here.
Please, keep in mind to make all of your hitsounds consistent! Prioritize the claps on the upbeats and some whistles some times.
You can do it yourself and please, take your time on reviewing EVERYTHING on the map! You can also look at Pink Agate's difficulties to guide you.

If you have some questions, you can PM or talk to me directly on the game.
Good luck.

Normal
  1. 00:24:186 (3) - On this circle, the spacing consistency is broken before it. As you can see, the spacing is totally consistent (1,00x) on the next note but, on the previous spacing, it is not the same. (0,91x) You should make the change to avoid any jumps.
  2. 00:34:967 - and 00:35:084 - are those timing points needed? I highly suggest you to delete them since they don't have any purpose.
  3. 01:11:530 (4) - I think you're able to add a new combo here, the tone is actually not the same as the previous objects.
  4. 01:22:780 (7) - The combo is getting very long here and like said on the previous point, the tone is not the same. So, it would be better on adding a new combo to this slider.
  5. 02:06:373 (3,1) - Those objects are squishy. In other word, they're overlapping each others which looks terrible. I suggest you to do something here instead of placing the slider (1) in that way.
  6. 02:14:576 (6) - Add a new combo here please, the object is way too far from the previous one and the tonality is not the same. So, I don't understand why it does not have a new combo.
Going to say nothing on Collab, I've always played it in the past and it was awesome.

Good luck.
HabiHolic

Gabe wrote:

currently looking at the map

I am going to pop this bubble for now, the Easy is totally not ready yet.
I will be done with my mod later today.

Giving you an idea of the mod

Edit:
Hello Pink Agate,

I was not able to finish the mod, unfortunately. My computer is having a problem which I don't know how to fix it. Actually, my client is having no sound at all: Can't hear the song, either the special effects from clicking on an option.

Hope this problem will be fixed soon,
Sorry again!

currently looking at the map

General
Mostly for Normal and Collab; 01:34:030 - after this object, the break time should not be placed to 01:35:905 . I don't see the reason why. Can you please keep it at its default place?

HaHoEasy
  1. 00:11:530 (4) - Since this note does not have the same tone as the previous three objects, a new combo could be added. If it does not have any new combos, it will not emphasize the second tone.
  2. 00:18:092 - I completely understand what you tried to do here, but it isn't working well. On your previous notes, you were adding claps on the upbeats and then, at the third note (which was mainly a slider), you were adding a clap at the end of it even if it wasn't an upbeat. That totally perfect and it sounds well but, here, it is completely different. I highly suggest you to delete this clap and to add it on the next circle to keep the consistency.
  3. 00:19:967 - It's the same thing as said previously. The clap here sounds weird, which does not make it sound good with your objects. On the next circle, which is placed on a upbeat, you have added a whistle instead. Your logic here was: "If I add a clap here.. I shouldn't add another one here because two claps in a row can be annoying. So, I will add a whistle instead". It's completely understandable, but it is not a good choice. Delete the clap at the end of this slider and, on the next circle (which has the whistle), delete it and replace it by a clap instead.
  4. 00:20:905 (3,4) - There's so much thing to say in here.. Like mentionned on the previous points, delete the clap at the end of the slider and on the slider (4), add a clap and a whistle at the beginning & add another whistle at the end. Want to know why I am suggesting you to add whistles? Well, at 00:18:561 (4) - , you have added a clap to emphasize the "haahw!" so, since at this slider it is almost the same thing, I thought you could add one whistle at the beginning to emphasize the sound and then, another whistle at the end to do make it different from the previous one.
  5. 00:23:248 (5) - Have you forgot to add a new combo here? I think you got confused a bit. Normally, you where adding new combos on the bigdownbeats, but since the big downbeat located on 00:22:780 - is a slider end, you can't add a new combo. Actually, you have a solution to this problem, all you have to do, is to add it on the next object (Which is currently the slider 5). If you don't add any combos here, the combo will be very, very long. It would be better to add one instead of keeping it like that.
  6. 00:23:248 (5) - Wrong hitsound consistency. Delete the clap on the reverse arrow and instead, add one at the beginning and another at the end. It will be more consistent since they will be placed on the upbeats.
  7. 00:24:655 (6,7) - Do the same thing as mentionned on 00:18:092 -
  8. 00:27:936 (2) - Just replace the whistle by a clap, to keep the consistency of your previous objects.
  9. 00:28:405 (3,4) - The hitsounds are inconsistent and the whistle sounds wrong in here. I highly suggest you to delete the whistle on the circle 4 and to replace it by a clap. After that, to keep your thing consistent, delete the clap at the end of the slider (3)
  10. 00:30:280 (5) - Add a new combo here please. The tonality is totally not the same and the combo is getting very long. It would be better to add a new combo to emphasize the tone change.
  11. 00:34:030 (1,2) - like said many times already, delete the clap at the end of the slider 1 and replace the whistle of the circle 2 by a clap. It's going to keep the consistency of your previous hitsounds.
  12. 00:35:084 - Can you tell me why there's an inherited timing point here which has the same purpose has the initial timing point? It would be better to delete it since it does completely nothing.
  13. 00:37:780 (4) - A New combo could be added here since first, it's placed on a downbeat; second, it doesn't have the same tonality of the previous objects and third, as you can see, this object is placed in an inconsistent manner on the timeline. In other word, the object is far from the previous one.
  14. 00:40:123 (3) - Can you keep the consistency with your hitsounds please? Delete the clap on the reverse arrow and add claps on both beginning and end instead.
  15. 00:45:280 (1,2) - both of these sliders are not sounding well and plays a bit weird. Actually, I am not sure if a beginner would be able to get it correctly o.o. Here's what I am suggesting you:
    Example with code




    Here's the code if you ever want those objects.
    All you have to do, it's to delete from 00:45:280 - to 00:52:311 - , and add this code on the .osu
    80,200,45280,6,0,P|56:136|96:52,2,150,4|0|8,0:0|0:0|0:0,0:0:0:0:
    172,236,47155,2,0,P|196:300|156:384,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
    160,136,49030,6,0,L|264:112,1,100,0|8,0:0|0:0,0:0:0:0:
    264,212,49967,2,0,L|361:189,1,100,0|8,0:0|0:0,0:0:0:0:
    360,288,50905,2,0,L|464:264,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
    284,356,52311,1,10,0:0:0:0:
  16. 00:52:780 (1,2) - Like said many times already: delete the clap at the end of the slider and replace the whistle by a clap.
  17. 00:56:061 (4) - The whistle is not necessary here, I suggest you to replace it by a clap instead.
Actually, I am going to stop here.
Please, keep in mind to make all of your hitsounds consistent! Prioritize the claps on the upbeats and some whistles some times.
You can do it yourself and please, take your time on reviewing EVERYTHING on the map! You can also look at Pink Agate's difficulties to guide you.

If you have some questions, you can PM or talk to me directly on the game.
Good luck.

Good luck.
Ok~ All Fix~

http://puu.sh/3zvDn.zip

Pink Agate Update Plz~
Topic Starter
Pink Agate

Gabe wrote:

General
Mostly for Normal and Collab; 01:34:030 - after this object, the break time should not be placed to 01:35:905 . I don't see the reason why. Can you please keep it at its default place?
:arrow: fix


Normal
  1. 00:24:186 (3) - On this circle, the spacing consistency is broken before it. As you can see, the spacing is totally consistent (1,00x) on the next note but, on the previous spacing, it is not the same. (0,91x) You should make the change to avoid any jumps.
  2. 00:34:967 - and 00:35:084 - are those timing points needed? I highly suggest you to delete them since they don't have any purpose.
  3. 01:11:530 (4) - I think you're able to add a new combo here, the tone is actually not the same as the previous objects.
  4. 01:22:780 (7) - The combo is getting very long here and like said on the previous point, the tone is not the same. So, it would be better on adding a new combo to this slider.
  5. 02:06:373 (3,1) - Those objects are squishy. In other word, they're overlapping each others which looks terrible. I suggest you to do something here instead of placing the slider (1) in that way.
  6. 02:14:576 (6) - Add a new combo here please, the object is way too far from the previous one and the tonality is not the same. So, I don't understand why it does not have a new combo.
:arrow: all fix
Going to say nothing on Collab, I've always played it in the past and it was awesome.

Good luck.
:arrow: thanks your mod
Faust
Try 286 offset. Collab has a bunch of inherited timing sections that'd be better off snapped correctly, even if they're not kiai.

EDIT: Settled on 290 offset.
ampzz
Original offset is far too early whilst 290 is perfect and you won't be able to best it.
Faust
Didn't miss anything, hopefully.

Re-bubbled.
Sonnyc
보핍 보핍
Norman
보핍 보핍 (2)
Topic Starter
Pink Agate

Sonnyc wrote:

보핍 보핍

Norman wrote:

보핍 보핍 (2)
:arrow: 감사합니다,보핍 보핍 보핍 보핍 보핍 보핍 ao~~~
Breeze
Hi

[HaHoEasy]

  1. 00:07:790 (1) - Sldier head, add finish?
  2. 00:15:290 (1) - Slider head, Finish?
  3. 00:22:321 (4) - Slider end, finish instead of whistle?
  4. 00:23:258 (1) - I guess you are missing a clap at slider start and end
  5. 00:40:133 (3) - ^
  6. 00:41:540 (1) - These 2 claps sounds a little weird, you add 1-3 clap at beginning part, why 0-2 clap here?
  7. 00:56:657, 00:57:477, 00:57:594 - Unused timing section
  8. 00:58:415 - 1.5xBPM here make no sence
  9. 00:58:883 - Unused timing section
  10. 01:05:915 (8) - Clap on head here sounds bad, suggest remove this
  11. 01:08:727 (3,4,5) - 0-2 clap again, Hmm, idk why you do so, well, I won't point this any more, it's all depend on you how to use hitsound
  12. 01:30:290 (1) - Finish?
  13. 01:34:040 (4) - ^
  14. 01:49:977, 01:50:094 - Unused timing section
  15. 02:56:540 (1) - Finish?
  16. 03:11:540 (1) - ^
  17. 03:25:602 - 03:26:305 - Why no KIAI here, if you want a second KIAI, I think you should end first KIAI at 03:25:836 and start at 03:26:540, at least you should make the 2nd KIAI start at 03:26:540 since it's not on downbeat now
  18. 03:34:040 - Shouldn't KIAI ends here?
[Normal]

  1. 00:22:555 (4) - Slider尾, 不加finish?
  2. 00:56:540, 00:56:657, 00:57:477, 00:57:594 - 没用的绿线
  3. 01:22:555 (6) - 这里不该有finish吧, 要加的话应该加到01:22:790 (1) slider头上, 01:30:055 (6,1)不是就这样加了么
  4. 01:34:508 - Break拉到这里意义何在?
  5. 01:47:750 - ^
  6. 02:04:040 (2) - Finish
  7. 02:11:540 (2) - ^, slidere头
  8. 02:19:040 (1) - finish
  9. 02:50:915 - 这个break拉到这里还是意义不明
  10. 03:03:571 (1) - Slider尾, finish
  11. 03:11:540 (2) - ^
  12. 03:19:040 (1) - ^, 头
[Collab]

  1. 00:30:055 (3) - Slider end, no finish here?
  2. 00:58:415 - To tell the truth, I think this KIAI effect doesn't really make sence here, remove it?
  3. 01:30:290 (1) - Add finish?
  4. 01:34:508 - Why drag break to here?
  5. 01:46:344 - ^
  6. 02:11:540 (4) - Add finish?
  7. 02:50:915 - Still, why?
  8. 03:01:227 - ^
  9. 03:11:540 (1) - Finish?
Call me back
Aurele
wow guys. I haven't finish it.

Breeze: Do not rebubble please.
I want to make sure EVERYTHING'S fine before going further.
HabiHolic

Breeze wrote:

Hi

[HaHoEasy]

  1. 00:07:790 (1) - Sldier head, add finish?
  2. 00:15:290 (1) - Slider head, Finish?
  3. 00:22:321 (4) - Slider end, finish instead of whistle?
  4. 00:23:258 (1) - I guess you are missing a clap at slider start and end
  5. 00:40:133 (3) - ^
  6. 00:41:540 (1) - These 2 claps sounds a little weird, you add 1-3 clap at beginning part, why 0-2 clap here?
  7. 00:56:657, 00:57:477, 00:57:594 - Unused timing section
  8. 00:58:415 - 1.5xBPM here make no sence
  9. 00:58:883 - Unused timing section
  10. 01:05:915 (8) - Clap on head here sounds bad, suggest remove this
  11. 01:08:727 (3,4,5) - 0-2 clap again, Hmm, idk why you do so, well, I won't point this any more, it's all depend on you how to use hitsound
  12. 01:30:290 (1) - Finish?
  13. 01:34:040 (4) - ^
  14. 01:49:977, 01:50:094 - Unused timing section
  15. 02:56:540 (1) - Finish?
  16. 03:11:540 (1) - ^
  17. 03:25:602 - 03:26:305 - Why no KIAI here, if you want a second KIAI, I think you should end first KIAI at 03:25:836 and start at 03:26:540, at least you should make the 2nd KIAI start at 03:26:540 since it's not on downbeat now
  18. 03:34:040 - Shouldn't KIAI ends here?
[Normal]

  1. 00:22:555 (4) - Slider尾, 不加finish?
  2. 00:56:540, 00:56:657, 00:57:477, 00:57:594 - 没用的绿线
  3. 01:22:555 (6) - 这里不该有finish吧, 要加的话应该加到01:22:790 (1) slider头上, 01:30:055 (6,1)不是就这样加了么
  4. 01:34:508 - Break拉到这里意义何在?
  5. 01:47:750 - ^
  6. 02:04:040 (2) - Finish
  7. 02:11:540 (2) - ^, slidere头
  8. 02:19:040 (1) - finish
  9. 02:50:915 - 这个break拉到这里还是意义不明
  10. 03:03:571 (1) - Slider尾, finish
  11. 03:11:540 (2) - ^
  12. 03:19:040 (1) - ^, 头
[Collab]

  1. 00:30:055 (3) - Slider end, no finish here?
  2. 00:58:415 - To tell the truth, I think this KIAI effect doesn't really make sence here, remove it?
  3. 01:30:290 (1) - Add finish?
  4. 01:34:508 - Why drag break to here?
  5. 01:46:344 - ^
  6. 02:11:540 (4) - Add finish?
  7. 02:50:915 - Still, why?
  8. 03:01:227 - ^
  9. 03:11:540 (1) - Finish?
Call me back

Hmm Thanks Breeze~

http://puu.sh/3DmUz.osu
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