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T-ara - Bo Peep Bo Peep

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Topic Starter
Pink Agate

wcx19911123 wrote:

as your request

[General]
fine

[HaHoEasy]
01:41:061 - I suggest to add a note to follow the vocal here, it's kinda a heavy beat :arrow: fix

[Normal]
00:24:655 (1,2) - this can blanket better :arrow: fix
01:17:155 (5,6) - this jump is too large for a Normal diff imo, reduce the spacing plz :arrow: fix
01:57:467 (2,3,4) - you can make this circle more beautiful, try to use ctrl+shift+r :arrow: 小改动
02:06:373 (3,1,2,3) - the spacing is really strange to me, first the jump between 02:06:373 (3,1) - doesn't fit the song well imo, and then, neither does the anti-jump 02:08:248 (2,3) - :arrow: fix
02:18:092 (3) - I suggest to change them into 2 1/2 sliders, or the slider with more than 1 repeating is kinda hard to read :arrow: no
02:34:967 - 02:41:530 - this part is too quiet imo :arrow: fix
03:25:826 (1) - this speed-up slider is really odd to me, it's too sudden(especially when the slider is just after an anti-jump), I strongly suggest you to use normal speed on it:arrow: fix
03:32:155 (1) - this must be changed, this kick spinner is too hard to play as a Normal diff, this's unreasonable
:arrow: fix

[Collab]
01:53:717 - better to add NC here, for easier to read the same patterns :arrow: fix

spread我可能会在找几个人看看0.0
难度设置其实没大问题吧,HARD又不是太难,总之谢谢能来看
wcx19911123
bubbled
Aurele
currently looking at the map

I am going to pop this bubble for now, the Easy is totally not ready yet.
I will be done with my mod later today.

Giving you an idea of the mod

Edit:
Hello Pink Agate,

I was not able to finish the mod, unfortunately. My computer is having a problem which I don't know how to fix it. Actually, my client is having no sound at all: Can't hear the song, either the special effects from clicking on an option.

Hope this problem will be fixed soon,
Sorry again!

currently looking at the map

General
Mostly for Normal and Collab; 01:34:030 - after this object, the break time should not be placed to 01:35:905 . I don't see the reason why. Can you please keep it at its default place?

HaHoEasy
  1. 00:11:530 (4) - Since this note does not have the same tone as the previous three objects, a new combo could be added. If it does not have any new combos, it will not emphasize the second tone.
  2. 00:18:092 - I completely understand what you tried to do here, but it isn't working well. On your previous notes, you were adding claps on the upbeats and then, at the third note (which was mainly a slider), you were adding a clap at the end of it even if it wasn't an upbeat. That totally perfect and it sounds well but, here, it is completely different. I highly suggest you to delete this clap and to add it on the next circle to keep the consistency.
  3. 00:19:967 - It's the same thing as said previously. The clap here sounds weird, which does not make it sound good with your objects. On the next circle, which is placed on a upbeat, you have added a whistle instead. Your logic here was: "If I add a clap here.. I shouldn't add another one here because two claps in a row can be annoying. So, I will add a whistle instead". It's completely understandable, but it is not a good choice. Delete the clap at the end of this slider and, on the next circle (which has the whistle), delete it and replace it by a clap instead.
  4. 00:20:905 (3,4) - There's so much thing to say in here.. Like mentionned on the previous points, delete the clap at the end of the slider and on the slider (4), add a clap and a whistle at the beginning & add another whistle at the end. Want to know why I am suggesting you to add whistles? Well, at 00:18:561 (4) - , you have added a clap to emphasize the "haahw!" so, since at this slider it is almost the same thing, I thought you could add one whistle at the beginning to emphasize the sound and then, another whistle at the end to do make it different from the previous one.
  5. 00:23:248 (5) - Have you forgot to add a new combo here? I think you got confused a bit. Normally, you where adding new combos on the bigdownbeats, but since the big downbeat located on 00:22:780 - is a slider end, you can't add a new combo. Actually, you have a solution to this problem, all you have to do, is to add it on the next object (Which is currently the slider 5). If you don't add any combos here, the combo will be very, very long. It would be better to add one instead of keeping it like that.
  6. 00:23:248 (5) - Wrong hitsound consistency. Delete the clap on the reverse arrow and instead, add one at the beginning and another at the end. It will be more consistent since they will be placed on the upbeats.
  7. 00:24:655 (6,7) - Do the same thing as mentionned on 00:18:092 -
  8. 00:27:936 (2) - Just replace the whistle by a clap, to keep the consistency of your previous objects.
  9. 00:28:405 (3,4) - The hitsounds are inconsistent and the whistle sounds wrong in here. I highly suggest you to delete the whistle on the circle 4 and to replace it by a clap. After that, to keep your thing consistent, delete the clap at the end of the slider (3)
  10. 00:30:280 (5) - Add a new combo here please. The tonality is totally not the same and the combo is getting very long. It would be better to add a new combo to emphasize the tone change.
  11. 00:34:030 (1,2) - like said many times already, delete the clap at the end of the slider 1 and replace the whistle of the circle 2 by a clap. It's going to keep the consistency of your previous hitsounds.
  12. 00:35:084 - Can you tell me why there's an inherited timing point here which has the same purpose has the initial timing point? It would be better to delete it since it does completely nothing.
  13. 00:37:780 (4) - A New combo could be added here since first, it's placed on a downbeat; second, it doesn't have the same tonality of the previous objects and third, as you can see, this object is placed in an inconsistent manner on the timeline. In other word, the object is far from the previous one.
  14. 00:40:123 (3) - Can you keep the consistency with your hitsounds please? Delete the clap on the reverse arrow and add claps on both beginning and end instead.
  15. 00:45:280 (1,2) - both of these sliders are not sounding well and plays a bit weird. Actually, I am not sure if a beginner would be able to get it correctly o.o. Here's what I am suggesting you:
    Example with code




    Here's the code if you ever want those objects.
    All you have to do, it's to delete from 00:45:280 - to 00:52:311 - , and add this code on the .osu
    80,200,45280,6,0,P|56:136|96:52,2,150,4|0|8,0:0|0:0|0:0,0:0:0:0:
    172,236,47155,2,0,P|196:300|156:384,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
    160,136,49030,6,0,L|264:112,1,100,0|8,0:0|0:0,0:0:0:0:
    264,212,49967,2,0,L|361:189,1,100,0|8,0:0|0:0,0:0:0:0:
    360,288,50905,2,0,L|464:264,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
    284,356,52311,1,10,0:0:0:0:
  16. 00:52:780 (1,2) - Like said many times already: delete the clap at the end of the slider and replace the whistle by a clap.
  17. 00:56:061 (4) - The whistle is not necessary here, I suggest you to replace it by a clap instead.
Actually, I am going to stop here.
Please, keep in mind to make all of your hitsounds consistent! Prioritize the claps on the upbeats and some whistles some times.
You can do it yourself and please, take your time on reviewing EVERYTHING on the map! You can also look at Pink Agate's difficulties to guide you.

If you have some questions, you can PM or talk to me directly on the game.
Good luck.

Normal
  1. 00:24:186 (3) - On this circle, the spacing consistency is broken before it. As you can see, the spacing is totally consistent (1,00x) on the next note but, on the previous spacing, it is not the same. (0,91x) You should make the change to avoid any jumps.
  2. 00:34:967 - and 00:35:084 - are those timing points needed? I highly suggest you to delete them since they don't have any purpose.
  3. 01:11:530 (4) - I think you're able to add a new combo here, the tone is actually not the same as the previous objects.
  4. 01:22:780 (7) - The combo is getting very long here and like said on the previous point, the tone is not the same. So, it would be better on adding a new combo to this slider.
  5. 02:06:373 (3,1) - Those objects are squishy. In other word, they're overlapping each others which looks terrible. I suggest you to do something here instead of placing the slider (1) in that way.
  6. 02:14:576 (6) - Add a new combo here please, the object is way too far from the previous one and the tonality is not the same. So, I don't understand why it does not have a new combo.
Going to say nothing on Collab, I've always played it in the past and it was awesome.

Good luck.
HabiHolic

Gabe wrote:

currently looking at the map

I am going to pop this bubble for now, the Easy is totally not ready yet.
I will be done with my mod later today.

Giving you an idea of the mod

Edit:
Hello Pink Agate,

I was not able to finish the mod, unfortunately. My computer is having a problem which I don't know how to fix it. Actually, my client is having no sound at all: Can't hear the song, either the special effects from clicking on an option.

Hope this problem will be fixed soon,
Sorry again!

currently looking at the map

General
Mostly for Normal and Collab; 01:34:030 - after this object, the break time should not be placed to 01:35:905 . I don't see the reason why. Can you please keep it at its default place?

HaHoEasy
  1. 00:11:530 (4) - Since this note does not have the same tone as the previous three objects, a new combo could be added. If it does not have any new combos, it will not emphasize the second tone.
  2. 00:18:092 - I completely understand what you tried to do here, but it isn't working well. On your previous notes, you were adding claps on the upbeats and then, at the third note (which was mainly a slider), you were adding a clap at the end of it even if it wasn't an upbeat. That totally perfect and it sounds well but, here, it is completely different. I highly suggest you to delete this clap and to add it on the next circle to keep the consistency.
  3. 00:19:967 - It's the same thing as said previously. The clap here sounds weird, which does not make it sound good with your objects. On the next circle, which is placed on a upbeat, you have added a whistle instead. Your logic here was: "If I add a clap here.. I shouldn't add another one here because two claps in a row can be annoying. So, I will add a whistle instead". It's completely understandable, but it is not a good choice. Delete the clap at the end of this slider and, on the next circle (which has the whistle), delete it and replace it by a clap instead.
  4. 00:20:905 (3,4) - There's so much thing to say in here.. Like mentionned on the previous points, delete the clap at the end of the slider and on the slider (4), add a clap and a whistle at the beginning & add another whistle at the end. Want to know why I am suggesting you to add whistles? Well, at 00:18:561 (4) - , you have added a clap to emphasize the "haahw!" so, since at this slider it is almost the same thing, I thought you could add one whistle at the beginning to emphasize the sound and then, another whistle at the end to do make it different from the previous one.
  5. 00:23:248 (5) - Have you forgot to add a new combo here? I think you got confused a bit. Normally, you where adding new combos on the bigdownbeats, but since the big downbeat located on 00:22:780 - is a slider end, you can't add a new combo. Actually, you have a solution to this problem, all you have to do, is to add it on the next object (Which is currently the slider 5). If you don't add any combos here, the combo will be very, very long. It would be better to add one instead of keeping it like that.
  6. 00:23:248 (5) - Wrong hitsound consistency. Delete the clap on the reverse arrow and instead, add one at the beginning and another at the end. It will be more consistent since they will be placed on the upbeats.
  7. 00:24:655 (6,7) - Do the same thing as mentionned on 00:18:092 -
  8. 00:27:936 (2) - Just replace the whistle by a clap, to keep the consistency of your previous objects.
  9. 00:28:405 (3,4) - The hitsounds are inconsistent and the whistle sounds wrong in here. I highly suggest you to delete the whistle on the circle 4 and to replace it by a clap. After that, to keep your thing consistent, delete the clap at the end of the slider (3)
  10. 00:30:280 (5) - Add a new combo here please. The tonality is totally not the same and the combo is getting very long. It would be better to add a new combo to emphasize the tone change.
  11. 00:34:030 (1,2) - like said many times already, delete the clap at the end of the slider 1 and replace the whistle of the circle 2 by a clap. It's going to keep the consistency of your previous hitsounds.
  12. 00:35:084 - Can you tell me why there's an inherited timing point here which has the same purpose has the initial timing point? It would be better to delete it since it does completely nothing.
  13. 00:37:780 (4) - A New combo could be added here since first, it's placed on a downbeat; second, it doesn't have the same tonality of the previous objects and third, as you can see, this object is placed in an inconsistent manner on the timeline. In other word, the object is far from the previous one.
  14. 00:40:123 (3) - Can you keep the consistency with your hitsounds please? Delete the clap on the reverse arrow and add claps on both beginning and end instead.
  15. 00:45:280 (1,2) - both of these sliders are not sounding well and plays a bit weird. Actually, I am not sure if a beginner would be able to get it correctly o.o. Here's what I am suggesting you:
    Example with code




    Here's the code if you ever want those objects.
    All you have to do, it's to delete from 00:45:280 - to 00:52:311 - , and add this code on the .osu
    80,200,45280,6,0,P|56:136|96:52,2,150,4|0|8,0:0|0:0|0:0,0:0:0:0:
    172,236,47155,2,0,P|196:300|156:384,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
    160,136,49030,6,0,L|264:112,1,100,0|8,0:0|0:0,0:0:0:0:
    264,212,49967,2,0,L|361:189,1,100,0|8,0:0|0:0,0:0:0:0:
    360,288,50905,2,0,L|464:264,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
    284,356,52311,1,10,0:0:0:0:
  16. 00:52:780 (1,2) - Like said many times already: delete the clap at the end of the slider and replace the whistle by a clap.
  17. 00:56:061 (4) - The whistle is not necessary here, I suggest you to replace it by a clap instead.
Actually, I am going to stop here.
Please, keep in mind to make all of your hitsounds consistent! Prioritize the claps on the upbeats and some whistles some times.
You can do it yourself and please, take your time on reviewing EVERYTHING on the map! You can also look at Pink Agate's difficulties to guide you.

If you have some questions, you can PM or talk to me directly on the game.
Good luck.

Good luck.
Ok~ All Fix~

http://puu.sh/3zvDn.zip

Pink Agate Update Plz~
Topic Starter
Pink Agate

Gabe wrote:

General
Mostly for Normal and Collab; 01:34:030 - after this object, the break time should not be placed to 01:35:905 . I don't see the reason why. Can you please keep it at its default place?
:arrow: fix


Normal
  1. 00:24:186 (3) - On this circle, the spacing consistency is broken before it. As you can see, the spacing is totally consistent (1,00x) on the next note but, on the previous spacing, it is not the same. (0,91x) You should make the change to avoid any jumps.
  2. 00:34:967 - and 00:35:084 - are those timing points needed? I highly suggest you to delete them since they don't have any purpose.
  3. 01:11:530 (4) - I think you're able to add a new combo here, the tone is actually not the same as the previous objects.
  4. 01:22:780 (7) - The combo is getting very long here and like said on the previous point, the tone is not the same. So, it would be better on adding a new combo to this slider.
  5. 02:06:373 (3,1) - Those objects are squishy. In other word, they're overlapping each others which looks terrible. I suggest you to do something here instead of placing the slider (1) in that way.
  6. 02:14:576 (6) - Add a new combo here please, the object is way too far from the previous one and the tonality is not the same. So, I don't understand why it does not have a new combo.
:arrow: all fix
Going to say nothing on Collab, I've always played it in the past and it was awesome.

Good luck.
:arrow: thanks your mod
Faust
Try 286 offset. Collab has a bunch of inherited timing sections that'd be better off snapped correctly, even if they're not kiai.

EDIT: Settled on 290 offset.
ampzz
Original offset is far too early whilst 290 is perfect and you won't be able to best it.
Faust
Didn't miss anything, hopefully.

Re-bubbled.
Sonnyc
보핍 보핍
Norman
보핍 보핍 (2)
Topic Starter
Pink Agate

Sonnyc wrote:

보핍 보핍

Norman wrote:

보핍 보핍 (2)
:arrow: 감사합니다,보핍 보핍 보핍 보핍 보핍 보핍 ao~~~
Breeze
Hi

[HaHoEasy]

  1. 00:07:790 (1) - Sldier head, add finish?
  2. 00:15:290 (1) - Slider head, Finish?
  3. 00:22:321 (4) - Slider end, finish instead of whistle?
  4. 00:23:258 (1) - I guess you are missing a clap at slider start and end
  5. 00:40:133 (3) - ^
  6. 00:41:540 (1) - These 2 claps sounds a little weird, you add 1-3 clap at beginning part, why 0-2 clap here?
  7. 00:56:657, 00:57:477, 00:57:594 - Unused timing section
  8. 00:58:415 - 1.5xBPM here make no sence
  9. 00:58:883 - Unused timing section
  10. 01:05:915 (8) - Clap on head here sounds bad, suggest remove this
  11. 01:08:727 (3,4,5) - 0-2 clap again, Hmm, idk why you do so, well, I won't point this any more, it's all depend on you how to use hitsound
  12. 01:30:290 (1) - Finish?
  13. 01:34:040 (4) - ^
  14. 01:49:977, 01:50:094 - Unused timing section
  15. 02:56:540 (1) - Finish?
  16. 03:11:540 (1) - ^
  17. 03:25:602 - 03:26:305 - Why no KIAI here, if you want a second KIAI, I think you should end first KIAI at 03:25:836 and start at 03:26:540, at least you should make the 2nd KIAI start at 03:26:540 since it's not on downbeat now
  18. 03:34:040 - Shouldn't KIAI ends here?
[Normal]

  1. 00:22:555 (4) - Slider尾, 不加finish?
  2. 00:56:540, 00:56:657, 00:57:477, 00:57:594 - 没用的绿线
  3. 01:22:555 (6) - 这里不该有finish吧, 要加的话应该加到01:22:790 (1) slider头上, 01:30:055 (6,1)不是就这样加了么
  4. 01:34:508 - Break拉到这里意义何在?
  5. 01:47:750 - ^
  6. 02:04:040 (2) - Finish
  7. 02:11:540 (2) - ^, slidere头
  8. 02:19:040 (1) - finish
  9. 02:50:915 - 这个break拉到这里还是意义不明
  10. 03:03:571 (1) - Slider尾, finish
  11. 03:11:540 (2) - ^
  12. 03:19:040 (1) - ^, 头
[Collab]

  1. 00:30:055 (3) - Slider end, no finish here?
  2. 00:58:415 - To tell the truth, I think this KIAI effect doesn't really make sence here, remove it?
  3. 01:30:290 (1) - Add finish?
  4. 01:34:508 - Why drag break to here?
  5. 01:46:344 - ^
  6. 02:11:540 (4) - Add finish?
  7. 02:50:915 - Still, why?
  8. 03:01:227 - ^
  9. 03:11:540 (1) - Finish?
Call me back
Aurele
wow guys. I haven't finish it.

Breeze: Do not rebubble please.
I want to make sure EVERYTHING'S fine before going further.
HabiHolic

Breeze wrote:

Hi

[HaHoEasy]

  1. 00:07:790 (1) - Sldier head, add finish?
  2. 00:15:290 (1) - Slider head, Finish?
  3. 00:22:321 (4) - Slider end, finish instead of whistle?
  4. 00:23:258 (1) - I guess you are missing a clap at slider start and end
  5. 00:40:133 (3) - ^
  6. 00:41:540 (1) - These 2 claps sounds a little weird, you add 1-3 clap at beginning part, why 0-2 clap here?
  7. 00:56:657, 00:57:477, 00:57:594 - Unused timing section
  8. 00:58:415 - 1.5xBPM here make no sence
  9. 00:58:883 - Unused timing section
  10. 01:05:915 (8) - Clap on head here sounds bad, suggest remove this
  11. 01:08:727 (3,4,5) - 0-2 clap again, Hmm, idk why you do so, well, I won't point this any more, it's all depend on you how to use hitsound
  12. 01:30:290 (1) - Finish?
  13. 01:34:040 (4) - ^
  14. 01:49:977, 01:50:094 - Unused timing section
  15. 02:56:540 (1) - Finish?
  16. 03:11:540 (1) - ^
  17. 03:25:602 - 03:26:305 - Why no KIAI here, if you want a second KIAI, I think you should end first KIAI at 03:25:836 and start at 03:26:540, at least you should make the 2nd KIAI start at 03:26:540 since it's not on downbeat now
  18. 03:34:040 - Shouldn't KIAI ends here?
[Normal]

  1. 00:22:555 (4) - Slider尾, 不加finish?
  2. 00:56:540, 00:56:657, 00:57:477, 00:57:594 - 没用的绿线
  3. 01:22:555 (6) - 这里不该有finish吧, 要加的话应该加到01:22:790 (1) slider头上, 01:30:055 (6,1)不是就这样加了么
  4. 01:34:508 - Break拉到这里意义何在?
  5. 01:47:750 - ^
  6. 02:04:040 (2) - Finish
  7. 02:11:540 (2) - ^, slidere头
  8. 02:19:040 (1) - finish
  9. 02:50:915 - 这个break拉到这里还是意义不明
  10. 03:03:571 (1) - Slider尾, finish
  11. 03:11:540 (2) - ^
  12. 03:19:040 (1) - ^, 头
[Collab]

  1. 00:30:055 (3) - Slider end, no finish here?
  2. 00:58:415 - To tell the truth, I think this KIAI effect doesn't really make sence here, remove it?
  3. 01:30:290 (1) - Add finish?
  4. 01:34:508 - Why drag break to here?
  5. 01:46:344 - ^
  6. 02:11:540 (4) - Add finish?
  7. 02:50:915 - Still, why?
  8. 03:01:227 - ^
  9. 03:11:540 (1) - Finish?
Call me back

Hmm Thanks Breeze~

http://puu.sh/3DmUz.osu
Topic Starter
Pink Agate

Breeze wrote:

Hi

[Normal]

  1. 00:22:555 (4) - Slider尾, 不加finish?
  2. 00:56:540, 00:56:657, 00:57:477, 00:57:594 - 没用的绿线
  3. 01:22:555 (6) - 这里不该有finish吧, 要加的话应该加到01:22:790 (1) slider头上, 01:30:055 (6,1)不是就这样加了么
  4. 01:34:508 - Break拉到这里意义何在?
  5. 01:47:750 - ^
  6. 02:04:040 (2) - Finish
  7. 02:11:540 (2) - ^, slidere头
  8. 02:19:040 (1) - finish
  9. 02:50:915 - 这个break拉到这里还是意义不明
  10. 03:03:571 (1) - Slider尾, finish
  11. 03:11:540 (2) - ^
  12. 03:19:040 (1) - ^, 头
[Collab]

  1. 00:30:055 (3) - Slider end, no finish here?
  2. 00:58:415 - To tell the truth, I think this KIAI effect doesn't really make sence here, remove it? :arrow: 这里不改
  3. 01:30:290 (1) - Add finish?
  4. 01:34:508 - Why drag break to here?
  5. 01:46:344 - ^
  6. 02:11:540 (4) - Add finish?
  7. 02:50:915 - Still, why?
  8. 03:01:227 - ^
  9. 03:11:540 (1) - Finish?
Call me back
:arrow: 全部改了除了一处

Thanks Breeze~[/quote]
Aurele
Like I told HabiHolic 5 days ago, I would rehitsound her difficulty.

Here's your difficulty
osu file format v12

[General]
AudioFilename: T-ara - Bo Peep Bo Peep.mp3
AudioLeadIn: 0
PreviewTime: 75162
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 62623,76686
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Bo Peep Bo Peep
TitleUnicode:Bo Peep Bo Peep
Artist:T-ara
ArtistUnicode:T-ara
Creator:Pink Agate
Version:HaHoEasy
Source:
Tags:kazumikos HabiHolic kpop
BeatmapID:235711
BeatmapSetID:81441

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,169240,175100
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
290,468.75,4,1,0,40,1,0
93102,-100,4,2,0,40,0,0
94040,-100,4,1,0,40,0,0
154977,-100,4,2,0,30,0,0
159665,-100,4,2,0,45,0,0
161540,-100,4,2,0,50,0,0
161774,-100,4,1,0,40,0,0
164352,-100,4,1,0,50,0,0
169040,-100,4,1,0,60,0,0
184040,-100,4,1,0,40,0,1
206071,-100,4,1,0,40,0,0
206540,-100,4,1,0,40,0,1
214040,-100,4,3,0,40,0,0


[Colours]
Combo1 : 255,111,255
Combo2 : 168,81,255
Combo3 : 87,193,251
SliderBorder : 255,255,255

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80,264,191540,6,0,P|140:344|244:352,1,200,0|0,0:0|0:0,0:0:0:0:
328,320,192946,1,8,0:0:0:0:
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256,188,201383,2,0,L|256:296,2,100,8|0|10,0:0|0:0|0:0,0:0:0:0:
164,148,202790,6,0,P|80:112|16:28,2,200,0|8|0,0:0|0:0|0:0,0:0:0:0:
236,80,205133,2,0,P|284:68|344:64,1,100,8|0,0:0|0:0,0:0:0:0:
432,88,206071,1,10,0:0:0:0:
460,184,206540,6,0,L|468:296,1,100,4|8,0:0|0:0,0:0:0:0:
380,332,207477,2,0,L|380:228,1,100,0|8,0:0|0:0,0:0:0:0:
296,180,208415,1,0,0:0:0:0:
228,252,208883,2,0,L|128:264,1,100,8|0,0:0|0:0,0:0:0:0:
48,208,209821,1,10,0:0:0:0:
256,192,210290,12,4,214040,0:0:0:0:

PS: I have also deleted ALL the unnecessary timing points on the difficulty; Rehitsounded the objects; Fixed different combos and rearranged + added an object on 03:18:102 (1) - .

Since I have already made many changes, I can't rebubble. Breeze, it's your turn.
Topic Starter
Pink Agate
all fix finished, let me ask reb :)
召唤微风娘娘
Breeze
Rebubbled
HabiHolic

Breeze wrote:

Rebubbled



Thanks Breeze~
Kurai
[HaHoEasy]
  1. 02:19:040 (1) - This slider is too close from the previous slider, use the correct spacing please, otherwise it becomes confusing for the layer.
  2. 02:59:821 (3) - Remove the whistle there, it doesn't fit the music at all.
[Normal]
  1. 00:24:665 (1) - This slider is a bit too far from the previous circle, fix it please!
  2. 00:30:758 - I have to say that I don't understand why you put a break at the beginning of the singing, This should be mapped, it's really weird to have a break there then to start playing at 00:37:790.
  3. 00:39:430 (4,5) - Those two notes are badly overlapping. Try to make something that looks better like this (use 1.1x Distance Snap ?) :
  4. 00:50:915 (1,2) - Don't stack them ? It feels quite anti-climactic to have them staked whereas 00:49:040 (1,2,3,4) aren't.
  5. 00:56:071 (1) - You should start this spinner at 00:56:540 and add a circle at 00:56:071. It makes more sense rhythm wise.
[Collab]
  1. 00:21:852 - If you have a triple at 00:22:321 (6,7,8), you should have a triple here as well because it's the same thing. Thus you should reduce the slider by 1/4 and add a circle on the blue tick, it make more sense this way :
  2. 00:37:086 (3) - Remove the whistle on this circle ? It sounds superfluous to me, and unfitting.
  3. 00:39:430 (3,4) - That moment when you don't know which is the slider and which is the circle ....
  4. 01:15:055 (8) - Don't stack this circle with the triple (I assume you did that because you lacked of space to ut it somewhere else). That's really not a cool pattern, honestly those kind of patterns really piss me off.
  5. 02:33:336 (1) - Even though it is rankable, this spinner is way too short that it is even enjoyable. Start it at 02:33:102 maybe.
  6. 03:13:063 (2) - I don't even understand what this slider is following in the music, it just look totally random. On top of that it starts and ends on a blue tick, which is REALLY annoying to play. Please remove that and add some notes that follow the music.
  7. 03:30:875 (3) - This circle doesn't follow anything in the music, and when you play the map you can feel that it has nothing to do here. Just remove it.
Too many ribbons !
HabiHolic

Kurai wrote:

[HaHoEasy]
  1. 02:19:040 (1) - This slider is too close from the previous slider, use the correct spacing please, otherwise it becomes confusing for the layer. Ok~ Fix~
  2. 02:59:821 (3) - Remove the whistle there, it doesn't fit the music at all.Fix~
Too many ribbons !
Thanks Kurai~!

Pink Agate Update Please~

http://puu.sh/3JFSN.zip
Topic Starter
Pink Agate

Kurai wrote:

[HaHoEasy]
  1. 02:19:040 (1) - This slider is too close from the previous slider, use the correct spacing please, otherwise it becomes confusing for the layer.
  2. 02:59:821 (3) - Remove the whistle there, it doesn't fit the music at all.
:arrow: fix all
[Normal]
  1. 00:24:665 (1) - This slider is a bit too far from the previous circle, fix it please!
  2. 00:30:758 - I have to say that I don't understand why you put a break at the beginning of the singing, This should be mapped, it's really weird to have a break there then to start playing at 00:37:790.
  3. 00:39:430 (4,5) - Those two notes are badly overlapping. Try to make something that looks better like this (use 1.1x Distance Snap ?) :
  4. 00:50:915 (1,2) - Don't stack them ? It feels quite anti-climactic to have them staked whereas 00:49:040 (1,2,3,4) aren't.
  5. 00:56:071 (1) - You should start this spinner at 00:56:540 and add a circle at 00:56:071. It makes more sense rhythm wise.
:arrow: fix all

[Collab]
  1. 00:21:852 - If you have a triple at 00:22:321 (6,7,8), you should have a triple here as well because it's the same thing. Thus you should reduce the slider by 1/4 and add a circle on the blue tick, it make more sense this way : :arrow: fix
  2. 00:37:086 (3) - Remove the whistle on this circle ? It sounds superfluous to me, and unfitting. :arrow: fix
  3. 00:39:430 (3,4) - That moment when you don't know which is the slider and which is the circle .... :arrow: fix
  4. 01:15:055 (8) - Don't stack this circle with the triple (I assume you did that because you lacked of space to ut it somewhere else). That's really not a cool pattern, honestly those kind of patterns really piss me off. :arrow: ok
  5. 02:33:336 (1) - Even though it is rankable, this spinner is way too short that it is even enjoyable. Start it at 02:33:102 maybe. :arrow: fix
  6. 03:13:063 (2) - I don't even understand what this slider is following in the music, it just look totally random. On top of that it starts and ends on a blue tick, which is REALLY annoying to play. Please remove that and add some notes that follow the music. :arrow: ok,fix
  7. 03:30:875 (3) - This circle doesn't follow anything in the music, and when you play the map you can feel that it has nothing to do here. Just remove it.
:arrow: fix all
Too many ribbons !
:) thanks very much
Kurai
Rebubbled !
Lanturn
This song is way too addicting to listen to!
Bop me bop me bop me bop me bop~

Nice mapset, good luck with ranking!
HabiHolic

Lanturn wrote:

This song is way too addicting to listen to!
Bop me bop me bop me bop me bop~

Nice mapset, good luck with ranking!
Thanks Lanturn~
Kurai
Popped for now, Pink Agate wants to fix a note in Normal.
Topic Starter
Pink Agate

Kurai wrote:

Popped for now, Pink Agate wants to fix a note in Normal.
:arrow: I fixed it yet and upload it
Kurai
bom
Aurele
Kurai: Why popping for a note only..? Pink Agate should have popped it herself and then you rebubble it.
Loooctav
Ranked~
Rank this please! :D
Bo peep bo peep bo peep~
Tony

ThoomyyxD wrote:

Ranked~
Rank this please! :D
Bo peep bo peep bo peep~
someone please rank it ;w;
jericho2442
soorrrrryy but pop D:

Easy
00:19:040 (1,2,3,4,1) - this timing pattern feels really out to the actual song, it feels better to make a simple rhythm what follows the song abit more, its mainly the (3,4,1) but me and gabe suggest a timing pattern more like this for the section


also it makes no sense why the break is smaller in the easy compared to the other diffs, its for new players so it should have the same or more break than the maps made for the better players, i really really advise to give this the same size breaks as the other two difficulties

Normal

00:20:915 (1,2,3,4) - remove the new combo from the 1 and put it on the 3, you will instantly notice how it follows the song more
01:01:696 (6,1) - shouldent the new combo be one the 6?
01:03:571 (4,1) - and shouldent it be on the 4 here?

Collab
00:58:180 (6,7) - this jump really felt not needed, it flows much better without a jump here because of the patterns before it which use the same rules as this pattern but without the jump
01:00:290 (2,3) - shouldent these two sliders overlap spacing wise? it feels wrong when all the others like this do, i see you did it to make it start where the one before ended, but really imo it just makes it look odd compared to the patterns after
02:09:196 (1,2) - maybe make this a small jump, i just really think a jump would work epic here
02:17:165 (1,2) - again would work much much better with the overlapped spacing, musically there is no reason for a small jump here
02:25:602 (1,2) - same as above
02:34:977 (1,2) - musically should this spacing be the same as what you use at 02:37:790 (6,7) - what reason do you have for using two different spacings for almost the same pattern with the same feel to it?
02:35:446 (2,3) - im really not sure this jump is needed, its the softest part of the song and all the rest of this song also highlights how much softer you have started to map, yet here you have a sudden jump
03:18:336 (4,5) - again i can see no pattern or musical reason for a jump at this specific point

Overall i think the collab is a nice diff so good job :) but the lack of breaks in easy compared to the diffs made for better players really confuses me and worries me
Topic Starter
Pink Agate
  • jericho2442 wrote:

    soorrrrryy but pop D:

    Easy
    00:19:040 (1,2,3,4,1) - this timing pattern feels really out to the actual song, it feels better to make a simple rhythm what follows the song abit more, its mainly the (3,4,1) but me and gabe suggest a timing pattern more like this for the section


    :arrow: I add break time in here01:33:805 - ,why I add a short break time ,because in this diff ,many Pause time ,new player can easy stop they can easy to read the partten, don't need to add a long break,sorry my bad english

    also it makes no sense why the break is smaller in the easy compared to the other diffs, its for new players so it should have the same or more break than the maps made for the better players, i really really advise to give this the same size breaks as the other two difficulties

    Normal

    00:20:915 (1,2,3,4) - remove the new combo from the 1 and put it on the 3, you will instantly notice how it follows the song more
    01:01:696 (6,1) - shouldent the new combo be one the 6?
    01:03:571 (4,1) - and shouldent it be on the 4 here?

    :arrow: fix all

    Collab
    00:58:180 (6,7) - this jump really felt not needed, it flows much better without a jump here because of the patterns before it which use the same rules as this pattern but without the jump

    :arrow: jump this because the cirlce add a kiai time and a noisily finish in here ,no jump not funny in here,really,so not change

    01:00:290 (2,3) - shouldent these two sliders overlap spacing wise? it feels wrong when all the others like this do, i see you did it to make it start where the one before ended, but really imo it just makes it look odd compared to the patterns after

    :arrow:on I really think it easy to read the partten,most people can easy to read ,but finally I fix here.

    02:09:196 (1,2) - maybe make this a small jump, i just really think a jump would work epic here :arrow: I don't know how to do,no change
    02:17:165 (1,2) - again would work much much better with the overlapped spacing, musically there is no reason for a small jump here :arrow: fix
    02:25:602 (1,2) - same as above :arrow: fix
    02:34:977 (1,2) - musically should this spacing be the same as what you use at 02:37:790 (6,7) - what reason do you have for using two different spacings for almost the same pattern with the same feel to it? :arrow: fix ,use the same spacing
    02:35:446 (2,3) - im really not sure this jump is needed, its the softest part of the song and all the rest of this song also highlights how much softer you have started to map, yet here you have a sudden jump
    :arrow: I think in this part ,as it may seem slowly,but i think This is the need of the lyrics,but I do a little change in here
    03:18:336 (4,5) - again i can see no pattern or musical reason for a jump at this specific point :arrow: fix

    :arrow: BTW:02:26:071 (2) - all the partten like this ,I use 1.3 spacing,bcz many partten use 1.3 spacing,so i hope You won't mind here,easy to read in a hard diff.thanks your mod

    Overall i think the collab is a nice diff so good job :) but the lack of breaks in easy compared to the diffs made for better players really confuses me and worries me
jericho2442
I add break time in here01:33:805 - ,why I add a short break time ,because in this diff ,many Pause time ,new player can easy stop they can easy to read the partten, don't need to add a long break,sorry my bad english
the point is that to a new player these "easy" map IS as hard to them as the insane is to pro players, nothing is easy to read when first starting, so whats the reason to give a player who really needs breaks less breaks compared to the player who doesnt need them as much?

also the other thing in easy has not been fixed and no good reason gave so i will wait for a responce over that

also " I don't know how to do,no change" thats not a valid reason to reject something, you have just agreed that its wrong but you dont know how to fix it so will leave it, i cant really accept that, we both agree its wrong so it needs fixing, if your not skilled enough to fix it yourself contact me or another mapper to help you find a good way to fix it

"jump this because the cirlce add a kiai time and a noisily finish in here ,no jump not funny in here,really,so not change" there is no kiai time here except from a random flash of it which you dont even see until after you have clicked the note, but ok i guess

i cant rebubble this while the break times make no sense at all really, a easy should never have "less" breaks then a insane, that doesnt make sense to me. im sorry
jericho2442
posting again for the sake of the bubble being given at the correct time, breaks have been fixed on easy and it now makes sense, thats good enough for me and the map now works better for new players. rebubbled :)
Aurele
is it the screen i gave you yesterday?

oh yes, it has the old bg
huehue
Teara
Small IRC Mod~
SPOILER
17:23 Pink Agate: excuse me , my bubble map still bubble ,so,I ask you
17:23 Teara: link?
17:24 *Pink Agate is listening to [http://osu.ppy.sh/b/235711 T-ara - Bo Peep Bo Peep]
17:24 Pink Agate: thank you vrey much !
17:35 Teara: looks good~~
17:35 Teara: let me check
17:36 Pink Agate: thanks
17:42 Teara: 01:52:790 (1,2,3,1,2,3,1,2) - ~~
17:42 Pink Agate: um?
17:42 Teara: hidden sliders~ which is fine normally
17:42 Teara: for a -> Insane
17:43 Teara: But this is Hard~~
17:43 Teara: hmhm
17:43 Teara: not sure
17:43 Pink Agate: Ok, I move out
17:43 Teara: wait~~
17:43 Teara: Let me ask some friends
17:43 Teara: might be fine
17:49 Teara: Ok, its fine~
17:49 Pink Agate: thanks
17:49 Teara: Ok, 02:36:383 (4,5) -
17:49 Teara: spacing here
17:50 Pink Agate: use 1.3 spacing?
17:51 Teara: second
17:51 Pink Agate: second?
17:52 Teara: uploading ss
17:52 Teara: http://osu.ppy.sh/ss/896081
17:52 Teara: something like this?
17:55 Pink Agate: http://osu.ppy.sh/ss/896085
17:55 Pink Agate: can I use it?
17:55 Pink Agate: I add the circle in next slider's head
17:55 Teara: Sure
17:56 Teara: for normal
17:56 Teara: AR/OD -1 please
17:56 Teara: its to high
17:57 Pink Agate: OD use 3,OK
17:57 Pink Agate: fix
17:57 Teara: ye, it fix~~
17:57 Teara: works**
17:58 Teara: 00:58:883 -
17:58 Teara: greenline?
17:58 Teara: remove unneeded greenlines please~~
17:59 Pink Agate: OK,I fixed it
18:01 Teara: 02:41:774 -
18:01 Pink Agate: OK,remove it
18:03 Teara: ok~ update so that I can check
18:04 Pink Agate: ok,Wait for a moment,i upload as soon



Nice map :3
Sunny Holic
恭喜恭喜!
Irreversible
cool i love t-ara :3 gz g^z, nice map as well!
Dark_Ai
yeah \:D/

gz owo
Tony
FINALLY. saranghaneun geudae <333
Congrats!!
HabiHolic
Good!!
Aurele
Finally!

Congratulation :D
LunarSakuya
Congrats!! :D

sry i couldn't get to this orz
Lanturn
About time! Congrats :D
Oyatsu
Wow. Congratz! :D
RemmyX25
hey im really glad this got ranked!! congrats!!
-Neipezi
congrats:D
Alarido
RAAAANKEEEOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOUUUU ^^

Congratz ^.^
scanter
wow. long time no see k-pop. Gratz \o/
Norman
congrats :)
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