forum

Amoyamo - Let's Go Out (TV Size)

posted
Total Posts
48
Topic Starter
Kasuga
This beatmap was submitted using in-game submission on Tuesday, March 11, 2014 at 3:12:42 PM

Artist: Amoyamo
Title: Let's Go Out (TV Size)
Source: Gintama
Tags: Kintama Ending ED AlpacaCokelat Maya-kira
BPM: 178
Filesize: 8544kb
Play Time: 01:29
Difficulties Available:
  1. AlpHard (4.9 stars, 215 notes)
  2. Insane (5 stars, 293 notes)
  3. Maya's Easy (1.78 stars, 72 notes)
  4. Maya's Normal (3.79 stars, 114 notes)
Download: Amoyamo - Let's Go Out (TV Size)
Download: Amoyamo - Let's Go Out (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Thanks for Maya-Kira for the Easy and Normal diff
Credits to AlpacaCokelat for the Hard diff
Latest Update:
- Remapping Insane diff
- Updating all diff
- Updating Maya's Easy and Normal on video
- Resurrecting after long time sleep
Dai
wow, untuk first time mapper ini mapnya tergolong sangat rapi
gw mau nambahin dikit aja yah.
  1. tolong hindari tumpang tindih antar slide. contoh: 00:02:118 (3,4,5) -
  2. hindari juga bentuk slider yang kayak gini 00:04:140 (5,6) - , kalo mau bikin bentuk kayak gini, lebih disarankan buat make repeat/reverse arrow
  3. yang terakhir 00:36:837 (6,1,2,3,4,5,6,7,8) - , tumpang tindih yang kayak gini membuat circle jadi ketutupan sama slidernya. ganti arah streamnya?
itu aja sih, gw soalnya ga bisa ngemod orz
Topic Starter
Kasuga
Wah, makasih banyak ya gan =w=

besok diperbaiki =w=
Dai
oh iya, itu gw cuma ngecek yang insane doang btw
jadi hal hal yang gw sebutkan diatas itu cuma di ada insane
Topic Starter
Kasuga
menurut saya, uda mencakup yg di hard dan di normal juga kog =w=

Apalagi hardnya, banyak tumpang tindih slider =w=
Sorarei
hardnya kemana ini ?
Topic Starter
Kasuga
masih bingung gan =w=

mau bantu GD gan?
jyu
aku mau nyumbang hard diff boleh?
Topic Starter
Kasuga
boleh, silahkan =w=
jyu
ahahauhuehua masih wip http://puu.sh/34pZI.osu

itu bg-nya mending ganti ke yg 1024x768 biar rankable
Topic Starter
Kasuga
okegan, makasih ya =w=
jyu
sori telat -3- http://puu.sh/37j8v.osu untung diingetin /bitchslapped
buat diff name-nya terserah mau diganti apa

oiya itu 'Gintama' sama 'amoyamo' diremove aja dari Tags, soalnya udah ada di Source sama Artist. mungkin di Tags ditambahin 'ending' sama 'ed'
Setsurei
M4M this map: Miho Komatsu - Koori no Ue ni Tatsu You ni, thanks in advance

I can mod only the position "'º|¯|_

[General]
  1. approachcircle.png dimension 140x140 >> reduce to 128x128
  2. Easy diff no kiai?
  3. the tags should be consistent, should be same on all diffs (AlpacaCokelat << only appear in AlpHard, it should be on all diffs)


these are suggestions, you may not change it if it doesn't suit your taste
[Easy]
  • HP, AR, OD -1
    00:18:323 (3,4) - distance snap
    00:56:413 (5) - x 396 y 240
    00:57:761 (6) - x 396 y 144
    00:58:772 (1) - x 332 y 96
    00:59:109 (2) - x 256 y 72
    00:59:446 (3) - x 180 y 96
    00:59:783 (4) - x 116 y 144 - slider curve fix
    116,144,59783,2,0,P|92:216|100:308,3,160
[Normal]
  • many jumps & short sliders, normal diffs seems hard
    00:11:244 (1,2) - overlap
    00:27:761 (2) - overlap with 00:26:750 (6)
[AlpHard]
  • HP, AR, OD +1
    00:01:132 (3) - curve
    320,64,1132,2,0,P|352:72|380:100,1,65,8|0,0:0|0:0,0:0:0:0:
    00:10:907 (4) - x 72 y 264
    00:41:918 (3) - x 424 y 188
    00:42:424 (4) - x 424 y 108
    00:42:929 (5) - x 264 y 32
[Insane]
  • 00:51:019 (8,9,10,11,12,13,14,15) - tidier streams
    220,272,51019,1,0,0:0:0:0:
    234,281,51103,1,0,0:0:0:0:
    250,287,51187,1,0,0:0:0:0:
    266,290,51271,1,0,0:0:0:0:
    283,289,51356,1,0,0:0:0:0:
    300,285,51440,1,0,0:0:0:0:
    315,278,51524,1,0,0:0:0:0:
    329,268,51608,1,0,0:0:0:0:
    01:22:283 (4,5,6,7,8,9,10,11,12,13) - tidier streams
    356,172,82283,1,0,0:0:0:0:
    347,162,82367,1,0,0:0:0:0:
    337,154,82451,1,0,0:0:0:0:
    327,147,82535,1,0,0:0:0:0:
    316,140,82620,1,0,0:0:0:0:
    304,135,82704,1,0,0:0:0:0:
    292,131,82788,1,0,0:0:0:0:
    279,129,82872,1,0,0:0:0:0:
    267,127,82957,1,0,0:0:0:0:
    254,127,83041,1,0,0:0:0:0:
good luck for ranked
p.s pictures of screenshots are hidden in spoilers
jyu

Setsurei wrote:

[AlpHard]
  • HP, AR, OD +1
    00:01:132 (3) - curve
    320,64,1132,2,0,P|352:72|380:100,1,65,8|0,0:0|0:0,0:0:0:0:
    00:10:907 (4) - x 72 y 264
    00:41:918 (3) - x 424 y 188
    00:42:424 (4) - x 424 y 108 fix a bit
    00:42:929 (5) - x 264 y 32 fix a bit
other than that, everything else are fixed, thank you owo

update : http://puu.sh/37X5x.osu
Topic Starter
Kasuga

Setsurei wrote:

[Normal]
  • many jumps & short sliders, normal diffs seems hard
    00:11:244 (1,2) - overlap
    00:27:761 (2) - overlap with 00:26:750 (6)
I still don't understand with overlap

could you give me an example =w=
Topic Starter
Kasuga
UPDATE

Setsurei wrote:

M4M this map: Miho Komatsu - Koori no Ue ni Tatsu You ni, thanks in advance

I can mod only the position "'º|¯|_

[General]
  1. approachcircle.png dimension 140x140 >> reduce to 128x128
  2. Easy diff no kiai?
  3. the tags should be consistent, should be same on all diffs (AlpacaCokelat << only appear in AlpHard, it should be on all diffs)


these are suggestions, you may not change it if it doesn't suit your taste
[Easy]
  • HP, AR, OD -1
    00:18:323 (3,4) - distance snap
    00:56:413 (5) - x 396 y 240
    00:57:761 (6) - x 396 y 144
    00:58:772 (1) - x 332 y 96
    00:59:109 (2) - x 256 y 72
    00:59:446 (3) - x 180 y 96
    00:59:783 (4) - x 116 y 144 - slider curve fix
    116,144,59783,2,0,P|92:216|100:308,3,160
[Normal]
  • many jumps & short sliders, normal diffs seems hard
    00:11:244 (1,2) - overlap
    00:27:761 (2) - overlap with 00:26:750 (6)
[Insane]
  • 00:51:019 (8,9,10,11,12,13,14,15) - tidier streams
    220,272,51019,1,0,0:0:0:0:
    234,281,51103,1,0,0:0:0:0:
    250,287,51187,1,0,0:0:0:0:
    266,290,51271,1,0,0:0:0:0:
    283,289,51356,1,0,0:0:0:0:
    300,285,51440,1,0,0:0:0:0:
    315,278,51524,1,0,0:0:0:0:
    329,268,51608,1,0,0:0:0:0:
    01:22:283 (4,5,6,7,8,9,10,11,12,13) - tidier streams
    356,172,82283,1,0,0:0:0:0:
    347,162,82367,1,0,0:0:0:0:
    337,154,82451,1,0,0:0:0:0:
    327,147,82535,1,0,0:0:0:0:
    316,140,82620,1,0,0:0:0:0:
    304,135,82704,1,0,0:0:0:0:
    292,131,82788,1,0,0:0:0:0:
    279,129,82872,1,0,0:0:0:0:
    267,127,82957,1,0,0:0:0:0:
    254,127,83041,1,0,0:0:0:0:
good luck for ranked
p.s pictures of screenshots are hidden in spoilers

FIXED ALL


AlpacaCokelat wrote:

Setsurei wrote:

[AlpHard]
  • HP, AR, OD +1
    00:01:132 (3) - curve
    320,64,1132,2,0,P|352:72|380:100,1,65,8|0,0:0|0:0,0:0:0:0:
    00:10:907 (4) - x 72 y 264
    00:41:918 (3) - x 424 y 188
    00:42:424 (4) - x 424 y 108 fix a bit
    00:42:929 (5) - x 264 y 32 fix a bit
other than that, everything else are fixed, thank you owo

update : http://puu.sh/37X5x.osu
updated :)

Thanks for all of you guys :)

Now, I'm gonna finish the hitsounding :)
gyuwife
Modding via PM request from AlpacaCokelat


General

1. You should change your background into 1024x768
Ranking Criteria
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well

2. Your easy diff has breaks time, while others don't. Since the song is TV size, i suggest you not to use any break time in easy diff and map those break times

3. I know nothing about skinning, but your comboburst seems a bit bigger than the template version. You should ask a BAT about your skin's rankability
Ranking Criteria
Do not make any essential gameplay elements larger than template skin dimensions (especially for combobursts). Larger elements may effect gameplay performance, and thus should be avoided


[Easy]

Short multiple reverse slider like these shouldn't be used in easiest diff, since it can confuse beginners 00:00:458 (1,1) - 00:22:368 (1) - 00:25:064 (4) - 00:27:424 (1) - 00:35:177 (3) - 00:54:390 (1) - 01:05:177 (7) - 01:14:615 (4) -

And i suggest not to stack in easiest diff 00:02:480 (2,3,1) - 00:24:727 (3,4) - 00:21:019 (3,4) -

In easiest diff, you should use constant distance snap in every pattern

kiai starts here 01:13:266 - seems better than 01:13:604 -

00:19:334 (4,1,2,3) - distance snap error. Should be 1.0x like the previous pattern
00:23:716 (2) - a bit nazi, lower it a little bit
00:24:727 (3) - 00:30:120 (4) - nc (big white tick)
00:57:761 (6) - distance snap error. should be 1.0x, not 0.6x
01:05:177 (7) - nc (big white tick)
01:09:222 (5) - ^
01:11:581 (1) - suggestion : spinner starts 01:11:918 - end 01:13:266 - and then add a circle here 01:11:581 - , it fits more
01:13:604 (1) - this starts too suddenly after a spinner, since this is the easiest diff, you should make it friendly for beginners. delete this circle


Normal

AR-1 , HP/OD +1
SV is too fast, lower it a bit, 1,10

00:08:547 (6) - nc
00:09:896 (8,9,10,11) - kinda dislike this pattern, this should be applied to insane diff, not normal
00:13:941 (6) - nc
00:11:918 (2) - flow isn't really good, my suggestion http://puu.sh/39oXO.jpg
if you follow above, adjust 00:12:592 (3) - with distance snap then you can make 00:12:592 (3,4) - blanket http://puu.sh/39oZv.jpg
00:15:458 (9,10,11) - same as the above, this pattern is more suitable in insane diff, i think
00:15:458 (9) - distance snap error, should be 0.7x
00:32:480 (1,2,3,1,2,3) - not really intuitive, because it breaks distance snap. i suggest you to place 00:33:828 (1,2,3) - somewhere else
00:39:222 (2,3,4) - distance snap should be 0.7x
00:41:076 (6) - nc
00:42:929 (1) - remove nc
00:43:604 (3) - nc
00:47:649 (6,7,8,9,10) - too difficult for normal, i think
00:50:345 (6) - nc
01:01:806 (8) - rhythm isn't suitable with the song, i think
01:08:210 (5) - nc
01:14:615 (5) - ^


AlpHard

well,i'm in a good mood

00:07:199 (3) - you can make it more beautiful
00:35:514 (1) - add whistle
00:36:862 (1) - whistle at slider's beginning
00:36:525 (4) - x:396|y:148
01:05:851 (3) - lower it down a bit for symmetry


Insane

circle too small -.-

00:10:991 - 00:11:075 - 00:11:160 - add circle for better rhythm flow
00:11:918 (3) - slider's tail should stack properly with 00:11:581 (2) - slider's tail
00:16:637 (11) - nc
00:17:143 (1) - remove nc
00:19:334 (7) - nc (big white tick)
00:19:671 (1) - remove nc
00:36:862 (6) - nc because sudden slower slider velocity
00:57:592 - add circle for better rhythm flow
01:07:199 (7) - nc because sudden slower slider velocity
01:08:210 (1) - remove nc
01:10:570 (4) - nc
01:22:283 (4,5,6,7,8,9,10,11,12,13) - i suggest to continue this streams until 01:23:295 -

ask more mods
good luck~
Topic Starter
Kasuga

gyuwife wrote:

Modding via PM request from AlpacaCokelat


General

1. You should change your background into 1024x768
Ranking Criteria
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well

2. Your easy diff has breaks time, while others don't. Since the song is TV size, i suggest you not to use any break time in easy diff and map those break times

3. I know nothing about skinning, but your comboburst seems a bit bigger than the template version. You should ask a BAT about your skin's rankability
Ranking Criteria
Do not make any essential gameplay elements larger than template skin dimensions (especially for combobursts). Larger elements may effect gameplay performance, and thus should be avoided


[Easy]

Short multiple reverse slider like these shouldn't be used in easiest diff, since it can confuse beginners 00:00:458 (1,1) - 00:22:368 (1) - 00:25:064 (4) - 00:27:424 (1) - 00:35:177 (3) - 00:54:390 (1) - 01:05:177 (7) - 01:14:615 (4) -

And i suggest not to stack in easiest diff 00:02:480 (2,3,1) - 00:24:727 (3,4) - 00:21:019 (3,4) -

In easiest diff, you should use constant distance snap in every pattern

kiai starts here 01:13:266 - seems better than 01:13:604 -

00:19:334 (4,1,2,3) - distance snap error. Should be 1.0x like the previous pattern
00:23:716 (2) - a bit nazi, lower it a little bit
00:24:727 (3) - 00:30:120 (4) - nc (big white tick)
00:57:761 (6) - distance snap error. should be 1.0x, not 0.6x
01:05:177 (7) - nc (big white tick)
01:09:222 (5) - ^
01:11:581 (1) - suggestion : spinner starts 01:11:918 - end 01:13:266 - and then add a circle here 01:11:581 - , it fits more
01:13:604 (1) - this starts too suddenly after a spinner, since this is the easiest diff, you should make it friendly for beginners. delete this circle


Normal

AR-1 , HP/OD +1
SV is too fast, lower it a bit, 1,10

00:08:547 (6) - nc
00:09:896 (8,9,10,11) - kinda dislike this pattern, this should be applied to insane diff, not normal
00:13:941 (6) - nc
00:11:918 (2) - flow isn't really good, my suggestion http://puu.sh/39oXO.jpg
if you follow above, adjust 00:12:592 (3) - with distance snap then you can make 00:12:592 (3,4) - blanket http://puu.sh/39oZv.jpg
00:15:458 (9,10,11) - same as the above, this pattern is more suitable in insane diff, i think
00:15:458 (9) - distance snap error, should be 0.7x
00:32:480 (1,2,3,1,2,3) - not really intuitive, because it breaks distance snap. i suggest you to place 00:33:828 (1,2,3) - somewhere else
00:39:222 (2,3,4) - distance snap should be 0.7x
00:41:076 (6) - nc
00:42:929 (1) - remove nc
00:43:604 (3) - nc
00:47:649 (6,7,8,9,10) - too difficult for normal, i think
00:50:345 (6) - nc
01:01:806 (8) - rhythm isn't suitable with the song, i think
01:08:210 (5) - nc
01:14:615 (5) - ^


AlpHard

well,i'm in a good mood

00:07:199 (3) - you can make it more beautiful
00:35:514 (1) - add whistle
00:36:862 (1) - whistle at slider's beginning
00:36:525 (4) - x:396|y:148
01:05:851 (3) - lower it down a bit for symmetry


Insane

circle too small -.-

00:10:991 - 00:11:075 - 00:11:160 - add circle for better rhythm flow
00:11:918 (3) - slider's tail should stack properly with 00:11:581 (2) - slider's tail
00:16:637 (11) - nc
00:17:143 (1) - remove nc
00:19:334 (7) - nc (big white tick)
00:19:671 (1) - remove nc
00:36:862 (6) - nc because sudden slower slider velocity
00:57:592 - add circle for better rhythm flow
01:07:199 (7) - nc because sudden slower slider velocity
01:08:210 (1) - remove nc
01:10:570 (4) - nc
01:22:283 (4,5,6,7,8,9,10,11,12,13) - i suggest to continue this streams until 01:23:295 -

ask more mods
good luck~
thanks =w=

i'm gonna check it right away :)
Shohei Ohtani
Let's go out!

You can be my boyfriend!

tfw no gf
Topic Starter
Kasuga
for now i'm happy without any girlfriend ;)
jyu

Kasuga wrote:

for now i'm happy without any girlfriend ;)
mblo mblo

gyuwife wrote:

1. You should change your background into 1024x768
Ranking Criteria
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well


idk about this but i think 800x600 is actually fine because this map https://osu.ppy.sh/s/81259 is ranked this May and has bg 800x600


AlpHard

well,i'm in a good mood yis

00:07:199 (3) - you can make it more beautiful
00:35:514 (1) - add whistle
00:36:862 (1) - whistle at slider's beginning nope, this one is a new hitsound pattern
00:36:525 (4) - x:396|y:148 fix a bit
01:05:851 (3) - lower it down a bit for symmetry
Thank youu~ :)

update : http://puu.sh/3a9tT.osu
Topic Starter
Kasuga

AlpacaCokelat wrote:

Kasuga wrote:

for now i'm happy without any girlfriend ;)
mblo mblo
i'm single but not mblo mblo :v

Updated everything except Easy now :)
Topic Starter
Kasuga
sorry, looks like it'll be postponed for a while

I'll focus on my Entrance Exam for a while
Topic Starter
Kasuga
UPDATE

gyuwife wrote:

Modding via PM request from AlpacaCokelat


General

1. You should change your background into 1024x768 fixed
Ranking Criteria
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well

2. Your easy diff has breaks time, while others don't. Since the song is TV size, i suggest you not to use any break time in easy diff and map those break times later

3. I know nothing about skinning, but your comboburst seems a bit bigger than the template version. You should ask a BAT about your skin's rankability later
Ranking Criteria
Do not make any essential gameplay elements larger than template skin dimensions (especially for combobursts). Larger elements may effect gameplay performance, and thus should be avoided


[Easy]

Short multiple reverse slider like these shouldn't be used in easiest diff, since it can confuse beginners 00:00:458 (1,1) - 00:22:368 (1) - 00:25:064 (4) - 00:27:424 (1) - 00:35:177 (3) - 00:54:390 (1) - 01:05:177 (7) - 01:14:615 (4) - half

And i suggest not to stack in easiest diff 00:02:480 (2,3,1) - 00:24:727 (3,4) - 00:21:019 (3,4) -

In easiest diff, you should use constant distance snap in every pattern fixed

kiai starts here 01:13:266 - seems better than 01:13:604 - fixed

00:19:334 (4,1,2,3) - distance snap error. Should be 1.0x like the previous pattern fixed
00:23:716 (2) - a bit nazi, lower it a little bit fixed
00:24:727 (3) - 00:30:120 (4) - nc (big white tick) fixed
00:57:761 (6) - distance snap error. should be 1.0x, not 0.6x fixed
01:05:177 (7) - nc (big white tick) fixed
01:09:222 (5) - ^ fixed
01:11:581 (1) - suggestion : spinner starts 01:11:918 - end 01:13:266 - and then add a circle here 01:11:581 - , it fits more fixed
01:13:604 (1) - this starts too suddenly after a spinner, since this is the easiest diff, you should make it friendly for beginners. delete this circle fixed


Normal

AR-1 , HP/OD +1 fixed
SV is too fast, lower it a bit, 1,10 fixed

00:08:547 (6) - nc fixed
00:09:896 (8,9,10,11) - kinda dislike this pattern, this should be applied to insane diff, not normal fixed
00:13:941 (6) - nc fixed
00:11:918 (2) - flow isn't really good, my suggestion http://puu.sh/39oXO.jpg fixed
if you follow above, adjust 00:12:592 (3) - with distance snap then you can make 00:12:592 (3,4) - blanket http://puu.sh/39oZv.jpg fixed
00:15:458 (9,10,11) - same as the above, this pattern is more suitable in insane diff, i think fixed
00:15:458 (9) - distance snap error, should be 0.7x fixed
00:32:480 (1,2,3,1,2,3) - not really intuitive, because it breaks distance snap. i suggest you to place 00:33:828 (1,2,3) - somewhere else fixed
00:39:222 (2,3,4) - distance snap should be 0.7x fixed
00:41:076 (6) - nc fixed
00:42:929 (1) - remove nc fixed
00:43:604 (3) - nc fixed
00:47:649 (6,7,8,9,10) - too difficult for normal, i think fixed
00:50:345 (6) - nc fixed
01:01:806 (8) - rhythm isn't suitable with the song, i think fixed
01:08:210 (5) - nc fixed
01:14:615 (5) - ^ fixed


Insane

circle too small -.- fixed

00:10:991 - 00:11:075 - 00:11:160 - add circle for better rhythm flow fixed
00:11:918 (3) - slider's tail should stack properly with 00:11:581 (2) - slider's tail fixed
00:16:637 (11) - nc fixed
00:17:143 (1) - remove nc fixed
00:19:334 (7) - nc (big white tick) fixed
00:19:671 (1) - remove nc fixed
00:36:862 (6) - nc because sudden slower slider velocity fixed
00:57:592 - add circle for better rhythm flow fixed
01:07:199 (7) - nc because sudden slower slider velocity fixed
01:08:210 (1) - remove nc fixed
01:10:570 (4) - nc fixed
01:22:283 (4,5,6,7,8,9,10,11,12,13) - i suggest to continue this streams until 01:23:295 - fixed

ask more mods
good luck~
Topic Starter
Kasuga

Kasuga wrote:

UPDATE

gyuwife wrote:

Modding via PM request from AlpacaCokelat


General

1. You should change your background into 1024x768 fixed
Ranking Criteria
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well

2. Your easy diff has breaks time, while others don't. Since the song is TV size, i suggest you not to use any break time in easy diff and map those break times later

3. I know nothing about skinning, but your comboburst seems a bit bigger than the template version. You should ask a BAT about your skin's rankability later
Ranking Criteria
Do not make any essential gameplay elements larger than template skin dimensions (especially for combobursts). Larger elements may effect gameplay performance, and thus should be avoided


[Easy]

Short multiple reverse slider like these shouldn't be used in easiest diff, since it can confuse beginners 00:00:458 (1,1) - 00:22:368 (1) - 00:25:064 (4) - 00:27:424 (1) - 00:35:177 (3) - 00:54:390 (1) - 01:05:177 (7) - 01:14:615 (4) - half

And i suggest not to stack in easiest diff 00:02:480 (2,3,1) - 00:24:727 (3,4) - 00:21:019 (3,4) -

In easiest diff, you should use constant distance snap in every pattern fixed

kiai starts here 01:13:266 - seems better than 01:13:604 - fixed

00:19:334 (4,1,2,3) - distance snap error. Should be 1.0x like the previous pattern fixed
00:23:716 (2) - a bit nazi, lower it a little bit fixed
00:24:727 (3) - 00:30:120 (4) - nc (big white tick) fixed
00:57:761 (6) - distance snap error. should be 1.0x, not 0.6x fixed
01:05:177 (7) - nc (big white tick) fixed
01:09:222 (5) - ^ fixed
01:11:581 (1) - suggestion : spinner starts 01:11:918 - end 01:13:266 - and then add a circle here 01:11:581 - , it fits more fixed
01:13:604 (1) - this starts too suddenly after a spinner, since this is the easiest diff, you should make it friendly for beginners. delete this circle fixed


Normal

AR-1 , HP/OD +1 fixed
SV is too fast, lower it a bit, 1,10 fixed

00:08:547 (6) - nc fixed
00:09:896 (8,9,10,11) - kinda dislike this pattern, this should be applied to insane diff, not normal fixed
00:13:941 (6) - nc fixed
00:11:918 (2) - flow isn't really good, my suggestion http://puu.sh/39oXO.jpg fixed
if you follow above, adjust 00:12:592 (3) - with distance snap then you can make 00:12:592 (3,4) - blanket http://puu.sh/39oZv.jpg fixed
00:15:458 (9,10,11) - same as the above, this pattern is more suitable in insane diff, i think fixed
00:15:458 (9) - distance snap error, should be 0.7x fixed
00:32:480 (1,2,3,1,2,3) - not really intuitive, because it breaks distance snap. i suggest you to place 00:33:828 (1,2,3) - somewhere else fixed
00:39:222 (2,3,4) - distance snap should be 0.7x fixed
00:41:076 (6) - nc fixed
00:42:929 (1) - remove nc fixed
00:43:604 (3) - nc fixed
00:47:649 (6,7,8,9,10) - too difficult for normal, i think fixed
00:50:345 (6) - nc fixed
01:01:806 (8) - rhythm isn't suitable with the song, i think fixed
01:08:210 (5) - nc fixed
01:14:615 (5) - ^ fixed


Insane

circle too small -.- fixed

00:10:991 - 00:11:075 - 00:11:160 - add circle for better rhythm flow fixed
00:11:918 (3) - slider's tail should stack properly with 00:11:581 (2) - slider's tail fixed
00:16:637 (11) - nc fixed
00:17:143 (1) - remove nc fixed
00:19:334 (7) - nc (big white tick) fixed
00:19:671 (1) - remove nc fixed
00:36:862 (6) - nc because sudden slower slider velocity fixed
00:57:592 - add circle for better rhythm flow nah, it's cool
01:07:199 (7) - nc because sudden slower slider velocity fixed
01:08:210 (1) - remove nc fixed
01:10:570 (4) - nc fixed
01:22:283 (4,5,6,7,8,9,10,11,12,13) - i suggest to continue this streams until 01:23:295 - fixed

ask more mods
good luck~
Topic Starter
Kasuga
Update
Deleting easy
Maya's Easy added
Elva Anjani Uchiha
Hy dude, M4M request via PM with AlpacaHitam
sorry if dissapointed cuz i'm new in modding.

General
Because the personal song's volume its quite low, maybe those hitsounds volume are around 40% ? I think it fit much Ignore or repair~

Maya's Easy
A neat and great map, i only dislike the hitsounds so....
00:08:547 (1) - its better too delete the "clap effect" in the beginning of the slider, but when it hit the last, add it
00:17:986 (2) - ^
00:11:244 (1) - ^
00:12:592 (2) - ^
00:20:682 (2) - ^
00:30:457 (1) - ^ but add the "clap effect" only at the reverse arrow
01:06:525 (5) - add claps?
01:10:233 (2) - ^

Normal
great map, but a little untidy....
00:19:334 (6) - move to x :188 y : 140, uncheck the distance snap just only for this one
00:35:177 (1) - move to x : 352 y : 288
01:06:188 (1,2,3) - make as the same possition as the first formation you make. It can confuse player...

and for the others hitcircles, make sure you use a correct distance snap, because i see that when the number change, the possition seems quite far for a size of normal diff. I dunno if my distance snap are wrong, sorry...

AlpHard
Okay i know you are a pro.
01:20:514 (6,1,2) - seems strange jump to me Ignore or repair

Insane
Okay this one is energetic and great! I cant even see those mistakes
00:25:401 (2) - move to x : 296 y : 224
others are fine too me bcs its insane.

Thats all i can found. Great map, i like the song.
Good luck. :D
jyu

Elva Anjani Uchiha wrote:

AlpHard
Okay i know you are a pro. mbahmu
01:20:514 (6,1,2) - seems strange jump to me Ignore or repairwill repair if more people point this out, but thanks owo
@Kasuga : i changed some. update please http://puu.sh/3gUo4.osu
Topic Starter
Kasuga
UPDATE

Elva Anjani Uchiha wrote:

Hy dude, M4M request via PM with AlpacaHitam
sorry if dissapointed cuz i'm new in modding.

General
Because the personal song's volume its quite low, maybe those hitsounds volume are around 40% ? I think it fit much Ignore or repair~
Fixed

Maya's Easy
A neat and great map, i only dislike the hitsounds so....
00:08:547 (1) - its better too delete the "clap effect" in the beginning of the slider, but when it hit the last, add it Fixed
00:17:986 (2) - ^ Fixed
00:11:244 (1) - ^ Fixed
00:12:592 (2) - ^ Fixed
00:20:682 (2) - ^ Fixed
00:30:457 (1) - ^ but add the "clap effect" only at the reverse arrow A bit strange for me
01:06:525 (5) - add claps? Fixed
01:10:233 (2) - ^ Fixed
Maya said that I should fix this diff in her stead then I fixed it by myself

Normal
great map, but a little untidy.... Thanks, i know it was untidy orz
00:19:334 (6) - move to x :188 y : 140, uncheck the distance snap just only for this one Fixed
00:35:177 (1) - move to x : 352 y : 288 Fixed
01:06:188 (1,2,3) - make as the same possition as the first formation you make. It can confuse player... Fixed

and for the others hitcircles, make sure you use a correct distance snap, because i see that when the number change, the possition seems quite far for a size of normal diff. I dunno if my distance snap are wrong, sorry... Thanks, I know this diff was untidy. Maybe I'll redo this diff

Insane
Okay this one is energetic and great! I cant even see those mistakes
00:25:401 (2) - move to x : 296 y : 224 Fixed
others are fine too me bcs its insane.

Thats all i can found. Great map, i like the song.
Good luck. :D
Hawawawawa~~~~~, thank you very much :)

AlpacaCokelat wrote:

Elva Anjani Uchiha wrote:

AlpHard
Okay i know you are a pro. mbahmu
01:20:514 (6,1,2) - seems strange jump to me Ignore or repairwill repair if more people point this out, but thanks owo
@Kasuga : i changed some. update please http://puu.sh/3gUo4.osu
It's updated. Thanks for your hard work :)
show more
Please sign in to reply.

New reply