menurut saya, uda mencakup yg di hard dan di normal juga kog =w=
Apalagi hardnya, banyak tumpang tindih slider =w=
Apalagi hardnya, banyak tumpang tindih slider =w=
116,144,59783,2,0,P|92:216|100:308,3,160
320,64,1132,2,0,P|352:72|380:100,1,65,8|0,0:0|0:0,0:0:0:0:00:10:907 (4) - x 72 y 264
220,272,51019,1,0,0:0:0:0:01:22:283 (4,5,6,7,8,9,10,11,12,13) - tidier streams
234,281,51103,1,0,0:0:0:0:
250,287,51187,1,0,0:0:0:0:
266,290,51271,1,0,0:0:0:0:
283,289,51356,1,0,0:0:0:0:
300,285,51440,1,0,0:0:0:0:
315,278,51524,1,0,0:0:0:0:
329,268,51608,1,0,0:0:0:0:
356,172,82283,1,0,0:0:0:0:
347,162,82367,1,0,0:0:0:0:
337,154,82451,1,0,0:0:0:0:
327,147,82535,1,0,0:0:0:0:
316,140,82620,1,0,0:0:0:0:
304,135,82704,1,0,0:0:0:0:
292,131,82788,1,0,0:0:0:0:
279,129,82872,1,0,0:0:0:0:
267,127,82957,1,0,0:0:0:0:
254,127,83041,1,0,0:0:0:0:
other than that, everything else are fixed, thank you owoSetsurei wrote:
[AlpHard]
- HP, AR, OD +1
00:01:132 (3) - curve320,64,1132,2,0,P|352:72|380:100,1,65,8|0,0:0|0:0,0:0:0:0:00:10:907 (4) - x 72 y 264
00:41:918 (3) - x 424 y 188
00:42:424 (4) - x 424 y 108 fix a bit
00:42:929 (5) - x 264 y 32 fix a bit
I still don't understand with overlapSetsurei wrote:
[Normal]
- many jumps & short sliders, normal diffs seems hard
00:11:244 (1,2) - overlap
00:27:761 (2) - overlap with 00:26:750 (6)
Setsurei wrote:
M4M this map: Miho Komatsu - Koori no Ue ni Tatsu You ni, thanks in advance
I can mod only the position "'º|¯|_
[General]
- approachcircle.png dimension 140x140 >> reduce to 128x128
- Easy diff no kiai?
- the tags should be consistent, should be same on all diffs (AlpacaCokelat << only appear in AlpHard, it should be on all diffs)
these are suggestions, you may not change it if it doesn't suit your taste
[Easy][Normal]
- HP, AR, OD -1
00:18:323 (3,4) - distance snap
00:56:413 (5) - x 396 y 240
00:57:761 (6) - x 396 y 144
00:58:772 (1) - x 332 y 96
00:59:109 (2) - x 256 y 72
00:59:446 (3) - x 180 y 96
00:59:783 (4) - x 116 y 144 - slider curve fix116,144,59783,2,0,P|92:216|100:308,3,160[Insane]
- many jumps & short sliders, normal diffs seems hard
00:11:244 (1,2) - overlap
00:27:761 (2) - overlap with 00:26:750 (6)good luck for ranked
- 00:51:019 (8,9,10,11,12,13,14,15) - tidier streams
220,272,51019,1,0,0:0:0:0:01:22:283 (4,5,6,7,8,9,10,11,12,13) - tidier streams
234,281,51103,1,0,0:0:0:0:
250,287,51187,1,0,0:0:0:0:
266,290,51271,1,0,0:0:0:0:
283,289,51356,1,0,0:0:0:0:
300,285,51440,1,0,0:0:0:0:
315,278,51524,1,0,0:0:0:0:
329,268,51608,1,0,0:0:0:0:356,172,82283,1,0,0:0:0:0:
347,162,82367,1,0,0:0:0:0:
337,154,82451,1,0,0:0:0:0:
327,147,82535,1,0,0:0:0:0:
316,140,82620,1,0,0:0:0:0:
304,135,82704,1,0,0:0:0:0:
292,131,82788,1,0,0:0:0:0:
279,129,82872,1,0,0:0:0:0:
267,127,82957,1,0,0:0:0:0:
254,127,83041,1,0,0:0:0:0:
p.s pictures of screenshots are hidden in spoilers
updatedAlpacaCokelat wrote:
other than that, everything else are fixed, thank you owoSetsurei wrote:
[AlpHard]
- HP, AR, OD +1
00:01:132 (3) - curve320,64,1132,2,0,P|352:72|380:100,1,65,8|0,0:0|0:0,0:0:0:0:00:10:907 (4) - x 72 y 264
00:41:918 (3) - x 424 y 188
00:42:424 (4) - x 424 y 108 fix a bit
00:42:929 (5) - x 264 y 32 fix a bit
update : http://puu.sh/37X5x.osu
thanks =w=gyuwife wrote:
Modding via PM request from AlpacaCokelat
General
1. You should change your background into 1024x768Ranking CriteriaBackground images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well
2. Your easy diff has breaks time, while others don't. Since the song is TV size, i suggest you not to use any break time in easy diff and map those break times
3. I know nothing about skinning, but your comboburst seems a bit bigger than the template version. You should ask a BAT about your skin's rankabilityRanking CriteriaDo not make any essential gameplay elements larger than template skin dimensions (especially for combobursts). Larger elements may effect gameplay performance, and thus should be avoided
[Easy]
Short multiple reverse slider like these shouldn't be used in easiest diff, since it can confuse beginners 00:00:458 (1,1) - 00:22:368 (1) - 00:25:064 (4) - 00:27:424 (1) - 00:35:177 (3) - 00:54:390 (1) - 01:05:177 (7) - 01:14:615 (4) -
And i suggest not to stack in easiest diff 00:02:480 (2,3,1) - 00:24:727 (3,4) - 00:21:019 (3,4) -
In easiest diff, you should use constant distance snap in every pattern
kiai starts here 01:13:266 - seems better than 01:13:604 -
00:19:334 (4,1,2,3) - distance snap error. Should be 1.0x like the previous pattern
00:23:716 (2) - a bit nazi, lower it a little bit
00:24:727 (3) - 00:30:120 (4) - nc (big white tick)
00:57:761 (6) - distance snap error. should be 1.0x, not 0.6x
01:05:177 (7) - nc (big white tick)
01:09:222 (5) - ^
01:11:581 (1) - suggestion : spinner starts 01:11:918 - end 01:13:266 - and then add a circle here 01:11:581 - , it fits more
01:13:604 (1) - this starts too suddenly after a spinner, since this is the easiest diff, you should make it friendly for beginners. delete this circle
Normal
AR-1 , HP/OD +1
SV is too fast, lower it a bit, 1,10
00:08:547 (6) - nc
00:09:896 (8,9,10,11) - kinda dislike this pattern, this should be applied to insane diff, not normal
00:13:941 (6) - nc
00:11:918 (2) - flow isn't really good, my suggestion http://puu.sh/39oXO.jpg
if you follow above, adjust 00:12:592 (3) - with distance snap then you can make 00:12:592 (3,4) - blanket http://puu.sh/39oZv.jpg
00:15:458 (9,10,11) - same as the above, this pattern is more suitable in insane diff, i think
00:15:458 (9) - distance snap error, should be 0.7x
00:32:480 (1,2,3,1,2,3) - not really intuitive, because it breaks distance snap. i suggest you to place 00:33:828 (1,2,3) - somewhere else
00:39:222 (2,3,4) - distance snap should be 0.7x
00:41:076 (6) - nc
00:42:929 (1) - remove nc
00:43:604 (3) - nc
00:47:649 (6,7,8,9,10) - too difficult for normal, i think
00:50:345 (6) - nc
01:01:806 (8) - rhythm isn't suitable with the song, i think
01:08:210 (5) - nc
01:14:615 (5) - ^
AlpHard
well,i'm in a good mood
00:07:199 (3) - you can make it more beautiful
00:35:514 (1) - add whistle
00:36:862 (1) - whistle at slider's beginning
00:36:525 (4) - x:396|y:148
01:05:851 (3) - lower it down a bit for symmetry
Insane
circle too small -.-
00:10:991 - 00:11:075 - 00:11:160 - add circle for better rhythm flow
00:11:918 (3) - slider's tail should stack properly with 00:11:581 (2) - slider's tail
00:16:637 (11) - nc
00:17:143 (1) - remove nc
00:19:334 (7) - nc (big white tick)
00:19:671 (1) - remove nc
00:36:862 (6) - nc because sudden slower slider velocity
00:57:592 - add circle for better rhythm flow
01:07:199 (7) - nc because sudden slower slider velocity
01:08:210 (1) - remove nc
01:10:570 (4) - nc
01:22:283 (4,5,6,7,8,9,10,11,12,13) - i suggest to continue this streams until 01:23:295 -
ask more mods
good luck~
mblo mbloKasuga wrote:
for now i'm happy without any girlfriend
Thank youu~gyuwife wrote:
1. You should change your background into 1024x768Ranking CriteriaBackground images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well
idk about this but i think 800x600 is actually fine because this map https://osu.ppy.sh/s/81259 is ranked this May and has bg 800x600
AlpHard
well,i'm in a good mood yis
00:07:199 (3) - you can make it more beautiful
00:35:514 (1) - add whistle
00:36:862 (1) - whistle at slider's beginning nope, this one is a new hitsound pattern
00:36:525 (4) - x:396|y:148 fix a bit
01:05:851 (3) - lower it down a bit for symmetry
i'm single but not mblo mblo :vAlpacaCokelat wrote:
mblo mbloKasuga wrote:
for now i'm happy without any girlfriend
gyuwife wrote:
Modding via PM request from AlpacaCokelat
General
1. You should change your background into 1024x768 fixedRanking CriteriaBackground images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well
2. Your easy diff has breaks time, while others don't. Since the song is TV size, i suggest you not to use any break time in easy diff and map those break times later
3. I know nothing about skinning, but your comboburst seems a bit bigger than the template version. You should ask a BAT about your skin's rankability laterRanking CriteriaDo not make any essential gameplay elements larger than template skin dimensions (especially for combobursts). Larger elements may effect gameplay performance, and thus should be avoided
[Easy]
Short multiple reverse slider like these shouldn't be used in easiest diff, since it can confuse beginners 00:00:458 (1,1) - 00:22:368 (1) - 00:25:064 (4) - 00:27:424 (1) - 00:35:177 (3) - 00:54:390 (1) - 01:05:177 (7) - 01:14:615 (4) - half
And i suggest not to stack in easiest diff 00:02:480 (2,3,1) - 00:24:727 (3,4) - 00:21:019 (3,4) -
In easiest diff, you should use constant distance snap in every pattern fixed
kiai starts here 01:13:266 - seems better than 01:13:604 - fixed
00:19:334 (4,1,2,3) - distance snap error. Should be 1.0x like the previous pattern fixed
00:23:716 (2) - a bit nazi, lower it a little bit fixed
00:24:727 (3) - 00:30:120 (4) - nc (big white tick) fixed
00:57:761 (6) - distance snap error. should be 1.0x, not 0.6x fixed
01:05:177 (7) - nc (big white tick) fixed
01:09:222 (5) - ^ fixed
01:11:581 (1) - suggestion : spinner starts 01:11:918 - end 01:13:266 - and then add a circle here 01:11:581 - , it fits more fixed
01:13:604 (1) - this starts too suddenly after a spinner, since this is the easiest diff, you should make it friendly for beginners. delete this circle fixed
Normal
AR-1 , HP/OD +1 fixed
SV is too fast, lower it a bit, 1,10 fixed
00:08:547 (6) - nc fixed
00:09:896 (8,9,10,11) - kinda dislike this pattern, this should be applied to insane diff, not normal fixed
00:13:941 (6) - nc fixed
00:11:918 (2) - flow isn't really good, my suggestion http://puu.sh/39oXO.jpg fixed
if you follow above, adjust 00:12:592 (3) - with distance snap then you can make 00:12:592 (3,4) - blanket http://puu.sh/39oZv.jpg fixed
00:15:458 (9,10,11) - same as the above, this pattern is more suitable in insane diff, i think fixed
00:15:458 (9) - distance snap error, should be 0.7x fixed
00:32:480 (1,2,3,1,2,3) - not really intuitive, because it breaks distance snap. i suggest you to place 00:33:828 (1,2,3) - somewhere else fixed
00:39:222 (2,3,4) - distance snap should be 0.7x fixed
00:41:076 (6) - nc fixed
00:42:929 (1) - remove nc fixed
00:43:604 (3) - nc fixed
00:47:649 (6,7,8,9,10) - too difficult for normal, i think fixed
00:50:345 (6) - nc fixed
01:01:806 (8) - rhythm isn't suitable with the song, i think fixed
01:08:210 (5) - nc fixed
01:14:615 (5) - ^ fixed
Insane
circle too small -.- fixed
00:10:991 - 00:11:075 - 00:11:160 - add circle for better rhythm flow fixed
00:11:918 (3) - slider's tail should stack properly with 00:11:581 (2) - slider's tail fixed
00:16:637 (11) - nc fixed
00:17:143 (1) - remove nc fixed
00:19:334 (7) - nc (big white tick) fixed
00:19:671 (1) - remove nc fixed
00:36:862 (6) - nc because sudden slower slider velocity fixed
00:57:592 - add circle for better rhythm flow fixed
01:07:199 (7) - nc because sudden slower slider velocity fixed
01:08:210 (1) - remove nc fixed
01:10:570 (4) - nc fixed
01:22:283 (4,5,6,7,8,9,10,11,12,13) - i suggest to continue this streams until 01:23:295 - fixed
ask more mods
good luck~
Kasuga wrote:
UPDATEgyuwife wrote:
Modding via PM request from AlpacaCokelat
General
1. You should change your background into 1024x768 fixedRanking CriteriaBackground images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well
2. Your easy diff has breaks time, while others don't. Since the song is TV size, i suggest you not to use any break time in easy diff and map those break times later
3. I know nothing about skinning, but your comboburst seems a bit bigger than the template version. You should ask a BAT about your skin's rankability laterRanking CriteriaDo not make any essential gameplay elements larger than template skin dimensions (especially for combobursts). Larger elements may effect gameplay performance, and thus should be avoided
[Easy]
Short multiple reverse slider like these shouldn't be used in easiest diff, since it can confuse beginners 00:00:458 (1,1) - 00:22:368 (1) - 00:25:064 (4) - 00:27:424 (1) - 00:35:177 (3) - 00:54:390 (1) - 01:05:177 (7) - 01:14:615 (4) - half
And i suggest not to stack in easiest diff 00:02:480 (2,3,1) - 00:24:727 (3,4) - 00:21:019 (3,4) -
In easiest diff, you should use constant distance snap in every pattern fixed
kiai starts here 01:13:266 - seems better than 01:13:604 - fixed
00:19:334 (4,1,2,3) - distance snap error. Should be 1.0x like the previous pattern fixed
00:23:716 (2) - a bit nazi, lower it a little bit fixed
00:24:727 (3) - 00:30:120 (4) - nc (big white tick) fixed
00:57:761 (6) - distance snap error. should be 1.0x, not 0.6x fixed
01:05:177 (7) - nc (big white tick) fixed
01:09:222 (5) - ^ fixed
01:11:581 (1) - suggestion : spinner starts 01:11:918 - end 01:13:266 - and then add a circle here 01:11:581 - , it fits more fixed
01:13:604 (1) - this starts too suddenly after a spinner, since this is the easiest diff, you should make it friendly for beginners. delete this circle fixed
Normal
AR-1 , HP/OD +1 fixed
SV is too fast, lower it a bit, 1,10 fixed
00:08:547 (6) - nc fixed
00:09:896 (8,9,10,11) - kinda dislike this pattern, this should be applied to insane diff, not normal fixed
00:13:941 (6) - nc fixed
00:11:918 (2) - flow isn't really good, my suggestion http://puu.sh/39oXO.jpg fixed
if you follow above, adjust 00:12:592 (3) - with distance snap then you can make 00:12:592 (3,4) - blanket http://puu.sh/39oZv.jpg fixed
00:15:458 (9,10,11) - same as the above, this pattern is more suitable in insane diff, i think fixed
00:15:458 (9) - distance snap error, should be 0.7x fixed
00:32:480 (1,2,3,1,2,3) - not really intuitive, because it breaks distance snap. i suggest you to place 00:33:828 (1,2,3) - somewhere else fixed
00:39:222 (2,3,4) - distance snap should be 0.7x fixed
00:41:076 (6) - nc fixed
00:42:929 (1) - remove nc fixed
00:43:604 (3) - nc fixed
00:47:649 (6,7,8,9,10) - too difficult for normal, i think fixed
00:50:345 (6) - nc fixed
01:01:806 (8) - rhythm isn't suitable with the song, i think fixed
01:08:210 (5) - nc fixed
01:14:615 (5) - ^ fixed
Insane
circle too small -.- fixed
00:10:991 - 00:11:075 - 00:11:160 - add circle for better rhythm flow fixed
00:11:918 (3) - slider's tail should stack properly with 00:11:581 (2) - slider's tail fixed
00:16:637 (11) - nc fixed
00:17:143 (1) - remove nc fixed
00:19:334 (7) - nc (big white tick) fixed
00:19:671 (1) - remove nc fixed
00:36:862 (6) - nc because sudden slower slider velocity fixed
00:57:592 - add circle for better rhythm flow nah, it's cool
01:07:199 (7) - nc because sudden slower slider velocity fixed
01:08:210 (1) - remove nc fixed
01:10:570 (4) - nc fixed
01:22:283 (4,5,6,7,8,9,10,11,12,13) - i suggest to continue this streams until 01:23:295 - fixed
ask more mods
good luck~
@Kasuga : i changed some. update please http://puu.sh/3gUo4.osuElva Anjani Uchiha wrote:
AlpHardOkay i know you are a pro. mbahmu
01:20:514 (6,1,2) - seems strange jump to me Ignore or repairwill repair if more people point this out, but thanks owo
Hawawawawa~~~~~, thank you very muchElva Anjani Uchiha wrote:
Hy dude, M4M request via PM with AlpacaHitam
sorry if dissapointed cuz i'm new in modding.GeneralFixedBecause the personal song's volume its quite low, maybe those hitsounds volume are around 40% ? I think it fit much Ignore or repair~Maya's EasyMaya said that I should fix this diff in her stead then I fixed it by myselfA neat and great map, i only dislike the hitsounds so....
00:08:547 (1) - its better too delete the "clap effect" in the beginning of the slider, but when it hit the last, add it Fixed
00:17:986 (2) - ^ Fixed
00:11:244 (1) - ^ Fixed
00:12:592 (2) - ^ Fixed
00:20:682 (2) - ^ Fixed
00:30:457 (1) - ^ but add the "clap effect" only at the reverse arrow A bit strange for me
01:06:525 (5) - add claps? Fixed
01:10:233 (2) - ^ FixedNormalgreat map, but a little untidy.... Thanks, i know it was untidy orz
00:19:334 (6) - move to x :188 y : 140, uncheck the distance snap just only for this one Fixed
00:35:177 (1) - move to x : 352 y : 288 Fixed
01:06:188 (1,2,3) - make as the same possition as the first formation you make. It can confuse player... Fixed
and for the others hitcircles, make sure you use a correct distance snap, because i see that when the number change, the possition seems quite far for a size of normal diff. I dunno if my distance snap are wrong, sorry... Thanks, I know this diff was untidy. Maybe I'll redo this diffInsaneOkay this one is energetic and great! I cant even see those mistakes
00:25:401 (2) - move to x : 296 y : 224 Fixed
others are fine too me bcs its insane.
Thats all i can found. Great map, i like the song.
Good luck.
It's updated. Thanks for your hard workAlpacaCokelat wrote:
@Kasuga : i changed some. update please http://puu.sh/3gUo4.osuElva Anjani Uchiha wrote:
AlpHardOkay i know you are a pro. mbahmu
01:20:514 (6,1,2) - seems strange jump to me Ignore or repairwill repair if more people point this out, but thanks owo
Fix all, makasih~ ^w^AnreFM wrote:
- [Alpaca's]
- so, assuming anda indoesian juga, sy lanjut pake bhs. Indo ya^^ saya
londoindon gosong :v- 00:10:064 (1) - Rhythm yg diambil perubahannya agak tiba2, coba diganti biar lebih jelas kaya yg disini 00:15:120 (2,3,1) - ^^
- 00:26:075 (3) - why so straight? lebih cocok kalo dibuat curvy, lebih cocok untuk part ini orz
- 01:07:031 - Add note disini? pas dengan musicnya disini
- 01:20:682 (1) - Woot jumpnya besar banget dan agak tiba2. Kalo mau jump, lebih cocok kalo di x:284 y:144 aja
- Maaf modnya pendek disini, mapnya udh bagus kok, cuma masih bisa ada beberapa yang lebih dirapiin lagi
osu file format v12
[General]
AudioFilename: Gintama_-_Let's_Go_Out_(tv_size).mp3
AudioLeadIn: 2000
PreviewTime: 51669
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 73410
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Let's Go Out (TV Size)
TitleUnicode:Let's Go Out (TV Size)
Artist:Amoyamo
ArtistUnicode:Amoyamo
Creator:Kasuga
Version:AlpHard
Source:Gintama
Tags:Kintama Ending ED AlpacaCokelat Maya-kira
BeatmapID:259203
BeatmapSetID:78560
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"Gintama- Kintama OP.avi"
0,0,"[HorribleSubs] Gintama - 253 [480p].mkv_snapshot_01.29_[2012.10.07_11.35.33].jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
458,337.078651685393,4,1,0,60,1,0
16637,-100,4,1,0,50,0,0
51693,-100,4,1,0,55,0,1
62396,-100,4,1,0,55,0,0
62480,-100,4,1,0,45,0,1
67199,-100,4,1,0,55,0,0
73266,-100,4,1,0,55,0,1
83295,-100,4,1,0,55,0,0
83379,-100,4,1,0,55,0,1
85401,-100,4,1,0,45,0,1
86075,-100,4,1,0,35,0,1
86750,-100,4,1,0,25,0,1
87424,-100,4,1,0,15,0,1
88435,-100,4,1,0,5,0,0
[Colours]
Combo1 : 201,201,201
Combo2 : 196,196,0
[HitObjects]
96,168,458,2,0,P|116:112|180:68,1,130
244,48,963,1,0,0:0:0:0:
320,64,1132,2,0,P|356:72|384:92,1,65,8|0,0:0|0:0,0:0:0:0:
408,160,1469,2,0,L|336:292,1,130
276,308,1974,1,0,0:0:0:0:
204,276,2143,2,0,P|176:240|176:200,1,65,8|0,0:0|0:0,0:0:0:0:
176,144,2480,5,0,0:0:0:0:
256,144,2649,2,0,L|336:152,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
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Legenda wrote:
→ Unrankable things, must fix
→ My human doubts, things to consider
→ Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
Yo, maya-kira here :v nyasar waktu anak-anak pada MOS, saya ngeksis di kantin.AnreFM wrote:
Mod via requesttttttt
Okay, hope this helps
- [raraKira's]
- 00:51:019 (2,3) - agak aneh ya kalo circle gini, lebih mending kalo dijadiin slider aja ya :v Ah enggak ah :v biarlah dia jadi circle
- 00:59:109 (3) - NC? beda rhythm dari yang sebelumnya Tapi masih satu lirik :v
- 01:16:637 (1) - Stack? agak susah buat beginner ni. Di unstack aja :V ooo~ woke woke
thanks =w=Alarido wrote:
Hi ^^
A Free Mod from Coffee Party QueueLegenda wrote:
→ Unrankable things, must fix
→ My human doubts, things to consider
→ Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods* No complaints on General Issues.*thanks
[Maya's easy]
♥ PERFECT. *she said thanks
[Normal]
Too many issues here! Better if you remap it.
Try avoid using (or use very Very sparingly) 1/4 repeating sliders like this 00:10:738 (6)
Try avoid jumps at Normal diff like this one here 00:10:738 (6,1). In fact, it feels very unintuitive.
Some rhythms are fiting the song, like 00:08:547 (1,2,3,4,5,6) (since the (6) should be a 1/2 slider on Normal diff, not a 1/4 repeating one (it feels more suitable for Hard/Insanes)
But several others, no. For example, 00:05:514 (1,2,3) NEEDS start 1/1 note later (at the Big White tick at 00:05:851).
No deep mod here, better you remap (don't rush on it; hear the song once, twice, and so on, so you'll catch the main beats as basis for your Normal patterns.) *maya said she's gonna map it
[AlpHard]
* Nice diff (:
* Does the 'Alp' (appended to 'Hard') meaning 'AlpacaCokelat' ?? *yeah :v
[Insane]
♥ Insane is AMAZING ♥ And be sure Cookiezi/~lewa WILL play it! Once it get ranked!
Thaaats it ^^
For your map get ranked, just remap the [Normal] as I told, or call anyone to do it for you.
Thence, take more mods and then a BAT.
Att.
Nice song too (:
hawawawawawa, thankssheela901 wrote:
Hi! AlpacaCokelat request this in my queue.
[General]
- The easy one has more tags than the others fixed
[Easy]
00:28:772 (2) - Ctrl + H and Ctrl + J and put it in the same spot done
[Insane]
00:10:064 (1,2,3,4) - Replace them into sliders prefer not
Sorry if it isn't enough. Good Luck and star!
22:25 Kasuga: tes
22:26 Niva: yep~
22:26 Kasuga: bang, sliderborder color itu nyarinya dimana ya =="
22:26 Kasuga: kaga nemu gue
22:28 Niva: oh, karena pakai custom skin, harus ada sliderborder color-nya
22:28 Niva: File -> open .osu in notepad
22:28 Niva: ke bagian [Colours]
22:29 Niva: di bawahnya tambahkan line SliderBorder : R,G,B~
22:32 Kasuga: iya, trus?
22:33 Kasuga: tes
22:33 Kasuga: tes
22:33 Niva: err, save aja biasa
22:33 Niva: CTRL + S
22:33 Niva: di notepad-nya
22:33 Kasuga: eh, abis buka .osu nya trus ngapain?
22:34 Niva: err, cari bagian [Colours]
22:34 Kasuga: iya..
22:34 Niva: kan ada 'Combo1 : 95,99,254' dll
22:34 Niva: di bawahnya ditambah SliderBorder : R,G,B
22:35 Kasuga: oke, thanks ya =w=b
22:35 Niva: sip~
22:35 Niva: mau sekalian irc mod nggak btw? :D
22:35 Kasuga: boleh =w=
22:36 *Niva is editing [http://osu.ppy.sh/b/219743 Amoyamo - Let's Go Out (TV Size) [Insane]]
22:37 Kasuga: =w=b
22:37 Niva: err, jujur ini agak susah dibaca pakai skinnya :D
22:37 Niva: gw coba deh
22:37 Niva: 00:01:469 (6,1) -
22:38 Niva: hmm, kalau ngikutin lagunya
22:38 Niva: bagusnya sih kalau jump-nya dimulai di 00:01:469 (1) -
22:38 Niva: soalnya emphasize-nya di sana :D
22:39 Kasuga: mestinya diapain nih?
22:40 Niva: err...
22:41 Niva: ugh, gw kok shift+f12-nya nggak keluar yah ._.
22:41 Kasuga: =w=
22:42 Niva: http://osu.ppy.sh/ss/897818
22:43 Niva: intinya kalau mau jump lebih baik kalau awalnya di 00:01:469 sih :D
22:44 Niva: err, lanjut yah, 00:10:064 (1,2) ini harusnya triple btw kalau mau ngikutin drum
22:44 Niva: bukan double
22:44 Niva: 00:10:401 (3,4) - ini juga~
22:46 Kasuga: giliran gua yg ngga bisa buka linknya =w=
22:46 Niva: err 00:13:098 (5) - remove one repeat?
22:46 Kasuga: hmmm
22:46 Kasuga: oke
22:47 Niva: 00:15:458 (1,2,3,4) - ini juga sama (double -> triple)
22:47 Kasuga: ngga pas jadinya
22:49 Niva: btw, soal yang tadi bisa dibikin agak jump sih
22:49 Niva: http://osu.ppy.sh/ss/897835
22:49 Niva: sama ini juga, 00:17:817 (4,5) - ini dua bisa dibikin agak jauhan imo supaya jadi 'gradually increasing jump'
22:50 Niva: err, 00:18:997 (7,1,2) - new combo-nya mestinya ada di 00:19:671 (2) -
22:50 Kasuga: tes
22:50 Niva: err, 00:18:997 (7,1,2) - new combo-nya mestinya ada di 00:19:671 (2) -
22:51 Niva: (spacing change~)
22:51 Kasuga: sip =w=b
22:52 Niva: 00:23:547 (6,7) - err spacing... bisa ngebingungin ini
22:53 Niva: mungkin dirubah jadi begini? :D
22:55 Niva: err bntr2, shift + f12 gw lagi agak lambat xD
22:56 Niva: http://osu.ppy.sh/ss/897849
22:56 Kasuga: tes
22:56 Kasuga: oya, kalo yg 00:01:469- nya gua gniin gmana?
22:56 Kasuga: http://osu.ppy.sh/ss/897830
22:57 Niva: err, agak aneh itu malah imo o.o
22:58 Niva: btw lanjut dulu deh 00:28:435 (3,4,5,6) - ini imperfect stacknya agak ganggu imo
22:58 Niva: biasanya imperfect stack gpp sih, tapi yang ini visible banget orz ._.
22:59 Niva: 00:32:480 (1,2) - di sini coba matiin Distance Snap-nya, terus geser (2) sedikit ke atas supaya mulainya benar-benar pas di sebelah (1) :D
23:01 Niva: 00:42:424 (2) - finish, soalnya di (10) juga ada finish :3
23:01 Niva: test
23:01 Kasuga: oke
23:03 Niva: oh btw gw agak concern sama pattern di 00:35:177 (1,2,3,4,5) - sih, agak aneh overlapping-nya imo...
23:05 Niva: ugh shift + f12 lambat >_<
23:06 Niva: test
23:07 Kasuga: tes
23:07 Niva: sorry2 gw kalau shift + f12 ada kemungkinan dc juga soalnya :D
23:07 Niva: iseng-iseng coba, http://osu.ppy.sh/ss/897863 btw~
23:08 Kasuga: bang, gmana kalo dilanjutin diforum aja?
23:08 Niva: 00:48:660 (1,2,3,4) - ini gw bilang mending dibuat jump aja sekalian
23:08 Kasuga: soalnya koneksi mengkhawatirkan nih
23:09 Niva: err ok deh, ditunggu ya :D
23:09 Niva: sementara gw post chatlog ini deh, biar ada bukti dulu~
23:09 Kasuga: sip =w=b
23:09 Kasuga: makasih banyak ya =w=b
64,284,3828,2,0,B|88:274|109:296|129:281,1,65,8|0,0:0|0:0,0:0:0:0:
FixedNiva wrote:
-> OD and HP Drain +1 to balance your AR setting? Yup~ I'll fix that later when I get in touch with my computer that works with osu lololol
-> Hi Maya~ xD Hi Niva[Maya's Easy]
- 00:00:458 (1) - Try using Addition : Soft (upper-left of the editor screen) here? (soft blends better here rather than normal hitfinish :3) fixed
- 00:08:547 (1,2) - Make these two symmetrical? (just CTRL+H (1)'s shape to (2) here) fixed
- 00:09:896 (3) - Err, I feel quite weird with this note personally (if you wanted a whistle it should be on 00:10:064 instead to follow the guitar, so perhaps consider moving this note 1/2 later) will fix if someone says the same
- 00:15:289 (3) - Same here, remove whistle on slider's start? (the guitars haven't appeared yet there) fixed
- 00:19:334 (1,2,3) - Just a suggestion here, considering you're aiming for a fan formation here this might work better: fixed
- 00:29:783 (3,4,2) - Would be better if you can arrange these three in a straight line though, also fixed
- 00:30:457 (1,2) - Considering your 1.0x spacing here you can make these two overlap like this - flows nice imo (: the flow is indeed nice- but I think it will feels weird if the next slider follows .w.
- 00:33:828 (2) - I recommend to move this object further from (1) a bit without dist. snap on, for example ~x:193 y:49 - it's still very intuitive and looks better because these two don't touch each other~ fixed
- 00:36:525 (3,4) - These two also somehow... If you sacrificed dist. snap just a tiny bit they will look much better because they don't touch each other (while also keeping high intuitivity) : fixed
- 00:38:547 (1,3) - Try using a less narrow angle here to get a better hollow circle effect? fixed less or more :"l
- 00:42:592 (3) - Whistle on slider's end also (to accompany the guitar) fixed
- 00:48:660 (1) - Would be MUCH better here if this starts on 00:48:997 instead, the vocal's emphasize is there actually :3 fixed
- 00:49:671 (2,3,4) - Err, what happened to the spacing here o.o fixed
- 01:00:795 (4,1) - These two isn't stacked perfectly, is this intentional? yup C:
- 01:05:177 (1,2) - You can slightly curve (1) downward and (2) upward for style here, purely optional though prefering the current ;w;
- 01:06:525 (3,1,2) - Would be much neater as well if you can put (1) in the middle here and make a symmetry from these three, really~ fixed---- perhaps?
- 01:19:334 (1,2,3) - Small suggestion, make (2) somewhat encircling (1) instead like this perhaps? fixed
- 01:23:379 (1) - Add note with finish and start spinner 1/2 after here? (same as what I explained on Insane) fixed
- 01:29:446 - Same as previous diffs fixed
-> Tick Rate 2 is usable here, yep, but I'd set Tick Rate 1 only for this diff personally (2 is a bit too noisy for me xD)Many things can still be improved/fixed from what I see - good luck for this mapset anyway (:
- 00:00:458 (1) - Same as Normal, consider Addition : Soft here Done~
- 00:05:177 - End the second intro spinner here instead? (the spinner recovery time here is worrying as is, really) Done~
- 00:09:896 (2) - Remove whistle on slider's start? (same as Normal) Done~
- 00:13:941 (1) - Is the clap here intentional? (it breaks consistency imo) right ._. <--miscounted fixed btw
- 00:15:289 (2,1) - Here, if you're aiming for a blanket you can deploy a 'test circle' which you can easily delete afterwards ((3) in this case) to craft a neat blanket, for example: Idk how exactly---- but I've tried
- 00:19:671 (1) - This shape sustains (2)'s shape much better imo: Done with a lil bit of modification~
- 00:25:064 (1) - This slider is off-screen in 4:3 resolution! fixed
- 00:38:547 (1,2,3) - This symmetry would be much better if (2) is moved more upward, on ~y:85 for example (: fixed
- 00:54:390 (1) - Would be good imo if you rotated this ~-5° selection centre (considering (2) is tilted as well), purely optional though think I'll stay with how it is currently :"< if I tilted it, the next two will look weird imo/shot
- 01:00:457 (4) - Remove finish on slider's end, and
- 01:02:480 (1) - Put finish on slider's start here (kiai start)?fixed
- 01:08:210 (2) - Should start 1/1 later actually if you want to follow the vocals :3 feels weird to me :'l will fix if something says the same
- 01:11:918 (1) - If you followed 01:02:480 - add finish on spinner's end as well for consistency fixed
- 01:13:941 (1) - ~y:330 instead (unstack)? I don't think this stack is beginner-friendly... (furthermore it's appearing at the center after a spinner, the hitburst will obscure this stack as well) fixed
- 01:29:446 - Same as previous diffs
Feel free to contact me if you need further assistance :3