Good luck for the first map !
EDIT : rebubbled due to changing the tag
EDIT : rebubbled due to changing the tag
Thx for your advice :3Strawberry wrote:
sorry i have to pop this for the offset..
[]
- offset: 287 (-8)
[]
- 00:07:607 (3) - the spacing looks really weird and i want to ask, why set a tiny jump here? obviously it would be much better if you move it onto x.200 y.188.Idk……If it makes sense? Fixed though……
- 00:08:170 (4) - to be consistent as above, move to x.252 y.268 and adjust the anchors for the better blanket. (and don't forget to restack the following circle (5)^
- 00:09:107 (6) - why difference here? i mean the shape..Fixed
- 00:10:795 (3) - make a blanket with circle (1) here? as a slow song the present pattern seems randomly and plays a bit awkward.. (such like this http://puu.sh/2SDcg.jpghmmm……Fixed
- 00:14:357 (6) - you can make a adjustment here as well. make the arcs paralleled plz..^
- 00:16:795 (4) - idk.. the repeats just look a bit absurd. it follows nothing. it could be much better by following the vocal or something suitable.. not the present one as i heard.
- 00:19:420 (2) - i'd like to say "ctrl+g it" however i think you can totally del it and remake the new one copied by slider (1) with ctrl+hj fora neater composition.Fixed
- 00:20:732 (5) - a bit loud for the such quiet intro on that tail. try 20% volume by inherited point?It does sound better……But I'm not the fan of green lines QxQ
- 00:27:295 - ~00:29:920 - overmapped here. the rhythm are filled but sounds really messy bcz it's unreasonable for the music (nor the vocal.
- 00:31:420 (1,2,3) - http://puu.sh/2SDpV.jpgK
- 00:35:170 (3,1,2,3,4,5) - try to reset them like this? http://puu.sh/2SDwi.jpg
- 00:55:607 (6) - make the blanket betterTried D:
- 00:58:232 (1) - try to shape it as a blanket as above? and about this combo, i'd like to give my suggestions. http://puu.sh/2SDzQ.jpgIdk about 00:58:795 (3) - is suitable enough?
- 01:04:232 (1,2,3,4,5,1,2,3,4,5) - plays weird. how about ctrl+g (1,3) and (2,4) on the orange combo respectively?
20:23 [-Google-]: Hi~
20:23 -Bakari-: hi
20:23 [-Google-]: If you are willing to,would you like to recheck my map?
20:23 [-Google-]: it's bubbled now
20:24 [-Google-]: opps
20:24 [-Google-]: popped-bubble now :3
20:24 -Bakari-: Uh.. I can't repair your bubble and my mod will be useless for you because I've already mentioned everything that should be changed.
20:24 -Bakari-: Uh.. I can't repair your bubble and my mod will be useless for you because I've already mentioned everything that should be changed.
20:25 [-Google-]: will I know you can;t fix my bubble xD
20:25 [-Google-]: you said the Hard diff of mine seems messy
20:25 [-Google-]: so I just wonder if it is still messy now
20:26 [-Google-]: just this :D
20:26 [-Google-]: if so I want to know where is the place
20:27 -Bakari-: If your beatmap was bubbled - than this diff was rankable. But if you want me to check [Hard] again, I can do it
20:27 [-Google-]: since the BAT poped my map didn;t tell me so and told me to find some experienced modders xD
20:27 -Bakari-: I bet it was Shiro
20:27 [-Google-]: nope xD
20:28 [-Google-]: Shiro didn;t even give me bubble xD
20:28 [-Google-]: thx a lot if you can check my Hard diff :D
20:29 -Bakari-: Leave your map here, and I'll try to check it as soon as possible
20:29 [-Google-]: I wanted to find Shiro indeed but I think it;s not good to find another BAT while you map is poped
20:29 [-Google-]: sorry for my talktive X.x
20:29 *[-Google-] is listening to [http://osu.ppy.sh/b/238379 Snow* - Chain (TV Size)]
20:31 -Bakari-: By the way, did Strawberry told you to call him back?
20:32 [-Google-]: yep
20:32 [-Google-]: in in-game chat
20:32 [-Google-]: but he suggest to find some modders also
20:32 [-Google-]: *it's better
20:33 -Bakari-: Ok. You want me to check [Hard] diff only, right?
20:33 [-Google-]: yep :3
20:34 -Bakari-: I'll try to do it when I'll finish with this one
20:34 [-Google-]: I think I can give you kd btw bcz since you modded I have remapped twice
20:34 [-Google-]: thx in advance~
20:41 -Bakari-: ok, let's see
20:41 [-Google-]: xD
20:42 *-Bakari- is editing [http://osu.ppy.sh/b/239887 Snow* - Chain (TV Size) [Shigofumi]]
20:42 [-Google-]: ready now :3
20:44 -Bakari-: 00:13:787 (5,6) - these sliders sound quite awkward for me. Try to finish first slider at 00:14:349 - and start second at 00:14:537 -
20:44 -Bakari-: 00:13:787 (5,6) - these sliders sound quite awkward for me. Try to finish first slider at 00:14:349 - and start second at 00:14:537 -
20:44 [-Google-]: get it
20:46 -Bakari-: here it is! 00:28:787 (5,1) - I was talking about overlaps like this one
20:46 [-Google-]: note at the slider top?
20:48 -Bakari-: yea, try to avoid it.
20:49 -Bakari-: http://puu.sh/2Tj4J.jpg
20:49 [-Google-]: well I thought that was common X.x
20:49 -Bakari-: Common doesn't means good, it looks quite messy, imo.
20:51 -Bakari-: 00:24:849 - place here a circle to map that minor beat. It will make your rhythm more consistent.
20:51 [-Google-]: well I think there is fewer stacks now
20:51 [-Google-]: k
20:53 [-Google-]: Can I ask for a overall imo now o.O
20:53 -Bakari-: 00:35:349 (1,2,3) - you don't use 1/8 beats often, do you? try to replace it with 1/8 slider to make dif more consistent and playable
20:53 -Bakari-: 00:35:349 (1,2,3) - you don't use 1/8 beats often, do you? try to replace it with 1/8 slider to make dif more consistent and playable
20:53 -Bakari-: Well, diff isnot bad. But it can be improved.
20:54 -Bakari-: for example, http://puu.sh/2Tjcs.jpg this pattern (00:37:787 (4,5,6,7) - ) will stress players.
20:54 [-Google-]: I agree xP
20:54 -Bakari-: or jumps like 00:41:349 (2) - this one in calm part aren't really playable.
20:55 [-Google-]: so you think this is a totally silnce map that should deal with calm?
20:55 [-Google-]: slow song
20:55 -Bakari-: Well.. It's still a [Hard] diff and WHOAOMGZRAZY jumps isn't a good idea here
20:57 -Bakari-: try to keep distance snap of jumps under x2.5
20:57 -Bakari-: by the way, 00:53:349 (4,5,6) - replace this triplet with 1/8 slider because you did it wih previous triplet.
20:57 [-Google-]: right :3
20:58 [-Google-]: In truth the reason that I insist on choosing Shigofumi (not Hard) as a diff name is that I want to avoid hard/insane diff name quesiton
20:58 [-Google-]: In truth the reason that I insist on choosing Shigofumi (not Hard) as a diff name is that I want to avoid hard/insane diff name quesiton
20:58 -Bakari-: I think you should consider using AR8 here
20:58 -Bakari-: because..well.. because it will help you to avoid some hardly readable jumps :P
20:59 -Bakari-: 01:17:349 (4,5,6) - i guess you already know, that you should replace them with slider.
20:59 [-Google-]: yep
20:59 -Bakari-: I'd swap new combos between 01:20:537 (4,1) - to follow vocals.
20:59 [-Google-]: all the 1/8 must stay consisence :d
20:59 [-Google-]: :P
21:00 -Bakari-: And I guess that's it for now.
21:01 [-Google-]: need an 2 minute offline D: wait for me sorry
-Bakari- wrote:
IRC log20:23 [-Google-]: Hi~
20:23 -Bakari-: hi
20:23 [-Google-]: If you are willing to,would you like to recheck my map?
20:23 [-Google-]: it's bubbled now
20:24 [-Google-]: opps
20:24 [-Google-]: popped-bubble now :3
20:24 -Bakari-: Uh.. I can't repair your bubble and my mod will be useless for you because I've already mentioned everything that should be changed.
20:24 -Bakari-: Uh.. I can't repair your bubble and my mod will be useless for you because I've already mentioned everything that should be changed.
20:25 [-Google-]: will I know you can;t fix my bubble xD
20:25 [-Google-]: you said the Hard diff of mine seems messy
20:25 [-Google-]: so I just wonder if it is still messy now
20:26 [-Google-]: just this :D
20:26 [-Google-]: if so I want to know where is the place
20:27 -Bakari-: If your beatmap was bubbled - than this diff was rankable. But if you want me to check [Hard] again, I can do it
20:27 [-Google-]: since the BAT poped my map didn;t tell me so and told me to find some experienced modders xD
20:27 -Bakari-: I bet it was Shiro
20:27 [-Google-]: nope xD
20:28 [-Google-]: Shiro didn;t even give me bubble xD
20:28 [-Google-]: thx a lot if you can check my Hard diff :D
20:29 -Bakari-: Leave your map here, and I'll try to check it as soon as possible
20:29 [-Google-]: I wanted to find Shiro indeed but I think it;s not good to find another BAT while you map is poped
20:29 [-Google-]: sorry for my talktive X.x
20:29 *[-Google-] is listening to [http://osu.ppy.sh/b/238379 Snow* - Chain (TV Size)]
20:31 -Bakari-: By the way, did Strawberry told you to call him back?
20:32 [-Google-]: yep
20:32 [-Google-]: in in-game chat
20:32 [-Google-]: but he suggest to find some modders also
20:32 [-Google-]: *it's better
20:33 -Bakari-: Ok. You want me to check [Hard] diff only, right?
20:33 [-Google-]: yep :3
20:34 -Bakari-: I'll try to do it when I'll finish with this one
20:34 [-Google-]: I think I can give you kd btw bcz since you modded I have remapped twice
20:34 [-Google-]: thx in advance~
20:41 -Bakari-: ok, let's see
20:41 [-Google-]: xD
20:42 *-Bakari- is editing [http://osu.ppy.sh/b/239887 Snow* - Chain (TV Size) [Shigofumi]]
20:42 [-Google-]: ready now :3
20:44 -Bakari-: 00:13:787 (5,6) - these sliders sound quite awkward for me. Try to finish first slider at 00:14:349 - and start second at 00:14:537 -
20:44 -Bakari-: 00:13:787 (5,6) - these sliders sound quite awkward for me. Try to finish first slider at 00:14:349 - and start second at 00:14:537 -
20:44 [-Google-]: get it
20:46 -Bakari-: here it is! 00:28:787 (5,1) - I was talking about overlaps like this one
20:46 [-Google-]: note at the slider top?
20:48 -Bakari-: yea, try to avoid it.
20:49 -Bakari-: http://puu.sh/2Tj4J.jpg
20:49 [-Google-]: well I thought that was common X.x
20:49 -Bakari-: Common doesn't means good, it looks quite messy, imo.
20:51 -Bakari-: 00:24:849 - place here a circle to map that minor beat. It will make your rhythm more consistent.
20:51 [-Google-]: well I think there is fewer stacks now
20:51 [-Google-]: k
20:53 [-Google-]: Can I ask for a overall imo now o.O
20:53 -Bakari-: 00:35:349 (1,2,3) - you don't use 1/8 beats often, do you? try to replace it with 1/8 slider to make dif more consistent and playable
20:53 -Bakari-: 00:35:349 (1,2,3) - you don't use 1/8 beats often, do you? try to replace it with 1/8 slider to make dif more consistent and playable
20:53 -Bakari-: Well, diff isnot bad. But it can be improved.
20:54 -Bakari-: for example, http://puu.sh/2Tjcs.jpg this pattern (00:37:787 (4,5,6,7) - ) will stress players.
20:54 [-Google-]: I agree xP
20:54 -Bakari-: or jumps like 00:41:349 (2) - this one in calm part aren't really playable.
20:55 [-Google-]: so you think this is a totally silnce map that should deal with calm?
20:55 [-Google-]: slow song
20:55 -Bakari-: Well.. It's still a [Hard] diff and WHOAOMGZRAZY jumps isn't a good idea here
20:57 -Bakari-: try to keep distance snap of jumps under x2.5
20:57 -Bakari-: by the way, 00:53:349 (4,5,6) - replace this triplet with 1/8 slider because you did it wih previous triplet.
20:57 [-Google-]: right :3
20:58 [-Google-]: In truth the reason that I insist on choosing Shigofumi (not Hard) as a diff name is that I want to avoid hard/insane diff name quesiton
20:58 [-Google-]: In truth the reason that I insist on choosing Shigofumi (not Hard) as a diff name is that I want to avoid hard/insane diff name quesiton
20:58 -Bakari-: I think you should consider using AR8 here
20:58 -Bakari-: because..well.. because it will help you to avoid some hardly readable jumps :P
20:59 -Bakari-: 01:17:349 (4,5,6) - i guess you already know, that you should replace them with slider.
20:59 [-Google-]: yep
20:59 -Bakari-: I'd swap new combos between 01:20:537 (4,1) - to follow vocals.
20:59 [-Google-]: all the 1/8 must stay consisence :d
20:59 [-Google-]: :P
21:00 -Bakari-: And I guess that's it for now.
21:01 [-Google-]: need an 2 minute offline D: wait for me sorry
Nothing really special, we've fixed a few things:Good luck!
- Some rhythm mistakes/minor improvements
- Playability of the [Hard] diff
- Some combo improvements
- Difficulity settings and overall opinion.
14:11 [-Google-]: thx for looking through ><
14:11 Niva: oh hi Google
14:11 Niva: I'm still really confused with the beginning ._.
14:11 [-Google-]: hi……
14:11 Niva: try this btw http://puu.sh/2Wsh5.png
14:11 Niva: but 00:15:332 (1) - add new timing section to reset metronome
14:12 Niva: this isn't correct yet I'm sure but this is better already orz...
14:12 [-Google-]: I was confused with it too……but I thought I have overcome it D:
14:12 Niva: ah :D
14:13 [-Google-]: too bad DDD: I used to think of it will be ranked soon QxQ
14:13 Niva: timing orz...
14:16 [-Google-]: andway thx sooo much to figure it out xD
14:18 Niva: okay, no problem~
14:30 Niva: the vocals
14:30 Niva: and the instrument
14:30 Niva: on the opening
14:30 Niva: doesn't land synchronically orz
14:31 [-Google-]: Orz
14:31 [-Google-]: yep
14:31 Niva: yep...
14:31 [-Google-]: hmmm…… I thought know it
14:31 [-Google-]: since I found that difficult to follow the vocal
14:31 [-Google-]: at the beginning
14:32 Niva: err for example this 00:15:255 (1) -
14:32 Niva: the offset shifts here when no instrument
14:32 Niva: then it backs to normal offset when there's vocal 00:16:025 (2) -
14:33 [-Google-]: shift when no vocal?
14:33 Niva: ah, yes, shift when no vocal
14:33 Niva: sorry2 :D
14:34 [-Google-]: well
Miya wrote:
Edit : The timing really messed up. Need someone to check it first.
My timing :
GeneralHard
- Offset need to be decreased again so offset -5 (282) Checked by HeatKai and me.
Muzu credit to HeatKai
- 00:10:787 (3) - You forgot whistle at this slider start.Fixed
- 00:15:240 (1) - This slider should start at 00:15:240 -. Use 1/16 beat snap divisor to place this.
- 00:21:287 (1) - I strongly suggest that you move this circle to 00:21:193 - since you constantly follow the vocal at previous combo. Use 1/8 beat snap divisor to move this circle. And since because 1/8 note will be hard to catch, i strongly suggest you follow this step : delete 00:20:724 (5) - 00:21:287 (1) - 00:21:474 (2) - . Then add a circle at 00:20:719 -, then add a slider at 00:20:907 - and make it end at 00:21:188 -. After that, gives a repeat on the the new slider. Don't forget to adjust the position and new combo after this.
- 00:35:157 (3) - Tbh, this is looks bad, can you move away this circle so it will not partially stacked with 00:34:594 (2) - ?Fixed
- 00:58:787 (6) - I prefer not to stack this since it doesn't play well and can really break the flow.Fixed……I think
Normal
- 01:06:283 - Add circle here
- 01:18:095 - ^
Easy
- 00:28:412 (1) - You forgot a whistle at this slider end.
FixedDon't forget to call me back once you've done changing it
- 00:30:287 (1) - You can add a finish here at the slider start to cover the cymbal sounds from the music.
- 00:36:287 (1) - ^
- 00:37:787 (2) - Remove the finish sound from this slider start. Not consistant with previous combo.
- 00:55:412 (2) - Err, Incorrrect clap placement. This clap should be at 00:54:287 (1) - end.
- 00:55:787 (3) - Add a clap here too to make it consistant with previous suggestion.
- 00:58:037 (2) - Continue your clap rhythm at this slider start too.
- 01:13:037 (5) - You also forget a clap a this slider start.
Fixed all
Thx a lot :3Niva wrote:
HeatKai/Miya asked me to check the timing and here's what I got from my BPM analyzer:
More or less what I got is from 00:30:287 (offset 30287) the BPM is fixed in 80, then 01:07:458 (offset 67458) the BPM went down to 78 and then it resets to 80 in 01:09:295 (offset 69295)...
The opening's timing (where the drums haven't come in) is quite hard to time orz,I'll see what I can get with it :3discussed with Miya and the mapper in-game, Miya will post it perhaps xD
--------------------------------------------------------
EDIT : Here's a changelog, still not confident with this though (except the 78BPM I mentioned above: )SPOILER14:11 [-Google-]: thx for looking through ><
14:11 Niva: oh hi Google
14:11 Niva: I'm still really confused with the beginning ._.
14:11 [-Google-]: hi……
14:11 Niva: try this btw http://puu.sh/2Wsh5.png
14:11 Niva: but 00:15:332 (1) - add new timing section to reset metronome
14:12 Niva: this isn't correct yet I'm sure but this is better already orz...
14:12 [-Google-]: I was confused with it too……but I thought I have overcome it D:
14:12 Niva: ah :D
14:13 [-Google-]: too bad DDD: I used to think of it will be ranked soon QxQ
14:13 Niva: timing orz...
14:16 [-Google-]: andway thx sooo much to figure it out xD
14:18 Niva: okay, no problem~
14:30 Niva: the vocals
14:30 Niva: and the instrument
14:30 Niva: on the opening
14:30 Niva: doesn't land synchronically orz
14:31 [-Google-]: Orz
14:31 [-Google-]: yep
14:31 Niva: yep...
14:31 [-Google-]: hmmm…… I thought know it
14:31 [-Google-]: since I found that difficult to follow the vocal
14:31 [-Google-]: at the beginning
14:32 Niva: err for example this 00:15:255 (1) -
14:32 Niva: the offset shifts here when no instrument
14:32 Niva: then it backs to normal offset when there's vocal 00:16:025 (2) -
14:33 [-Google-]: shift when no vocal?
14:33 Niva: ah, yes, shift when no vocal
14:33 Niva: sorry2 :D
14:34 [-Google-]: well
osu file format v12
[General]
AudioFilename: Chain (TV size).mp3
AudioLeadIn: 0
PreviewTime: 31318
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
[Editor]
Bookmarks: 2537,6287
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32
[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:Niko's Futsuu
Source:Shigofumi
Tags:Taiko OST ED taiko_maniac1811 Frans_Niko S_h_i_e_R_e Rewrite LoliSora
BeatmapID:248241
BeatmapSetID:87008
[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:2.80000000596046
SliderTickRate:1
[Events]
//Background and Video events
0,0,"shigofumi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Colin Hou wrote:
[Futsuu]
- 00:53:919 (22) - remove? -ok
- 01:01:044 (34) - move to 01:00:856 -ok
- 01:01:419 - add don -nope since i follow my rythme
- 01:14:912 (12) - remove -ok
osu file format v12
[General]
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AudioLeadIn: 0
PreviewTime: 31419
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
[Editor]
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DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32
[Metadata]
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TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:Niko's Futsuu
Source:Shigofumi
Tags:Taiko OST ED taiko_maniac1811 Frans_Niko S_h_i_e_R_e Rewrite LoliSora
BeatmapID:248241
BeatmapSetID:87008
[Difficulty]
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CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:2.80000000596046
SliderTickRate:1
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//Break Periods
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//Storyboard Sound Samples
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Thx :3 now using at Shigofumi to have a tryAzer wrote:
Hi, timing check from my queue.
Thx very much :3Colin Hou wrote:
[General][Shigofumi]
- make sure all diffs having the same un-inherited sections.Waiting for a better timing
[Muzukashii]
- 01:09:277 (1,2) - broken timing?Waiting
- 01:19:412 (2,3,1) - higher the spacing? around 1.6 would be a good choice.K
- 01:12:474 (3) - starting since blue-tick here is kind of breaking a proper rhythm you kept during 01:09:287 (1) by the ticks. consider use note at 01:12:662 only.
- 01:22:412 (3) - cancel the drum?K
- 00:33:851 (4) - slider over heavy beat is always bad for my taste.
- 00:34:601 (2) - ^ mostly the same.K
- 00:52:226 (8,9) - put them on a straight form? or curve more.more straight
- multiple unsnapped notes.Waiting
[Futsuu]
- 01:26:162 (282,283,284,285,286) - timing is quite dodgy here.Waiting
[Easy]
- 00:53:919 (22) - remove?
- 01:01:044 (34) - move to 01:00:856
- 01:01:419 - add don
- 01:14:912 (12) - remove
[Normal]
- 00:17:572 (3) - slider's end should snap to 00:18:294. you should manually change the slider's length to 93.88816700955164 in osu file with notepad.Waiting
finding a timing with softer changes might be better, notes like 00:12:353 (18,19,20) and 00:17:765 (34,35,36) in taiko muzukashii is quite awkward to play.
- 00:07:046 (1) - missing new combo, I think that's on purpose right?
- 01:16:037 (2) - might be confusing Keep for now
Frans Niko wrote:
Colin Hou wrote:
[Futsuu]
- 00:53:919 (22) - remove? -ok
- 01:01:044 (34) - move to 01:00:856 -ok
- 01:01:419 - add don -nope since i follow my rythme
- 01:14:912 (12) - remove -ok
update (without general)osu file format v12
[General]
AudioFilename: Chain (TV size).mp3
AudioLeadIn: 0
PreviewTime: 31419
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
[Editor]
Bookmarks: 2537,6287
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32
[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:Niko's Futsuu
Source:Shigofumi
Tags:Taiko OST ED taiko_maniac1811 Frans_Niko S_h_i_e_R_e Rewrite LoliSora
BeatmapID:248241
BeatmapSetID:87008
[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:2.80000000596046
SliderTickRate:1
[Events]
//Background and Video events
0,0,"shigofumi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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No change for it...Colin Hou wrote:
[Muzukashii]
- 01:26:162 (282,283,284,285,286) - timing is quite dodgy here. Plays fine to me though :/
why ;w;HeatKai wrote:
this baka Miya doesn't check the tags =w=
I will try my best T^TMiya wrote:
Recheck :3
GeneralHmm……I think I have fixed them all now
- Please check your snapping. There is still a lot of unsnapping circle/slider here. I recommend to use AI Bat to help you find this problem.
EasyFixed all xD
- 00:02:550 (1) - Place a finish on this spinner to give more effect on the rhytmical change.
- 00:11:558 (5) - You miss a whistle on this slider end.
- 00:15:286 (1) - ^
- 00:16:038 (3) - ^ on slider end.
- 00:21:322 (2) - This slider repeat isn't snapped. Consider to change this slider into circles instead since it will imposibble to snap this repeat without changing the end time.
- 00:54:301 (1) - ^ on slider end.
- 00:59:551 (4) - It's better to put a finish on this slider end since the rhythm change here.
- 01:00:676 (5) - NC here since this is the beginning of new stanza.
NormalFixed all xD
- 00:07:043 (1) - Add new combo here. New combo bug.
- 00:07:043 (1,2,3,4,1,2) - Give some whistle rhythm on this note please. It's too bland without any hitsound here.
- 00:18:282 (1) - You forgot to fix spacing on this circle.
- 00:21:322 (6) - This slider repeat also isn't snapped.
- 00:31:426 (1) - Consider adding a whistle on this slider start since the vocal is quite strong, it's fit for a whistle.
- 00:32:176 (2) - Add a repeat on this slider, you miss a drum sounds if you dont add a repeat. Don't forget to fix the spacing on the next note after you fix this.
Hmm……constantly following the vocal here so I think no change D:- 00:34:613 (4) - Add a whistle too here at slider start.
- 00:35:738 (6) - ^
- 00:38:551 - Also add a circle here. For easier gameplay, It is good to change 00:38:176 (2,3,4) - into 1/4 repeat slider.
- 00:39:863 (3) - Add a whistle here, same reason as above.
- 00:58:051 (1) - Please don't stack partially like this on normal, it can be confusing for some normal player and it will really break the flow. Please think for another pattern.
OxO Fixed- 01:22:787 (3) - Nazi, but can move this circle to 254 178 so it will perfectly on the center of 01:23:537 (4) - ?
HardAll Fixed :3
- 00:07:043 (1) - New combo bug, put a NC here please.
- 00:27:294 (1) - This circle still unsnapped.
- 01:00:871 (5) - Wrong rhythm placement. This circle should land on 01:00:871 -.
- 01:10:795 (2) - Delete this. 2 object on the same tick. After that, please fix the spacing on the next note.
Ugh, there is still a lot of problem on this map. Please find more mod, 3 is enough. After that you can call me back.
Good luck :3
Thx :3HeatKai wrote:
remove "taiko" and "ed" from the tags.
this baka Miya doesn't check the tags =w=
no kds.
Thx a lot xD Hitsound master~ :3cRyo[iceeicee] wrote:
hi hiEasyFixed all xDD (except some none-mapped zone)
- 00:15:286 (1) - whistle
- 00:17:638 (3) - put 30% clap on sliders tail to make accent on that bgm sound
- 00:29:551 (3) - additions - drum + finish
- 00:30:301 (1) - tail w
- 00:31:801 (2) - finish
- 00:35:551 (6) - head sampleset - normal, tail additions - drum + clap or finish
- 00:37:801 (2) - finish
- 00:39:301 (4) - clap
- 00:40:801 (5) - end slider at 00:41:738 + clap
- 00:42:301 (1) - arrow clap
- 00:47:551 (6) - tail soft default finish 30%
- 00:54:301 (1) - tail clap
- 00:59:551 (4,5,6,1) - i think this part sounds wrong http://puu.sh/2ZnY6.jpg, spinner should ends at 01:06:113
- 01:09:287 - 01:16:787 add normal hit on every second white tick, starting from 01:10:037
add clap on every second white tick, starting from 01:09:287
remove all whistles on this part- 01:17:537 (5) - additions - drum + clap
- 01:20:537 (1) - whistle tail and remove whistle from next note
- 01:22:037 (3) - w head
- 01:23:537 (1) - w head
- 01:25:782 (1) - spinner starts from nowhere and combining different parts of the song which should be separeted from each other http://puu.sh/2Zoci.jpg
NormalFixed all xDD (except the none-mapped zone)
- 00:07:787 (2) - whistle
- 00:09:275 (4) - w
- 00:12:324 (3) - w
- 00:13:810 (2) - w
- 00:17:638 (4,1) - remove #1 and extend #4 till 00:18:282
- 00:29:551 (3) - additions - drum + finish
- 00:30:301 (1) - only clap
- 00:30:676 (2) - N hit 40% head, tail clap
- 00:31:426 (1) - N hit 40% head, tail clap
- 00:34:613 (4) - clap head
- 00:35:363 (5) - clap
- 00:35:738 (6) - tail clap
- 00:36:676 (1,2) - #1 N hit 40%, #2 clap
- 00:37:426 (1) - N hit 40% head, tail only clap
- 00:38:363 (3) - clap
- 00:39:863 (3) - clap
- 00:42:301 (1) - i prefer default soft finish 50% instead of this customs, they sounds strange and not following song properly
- 00:47:551 (5) - clap instead of whistle
- 00:52:801 (6) - clap head
- 00:51:863 (3) - clap
- 00:54:301 (1) - default soft finish 50%
- 00:57:301 (5,1) - i am sure there are tons of ways to avoid this strange overlap
T^T Fixed- 00:58:801 (2) - clap
- 01:00:301 (1) - only clap
- 01:00:676 (2) - tail clap, head N hit 50%
- 01:01:801 (4) - clap and remove other
- 01:01:801 (4) - only clap
- 01:02:176 (5) - tail clap, head N hit 50%
- 01:03:863 (3) - clap
- 01:04:238 (4) - clap/finish tail
- 01:09:287 (3) - NC should be here because change in music, also remove clap/finish everything and use N hit
- 01:10:412 (2) - tail N hit
- 01:11:537 (3) - tail N hit
- 01:14:537 (1) - tail N hit
- 01:16:037 (2) - tail additions - drum + clap
- 01:23:537 (4) - whistle
- 01:25:782 (1) - start spinner from 01:27:106 (and add note/sliders on empty space)
Shigofumi
- 00:07:043 (1,2,3,4) - http://puu.sh/2ZoUu.jpg
That's cool :3- 00:22:086 (6) - the end of this slider sounds weird somehow...
- 00:23:591 (1) - i think this slider starts too late...*shrugs*
Hmm……I think of the timing wrong D:Anyway fixed it now :3- 00:25:841 (3) - curve it better
Idk about better……but I think I fixed- 00:30:676 (6) - head N hit, tail clap
- 00:32:363 (2) - clap
- 00:33:301 (2) - drum hit
- 00:36:301 (1,2) - slider tail N hit, #2 only clap
- 00:37:426 (3) - head N hit, remove everything else
- 00:37:801 (4) - only clap
- 00:41:363 (2) - clap head instead whistle
Fixed all above- 00:42:301 (1) - i prefer default soft finish with reduced volume
- 00:53:738 (7) - only clap
- 00:54:301 (1) - i prefer default soft finish with reduced volume
Hmm……seems that you don;t like the finish that I used?- 01:00:676 (4,5) - i think this antijump dont fit music, and not following music properly, 01:01:051 (5) - remove, add slider 01:00:863 - 01:01:238
Fixed in another way- 01:02:363 (3) - end slider at 01:02:738
Nope for me- 01:26:487 (1) - start spinner at 01:27:106 (add notes/sliders on empty space)
Well……Yes this time :3
Edit:Nope D:timing this part seems a little bit off and I don't want to deal with timings anymore D:
Good luck o.o
Thx~[_Crystal] wrote:
nice map(with awesome sb)
[Normal]
00:38:176 (2,3) - make a little larger distance to 1stnope D:
[Shigofumi]
00:30:301 (5) - Add a nc?
00:37:426 (3) - ^
00:50:926 (1) - ^K
01:18:287 (8) - x108 y204? Decide by yourself i just don't think it's ok to put 7th and 8th at the same place
it's not good to put them aside either D:
Thx~Xinely wrote:
ohai.. as requested
no kds.. just tiny mod that i can give =w=I think you deserve it xD
[General]
give soft-sliderslide2 please. weird in 00:36:019 - , 00:48:394 - etc (normal diff)K
[Easy]
00:16:038 (2) - normal spacing please ;3;red lines D:
01:01:426 (1) - why NC?
K
[Normal]
00:15:286 (1) - spacing break (0,94x and 1,06x in this note)
00:19:789 (6) - NC please
00:36:676 (1) - spacing break
00:44:551 (1) - ^
K
Good Luck Google ~
gugelchan 。
wonders wrote:
hi
[Easy]
00:28:051 这个slider往下沉一些K
blanket可以按照前后note的收缩圈来调整好的/w\
00:11:537 3,4,5像这种团在一起的最好不要
[Normal]
gird size调大一号再调整位置啊……可以问下为什么么QxQ
00:17:638 这个第三个白点上扬一点http://puu.sh/34AZH嗯
00:39:301 这个太夸张了http://puu.sh/34B5J我个人很喜欢的QxQ
00:16:037 这种slider在normal里是unrank的嗯、、我觉得不是的/w\
[Shigofumi]
blanket还是要修嗯,好的 :3
00:08:159 http://puu.sh/34BmAK
00:09:089 这个slider可以弄得更直一些http://puu.sh/34BpkK
至于排版,可以把ar调低了看,我稍微排了一下第一段http://puu.sh/34BBX http://puu.sh/34BE4 K
00:13:810 这个slider往下降比较好http://puu.sh/34BLf
00:19:470 ctrl+G 比较好
01:04:238-01:06:113 太难先keep
间距的话不要太拘泥于DS。最主要的是你自己试图的时候舒服不舒服。
你修完排版之后可以再来找我试试图,我看看间距有什么要改的。 好的xD
Miya wrote:
Niko's Futsuu
I'm stil newbie at taiko modding don't expect more.That's all, call me back :3
- 00:32:551 - k? -i think its hard
- 00:54:301 (22) - big d to emphasist the cymbal sound here? -looks good o3o
- 00:58:051 (27) - k? -i more prefer don o3o because its good o3o
- 01:09:287 (2) - big k too to emphasist cymbal sound here? -nope because too loud if i use it
osu file format v12
[General]
AudioFilename: Chain (TV size).mp3
AudioLeadIn: 0
PreviewTime: 31426
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
[Editor]
Bookmarks: 2537,6287
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32
[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:Niko's Futsuu
Source:Shigofumi
Tags:OST taiko_maniac1811 Frans_Niko S_h_i_e_R_e Rewrite LoliSora
BeatmapID:248241
BeatmapSetID:87008
[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:2.80000000596046
SliderTickRate:1
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Thx a lot for your kindness >x<Miya wrote:
GeneralEasy
- You should lower all the slidertick hitsound by 10% since they always significantly more louder than normal hitsound.Okay xD
Niko's Futsuu
- 00:21:322 (2) - Add a whistle here at slider start, feels empty and inconsistent.
- 00:28:051 (2) - ^K
- 00:53:551 (4) - I don't recommend a very short kick slider like this in easy, since it often confuse beginner when playing. A circle at this time will cover the rhythm at this time.well……changed now
- 00:59:551 (4) - Wrong placement finish sound at slider end. It should be at 01:00:301 (1) - start instead since it's right on the downbeat.
- 01:00:301 (1,2) - It's better to follow the heavy beat on this part of rhythm and besides, this slider rhythm doesnt fit well with music. I suggest you decrease this slider length 01:00:301 (1) - by 1/4 then reduce this slider length 01:01:426 (2) - by 1/2. Then add a circle here at 01:02:363 -. It really follow the heavy beat better with this.changed now :3
I'm stil newbie at taiko modding don't expect more.Normal
- 00:32:551 - k?
- 00:54:301 (22) - big d to emphasist the cymbal sound here?
- 00:58:051 (27) - k?
- 01:09:287 (2) - big k too to emphasist cymbal sound here?
Shigofumi
- 00:21:322 (4) - Add whistle at this slider start. Inconsistent.
- 00:22:761 (5) - Add whistle here too.
- 00:32:176 (2) - You miss a whistle too here at slider end.
All fixed :3That's all, call me back :3
- 00:27:488 (2,3) - Blanket this slider better like this > http://puu.sh/35L8W.jpgOkay
- 01:05:363 (1,2,3,4,5) - I feel this jump is a bit too much for a hard diff. But looking at diff gap, i think it's fine.hmm……I hope so >x<
- 01:20:537 (1) - Add a clap at this slide end since it's inconsistant with previous rhythm.K