forum

Snow* - Chain (TV Size) [Taiko|Osu]

posted
Total Posts
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Topic Starter
[-Google-]
This beatmap was submitted using in-game submission on 2013年6月2日 at 0:20:01

Artist: Snow*
Title: Chain (TV Size)
Source: Shigofumi
Tags: OST taiko_maniac1811 Frans_Niko S_h_i_e_R_e Rewrite LoliSora
BPM: 80
Filesize: 8947kb
Play Time: 01:27
Difficulties Available:
  1. 1811's Muzu (4.66 stars, 284 notes)
  2. Easy (1.71 stars, 75 notes)
  3. Niko's Futsuu (2.08 stars, 114 notes)
  4. Normal (3.48 stars, 116 notes)
  5. Shigofumi (4.74 stars, 191 notes)
Download: Snow* - Chain (TV Size)
Download: Snow* - Chain (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
For Rank
My 1st Beatmap,Hopefully you like It >x<
Ending song of the anime Shigofumi. I like it OwO

Taiko Muzu by taiko_maniac1811
Taiko Futsuu by Frans Niko
SB by Sun Rainbow

Freashman in Beatmaping.Gonna to learn a lot :D

Special Thanks
S h i e R e for his early work on Easy
Rewrite for his teaching me with so much kind :3
mintong89,kanpakyin,Andrea,Niva for their timing

Modder List
[OSU]
[Taiko]
Thx all the modders :3
Changelog
Apr 5:Project Begin!
Apr 6:First Submit (Easy,Normal,Insane), Added Crystal's Guest Diff,kgdbian&S h i e R e agree to GD.
Apr 7:Almost Finish easy&normal,Half Insane,Timing change,Video change,mini skin,Add kgdbian's Oni, S h i e R e's Easy&S h i e R e's Normal,D.N.A agree to GD.
Apr 8:Almost Finish Insane,Delete easy&S h i e R e's Easy,Change S h i e R e's Normal to S h i e R e's Easy,Crystal's GD Finish,Finish Normal,Finding MODs everywhere QvQ
Apr 9:Finish Insane,Finding MODs everywhere QvQ,First MOD XDD,Change diff name to something beautiful
Apr 10:Finding MODs everywhere QvQ,Rankability Fix,Add 1811's Muzu,Taiko diff fully complete,Kiai fix,Apply 0gre's Mod&Lukareia's Mod
Apr 11:Universal BPM,Start to remap Shigofumi as YEN&[CSGA]Ar3sgice suggested,Half finished
Apr 12:Finish remap Shigofumi (Ver2),hopefully better one,Apply bingogyin's Mod,overall hitsound change
Apr 13:Apply Norman's Mod,Start to remap Matoma
Apr 14:Apply Nano Cirno's Mod,Finish remap Matoma(Ver2),Start to remap Shigofumi again as Cirno suggested(Ver3),Overall BPM&offset changed,Apply DakeDekaane's Mod
Apr 15:Ovarall hisound level change,Remap Matoma(Ver3)&Kanaka(Ver2) using constant DS,apply neonat's mod
Apr 16:Remap for the third time as Kodora suggests(plz just kill me)
Apr 17:Finish remapping(Ver4),DNA's IRC mod,Lundlerol's mod
Apr 18:Pokie's Timing
Apr 19:Universal 80BPM,diff name change
Apr 20:Trying to remap Shigofumi under Rewrite's help
Apr 21:Apply Alarido's mod,Apply Accel World's mod
Apr 22:Apply xxheroxx's mod,remap Normal(Ver4)
Apr 23:Apply vahn10's mod,Apply kuronotsubasa's mod,Apply Melt's mod
Apr 24:Apply Drianel's mod,Apply mintong89's mod,Andrea's Timing
Apr 25:Crystal's remap,hitsound change
Apr 27:Some clean up&Cirno 's Mod
Apr 28:Tempory removal of Crystal diff D:,Apply Cirno's Mod
Apr 29:Continue deal with Cirno's Mod,Normal rearrange(Ver5)
Apr 30:Easy rearrange(Ver3),Apply P A N's mod
May 1:KonataSuzumiya's,ZZHBOY's,yurunneram's,Raging Bull's Mods,Shigofumi rearrange(Ver5)
May 2:Apply Satilast's,Verlaren's,niceplayer's Mods
May 3:DakeDekaane's recheck :3 Apply -Bakari-'s,Yuki-kun's,Flower's Mods,Tempory removal all taiko diffs and waiting GD.Shigofumi rearrange(Ver6)
May 4:Added back all taiko diffs as Niko finished his GD :3,Joon's Hitsound mod :D
May 5:Apply Shiro's Mod,Shigofumi rearrange(Ver7)
May 6:[CSGA]Ar3sgice's recheck :3
May 8:Making Shigofumi more Beautiful under Rewrite's help
May 9:Accel World's recheck,AnimeStyle's and Pink Agate's Mods
May 10:Frostmourne's Star :3 mingmichael's taiko mod
May 11:neonat's recheck
May 12:Frostmourne's Bubble :3
May 13:Strawberry's Mod
May 14:-Bakari-'s recheck
May 18:Strawberry's rebubble :3
May 19:Miya and Heatkai's Mod,Niva's Timing
May 20:Colin Hou's mod……Azer's timing timing struggle
May 21:Shiro's Timing
May 22:Miya's recheck
May 23:cRyo[iceeicee]'s mod
May 26:[_Crystal]'s mod
May 29:Xinely's mod
May 30:wonders's mod
Jun 1:Miya's rebubble,Scorpiour's rank xD

[CSGA]Ar3sgice
沙发~

有mod了再改, 先别给KDs
0gre_old
Mod Req ~

[]
SIGNs
= don
= katsu
= big done
= big katsu

* = suggestion
* = strongly recommended
* = mini explanation
* = personally liked !

[kgdbian's Taiko Oni]
MOD information
* 00:09:072 (10,11,12) a bit strange here, arrange the notes ~
* 00:07:010 ~ 00:18:260 dont mind having combo here but there are far too much notes specially 00:14:135 (32,33,34,35,36,37,38,39) should be much lesser than the part after 00:19:010 ~
* 00:19:947 give a gap around here
* 00:21:166 again a bit strange here
* 00:24:260 (79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98) I recommend you to take of all combos, since there are no mood ~~
* 00:29:510 (111,112,113,114,115,116,117,118,119) properbly even an inner oni dont include this at this sort of point, so may have a change
* 00:30:260 (119,122) there are quiet strong sound, may have big note instead
* 00:34:010 (139,140,141,142,143,144,145,146,147,148,149,150,151,152,153) 0.0 fitting sound very well I think
* 00:40:760 (29,30,31,32,33,34,35,36,37,38,39,40,41) need a change >.<
* 00:42:260 try add a note instead, may add big note
* 00:44:322 (11,12,13) I think middle one should be different from other two ~
* 00:50:135 (32,33,34) can make it better
* 00:52:947 - having different colours around here ? anyway it is bit too hard to play now
* 01:00:635 ?
* 01:04:760 (66,67,68,69,70,71,72,73,74,75,76,77,78,79,80) how about rearrange it to something like
01:04:010 (61)   


However I liked this mapping style :)
Topic Starter
[-Google-]

0gre wrote:

Mod Req ~

[]
SIGNs
= don
= katsu
= big done
= big katsu

* = suggestion
* = strongly recommended
* = mini explanation
* = personally liked !

[kgdbian's Taiko Oni]
MOD information
* 00:09:072 (10,11,12) a bit strange here, arrange the notes ~
* 00:07:010 ~ 00:18:260 dont mind having combo here but there are far too much notes specially 00:14:135 (32,33,34,35,36,37,38,39) should be much lesser than the part after 00:19:010 ~
* 00:19:947 give a gap around here
* 00:21:166 again a bit strange here
* 00:24:260 (79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98) I recommend you to take of all combos, since there are no mood ~~
* 00:29:510 (111,112,113,114,115,116,117,118,119) properbly even an inner oni dont include this at this sort of point, so may have a change
* 00:30:260 (119,122) there are quiet strong sound, may have big note instead
* 00:34:010 (139,140,141,142,143,144,145,146,147,148,149,150,151,152,153) 0.0 fitting sound very well I think
* 00:40:760 (29,30,31,32,33,34,35,36,37,38,39,40,41) need a change >.<
* 00:42:260 try add a note instead, may add big note
* 00:44:322 (11,12,13) I think middle one should be different from other two ~
* 00:50:135 (32,33,34) can make it better
* 00:52:947 - having different colours around here ? anyway it is bit too hard to play now
* 01:00:635 ?
* 01:04:760 (66,67,68,69,70,71,72,73,74,75,76,77,78,79,80) how about rearrange it to something like
01:04:010 (61)   


However I liked this mapping style :)
@0gre Thx for your mod XDD
1st one come to mod taiko XDD
Very helpful and makes me&kgdbian more confident :D(we are both newbie mappers)
I will tell kgdbian ASAP,Thx again~

Edit: Fix most of it~Thx~~
taiko_maniac1811
here's the taiko map u requested :3

SPOILER
osu file format v12

[General]
AudioFilename: Chain (TV size).mp3
AudioLeadIn: 0
PreviewTime: 31299
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2166,6016
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:1811's Taiko
Source:Shigofumi
Tags:Shigofumi Chain Snow*
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"shigofumi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6260,375,4,1,0,80,1,0
42260,-100,4,1,0,90,0,1
52010,-100,4,1,0,90,0,0
54260,-100,4,1,0,90,0,1
64760,-100,4,1,0,90,0,0


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Gogo rank www
Topic Starter
[-Google-]

taiko_maniac1811 wrote:

here's the taiko map u requested :3

SPOILER
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Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:1811's Taiko
Source:Shigofumi
Tags:Shigofumi Chain Snow*
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Gogo rank www
Thx for you GD&star~
Wow soooooo fast XD

I'll try my best and went on XD
Lukareia
Before I actually mod, I really need to say this

I can see 1811's Taiko and kgdbian's Taiko

How can people know which is muzu which is oni?

And the correct name should be [xxx's muzu] or [xxx's Taiko Oni] or [xxx's Oni]

If you have two oni or two muzu the map is unrankable, so you must show clearly which is which.

And this map is really hard to map for taiko

[kgdbian's Taiko]

00:09:924 - Remove useless green line in taiko diff

00:30:635 (121,122,123) - d K

00:41:697 (39,40) - d,d tidy up for stream only

00:44:228 (10) - d

00:52:947 (53) - k

01:04:853 (67) - delete
Topic Starter
[-Google-]

Lukareia wrote:

Before I actually mod, I really need to say this

I can see 1811's Taiko and kgdbian's Taiko

How can people know which is muzu which is oni?

And the correct name should be [xxx's muzu] or [xxx's Taiko Oni] or [xxx's Oni]

If you have two oni or two muzu the map is unrankable, so you must show clearly which is which.

And this map is really hard to map for taiko

[kgdbian's Taiko]

00:09:924 - Remove useless green line in taiko diff

00:30:635 (121,122,123) - d K

00:41:697 (39,40) - d,d tidy up for stream only

00:44:228 (10) - d

00:52:947 (53) - k

01:04:853 (67) - delete
Thx for your kind advance :3
From now on, single taiko diffs in mapsets are unrankable, include 2 and at least one of them should be an easier level if there isn't an osu! Easy (not normal).
but the ranking rule says if there isn't an osu! Easy so I think it's okay……
anyhow……bump to change diff names XD

Will apply the mods in 30 minutes……Thx for your mod again~
[ ]
EDIT: Applied……Thx again~
Dooms
All of the big notes in streams seemed silly and pointless in the oni difficulty. In the kiai time, they don't really emphasize the music as much, so during that part of the song I would replace the bigger notes with smaller notes. Examples of where I would take big notes out:

00:47:510
01:05:135

Speaking on the same note, you added finishes to the point where other parts of the songs sound weird without the finishes in them. That's not good imo. You should take some of them out as opposed to adding more in. Not just on streams, but in general. I can understand wanting to emphasize certain beats, but the map can do that itself without adding in finishes to make the map obnoxious to get a higher score on. Sometimes the finishes sound random as well (especially in Kiai time).

Other than that, they're all good.
[CSGA]Ar3sgice
bpm:80 offset:6266

250的红线去掉, 开头那个是1/3拍

看了下图, 主要是这么慢的歌我觉得不用放那么多跳吧, 按ds摆着就好了o.o 加速滑条就更没必要

开着distance snap放note, 只在调子比较高的时候放jump就好了o.o

嘛还是看看教程 http://tieba.baidu.com/f/good?kw=osu&cid=5 以及wcx19911123这个mapper的图, 这么乱真不好mod233

另外fumika这个难度名撞人了
Topic Starter
[-Google-]

[CSGA]Ar3sgice wrote:

bpm:80 offset:6266

250的红线去掉, 开头那个是1/3拍

看了下图, 主要是这么慢的歌我觉得不用放那么多跳吧, 按ds摆着就好了o.o 加速滑条就更没必要

开着distance snap放note, 只在调子比较高的时候放jump就好了o.o

嘛还是看看教程 http://tieba.baidu.com/f/good?kw=osu&cid=5 以及wcx19911123这个mapper的图, 这么乱真不好mod233

另外fumika这个难度名撞人了
游戏里回复过了~
我去remap Orz……

Dooms wrote:

All of the big notes in streams seemed silly and pointless in the oni difficulty. In the kiai time, they don't really emphasize the music as much, so during that part of the song I would replace the bigger notes with smaller notes. Examples of where I would take big notes out:

00:47:510
01:05:135

Speaking on the same note, you added finishes to the point where other parts of the songs sound weird without the finishes in them. That's not good imo. You should take some of them out as opposed to adding more in. Not just on streams, but in general. I can understand wanting to emphasize certain beats, but the map can do that itself without adding in finishes to make the map obnoxious to get a higher score on. Sometimes the finishes sound random as well (especially in Kiai time).

Other than that, they're all good.
Thx for your test play& kind suggestions XD
I would tell kgdbian to fix it……He is a newbie mapper so there are maybe some silly mistakes as you said. D:
bingogyin
20:19 bingogyin: 00:37:385 (1) -
20:19 bingogyin: 这里我觉得基本上是不对的
20:19 [-Google-]: 对0.0那里我也觉得有点问题;w;
20:19 [-Google-]: 还有木;w;
20:19 bingogyin: 恩要改
20:19 [-Google-]: 哪里节奏点下多了还不对头
20:20 [-Google-]: *那里
20:20 bingogyin: 这个短条包括三连都有问题
20:20 bingogyin: 还有我觉得你音效可以柔和点的
20:20 bingogyin: 这歌这么柔
20:21 [-Google-]: 对QvQ
20:21 [-Google-]: 但是找不到OvQ这个需要发掘0.0
20:21 bingogyin: 可以少用点clap,,
20:21 [-Google-]: 我一个whistle都没敢用/.\
20:22 bingogyin: 00:55:760 (6) - 这个条子也要搞搞。。完全看不出怎么转啊。。
20:23 [-Google-]: 好w
20:23 bingogyin: 00:32:135 (8) - 还有这个反正挺恶心的。。

哼哼
Topic Starter
[-Google-]

bingogyin wrote:

20:19 bingogyin: 00:37:385 (1) -
20:19 bingogyin: 这里我觉得基本上是不对的
20:19 [-Google-]: 对0.0那里我也觉得有点问题;w;
20:19 [-Google-]: 还有木;w;
20:19 bingogyin: 恩要改
20:19 [-Google-]: 哪里节奏点下多了还不对头
20:20 [-Google-]: *那里
20:20 bingogyin: 这个短条包括三连都有问题
20:20 bingogyin: 还有我觉得你音效可以柔和点的
20:20 bingogyin: 这歌这么柔
20:21 [-Google-]: 对QvQ
20:21 [-Google-]: 但是找不到OvQ这个需要发掘0.0
20:21 bingogyin: 可以少用点clap,,
20:21 [-Google-]: 我一个whistle都没敢用/.\
20:22 bingogyin: 00:55:760 (6) - 这个条子也要搞搞。。完全看不出怎么转啊。。
20:23 [-Google-]: 好w
20:23 bingogyin: 00:32:135 (8) - 还有这个反正挺恶心的。。

哼哼
就这么骗到了首贴233
谢谢支持 osQ
Norman
From Korean Modding Team

My short mod.

[Kanaka]


    1. 00:07:010 (1) - Slider something like this picture?
    1. 00:13:760 (2) - Add a repeat and remove 00:14:510 (3)
    1. 00:17:510 (5) - Try this

    1. 00:45:260 (3) - ^

    1. 00:49:385 (2,3,4,5,6,7,8) - Placement in this way
      SPOILER
      168,208,49385,1,0,0:0:0:0:
      88,264,49760,2,0,P|48:208|88:144,1,150.000007510185
      128,56,50885,1,0,0:0:0:0:
      208,112,51260,2,0,P|264:96|312:64,1,112.500005632639
      344,32,52010,2,0,L|416:64,1,75.0000037550927
      504,96,52760,2,0,P|474:162|405:161,1,150.000007510185

[Fumika]

  1. 00:07:010 (2) - End the slider at 00:07:385
  1. 00:42:260 (1,2,3) - Try this

  1. 00:48:822 (3) - Add clap at end of slider
  1. 00:52:291 (1) - End the slider at 00:52:760 and remove next note
  1. 01:00:072 (2) - Try this
Topic Starter
[-Google-]

Norman wrote:

From Korean Modding Team

My short mod.

[Kanaka]


    1. 00:07:010 (1) - Slider something like this picture?
    1. 00:13:760 (2) - Add a repeat and remove 00:14:510 (3)
    1. 00:17:510 (5) - Try this

    1. 00:45:260 (3) - ^

    1. 00:49:385 (2,3,4,5,6,7,8) - Placement in this way
      SPOILER
      168,208,49385,1,0,0:0:0:0:
      88,264,49760,2,0,P|48:208|88:144,1,150.000007510185
      128,56,50885,1,0,0:0:0:0:
      208,112,51260,2,0,P|264:96|312:64,1,112.500005632639
      344,32,52010,2,0,L|416:64,1,75.0000037550927
      504,96,52760,2,0,P|474:162|405:161,1,150.000007510185

[Fumika]

  1. 00:07:010 (2) - End the slider at 00:07:385
  1. 00:42:260 (1,2,3) - Try this

  1. 00:48:822 (3) - Add clap at end of slider
  1. 00:52:291 (1) - End the slider at 00:52:760 and remove next note
  1. 01:00:072 (2) - Try this
Fix them all!~
Thx 4 mod XD
Renge Miyauchi
按照你所说的……代码
嘛……发下网盘好了↓
http://pan.baidu.com/share/link?shareid ... =386677752

osu file format v12

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AudioLeadIn: 0
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DistanceSpacing: 0.7
BeatDivisor: 4
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Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:Kanaka
Source:Shigofumi
Tags:Shigofumi Chain Snow* S_h_i_e_R_e taiko_maniac1811 DarknessAngel kgdbian [_Crystal]
BeatmapID:238379
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[Difficulty]
HPDrainRate:5
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[Events]
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//Break Periods
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//Storyboard Sound Samples
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Topic Starter
[-Google-]

Nano Cirno wrote:

按照你所说的……代码
嘛……发下网盘好了↓
http://pan.baidu.com/share/link?shareid ... =386677752

osu file format v12

[General]
AudioFilename: Chain (TV size).mp3
AudioLeadIn: 0
PreviewTime: 31291
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 6265,18260,30260,42260,54260,66260,69260,73760,76760
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:Kanaka
Source:Shigofumi
Tags:Shigofumi Chain Snow* S_h_i_e_R_e taiko_maniac1811 DarknessAngel kgdbian [_Crystal]
BeatmapID:238379
BeatmapSetID:87008

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.500000005960464
SliderTickRate:1

[Events]
//Background and Video events
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Video,875,"Shigofumi.flv"
//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Sound Samples
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368,144,73760,2,2,L|416:160,1,50
384,240,74510,2,0,L|336:256,1,50
320,304,75260,2,2,L|256:320,1,50
240,256,76010,2,0,L|176:272,1,50
192,272,76760,1,8,0:0:0:0:
80,256,78260,6,2,L|64:208,1,50
128,208,79010,2,0,L|128:144,1,50
64,144,79760,2,2,L|48:96,1,50
176,96,80510,2,0,L|224:112,2,50
176,96,81635,1,8,0:0:0:0:
272,64,82010,2,0,L|320:80,2,50
272,64,83135,1,8,0:0:0:0:
224,32,83510,2,0,L|432:32,1,200
256,192,87260,12,2,89510,0:0:0:0:
⑨酱一只抓获wwww
谢谢啦~
DakeDekaane
Hi o/
Summoned here via ~ ★ Dake's and Irre's Modding Queue ★ ~
Sorry if I was a bit late but I'm here \:3/

[General]
:!: BPM: 80 Offset: 1766(+6)
You don't even need to remap (I don't understand Chinese but I think you're afraid of it) just double the Slider Velocity you are using in all difficulties.
:!: Add Taiko to tags as that word isn't in the name of the Taiko difficulties, making easier finding them :3
I don't see a reason to put different colors in each difficulty, as it is the same BG, I'd stick with the colors used in Kanaka difficulty, but a bit lighter, like this.
You should put in Creator's Word which difficulty is Easy, which Normal etc., like "Kanaka - Easy by S h i e R e", and so.

[Kanaka]
:!: There are some places that looks randomly spaced, I highly recommend use Distance Snap with 1.5 of Distance Spacing, you should make notes equally spaced in an Easy diff like this :p.
00:21:260 (2) - Move this away, use Distance Snap to fix, it can be mistaken as if it was in 00:20:885.
00:29:510 (4) - Same as above.
00:37:385 (3) - Flip horizontally this (Ctrl + H). You forgot that while copying the previous pattern :P
00:45:260 (3) - End this in 00:45:635, fits better with the drums.
00:51:260 (5) - End this in 00:51:635, as above.
:!: 00:52:760 (7) - Oops, you must end this slider in 00:53:135 or delete 00:53:510 (8).
00:54:260 (1,2) - This overlap doesn't look good, make something like this :P
00:56:510 (3) - Move this to x:192 y:176, flows nice and looks better than stacked.

[Matoma]
:!: There are many places that looks randomly spaced, I highly recommend use Distance Snap with 1.0 of Distance Spacing, you should make notes equally spaced in an Normal diff like this :p.
00:07:010 - You should follow a rhythm like this, the one you use now is a bit off frome the main beats.

00:16:010 (2) - Make this slider end in 00:16:760, goes along with the vocals.
00:20:510 (9) - Put NC
00:20:697 (10) - Move this to 00:20:885, I know you're following vocals here, but the next slider would sound off.
00:25:760 - Put a circle here, goes along with vocals.
00:27:260 (1) - Remove NC and put it in 00:29:135 (2).
00:29:135 - This is quite long and might need be remapped, but trust me, the rhythm will be definitely better by a lot :P You should follow the most catchy rhythms for Easy/Normal difficulties, in this case, the drums and vocals :3

00:34:760 - Continuing with the previous suggestion.

00:43:760 - Add a circle here, fits better for drums.
00:52:760 (1) - I'd prefer making this a slider, the spinner is too short for a Normal in my opinion.
01:05:322 (1) - As above.
01:10:010 (6) - Put this circle elsewhere, it looks bad being covered partially by a slider
01:16:385 (1) - Well, this will be a surprise for beginners, reduce the speed for this.
01:23:510 (1) - As I said for short spinners, make this a slider instead.

[Fumika]
It has some snapping and rhythm flaws, I'll be pointing that to make them fitting with the song.
:!: Increase the volume in the parts with 10%, but keep them for the spinners-
00:10:385 (2) - You should avoid overmapping (putting notes where there's nothing in the song). Put a circle instead the slider.
:!: 00:11:510 (1) - End this properly in 00:11:885.
00:20:885 (6) - Begin this in 00:20:697, fits better for vocals.
:!: 00:22:103 (1,2) - Snap this correctly to the previous red ticks :P
00:22:947 (3,4,5) - Move this to 00:22:760.
:!: 00:30:635 (6) - End this properly in 00:30:822.
00:31:385 (1,2,3) - Fix this part snapping them correctly

00:35:228 (3,4,5,6,7) - Move this to 00:35:135 and then add a circle in 00:35:697.
00:36:260 - Fix this part snapping them correctly, also add a circle in 00:38:322.

00:46:947 (5) - Avoid overlaps like this, make the way to follow clean :3
00:50:510 - Do this rhythm.

00:57:072 (3) - End this in 00:57:635.
00:57:728 (4) - Move this to 00:57:822.
00:58:291 (5) - Move to 00:58:197.
01:01:291 (1) - Begin this in 01:01:197.
01:03:072 (5) - End this in 01:03:260.
01:04:197 (8) - End this in 01:04:385 and add a circle in 01:04:572.
01:04:853 (10) - Delete this, there's nothing to follow here.
01:05:978 (6) - And delete this too.
01:17:603 (8,10) - Delete these two.
01:26:510 (4) - Put the repeat in 01:26:791 - and delete 01:27:072 (5).

[Shigofumi]
This difficulty suffers from overmapping (puttng notes when there's nothing in the music), this may destroy some fun rhythm patterns that could be in the song itself, I'll be pointing that parts.
:!: 00:15:260 (9) - Make the path of this slider clear, it's unrankable.
00:17:322 (4,6,8) - Delete this, there's nothing to follow in the music.
00:18:822 (4) - Same reason as above, delete this and put a circle in 00:19:010.
00:19:552 - Add a circle here, for vocals.
00:22:947 - Add a circle here
00:24:635 - Here too.
00:25:572 (2,3) - Remove the repeats for both.
00:31:010 (4,5) - Delete this.
00:35:603 (4,6) - Delete this too.
00:36:728 (3) - Delete this.
00:37:666 (2) - ^
00:38:978 (2,4) - These too.
00:40:760 (4,6,8) - I'd make these sliders of 1/2 beat, fits better with the song and aren't overmapped
00:44:229 (2,4) - Delete
00:53:416 - Add a circle
00:53:602 (5) - Delete this.
01:13:478 (2,4) - Delete.
01:14:041 (2,4) - Delete.
01:19:197 (6) - Delete.

It may look long but the rhythm that is the main problem here will be a lot better after aplying the stuff here, I think that's all from my part, keep improving your map, I loved the song :3 Good luck o/
Topic Starter
[-Google-]

DakeDekaane wrote:

Hi o/
Summoned here via ~ ★ Dake's and Irre's Modding Queue ★ ~
Sorry if I was a bit late but I'm here \:3/

。。。
[General]
:!: BPM: 80 Offset: 1766(+6)
You don't even need to remap (I don't understand Chinese but I think you're afraid of it) just double the Slider Velocity you are using in all difficulties.
:!: Add Taiko to tags as that word isn't in the name of the Taiko difficulties, making easier finding them :3
I don't see a reason to put different colors in each difficulty, as it is the same BG, I'd stick with the colors used in Kanaka difficulty, but a bit lighter, like this.
You should put in Creator's Word which difficulty is Easy, which Normal etc., like "Kanaka - Easy by S h i e R e", and so.

[Kanaka]
:!: There are some places that looks randomly spaced, I highly recommend use Distance Snap with 1.5 of Distance Spacing, you should make notes equally spaced in an Easy diff like this :p.
00:21:260 (2) - Move this away, use Distance Snap to fix, it can be mistaken as if it was in 00:20:885.
00:29:510 (4) - Same as above.
00:37:385 (3) - Flip horizontally this (Ctrl + H). You forgot that while copying the previous pattern :P
00:45:260 (3) - End this in 00:45:635, fits better with the drums.
00:51:260 (5) - End this in 00:51:635, as above.
:!: 00:52:760 (7) - Oops, you must end this slider in 00:53:135 or delete 00:53:510 (8).
00:54:260 (1,2) - This overlap doesn't look good, make something like this :P
00:56:510 (3) - Move this to x:192 y:176, flows nice and looks better than stacked.

[Matoma]
:!: There are many places that looks randomly spaced, I highly recommend use Distance Snap with 1.0 of Distance Spacing, you should make notes equally spaced in an Normal diff like this :p.
00:07:010 - You should follow a rhythm like this, the one you use now is a bit off frome the main beats.

00:16:010 (2) - Make this slider end in 00:16:760, goes along with the vocals.
00:20:510 (9) - Put NC
00:20:697 (10) - Move this to 00:20:885, I know you're following vocals here, but the next slider would sound off.
00:25:760 - Put a circle here, goes along with vocals.
00:27:260 (1) - Remove NC and put it in 00:29:135 (2).
00:29:135 - This is quite long and might need be remapped, but trust me, the rhythm will be definitely better by a lot :P You should follow the most catchy rhythms for Easy/Normal difficulties, in this case, the drums and vocals :3

00:34:760 - Continuing with the previous suggestion.

00:43:760 - Add a circle here, fits better for drums.
00:52:760 (1) - I'd prefer making this a slider, the spinner is too short for a Normal in my opinion.
01:05:322 (1) - As above.
01:10:010 (6) - Put this circle elsewhere, it looks bad being covered partially by a slider
01:16:385 (1) - Well, this will be a surprise for beginners, reduce the speed for this.
01:23:510 (1) - As I said for short spinners, make this a slider instead.

[Fumika]
It has some snapping and rhythm flaws, I'll be pointing that to make them fitting with the song.
:!: Increase the volume in the parts with 10%, but keep them for the spinners-
00:10:385 (2) - You should avoid overmapping (putting notes where there's nothing in the song). Put a circle instead the slider.
:!: 00:11:510 (1) - End this properly in 00:11:885.
00:20:885 (6) - Begin this in 00:20:697, fits better for vocals.
:!: 00:22:103 (1,2) - Snap this correctly to the previous red ticks :P
00:22:947 (3,4,5) - Move this to 00:22:760.
:!: 00:30:635 (6) - End this properly in 00:30:822.
00:31:385 (1,2,3) - Fix this part snapping them correctly

00:35:228 (3,4,5,6,7) - Move this to 00:35:135 and then add a circle in 00:35:697.
00:36:260 - Fix this part snapping them correctly, also add a circle in 00:38:322.

00:46:947 (5) - Avoid overlaps like this, make the way to follow clean :3
00:50:510 - Do this rhythm.

00:57:072 (3) - End this in 00:57:635.
00:57:728 (4) - Move this to 00:57:822.
00:58:291 (5) - Move to 00:58:197.
01:01:291 (1) - Begin this in 01:01:197.
01:03:072 (5) - End this in 01:03:260.
01:04:197 (8) - End this in 01:04:385 and add a circle in 01:04:572.
01:04:853 (10) - Delete this, there's nothing to follow here.
01:05:978 (6) - And delete this too.
01:17:603 (8,10) - Delete these two.
01:26:510 (4) - Put the repeat in 01:26:791 - and delete 01:27:072 (5).

[Shigofumi]
This difficulty suffers from overmapping (puttng notes when there's nothing in the music), this may destroy some fun rhythm patterns that could be in the song itself, I'll be pointing that parts.
:!: 00:15:260 (9) - Make the path of this slider clear, it's unrankable.
00:17:322 (4,6,8) - Delete this, there's nothing to follow in the music.
00:18:822 (4) - Same reason as above, delete this and put a circle in 00:19:010.
00:19:552 - Add a circle here, for vocals.
00:22:947 - Add a circle here
00:24:635 - Here too.
00:25:572 (2,3) - Remove the repeats for both.
00:31:010 (4,5) - Delete this.
00:35:603 (4,6) - Delete this too.
00:36:728 (3) - Delete this.
00:37:666 (2) - ^
00:38:978 (2,4) - These too.
00:40:760 (4,6,8) - I'd make these sliders of 1/2 beat, fits better with the song and aren't overmapped
00:44:229 (2,4) - Delete
00:53:416 - Add a circle
00:53:602 (5) - Delete this.
01:13:478 (2,4) - Delete.
01:14:041 (2,4) - Delete.
01:19:197 (6) - Delete.
It may look long but the rhythm that is the main problem here will be a lot better after aplying the stuff here, I think that's all from my part, keep improving your map, I loved the song :3 Good luck o/
Why I don't see this post even a little bit earlier D:
Thx sooooo much……I even want to gave you 2 kudo or mod your map……but I think that I'm too new to come up even a little advice /.\ I will try it if i'm free.

While I'm trying to fix them all……Thx again!!

[]

EDIT:half fixed

[]

EDIT:All fixed XD
(except some Matoma stuff……I admit that my old rhythm is not good however I managed a self-think better one :D)
Crystal
\:D/ 加油哟谷歌⑨w⑨ 期待ranked (其实我需要谷歌你帮我mod一下 估计上线时间要少了 就按照楼上说的吧 P.S: 英死早真难过DX)
neonat
I looked at 2 difficulties only, sorry about that.

Matoma

I assume this is the [normal] difficulty? Spacings should be constant

00:06:266 - I suggest making the Audio for this point around 40~50%
00:11:516 (8) - NC
00:13:016 (1) - remove NC
00:17:141 (3,4,5,6,7) - too close to each other, use constant distance spacing
00:28:766 - add a note
00:34:016 - add a note with a clap
00:37:203 (4,5) - remove 00:37:766 (5) and shift 00:37:203 (4) to start at 00:37:391
00:44:891 (3) - makes me very confused with the distance spacing lol. I feel this is anotehr example they are too close
00:47:516 - add a note
00:48:078 (2) - lengthen it to end at 00:48:641
00:49:016 - add a note with a clap
01:00:641 (3) - shorten it to end at 01:00:828
01:04:391 (5) - lengthen slider to end at 01:05:141
01:05:328 (6) - shift slider to start at 01:05:516 - still end at 01:06:266
01:10:016 (6,1) - and 01:10:391 (1,1) - some examples of the varied distance spacing (very far and very close)
00:55:578 (5) - lengthen to end at 00:56:141
00:59:516 - add a note


Shigofumi

00:40:391 - add a note
00:53:328 (3,4,5) - bad design, they are 1/4 beats yet 00:53:328 (3) is too far from 00:53:422 (4,5) and there is no visual indication 00:53:141 (2) or even 00:53:703 (6,7) are slower than those 3 notes because the distance between them are the same
01:01:016 (6) - remove
01:07:391 (2) - shorten slider, end at 01:07:766
01:20:516 (7) - shorten slider, end at 01:21:266

Difficulties still need much work, good luck.
Topic Starter
[-Google-]

neonat wrote:

I looked at 2 difficulties only, sorry about that.

Matoma

I assume this is the [normal] difficulty? Spacings should be constant

00:06:266 - I suggest making the Audio for this point around 40~50%
00:11:516 (8) - NC
00:13:016 (1) - remove NC
00:17:141 (3,4,5,6,7) - too close to each other, use constant distance spacing
00:28:766 - add a note
00:34:016 - add a note with a clap
00:37:203 (4,5) - remove 00:37:766 (5) and shift 00:37:203 (4) to start at 00:37:391
00:44:891 (3) - makes me very confused with the distance spacing lol. I feel this is anotehr example they are too close
00:47:516 - add a note
00:48:078 (2) - lengthen it to end at 00:48:641
00:49:016 - add a note with a clap
01:00:641 (3) - shorten it to end at 01:00:828
01:04:391 (5) - lengthen slider to end at 01:05:141
01:05:328 (6) - shift slider to start at 01:05:516 - still end at 01:06:266
01:10:016 (6,1) - and 01:10:391 (1,1) - some examples of the varied distance spacing (very far and very close)
00:55:578 (5) - lengthen to end at 00:56:141
00:59:516 - add a note


Shigofumi

00:40:391 - add a note
00:53:328 (3,4,5) - bad design, they are 1/4 beats yet 00:53:328 (3) is too far from 00:53:422 (4,5) and there is no visual indication 00:53:141 (2) or even 00:53:703 (6,7) are slower than those 3 notes because the distance between them are the same
01:01:016 (6) - remove
01:07:391 (2) - shorten slider, end at 01:07:766
01:20:516 (7) - shorten slider, end at 01:21:266

Difficulties still need much work, good luck.
Thx for your mod and kindness XD
This is my first beatmap……It's awful I know ,but I will keep improving it. :D
Thx again~
neonat
Much better than when I first tried mapping xD
It can only get better from this point on~
Kodora
Some IRC general suggestios

SPOILER
21:11 Kodora: .тз
21:11 *Kodora is playing [http://osu.ppy.sh/b/241038 Snow* - Chain (TV Size) [Shigofumi Ver III]]
21:12 Kodora: ызус
21:12 Kodora: зды
21:12 Kodora: spec
21:12 Kodora: pls
21:14 [-Google-]: final upload D:
21:14 [-Google-]: sorry D:
21:14 [-Google-]: would you mind update;w;?
21:15 Kodora: wtf was this
21:16 [-Google-]: X.X
21:16 [-Google-]: suggest to remove the foolish jump ?
21:17 Kodora: Generally
21:17 Kodora: Map need a lot of work
21:18 [-Google-]: yep I know it :D
21:18 Kodora: First of all, i'm plenty not sure about timing, it feels so weird for me
21:18 [-Google-]: you mean the offset?
21:18 Kodora: yes
21:19 Kodora: ask kanpakyin to recheck also remove all red sections since they are no longer rankable
21:19 [-Google-]: red sections?
21:19 Kodora: yes
21:19 [-Google-]: sorry I don;t know this word X.X
21:19 Kodora: remove all red lines
21:20 [-Google-]: what O.O
21:20 [-Google-]: all red lines X.X?
21:20 [-Google-]: so how can I determine the BPM
21:21 Kodora: you dont need. all song here is 80 bpm
21:21 [-Google-]: so you mean you can;t have two BPM
21:22 [-Google-]: in one song?
21:22 Kodora: no, it is possible
21:22 Kodora: just dont use red lines for chanding anything except timing
21:23 Kodora: i mean dont use it to creare OMGFAST sliders, change tickrate ect
21:23 [-Google-]: ohhhh I know now
21:24 [-Google-]: but this is green lines X.X
21:24 Kodora: first of all - ask bakanpakyin recheck timing here. your if off and i cant found correct
21:24 Kodora: green lines allowed
21:24 [-Google-]: got it
21:24 [-Google-]: than?
21:24 Kodora: *your is
21:25 Kodora: second: hitobjects under slidertrack are currently unrankable
21:25 [-Google-]: 00:12:266 (3) - this one?
21:25 Kodora: i mean
21:27 Kodora: 00:21:266 (1,2) -
21:27 [-Google-]: that’s a clear one :D
21:27 Kodora: and all stuff like this must be completely reworked
21:28 Kodora: other: your slider velocity is awful
21:28 Kodora: use 2.60 instead
21:28 Kodora: as MAXIMUM
21:28 [-Google-]: for this
21:28 [-Google-]: http://puu.sh/2AHEy
21:29 [-Google-]: that;s what I was told X.x
21:29 Kodora: just set [http://osu.ppy.sh/ss/706676 this]
21:29 Kodora: then Timing - Recalculate Slider Leight
21:30 [-Google-]: opps that will lead to a totally remap of sliders X.X
21:30 [-Google-]: yeah I got it
21:30 Kodora: you actually need to do this
21:30 Kodora: most of your sliders umm.. i do not want to be extremely rude but they just sucks
21:31 Kodora: and unrankable
21:31 Kodora: 00:34:578 (2) - like this
21:31 [-Google-]: you can tell the truth,it;s okay for me X.x
21:31 Kodora: never change reverse side
21:32 Kodora: 00:47:891 (1) - if you want to do a heart, do it perfect then
21:33 Kodora: 00:55:766 (6) - why so many useless points on this slider>
21:33 Kodora: ?
21:34 [-Google-]: 00:55:766 (6) - this one was just another suck things before X.X
21:34 Kodora: 01:04:203 (1,2,3,4,5,6,1,2,3,4) - extremely ugly jump on quiet song. never use jumps on quiet songs
21:34 [-Google-]: ruins here OxO
21:34 [-Google-]: got it
21:35 Kodora: generally: you need fully rework placement
21:35 Kodora: FULLY
21:35 Kodora: try to use distance snap for it, micht help
21:36 Kodora: hold Alt button and mouse wheel to change distance between notes
21:36 [-Google-]: yep
21:37 [-Google-]: do I need to keep the distance for the whole map?
21:37 Kodora: you can change it in some parts ofc, but NOT suddenly
21:37 Kodora: it must fit the music
21:38 [-Google-]: I will try to learn it O.o
21:38 Kodora: also
21:39 Kodora: try to edit already ranked maps
21:39 Kodora: must help very much
21:39 [-Google-]: thx very much :3
21:39 Kodora: try edit kioukiou's - very good example how to use distance snap
21:40 Kodora: 01:26:516 (1) - mive spinner to the white tick, it snapped wrongly
21:40 Kodora: also your diff is pretty unbalanced >_>
21:41 [-Google-]: can I just ask first is this song suitable for Ins>
21:41 [-Google-]: oh,well
21:41 Kodora: i'm not sure that insane will really fit such quiet song
21:41 [-Google-]: it was balanced diifficults before D:
21:41 Kodora: or
21:41 Kodora: you can try make somethink like this
21:42 [-Google-]: but they said that it was overmapped
21:42 *Kodora is editing [http://osu.ppy.sh/b/30391 FictionJunction YUUKA - Akatsuki no Kuruma [Alazy]]
21:42 [-Google-]: than just left behind kiai time
21:42 Kodora: yes your map is overmapped
21:42 [-Google-]: even now ?
21:43 [-Google-]: well it must be terribily overmapped before /.\
21:43 Kodora: yes
21:43 Kodora: you overuse 1/4 rhytm here too much
21:45 [-Google-]: opps
21:46 Kodora: try to focus more on vocals here since it is much stronger
21:46 [-Google-]: but without them this song could only be hard
21:46 [-Google-]: but the vocals are not fit the offset perefectly XD
21:46 [-Google-]: I got it :D
21:46 Kodora: its because your offset wrong actually
21:47 Kodora: oh i forgot
21:47 [-Google-]: ?
21:47 Kodora: 00:13:766 (6) - try to avoid ctreating sliders like this without veeeery good reason
21:47 Kodora: *creating
21:48 [-Google-]: hold sliders?
21:48 Kodora: yes
21:50 [-Google-]: thx 4 mod :D
21:50 [-Google-]: but means another remap D:
21:50 Kodora: yes you got it
21:50 Kodora: XD
21:51 [-Google-]: anyway thank you 4 sooo many advices :D
21:53 Kodora: it is not all
21:56 Kodora: what is this diff?
21:56 Kodora: hard?
21:56 Kodora: insane?
21:56 [-Google-]: not hard now currently
21:56 [-Google-]: Fumika Done -- Insane by _Crystal
21:56 [-Google-]: Shigofumi Ver3 50% -- Insane by me
21:56 [-Google-]: Chiaki 20% -- Hard by DarknessAngel
21:57 Kodora: personal suggestious remap this like hard
21:57 Kodora: and delete all insanes here
21:57 Kodora: they not will be mapped good in any case
21:58 [-Google-]: never fit the song?
21:59 Kodora: yes
22:05 [-Google-]: 3:00 there;w;
22:05 [-Google-]: must go to sleep now X.x
22:05 [-Google-]: I will remap it sometime tomorrow
22:05 [-Google-]: anyway thx for you kind advice XDD
22:05 Kodora: if it will be hard - reduce drain to 5, OD to 6, AR to 7
22:06 Kodora: and maybe cs to 5
22:06 Kodora: good night
22:06 Kodora: ^^
22:06 [-Google-]: thx ^.^
22:06 [-Google-]: night~
22:13 Kodora: btw
22:13 [-Google-]: ?
22:13 Kodora: may i post log to have kd for this?
22:13 [-Google-]: certainly :D
22:13 Kodora: ok
wonders
嘛,先不着急mod,明确一些概念吧,路还很长的说。
先从verIII说起。首先这是一个很慢的歌曲,做insane是很难的。不是说要做一个insane难度,然后就把SV拉高,4围调高,再把节奏放密就行了,要让人打的舒服的话,是要按照一定的规则或者思路来的。SV3.2在绝大多数情况下是过快的,更何况你还有SV倍成什么的。。。先纠正第一个误区是当你想要节奏有所变化的时候第一件事想到去插绿线变速,绿线变速是一个比较进阶的技巧,在一开始的时候新手是不推荐使用的,最多在kiai段有一个整体的微加速,如果单个的一个slider加速什么的会让人很困扰。那正确的变速技巧是什么,是通过改变note与note之间的间距也就是circle和slider之间的间距来改变速度。那么就要涉及到第二个误区了,就是如何spacing,随意的改变spacing也是不推荐的,一般来说一张普通一点的图间距是比较稳定的,不会出现很夸张的变化,调整也是比较整体的调整,至于如何用跳如何比较随意的变化间距这就是进阶的问题了,不过你的选曲不必考虑这些,就做的平一些也没什么。第三个误区是遮挡,note叠在note下面会引起一些读图的问题,所以拼命的使用遮挡也是不好的,至于如何使用遮挡,最好先去看一些别人的图怎么用在模仿吧,最后一个是slider的形状,一个比较柔和的slider形状会使人感到舒服,你的slider拉的有点夸张。解决这些问题之后,再去考虑节奏的下法,排版问题和音效吧。所以一句话,先从学习别人的图做起。我建议是你这张图不要尝试insane难度,就试着做好E/N/H难度。不行的话就做E/N也可以。自己去找一些BPM相近,节奏有类似的rank图模仿一下吧。fumika难度的话1.8-2.1的sv差不多,再下面两个难度还要慢一点。嗯,就这样吧
Topic Starter
[-Google-]

angelfix wrote:

嘛,先不着急mod,明确一些概念吧,路还很长的说。
先从verIII说起。首先这是一个很慢的歌曲,做insane是很难的。不是说要做一个insane难度,然后就把SV拉高,4围调高,再把节奏放密就行了,要让人打的舒服的话,是要按照一定的规则或者思路来的。SV3.2在绝大多数情况下是过快的,更何况你还有SV倍成什么的。。。先纠正第一个误区是当你想要节奏有所变化的时候第一件事想到去插绿线变速,绿线变速是一个比较进阶的技巧,在一开始的时候新手是不推荐使用的,最多在kiai段有一个整体的微加速,如果单个的一个slider加速什么的会让人很困扰。那正确的变速技巧是什么,是通过改变note与note之间的间距也就是circle和slider之间的间距来改变速度。那么就要涉及到第二个误区了,就是如何spacing,随意的改变spacing也是不推荐的,一般来说一张普通一点的图间距是比较稳定的,不会出现很夸张的变化,调整也是比较整体的调整,至于如何用跳如何比较随意的变化间距这就是进阶的问题了,不过你的选曲不必考虑这些,就做的平一些也没什么。第三个误区是遮挡,note叠在note下面会引起一些读图的问题,所以拼命的使用遮挡也是不好的,至于如何使用遮挡,最好先去看一些别人的图怎么用在模仿吧,最后一个是slider的形状,一个比较柔和的slider形状会使人感到舒服,你的slider拉的有点夸张。解决这些问题之后,再去考虑节奏的下法,排版问题和音效吧。所以一句话,先从学习别人的图做起。我建议是你这张图不要尝试insane难度,就试着做好E/N/H难度。不行的话就做E/N也可以。自己去找一些BPM相近,节奏有类似的rank图模仿一下吧。fumika难度的话1.8-2.1的sv差不多,再下面两个难度还要慢一点。嗯,就这样吧
这次remap是我最后一次尝试I难度了,再不行的话我就最后remap成Hard吧

谢谢指教~
Lundlerol
Hi~
Taiko mod req from my queue

Red color is unrankable

[General]
Plz Resnap All Notes.


[kgdbian's Oni]
00:30:172 - delete
00:30:734 (108) - ^
00:40:766 (29) - remove finish.
00:42:266 (40) -  ^
01:05:141 (67) -  ^

good luck~_(:3 」∠)_
Topic Starter
[-Google-]

Lundlerol wrote:

Hi~
Taiko mod req from my queue

Red color is unrankable

[General]
Plz Resnap All Notes.But I didnt see any X.X


[kgdbian's Oni]
00:30:172 - delete
00:30:734 (108) - ^
00:40:766 (29) - remove finish.
00:42:266 (40) -  ^
01:05:141 (67) -  ^
All applyed~
good luck~_(:3 」∠)_
Thx~~
Thx again 4 mod~
Lundlerol

Timing>Resnap All Notes
Good luck
Edit: No kudosu plz
kanpakyin
As requested:

1. Offset: 1,760ms BPM: 80.00

Not 100% sure but you can try it out first.
Topic Starter
[-Google-]

kanpakyin wrote:

As requested:

1. Offset: 1,760ms BPM: 80.00

Not 100% sure but you can try it out first.
谢谢KPY OxO
但是这就回到我一开始的timing了O.o

DakeDekaane wrote:

:!: BPM: 80 Offset: 1766(+6)
>x<但是还是很感谢,麻烦你啦w
Topic Starter
[-Google-]
0.0发重了 当站位吧(?
Alarido
From my Queue!

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
* → Just comments, not mods
Naked Lines → Mods
Let's go!

[Easy]
00:55:203 (2) - This slider could fit better the song if placed at 00:55:391 . If you do this, move it on screen too: x:240 y:208 to fit spacing.
01:01:203 (2) - Move it on timeline for 01:01:391 . If you did this, make Ctrl+G and then move on screen to x:0 y:144 to fit spacing, etc.

:?: Also I noticed some notes on Blue ticks, which is fine at Easy diffs but only if relevant beats fall on them and if them are used rarely.

[Normal¹]
Use Grid Size tiny to more precise screen placing.

00:17:516 (4,5,6) - Could replace them with a 1/2 slider (:
00:21:266 (3) - Unexpected faster slider, seems to me not fitting too the song and combo can easily broken here :s Velocity also affected the spacing with the prior notes (compare with timeline).
00:24:266 (3,4,5) - Could replace them with a 1/4 repeating slider (:
00:27:266 (5,6,7) - ^
00:32:328 (2,3) - Move them to x:180 y:120 for more intuitive spacing
00:55:016 (2,3,4,5) - Pattern suggestion:
SPOILER
00:54:828
00:56:516 (1,2,3,4,5) - Pattern suggestion:
SPOILER
00:56:891
01:04:203 (4) - Could move this note to x:128 y:96, better flow too
01:16:391 (1) - Another unexpected faster slider. Reasons stated for the slider at 00:21:266 (3) (see above) apply here too.

[Crystal]
Use Grid Size Tiny too (:

00:17:891 (5) - Could make Ctrl-H and move to x:216 y:224 to make more intuitive (:
00:34:953 (2,3,4,5,6,7,8) - Pattern suggestion:
SPOILER
00:35:234
→ Distance between notes (2,3,4) have DS=1.1x, and among (4,5,6,7,8) have DS=0.4x.
00:38:516 (4) - Move to x:192 y:216 to make pattern better
00:38:797 (1,2) - Select them and move on timeline to 00:38:891 - seems fit better the song if here (:
00:38:797 (1,2) - Pattern suggestion:
SPOILER
00:39:078
[Shigofumi]
00:17:797 (6) - Unsnapped note? But... I think it feels beeter at 00:17:891 on timeline.

That's it ^^

Really, needs a bit work more, but it's nice ^^

Good Luck for Rank ^o^

Att.

________________________________________________________________

¹ * Note for further Modders/MATs/BATs: We all know the note 00:38:891 (1) at [Normal] diff is in wrong place and I've noticed it, but I (Alarido) I can't found an alternative placement for it without destroying the pattern that further notes does (or making an 'unwanted' jump & anti-jump pair or even making the note offscreen) >_< For this so beautiful pattern, I hope no MAT/BAT rage with this note on this place, even it's hiding about 80% of the slider's tail.
Topic Starter
[-Google-]

Alarido wrote:

From my Queue!

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
* → Just comments, not mods
Naked Lines → Mods
Let's go!

[Easy]
00:55:203 (2) - This slider could fit better the song if placed at 00:55:391 . If you do this, move it on screen too: x:240 y:208 to fit spacing.
01:01:203 (2) - Move it on timeline for 01:01:391 . If you did this, make Ctrl+G and then move on screen to x:0 y:144 to fit spacing, etc.

:?: Also I noticed some notes on Blue ticks, which is fine at Easy diffs but only if relevant beats fall on them and if them are used rarely.

↑Fixed them all XD

[Normal¹]
Use Grid Size tiny to more precise screen placing.

00:17:516 (4,5,6) - Could replace them with a 1/2 slider (:
00:21:266 (3) - Unexpected faster slider, seems to me not fitting too the song and combo can easily broken here :s Velocity also affected the spacing with the prior notes (compare with timeline).
00:24:266 (3,4,5) - Could replace them with a 1/4 repeating slider (:
00:27:266 (5,6,7) - ^
00:32:328 (2,3) - Move them to x:180 y:120 for more intuitive spacing
00:55:016 (2,3,4,5) - Pattern suggestion:
SPOILER
00:54:828
00:56:516 (1,2,3,4,5) - Pattern suggestion:
SPOILER
00:56:891
01:04:203 (4) - Could move this note to x:128 y:96, better flow too
01:16:391 (1) - Another unexpected faster slider. Reasons stated for the slider at 00:21:266 (3) (see above) apply here too.

↑Fixed them all except some stuff XD
00:56:891 using a mirror pattern now
01:16:391 (1) - I really like the slider itself QxQ I think a little chellenge is fine D:
BTW:Kiai time now universal 1.2x speed D: Well it fine D:?


[Crystal]
Use Grid Size Tiny too (:

00:17:891 (5) - Could make Ctrl-H and move to x:216 y:224 to make more intuitive (:
00:34:953 (2,3,4,5,6,7,8) - Pattern suggestion:
SPOILER
00:35:234
→ Distance between notes (2,3,4) have DS=1.1x, and among (4,5,6,7,8) have DS=0.4x.
00:38:516 (4) - Move to x:192 y:216 to make pattern better
00:38:797 (1,2) - Select them and move on timeline to 00:38:891 - seems fit better the song if here (:
00:38:797 (1,2) - Pattern suggestion:
SPOILER
00:39:078

↑Fixed them all XD

[Shigofumi]
00:17:797 (6) - Unsnapped note? But... I think it feels beeter at 00:17:891 on timeline.

↑Fixed it XD
BTW:Opps do you think I need to remap Shigofumi diff actually ?
Just say it >x<


That's it ^^

Really, needs a bit work more, but it's nice ^^

Good Luck for Rank ^o^

Att.

________________________________________________________________

¹ * Note for further Modders/MATs/BATs: We all know the note 00:38:891 (1) at [Normal] diff is in wrong place and I've noticed it, but I (Alarido) I can't found an alternative placement for it without destroying the pattern that further notes does (or making an 'unwanted' jump & anti-jump pair or even making the note offscreen) >_< For this so beautiful pattern, I hope no MAT/BAT rage with this note on this place, even it's hiding about 80% of the slider's tail.
Really Thx 4 mod >_<
Very Helpful
Apply most of them >_<

Thx Again XD

And if possible plz answer my questions>x<
Alarido
Ok, answering your questions (:

* Kiai Time being 1.2x = I agree totally (: it's fine. Kiai Times are usually more challenging than the rest of a given map.


* I think remapping the Shigofumi it's not necessary, unless you have a new style in mind, or you want a more jumpy 'insane' (: I think Broccoly or Blue Dragon could map an Another too (either in addition to Shigofumi or replacing it).

(:
Accel World
[Easy]

00:11:516-(5) nc
00:32:891-(5) ^
00:39:266-(5) ^
00:51:266-(5) ^
00:57:641-(5) ^
00:13:766-(6) ^
01:22:016-(6) ^

最后的spinner可以慢慢降低音量/w\


[Normal]

00:06:266音量一样设置在40-55之间比较好/w\
00:10:016-(5) nc
00:13:016-(3) ^
00:19:016-(6) ^ 然后顺便再来一次回返?
00:28:016-(6) ^
00:28:766-(7) ^ 摆偏了
00:29:141-(1) 取消nc
00:30:266-(4) nc
00:37:203-(4) ^ 然后开头移到00:37:297,尾巴收在00:37:766。
00:40:578-(4) ^
00:56:516-(6) ^
00:58:016-(5) ^
01:10:016-(6) 感觉normal出现这种摆法不太好....
01:16:391-(1) normal不建议出现变速滑条OAO 新手容易反应不过来!

最后的spinner可以慢慢降低音量/w\


[Crystal]

音量用80太响 这种安静的图60我感觉最多了....


_(:з」∠)_感觉有不少不太适合的间距,比如说00:13:016到00:15:266这里
(3)(4)的距离太近感觉容易误导新手 (4)(5)也是同样

00:52:203-(1) 结束在00:52:578就可以了:3 顺便在00:52:766上面加一个note
00:57:828-(4) 间距问题

总是_(:з」∠)_结论就是间距太乱,建议重新酝酿一下~


[Shigofumi]

00:06:266的绿线,我感觉音量取40-55之间比较好/.\
00:24:453-(2) (3) 故意放偏的还是?
00:40:203-(2) ^
00:42:266-(1) 这里一下子开始用1.5x实在是略突然....虽然是高潮部分...
要是以前的话估计会用SB做提醒,但是现在的图貌似很少看到这种东西了(._.)

00:43:016-(2) 在开头加个clap如何owo
00:54:266-(1) 我柑橘这个可以把滑条拉长一点至00:54:641的红线
01:06:547 这里可以种一根绿线,把音量改成5或10
01:07:391-(1) 这里也种一根绿线如何? 音量40-55之间 看你 06:266那里取多少这里就改多少
01:26:516 如果无聊的话可以开始种一些绿线慢慢降低音量/w\

_(:з」∠)_嗯...排列什么的多做做就会了,要rank只要肯去搞基就有了,第一次好棒好棒的~


;) 谷哥加油~这种柔和的歌我挺喜欢的 :idea:
Topic Starter
[-Google-]

Accel World wrote:

[Easy]

00:11:516-(5) nc
00:32:891-(5) ^
00:39:266-(5) ^
00:51:266-(5) ^Why QxQ
00:57:641-(5) ^Why QxQ
00:13:766-(6) ^
01:22:016-(6) ^

最后的spinner可以慢慢降低音量/w\

是为了所有的cb数都小于等于5么/.\
其他采用XDD


[Normal]

00:06:266音量一样设置在40-55之间比较好/w\
00:10:016-(5) nc
00:13:016-(3) ^
00:19:016-(6) ^ 然后顺便再来一次回返?
00:28:016-(6) ^
00:28:766-(7) ^ 摆偏了
00:29:141-(1) 取消nc
00:30:266-(4) nc
00:37:203-(4) ^ 然后开头移到00:37:297,尾巴收在00:37:766。
00:40:578-(4) ^
00:56:516-(6) ^
00:58:016-(5) ^
01:10:016-(6) 感觉normal出现这种摆法不太好....
01:16:391-(1) normal不建议出现变速滑条OAO 新手容易反应不过来!我想留点挑战QxQ改成1.5x了……如果还有人说不好我就去掉QxQ

最后的spinner可以慢慢降低音量/w\

其余全部采用XDD


[Crystal]

音量用80太响 这种安静的图60我感觉最多了....


_(:з」∠)_感觉有不少不太适合的间距,比如说00:13:016到00:15:266这里
(3)(4)的距离太近感觉容易误导新手 (4)(5)也是同样

00:52:203-(1) 结束在00:52:578就可以了:3 顺便在00:52:766上面加一个note
00:57:828-(4) 间距问题

总是_(:з」∠)_结论就是间距太乱,建议重新酝酿一下~

GD不敢随便动0.0等下周四他考完试再改XDD

[Shigofumi]

00:06:266的绿线,我感觉音量取40-55之间比较好/.\
00:24:453-(2) (3) 故意放偏的还是?
00:40:203-(2) ^咦可以故意放偏的么XDD
00:42:266-(1) 这里一下子开始用1.5x实在是略突然....虽然是高潮部分...
要是以前的话估计会用SB做提醒,但是现在的图貌似很少看到这种东西了(._.)

我再看看别人意见QxQ

00:43:016-(2) 在开头加个clap如何owo
00:54:266-(1) 我柑橘这个可以把滑条拉长一点至00:54:641的红线
01:06:547 这里可以种一根绿线,把音量改成5或10
01:07:391-(1) 这里也种一根绿线如何? 音量40-55之间 看你 06:266那里取多少这里就改多少
01:26:516 如果无聊的话可以开始种一些绿线慢慢降低音量/w\

如果无聊的话这才是真相么QxQ!

_(:з」∠)_嗯...排列什么的多做做就会了,要rank只要肯去搞基就有了,第一次好棒好棒的~

诶……卖萌不行么OxO

;) 谷哥加油~这种柔和的歌我挺喜欢的 :idea:
总之谢谢~大感谢哦~~
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Mp3 bitrate is unrankable, please increase it to 192kbps. (the bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps)
    Set the same kiai on all diffs.
    Preview point: 00:42:266

Easy

  • Difficulty settings are too high for an Easy diff, set HP 3, AR 3 and OD 3. (or HP 2, AR 3 and OD 2)
    Some spacing/sliders are just weird and don't play that well, try to keep a natural flow, for example 00:13:016 (2,3) - try this:
    00:13:016 (2 and similar next sliders) - Remove whistle from the body of this slider, try to keep every slider in this diff silent, they fit a lot with such a relaxing song.
    00:15:266 (x) - Add a circle.
    00:21:266 (2) - Delete this circle then start a slider here, end it 1/1 later and add a repeat.
    00:27:266 (x) - Add a circle.
    00:29:516 (5,1,2) - Don't overuse finish sounds, remove the one placed at (5) and add a whistle.
    00:30:266 (1,2) - If I were you I'd convert these circles into a slider, the rhythm you used here is pretty hard to read for a beginner.
    00:31:391 (3,4) - Delete these sliders then start a new slider at 00:31:766 and end it at 00:32:328.
    00:36:266 (1) - Delete this circle then start a slider at 00:35:516, end it 1/2 later and add a repeat.
    00:37:391 (3,4) - Same as 00:31:391.
    00:40:578 (2) - Don't follow the voice and use a simple rhythm, move this slider 1/4 later and remove 1 repeat.
    00:44:703 (2,3,4,5,6) - Same thing here, rhythm is too hard for a beginner that never listened this song.
    00:47:891 (1,2) - ^ keep using 1/1 and 1/2 easy patterns.
    00:57:641 (5,6,7) - ^
    00:59:891 (1,2,3) - ^

Normal

  • HP 5, AR 5 and OD 5. (or HP 4, AR 5 and OD 4)
    Consider to reduce slider velocity a bit, here is 2,00 and in Easy is 1,00, this jump is way too big imo.
    Same as Easy, I don't really like the overall flow of this diff, try to make a more natural spacing.
    00:06:266 (x) - Add a circle.
    00:12:266 (x) - This is a Normal so you can start focusing a bit more on singer's voice if you want but still try to not leave empty space like you did here, add a circle.
    00:13:016 (1,2) - Delete (2), end (1) 1/4 earlier and add a repeat.
    00:19:016 (6) - Convert this slider in 2 1/2 sliders.
    00:28:016 (1,2) - Same as 00:13:016.
    00:32:516 (3) - Move this circle 1/2 earlier then add a circle at 00:32:891.
    00:34:766 (4,5) - Convert these circles into a slider and add a repeat.
    00:50:516 (x) - Add a circle.
    00:52:766 (6) - End this slider 1/2 earlier and add a repeat, then add a circle at 00:53:703.
    00:55:203 (3) - Delete this circle.
    00:56:703 (2) - ^
    01:01:391 (4) - Move this slider 1/2 later and end it 1/4 earlier then add a circle at 01:01:391.
    01:08:891 (5) - End this slider 1/2 earlier.

Crystal

  • Why AR 8? With such a calm song AR 7 fits a lot better.
    Reduce slider velocity a little, 2,40 should be fine.
    Sometimes volume is too high, don't go over 60%.
    00:06:266 (1,2,3) - You start mapping following the music then you suddenly you decide to follow the singer's voice, why? If I were you I'd keep mapping following the music, move (3) 1/4 later.
    00:11:516 (1) - Add a repeat.
    00:14:141 (4) - End this slider 1/4 later.
    00:23:516 (1) - Unsnapped slider, end it at 00:23:891 and add a repeat.
    00:35:609 (7) - Delete this circle.
    00:35:891 (x) - Add a circle.
    00:39:547 (2) - Start this slider 1/8 later.
    00:43:766 (4) - Add a repeat.
    00:51:641 (4) - ^
    00:52:203 (1) - Start this slider 1/4 later and end it at 00:52:766.
    00:59:328 (8) - What is this slider following? End it 1/8 later.
    01:01:203 (1) - Same here, I don't really get what are you trying to follow, delete this slider and add a circle at 01:01:391.
    01:05:891 (5,6) - Why this spacing? Keep it consistent with the previous circles.
    01:08:703 (4,5) - This kind of jump doesn't really fit this song, reduce spacing a little.
    01:09:266 (1) - End this slider 1/8 later.
    01:11:328 (1), 01:14:328 (1) and 01:18:078 (1) - Why these spinners? Delete them and add some sliders/circles.
    01:16:578 (3) - Unsnapped slider, end it at 01:16:766.
Topic Starter
[-Google-]

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Mp3 bitrate is unrankable, please increase it to 192kbps. (the bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps)
    Fixed :3
    Set the same kiai on all diffs.
    Fixed :3
    Preview point: 00:42:266
    wait if others suggest it too :D

Easy

  • Difficulty settings are too high for an Easy diff, set HP 3, AR 3 and OD 3. (or HP 2, AR 3 and OD 2)
    Fixed :3
    Some spacing/sliders are just weird and don't play that well, try to keep a natural flow, for example 00:13:016 (2,3) - try this:
    Trying a lot to fix……maybe need a totally re-arrange D:
    00:13:016 (2 and similar next sliders) - Remove whistle from the body of this slider, try to keep every slider in this diff silent, they fit a lot with such a relaxing song.
    Trying a lot to fix I think the overall hitsound is better now:3
    00:15:266 (x) - Add a circle.
    00:21:266 (2) - Delete this circle then start a slider here, end it 1/1 later and add a repeat.
    00:27:266 (x) - Add a circle.
    After reviewing a lot of ranked easy diffs I do admit it's a bad idea to miss some beats……Fixed :3
    00:29:516 (5,1,2) - Don't overuse finish sounds, remove the one placed at (5) and add a whistle.
    00:30:266 (1,2) - If I were you I'd convert these circles into a slider, the rhythm you used here is pretty hard to read for a beginner.
    00:31:391 (3,4) - Delete these sliders then start a new slider at 00:31:766 and end it at 00:32:328.
    00:36:266 (1) - Delete this circle then start a slider at 00:35:516, end it 1/2 later and add a repeat.
    00:37:391 (3,4) - Same as 00:31:391.
    00:40:578 (2) - Don't follow the voice and use a simple rhythm, move this slider 1/4 later and remove 1 repeat.
    00:44:703 (2,3,4,5,6) - Same thing here, rhythm is too hard for a beginner that never listened this song.
    00:47:891 (1,2) - ^ keep using 1/1 and 1/2 easy patterns.
    00:57:641 (5,6,7) - ^
    00:59:891 (1,2,3) - ^
    Pending Fix……but I know how to deal with a easy diff now OwO
    Thx a lot~

Normal

  • HP 5, AR 5 and OD 5. (or HP 4, AR 5 and OD 4)
    Fixed :3
    Consider to reduce slider velocity a bit, here is 2,00 and in Easy is 1,00, this jump is way too big imo.
    Fixed :3 Now is 1.60
    Same as Easy, I don't really like the overall flow of this diff, try to make a more natural spacing.
    Trying a lot to fix……maybe need a totally re-arrange D:
    00:06:266 (x) - Add a circle.
    00:12:266 (x) - This is a Normal so you can start focusing a bit more on singer's voice if you want but still try to not leave empty space like you did here, add a circle.
    Fixed and roger that XD
    00:13:016 (1,2) - Delete (2), end (1) 1/4 earlier and add a repeat.
    00:19:016 (6) - Convert this slider in 2 1/2 sliders.
    00:28:016 (1,2) - Same as 00:13:016.
    Fixed :3
    00:32:516 (3) - Move this circle 1/2 earlier then add a circle at 00:32:891.
    Later? Fixed
    00:34:766 (4,5) - Convert these circles into a slider and add a repeat.
    00:50:516 (x) - Add a circle.
    00:52:766 (6) - End this slider 1/2 earlier and add a repeat, then add a circle at 00:53:703.
    Fixed :3
    00:55:203 (3) - Delete this circle.
    00:56:703 (2) - ^
    I don't know why to delete D:
    01:01:391 (4) - Move this slider 1/2 later and end it 1/4 earlier then add a circle at 01:01:391.
    01:08:891 (5) - End this slider 1/2 earlier.
    Fixed :3
Crystal

  • Why AR 8? With such a calm song AR 7 fits a lot better.
    Reduce slider velocity a little, 2,40 should be fine.
    Sometimes volume is too high, don't go over 60%.
    00:06:266 (1,2,3) - You start mapping following the music then you suddenly you decide to follow the singer's voice, why? If I were you I'd keep mapping following the music, move (3) 1/4 later.
    00:11:516 (1) - Add a repeat.
    00:14:141 (4) - End this slider 1/4 later.
    00:23:516 (1) - Unsnapped slider, end it at 00:23:891 and add a repeat.
    00:35:609 (7) - Delete this circle.
    00:35:891 (x) - Add a circle.
    00:39:547 (2) - Start this slider 1/8 later.
    00:43:766 (4) - Add a repeat.
    00:51:641 (4) - ^
    00:52:203 (1) - Start this slider 1/4 later and end it at 00:52:766.
    00:59:328 (8) - What is this slider following? End it 1/8 later.
    01:01:203 (1) - Same here, I don't really get what are you trying to follow, delete this slider and add a circle at 01:01:391.
    01:05:891 (5,6) - Why this spacing? Keep it consistent with the previous circles.
    01:08:703 (4,5) - This kind of jump doesn't really fit this song, reduce spacing a little.
    01:09:266 (1) - End this slider 1/8 later.
    01:11:328 (1), 01:14:328 (1) and 01:18:078 (1) - Why these spinners? Delete them and add some sliders/circles.
    01:16:578 (3) - Unsnapped slider, end it at 01:16:766.
    I will told [_Crystal] to fix ASAP :3
Thx so much for your mod~
Really helpful
I know there is a long way in front of me &I will keep going XD


BTW:You skip the Shigofumi diff for it's too bad to mod or just running out of time? I really want to know the true answer

Thx again~
Sakurai Miyo
I cried because of full unsnapped note :cry:

[notice]
Background: shigofumi.jpg is 1366x768, which differs from the recommended size of 1024x768.


Offset: 266


General and Metadata:
Inconsistency in LetterboxInBreaks: :
1811's Muzu : 0
Crystal : 1 - Easy : 1
kgdbian's Oni : 0
Normal : 1
Shigofumi : 1



Kiai Inconsistency in Kiai Times:

1811's Muzu : Kiai #1: Starts on 00:42:266, ends on 00:52:016 Kiai #2: Starts on 00:54:266, ends on 01:06:266
Crystal : Kiai #1: Starts on 00:42:266, ends on 00:52:203 Kiai #2: Starts on 00:54:266, ends on 01:06:266
Easy : Kiai #1: Starts on 00:42:266, ends on 01:06:266 -
kgdbian's Oni : Kiai #1: Starts on 00:42:266, ends on 00:52:016 Kiai #2: Starts on 00:54:266, ends on 01:06:266
Normal : Kiai #1: Starts on 00:42:266, ends on 00:52:016 Kiai #2: Starts on 00:54:266, ends on 01:06:266
Shigofumi : Kiai #1: Starts on 00:42:266, ends on 00:52:016 Kiai #2: Starts on 00:54:266, ends on 01:06:266

[1811's Muzu]
full of unsnapped notes, please resnap
[crystal]
Snapping
00:23:516 (1) - Unsnapped slider (end)
00:39:547 (2) - snap it as 1/4
00:52:203 (1) - unsnapped slider end
01:01:203 (1) - unsnapped slider start
01:09:266 (1) - unsnapped slider end
01:16:578 (3) - Unsnapped slider (repeat)
01:26:797 (4,1) - move 1/8 right
[kgdbian's Oni]
same as Muzu even green sections
Topic Starter
[-Google-]

vahn10 wrote:

I cried because of full unsnapped note :cry:

The AImod didn't notice me D: Never do this next time D:
[notice]
Background: shigofumi.jpg is 1366x768, which differs from the recommended size of 1024x768.
Fixed it :3
Offset: 266
Accept :3

General and Metadata:
Inconsistency in LetterboxInBreaks: :
1811's Muzu : 0
Crystal : 1 - Easy : 1
kgdbian's Oni : 0
Normal : 1
Shigofumi : 1



Kiai Inconsistency in Kiai Times:

1811's Muzu : Kiai #1: Starts on 00:42:266, ends on 00:52:016 Kiai #2: Starts on 00:54:266, ends on 01:06:266
Crystal : Kiai #1: Starts on 00:42:266, ends on 00:52:203 Kiai #2: Starts on 00:54:266, ends on 01:06:266
Easy : Kiai #1: Starts on 00:42:266, ends on 01:06:266 -
kgdbian's Oni : Kiai #1: Starts on 00:42:266, ends on 00:52:016 Kiai #2: Starts on 00:54:266, ends on 01:06:266
Normal : Kiai #1: Starts on 00:42:266, ends on 00:52:016 Kiai #2: Starts on 00:54:266, ends on 01:06:266
Shigofumi : Kiai #1: Starts on 00:42:266, ends on 00:52:016 Kiai #2: Starts on 00:54:266, ends on 01:06:266


Fixed :3

[1811's Muzu]
full of unsnapped notes, please resnap
[crystal]
Snapping
00:23:516 (1) - Unsnapped slider (end)
00:39:547 (2) - snap it as 1/4
00:52:203 (1) - unsnapped slider end
01:01:203 (1) - unsnapped slider start
01:09:266 (1) - unsnapped slider end
01:16:578 (3) - Unsnapped slider (repeat)
01:26:797 (4,1) - move 1/8 right

Fixed them :3

[kgdbian's Oni]
same as Muzu even green sections

Fixed :3
Sorry for such stupid mistakes D:
And thx for mod~
kuronotsubasa
Hi, from my queue!

我是一个新人MODDER,因此你可以选择接受我的建议或者不接受。这完全是可以的。
题外话:http://puu.sh/2FxE1.jpg 你不觉得这个并不好看么……如果要改背景的话、最好连上面的按钮也重新做一下吧

Shigofumi
General:
SPOILER
建议:stack leniency- always stack-9

SPOILER
19:52 [-Google-]: 向我开炮>x<
19:53 kuronotsubasa: 其实蛮好的……不要这样说>_<
19:53 kuronotsubasa: 开头的部分感觉AR9过高了……不过玩到后面感觉还可以
19:53 kuronotsubasa: 我记得昨天粗略打了一下、开头也被AR9坑道了
19:54 [-Google-]: 0.0
19:54 [-Google-]: 诶诶
19:54 [-Google-]: 哪个diff是AR9?
19:54 kuronotsubasa: 最高……原来是AR8……
19:54 kuronotsubasa: 好吧我看错了
19:54 kuronotsubasa: 但是但是就是感觉略快了……
19:54 [-Google-]: 嗯呢
19:54 kuronotsubasa: 不过到后面即视感没有那么重了……
19:55 [-Google-]: 即视感 /.\
19:55 kuronotsubasa: 00:27:453 (1,2,3,4,5,6,7,8,1) -
19:55 kuronotsubasa: 这一段、感觉一下子点增加了很多、
19:56 [-Google-]: 嗯呢
19:56 [-Google-]: +1
19:56 kuronotsubasa: 对照前期、都是比较空的、然后一下子好多,而且你SPAC并不高、就感觉挤在一起
01:01:766 (2,3) - 这里建议完全重叠
00:09:641 (7) - 没对齐
诸如此类的问题比较多、最好是删去HIT重新安放,如果是尝试去掉DS再挪的话一般无法完全重叠……
还有同类问题的:00:19:391 (5) - 00:20:703 (8) - 00:24:453 (2,3) - ……我不列举了太繁琐了、你一个个弄过去吧╮( ̄▽ ̄")╭

01:04:953 - http://puu.sh/2FxIH.jpg这一段感觉尤其乱
其实总体来说很棒!XD 就是细节需要更注意一些


Normal
General
SPOILER
建议所有难度击打时长相等
请使用DS……例如00:53:703 (7,1) -
HP-5 AR-4 OD-4

SPOILER
00:28:766 (2) - 没对齐……诸如此类的问题不再赘述了……( ̄▽ ̄") 太粗心
00:33:266 (1,2,3,4,5,6,7) - 总觉得节奏不舒服、感觉改成这样比较好http://puu.sh/2FymC.jpg
00:53:703 (7) - 加一个HIT
01:04:203 - 改成这样的节奏 http://puu.sh/2Fyr6.jpg
差不多就是这样啦XD
Melt
Hi Mod as request :3

[Easy]
  1. 00:13:016(2)删掉slider上的whistle留头上的就行了
  2. 00:17:516(2)^
  3. 00:39:266(1)虽然不是说easy就一定要保持ds不变,但是这里我没听出要加这么多ds的理由
  4. 00:50:891(4)nc
  5. 00:55:391(2)感觉这样比较好
  6. 00:59:141(x)这里空着有点奇怪 试试4,5,6向后移
[Normal]
  1. 00:10:766(3)这里为何会有一个clap...不觉得很违和么,感觉前面这段有点whistle还是不错下长白就行了
  2. 00:51:641(2)这个ds没必要变了
  3. 01:09:266(5)虽然看上去没什么错但是这里是一段音乐的开头放在slider中间感觉有点不好
  4. 01:16:578(1)没听错的话slider应该从这里开始
  5. 01:24:828(x)spin从这里开始吧
[Crystal]
  1. 00:27:828(3)非要用这个ds的话加个nc吧0.0
  2. 00:28:766(x)这个地方怎么听都不该空着
  3. 00:39:641(2)可是试试让slider在00:39:828结束
  4. 00:41:328(5,6)改成一个滑条就可以了
  5. 00:43:766(4)这个静音有点莫名...
  6. 01:11:516(1)spin从这里开始吧 后面几个也压白线比较好
  7. 01:26:891(4)删掉改成spin吧...这一点好像bpm有变
[Shigofumi]
  1. 00:04:391这个break可以考虑删掉
  2. 00:09:641(7)关掉grid snap叠好
  3. 00:20:703(8)^ 后面一样的就不提了
  4. 00:58:766(1)这nc移到00:58:578来或者直接删掉
  5. 01:21:828(1)nc移到前面一个
  6. 01:23:516(7)然后这里加个nc
差不多就这么多
总体来说作为第一张图已经很不错了,如果能再排版上多下点功夫会更好的
加油 :3
Topic Starter
[-Google-]

kuronotsubasa wrote:

Hi, from my queue!

我是一个新人MODDER,因此你可以选择接受我的建议或者不接受。这完全是可以的。
题外话:http://puu.sh/2FxE1.jpg 你不觉得这个并不好看么……如果要改背景的话、最好连上面的按钮也重新做一下吧

一直用自己的skin看不出来=.=更改~
题外话:新头像好评~还有以后post可以加一个img或者url的框要不然链接不好直接打开的0。0

Shigofumi
General:
SPOILER
建议:stack leniency- always stack-9
诶。。没看出来区别>x<但也改了~

SPOILER
19:52 [-Google-]: 向我开炮>x<
19:53 kuronotsubasa: 其实蛮好的……不要这样说>_<
19:53 kuronotsubasa: 开头的部分感觉AR9过高了……不过玩到后面感觉还可以
19:53 kuronotsubasa: 我记得昨天粗略打了一下、开头也被AR9坑道了
19:54 [-Google-]: 0.0
19:54 [-Google-]: 诶诶
19:54 [-Google-]: 哪个diff是AR9?
19:54 kuronotsubasa: 最高……原来是AR8……
19:54 kuronotsubasa: 好吧我看错了
19:54 kuronotsubasa: 但是但是就是感觉略快了……
19:54 [-Google-]: 嗯呢
19:54 kuronotsubasa: 不过到后面即视感没有那么重了……
19:55 [-Google-]: 即视感 /.\
19:55 kuronotsubasa: 00:27:453 (1,2,3,4,5,6,7,8,1) -
19:55 kuronotsubasa: 这一段、感觉一下子点增加了很多、
这里估计我要好好思考下的说;w;
19:56 [-Google-]: 嗯呢
19:56 [-Google-]: +1
19:56 kuronotsubasa: 对照前期、都是比较空的、然后一下子好多,而且你SPAC并不高、就感觉挤在一起
01:01:766 (2,3) - 这里建议完全重叠
00:09:641 (7) - 没对齐
诸如此类的问题比较多、最好是删去HIT重新安放,如果是尝试去掉DS再挪的话一般无法完全重叠……
还有同类问题的:00:19:391 (5) - 00:20:703 (8) - 00:24:453 (2,3) - ……我不列举了太繁琐了、你一个个弄过去吧╮( ̄▽ ̄")╭

强迫症握手~重头到尾查了下~

01:04:953 - http://puu.sh/2FxIH.jpg这一段感觉尤其乱
都最后一个diff了诶留点梗吧QxQ

其实总体来说很棒!XD 就是细节需要更注意一些


Normal
General
SPOILER
建议所有难度击打时长相等
请使用DS……例如00:53:703 (7,1) -
HP-5 AR-4 OD-4

DS是改note的时候粗心没改排列/w\

SPOILER
00:28:766 (2) - 没对齐……诸如此类的问题不再赘述了……( ̄▽ ̄") 太粗心

开着DS好多没法对齐啊QxQ我也想对齐啊有的就是好难对齐

00:33:266 (1,2,3,4,5,6,7) - 总觉得节奏不舒服、感觉改成这样比较好http://puu.sh/2FymC.jpg
折返滑条没变……单note排的好难受QxQ
00:53:703 (7) - 加一个HIT
OK~

01:04:203 - 改成这样的节奏 http://puu.sh/2Fyr6.jpg
我没记错的话这里是按照某个modder的要求从spin改过来的/.\
然后我好喜欢这两个滑条的排列的QxQ
喵还是改了……我觉得是更好点TwT
差不多就是这样啦XD

Melt wrote:

Hi Mod as request :3

[Easy]
  1. 00:13:016(2)删掉slider上的whistle留头上的就行了
  2. 00:17:516(2)^
  3. 00:39:266(1)虽然不是说easy就一定要保持ds不变,但是这里我没听出要加这么多ds的理由
    因为没地方挤得下了QxQ
  4. 00:50:891(4)nc
  5. 00:55:391(2)感觉这样比较好
  6. 00:59:141(x)这里空着有点奇怪 试试4,5,6向后移
全部修改完毕~

[Normal]
  1. 00:10:766(3)这里为何会有一个clap...不觉得很违和么,感觉前面这段有点whistle还是不错下长白就行了
    遗迹/w\……可以问下长白是什么呢?
  2. 00:51:641(2)这个ds没必要变了
  3. 01:09:266(5)虽然看上去没什么错但是这里是一段音乐的开头放在slider中间感觉有点不好
  4. 01:16:578(1)没听错的话slider应该从这里开始
    诶诶诶?01:16木有slider诶;w;是打错了么?
  5. 01:24:828(x)spin从这里开始吧
    接受~
[Crystal]
  1. 00:27:828(3)非要用这个ds的话加个nc吧0.0
  2. 00:28:766(x)这个地方怎么听都不该空着
  3. 00:39:641(2)可是试试让slider在00:39:828结束
  4. 00:41:328(5,6)改成一个滑条就可以了
  5. 00:43:766(4)这个静音有点莫名...
  6. 01:11:516(1)spin从这里开始吧 后面几个也压白线比较好
  7. 01:26:891(4)删掉改成spin吧...这一点好像bpm有变
GD还是等本人改/w\

[Shigofumi]
  1. 00:04:391这个break可以考虑删掉
  2. 00:09:641(7)关掉grid snap叠好
  3. 00:20:703(8)^ 后面一样的就不提了
  4. 00:58:766(1)这nc移到00:58:578来或者直接删掉
  5. 01:21:828(1)nc移到前面一个
  6. 01:23:516(7)然后这里加个nc
    全部修改完毕~~
差不多就这么多
总体来说作为第一张图已经很不错了,如果能再排版上多下点功夫会更好的
加油 :3
谢谢你们的mod >.<
我会加油的:3
Drianel
Hello from my mod queue :3

[[[ OVERALL ]]]

The song is really great and note placement too, good rhytm and good sliders.

[[[ Shigofumi ]]]

  1. 00:07:016 (2) - move down (y=320)
  2. 00:12:078 - Add circle?
  3. 00:19:391 (7,8) - delete both and try this pattern:
  4. 01:15:078 - ^
  5. 01:25:391 (4) - move up 1 grid
[[[ Normal ]]]

Here you have some circles with bad placement, you need to adjust better, here we go (select grid level 4):

  1. 00:10:391 (2) - move to x=444 y=248
  2. 00:10:766 (3) - move to x=412 y=324 (this 2 changes made them very sexy)
  3. 00:18:266 (5) - This is ok with the grid but is touching the slider, can you move down a bit?
  4. 00:20:516 (1) - Move down 1 grid (y=308)
  5. 00:23:891 (2) - Move 1 grid to the left
  6. 00:52:391 (5) - Adjust this circle: x=276 y=248 (you may need to move up 00:52:766 (6,7) a little
  7. 00:55:578 (5) - 1 grid down
  8. 00:57:078 (4) - move up a bit
  9. 01:12:641 (2) - 1 grid to the left

That's all ;) good song, good luck with it^^



- Drianel -
mintong89
hi, mod from lazy queue.

[General]
黑色可以忽略, 蓝色应该看下, 红色必须更改.

Song Setup -> Storyboarding -> Letterbox during breaks 那个就去掉吧, 那东西在你的maps没用到.
曲子的比特率少过 128 kbps - 190 kbps 之间.
Tag 就不用写Shigofumi了, Source已经写就不用写了.

另外我觉得timing真的有问题, 需要再有人确认.

[Shigofumi]

00:10:766 (3) - 这形状不是很美, 建议换掉.
00:16:391 (2,3) - ^
00:29:891 (8) - ^
00:30:266 (1) - finish
00:35:891 (5) - 虽然不懂为啥你放finish但是真的不适合建议去掉.
00:36:266 (1) - finish
00:41:703 (7) - 同上, 去掉finish.
00:56:516 (7) - ^

[Crystal]

00:06:641 - 这个之后的note的声音好大啊, 小声点吧.
00:30:266 (5) - New Combo
00:35:328 (4,5,6,7,8) - 不是很好看, 建议换掉.
01:26:891 (4) - 去掉吧, 有点奇怪.

到kiai时note声音一直变啊...这样很不好

[Normal]

00:30:641 (2) - clap
00:42:266 (1) - finish

hitsound 感觉有点乱放...

GL~
Andrea
Timing check as requested from my timing queue.

BPM: 80,00 - Offset: 275 (Remember to resnap all notes, green lines, etc.)

Good luck ^^
Topic Starter
[-Google-]

Drianel wrote:

Hello from my mod queue :3

[[[ OVERALL ]]]

The song is really great and note placement too, good rhytm and good sliders.

Thx >x<

[[[ Shigofumi ]]]

  1. 00:07:016 (2) - move down (y=320)
  2. 00:12:078 - Add circle?
    Maybe not? Wait if others say so
  3. 00:19:391 (7,8) - delete both and try this pattern:
    pattern is great :3but I donno should focus on vocal there :D
  4. 01:15:078 - ^
    Accept~
  5. 01:25:391 (4) - move up 1 grid
[[[ Normal ]]]

Here you have some circles with bad placement, you need to adjust better, here we go (select grid level 4):

  1. 00:10:391 (2) - move to x=444 y=248
  2. 00:10:766 (3) - move to x=412 y=324 (this 2 changes made them very sexy)
  3. 00:18:266 (5) - This is ok with the grid but is touching the slider, can you move down a bit?
  4. 00:20:516 (1) - Move down 1 grid (y=308)
  5. 00:23:891 (2) - Move 1 grid to the left
  6. 00:52:391 (5) - Adjust this circle: x=276 y=248 (you may need to move up 00:52:766 (6,7) a little
  7. 00:55:578 (5) - 1 grid down
  8. 00:57:078 (4) - move up a bit
  9. 01:12:641 (2) - 1 grid to the left

    Fix them all~
That's all ;) good song, good luck with it^^

Kagami \OwO/

- Drianel -

mintong89 wrote:

hi, mod from lazy queue.

[General]
黑色可以忽略, 蓝色应该看下, 红色必须更改.

Song Setup -> Storyboarding -> Letterbox during breaks 那个就去掉吧, 那东西在你的maps没用到.
曲子的比特率少过 128 kbps - 190 kbps 之间.

咦我记得我改过了QxQ重传了……
Tag 就不用写Shigofumi了, Source已经写就不用写了.
了解~
另外我觉得timing真的有问题, 需要再有人确认.
米桶这是几乎就是你的timing啊(提前了2ms)QxQ现在先改用Andrea的timing了/w\

[Shigofumi]

00:10:766 (3) - 这形状不是很美, 建议换掉.
00:16:391 (2,3) - ^
00:29:891 (8) - ^
00:30:266 (1) - finish
00:35:891 (5) - 虽然不懂为啥你放finish但是真的不适合建议去掉.
00:36:266 (1) - finish
00:41:703 (7) - 同上, 去掉finish.
00:56:516 (7) - ^
了解……已修改/.\

[Crystal]

00:06:641 - 这个之后的note的声音好大啊, 小声点吧.
00:30:266 (5) - New Combo
00:35:328 (4,5,6,7,8) - 不是很好看, 建议换掉.
01:26:891 (4) - 去掉吧, 有点奇怪.

到kiai时note声音一直变啊...这样很不好
水晶明天就去remap~

[Normal]

00:30:641 (2) - clap
00:42:266 (1) - finish

hitsound 感觉有点乱放...
试着重新统一了下Hitsound >x<谢谢指正

GL~

Andrea wrote:

Timing check as requested from my timing queue.

BPM: 80,00 - Offset: 275 (Remember to resnap all notes, green lines, etc.)

Good luck ^^
Thx for your Perfect timing XDD
Thx all for Ur Mod QxQ helpful enough
Cirno
from my mod queue WARNING WALL OF TEXT

[General]

  1. 如果我没记错的话,谱面的ranking-perfect是不会起作用的。所以这个元素可以删掉。
  2. 如果你的图和那个大葱妹没有什么关系,那么fruit-ryuuta也是可以去掉的。
  3. sliderscorepoint这个元素和新默认skin配起来不大好看,考虑去掉。
  4. 高难度下lighting多了看起来有点乱,由于没有办法操纵速度,可以考虑降低图片本身的透明度或者缩小一点,备考。
  5. Oni难度比其他难度都要短不少,备考。
[Shigofumi]

  1. 00:02:525 (1) - 奖分声音太大了,可以加条绿线降点
  2. 00:10:775 (3) - 有点丑的样子,这个位置已经无法bracket了,干脆点做成对称的就好
  3. 00:13:775 (5,8) - 使用红点来操纵slider的速度是unrankable的
  4. 00:26:150 (3) - 这个stack显得有点没必要,这种做法不在图的其他地方出现,因而破坏统一性;而且也没有太大的特殊意义
  5. 00:32:900 (1,2,3) - 这个三角形很糟糕(考虑使用Create Polygon Circles
  6. 01:04:212 (1,2,3,4) - 天哪这是什么邪神四边形,考虑使用复制旋转的方式来做个正方形,复制一个1然后Ctrl+>或者<这样,Polygon circles也行
  7. 01:05:337 (1,2,3,4) - ^
  8. 01:06:275 (1) - 这个Spinner实在太短,尽管蹭到了auto 2000的边线但也只是如此,离下一个对象也太近
总体建议
这张图比起初次见到的时候已经好了很多,不过还是有一些相当可以改进的地方的。下面只是一些自己粗浅的看法,仅供参考。

关注曲子中特有的节奏元素,并将这些元素强调出来会让你的谱面显得更加合曲,或者说,套进BPM相同的另外一首歌里就会显得不合适。hitsound和排列也有很大的作用,不过目前的情况下调整note类型,减少泛用节奏可能对这张图更有效。

调整note类型的话,举个例子。00:07:025这里,乐曲为了突出vocal,自身很单薄没有任何值得提及的地方,那么这个时候考虑根据vocal下谱面(后称跟)是很自然的。此处vocal为三个短音节和一个长音节。考虑到三种对象的特性,将前三个音节对应为circle,第四个音节对应为slider会更加合适。如果将这转化为mod的话那么就会是

00:07:400 (4) - 移到00:07:587
00:07:400 - 加circle

这种感觉。同样,00:08:712出现了新的音节,而将它置于slider的正中使之失去了强调。更好的办法是减少00:08:150 (6) - 的repeat,并在00:08:712加上circle;或者,也可以slider到00:09:087。这需要你在两个长音间做一个取舍,不过无论如何这都将使这一部分合曲一点。另例00:30:275这里表现动态用slider对应弦乐可能更好。

slider主要强调开始,附加有按住的效果以及放松判定的效果。放下note的时候可以根据曲子目前要强调的部分,考虑下使用哪一种更加合适。

泛用的话,同样举个例子。00:17:337这里,曲子同样是很单薄,突出人声,默认跟随。这段你的做法是一串非常泛用的1/2。不过听来的话,00:16:962、00:17:150、00:17:337、00:17:525四点都没有显著的元素与之对应。这些点是不必要的,换句话说,可以简化以获得一个不那么泛用的节奏的。尝试删去00:17:150 (4) - 00:17:900 (6) - 并延长00:16:775 (3,5) - 到人声的音节开始或结束处,00:17:150、00:17:712。另如01:00:087还有01:03:650这里,1/2都有点多,有些是可以根据要强调的元素简化一下的。

关于强调元素的选择比较看感觉,一般来讲响的东西可以考虑跟一下(各种鼓,01:04:775的弦乐之类,不过不少曲子鼓跟过头容易泛用,适当就好),不那么单调的东西可以跟一下(例如00:18:275之前的开头只有人声可以考虑、00:21:275的打击性质音效),一段时间内尽量统一,这个一段时间取决于音乐本身的变化了。另外就是前后处理方式考虑一些统一性。

排列的事的话,这图的排列看起来很不规整,也有些难看的slider,这个只能说多考虑些认真排,关照一下整体性,别排起来只看当前一屏放哪是哪= = slider不会画文艺的就用普通的就好了。

[Crystal]

  1. 打起来感觉有不少unsnapped,不知道为什么aimod没有汇报,我看到的就提下。另外抛开unsnap其实节奏和排列都挺诡异的……嘛如果无法很好地运用spacing的话,低难度开DS码过来就好。
  2. 00:07:868 (3) - unsnapped
  3. 00:08:150 (4) - unsnapped end
  4. 00:14:150 (4) - unsnapped end
  5. 00:14:993 (5,6) - unsnapped
  6. 00:38:993 (1) - unsnapped
  7. 00:41:712 (7) - 利用锚点操纵速度unrankable
  8. 00:44:712 (1) - 几乎完全遮挡返回箭头,大半unrankable
  9. 01:18:275 (1) - unsnapped end
  10. 对图主:如果这个guest没有认真的打算成为mapper,也不打算很好的管理这个难度的话,这个难度不要也是可以的,到rank差距还挺大,这样。
[Normal]

  1. 这个难度摆的太挤了,其实可以再多摆开点的。SV和节奏不用太动,改DS重新排下就好。另外Normal可以更直白些,一些遮挡就可以不必了。
  2. 00:07:025 这段太泛用,考虑改下
  3. 00:32:150 (2) - 结束在00:32:337更好
  4. 00:33:837 (2) - Normal难度不建议在slider尾叠circle,略难
  5. 00:40:587 (1,2,3,4) - 这个不大好看,摆个正方形吧……
  6. 00:44:900 (3) - 这个难度里好多这样蜷缩成一团的slider……低难度低SV就不要再把这些弄弯了,挺难看的,直着就好
  7. 00:53:712 (7) - 略难,同时换slider可能更好
  8. 00:57:087 (4) - 感觉不适合混用曲线slider和折线
  9. 01:08:900 (5) - 结束在01:09:275
  10. 01:16:400 (1) - 看不清走向的slider是unrankable的,至少中间要露出一块才有可能rank,不过最好还是不做这个了,随便换个别的形状,比如正中红点向下突出之类的
[Easy]

  1. 00:31:775 (2) - 结束在00:32:337可能更好
  2. 00:37:775 (3) - ^
  3. 00:49:775 (3) - 不要和上一个完全重合吧= =
  4. 00:52:025 (3) - 也弯掉可能更有统一性
  5. 00:57:275 (4,5,6,1) - 这里太挤,别让1被挡住太多比较好
  6. 01:11:150 (2) - 移下一点?至少和slider边分开
  7. 01:11:525 (3,4,5,6,7,8,9) - 略疲劳,弄点花样或者中间空点?毕竟是Easy
想哪写哪瞎糊了一篇mod凑合看看施舍个kd吧,真久没写过这长的了orz
Topic Starter
[-Google-]

Cirno wrote:

from my mod queue WARNING WALL OF TEXT

[General]

  1. 如果我没记错的话,谱面的ranking-perfect是不会起作用的。所以这个元素可以删掉。
    处理完毕 /w\
  2. 如果你的图和那个大葱妹没有什么关系,那么fruit-ryuuta也是可以去掉的。
    自己测试的时候比较舒服什么的 /w\处理完毕
  3. sliderscorepoint这个元素和新默认skin配起来不大好看,考虑去掉。
  4. 高难度下lighting多了看起来有点乱,由于没有办法操纵速度,可以考虑降低图片本身的透明度或者缩小一点,备考。
    处理中;w;
  5. Oni难度比其他难度都要短不少,备考。
    我在试着补呢QxQ
[Shigofumi]

  1. 00:02:525 (1) - 奖分声音太大了,可以加条绿线降点
  2. 00:10:775 (3) - 有点丑的样子,这个位置已经无法bracket了,干脆点做成对称的就好
  3. 00:13:775 (5,8) - 使用红点来操纵slider的速度是unrankable的
  4. 00:26:150 (3) - 这个stack显得有点没必要,这种做法不在图的其他地方出现,因而破坏统一性;而且也没有太大的特殊意义
  5. 00:32:900 (1,2,3) - 这个三角形很糟糕(考虑使用Create Polygon Circles
  6. 01:04:212 (1,2,3,4) - 天哪这是什么邪神四边形,考虑使用复制旋转的方式来做个正方形,复制一个1然后Ctrl+>或者<这样,Polygon circles也行
  7. 01:05:337 (1,2,3,4) - ^
    处理完毕 /w\
  8. 01:06:275 (1) - 这个Spinner实在太短,尽管蹭到了auto 2000的边线但也只是如此,离下一个对象也太近
    先留着看看了0.0
总体建议
这张图比起初次见到的时候已经好了很多,不过还是有一些相当可以改进的地方的。下面只是一些自己粗浅的看法,仅供参考。

关注曲子中特有的节奏元素,并将这些元素强调出来会让你的谱面显得更加合曲,或者说,套进BPM相同的另外一首歌里就会显得不合适。hitsound和排列也有很大的作用,不过目前的情况下调整note类型,减少泛用节奏可能对这张图更有效。

调整note类型的话,举个例子。00:07:025这里,乐曲为了突出vocal,自身很单薄没有任何值得提及的地方,那么这个时候考虑根据vocal下谱面(后称跟)是很自然的。此处vocal为三个短音节和一个长音节。考虑到三种对象的特性,将前三个音节对应为circle,第四个音节对应为slider会更加合适。如果将这转化为mod的话那么就会是

00:07:400 (4) - 移到00:07:587
00:07:400 - 加circle

这种感觉。同样,00:08:712出现了新的音节,而将它置于slider的正中使之失去了强调。更好的办法是减少00:08:150 (6) - 的repeat,并在00:08:712加上circle;或者,也可以slider到00:09:087。这需要你在两个长音间做一个取舍,不过无论如何这都将使这一部分合曲一点。另例00:30:275这里表现动态用slider对应弦乐可能更好。

slider主要强调开始,附加有按住的效果以及放松判定的效果。放下note的时候可以根据曲子目前要强调的部分,考虑下使用哪一种更加合适。

泛用的话,同样举个例子。00:17:337这里,曲子同样是很单薄,突出人声,默认跟随。这段你的做法是一串非常泛用的1/2。不过听来的话,00:16:962、00:17:150、00:17:337、00:17:525四点都没有显著的元素与之对应。这些点是不必要的,换句话说,可以简化以获得一个不那么泛用的节奏的。尝试删去00:17:150 (4) - 00:17:900 (6) - 并延长00:16:775 (3,5) - 到人声的音节开始或结束处,00:17:150、00:17:712。另如01:00:087还有01:03:650这里,1/2都有点多,有些是可以根据要强调的元素简化一下的。

关于强调元素的选择比较看感觉,一般来讲响的东西可以考虑跟一下(各种鼓,01:04:775的弦乐之类,不过不少曲子鼓跟过头容易泛用,适当就好),不那么单调的东西可以跟一下(例如00:18:275之前的开头只有人声可以考虑、00:21:275的打击性质音效),一段时间内尽量统一,这个一段时间取决于音乐本身的变化了。另外就是前后处理方式考虑一些统一性。

排列的事的话,这图的排列看起来很不规整,也有些难看的slider,这个只能说多考虑些认真排,关照一下整体性,别排起来只看当前一屏放哪是哪= = slider不会画文艺的就用普通的就好了。
这个就需要好好学了嘤嘤嘤

[Crystal]

  1. 打起来感觉有不少unsnapped,不知道为什么aimod没有汇报,我看到的就提下。另外抛开unsnap其实节奏和排列都挺诡异的……嘛如果无法很好地运用spacing的话,低难度开DS码过来就好。
  2. 00:07:868 (3) - unsnapped
  3. 00:08:150 (4) - unsnapped end
  4. 00:14:150 (4) - unsnapped end
  5. 00:14:993 (5,6) - unsnapped
  6. 00:38:993 (1) - unsnapped
  7. 00:41:712 (7) - 利用锚点操纵速度unrankable
  8. 00:44:712 (1) - 几乎完全遮挡返回箭头,大半unrankable
  9. 01:18:275 (1) - unsnapped end
  10. 对图主:如果这个guest没有认真的打算成为mapper,也不打算很好的管理这个难度的话,这个难度不要也是可以的,到rank差距还挺大,这样。
    暂时remove了D:
[Normal]

  1. 这个难度摆的太挤了,其实可以再多摆开点的。SV和节奏不用太动,改DS重新排下就好。另外Normal可以更直白些,一些遮挡就可以不必了。
  2. 00:07:025 这段太泛用,考虑改下
    因为没什么想法先放着了0.0
  3. 00:32:150 (2) - 结束在00:32:337更好
  4. 00:33:837 (2) - Normal难度不建议在slider尾叠circle,略难
  5. 00:40:587 (1,2,3,4) - 这个不大好看,摆个正方形吧……
  6. 00:44:900 (3) - 这个难度里好多这样蜷缩成一团的slider……低难度低SV就不要再把这些弄弯了,挺难看的,直着就好
  7. 00:53:712 (7) - 略难,同时换slider可能更好
  8. 00:57:087 (4) - 感觉不适合混用曲线slider和折线
  9. 01:08:900 (5) - 结束在01:09:275
  10. 01:16:400 (1) - 看不清走向的slider是unrankable的,至少中间要露出一块才有可能rank,不过最好还是不做这个了,随便换个别的形状,比如正中红点向下突出之类的
    全部处理完毕 /w\
[Easy]

  1. 00:31:775 (2) - 结束在00:32:337可能更好
  2. 00:37:775 (3) - ^
    这里都是跟鼓点的0.0
  3. 00:49:775 (3) - 不要和上一个完全重合吧= =
    其他没地方放了0.0
  4. 00:52:025 (3) - 也弯掉可能更有统一性
  5. 00:57:275 (4,5,6,1) - 这里太挤,别让1被挡住太多比较好
  6. 01:11:150 (2) - 移下一点?至少和slider边分开
  7. 01:11:525 (3,4,5,6,7,8,9) - 略疲劳,弄点花样或者中间空点?毕竟是Easy
    全部处理完毕 /w\
想哪写哪瞎糊了一篇mod凑合看看施舍个kd吧,真久没写过这长的了orz
谢谢指教><很有营养的MOD呢 :3
努力学习加油XD

先发出来;w;慢慢改
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