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Linked Horizon - Guren no Yumiya (TV Size)

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Topic Starter
Beige
This beatmap was submitted using in-game submission on 2013년 6월 6일 목요일 at 오후 5:13:29

Artist: Linked Horizon
Title: Guren no Yumiya (TV Size)
Source: Shingeki no Kyojin
Tags: attack on titan revo Wit Studio opening DingGGu
BPM: 180.68
Filesize: 15413kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2.2 stars, 92 notes)
  2. GGu's Hard (4.95 stars, 243 notes)
  3. Insane (4.81 stars, 368 notes)
  4. Normal (4.21 stars, 142 notes)
Download: Linked Horizon - Guren no Yumiya (TV Size)
Download: Linked Horizon - Guren no Yumiya (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
進擊の巨人 1st Opening

「 紅蓮の弓矢 」

Easy : Done
Normal : Done
GGu's Hard By DingGGu : Done
Insane : Done
Sonnyc
Easy:

-- 슬라이더틱은 80%로 하신듯 한데 그렇게 하니까 슬라이더 소리가 이상하게 들리네요. 그냥 70%로 두시는게 나을듯? 어디서 틱은 소리를 더 크게 내야 한다는 말을 본거 같기도 하지만 안지켜도 될거 같아요.

01:22:138 (1,2) - 서로 뉴콤 바꿔주세요

Normal:

-- 이지 틱과 같은 의견.

00:39:964 (3) - 뉴콤

이지 노말은 딱히 잡을게 없네요.

GGu's Hard:

00:02:771 (2) - 뉴콤?
00:08:915 (3) - (342,247)로 옮기세요. ctrlG하시면 이유를 아실겁니다.
00:27:677 (4) - 글쎄요. 점프보다는 그냥 ctrl+G 하셔서 일반적인 패턴으로 만드는게 나을거라고 봐요.
00:32:990 (4) - ^
00:46:606 (2) - 뉴콤?
00:51:089 (3) - 끝의 피니시는 없는게 나을거 같아요.
01:01:716 (3) - ^
01:06:115 (2) - 이 노트는 삭제하시길 추천합니다. 이왕 하드인데,,
01:26:704 (2) - ^

Insane:

00:03:768 (4) - 이런 식으로 음악에서 HA 거리는 부분에 휘슬 넣으면 잘 어울릴듯요
00:19:791 (2) - (189,209)로 놓아서 더 부드러운 연타를..
00:28:840 (3,4) - ctrl+G해서 점프 넣는건 어때요?
00:37:640 (2,3) - 여기도 00:35:980 (1,2) 이런 식으로 리듬 처리해보셔요
00:38:305 (1) - 이거는 1/4 줄이세요. 가사가 1/2이라 헷갈려요.
00:39:965 (2) - 1칸 올리세요. 이전 슬라이더 사이의 화살표를 없애기 위해,,
00:56:569 (2) - 끝에 클랩
01:01:052 (1) - (5)를 더 잘 감싸보았습니다. 이후 01:02:048 (4) 수정 잊지 마세요~
344,304,61052,6,0,B|336:260|336:260|380:236|384:176|352:144,1,172,4|0,0:0|0:0,0:0:0:0:
01:01:550 (2) - 클랩
Azmato
[Easy]

00:54:575 (1,2) - 박자가 조금 이상한것 같아요. http://puu.sh/2RUYi.jpg 이렇다 싶을 영감이 없네요... (그냥 냅두셔두 될듯...?)

[Noraml]

00:28:673 (2,3) - 위치는 그대로, 순서를 바꾸는게 좋을것 같아요.

[GGu's Hard]

00:08:583 (2,3) , 00:15:888 (1,3) - 직각보다는 둥그런게 나을것 같아요.

[Insane]

00:40:629 (1) - 리버스 하시면 좋을것 같아요
00:43:120 (3,4) - 00:43:452 (4) 이걸 지우고 00:43:120 (3) 이걸 리버스 하면 좋을것 같아요
00:45:942 (3) - NC


제가 할수있는건 여기까지...
맵이 느므 완벽해요 ㅠ
늅늅 모딩러의 모딩이였습니다.
Tsumetaku
From My Queue! (BPM181>180=w=
Hot Song and Anime..

General
=-=-=-=-=-=
BG... Format to 1024x768

Easy
=-=-=-=-=-=
00:34:319 (3,4) - Easy didnt allow overlap cause itll let newbie player get mesy
00:40:628 (2,1) - ^
Good Flow and Blanket

Normal
=-=-=-=-=-=
00:07:586 (5,6) - Normal also didnt allow overlap
01:16:659 (4,5) - ^
Nice Diff though!

GGu's Hard
=-=-=-=-=-=
Ahhh Perfect! I couldnt see any could change

Insane
=-=-=-=-=-=
01:27:120 (5) - remove NC
00:40:629 (4) - ^

Sorry about just this...
Good luck! :)

Extra:Its seem's like be 進擊の巨人?lol
DingGGu

Tsumetaku wrote:

BG... Format to 1024x768 Now, Allow 1024x768 and 1366x768 (Widescreen)
Tsumetaku

DingGGu wrote:

Tsumetaku wrote:

BG... Format to 1024x768 Now, Allow 1024x768 and 1366x768 (Widescreen)
Oh Thanks for the imformation!
MerryGate
Hey W h i t e and DingGGu~


[General]
-I suggest that you use new hitsoud in 00:17:384 (1) - , 00:20:040 (1) - (, 00:13:399 (1) - , 00:22:365 (1) - ). (For example, finish2 or finish3)
If you use this hitsound, reduce the volume of them or use green line of about 30%~50%.


[Insane]
00:13:731 (2) - remove whistle...?
00:35:980 (1,2,3,4,5,1,2) - You might want to remove clap from 1,3 beats then add one to 2,4 beats.
and if you accept this, add finish to start of 00:35:980 (1) - .
01:11:844 - 75%?
01:05:535 (2) - remove whistle. Because it doesn't fit the music.
01:16:661 (4) - unsnapped slider
01:17:157 - 80%?
01:22:470 - 85%?
01:22:471 (1,2,3,4,1,2,3,4,5,6) - Hmm...how about add clap to 1,3 beats in addition to 2,4 beats?


[GGu's Hard]
00:00:115 (1,2,3) - I think kinda bad flow.
00:13:730 (2) - Same as Insane
00:56:568 (2) - add clap to end
01:05:202 (1) - remove whistle from end.
01:11:844 - 75%?
01:17:157 - 80%?
01:22:470 - 85%?


[Normal]
00:48:183 - , 00:50:757 - , 00:53:413 - , 00:58:726 - , 01:04:040 - 01:05:534 - Hmm...I think these tick sounds is noisy a little.
Well, it is very worthless things. I couldn't find major problem, so I said it :cry:
00:17:383 (1,2,3) - make symmetry?
00:33:322 (1,2,3,4) - In this way, follow the vocal.

00:56:568 (2) - add finish
01:11:844 - 75%?
01:17:157 - 80%?
01:22:470 - 85%?


[Easy]
00:51:089 (2,3) - I'm concerned that beginner get confusing.
00:56:568 (3) - Beginners may be difficult to catch this circle. and I think it is more fits the music.
If you dislike stack, feel free to move them.
01:01:715 (2,3) - In the same way.
01:11:844 - 75%?
01:17:157 - 80%?
01:22:470 - 85%?


Nice mapset. I was troubled.
Good luck!
Thunderstorm
Some suggestions

[Easy]
00:08:084 (1) - make it symmetrical?

[Normal]
AR OD -1?

[GGu's hard]
nothing major

[Insane]
Still can't understand why in songs w/ high bpm is so much broken spacing.


No kd
scanter
뭐 이리 잘만드세요 다들

General

  1. BG 바꾸시는걸 추천. BG는 수위가 높으면 안되요 ! 가령 피 색깔이라던가..
  2. 동영상이 BG랑 비율이 약간 틀리네요 지금 사이즈는 800x448임. 800x450 추천드림
  3. Artist에 있는 Horizon이랑 Tags에 있는 Horizon 중복. sound horizon 삭제를 추천.

Easy

  1. 00:33:322 (1) - 초보자들이 과연 이걸 칠 수 있을지가 의문임. 이건 어떠심? http://osu.ppy.sh/ss/758265
    코드 ! 나머지들도 디스턴스 알맞게 이동시킴.
    SPOILER
    324,288,33322,5,0,0:0:0:0:
    256,248,33654,2,0,P|264:208|244:160,2,79.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
    184,212,34651,2,0,P|212:104|320:132,1,240,0|2,0:0|0:2,0:0:0:0:
    332,204,35979,6,0,P|396:244|476:208,1,160,4|0,0:0|0:0,0:0:0:0:
    484,136,36975,1,8,0:0:0:0:
    408,160,37307,2,0,L|396:320,1,160
    324,356,38304,5,8,0:0:0:0:
    316,276,38636,1,4,0:0:0:0:
  2. 00:38:636 (2) - 소리 바뀜 뉴콤 추천
  3. 00:56:070 (3) - 소리 급상승. 뉴콤 추천
  4. 00:59:888 (1) - 머리에 피닛? 00:49:262 (1) 이거처럼.
  5. 01:05:202 (1) - 소리에 다운비트가 좀 있네요. 5/4박 슬라이더로 처리하시는게 어떠심? http://osu.ppy.sh/ss/758268
    01:06:530 (1) - 만약 고치셨으면 여기 Ctrl + G
    01:07:859 (3) - 이쪽도
    위에 3개 몽땅 합친코드임
    SPOILER
    368,180,65202,6,0,B|384:128|344:92|344:92|288:92|252:48,1,200
    184,148,66530,6,0,P|116:112|48:148,1,160,4|0,0:0|0:0,0:0:0:0:
    116,192,67526,1,8,0:0:0:0:
    48,236,67859,2,0,P|116:272|184:236,1,160

Normal

  1. 00:38:636 (1,2,1,2) - 소리에 비해서 밋밋하네요. 슬라이더로 재미를 좀 주시는건 어떠심? http://puu.sh/2UlyE.jpg
  2. 01:27:119 (1) - 노말이니까 말할께요. 이쪽에 서클하나 추가하시고 스피너를 01:27:285 이쪽으로 미시는건 어떠심? http://puu.sh/2UlEn.jpg

GGu's Hard


  • 음 나머지는 다 괜찮은데 점프처리가 약간 아쉽네요.
  1. AR -1. SV에 정말 안 어울리는 AR임. 그렇게 어렵지도 않구요.
  2. 00:25:020 (4) - 소리가 갑자기 바뀌니 점프처리를 추천드릴께요 가령 x:103, y:317로 이동이라던가.
  3. 00:30:334 (4) - 여기도 마찬가지. x:30, y:209로 이동 추천
  4. 00:50:424 (1) - x:120, y:256

Insane

  1. OD +1. 저 같으면 이 비피엠과 난이도에 플레이어들에게 쉽게 100퍼를 주지는 않을꺼임.
  2. Stack Leniency 3이 더 좋은거같아요. 거의 다 노트들이 겹쳐져있어서.
  3. 00:06:591 (5,1,2,3,4) - 박자가 약간 부자연스럽네요. 이건 어떠심? http://puu.sh/2UlW8.jpg 1~5번 참조
  4. 00:40:629 (1) - 1/1슬라로 길이 늘리시는게 좋을듯 음이 대충 거기서 끝나는거 같음 http://osu.ppy.sh/ss/758289
  5. 00:43:784 (1) - 머리 피닛
  6. 01:01:716 (3) - Ctrl + G? 동선이 약간 이상함
왠만한 매퍼들보다 잘 찍으시네요 :) 랭크 힘내시길 ;)
MineC24
모딩 리퀘스트~

Easy
00:25:352 (1) ~ 00:34:651 (3) - 이지난이도 치고는 비트가 빽빽하게 들어간 느낌...
중간중간 긴 슬라이더를 넣어서 조금 더 쉽게 만드는게 좋아 보여요.
00:55:572 (2) - 00:54:575 (1) 하고 애매하게 Blanket 된 느낌... 약간 이동

Normal
개인적으로, AR - 1

00:30:666 (1) - 이 긴 슬라이더 말고, 일반적인 슬라이더(1 리버스) 조합으로 비트를 쪼개는게 더 좋아보이는... (00:33:322 (1) - 이 패턴처럼..)
00:37:639 (4) - x:160 y:120 으로 이동하는게 더 좋아보여요

GGu's Hard
00:14:062 (3) - 슬라이더 끝에 있는 피니시 제거
00:46:273 (1) - 궅이 NC를 넣을 필요는 없을 것 같아요..

Insane
HP Drain 8 은 너무 어려운... :o

00:14:063 (1) - NC 제거
00:14:395 (3) - 피니시 제거

이 난이도는 굳이 건드릴게 없는... :D

잘만드셨네요~ :)
riffy
Hi.

[General]
  1. Disable letterboxing during breaks. It doesn't make any sense since song has a video and has no breaks at all!
  2. You forgot to add Wit Studio in tags, you use their animation, after all.
[Easy]
  1. No. No. And NO. You shouldn't use any slowdowns/speed ups at easiest diffs here. This song is fast 18-+ BPM and it has 1/1 rhythm, so it's already too hard for beginners and [Normal] diff players. Don't make it unplayable, [Easy] should be easy and [Normal] should be playable. that's why I am strobgly against ANY velocity changes.
  2. 00:31:662 (2,3,4,1,2) - don't place them too colse. Beginners might mistakenly click on other note. [ur=http://puu.sh/2Vb7Q.jpg]lsee? there's too many notes][/url]
    Note: same happens to some others patterns 00:41:126 (1,2,3,4) - 00:43:783 (1,2,3,4) -
  3. 00:39:964 (1) - I guess you should remove this new combo, it feels off your pattern and seems quite messy.
  4. 00:51:089 (2) - try to finish this slider at 00:51:587 - to keep consistent 1/1 rhythm here. It will fit with background music and make dff more playable for beginners.
    Note: same 01:01:715 (2) - here. (fslider should end at 01:02:213)
  5. 00:54:575 (1,2,1) - that pattern feels quite off vocals, I'd recommend you to re-arrange patterns a bit.
    Note: it's all about keeping 1/1 rhythm here!
  6. 01:06:032 - that empy space may stress beginners a lot. What's more, there's an unused green line that may confuse modders a bit. try to place here some objects and remove that green line, please.
[Normal]
  1. No. No. And NO. You shouldn't use any slowdowns/speed ups at easiest diffs here. This song is fast 18-+ BPM and it has 1/1 rhythm, so it's already too hard for beginners and [Normal] diff players. Don't make it unplayable, [Easy] should be easy and [Normal] should be playable. that's why I am strobgly against ANY velocity changes.
  2. Consider increasing HP Drain by one tick to keep diff settings more balanced.
  3. 00:01:941 (5) - I'd finish that slider 1/2 later (at 00:02:439 ) it'll make rhythm more consistent and it will fit with background music much better.
  4. 00:42:621 (1,2) - nazi - try to rotate that slider a bit, to make a blanket with 00:42:289 (3). It'll look like this.
  5. 00:50:424 (3) - nazi - its tail is too close to (2), so players might mistakenly click it. Not a big problem, but looks a little bit messy, imo. Consider re-arranging that pattern a bit.
    Note: 01:01:050 (3) - same happens here.
[GGu's Hard]
  1. Try to do HP Drain +1 to get a better balanced diff. it makes map much more interesting for players
  2. I don't think that x0.5 SV multiplier is needed, it seems kinda too slow and too unexpected for a [Hard] diff. This is not an [Insane], remember?

    Diff is quite cute and well-constructed, but slowdowns make it less..uh..enjoyable.
[Insane]
  1. 00:30:584 (10,1) - nazi - well.. shape of this slider isn't really readable because part of its is overlapped with stream. Try to avoid it if it is possible.

    Pretty nice diff.
I can't say that map is bad, but it needs some work on [Easy] and [Normal].
~~~~~~~~~~~~~~~~~
Good luck.
Dive
nice map nice song
BeatofIke
OMG! This map is just too perfect. I can't find anything to suggest.
Even though I have questions about a certain pattern, I always find the answer.

Have a Star~
LunarSakuya
hey

General
- Delete "horizon" from tags. It's already in the Artist :P

- Your bg is a little too big. Please recompress it so it's under 1mb. (Right now, it's 1.62mb)

Easy
00:25:352 (1) to 00:34:651 (3) - the claps in this section feel a bit overwhelming imo. More like, I feel that the transition from the quiet part to here is a bit big. I suggest replace the claps with a lighter hitsound or just delete them I guess. I'd probably go for a Soft whistle.

Normal
00:25:352 (1) - same as Easy. I would avoid these Claps for this section

GGu's Hard
00:02:439 (1) - Delete NC, i didn't catch the point of this single combo
00:03:767 (4,1) - Reverse this rhythm http://osu.ppy.sh/ss/781578 this matches the instruments much better imo
00:25:352 (1) - Refer to Easy's mod. Opening up this part with claps seems a little too sudden and loud
01:07:526 (4,1) - Reverse this rhythm http://osu.ppy.sh/ss/781586

Insane
00:02:772 (1) - the whistles are kinda loud in this section.. :o
00:07:753 (1,2,3,4) - hmm I'd curve this stream the other way http://osu.ppy.sh/ss/781593 the direction/transition is rather awkward and disturbs the oval flow imo
00:25:353 (1) - same issue as Easy
01:06:531 (1) - gah whistles too loud again xD
The directionality in some places felt a bit awkward while playing but otherwise pretty nice diff

Love your soft-finish3 xDD & clean map!
Good luck <3
Miya
Hi there :3

General
  1. Offset is a bit early. +5ms please.
  2. Increase the overal volume by 10%, 60% its just too small. The loud voice of music, really overlap the hitsound because of this ><
Easy
  1. 00:13:398 (1) - Reduce this soft finish volume. It's still really loud with 50% volume, 40% will do.
  2. 00:17:383 (2) - ^ at slider start.
  3. 00:20:039 (1) - ^
  4. 00:22:696 (2) - ^
  5. 00:45:277 (4) - Add finish sound at this slider start for consistencies of finish rhythm?
  6. 00:50:923 (2) - This slider should start on 1/2 rhythm earlier, since the vocal is start on that spot. You follow the vocal at this slider end 00:49:262 (1) - , you better make this slider start follow the vocal too. But take caution, that finish sounds will be too loud here. Don't add finish sounds at slider start.
  7. 00:56:070 (3) - Unnesecary NC imo, still on same rhythm and same stanza. Just remove this NC.
  8. 01:01:715 (2) - Same with 00:50:923 (2) -
  9. 01:11:844 (1,3) - Ugh, please, don't do overlap at easy diff. It will surprise a lot of beginner. Try another pattern please.
Normal
  1. Well, lower the soft finish sounds 3 volume is apply to this diff too.
  2. 00:22:696 (1) - I think you forget a finish at this slider start.
Hard
  1. Soft finish sounds 3 should be lowered on this diff too.
  2. Omg, those normal whistle sounds 1 is really loud, which makes the song doesnt good to hear. Lower all that whistle sounds volume please D:
Insane
  1. Soft finish sounds 3 should be lowered on this diff too.
  2. Same with hard, those normal whistle 1 volume should also be lowered too.
  3. 01:26:626 (2,3,4) - Oh god, i hate 1/4 jump, i very don't like this. But if you still want to use this i suggest to make shape like this for better flow http://puu.sh/381m5.jpg
Nothing much to say, it's really a great map. Insane was fun to play, but meh that 1/4 jump ><
Everything is nice and clean, gap is good too. But i think this map need more mod before bubble.
Call me back after 2 more mod :3
jieusieu
[ggu's hard]
00:19:209 (3) - 슬라이더 아래로 1칸 내리고 가운데 뼈대 오른쪽 1칸.
다 잘 감싸졌는데 얘만 졸라 스파이같음
00:34:983 (2,3) - 슬라가 더 이쁠거같음, 꼬리는 위로 하는게?
01:25:625 (2) - 꼬리 좀만 내리기 ㄱㄱ http://osu.ppy.sh/ss/793547
(3)을 왼쪽으로 향하게 해주는것도 나쁘지 않을듯

[insane]
00:35:150 (3) - 좀 애매한 장소에 있는데... 좀 위로 올리시거나 내리시는걸 추천
01:26:622 (2,3,4) - 거리를 좀 더 주는게 좋을것 같아요 http://osu.ppy.sh/ss/793582

굳럭
Gloria Guard
도와주러 왔습니다 ~ ^^/

[General]

태그에 opening 넣어주세요


[Easy]

00:39:969 (2,3,4) 음.. 제 개인적인 생각입니다만.. 이 세개 노트패턴을 이등변 삼각형으로
만들면 더 좋을것 같아요.
01:15:169 (1,2,3) 2번 노트로 인해서 3번슬라이더 이어지는 흐름이 안좋네요. 저는 이 패턴흐름을 추천합니다
01:22:143 (4,2) 나지, 조금 애매하지만 오버랩된것 같습니다.. 1그리드 내려주는게 좋다고 생각합니다
01:27:124 여기에 노트넣는것은 어떤가요? 여기서 드럼소리가 크게 들리는것 같네요


[Normal]

00:31:418 (1,2,3) 3번 모양 blanket이 조금 애매하네요.. 1번처럼 감싸주는것을 좀더 확실하게 하는게 좋을것 같아요
01:05:207 (1,2) 음.. 커브방향을 바꿔주시면 더 좋은 흐름이 될것같아요.


[GGu's Hard]

00:01:946 (3) 1그리드 업. 패턴 모양을 정확한 삼각형 모양이 좋을 것 같아요
01:00:890 (4) 의도한것은 이해합니다. 하지만 저는 디스턴스를 일정하게 하는게 더 흐름에 좋고
플레이 할때도 좋을 것 같다고 생각합니다


[Insane]

00:06:761 (1,2) 음.. 저는 대칭 모양이 이상하다고 생각합니다.. 1번을 복사하셔서 2번에다가 붙여넣기하시면
더 좋은 대칭 모양이 될것 같습니다.
00:11:410 (3) 의도하신것 같지만.. 저는 Ctrl+G 하는게 더흐름에 좋다고 생각합니다 왜냐하면..
커브방향이 반대쪽으로 향해있으면 4번노트를 치기에 조금 흐름이 끊긴다고 생각이 되기때문입니다.



랭크가 눈앞에 있습니다 ~ 화이팅!
Miya
Ok, everything looks good now.
Bubbled~

Good luck in ranking :3
Topic Starter
Beige

Miya wrote:

Ok, everything looks good now.
Bubbled~

Good luck in ranking :3
Thank you ~ :3
Sure
Change log
  1. Fixed audio volume of 'soft-hitfinish3.wav' which was not balanced.
  2. Fixed audio volume of 'normal-slidertick3.wav' for balancing.
  3. Changed usage of tick sound in Normal diff.
  4. Fixed stack leniency of Hard from 3 to 4.


Nice map, ranked! ;)
MineC24
랭크 축하해여~~
HelloSCV
축하 드려요~

( 쿠리아를 넘을것인가! )
Sonnyc
100만 플카로 가버렷 ><
ㅊㅊ
Verlaren
Congrats/
scanter
축축 ~~
10nya
grats
Natsu
another one :o congratz :D
Mashley
Quick, everyone cash in on the most popular song of the moment!
_VLaD__old
grats! :3
Kei
another version? o.o

Congratulations!
Azmato
추카영!!
show more
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