forum

Myu - Panorama chime (Short Ver.) [Taiko|Osu]

posted
Total Posts
144
show more
Topic Starter
Chocoliti
All modder THX >W</
Azmato
384059043

SPOILER
* Overall Difficulty should be 7 or 6 instead of 9 'cuz it is Hard diff, not Insane. O

* 00:19:125 - Add break plz. O

* 00:29:940 (5) - Add clap.O


* 00:30:111 (6) - Add clap.O


* 00:33:025 (1,2,3,4,5,6,7,8) - Vocal in this part is slow. So try to disable some of the claps here to follow the music! (It's different from 00:36:625 (1,2,3,4,5) - , this part needs claps) O

* 00:36:625 (1) - x=160, y=96O

* 00:36:968 (2) - x=352, y=96O

* 00:37:311 (3) - x=352, y=288O

* 00:37:654 (4,5) - x=160, y=288O


* 00:38:511 (1,2,3,4,1,2,3,4) - the same as 00:33:025. Disable some claps. O


* 00:39:540 (1) - 00:38:511 (1,2,3,4,1,2,3,4) - this part is similar to 00:33:025 (1,2,3,4,5,6,7,8) - . But you use New Combo here. Consider to disable the New Combo. O


* 00:40:911 (1) - Fix the slider because it looks bad (the first and third ticks overlap about 50%. If they totally cover each other, the slider will look good.)O



HelloSCV

SPOILER
00:04:875 (1) - 휘슬 O
00:05:125 (2) - 노트 삭제 시키시는거 추천드려요 앞부분에서도 그러셧고 또 잔잔한 부분이라 춫천O
00:29:597 (4) - 앞쪽에만 클랩두시고 00:29:940 (5) - 여기도 클랩 O
01:06:797 (4,6) - 둘이 서로 안겹치게끔 해주시면 좀더 나을꺼 같아요O
01:15:711 (2) - http://puu.sh/2E21Q.jpg 이거 처럼 위로 향하시게 두시는게 좋아요 현재 모양은 01:14:854 (4) - 이 슬라이더의 끝에 리핏 애로우가 가려지네요O
01:19:997 (1) - 뉴콤보 삭제O

감사합니다!

Thanks for mod :) :) :)


To Senbonzakura

http://puu.sh/2E2TT.zip
-RIKKA-_old
384059043

[Normal by -RIKKA-]

* 00:21:711 - 00:27:197 - I find that you uses whistles in this part. But there's no more during 00:27:882 - 00:32:340 - . It sounds weird because there is no need to disable whistles imo. Ask someone who is good at whistles to fix it!  OK, I think about it.

This is the only problem I found. Good job!


I am not good at modding insane diffs ._. so I skip. Sorry!

Well, that's all. :3 Good luck! :)

mod Thanks :)
-RIKKA-_old
HelloSCV

-RIKKA-'s Normal

  1. HP , OD -1 OK


01:00:797 (3) - since you used symmetric patterns almost of this map how about making this slider to perfect symmetric? I think about it
01:16:568 (1) - whistle OK



첫맵치고는 맵이 좋네요 \:D/ 랭크되시길 바랍니다!

mod Thanks!



Choco~
-RIKKA-'s Normal
Azer
Hi, from my queue.

Chocochip
  1. 00:01:125 - I'd add a note here
  2. 00:29:940 (1,2,3,4,1,2,3,4) - Why are the 1/4 notes jumps and the 1/2 notes extremely close to eachother? I would honestly swap em around since it's going to confuse loads of people on their first play.
  3. 00:34:225 (2) - How about placing this at X:148 Y:224?
  4. 00:39:882 (3) - Change slider points to make the slider 'point' more from 00:39:368 (2) to 00:40:225 (4).
  5. 00:44:854 (3) - ^ (How about 2nd slider point on x:312 y:145?
  6. 00:47:082 (3) - I would rework this to match the audio more.
  7. 00:48:111 (5) - Bad shape
  8. 00:53:082 (1,2) - Doesn't look good, change shape
  9. 00:57:197 (5,1) - Overlap doesn't look good
  10. 01:11:768 (1,2,3) - Make this a reverse slider.
  11. 01:19:997 (3,4,5,6,1,2,3,4) - This section needs to be more symmetrical.
  12. 01:26:854 (5,6,7,1,2,3,4,5) - Move to 01:27:197, timing doesn't match the audio.
  13. I'll be honest, I feel this difficulty is REALLY subpar and has loads of work needing to be done on it. The slider shapes are either very basic or out of place, the flow didn't feel right and theres a few sections that just don't match the audio properly.

Azmato's Hard
  1. 00:05:375 (3) - Move third point to x:273 y:163
  2. 00:18:106 - Break
  3. 00:21:711 (1,2,3) - Make this more linear
  4. 00:22:397 (4,5,6) - Distance
  5. 00:24:454 (6,7,8) - ^
  6. 00:43:654 (1,2,3,4) - Space apart
  7. 00:44:854 (5,6) - Overlap looks bad
  8. 00:46:397 (1,2) - Snap properly
  9. 00:49:825 (2) - ^
  10. 00:55:140 (2,3,4) - Distance
  11. 00:57:711 (1,2,3) - ^
  12. 00:59:083 (1,1,2) - Too far apart
  13. 01:04:911 - Add a note here
  14. 01:05:940 (1,2) - Snap properly
  15. 01:16:054 (3,3) - Stack together
  16. 01:23:082 (5) - Snap properly
  17. 01:24:797 (1,2,3) - Distance
  18. 01:25:654 (1,3,1,2,3) - Stack together
Azmato

Azer wrote:

Hi, from my queue.

Azmato's Hard
  1. 00:05:375 (3) - Move third point to x:273 y:163 O
  2. 00:18:106 - Break O
  3. 00:21:711 (1,2,3) - Make this more linear O
  4. 00:22:397 (4,5,6) - Distance O
  5. 00:24:454 (6,7,8) - ^ O
  6. 00:43:654 (1,2,3,4) - Space apart O
  7. 00:44:854 (5,6) - Overlap looks bad O
  8. 00:46:397 (1,2) - Snap properly O
  9. 00:49:825 (2) - ^ O
  10. 00:55:140 (2,3,4) - Distance O
  11. 00:57:711 (1,2,3) - ^ O
  12. 00:59:083 (1,1,2) - Too far apart O
  13. 01:04:911 - Add a note here O
  14. 01:05:940 (1,2) - Snap properly O
  15. 01:16:054 (3,3) - Stack together O
  16. 01:23:082 (5) - Snap properly O
  17. 01:24:797 (1,2,3) - Distance O
  18. 01:25:654 (1,3,1,2,3) - Stack together I don't know what you mean :?


Thank you xD

  • To Senbonzakura(게이)
http://puu.sh/2Hu9M.zip
zx_baka_0502442
Muzukashii

none

Oni

00:53:082 - d or D
00:57:111 - d

end
=w=
nice map、song~
go go rank :3
0gre_old

MineC24 wrote:

PM request~ (Azmato)

0gre's Taiko Muzukashii
Kiai part : same as Easy plz

nice pattern :D

0gre's Taiko Oni
d=don, k=kat

Kiai part : same as Easy plz

00:21:111 (2) - k

Chocochip
00:38:168 (6) - x:320 y:300 으로 이동 (더 자연스럽게..)
01:11:082 (1) - remove NC

zx_baka_0502442 wrote:

Muzukashii

none

Oni

00:53:082 - d or D
00:57:111 - d

end
=w=
nice map、song~
go go rank :3
GL :)
Thx !! for looking at my diffs as well :oops:
fixed kiai , name and one point at zx 's mod ~


http://puu.sh/2L3eg.zip
Frostmourne
Hello ! I think this is time to mod it for now. Maybe a bit slow since you asked me for so long agoooo. :P

General
- Change 0,0,"BG.jpg",1,1 to 0,0,"BG.jpg",0,0 in order to fix a bug via .osu file using Notepad for every diffs.

Easy
00:49:482 (1,2,3) - these sound so much confusing with the music because they don't follow anything in music.
I hope you can use this rhythm, fix spacing and decorate the hitsound from them well. 8-)
00:52:911 (2,3) - same as above. They don't follow anything in the song. This rhythm is to help either. Do not forget to add hitsound+ fix spacing
Remember, you don't have to place a note on every point. You can leave a gap and make it sound without them :P because it's Easy :D !!
01:01:825 (2) - add finish here would fit the song better

-RIKKA-'s Normal
Increase HP to 4 and OD to 4 in order to make it balance with Easy and Hard
quite good :D but I hope you can improve slider shapes (example http://puu.sh/2QBrO.jpg, something like this would be better http://puu.sh/2QBtk.jpg)
Depends on you ! if you don't want to fix, it's ok but I hope you can improve in the next future maps.
Also you don't need to add whistle constantly. It means you can add a whistle where you can hear the music and think it sounds good with them.
Fine overall. :)

Azmato's Hard
I failed to understand why you use Circle size 3 on the actual hard diff. I would change it to 4 since it fits with the ranking in these days.
I tried changing it and they turned out really well, the way you mapped fits with the Circle Size 4 better
00:06:125 (4) - I would remove drum set from this slider body because it sounds bad when this part is for something like violin part. The drum on the slidertick at 00:06:375 doesn't fit at all imo (it's too loud ._.) :o
00:25:140 (8) - clap at the 1st point of this slider sound better (00:25:140)
00:31:997 (2) - finish here would be great !
00:54:625 (2) - finish here ^
01:11:425 (4,1) - spacing looks really bad because the gap is abnormal. I suggest you move 01:11:768 (1) - to somewhere else far from it using 1.0x spacing. It means you have to move 01:12:453 (2,3,4) - to other positions follow 01:11:768 (1) -
I also would like to see you improve the slider shape of 01:11:768 (1) - as in the screenshot here
01:15:368 (1) - same reason as above ^ I suggest moving 01:15:368 (1) - and fix (2) and (3) to make them beautiful like this
01:17:082 (2) - overlapping of it with 01:16:054 (3) - is looking bad, I will avoid it like this :oops:
I'm not disappointed of this diff at all even I feel it's a bit not ready for ranking in term of placements.
But for the rhythms you used, I totally like it since it's music game !

Chocochip
00:25:140 (1,2,3) - I personally don't like this spacing of stream. It's large and needlessly hard. I would just stack them and place at x:308 y:364 to form a triangle. The current one plays bad.
00:34:225 (2,3) - I don't understand this spacing. From 00:33:882 (1,2) - , it looks so far and then it becomes suddenly so close without reason.
I suggest you move 00:34:397 (3) - to x:216 y:324 so 00:34:225 (2) - will have 1.19x spacing.
00:35:254 (4) - move to x:300 y:260 for better blanket and adjust spacing so well
00:37:825 (2,3,4,5,6) - I don't want to bubble this kind of overmapping. I believe you can remove 00:37:911 (3,4,5) - and the game play will still look fun to play without these.
00:43:053 (5) - I would remove this note because it doesn't affect game play + it plays better from the jump at 00:42:454 (3) -
00:46:397 (1) - shape this slider like this. I think it's possible to avoid the overlapping from 00:45:368 (5) - with the head of this slider.
00:54:111 (1,2,3,4,5,6,7) - remove greenline on 00:54:111 (1) - , the normal hitsound fits this part the best. The usage of soft hitsound here is bad because it destroys the feeling when you stream.
00:59:082 (1) - remove all these hitsounds in the sliders. They make the song inconsistent and yes. It is bad.
01:00:797 (4) - ^ remove finish from the tail
01:01:825 (6) - remove clap
01:05:254 (6) - you shouldn't end this slider with soft hitsound. Move a greenline from 01:05:940 to 01:05:597. The end of slider here with hitsound is much more appropriate. Be careful of this slider after you move the green line 01:05:939 (1) - , it will be automatically unsnapped.
01:10:054 (5) - remove all these hitsounds in the sliders
01:12:625 (3,4) - remove these whistles
01:13:139 (2) - use soft hitsound on this slider instead (head only) because the tail will fit with the drum.
01:14:854 (6,7) - remove whistles from here
01:20:854 (1,2,3) - ^
01:27:882 (5) - This slider is weird for the sound on its body. I would remove it and use a note to end this song at 01:27:882
It's totally enough.
Idea is : If you decide to add hitsounds then you have to add them consistently. If you just add only 2-3 points and they are so obviously standing out. I think it's wrong. You'd better remove all of them, that will just sound greater than the current. :o

I hope you can fix all of these, gather some more mods 2-3 with good mods, and improve the map by yourself from the idea I gave you. :idea:
If you failed to do this, you couldn't get a bubble.

Call me back once you are done getting more mods+improve your maps.
Star icon for now.
Azmato
Frostmourne

Azmato's Hard

I failed to understand why you use Circle size 3 on the actual hard diff. I would change it to 4 since it fits with the ranking in these days.
I tried changing it and they turned out really well, the way you mapped fits with the Circle Size 4 better O
00:06:125 (4) - I would remove drum set from this slider body because it sounds bad when this part is for something like violin part. The drum on the slidertick at 00:06:375 doesn't fit at all imo (it's too loud ._.) O
00:25:140 (8) - clap at the 1st point of this slider sound better (00:25:140) O
00:31:997 (2) - finish here would be great ! O
00:54:625 (2) - finish here ^ O
01:11:425 (4,1) - spacing looks really bad because the gap is abnormal. I suggest you move 01:11:768 (1) - to somewhere else far from it using 1.0x spacing. It means you have to move 01:12:453 (2,3,4) - to other positions follow 01:11:768 (1) - O
I also would like to see you improve the slider shape of 01:11:768 (1) - as in the screenshot here



01:15:368 (1) - same reason as above ^ I suggest moving 01:15:368 (1) - and fix (2) and (3) to make them beautiful like this O


01:17:082 (2) - overlapping of it with 01:16:054 (3) - is looking bad, I will avoid it like this O



I'm not disappointed of this diff at all even I feel it's a bit not ready for ranking in term of placements.
But for the rhythms you used, I totally like it since it's music game !


Really thanks for mod T.T
I'm really not good at mapping... but I'm try to make better...

To Senbonzakura(게이)

http://puu.sh/2QYLV.zip
pw384
I don't know if chocoliti have update your diff Azmato. This mod is for current Hard diff.

No kudosu.

[Hard]

-Setting-
Clear!

-Hitsounding-
* You can check your hitsound via 'Mute Music' (View - Mute Music)

* 00:23:425 - clap
* 00:23:768 - clap
* 00:27:540 - 00:30:454 - Add some hitsounds here!
* 00:43:654 - 00:49:140 - Add some hitsounds here!
e.g.
* 00:44:340 - whistle
* 00:45:711 - whistle
* 00:46:397 - finish
* 00:47:082 - whistle
* 00:47:597 - finish
* 00:48:454 - whistle
* 01:07:997 - clap
* 01:11:082 - clap
* 01:17:597 - clap
* 01:18:282 - clap
* 01:18:968 - clap
* 01:22:397 - clap
* 01:22:740 - clap
* 01:24:111 - 01:27:882 - Add some hitsounds here! Don't be lazy :3

-Mapping-
* 00:29:940 (1,2) - I prefer to separate them from each other.
* 00:34:397 (6) - Since you use zigzag sliders, I suggest you changing this slider like others.
* 00:48:111 (4,5) - move them farther away from the previous slider
* 00:49:482 (1) - try this!
[code284,128,49482,6,0,P|336:144|372:168,1,90[/code]
* 00:57:711 (1) -
424,100,57711,6,0,P|380:68|344:68,2,90
* 01:04:397 (2,1,2) - separate them from each other! :3

That's all. Good luck!
Azmato

384059043 wrote:

I don't know if chocoliti have update your diff Azmato. This mod is for current Hard diff.

No kudosu.

[Hard]

-Setting-
Clear!

-Hitsounding-
* You can check your hitsound via 'Mute Music' (View - Mute Music)

* 00:23:425 - clap O
* 00:23:768 - clap O
* 00:27:540 - 00:30:454 - Add some hitsounds here! O
* 00:43:654 - 00:49:140 - Add some hitsounds here! O
e.g.
* 00:44:340 - whistle O
* 00:45:711 - whistle O
* 00:46:397 - finish O
* 00:47:082 - whistle O
* 00:47:597 - finish O
* 00:48:454 - whistle O
* 01:07:997 - clap O
* 01:11:082 - clap O
* 01:17:597 - clap O
* 01:18:282 - clap O
* 01:18:968 - clap O
* 01:22:397 - clap O
* 01:22:740 - clap O
* 01:24:111 - 01:27:882 - Add some hitsounds here! Don't be lazy :3 O lol

-Mapping-
* 00:29:940 (1,2) - I prefer to separate them from each other. O
* 00:34:397 (6) - Since you use zigzag sliders, I suggest you changing this slider like others. O
* 00:48:111 (4,5) - move them farther away from the previous slider O
* 00:49:482 (1) - try this! O
[code284,128,49482,6,0,P|336:144|372:168,1,90[/code]
* 00:57:711 (1) O
424,100,57711,6,0,P|380:68|344:68,2,90
* 01:04:397 (2,1,2) - separate them from each other! :3 O

That's all. Good luck!


Thank you very much :)

[To Senbonzakura]
http://puu.sh/2RdO3.zip
HabiHolic
IRC Modding~

log
01:02 Azmato: 혹시
01:02 Azmato: 모딩 가능하신가용?
01:02 HabiHolic: 모딩이요?
01:02 HabiHolic: 어느곡이죠?
01:02 Azmato: 넹
01:02 HabiHolic: 일단 어느곡이죠?
01:02 *Azmato is listening to [http://osu.ppy.sh/b/226363 Mu - Panorama chime (Short Ver.)]
01:02 Azmato: 이거요
01:02 Azmato: ㅇ.ㅇ...
01:03 Azmato: 가능하신가요??
01:03 HabiHolic: 가능해요
01:03 HabiHolic: 대신에
01:03 HabiHolic: 조건이 있습니다
01:03 Azmato: 넵?
01:03 HabiHolic: 제맵도 모딩해주셔야 합니다
01:04 Azmato: 음... 뭐 제가 가능한한 해드릴게요 ㅇㅂㅇ...
01:04 HabiHolic: 님난이도는
01:04 HabiHolic: 지금 여기서IRC 모딩으로 진행하겠습니다
01:04 Azmato: 네
01:04 Azmato: 아
01:04 Azmato: 혹시
01:04 HabiHolic: 네
01:04 Azmato: 맵 업뎃 안됬을수도 있으니까
01:05 Azmato: 포럼에서 제가 올린 파일로
01:05 HabiHolic: 네네
01:05 Azmato: 진행해 주시면 감사하겠습니다.
01:05 HabiHolic: 그렇게 하는중
01:05 HabiHolic: 이지 여세요
01:05 Azmato: 아
01:05 Azmato: Azmato's Hard
01:05 Azmato: 만 해주셔도 됩니다.
01:05 Azmato: 겟난이라서 ㅎㅎ
01:05 HabiHolic: 아 겟난이라..
01:06 HabiHolic: 하드만 핡]ㅔ요
01:06 HabiHolic: 할게요
01:06 Azmato: 넹
01:06 HabiHolic: 하드 여세요
01:06 Azmato: 열었어욤
01:06 HabiHolic: 하드가 HP가 왜이리 높아요
01:06 HabiHolic: -1 하세요
01:06 HabiHolic: OD -1
01:06 HabiHolic: 이거 지적할수 있으니 줄이세요
01:06 HabiHolic: 7은 인센수준이예요..
01:07 Azmato: 네
01:07 HabiHolic: 그리고
01:07 HabiHolic: 인센도아닌 하드인데
01:07 HabiHolic: 슬라속도 1.8?
01:07 HabiHolic: 이건 인센에서 쓰는 속도인데;;
01:07 Azmato: 킁...
01:07 HabiHolic: 가급적이면
01:07 HabiHolic: 속도
01:07 HabiHolic: 하드 1.3~1.6
01:07 HabiHolic: 이렇게
01:07 HabiHolic: 됩니다
01:07 Azmato: 네... 이따 고쳐봐야겠네요
01:08 HabiHolic: 00:22:225 -
01:08 HabiHolic: 여기 노트추가
01:08 HabiHolic: 여기 노트가 없다보니까 어색한거 같아요
01:09 HabiHolic: 00:22:911 (6) - 이노트를 지우고
01:09 HabiHolic: 00:23:254 - 여기까지 슬라이더를 만드시는걸 추천합니다
01:09 HabiHolic: 00:22:911 - 시작지점은 여기
01:10 HabiHolic: 00:28:225 (3) - 지우고00:28:225 - 여기에 서클추가
01:10 HabiHolic: 00:28:397 - 여기부터00:28:568 - 여기까지 슬라이더 늘릴것
01:11 Azmato: 넵
01:11 HabiHolic: 00:30:282 (2) - 흠..
01:11 HabiHolic: 이상해보이는데
01:12 HabiHolic: 따로 빼서 배치하세요
01:12 Azmato: 그 겹쳐진건가요??
01:12 HabiHolic: 네네
01:12 HabiHolic: ]따로 빼세요
01:12 Azmato: 그거라면
01:12 Azmato: 바꿧어욤..
01:12 HabiHolic: 다음
01:13 Azmato: http://osu.ppy.sh/ss/750410
01:13 HabiHolic: 00:38:511 (1) - 피니쉬 추가
01:13 HabiHolic: 옳지
01:13 HabiHolic: 그렇게요
01:13 Azmato: ㅎㅎ
01:13 HabiHolic: 00:41:768 - 노트 추가
01:13 HabiHolic: 00:41:940 - ^
01:14 HabiHolic: 00:42:282 - ^
01:14 HabiHolic: ]00:42:625 (2) - 1번이랑 겹치기
01:14 HabiHolic: 00:43:139 (2) - ^
01:14 HabiHolic: 00:43:654 (1,2,3,4,5,6) - 디스턴스 맞추기
01:16 Azmato: 00:41:768
01:16 Azmato: 아
01:16 Azmato: 아니에요
01:16 HabiHolic: ?
01:16 HabiHolic: 다 수정?
01:18 Azmato: 00:40:911 (1,2,3,1,2,3) - 요렇게 되는것 같은데
01:18 Azmato: 약간 이상하지 않나요??
01:19 HabiHolic: 7?
01:19 HabiHolic: 그거
01:19 HabiHolic: 긴 슬라 아닌지?
01:19 Azmato: 00:43:654 (1,2,3,4,5,6) 이부분은 디스탠스 맞아욤
01:19 Azmato: 맞아요
01:19 HabiHolic: 읭?
01:19 HabiHolic: 00:45:368 (6) -
01:19 HabiHolic: 이거 안맞음
01:20 Azmato: 맞췄어요
01:20 HabiHolic: 00:53:082 (1) - 뉴콤 제거
01:21 HabiHolic: 01:01:140 - 여기에 노트 추가하면 리듬에 맞을거 같아요
01:21 Azmato: 난이도가 좀더 높아질듯 싶은데...
01:21 HabiHolic: 01:06:797 (4) - 머리부분 피니쉬 추가
01:21 HabiHolic: 그러세요 그럼 수정하지 마셔요 ㅎㅎ
01:21 HabiHolic: 제 의견이니까
01:21 Azmato: 넵
01:22 HabiHolic: 01:17:597 (4) - 슬라이더 끝에 피니쉬 추가
01:22 HabiHolic: 01:22:054 (1) - 피니쉬 추가
01:22 HabiHolic: 01:23:254 (4) - ^
01:22 HabiHolic: 01:27:539 (1,2,3) -
01:23 HabiHolic: 짧슬 하나 만들어서 배치하시길..
01:26 Azmato: http://puu.sh/2RixY.zip
01:26 Azmato: 확인 부탁드려욤 ><
01:28 HabiHolic: 오케이!
01:28 HabiHolic: 수고하셨습니다
01:28 HabiHolic: 첫맵이신가]요?
01:29 Azmato: 포럼에 업로드 해주시면 ㄳㄳ~
01:29 HabiHolic: 네
01:29 HabiHolic: 나머지 난이도는
01:29 Azmato: 넹 ㅋㅋ
01:29 HabiHolic: 내일하면 안되나요?
01:29 HabiHolic: ㅠㅠㅠ
01:29 Azmato: 감사합니당 ><
01:29 Azmato: 언제든 해두 상관없어요
01:29 HabiHolic: 피곤해]서요제가..]
01:29 HabiHolic: 아 네~
01:29 Azmato: (안하셔두 되요)
01:29 HabiHolic: 헐...
01:29 HabiHolic: 할게요
01:29 Azmato: ㅋㅋㅋㅋㅋ
01:29 HabiHolic: 조만간 리체크핡]ㅔ요
01:29 Azmato: 이미 완벽한 맵들이라...
01:29 HabiHolic: 이거 첫맵이신건가요?
01:29 Azmato: 피곤하시면
01:29 Azmato: 넹
01:29 Azmato: 주무세요~
01:29 HabiHolic: ]오호,,
01:30 HabiHolic: 첫맵치고는 양호한데요?
01:30 Azmato: 히힣
01:30 HabiHolic: 나중에 좀 크게될거같아요
01:30 *HabiHolic is editing [http://osu.ppy.sh/b/226363 Mu - Panorama chime (Short Ver.) [Azmato's Hard]]
01:30 Azmato: 대신 제작기간이
01:30 Azmato: 상당히 길었어요
01:30 Azmato: ㅠ
Azmato

HabiHolic wrote:

IRC Modding~

log
01:02 Azmato: 혹시
01:02 Azmato: 모딩 가능하신가용?
01:02 HabiHolic: 모딩이요?
01:02 HabiHolic: 어느곡이죠?
01:02 Azmato: 넹
01:02 HabiHolic: 일단 어느곡이죠?
01:02 *Azmato is listening to [http://osu.ppy.sh/b/226363 Mu - Panorama chime (Short Ver.)]
01:02 Azmato: 이거요
01:02 Azmato: ㅇ.ㅇ...
01:03 Azmato: 가능하신가요??
01:03 HabiHolic: 가능해요
01:03 HabiHolic: 대신에
01:03 HabiHolic: 조건이 있습니다
01:03 Azmato: 넵?
01:03 HabiHolic: 제맵도 모딩해주셔야 합니다
01:04 Azmato: 음... 뭐 제가 가능한한 해드릴게요 ㅇㅂㅇ...
01:04 HabiHolic: 님난이도는
01:04 HabiHolic: 지금 여기서IRC 모딩으로 진행하겠습니다
01:04 Azmato: 네
01:04 Azmato: 아
01:04 Azmato: 혹시
01:04 HabiHolic: 네
01:04 Azmato: 맵 업뎃 안됬을수도 있으니까
01:05 Azmato: 포럼에서 제가 올린 파일로
01:05 HabiHolic: 네네
01:05 Azmato: 진행해 주시면 감사하겠습니다.
01:05 HabiHolic: 그렇게 하는중
01:05 HabiHolic: 이지 여세요
01:05 Azmato: 아
01:05 Azmato: Azmato's Hard
01:05 Azmato: 만 해주셔도 됩니다.
01:05 Azmato: 겟난이라서 ㅎㅎ
01:05 HabiHolic: 아 겟난이라..
01:06 HabiHolic: 하드만 핡]ㅔ요
01:06 HabiHolic: 할게요
01:06 Azmato: 넹
01:06 HabiHolic: 하드 여세요
01:06 Azmato: 열었어욤
01:06 HabiHolic: 하드가 HP가 왜이리 높아요
01:06 HabiHolic: -1 하세요
01:06 HabiHolic: OD -1
01:06 HabiHolic: 이거 지적할수 있으니 줄이세요
01:06 HabiHolic: 7은 인센수준이예요..
01:07 Azmato: 네
01:07 HabiHolic: 그리고
01:07 HabiHolic: 인센도아닌 하드인데
01:07 HabiHolic: 슬라속도 1.8?
01:07 HabiHolic: 이건 인센에서 쓰는 속도인데;;
01:07 Azmato: 킁...
01:07 HabiHolic: 가급적이면
01:07 HabiHolic: 속도
01:07 HabiHolic: 하드 1.3~1.6
01:07 HabiHolic: 이렇게
01:07 HabiHolic: 됩니다
01:07 Azmato: 네... 이따 고쳐봐야겠네요
01:08 HabiHolic: 00:22:225 -
01:08 HabiHolic: 여기 노트추가
01:08 HabiHolic: 여기 노트가 없다보니까 어색한거 같아요
01:09 HabiHolic: 00:22:911 (6) - 이노트를 지우고
01:09 HabiHolic: 00:23:254 - 여기까지 슬라이더를 만드시는걸 추천합니다
01:09 HabiHolic: 00:22:911 - 시작지점은 여기
01:10 HabiHolic: 00:28:225 (3) - 지우고00:28:225 - 여기에 서클추가
01:10 HabiHolic: 00:28:397 - 여기부터00:28:568 - 여기까지 슬라이더 늘릴것
01:11 Azmato: 넵
01:11 HabiHolic: 00:30:282 (2) - 흠..
01:11 HabiHolic: 이상해보이는데
01:12 HabiHolic: 따로 빼서 배치하세요
01:12 Azmato: 그 겹쳐진건가요??
01:12 HabiHolic: 네네
01:12 HabiHolic: ]따로 빼세요
01:12 Azmato: 그거라면
01:12 Azmato: 바꿧어욤..
01:12 HabiHolic: 다음
01:13 Azmato: http://osu.ppy.sh/ss/750410
01:13 HabiHolic: 00:38:511 (1) - 피니쉬 추가
01:13 HabiHolic: 옳지
01:13 HabiHolic: 그렇게요
01:13 Azmato: ㅎㅎ
01:13 HabiHolic: 00:41:768 - 노트 추가
01:13 HabiHolic: 00:41:940 - ^
01:14 HabiHolic: 00:42:282 - ^
01:14 HabiHolic: ]00:42:625 (2) - 1번이랑 겹치기
01:14 HabiHolic: 00:43:139 (2) - ^
01:14 HabiHolic: 00:43:654 (1,2,3,4,5,6) - 디스턴스 맞추기
01:16 Azmato: 00:41:768
01:16 Azmato: 아
01:16 Azmato: 아니에요
01:16 HabiHolic: ?
01:16 HabiHolic: 다 수정?
01:18 Azmato: 00:40:911 (1,2,3,1,2,3) - 요렇게 되는것 같은데
01:18 Azmato: 약간 이상하지 않나요??
01:19 HabiHolic: 7?
01:19 HabiHolic: 그거
01:19 HabiHolic: 긴 슬라 아닌지?
01:19 Azmato: 00:43:654 (1,2,3,4,5,6) 이부분은 디스탠스 맞아욤
01:19 Azmato: 맞아요
01:19 HabiHolic: 읭?
01:19 HabiHolic: 00:45:368 (6) -
01:19 HabiHolic: 이거 안맞음
01:20 Azmato: 맞췄어요
01:20 HabiHolic: 00:53:082 (1) - 뉴콤 제거
01:21 HabiHolic: 01:01:140 - 여기에 노트 추가하면 리듬에 맞을거 같아요
01:21 Azmato: 난이도가 좀더 높아질듯 싶은데...
01:21 HabiHolic: 01:06:797 (4) - 머리부분 피니쉬 추가
01:21 HabiHolic: 그러세요 그럼 수정하지 마셔요 ㅎㅎ
01:21 HabiHolic: 제 의견이니까
01:21 Azmato: 넵
01:22 HabiHolic: 01:17:597 (4) - 슬라이더 끝에 피니쉬 추가
01:22 HabiHolic: 01:22:054 (1) - 피니쉬 추가
01:22 HabiHolic: 01:23:254 (4) - ^
01:22 HabiHolic: 01:27:539 (1,2,3) -
01:23 HabiHolic: 짧슬 하나 만들어서 배치하시길..
01:26 Azmato: http://puu.sh/2RixY.zip
01:26 Azmato: 확인 부탁드려욤 ><
01:28 HabiHolic: 오케이!
01:28 HabiHolic: 수고하셨습니다
01:28 HabiHolic: 첫맵이신가]요?
01:29 Azmato: 포럼에 업로드 해주시면 ㄳㄳ~
01:29 HabiHolic: 네
01:29 HabiHolic: 나머지 난이도는
01:29 Azmato: 넹 ㅋㅋ
01:29 HabiHolic: 내일하면 안되나요?
01:29 HabiHolic: ㅠㅠㅠ
01:29 Azmato: 감사합니당 ><
01:29 Azmato: 언제든 해두 상관없어요
01:29 HabiHolic: 피곤해]서요제가..]
01:29 HabiHolic: 아 네~
01:29 Azmato: (안하셔두 되요)
01:29 HabiHolic: 헐...
01:29 HabiHolic: 할게요
01:29 Azmato: ㅋㅋㅋㅋㅋ
01:29 HabiHolic: 조만간 리체크핡]ㅔ요
01:29 Azmato: 이미 완벽한 맵들이라...
01:29 HabiHolic: 이거 첫맵이신건가요?
01:29 Azmato: 피곤하시면
01:29 Azmato: 넹
01:29 Azmato: 주무세요~
01:29 HabiHolic: ]오호,,
01:30 HabiHolic: 첫맵치고는 양호한데요?
01:30 Azmato: 히힣
01:30 HabiHolic: 나중에 좀 크게될거같아요
01:30 *HabiHolic is editing [http://osu.ppy.sh/b/226363 Mu - Panorama chime (Short Ver.) [Azmato's Hard]]
01:30 Azmato: 대신 제작기간이
01:30 Azmato: 상당히 길었어요
01:30 Azmato: ㅠ
모딩 감사합니다ㅎㅎ

[센본자쿠라(게이)]

http://puu.sh/2RiRM.zip
-RIKKA-_old
Frostmourne

-RIKKA-'s Normal
Increase HP to 4 and OD to 4 in order to make it balance with Easy and Hard OK
quite good :D but I hope you can improve slider shapes (example http://puu.sh/2QBrO.jpg, something like this would be better http://puu.sh/2QBtk.jpg)
Depends on you ! if you don't want to fix, it's ok but I hope you can improve in the next future maps. OK
Also you don't need to add whistle constantly. It means you can add a whistle where you can hear the music and think it sounds good with them. little change.
Fine overall. :)

Call me back once you are done getting more mods+improve your maps.
Star icon for now.[/quote]

Choco~
-RIKKA-'s Normal
Beige
Request 해서 왔습니다.

[Easy]
00:52:911 (2) - 겹치지 않게 x:324 y:176 으로 옮겨 주세요
.
00:54:625 (1) - 디스턴스 에러

[RIKKA-'s Normal]
00:07:875 (1) - x:416 y:292 is great.

00:12:375 (4) - so far as spinner

01:24:797 (1) - overlap

[Azmato's Hard]
우선 인세인하고 이 난이도하고 SV가 같네요... 겟난이라서 괜찮을지 모르겠지만 확인사항입니다.

01:01:311 (4,5) - 둘 다 디스턴스가 좀 짧습니다.

01:02:854 (1,2,1,2) - 하드에서는 좀 어려운 패턴입니다. 수정하시는게 좋을 것 같습니다.

01:05:940 (1) - 디스턴스가 짧습니다.

01:09:540 (3) - ^

01:15:368 (1) - ^

[Chocochip]
00:26:854 (4,5,6,7,1) - 연타 디스턴스가 맞지 않습니다.

00:55:825 (5) - 슬라이더가 이쁘네요...? 수정 하는게 좋을 것 같습니다.

01:24:797 (1,2,3,4) - 너무 멉니다. 수정해주세요.

Good Luck
Azmato

W h i t e wrote:

Request 해서 왔습니다.

[Azmato's Hard]
우선 인세인하고 이 난이도하고 SV가 같네요... 겟난이라서 괜찮을지 모르겠지만 확인사항입니다. 넹...

01:01:311 (4,5) - 둘 다 디스턴스가 좀 짧습니다. 이정도는 무시해도 괜찮을것 같아요...

01:02:854 (1,2,1,2) - 하드에서는 좀 어려운 패턴입니다. 수정하시는게 좋을 것 같습니다. X

01:05:940 (1) - 디스턴스가 짧습니다. O

01:09:540 (3) - ^ O

01:15:368 (1) - ^ O

Good Luck

감사합니다 :)

[To Sen]

http://puu.sh/2RVT3.zip
Topic Starter
Chocoliti
ㅋㅋ 아즈마 또라이가 지마음대로 이름쓰네 ㅋㅋㅋㅋㅋㅋ
KRZY
[General]

태그에 Chocoliti 추가

[Easy]

Patterns

  • 00:09:375 (2) - 이 슬라이더가 반복되는게 음악에 맞지 않는 것 같네요. 이렇게 한 번 해보세요.
    SPOILER
    228,96,9375,2,0,B|388:112|356:240|356:240,1,200
    348,308,10875,1,0,0:0:0:0:
    275,254,11375,2,0,P|240:244|224:188,1,100
    133,187,12375,2,0,P|117:243|81:253,1,100
    00:42:968 (4) - 00:43:311에 필인이 있긴 하지만 00:42:454 (3,4) 이 두 슬라이더가 드럼이 아닌 메인 리듬에 매핑되어 있기 때문에 이 반복은 없는게 더 나을 것 같네요.
    00:56:682 (4,1) - 곡의 한 마디의 시작이 반복슬라이더의 반복 위에 놓여있는건 자연스럽지가 않아서 되도록이면 피하는 게 좋아요. 이렇게 한 번 해보세요.
    SPOILER
    184,112,56682,1,0,0:0:0:0:
    184,112,57025,1,0,0:0:0:0:
    168,200,57368,6,0,P|223:252|233:248,1,100
    01:07:997 (1) - 위와 마찬가지. 이렇게 한 번 해보세요.
    SPOILER
    380,220,67997,1,0,0:0:0:0:
    380,220,68340,6,0,L|480:220,2,100
    01:24:797 (1) - 01:23:425 (2,3,4) 와 모양이 좀 더 맞기 위해 이렇게 한 번 바꿔보세요.
    SPOILER
    212,252,84797,6,0,P|152:260|57:342,1,150
Hitsounds

  • 전체적으로 힛사운드를 굉장히 잘 활용할 수 있는 맵임에도 불구하고 피니시 말고는 다 뮤트를 시켜뇠네요. 스네어랑 휘슬 둘다 드럼소리로 구해서 맛깔나게 할 수 있는 곡인데...

    00:37:311 (3) - 끝에 피니시 추가
    00:42:454 (3,4) - 각각 시작에 피니시 추가
    00:46:397 (1) - 피니시 추가
    00:47:082 (3) - 시작과 반복에 피니시 추가
    00:48:797 (5) - 끝에 피니시 추가
    00:51:540 (4) - 시작에 피니시 추가
    00:52:911 (2,3) - 각각 끝에 피니시 추가
    00:57:025 (1) - 반복에 피니시 추가
    01:00:111 (1) - 시작에 피니시 추가
    01:01:825 (2) - 피니시 추가
    01:02:854 (1) - 시작, 반복, 끝 모두 피니시 추가
    01:08:340 (1) - 시작에 피니시 추가
    01:11:082 (1) - 시작에 피니시 추가
    01:13:825 (1) - 시작에 피니시 추가
    01:14:511 (2) - 반복에 피니시 추가
    01:21:368 (4) - 끝에 피니시 추가

[-Rikka-'s Normal]

Patterns

  • 01:24:797 (1,2,3,4,5,6,7,1) - For aesthetics' sake, move all this pattern to (208, 168) so it looks like
    and not like
Hitsounds

  • 00:24:454 (1) - Add finish at the end
    00:43:654 ~ 00:49:140: whistle is muted in this section, yet you use them. A mistake? In any case, change all whistles to finishes, and
    00:46:397 (1) - Add a finish at the end
    00:51:539 (6) - Add a finish
    00:57:368 (1) - Add a finish
    01:00:111 (1) - Add a finish
    01:05:082 (5) - Add a finish at the end
    01:08:339 (6) - Add a finish
    01:13:482 (6) - Remove finish. If you want to hitsound this note, then adding a clap would be a better idea.
    01:19:311 (1) - Add a finish at the end

[Azmato's Hard]

Patterns

  • 00:21:025 (3,4) - 00:21:282에 확실히 스네어 소리가 있는데 매핑을 하지 않으면 플레이할 때 조금 부자연스러워요. 이런 식으로 고쳐보는게 좋을 것 같아요.
    SPOILER
    288,128,21025,2,0,L|320:176,3,45
    292,205,21368,2,0,L|244:197,2,45
    00:38:168 - 노트 추가. 피니시도 함께 추가
    00:44:682 (4,5,6) - 이전 3개의 노트랑 같이 더 보기 좋게 모두 선택한 후 (295, 285)로 옮겨보세요.
    00:46:397 (1,2,3,4,5) - 1,2에서는 슬라이더 반박자 후 노트가 나오고 4,5에서는 슬라이더 한박자 후 노트가 나오는데 두 패턴의 배치가 같으면 플레이할 때 헷갈리기 쉬워요. 5번 노트를 대충 이정도 밖으로 빼는게 좋을 것 같아요.
    00:54:968 (1,2,3) - 보컬이랑 패턴이 약간 안맞네요. 이렇게 한 번 해보세요.
    SPOILER
    428,140,54968,6,0,B|452:100|452:100|436:52,1,90
    352,96,55311,2,0,B|308:84|308:84|252:108,2,90
    352,184,55825,2,0,B|392:206|392:206|401:249,1,90
    01:20:511 (1) - 이 스피너 앞부분(00:25:654 (1))에서는 다음 큰 흰틱까지 돌아가고 그 다음 노트가 한박자 후에 시작했었는데 여기서는 스피너가 큰 흰틱 한박자 전에 끝나버리고 그 다음 노트가 큰 흰틱에서 시작하네요. 일관성있게 둘 중 하나를 바꾸는 게 좋을 것 같네요. 후자를 바꿀 경우 이런 식으로 한 번 해보세요.
    SPOILER
    256,192,80511,12,2,82054,0:0:0:0:
    335,255,82397,2,0,B|356:168,1,90
    268,188,82740,2,0,B|288:100,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
Hitsounds

  • 00:00:375 ~ 00:16:375 - 이부분 슬라이더틱소리 죽이는게 나을 것 같네요. 들어보면 틱소리때문에 부자연스러워요.
    00:22:740 (5) - 클랩 추가
    00:22:911 (6) - 시작에 클랩 제거하고 피니시 추가
    00:25:140 (5) - 시작에 클랩 제거하고 끝에 클랩 추가
    00:27:882 (3) - 시작에 클랩 제거
    00:28:225 (4) - 클랩 추가
    00:28:397 (5) - 시작에 클랩 제거하고 피니시 추가
    00:29:940 (1,2) - 각 슬라이더 시작에 클랩 추가
    00:32:340 (3) - 피니시 추가
    00:33:025 (1) - 클랩 추가
    00:33:368 (3) - 시작에 클랩 제거
    00:38:511 (1) - 피니시 제거하고 클랩 추가
    00:38:854 (3) - 시작에 클랩 제거
    00:40:911 (1) - 시작에 클랩 제거하고 피니시 추가
    00:46:397 (1) - 끝에 휘슬 제거하고 피니시 추가
    00:51:882 (2) - 시작에 피니시 추가
    00:53:082 (4) - 피니시 추가
    00:53:768 (7) - 피니시 추가
    00:54:968 (1) - 시작에 클랩 추가
    00:55:482 (2) - 반복에 클랩 추가하고 끝에 피니시 추가
    00:57:711 (1) - 시작에 클랩 추가
    00:58:225 (2) - 끝에 클랩 추가
    00:58:568 (3) - 시작에 피니시 추가
    01:00:797 (3) - 시작에 클랩 제거
    01:05:254 (2) - 끝에 피니시 추가
    01:05:940 (1) - 끝에 클랩 제거
    01:08:682 (1) - 시작에 클랩 추가하고 끝에 클랩 제거
    01:09:025 (2) - 끝에 클랩 제거
    01:09:540 (3) - 시작에 클랩 제거하고 피니시 추가
    01:13:825 (1) - 시작에 피니시 추가
    01:20:339 (6) - 피니시 제거
    01:24:797 (1,2) - 각각 시작에 클랩 추가

[Chocochip]

Patterns

  • 00:13:250 (1) - 스피너 00:13:375로 이동, 끝나는 곳은 00:16:625
    00:22:397 (3) - 슬라이더 뒤에 가려서 보기 안 좋아요. 이렇게 한 번 바꿔보세요.
    SPOILER
    36,116,22225,1,0,0:0:0:0:
    136,52,22397,1,0,0:0:0:0:
    252,64,22568,1,0,0:0:0:0:
    00:45:197 (4) - (397, 226)으로 이동
    00:49:140 - 노트 추가
    00:57:197 (5,6) - 음악에 더 맞게 이렇게 한 번 해보세요.
    SPOILER
    368,128,57197,1,0,0:0:0:0:
    396,241,57368,2,0,P|347:264|311:260,1,90
    01:01:997 (1,2,3,4) - 드럼소리에 맞추기 위해 이렇게 한 번 바꿔보세요.
    SPOILER
    108,84,61997,6,0,P|196:40|256:64,1,135
    227,46,62340,1,0,0:0:0:0:
    244,144,62511,1,0,0:0:0:0:
    244,144,62597,1,0,0:0:0:0:
    244,144,62682,1,0,0:0:0:0:
    01:17:768 (1,2) - 보기 좋게 이렇게 한 번 바꿔보세요.
    SPOILER
    244,92,77768,6,0,B|190:9|83:39|83:39,1,180
    33,144,78282,1,0,0:0:0:0:
    01:24:797 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - 이대로는 각도도 잘 안 맞고 좀 어색해서 다시 짜봤어요. 보고 그대로 받아가서 쓰셔도 되고 안바꾸셔도 되고 적당히 섞으셔도 되고 알아서 하세요.
    SPOILER
    360,60,84797,5,2,0:0:0:0:
    124,88,84968,1,2,0:0:0:0:
    152,324,85140,1,2,0:0:0:0:
    388,296,85311,1,2,0:0:0:0:
    171,207,85654,5,2,0:0:0:0:
    407,179,85997,1,2,0:0:0:0:
    124,88,86340,1,2,0:0:0:0:
    360,60,86682,1,2,0:0:0:0:
    388,296,86854,2,0,L|480:246,1,90
    388,87,87197,2,0,L|480:137,1,90
    368,192,87540,5,0,0:0:0:0:
    336,192,87625,1,0,0:0:0:0:
    304,192,87711,1,0,0:0:0:0:
    272,192,87797,1,0,0:0:0:0:
    244,192,87882,1,0,0:0:0:0:
Hitsounds

  • 00:00:375 ~ 00:16:375 - 역시 슬라이더틱소리 죽이는게 나아보입니다.
    00:24:454 (1,2,3,4,1,2,3,4) - 지금 힛음을 죽여놔서 힛사나 배경음이 없으면 노트 치는 소리가 들리지 않는 상황인데, 이렇게 음악에 없는 노트를 매핑한 게 다 드러나게 설정을 해 놓고 음악에 맞지 않는 연타를 두시면 곤란합니다. 애초에 힛음을 없애는 것 자체가 노트 한두개 뮤트시킬때 말고는 할 이유가 없어요. 연타 넣는 것 자체는 그렇게 잘못되지 않았으니 힛음 죽인걸 다시 살리면 될 것 같네요.
    00:37:825 (2) - 시작과 끝에 피니시 추가
    00:40:568 (5) - 피니시 추가
    00:40:911 (1) - 시작에 피니시 추가
    00:42:968 (4) - 피니시 추가
    00:46:397 (1) - 시작에 피니시 추가
    00:47:082 (3) - 시작에 피니시 추가
    00:47:597 (4) - 시작에 피니시 추가
    00:49:482 (1,2,3,4) - 휘슬이 무음인데 휘슬을 넣은 이유가 딱히 있나요?
    00:51:540 (5) - 시작에 피니시 추가
    00:55:825 (5) - 시작에 피니시 추가
    00:57:368 (6) - 시작에 피니시 추가
    00:58:568 (3) - 시작에 피니시 추가
    01:00:111 (1) - 시작에 피니시 추가
    01:01:825 (6) - 피니시 추가
    01:02:854 (1) - 피니시 추가
    01:03:368 (4) - 피니시 추가
    01:03:882 (7) - 시작에 피니시 추가
    01:04:397 (1,2,3,4,5) - 무음연타, 힛음 살리셔야되요 이런거
    01:05:254 (8) - 끝에 피니시 추가
    01:06:797 (5) - 시작에 피니시 추가
    01:08:339 (5) - 피니시 추가
    01:09:540 (4) - 시작에 피니시 추가
    01:11:082 (7) - 시작에 피니시 추가
    01:13:825 (4) - 시작에 피니시 추가
    01:17:768 (1) - 시작에 피니시 추가
    01:19:654 (2) - 피니시 추가
    01:20:511 (6) - 시작에 피니시 추가
    01:23:254 (1) - 시작에 피니시 추가
    01:24:968 (2,3,4,1,2,3,4) - 모두 피니시 추가
    01:26:854 (5,6) - 각각 시작에 피니시 추가
    01:27:882 (5) - 피니시 추가
Misc.

  • 00:00:875 (2) - 뉴콤보

맵셋이 전체적으로 힛사운드에 조금 문제가 있는 것 같습니다. BAT부를 때 힛사운드를 중점적으로 봐달라고 해주세요. 그리고 힛음 죽인건 아무래도 다시 살리셔야 할 거에요.
-RIKKA-_old
W h i t e

[RIKKA-'s Normal]
00:07:875 (1) - x:416 y:292 is great. OK

00:12:375 (4) - so far as spinner OK

01:24:797 (1) - overlap already change in other way

Good Luck


mod Thanks!!
-RIKKA-_old
KRZY

[-Rikka-'s Normal]

Patterns

  • 01:24:797 (1,2,3,4,5,6,7,1) - For aesthetics' sake, move all this pattern to (208, 168) so it looks like OK
    and not like
Hitsounds

  • 00:24:454 (1) - Add finish at the end OK
    00:43:654 ~ 00:49:140: whistle is muted in this section, yet you use them. A mistake? In any case, change all whistles to finishes, and OK
    00:46:397 (1) - Add a finish at the end OK
    00:51:539 (6) - Add a finish OK
    00:57:368 (1) - Add a finish OK
    01:00:111 (1) - Add a finish OK
    01:05:082 (5) - Add a finish at the end OK
    01:08:339 (6) - Add a finish OK
    01:13:482 (6) - Remove finish. If you want to hitsound this note, then adding a clap would be a better idea. OK
    01:19:311 (1) - Add a finish at the end OK

맵셋이 전체적으로 힛사운드에 조금 문제가 있는 것 같습니다. BAT부를 때 힛사운드를 중점적으로 봐달라고 해주세요. 그리고 힛음 죽인건 아무래도 다시 살리셔야 할 거에요.


mod Thanks ><

Choco~
-RIKKA-'s Normal
Azmato

KRZY wrote:

[General]


[Azmato's Hard]
Patterns

  • 00:21:025 (3,4) - 00:21:282에 확실히 스네어 소리가 있는데 매핑을 하지 않으면 플레이할 때 조금 부자연스러워요. 이런 식으로 고쳐보는게 좋을 것 같아요. O
    SPOILER
    288,128,21025,2,0,L|320:176,3,45
    292,205,21368,2,0,L|244:197,2,45
    00:38:168 - 노트 추가. 피니시도 함께 추가 O
    00:44:682 (4,5,6) - 이전 3개의 노트랑 같이 더 보기 좋게 모두 선택한 후 (295, 285)로 옮겨보세요. O
    00:46:397 (1,2,3,4,5) - 1,2에서는 슬라이더 반박자 후 노트가 나오고 4,5에서는 슬라이더 한박자 후 노트가 나오는데 두 패턴의 배치가 같으면 플레이할 때 헷갈리기 쉬워요. 5번 노트를 대충 이정도 밖으로 빼는게 좋을 것 같아요. O
    00:54:968 (1,2,3) - 보컬이랑 패턴이 약간 안맞네요. 이렇게 한 번 해보세요. O
    SPOILER
    428,140,54968,6,0,B|452:100|452:100|436:52,1,90
    352,96,55311,2,0,B|308:84|308:84|252:108,2,90
    352,184,55825,2,0,B|392:206|392:206|401:249,1,90
    01:20:511 (1) - 이 스피너 앞부분(00:25:654 (1))에서는 다음 큰 흰틱까지 돌아가고 그 다음 노트가 한박자 후에 시작했었는데 여기서는 스피너가 큰 흰틱 한박자 전에 끝나버리고 그 다음 노트가 큰 흰틱에서 시작하네요. 일관성있게 둘 중 하나를 바꾸는 게 좋을 것 같네요. 후자를 바꿀 경우 이런 식으로 한 번 해보세요. O
    SPOILER
    256,192,80511,12,2,82054,0:0:0:0:
    335,255,82397,2,0,B|356:168,1,90
    268,188,82740,2,0,B|288:100,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
Hitsounds

  • 00:00:375 ~ 00:16:375 - 이부분 슬라이더틱소리 죽이는게 나을 것 같네요. 들어보면 틱소리때문에 부자연스러워요. O
    00:22:740 (5) - 클랩 추가 O
    00:22:911 (6) - 시작에 클랩 제거하고 피니시 추가 O
    00:25:140 (5) - 시작에 클랩 제거하고 끝에 클랩 추가 O
    00:27:882 (3) - 시작에 클랩 제거 O
    00:28:225 (4) - 클랩 추가 O
    00:28:397 (5) - 시작에 클랩 제거하고 피니시 추가 O
    00:29:940 (1,2) - 각 슬라이더 시작에 클랩 추가 O
    00:32:340 (3) - 피니시 추가 O
    00:33:025 (1) - 클랩 추가 O
    00:33:368 (3) - 시작에 클랩 제거 O
    00:38:511 (1) - 피니시 제거하고 클랩 추가 O
    00:38:854 (3) - 시작에 클랩 제거 O
    00:40:911 (1) - 시작에 클랩 제거하고 피니시 추가 O
    00:46:397 (1) - 끝에 휘슬 제거하고 피니시 추가 O
    00:51:882 (2) - 시작에 피니시 추가 O
    00:53:082 (4) - 피니시 추가 O
    00:53:768 (7) - 피니시 추가 O
    00:54:968 (1) - 시작에 클랩 추가 O
    00:55:482 (2) - 반복에 클랩 추가하고 끝에 피니시 추가 O
    00:57:711 (1) - 시작에 클랩 추가 O
    00:58:225 (2) - 끝에 클랩 추가 O
    00:58:568 (3) - 시작에 피니시 추가 O
    01:00:797 (3) - 시작에 클랩 제거 O
    01:05:254 (2) - 끝에 피니시 추가 O
    01:05:940 (1) - 끝에 클랩 제거 O
    01:08:682 (1) - 시작에 클랩 추가하고 끝에 클랩 제거 O
    01:09:025 (2) - 끝에 클랩 제거 O
    01:09:540 (3) - 시작에 클랩 제거하고 피니시 추가 O
    01:13:825 (1) - 시작에 피니시 추가 O
    01:20:339 (6) - 피니시 제거 O
    01:24:797 (1,2) - 각각 시작에 클랩 추가 O
맵셋이 전체적으로 힛사운드에 조금 문제가 있는 것 같습니다. BAT부를 때 힛사운드를 중점적으로 봐달라고 해주세요. 그리고 힛음 죽인건 아무래도 다시 살리셔야 할 거에요.
역시 힛사가 문제네요 ㅠ.. 모딩 정말 감사합니다! :D

[Senbonzakura]
http://puu.sh/2V3bl.zip
neonat
Insane

00:13:375 (1) - end at 00:16:375
00:45:368 (5) - don't repeat this slider and put 2 circles at 00:45:882 and 00:46:054
00:47:082 (3) - shorten slider to 00:47:254 and repeat till 00:47:425
00:57:282 - add a note

Hard

There are background vocals at 01:10:225 and 01:10:397 too, you may want to link up with notes there

Good luck!
Verlaren
From my queue/

[Easy]
00:55:311 (2,3) - spacing error
00:55:654 (3,4) - ^
00:09:375 (2) - make a clear slider.
00:34:397 (4) - ^
00:35:425 (1) - ^
00:40:225 (5) - remake slider, this pattern is ugly; simply make a perfect s-slider
00:49:482 (1) - remove whistle from slider's body

[-RIKKA-'s Normal]
00:09:375 (3,4) - spacing error
nice diff, but main problen this diff-y --> hitsounds, so you have a lot of work.

[Azmato's Hard]
00:05:125 - add note, sounds is really good
00:42:111 - ^
00:46:397 (1) - make a perfect s-slider

[Insane]
00:12:375 (4,1) - what is it? why spinner starts at the beginning of the end of the slider?! Move spinner on one tick forward and reduce him on one tick
00:46:911 (2) - move on x:144 y:100

that's all
Joon
hi

Hit sound recheck req

[Easy]
00:40:225 (5) - End notes add finish


[-RIKKA-'s Normal]
00:27:197 (1) - 1st notes change finish
01:21:711 (4) - remove finish
01:22:054 (1) - start notes change finish


[Azmato's Hard]
01:08:682 (1) - end notes remove clap and start notes add clap



[Insane]
00:21:711 (1) - 3st notes add finish
00:22:911 (1) - start notes add finish
00:24:454 (1) - 3st notes add finish
01:02:854 (1) - add finish


ok.. recheck.. Done.
Topic Starter
Chocoliti
hit sound all moded

--
riffy
yo~

as requested.

[General]
  1. Kiai on -RIKKA-'s diff should finish 6ms later, to be consistent with other diffs. on on 01:16:568 instead of 01:15:882
  2. You may add 祝福の鐘の音は、桜色の風と共に to tags (japanese title of this VN) also you can put visual novel in tags, too!
[Easy]
  1. As far as I know diff should be under 3.24 stars to be rankable. In any case - star rating shows that this diff is NOT an [Easy] diff at all.
  2. Consider using AR3, but this diff is already too hard. In fact, I'd rename it to [Normal] and map a second [Easy].
  3. 01:05:254 - this section has slowdown that doesn't affects ANYTHING. What's the point of keeping it there? Change SV multiplier back to x1.00, please!

    In fact, that diff needs some serious work on balance, imo. I guess you can rename it to [Normal] and use higher AR. THen make an [Easy] diff, that will be easy enough. Consistent 1/1 rhythm on 180 BPM diff is quite hard and doesn't looks like a good idea. What's more Slider Velocity is two times faster than Approach rate, and it looks weird, too!
[-RIKKA-'s Normal]
  1. Consider using AR5 to make diff spread better balaced. AR5 will also fit with your Slider Velocity pretty good.
  2. 00:30:797 (1,2,3,4,5,6) - here and some similar patterns - it is a bit tiring for players, to click all these circles in a row. consider replacing some of these circles with sliders. So, your diff will be more playable. It's just a bit too hard for a [Normal] diff.

    Messy patterns. I don't like the way how they're organized, but you use them a lot and changing patterns will require remap - so let's just keep it as is. ._.
[Azmato's Hard]
  1. You're using the same velocity as [Insane] diff. It ruins dif balance. What's more this velocity is too fast for a [Hard] diff and dosn't fit with your AR.
  2. At least increase AR by one tick (AR8) because current AR is tooo low and playfield is flooded with circles, what's more AR is MUCH slower than slider velocity and it looks weird here.
    Note: if you increase AR you should also increase OD and HP Drain to kee diff settings balanced.
  3. 00:21:025 (3,4) - it's simply impossible to guess how many repeats does each slider has. Try to remove second repeat from (3) because it's unreadable, anyway. And add a circle at 00:21:282 - instead! It'll make your sliders consistent and readable.
    Note: same happens to 01:15:368 (1,2,3) -
  4. 00:24:111 (1,2,3,4) - nazi - I don't like how you stack these notes. Music goes fast and players want to move! So, these stacks are a bit confusing for players, consider unstacking these patterns to keep flow consistent. it's quite clear that the same suggestion goes for almost every single stack in this diff, you'll fix them all if you agree. :3
  5. 01:10:397 - I guess you've missed a circle here. It'd perfectly fit with music and vocals there. What's more - this beat is really loud, so you shouldn't ignore it.
  6. 01:13:140 - previously you had some vocals mapped, what happened here? Map these vocals, too! It will make your rhythm more consistent and playable. (long empy spaces may kill players because of HP Drain)
  7. 01:22:397 (1) - it's a bug. Place here a new combo, to fix this bug. As you can see NC is NOT enabled here.

    Diff itself is kinda messy, too. That's ok for first map but you can improve it a lot.
[Insane]
  1. That's quite clear that playfield is flooded with circles, it makes diff less playable and unpleasant for players. Try to increase AR to 9. So, diff will be a bit more challenging and enjoyable.
    Note: if you increase AR you should also increase OD and HP Drain to kee diff settings balanced. Fot now you can increase AR and HP/OD only, to keep this diff passable players.
  2. 00:05:875 - you've ignored beat here + loud violin sound at reverse arrow feels a bit awkward. Consider removing reverse and making this slider shorter + adding 1/1 slider at 00:06:125.example. It'll fit with violin sound much better.
  3. 00:20:340 (1,2,3) - try to use 60% Soft sampleset + replace finishes at 00:20:682 (2) - with whistles. It will fit with music better and it'll help you to emphasize drums here.
  4. 00:21:711 (1,2) - nazi - due to low AR flow here is weird. Players may MISTAKENLY hit (2) without dollowing reverse on (1). example. Try to move (1)'s tail somewhere by curving it and making blanket-slider or you can simply move its tail some grids down
  5. 00:42:111 (2) - try to replace this circle with 1/2 slider to follow loud whistle sound in music. example
    Note: don't forget to silince (2)'s tail to follow music beter.
  6. 00:43:225 (6) - remove this circle. It follows nothing in music and sounds really awkward here. Overmapping is always a bad idea, a specially at this song, when you have plenty of notes to follow.
  7. 00:51:197 (4) - have you missed a new combo here? Looks like you change spacing and style of jumps there, so NC will help us to read it!
  8. 00:52:568 (5,6,7) - nazi - this triplet is hardly readable. It's stacked and that stak isn't really a good idea. Consider rotating that pattern a bit, (example 60 degrees). Oh, and maybe you should place NC at 5 to point out rhythm changes.
  9. 00:59:768 (3,4,5) - that compressed triplets looks pretty awkward here, this is kiai, so it's better to keep spacing consistent here, space this triplet with regular spacing. ._. as you did it with 00:57:197 (5,6,7) - to keep spacing consistent.
  10. 01:25:654 (1,2,3,4) - sound at these four beats is absolutely the same. consider keeping SAME distance between all these circles to follow music better.

    The whole diff is kinda messy and low AR makes it looks worse. I'd recommend you to make this diff a bit neater and increase AR.
Map needs a lot of work, imo. Feel free to poke me if you'll need some help, tho.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!
Azmato

-Bakari- wrote:

yo~

as requested.

[General]
  1. Kiai on -RIKKA-'s diff should finish 6ms later, to be consistent with other diffs. on on 01:16:568 instead of 01:15:882
  2. You may add 祝福の鐘の音は、桜色の風と共に to tags (japanese title of this VN) also you can put visual novel in tags, too!
[Azmato's Hard]
  1. You're using the same velocity as [Insane] diff. It ruins dif balance. What's more this velocity is too fast for a [Hard] diff and dosn't fit with your AR. O
  2. At least increase AR by one tick (AR8) because current AR is tooo low and playfield is flooded with circles, what's more AR is MUCH slower than slider velocity and it looks weird here. O
    Note: if you increase AR you should also increase OD and HP Drain to kee diff settings balanced. O
  3. 00:21:025 (3,4) - it's simply impossible to guess how many repeats does each slider has. Try to remove second repeat from (3) because it's unreadable, anyway. And add a circle at 00:21:282 - instead! It'll make your sliders consistent and readable. O
    Note: same happens to 01:15:368 (1,2,3) I can't imagine how to change...
  4. 00:24:111 (1,2,3,4) - nazi - I don't like how you stack these notes. Music goes fast and players want to move! So, these stacks are a bit confusing for players, consider unstacking these patterns to keep flow consistent. it's quite clear that the same suggestion goes for almost every single stack in this diff, you'll fix them all if you agree. :3O
  5. 01:10:397 - I guess you've missed a circle here. It'd perfectly fit with music and vocals there. What's more - this beat is really loud, so you shouldn't ignore it.O
  6. 01:13:140 - previously you had some vocals mapped, what happened here? Map these vocals, too! It will make your rhythm more consistent and playable. (long empy spaces may kill players because of HP Drain)O
  7. 01:22:397 (1) - it's a bug. Place here a new combo, to fix this bug. As you can see NC is NOT enabled here.O

    Diff itself is kinda messy, too. That's ok for first map but you can improve it a lot.
Map needs a lot of work, imo. Feel free to poke me if you'll need some help, tho.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!

Really Thanks :D
Frostmourne
General
- inconsistent tag in Taiko diffs and Hard diff

Easy
00:48:454 (4) - up 1 grid to adjust for better spacing

-RIKKA-'s Normal
00:54:968 (2) - clap
00:55:654 (4) - ^
00:55:997 (5) - clap on tail (00:56:340)

Azmato's Hard
00:35:082 (8) - I suggest you use a slider here since at 00:35:254 , it does have necessary voice that it's along with 00:34:397 (6,7) - (based on vocal)
also move 00:35:425 (1) - a bit above like this screenshot

Sakura
00:00:375 (1,2,3) - What is this spacing? It's unreadable :o
01:08:168 (4,5) - This jump is strange and uncomfortable due to between 01:07:997 (3,4) - has large spacing so I suggest you move both 01:08:339 (5,1) - to around x:444 y:284 , I find it comfortable and fitting very well here.

Call me back, I think it should be ok enough.
Azmato

Frostmourne wrote:

General
- inconsistent tag in Taiko diffs and Hard diff



Azmato's Hard
00:35:082 (8) - I suggest you use a slider here since at 00:35:254 , it does have necessary voice that it's along with 00:34:397 (6,7) - (based on vocal)
also move 00:35:425 (1) - a bit above like this screenshot O


Call me back, I think it should be ok enough.
Thanks <3<3 :)

Senboz

http://puu.sh/3e1Nb.zip
Frostmourne
I don't want to be picky but I suggest you remove "(Short Ver.)" from your title since the rule was changed.
I hope it can be used again later but for now, this rule is still in force.

and also in -RIKKA-'s Normal , 00:55:997 (5) - please remove a clap on 1st point and 3rd point, and add only at 2nd point (repeated point) at 00:56:340 <<< this time line to make it consistent within the kiai part.
merchat7
Regarding short ver.

Image from game's website http://www.studio-ryokucha.com/syukufuku/dl_song-s.html

The text above say 歌ショートバージョン which basically translates to "Song Short Version" and if you download the mp3 from there, you'll see in the zip file, the mp3 is titled" PanoramaChaime_Short" so I think (Short Ver.) should be kept.

Full version also exist, you can verify this on vgmdb and I can personally verify this. Since there is already a map ranked with (Short Ver.) and there is no video in beatmap, if I see this ranked without (Short Ver.), I would think this is the full version which isn't the case so I really think this should be kept.

Also the proper romanization of μ seems to be "myu"

Image from S inc. official website http://www.s-inc.jp/artist.html which according to wikipedia is "a talent management and music production agency." This also means that 佐藤ひろ美 should be romanized as Sato Hiromi, but that's a discussion for another time.

Well up to the beatmap creator's, but since there is already a ranked map with (Short Ver.), removing it would cause confusion in my opinion.
Frostmourne
oh thanks for source! so I think it is now reliable enough to verify that short ver can be used now.
only stuff in Normal diff I still want you to fix though, don't forget to call me back
Topic Starter
Chocoliti

Frostmourne wrote:

oh thanks for source! so I think it is now reliable enough to verify that short ver can be used now.
only stuff in Normal diff I still want you to fix though, don't forget to call me back

okay clear
Frostmourne
Good luck :D

enjoy first bubble !? sorry for taking so long too :o
Topic Starter
Chocoliti

Frostmourne wrote:

Good luck :D

enjoy first bubble !? sorry for taking so long too :o

thxxxxxxxxxxx FROST!!!!! I LOVE YOU
Zero__wind
I've got no knowledge about artist, sourc or tags
but I'd like to point out that
why is the artist of this map different from the one of this ?
I just hope this would be confirmed once again, before ranking it
Frostmourne

Zero__wind wrote:

I've got no knowledge about artist, sourc or tags
but I'd like to point out that
why is the artist of this map different from the one of this ?
I just hope this would be confirmed once again, before ranking it

merchat7 wrote:

Also the proper romanization of μ seems to be "myu"

Image from S inc. official website http://www.s-inc.jp/artist.html which according to wikipedia is "a talent management and music production agency." This also means that 佐藤ひろ美 should be romanized as Sato Hiromi, but that's a discussion for another time.
Zero__wind
Glad to know it'd be alright
OnosakiHito
Sneeking in to check the Taiko Maps before it gets ranked.

[ 0gre's Muzu]

General:
00:00:375 - unused timeline
00:20:340 - ^
01:13:482 - kiai can be stopped at 01:12:797.

Not a must, but constant audio volumen is recommended: About 80%

Notes:

00:54:111~00:56:340 - A bit long pattern with 1/4 notes for a muzukashii. I suggest you to delete note 00:55:140 (2) -, so the player can rest for a moment after this 1/4.
00:56:682 (2) - You could change this to don because, every first and third note was at the beginning a don.
00:58:054 (1) - Same here. In this way the main-beat's(don) place will be kept.
01:01:311 (2) - You might want to consider deleting this note. At 01:01:140 (1) - note (1) represents the high pitch in the song really good, the second kat would just dorwn out this effect.
01:09:540 (1,2,3,4,1) - Oh, this calls for abekobe style(controvers-sytel) as ddd k d, because you used kkk d k before.
01:10:568 (2,3,4) - ddd is fine. You mapped to the drums. But maybe kkk to vocal is better because, the playing is in this way more confortable and easier.
01:11:597 (1) - To avoid having a too long pattern, it would be good deleting this note. Would fit well to the vocal as well.

Overall nice Muzukashii.

[ 0rge's Oni]

General:
00:00:375 - unused timeline
00:20:340 - ^
01:13:482 - kiai can be stopped at 01:12:797.

Not a must, but constant audio volumen is recommended: About 80%

Notes:

00:33:882 (1,2,3) - kkk might be better since you mapped to the vocals , so it fits better to "mi"(みー).
00:39:368 - Here you could use abekobe style again which is the mirror of 00:33:882. So you would have ddd k d d k k d kkd k d d k. Last "k" might not fit to "ku"(くー) but it has a connection to 00:42:111 (1) - . Just a suggestion.
00:57:197 (1,2) - I say it would sound better without these notes. It would regulate the spread between Oni and Muzukashii better and give some emphasized break/gap.
00:58:397 (2,3,1,2,1) - kkddk is maybe better for this part. You are still mapping to vocal, but the kat is mostly mapped to the beat of the song, so using kkddk would keep this mapping.*
00:59:940 (1,2) - As above said.
{
01:01:311 (2) - Maybe delete this note and add at 01:01:654 a don. After this...
01:01:825 (1) - you can change this to K and delete the notes 01:01:997 (2,3) - .
At the end you should have the pattern(starting from 01:01:482): d d K x d d kkk D - The K is high pitch based and the kkk would be an ideal continuation of the K. They would have a connection together (due to kat-based sound).
}
01:08:168 (1,2) - Recommending to move these notes to 01:07:825, so the kiai sections fit better together.
01:09:368 (2,3,1,2,1) - As I said above.*
01:14:511 (1,1,2,3,1) - How about having k kkk d?
01:19:654 (1,2,3) - This could be a K. Not a must.

Oni is fine. Just here and there some suggestions for a better consistency since kats are kinda beat based in this song, even though you mapped to the vocal. Haha

I talked to Frostmourne, he would rebubble it after the mod got -maybe- applied.
Hope I could have. Good luck with the rank.
show more
Please sign in to reply.

New reply