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Myu - Panorama chime (Short Ver.) [Taiko|Osu]

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ReySHeL
hi~
from in game chat :3

[General]
  1. Taiko Oniの 00:16:375 - から 00:20:340 - までのBreak Timeを右クリックで消してください Taiko Muzukashiiは大丈夫でした
[0gre's Taiko Muzukashii]
  1. 00:11:125 - add d
  2. 00:13:125 - ^
  3. 00:21:197 (2,3,4) - kkk
  4. 00:24:797 (1) - add finish
  5. 00:25:654 (1) - ^
  6. 00:28:396 (1) - ^
  7. 00:42:454 (2,3) - KK
  8. 01:03:882 (3) - K
  9. 01:15:882 (1) - k
  10. 01:21:368 (3,1) - d k and 01:21:711 (1,2,3) - ddd
[0gre's Taiko Oni]
  1. 00:11:125 - add d
  2. 00:22:911 (1) - add finish
  3. 00:24:797 (1) - ^
  4. 00:25:654 (1,2,3) - remove and 00:25:654 - add D
  5. 00:28:397 (1) - add finish
  6. 00:42:454 (1,2) - KK
  7. 00:43:311 (5,6,1,2,1) - kkddd
  8. 00:47:597 (2) - add finish
  9. 01:05:597 (6) - ^
  10. 01:15:025 (2) - ^
  11. 01:22:397 (1) - remove finish
thats all
good luck :)
Topic Starter
Chocoliti

ReySHeL wrote:

hi~
from in game chat :3

[General]
  1. 00:16:375 - から 00:20:340 - までのBreak Timeを右クリックで消してください
[0gre's Taiko Muzukashii]
  1. 00:11:125 - add d
  2. 00:13:125 - ^
  3. 00:21:197 (2,3,4) - kkk
  4. 00:24:797 (1) - add finish
  5. 00:25:654 (1) - ^
  6. 00:28:396 (1) - ^
  7. 00:42:454 (2,3) - KK
  8. 01:03:882 (3) - K
  9. 01:15:882 (1) - k
  10. 01:21:368 (3,1) - d k and 01:21:711 (1,2,3) - ddd
[0gre's Taiko Oni]
  1. 00:11:125 - add d
  2. 00:22:911 (1) - add finish
  3. 00:24:797 (1) - ^
  4. 00:25:654 (1,2,3) - remove and 00:25:654 - add D
  5. 00:28:397 (1) - add finish
  6. 00:42:454 (1,2) - KK
  7. 00:43:311 (5,6,1,2,1) - kkddd
  8. 00:47:597 (2) - add finish
  9. 01:05:597 (6) - ^
  10. 01:15:025 (2) - ^
  11. 01:22:397 (1) - remove finish
thats all
good luck :)

mod arigatou~
Cuvelia
H i , from#modreqs , Taiko modding (+)

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ General ]
  1. Kiai should be consistent throughout difficulties (taiko diff)
     
  2. "BG3.png" is too large. changing to jpg is better.
     
  3. AudioLeadIn: 2007 ⇒ 2000

    [ 0gre's Taiko Muzukashii]
    1. Use the "Normal" audio sample set.
       
    2. 00:56:682 (1) - d
    [ 0gre's Taiko Oni]
    1. Use the "Normal" audio sample set.
       
    2. 00:16:875 - All break sections should be artificially removed from the .osu file.
       
    3. 00:48:711 (2) - re
    4. 01:01:825 (2) - k
 
good luck .
Topic Starter
Chocoliti

Cuvelia wrote:

H i , from#modreqs , Taiko modding (+)

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ General ]
  1. Kiai should be consistent throughout difficulties (taiko diff)
     
  2. "BG3.png" is too large. changing to jpg is better.
     
  3. AudioLeadIn: 2007 ⇒ 2000

    [ 0gre's Taiko Muzukashii]
    1. Use the "Normal" audio sample set.
       
    2. 00:56:682 (1) - d
    [ 0gre's Taiko Oni]
    1. Use the "Normal" audio sample set.
       
    2. 00:16:875 - All break sections should be artificially removed from the .osu file.
       
    3. 00:48:711 (2) - re
    4. 01:01:825 (2) - k
 
good luck .
mod arigatou~
0gre_old

ReySHeL wrote:

hi~
from in game chat :3

[General]
  1. Taiko Oniの 00:16:375 - から 00:20:340 - までのBreak Timeを右クリックで消してください Taiko Muzukashiiは大丈夫でした
[0gre's Taiko Muzukashii]
  1. 00:11:125 - add d ✖ そうるすと 00:09:125 ここに入ることになって、静けさがなくってしまうと思います
  2. 00:13:125 - ^ ✖ メロディーは違うように見えて、上と同じです
  3. 00:21:197 (2,3,4) - kkk
  4. 00:24:797 (1) - add finish ✔ 最後のサビにだけ入れるつもりでしたが、考え直しました
  5. 00:25:654 (1) - ^ ✖ Muzukashii では入れないで行こうと思っています
  6. 00:28:396 (1) - ^ ✖ 同じく
  7. 00:42:454 (2,3) - KK 00:37:311 ここ程の変化が無かった為、上げずに行きました
  8. 01:03:882 (3) - K ✖ ここもそこまで上がってるようには思えません
  9. 01:15:882 (1) - k
  10. 01:21:368 (3,1) - d k and 01:21:711 (1,2,3) - ddd ✖ 最初と同じ雰囲気です
[0gre's Taiko Oni]
  1. 00:11:125 - add d 00:07:625 ここに入れなかったので、ここに入れる気もありません
  2. 00:22:911 (1) - add finish 00:29:940 ここの音を弱めてしまう気がします
  3. 00:24:797 (1) - ^ ✖ 上と同じ意見です
  4. 00:25:654 (1,2,3) - remove and 00:25:654 - add D ✖ それでは裏のもう一つの音を無視してしまいます、なるべく入れてあげたいです><
  5. 00:28:397 (1) - add finish ✖ これもまた音を弱めてしまいます
  6. 00:42:454 (1,2) - KK ✖ Muzukashii と同じです
  7. 00:43:311 (5,6,1,2,1) - kkddd
  8. 00:47:597 (2) - add finish ✖ この辺りは、もう少し先の重い D が控えてるので
  9. 01:05:597 (6) - ^ ✖ 静かに入るイメージではないですか?
  10. 01:15:025 (2) - ^
  11. 01:22:397 (1) - remove finish ✖ 指摘してくれたとこ、 01:16:911 (1) などに反します
ONI の 最後のサビだけ全体的に重くするためノーツを取り去り、大音符を入れました
最初のパートと変わらないように見えますが、どうにも気合タイムを外すと不自然な流れなので


thats all
good luck :)
MOD ありがとうございます><
大音符の使い方、今一度考えてみます!

一先ずこれで完成としておきます


http://puu.sh/2aMoo
DeletedUser_1574070
PM modreq
뉴비 모더라 큼지막 큼지막한 것들밖에 모딩 불가능한 점은 죄송합니다 ㅠㅠ
도움이 안됬다면 무시해 주셔도 되요

Easy

00:00:375 (1) - 여기만 사운드가 약간 이상해요 의도적으로 하신게 아니시면 뒷부분이랑 맞춰주세요

00:05:375 (2,3) - 디스턴스를 약간만 줄여주세요 1그리드정도만 손보면 얼추 맞을거같아요.

00:20:340 (1,2) - ^ 0.9 에서 플러스마이너스 쩜영오까지로 가급적이면 맞추시는게 좋을것같아요

그리고 레드라인에 맞춰진 서클이나 슬라이더가 빈번히 보이는데 이지는 가급적이면 흰 선에 맞춰주세요. (스냅 디비저1/1)

01:27:540 (6) - 머리가 아닌 끝에 피니시를 넣는 것도 고려를 해주세요.

Normal

全体的にきれいになってますので配置的なのはそのまま置いておきます。
リズム取りに特に問題はないですが、ノートが主に1分1配置になっているのがノーマルDiffとしては少しつまらないって言うか単純だということになります。
00:08:375 (1) - このスピン微妙に曲と会わない気がしますけど、もしよかったら他のパタンも考えて見てください
00:00:375 - 00:16:375 - ここまではSoftサウンドを使った方が雰囲気にあってるかも

その他には特に大きいな問題はありません。いいマップです!

Hard

00:04:375 (1) - 잔잔한 부분이라 처음에만 넣고 이부분에는 피니시가 없어도 될거같아요
00:13:125 (2,3,4) - 바이올린에 맞추신거면 2 랑 4만 있는 편이 더 곡에 더 어울릴것같아요. 궂이 넣으신다면 사운드를 좀 더 줄이시는게 더 나을 것 같아요.
00:13:500 (1) - 이부분도 피니시가 있어도 괜찮긴한데 없어도 될 것 같아요.
00:25:140 (5) - 이부분 리듬 따내는 방식이 약간 어색해요. 리턴이 아닌 그냥 슬라이더로 하셔도 될 것 같아요.
슬라이더가 빠르다는 느낌이 들었는데 기분탓인거같아요 넘어갈게요
00:25:140 (5) - 이부분이 약간 허전해요
00:54:625 (7) - 피니시 넣어도 될 것 같아요.
00:56:340 (7) - 흰틱으로 당겨주세요
00:57:368 - 이부분도 약간 허전한 느낌을 받았어요. 개개인별로 리듬 따내는 방식이 다르니 이렇게 저렇게 바꾸라고 강요는 하지 않지만 서클 한 번 넣어보시는 것도 고려 해 주세요.
01:07:140 (3) - 보컬라인에 리듬을 맞추시는거면 이부분도 다음 레드라인에 맞춰주시는게 나을것같아요.
01:10:911 (4,5) - 아자야-카 니 니까 슬라이더 2개가아닌 1개를 레드라인까지만 맞추고 흰라인에 서클 하나 넣어도 좋을 것 같아요.
01:20:340 (3) - 이것도 다음 빨간선에 넣는걸 고려 해주세요

리듬쪽으로 너무 민감한 성격이라 리듬 위주로 모딩을 하는데 궂이 제 모딩 대로 안하셔도 되요. 어디까지나 제안입니다.
다만 리듬을 보컬에 맞추시다가 삼천포로 흘러가는 것들이 몇개가 보여서 그런 부분만 찝었어요.

Chocochip

01:08:854 (2) - 휘슬을 안넣어주셔도 될것같아요
01:13:997 (1,2,3,4,5,6) - 트리플을 궂이 안넣으셔도 충분히 자연스러운 리듬이 나올 것 같아요.
01:21:711 (1,2,3,4,5) - 초반배치처럼 자연스럽게 굽어들어가게 배치해주시면 더 이쁠 것 같아요. 툭 튀어나온 느낌이라
Topic Starter
Chocoliti

Clique wrote:

PM modreq
뉴비 모더라 큼지막 큼지막한 것들밖에 모딩 불가능한 점은 죄송합니다 ㅠㅠ
도움이 안됬다면 무시해 주셔도 되요

Easy

00:00:375 (1) - 여기만 사운드가 약간 이상해요 의도적으로 하신게 아니시면 뒷부분이랑 맞춰주세요

00:05:375 (2,3) - 디스턴스를 약간만 줄여주세요 1그리드정도만 손보면 얼추 맞을거같아요.

00:20:340 (1,2) - ^ 0.9 에서 플러스마이너스 쩜영오까지로 가급적이면 맞추시는게 좋을것같아요

그리고 레드라인에 맞춰진 서클이나 슬라이더가 빈번히 보이는데 이지는 가급적이면 흰 선에 맞춰주세요. (스냅 디비저1/1)

01:27:540 (6) - 머리가 아닌 끝에 피니시를 넣는 것도 고려를 해주세요.

Normal

全体的にきれいになってますので配置的なのはそのまま置いておきます。
リズム取りに特に問題はないですが、ノートが主に1分1配置になっているのがノーマルDiffとしては少しつまらないって言うか単純だということになります。
00:08:375 (1) - このスピン微妙に曲と会わない気がしますけど、もしよかったら他のパタンも考えて見てください
00:00:375 - 00:16:375 - ここまではSoftサウンドを使った方が雰囲気にあってるかも

その他には特に大きいな問題はありません。いいマップです!

Hard

00:04:375 (1) - 잔잔한 부분이라 처음에만 넣고 이부분에는 피니시가 없어도 될거같아요
00:13:125 (2,3,4) - 바이올린에 맞추신거면 2 랑 4만 있는 편이 더 곡에 더 어울릴것같아요. 궂이 넣으신다면 사운드를 좀 더 줄이시는게 더 나을 것 같아요.
00:13:500 (1) - 이부분도 피니시가 있어도 괜찮긴한데 없어도 될 것 같아요.
00:25:140 (5) - 이부분 리듬 따내는 방식이 약간 어색해요. 리턴이 아닌 그냥 슬라이더로 하셔도 될 것 같아요.
슬라이더가 빠르다는 느낌이 들었는데 기분탓인거같아요 넘어갈게요
00:25:140 (5) - 이부분이 약간 허전해요
00:54:625 (7) - 피니시 넣어도 될 것 같아요.
00:56:340 (7) - 흰틱으로 당겨주세요
00:57:368 - 이부분도 약간 허전한 느낌을 받았어요. 개개인별로 리듬 따내는 방식이 다르니 이렇게 저렇게 바꾸라고 강요는 하지 않지만 서클 한 번 넣어보시는 것도 고려 해 주세요.
01:07:140 (3) - 보컬라인에 리듬을 맞추시는거면 이부분도 다음 레드라인에 맞춰주시는게 나을것같아요.
01:10:911 (4,5) - 아자야-카 니 니까 슬라이더 2개가아닌 1개를 레드라인까지만 맞추고 흰라인에 서클 하나 넣어도 좋을 것 같아요.
01:20:340 (3) - 이것도 다음 빨간선에 넣는걸 고려 해주세요

리듬쪽으로 너무 민감한 성격이라 리듬 위주로 모딩을 하는데 궂이 제 모딩 대로 안하셔도 되요. 어디까지나 제안입니다.
다만 리듬을 보컬에 맞추시다가 삼천포로 흘러가는 것들이 몇개가 보여서 그런 부분만 찝었어요.

Chocochip

01:08:854 (2) - 휘슬을 안넣어주셔도 될것같아요
01:13:997 (1,2,3,4,5,6) - 트리플을 궂이 안넣으셔도 충분히 자연스러운 리듬이 나올 것 같아요.
01:21:711 (1,2,3,4,5) - 초반배치처럼 자연스럽게 굽어들어가게 배치해주시면 더 이쁠 것 같아요. 툭 튀어나온 느낌이라

모딩초보든뭐든 해주시는것만으로도 감사해요 ㅠㅠ 정말정말 도움이많이되요
Naryuga
to 0gre:

p/2154246
p/2154407

たぶん見落としてるのかもしれませんが、返事をいただいてないmodが2つあるのでこちらもチェックしてくださるとうれしいです'o')
0gre_old

Naryuga wrote:

hi~ /me comes to mod taikos

[General]
  1. The all tags are same to a ranked version (http://osu.ppy.sh/s/62567). Better to remove "kayesara" and add all your guests' name!
[Muzu]
  1. 特にこれといった問題ってわけではありませんが、大音符がちょっと多いかなと思いました
    これは確かに自分も悩んでいます; 近々大々的な編集を行うかもしれません
[Oni]
  1. 00:07:625 - note追加? 00:11:125 この部分も入れないといけなくなるのでは? 一先ず入れて落ち着かせています
  2. 00:08:125 (4) - k,バイオリンの音の高さからkのほうがいいかなと
  3. 00:12:875 - muzuみたいにここにもnoteがほしいです
  4. 00:47:597 (2) - D(big)? 00:46:397 (2) - と 00:47:082 (1) - がいい感じに響いてるのでこれも大音符にすればいい感じに聞こえます ▲ ReySHeL さんって方にも指摘され、次に見えてくる D D D D を弱めてしまうかも、シンバル多すぎるかもって思って、踏みとどまってる状態です;
  5. 01:01:054 - add k here ボーカルによく合わせられます
http://osu.ppy.sh/forum/posting.php?mode=quote&f=6&p=2154246#


I've just looked over the standard diffs quickly. I think the Normal diff looks nice but the other diffs need more work. They can be better, keep working on mapping. Enjoy :3

Good luck! がんばって! :)
MOD 感謝の極みです>w<
今の所、最後の気合タイムを取り外す予定? そして、最初のパートと最後のパートのノーツ、大音符を整える所存です
指摘してもらった部分も含め改めて見直しています!


http://puu.sh/2aPav
-RIKKA-_old
Clique

Normal

全体的にきれいになってますので配置的なのはそのまま置いておきます。
リズム取りに特に問題はないですが、ノートが主に1分1配置になっているのがノーマルDiffとしては少しつまらないって言うか単純だということになります。
00:08:375 (1) - このスピン微妙に曲と会わない気がしますけど、もしよかったら他のパタンも考えて見てください  OK
00:00:375 - 00:16:375 - ここまではSoftサウンドを使った方が雰囲気にあってるかも  OK

その他には特に大きいな問題はありません。いいマップです!


modありがとうございます!
0gre_old

Cuvelia wrote:

H i , from#modreqs , Taiko modding (+)

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ General ]
  1. Kiai should be consistent throughout difficulties (taiko diff)
     
  2. "BG3.png" is too large. changing to jpg is better.
     
  3. AudioLeadIn: 2007 ⇒ 2000

    [ 0gre's Taiko Muzukashii]
    1. Use the "Normal" audio sample set. ▲ checking..
       
    2. 00:56:682 (1) - d ✖ 00:56:340 looks very similar here and ignoring drum at the moment at this point
    [ 0gre's Taiko Oni]
    1. Use the "Normal" audio sample set. ▲ I have seen some soft sample set songs in rank. Asking..
       
    2. 00:16:875 - All break sections should be artificially removed from the .osu file.
       
    3. 00:48:711 (2) - re ✖ the drum strike include this bit as well I think
    4. 01:01:825 (2) - k ✖ sounds like bit different from other k anyway I am going to sort the finishes again
 
good luck .
Thanks for your MOD !!
There are still lots of work on here
I will look at all the finish notes and where modded

This is the latest Taiko diffs


http://puu.sh/2cbU2
Joon
hi

Joon's Hit sound modding

*Taikomap skip

[Easy]
00:21:025 (2) - end notes add finish
00:34:397 (4) - end notes clap down volume 30%
00:38:168 (1) - start notes add finish
00:54:625 (1) - ^
01:05:597 (1) - add finish
01:16:568 (1) - start notes add finish

[-RIKKA-'s Normal]
00:36:625 (2,3,4,5) - add finish
00:42:454 (2,4) - ^
01:13:825 (1) - add finish
01:21:711 (4) - ^

[freehal's Hard]
00:34:225 (2) - end notes remove clap
00:34:568 (3) - start notes remove clap
00:38:511 (6) - NC
00:55:140 (2) - end notes add clap
00:55:482 (3) - remove clap
01:00:454 (2) - ^
01:05:597 (1) - add finish
01:15:368 (1,2,1,2,3,4,5,6,7) - all remove clap !!It is strange
01:16:568 (7) - add finish
01:19:653 (3) - add clap
01:20:339 (3) - ^
01:27:539 (1,2,3) - remove clap

[Chocochip]
00:20:340 (1,2,3) - add finish
00:32:682 (1) - start notes add finish
00:36:625 (3) - add finish
00:38:168 (6) - ^
00:42:454 (6) - start notes add finish
00:49:139 (6) - add finish
00:50:682 (2,3) - ^
00:54:625 (9) - ^
01:05:254 (1) - End notes add finish
01:16:568 (7) - start notes add finish
01:22:054 (5) - ^


좋은결과 있으시길
Elinia
req from game chat XD

[General]
Artist:μ
Romanised Artist:Mu

[Easy]
00:52:740 (1) - note after this spin is too near to it! "oh where is my mouse!!?"

[-RIKKA-'s Normal]
00:51:882 (1) - ^ the same as easy
01:13:825 (1) - ^


[freehal's Hard]
00:11:250 - add a note? because of the violin's sound.
00:25:140 (6) - remove the clap at the slider's end and add it here 00:25:654 (7) -
00:26:854 (4) - add a finish at the end
00:30:454 (8) - nc here and remove nc at 00:30:797 (1) - It's hard to read for the first time.
00:40:225 (3,4) - try not to use this style in hard diff, it's really insane ;_;
00:48:111 (4,5) - ^
01:23:768 (1,2,3) - ^
00:53:425 (1,2,3) - I think this 3 notes should be further with the music, if I were you I would put them like this
00:56:340 (1) - 00:59:083 (1) - there should be some warning sb or something to let players realize "oh a slow slider here!"
01:00:797 - 01:12:796 - why no claps here?
01:16:053 (1,2,3,4,5,6,7) - 7 claps scared me.. plz remove some
01:19:997 (1,2,3) - why not copy the shape above like this?

[Chocochip]
00:33:367 (4) - this slider is not snapped!
00:41:597 (2) - this note may be covered by other elements sometimes so try to move down it? http://puu.sh/2eHw9


great song and good luck! >~<
-Kazu-
Taiko mod as requested in my Modding queue :3

0gre's Taiko Oni

Disable Letterbox during breaks.
00:35:254 (2,3,1) - ddk
00:16:500 - to 00:20:250 - should have some notes ,how about a second spinner? from 00:16:625 - to 00:20:125 - maybe?
Good diif :o almost perfect

0gre's Taiko Muzukashii

Disable Letterbox during breaks.
00:01:125 (3) - k
00:07:875 (1,2,3) - what about moving this notes to 00:07:625 (1,2,3) - ?
00:08:625 - (only if you move the notes that i said before) add d here
00:16:625 - to 00:20:125 - should have something,how about another spinner?
01:11:597 (1) - d
01:11:768 (1) - k


Good job with both diffs. Good luck ^^
-RIKKA-_old
Joon

hi

Joon's Hit sound modding

*Taikomap skip

[-RIKKA-'s Normal]
00:36:625 (2,3,4,5) - add finish  OK
00:42:454 (2,4) - ^  OK
01:13:825 (1) - add finish  This is spiner. → 01:13:482 (6) ?
01:21:711 (4) - ^  OK


좋은결과 있으시길[/quote]


mod Thanks!
-RIKKA-_old
elinia

req from game chat XD

[-RIKKA-'s Normal]
00:51:882 (1) - ^ the same as easy  I'll think about it
01:13:825 (1) - ^  I'll think about it

great song and good luck! >~<[/quote]


mod Thanks!



Choco~><
map remake!


↓↓↓File DL(zip)↓↓↓
-RIKKA-'s Normal
Joon

-RIKKA- wrote:

[-RIKKA-'s Normal]
00:36:625 (2,3,4,5) - add finish  OK
00:42:454 (2,4) - ^  OK
01:13:825 (1) - add finish  This is spiner. yes. in spiner
01:21:711 (4) - ^  OK
-RIKKA-_old
Joon


[-RIKKA-'s Normal]
00:36:625 (2,3,4,5) - add finish  OK
00:42:454 (2,4) - ^  OK
01:13:825 (1) - add finish  OK, I see ><
01:21:711 (4) - ^  OK

I understood :D
Thank you !


Choco~!!
map remake~><
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
-RIKKA-'s Normal(zip)
scanter
[General]
Timing unsnapping is many! you should fix that
you should uncheck Letterbox during breaks
too many unnecessary timing ticks.
Same as Artist & Romanised Artist name.
Easy & Chocochip difficulty's sounds are little low. how about +5~15% at all?

[Easy]
SPOILER
AR +1, Slider Tick Rate 2
끝에 히트사운드 마저 넣으시길.
00:02:375 (3) - 1번 복붙.
00:08:375 (4,1,2) - 거리 이상하네요 0.9로 맞추시길.
00:09:375 (1) - 뉴콤 푸시고 00:08:375 (4) - 이쪽에 뉴콤. 갑자기 소리가 올라가는 곳임.
00:29:940 (5) - 뉴콤
00:31:825 (7) - 이지에서는 왠만하면 1/2박 안 씁니다. 8번 지우시고 7번 길이를 00:32:340 - 여기까지 늘리시는걸 추천.
00:35:425 (5) - 4번 복붙하세요.
00:41:254 (6) - 뉴콤
00:54:625 (1) - 거리 이상함. 0.9로 맞추시길.
00:56:682 (1,2) - 리버스 뉴콤
01:02:854 (4,1) - ^
01:05:597 (1) - 거리 이상함. 0.9로 맞추시길.
01:12:454 (1) - 뉴콤 삭제
01:13:825 (3) - 뉴콤
01:21:368 (1,2) - 리버스 뉴콤
01:27:540 (6) - 뉴콤

[-RIKKA-'s Normal]
SPOILER
Add more sounds variation.
Consider following Kiai time's vocals on NC
Slider Tick Rate 2
00:07:875 (1,2) - Reverse NC
00:29:254 (1) - NC delete
00:29:940 (3) - Add NC here.
00:30:797 (1) - NC delete
00:41:939 (1,2) - Reverse NC
00:57:025 (1) - NC delete.
00:57:711 (3) - NC
01:05:939 (3) - NC
01:06:968 (1) - NC delete.
01:08:682 (7) - NC
01:10:739 (5,1) - Reverse NC
01:19:311 (1) - Ctrl C+V number 2
01:21:711 (4) - Move to x:133, y:99 stack on
01:27:539 (1) - At normal, 1/4 is rarely used. so, I recommend this. http://osu.ppy.sh/ss/650074

[freehal's Hard]
SPOILER
맵 짤 때 보컬 따라가시는 걸 추천드림.
Slider Tick Rate 2, CS +1
00:08:875 (4) - 제대로 안 겹쳐짐. x:373, y:202 로 이동.
00:12:375 (1) - 변속 안 어울리네요. 삭제요망.
00:13:125 (2,3) - 마찬가지로 제대로 안 겹쳐짐. x:303, y:166 로 이동.
00:21:368 (4) - 좀 더 다음 1번 감싸세요. 이런식으로. http://osu.ppy.sh/ss/650106
00:23:425 (1,2,3,4,5,6,7) - 박자 제안입니다. 이건 어떠신가요? http://puu.sh/2fWLE
00:54:111 (1,2,3,4,5,6,7) - 하드에서 5연타 이상은 보기가 힘듭니다. 차라리 왕복슬라이더로 대체하시는게 좋겠음. http://puu.sh/2fWQW
01:05:082 - 반복슬라이더 추가. http://puu.sh/2fWVS 이렇게.
01:05:939 (1,2,3,4,5,1) - 너무 어색하네요. 이렇게 해보시는걸 추천. http://puu.sh/2fWZ3
01:16:053 (1,2,3,4,5,6,7) - 말 안해도 아실꺼라 믿음.
01:18:625 (2,3,4) - http://puu.sh/2fX1W 2번 참조.

[Chocochip]
SPOILER
직선 스트림이 너무 많네요. 약간 곡선형으로 가시는게 좋음.
오버매핑이 너무 많습니다. 꼭 어렵게 만드는 것만이 오버매핑이 아님. 음이 안 들리는 곳에다 노트 집어넣어도 오버매핑.
00:23:425 (1) - x:370, y:184 로 이동. 제대로 안 겹쳐짐.
00:23:425 (1,2) - Ctrl + G. 무빙이 더 좋아보임.
00:24:540 (2,2) - 이쪽에 아무런 소리도 안 들림. 삭제하시길.
00:51:197 (4,5) - 제대로 대칭시키세요.
00:53:082 (1) - 안 어울리네요. 빨간 틱까지 줄이시길.
00:59:854 (4) - 음 안들려요. 삭제
01:04:311 (1,3,5,7,9) - 다 지우세요. 왜 그런지는 아실꺼라 믿음.
01:05:082 - 서클 추가.
01:08:082 (4,6) - 지우세요.
01:13:054 (2) - ^
01:14:768 (4) - ^
01:18:368 (2) - ^
01:19:397 (7,8) - ^
01:24:454 (2) - 지우시고 1번에 슬라이더로 처리하시는게 좋을듯. 이런식으로. http://puu.sh/2fXHa 1번 참조.
01:26:854 (5,6,7,1,2,3,4,5) - 박자 제안입니다. 고려해보세요. http://puu.sh/2fXKe

힘내세요 :D
-RIKKA-_old
scanter

[-RIKKA-'s Normal]
SPOILER
Add more sounds variation.
Consider following Kiai time's vocals on NC
Slider Tick Rate 2  OK
00:07:875 (1,2) - Reverse NC  not change
00:29:254 (1) - NC delete  OK
00:29:940 (3) - Add NC here.  OK
00:30:797 (1) - NC delete  OK
00:41:939 (1,2) - Reverse NC  not change
00:57:025 (1) - NC delete.  OK
00:57:711 (3) - NC  OK
01:05:939 (3) - NC  OK
01:06:968 (1) - NC delete.  OK
01:08:682 (7) - NC  OK
01:10:739 (5,1) - Reverse NC  not change
01:19:311 (1) - Ctrl C+V number 2  OK
01:21:711 (4) - Move to x:133, y:99 stack on  OK
01:27:539 (1) - At normal, 1/4 is rarely used. so, I recommend this. http://osu.ppy.sh/ss/650074  OK

힘내세요 :D


mod Thanks!!
alacat
Hi Chocoliti:3 As requested ~ (Sorry for the delay) :o :o :o

[General]
  1. BG size is too big.(use JPG to reduce its size) I recommend you to use 500kb ~ 700kb size.
[Easy]
  1. I want to put more whistle 00:00:375 - ~ 00:13:375 -
    00:00:375 -
    00:02:375 -
    00:04:375 -
    00:06:375 -
    00:08:375 -
    00:10:375 -
    00:12:375 -
    it is better to put sound with constant rhythm :3
  2. 00:02:375 (3) - try to make curve slider ? you can make the natural flow.
  3. 00:08:375 (4,1) - switch these newcombos for your pattern? although i think the current one looks better.
  4. 00:09:375 (1) - Please check spacing here.
  5. 00:20:340 (1) - add finish to the head and end of the slider.
  6. 00:21:025 (2) - add finish to the end of the slider.
  7. 00:22:054 - ~ 00:27:197 - I think you should put more hit sound here.
    about finish
    00:24:797 -
    00:25:654 -
    00:27:197 -
    00:28:397 -
    00:31:997 -
    00:32:340 -
  8. 00:32:682 (1) - try to bend slider to the opposite direction for the natural flow.
  9. 00:41:597 (7,8) - emm, it doesn't follow the music imo.my suggestion of the rhythm: http://puu.sh/2gj3u
  10. 00:44:854 - This green line is unnecessary. Because drum sound follows nothing.
  11. 00:52:225 (4) - add new combo.
  12. 00:50:511 (2) - try to make curve slider ? you can make the natural flow.
  13. 00:53:597 (6,1,2) - Please check spacing again. and my suggestion of the rhythm and flow :http://osu.ppy.sh/ss/650654
    You could improve this flow a bit.
    156,208,53597,2,0,P|187:300|278:304,1,200
    368,312,54625,6,0,B|422:325|461:288|461:288,1,100
    460,200,55311,1,0,0:0:0:0:
  14. 00:54:625 (1) - add finish to the head of the slider.
  15. 01:11:082 (1,2) - I think it'd look better if it was symmetrical.
  16. 01:25:654 (2,3) - try to make one slider ?If you follow my suggestions, many player would prevent miss.

    I think you should make the spacing equal :3 and put more finish sound on kiai time >.<
[-RIKKA-'s Normal]
  1. default sampleset QAQ I don't recommend you to use it.
  2. 00:05:875 (5) - this note follows nothing. so delete it ?
  3. 00:12:500 (1) - add whistle.
  4. 00:20:340 (1,2) - Normal sound doesn't follow the music well. Please put soft sound. Don't forget to put finish sound them.
  5. 00:42:111 - add note ? I think it needs stronger sound here.
  6. 00:43:654 - try to use lower volume? since the melody is calmer than previous part.
  7. 00:57:711 (3) - try to bend slider to the opposite direction for the natural flow.
  8. 00:59:082 (5) - ^ same as here.
  9. 01:04:740 (1,2) - follows nothing here 01:05:425 - . my suggestion of the rhythm:http://puu.sh/2gjz1
  10. 01:21:711 (4) - move to x:132 y:100 for perfext stack to the end of previous slider(01:19:997 (2) - ).
  11. 01:27:539 (1) - emm... I like 1/1 slider for normal diff :3 but this is rankble imo so I will let you decide.
Japanese
[-RIKKA-'s Normal]
  1. デフォルトのヒットサウンドを使用していますが、custom soundを使用した方がよりよくなると思います。(たくさんの音を使用できますので)
  2. 00:05:875 (5) - ここのnoteは音にあっていないです。なので削除してみてはいかがですか?
  3. 00:12:500 (1) - ホイッスルを追加。
  4. 00:20:340 (1,2) - Normal sound はあっていないです。 なのでsoft soundに変更をして、2つのnoteにfinishを追加してみてください。
  5. 00:42:111 - noteが必要だと思います。多少の強い音が聞こえます。
  6. 00:43:654 - 前のパートより静かになっていると感じました、なのですこし小さめの音量を試してみてください。
  7. 00:57:711 (3) - スライダーを逆向きに曲げてみてはどうでしょうか?自然な流れを作ることができます。
  8. 00:59:082 (5) - こちらも同じです。
  9. 01:04:740 (1,2) - ここ(01:05:425 - )の音はいらないと思うのでこういったリズムはいかがでしょうか?:http://puu.sh/2gjz1
  10. 01:21:711 (4) - ここ(01:19:997 (2) - )のスライダーの終点に重ねるために、x:132 y:100 に移動してみてください。
  11. 01:27:539 (1) - ここの折り返しですが、1/1 リズムのスライダーに変えてみませんか?このままでも充分ではありますが、一応指摘してきます。

[freehal's Hard]
  1. 00:00:375 - ~ 00:13:375 - Please follow Insane diff whistle pattern here.
  2. 00:13:625 (1) - add whistle instead of finish?
  3. 00:20:340 (1,2) - remove clap since it follows nothing. I want to put finish sound here >.<
  4. 00:29:940 (5,6,7,1) - not stack better imo o_o
  5. 00:41:940 - ,00:42:111 - add notes ?
  6. 00:43:654 (1) - add finish.
  7. 01:10:054 (2) - add clap.
  8. 01:19:311 (1,2,3) - Please make the spacing equal here.
  9. 01:19:653 (3) - add finish.
  10. 01:19:997 (1,2,3) - same as here.01:19:311 (1,2,3) -
  11. 01:20:511 (1,1,2,3) - try this ? http://puu.sh/2gkjG
  12. 01:23:768 (1,2,3) - this part is confusing ._. I hope you remove this and try making another pattern.

    I dont like clap sound at kiai time :o
[Chocochip]
  1. 00:04:375 (1) - add whistle.
  2. 00:05:625 (4) - add whistle to the repeat of the slider.
  3. 00:09:375 (1) - add whistle to the end of the slider.
  4. 00:20:340 (1,2) - I think it'd look better if it was symmetrical. so (2) moves to x:382 y:96.
  5. 00:21:711 (7) - add finish to the head of the slider.
  6. 00:27:197 (5) - ^ same as here.
  7. 00:31:997 (1,2) - add whistle to the head of the slider same as your pattern 00:29:940 (1,2,3,4) - .
  8. 00:43:054 (2,4) - these two notes are not necessary imo.
  9. 00:53:082 (1,2) - I want to put more sound here :D my suggestion of the rhythm: http://puu.sh/2gjQq
  10. 00:54:625 (10) - add finish.
  11. 00:59:082 (1) - add clap to the head of the slider.
  12. 01:01:825 (6) - add clap. Something similar.. I believe that you can check the remain part by yourself.
  13. 01:04:311 (1,2,3,4,5,6,7,8,9) - I'm sure it is overmapped.There are nothing you can do this.You should remove note (1,3,5,7,9)
  14. 01:12:025 (2) - move to x:256 y:72 for stack here. 01:11:082 (7) -
  15. 01:15:711 (1,2,3) - try my suggestion of the flow ? :D http://osu.ppy.sh/ss/650689
  16. 01:17:768 (5) - emm...change in shape clean ? >.< try to make one more time , so it will become looks better like this: http://osu.ppy.sh/ss/650691
  17. 01:24:111 (1,2) - it doesn't follow the music here. try to make same as 01:11:768 (1,2,3) -
good luck ;)
-RIKKA-_old
alacat

[-RIKKA-'s Normal]
  1. default sampleset QAQ I don't recommend you to use it.
  2. 00:05:875 (5) - this note follows nothing. so delete it ?
  3. 00:12:500 (1) - add whistle.
  4. 00:20:340 (1,2) - Normal sound doesn't follow the music well. Please put soft sound. Don't forget to put finish sound them.
  5. 00:42:111 - add note ? I think it needs stronger sound here.
  6. 00:43:654 - try to use lower volume? since the melody is calmer than previous part.
  7. 00:57:711 (3) - try to bend slider to the opposite direction for the natural flow.
  8. 00:59:082 (5) - ^ same as here.
  9. 01:04:740 (1,2) - follows nothing here 01:05:425 - . my suggestion of the rhythm:http://puu.sh/2gjz1
  10. 01:21:711 (4) - move to x:132 y:100 for perfext stack to the end of previous slider(01:19:997 (2) - ).
  11. 01:27:539 (1) - emm... I like 1/1 slider for normal diff :3 but this is rankble imo so I will let you decide.
Japanese
[-RIKKA-'s Normal]
  1. デフォルトのヒットサウンドを使用していますが、custom soundを使用した方がよりよくなると思います。(たくさんの音を使用できますので) 考えてみます!
  2. 00:05:875 (5) - ここのnoteは音にあっていないです。なので削除してみてはいかがですか?  OK
  3. 00:12:500 (1) - ホイッスルを追加。  OK
  4. 00:20:340 (1,2) - Normal sound はあっていないです。 なのでsoft soundに変更をして、2つのnoteにfinishを追加してみてください。  OK
  5. 00:42:111 - noteが必要だと思います。多少の強い音が聞こえます。  OK
  6. 00:43:654 - 前のパートより静かになっていると感じました、なのですこし小さめの音量を試してみてください。  OK
  7. 00:57:711 (3) - スライダーを逆向きに曲げてみてはどうでしょうか?自然な流れを作ることができます。  OK
  8. 00:59:082 (5) - こちらも同じです。  OK
  9. 01:04:740 (1,2) - ここ(01:05:425 - )の音はいらないと思うのでこういったリズムはいかがでしょうか?:http://puu.sh/2gjz1  OK
  10. 01:21:711 (4) - ここ(01:19:997 (2) - )のスライダーの終点に重ねるために、x:132 y:100 に移動してみてください。  OK
  11. 01:27:539 (1) - ここの折り返しですが、1/1 リズムのスライダーに変えてみませんか?このままでも充分ではありますが、一応指摘してきます。  OK

good luck ;)


modありがとうございます!



Choco~:D
-RIKKA-'s Normal
ReySHeL
hi~!
IRC mod >w</

[0gre's Taiko Muzukashii]
SPOILER
02:37 ReySHeL: むずかしいw
02:37 ReySHeL: だねw
02:37 0gre: じゃーむずかしいの譜面どう?w
02:37 0gre: これから
02:37 ReySHeL: ん?
02:37 0gre: 今のとこ
02:37 ReySHeL: うん
02:37 0gre: むずかしいだけ終わった
02:37 ReySHeL: うん
02:38 ReySHeL: むずかしいの
02:38 ReySHeL: 全体的の譜面が
02:38 ReySHeL: どうかってこと?
02:38 0gre: そうw
02:38 ReySHeL: おkww
02:38 ReySHeL: やるわww
02:38 0gre: おkw
02:38 ReySHeL: ここ
02:38 ReySHeL: 遅いから
02:38 ReySHeL: DTでも
02:38 ReySHeL: DTつけてる感覚
02:38 ReySHeL: なかったwwwwwwwwww
02:38 0gre: 違和感ないよねwww
02:40 ReySHeL: 気合はどこへいったw
02:40 0gre: え
02:40 0gre: どこ?w
02:40 ReySHeL: 大音符w
02:40 0gre: 大音符?
02:40 0gre: どっち?w
02:41 ReySHeL: 大音符w
02:41 0gre: え、気合?w
02:41 0gre: あぁw
02:41 0gre: 辺?
02:41 0gre: 変?
02:41 ReySHeL: 少くとも
02:41 ReySHeL: 01:05:597 (4) -
02:41 ReySHeL: ここは入れたい
02:42 0gre: ここかー
02:42 ReySHeL: 前半のdddの
02:42 ReySHeL: 使い方いいねぇ
02:42 0gre: なんか静かに入るイメージがあったからなー
02:42 0gre: 確かに考えた
02:42 ReySHeL: うん
02:42 0gre: ddd?
02:42 ReySHeL: 01:05:597 (4) -
02:42 ReySHeL: 01:05:597 (4) -
02:42 ReySHeL: 好き
02:43 0gre: ここ?
02:43 ReySHeL: うん
02:43 0gre: 大音符?
02:43 ReySHeL: あwwwwwww
02:43 0gre: ddd?
02:43 ReySHeL: みすwwwwwww
02:43 0gre: うんwww
02:43 ReySHeL: みすwwwwww
02:43 ReySHeL: 00:33:882 -
02:43 0gre: わかったってw
02:43 ReySHeL: 00:39:368 -
02:43 ReySHeL: ここwww
02:43 0gre: あーやっぱこれかw
02:43 ReySHeL: うんww
02:43 ReySHeL: あれ
02:43 ReySHeL: 前のむずかしいと
02:43 ReySHeL: ガラッと変わってね?
02:44 0gre: やったことあるん?
02:44 ReySHeL: あれwww
02:44 0gre: ガラッと変わったよw
02:44 ReySHeL: なかったっけwww
02:44 0gre: もっかい取ってみて?w
02:44 ReySHeL: wwww
02:44 ReySHeL: ぶっちゃけ
02:44 ReySHeL: 前のやつ違和感あるとこはあったんだけどこっち
02:44 ReySHeL: すらっとプレイできたw
02:44 0gre: http://osu.ppy.sh/s/80200
02:44 0gre: ほんとに?ww
02:44 ReySHeL: うんwww
02:44 ReySHeL: やるじゃんwww
02:44 0gre: ただこれさ
02:44 ReySHeL: うん
02:44 0gre: ちょっときつかったのが
02:44 ReySHeL: ん?
02:45 0gre: 大音符の配置
02:45 ReySHeL: うん
02:45 0gre: かなり際どかった
02:45 0gre: 大音符
02:45 ReySHeL: どこ?
02:45 0gre: けど全部入れるとかなりやりにくい
02:45 0gre: http://osu.ppy.sh/s/80200
02:45 0gre: 取ってみて
02:45 0gre: まだアップしてないから
02:45 0gre: 古いまま
02:45 ReySHeL: なるほどな
02:46 ReySHeL: あぁ
02:46 ReySHeL: だいぶよくなってるなwwwww
02:47 ReySHeL: 気合は検討してほしいねw
02:50 0gre: 気合タイム?
02:50 0gre: ちょっと大音符について話し合いたいのけどいい?
02:50 ReySHeL: 大音符
02:51 ReySHeL: いいよ
02:51 ReySHeL: 俺が言いたいのは大音符だ
02:51 0gre: 00:22:911 -
02:51 0gre: 00:24:454 -
02:51 0gre: 00:25:654 -
02:51 0gre: 00:21:711 -
02:51 0gre: この4つと
02:52 0gre: 01:05:597 -
02:52 0gre: 01:15:025 (1) -
02:52 0gre: これら
02:52 ReySHeL: 00:25:654 (1) -
02:52 ReySHeL: ここもいる
02:53 0gre: 確かに
02:53 ReySHeL: うん
02:53 0gre: 普通にみると、いると思うんだけど
02:53 0gre: ここまで入れると、かなりやりにくくなっちゃうような気がする
02:53 ReySHeL: まぁmodding画面だといる
02:53 ReySHeL: ほう
02:54 ReySHeL: 00:54:111 -
02:54 ReySHeL: ここさ
02:54 0gre: 00:22:911 (1) -
02:54 0gre: ぶっちゃけこれも撮りたいぐらい
02:54 0gre: うん
02:54 ReySHeL: 00:54:368 - ここにk追加で
02:54 ReySHeL: 00:54:625 - add finishの
02:54 ReySHeL: 00:54:797 - 削除
02:54 ReySHeL: は?
02:55 0gre: いやこの曲のサビ
02:55 0gre: 流れるように始まってる気がするんだけど
02:56 ReySHeL: 00:54:625 - でもここじゃーんってバックでなってるからなー
02:56 ReySHeL: 00:53:768 - ここで途切れて
02:56 ReySHeL: 00:54:111 - こっからドラムの
02:56 ReySHeL: 00:54:625 - じゃーんの入り
02:56 0gre: 00:53:768 -
02:56 0gre: これ確かに考えたけど
02:57 0gre: ここと同じ音
02:57 ReySHeL: その場合00:53:768 - add finish
02:57 0gre: 結構ほかにもあるんだけどそこ全部ノーツで
02:57 ReySHeL: ほう
02:57 0gre: 01:06:797 -
02:57 0gre: ここみたいなね
02:58 ReySHeL: なるほどな
02:58 0gre: この音なんか
02:58 0gre: ずっと並行的に流れてるから
02:58 ReySHeL: ミニシンバルくさいやつかw
02:58 0gre: まーあまり力入れると
02:58 0gre: そうだねww
02:58 ReySHeL: うんw
02:58 0gre: これ本当にめんどいんだよww
02:58 0gre: そういう部分がw
02:58 ReySHeL: うんwwww
02:58 ReySHeL: わかるw
02:59 0gre: サビの始まり
02:59 0gre: 入れるとなんか
02:59 0gre: 急に
02:59 0gre: _____/\____ な感じがしてw
03:00 ReySHeL: www
03:00 ReySHeL: まぁ言いたいことは伝わらなくはないけどw
03:00 0gre: うんww
03:00 0gre: 気合って
03:00 0gre: どの部分が?
03:01 ReySHeL: ん?
03:01 ReySHeL: 気合じゃなくて 気合始まりの大音符だった
03:01 0gre: 気合を検討っていってたから
03:01 ReySHeL: 俺が言いたかったのはw
03:01 0gre: wwwwwwwwwwwwww
03:01 ReySHeL: wwwwwww
03:01 0gre: 気合は大丈夫なのね?
03:01 ReySHeL: 縮小しすぎたww
03:01 ReySHeL: 文章をw
03:01 0gre: なるほどww
03:01 ReySHeL: 気合の使い方は
03:01 ReySHeL: 俺もこうしてる
03:01 0gre: おkwww
03:01 ReySHeL: あ
03:01 ReySHeL: 後半の使い方
03:01 ReySHeL: 少しちゃうわw
03:02 0gre: え?w
03:02 ReySHeL: 01:05:082 -
03:02 ReySHeL: ここの使い方は
03:02 ReySHeL: 俺と一緒w
03:02 ReySHeL: 01:12:797 -
03:02 ReySHeL: 俺はここで気合切る
03:02 0gre: まーそうだねーw
03:02 ReySHeL: うんw
03:02 0gre: 01:13:482 -
03:02 0gre: ここの音邪魔www
03:02 ReySHeL: いいと思うよそれはw
03:03 ReySHeL: ここ完全に音ないから
03:03 ReySHeL: それと音始まるの
03:03 ReySHeL: 01:13:825 -
03:03 ReySHeL: ここだし
03:03 0gre: 直したw
03:03 ReySHeL: いろんな音ね
03:04 0gre: 00:25:654 (1) -
03:04 ReySHeL: おうww
03:04 0gre: ここさ
03:04 0gre: 00:22:911 (1) -
03:04 0gre: これも無視してもいいかな?
03:04 ReySHeL: そうだなー
03:05 0gre: え、ほんとに?w
03:05 ReySHeL: 00:24:797 -
03:05 ReySHeL: ここも無視ってるしなー
03:05 0gre: うんww
03:05 ReySHeL: まって
03:06 ReySHeL: 00:25:654 (1) -
03:06 ReySHeL: ここフィニッシュほしいなw
03:06 0gre: ここ?w
03:06 ReySHeL: うんw
03:07 0gre: ううううううんんんんんwww
03:07 0gre: ここ入れると
03:07 ReySHeL: wwwwww
03:07 0gre: 00:22:911 -
03:07 0gre: 必然的にここもいれんとだよな?w
03:07 ReySHeL: ここは入ってるけどw
03:07 0gre: いや今ここ
03:07 0gre: 取り外そうか悩んでる
03:07 ReySHeL: 外すでないw
03:08 0gre: そうすると本当に助かるんだけどww
03:08 0gre: やりやすさが増してww
03:08 ReySHeL: www
03:08 ReySHeL: いるでしょやっぱw
03:08 0gre: ほんとにー?w
03:08 ReySHeL: いるいるwwww
03:08 ReySHeL: おういえーすwww
03:08 ReySHeL: 01:05:597 (4) -
03:08 ReySHeL: ここもなw
03:09 0gre: ちょ
03:09 ReySHeL: 01:15:454 -
03:09 0gre: それは勘弁してくれませんか?w
03:09 ReySHeL: ここk入れてもいいかも
03:09 ReySHeL: wwwwwww
03:09 ReySHeL: ええw
03:10 0gre: どうしようw
03:10 ReySHeL: wwww
03:10 0gre: とりあえず
03:10 0gre: サビの始まり以外は大音符入れた
03:10 ReySHeL: うん
03:10 ReySHeL: あ
03:11 ReySHeL: 待った
03:11 ReySHeL: 気合タイム待った
03:11 0gre: うんw
03:11 ReySHeL: 01:16:568 -
03:11 ReySHeL: ここで気合外す
03:12 0gre: お
03:12 0gre: そう?
03:12 ReySHeL: うん
03:12 ReySHeL: そう
03:12 0gre: おっけ
03:12 ReySHeL: ここも直してくれたら俺と同じになるー
03:13 ReySHeL: あそこ気合あったら星空と同じような感じの使い方になってる
03:13 0gre: でも星空
03:13 0gre: あれ最後気合あるよね?
03:13 ReySHeL: 最後はあるよw
03:13 0gre: やっぱ違うの?
03:13 0gre: 星空と
03:13 ReySHeL: 違う
03:14 0gre: ほほうw
03:14 ReySHeL: あれは最後はいるw
03:14 ReySHeL: これは01:16:568 -
03:14 0gre: なるほどww
03:14 ReySHeL: ここで区切りついてるw
03:14 ReySHeL: うんw
03:14 0gre: 俺はその基準がまだ理解できてないからさw
03:14 ReySHeL: なんでだーwww
03:14 0gre: わからんw
03:14 ReySHeL: まぁわかるでしょw
03:14 ReySHeL: そのうちw
03:14 0gre: そっかーw
03:14 0gre: 01:05:597 -
03:14 0gre: 今ここ
03:14 ReySHeL: もしあそこはいってたら
03:14 0gre: すっごい考えてるww
03:14 0gre: うん
03:14 ReySHeL: 00:21:711 -
03:14 ReySHeL: こんなとこから
03:14 ReySHeL: 気合入ってる状態に
03:14 ReySHeL: なるぞw
03:15 0gre: いやだって
03:15 0gre: これは
03:15 0gre: サビじゃないじゃんww
03:15 ReySHeL: wwwwwww
03:15 0gre: なんか最後の
03:15 0gre: サビっぽいじゃんw
03:15 0gre: ってとこまで来てるw
03:15 ReySHeL: 同じだぞww
03:15 ReySHeL: 一応考えてることは理解できるけどw
03:15 0gre: 星空
03:15 ReySHeL: 01:05:597 -
03:15 ReySHeL: いまここか
03:15 0gre: 最後のもサビじゃないじゃんw
03:15 0gre: みたいになってくるから本当にわからない
03:15 ReySHeL: あるってえええww
03:15 ReySHeL: wwww
03:15 ReySHeL: まぁ
03:15 ReySHeL: その話は
03:15 ReySHeL: おいておこう
03:16 0gre: とりあえず
03:16 0gre: 入れたw
03:16 ReySHeL: うん
03:16 0gre: 大音符w
03:16 ReySHeL: おう
03:16 0gre: 問題は
03:16 ReySHeL: 最後の気合は?
03:16 0gre: あー
03:16 0gre: あれは直したよ
03:16 ReySHeL: おk
03:16 ReySHeL: 問題?
03:16 0gre: 問題は k
03:16 ReySHeL: 俺が言った?
03:17 0gre: kkk って言ってた
03:17 ReySHeL: 01:15:454 -
03:17 ReySHeL: add k
03:17 0gre: あと
03:17 0gre: サビ前もあったけど
03:17 0gre: これ
03:17 0gre: 入れると形が崩れる感じがして
03:17 ReySHeL: サビ前は
03:17 ReySHeL: 俺が上で言ったあのやつ
03:18 0gre: あ
03:18 0gre: 00:54:197 -
03:18 0gre: ここどう?
03:18 0gre: k
03:18 ReySHeL: もう一回言う?
03:18 ReySHeL: ん
03:18 0gre: 一応
03:18 0gre: kkk のとこ
03:18 ReySHeL: いいと思うよ
03:18 0gre: ボーカルもなんかあってて
03:19 ReySHeL: 00:54:625 - 大音符 00:54:797 - removeは考えてない?
03:19 ReySHeL: 最後のリンクバグりすぎわろた
03:19 ReySHeL: 00:54:797 -
03:19 0gre: 駄目ww
03:19 0gre: それ駄目ww
03:19 0gre: ここ
03:19 ReySHeL: wwww
03:19 0gre: 流れてるもんww
03:19 0gre: 流れてるもんwwwww
03:20 ReySHeL: wwwww
03:20 ReySHeL: 00:53:768 -
03:20 ReySHeL: finish
03:20 0gre: だからそれ
03:20 0gre: ミニ大音符w
03:20 ReySHeL: ミニちゃん?w
03:21 ReySHeL: ういwwww
03:21 0gre: 今最後の問題点
03:21 0gre: 00:54:625 -
03:21 0gre: 気合の大音符
03:21 ReySHeL: うん
03:22 0gre: 01:05:597 -
03:22 0gre: これが入るならあっちも入ってないとおかしい気がするんだけど
03:22 0gre: そうすると
03:22 ReySHeL: うん
03:22 0gre: ___/\___ になるんだよw
03:22 ReySHeL: wwwwwww
03:22 ReySHeL: ちょっと
03:22 ReySHeL: 気になる点一個発見
03:22 0gre: うん
03:22 ReySHeL: 00:56:682 (2) -
03:22 ReySHeL: ここ
03:22 ReySHeL: なぜkを置いたか
03:23 0gre: ここは置くでしょうがーwww
03:23 ReySHeL: www
03:23 0gre: らん♪ らん♪ らぶゆー♪ でしょw
03:23 ReySHeL: wwwwwwwwww
03:24 ReySHeL: うわwww
03:24 ReySHeL: 言われるまで
03:24 ReySHeL: 聞こえんかったwwwwwwww
03:24 0gre: wwwwwwwwwww
03:24 0gre: なぜwwwwwww
03:24 ReySHeL: ていうか
03:24 ReySHeL: 意識してなかったw
03:24 0gre: あーww
03:24 0gre: それに
03:24 0gre: 唯一の区切れそうな場所でもあった
03:24 ReySHeL: dの方がよくね?
03:24 0gre: いや d は
03:24 ReySHeL: うん
03:24 0gre: 00:59:425 -
03:24 0gre: こっちの方が
03:25 ReySHeL: うん
03:25 0gre: 低い感じじゃない?
03:25 ReySHeL: まあね
03:26 0gre: 01:15:454 -
03:26 0gre: ここに k をおいてみた
03:26 ReySHeL: うん
03:27 0gre: うーん
03:27 0gre: これで完成かなー
03:27 ReySHeL: 00:56:168 (4,1) -
03:27 ReySHeL: d k チェンジ?
03:28 0gre: 駄目w
03:28 0gre: DT だとかなりやりにくい
03:28 0gre: ん
03:28 0gre: どこどこ?
03:28 0gre: 00:56:340 -
03:28 0gre: 前はここ逆だったよw
03:28 ReySHeL: 00:58:911 (4,1) -
03:28 ReySHeL: ここは
03:28 ReySHeL: 違和感ない
03:29 ReySHeL: 逆だったのw
03:29 0gre: うんww
03:29 0gre: けど戻したw
03:29 ReySHeL: 逆にしようw
03:29 0gre: なんか d k
03:29 0gre: 自然と違和感がなくなって
03:29 0gre: やりやすくなる感じがする
03:29 0gre: はずw
03:29 ReySHeL: 00:56:168 -
03:29 ReySHeL: ここd kなんだけど?w
03:30 0gre: うん
03:30 ReySHeL: 00:58:911 - こっちのd kは違和感ない
03:30 0gre: だから
03:30 0gre: そこも d k でずっと聞くのだw
03:30 ReySHeL: wwwwww
03:30 0gre: そうすると違和感がなくなるはずなのだw
03:30 ReySHeL: うーむwwww
03:30 0gre: 00:56:682 -
03:30 0gre: ここボーカルで
03:30 0gre: らん1 らん2 らぶゆー
03:30 0gre: らん は k じゃん?
03:31 ReySHeL: うんw
03:31 0gre: それに
03:31 0gre: d d k d d d k d d d k の流れだとそこも k だった
03:31 ReySHeL: okw
03:31 0gre: よっしゃーwww
03:31 ReySHeL: good luck <33
03:31 0gre: ちゃっかり IRC してるのねw
03:32 ReySHeL: あ していいの?w
03:32 0gre: していいよw
03:32 ReySHeL: おkwwww

ナイスマップでした!
頑張ってください :)
0gre_old

kazukisinx wrote:

Taiko mod as requested in my Modding queue :3

0gre's Taiko Oni

Disable Letterbox during breaks.
00:35:254 (2,3,1) - ddk
00:16:500 - to 00:20:250 - should have some notes ,how about a second spinner? from 00:16:625 - to 00:20:125 - maybe?
Good diif :o almost perfect

0gre's Taiko Muzukashii

Disable Letterbox during breaks.
00:01:125 (3) - k
00:07:875 (1,2,3) - what about moving this notes to 00:07:625 (1,2,3) - ?
00:08:625 - (only if you move the notes that i said before) add d here
00:16:625 - to 00:20:125 - should have something,how about another spinner?
01:11:597 (1) - d
01:11:768 (1) - k


Good job with both diffs. Good luck ^^
Thank you >< !!
I applied them !


ReySHeL wrote:

hi~!
IRC mod >w</

[0gre's Taiko Muzukashii]
SPOILER
02:37 ReySHeL: むずかしいw
02:37 ReySHeL: だねw
02:37 0gre: じゃーむずかしいの譜面どう?w
02:37 0gre: これから
02:37 ReySHeL: ん?
02:37 0gre: 今のとこ
02:37 ReySHeL: うん
02:37 0gre: むずかしいだけ終わった
02:37 ReySHeL: うん
02:38 ReySHeL: むずかしいの
02:38 ReySHeL: 全体的の譜面が
02:38 ReySHeL: どうかってこと?
02:38 0gre: そうw
02:38 ReySHeL: おkww
02:38 ReySHeL: やるわww
02:38 0gre: おkw
02:38 ReySHeL: ここ
02:38 ReySHeL: 遅いから
02:38 ReySHeL: DTでも
02:38 ReySHeL: DTつけてる感覚
02:38 ReySHeL: なかったwwwwwwwwww
02:38 0gre: 違和感ないよねwww
02:40 ReySHeL: 気合はどこへいったw
02:40 0gre: え
02:40 0gre: どこ?w
02:40 ReySHeL: 大音符w
02:40 0gre: 大音符?
02:40 0gre: どっち?w
02:41 ReySHeL: 大音符w
02:41 0gre: え、気合?w
02:41 0gre: あぁw
02:41 0gre: 辺?
02:41 0gre: 変?
02:41 ReySHeL: 少くとも
02:41 ReySHeL: 01:05:597 (4) -
02:41 ReySHeL: ここは入れたい
02:42 0gre: ここかー
02:42 ReySHeL: 前半のdddの
02:42 ReySHeL: 使い方いいねぇ
02:42 0gre: なんか静かに入るイメージがあったからなー
02:42 0gre: 確かに考えた
02:42 ReySHeL: うん
02:42 0gre: ddd?
02:42 ReySHeL: 01:05:597 (4) -
02:42 ReySHeL: 01:05:597 (4) -
02:42 ReySHeL: 好き
02:43 0gre: ここ?
02:43 ReySHeL: うん
02:43 0gre: 大音符?
02:43 ReySHeL: あwwwwwww
02:43 0gre: ddd?
02:43 ReySHeL: みすwwwwwww
02:43 0gre: うんwww
02:43 ReySHeL: みすwwwwww
02:43 ReySHeL: 00:33:882 -
02:43 0gre: わかったってw
02:43 ReySHeL: 00:39:368 -
02:43 ReySHeL: ここwww
02:43 0gre: あーやっぱこれかw
02:43 ReySHeL: うんww
02:43 ReySHeL: あれ
02:43 ReySHeL: 前のむずかしいと
02:43 ReySHeL: ガラッと変わってね?
02:44 0gre: やったことあるん?
02:44 ReySHeL: あれwww
02:44 0gre: ガラッと変わったよw
02:44 ReySHeL: なかったっけwww
02:44 0gre: もっかい取ってみて?w
02:44 ReySHeL: wwww
02:44 ReySHeL: ぶっちゃけ
02:44 ReySHeL: 前のやつ違和感あるとこはあったんだけどこっち
02:44 ReySHeL: すらっとプレイできたw
02:44 0gre: http://osu.ppy.sh/s/80200
02:44 0gre: ほんとに?ww
02:44 ReySHeL: うんwww
02:44 ReySHeL: やるじゃんwww
02:44 0gre: ただこれさ
02:44 ReySHeL: うん
02:44 0gre: ちょっときつかったのが
02:44 ReySHeL: ん?
02:45 0gre: 大音符の配置
02:45 ReySHeL: うん
02:45 0gre: かなり際どかった
02:45 0gre: 大音符
02:45 ReySHeL: どこ?
02:45 0gre: けど全部入れるとかなりやりにくい
02:45 0gre: http://osu.ppy.sh/s/80200
02:45 0gre: 取ってみて
02:45 0gre: まだアップしてないから
02:45 0gre: 古いまま
02:45 ReySHeL: なるほどな
02:46 ReySHeL: あぁ
02:46 ReySHeL: だいぶよくなってるなwwwww
02:47 ReySHeL: 気合は検討してほしいねw
02:50 0gre: 気合タイム?
02:50 0gre: ちょっと大音符について話し合いたいのけどいい?
02:50 ReySHeL: 大音符
02:51 ReySHeL: いいよ
02:51 ReySHeL: 俺が言いたいのは大音符だ
02:51 0gre: 00:22:911 -
02:51 0gre: 00:24:454 -
02:51 0gre: 00:25:654 -
02:51 0gre: 00:21:711 -
02:51 0gre: この4つと
02:52 0gre: 01:05:597 -
02:52 0gre: 01:15:025 (1) -
02:52 0gre: これら
02:52 ReySHeL: 00:25:654 (1) -
02:52 ReySHeL: ここもいる
02:53 0gre: 確かに
02:53 ReySHeL: うん
02:53 0gre: 普通にみると、いると思うんだけど
02:53 0gre: ここまで入れると、かなりやりにくくなっちゃうような気がする
02:53 ReySHeL: まぁmodding画面だといる
02:53 ReySHeL: ほう
02:54 ReySHeL: 00:54:111 -
02:54 ReySHeL: ここさ
02:54 0gre: 00:22:911 (1) -
02:54 0gre: ぶっちゃけこれも撮りたいぐらい
02:54 0gre: うん
02:54 ReySHeL: 00:54:368 - ここにk追加で
02:54 ReySHeL: 00:54:625 - add finishの
02:54 ReySHeL: 00:54:797 - 削除
02:54 ReySHeL: は?
02:55 0gre: いやこの曲のサビ
02:55 0gre: 流れるように始まってる気がするんだけど
02:56 ReySHeL: 00:54:625 - でもここじゃーんってバックでなってるからなー
02:56 ReySHeL: 00:53:768 - ここで途切れて
02:56 ReySHeL: 00:54:111 - こっからドラムの
02:56 ReySHeL: 00:54:625 - じゃーんの入り
02:56 0gre: 00:53:768 -
02:56 0gre: これ確かに考えたけど
02:57 0gre: ここと同じ音
02:57 ReySHeL: その場合00:53:768 - add finish
02:57 0gre: 結構ほかにもあるんだけどそこ全部ノーツで
02:57 ReySHeL: ほう
02:57 0gre: 01:06:797 -
02:57 0gre: ここみたいなね
02:58 ReySHeL: なるほどな
02:58 0gre: この音なんか
02:58 0gre: ずっと並行的に流れてるから
02:58 ReySHeL: ミニシンバルくさいやつかw
02:58 0gre: まーあまり力入れると
02:58 0gre: そうだねww
02:58 ReySHeL: うんw
02:58 0gre: これ本当にめんどいんだよww
02:58 0gre: そういう部分がw
02:58 ReySHeL: うんwwww
02:58 ReySHeL: わかるw
02:59 0gre: サビの始まり
02:59 0gre: 入れるとなんか
02:59 0gre: 急に
02:59 0gre: _____/\____ な感じがしてw
03:00 ReySHeL: www
03:00 ReySHeL: まぁ言いたいことは伝わらなくはないけどw
03:00 0gre: うんww
03:00 0gre: 気合って
03:00 0gre: どの部分が?
03:01 ReySHeL: ん?
03:01 ReySHeL: 気合じゃなくて 気合始まりの大音符だった
03:01 0gre: 気合を検討っていってたから
03:01 ReySHeL: 俺が言いたかったのはw
03:01 0gre: wwwwwwwwwwwwww
03:01 ReySHeL: wwwwwww
03:01 0gre: 気合は大丈夫なのね?
03:01 ReySHeL: 縮小しすぎたww
03:01 ReySHeL: 文章をw
03:01 0gre: なるほどww
03:01 ReySHeL: 気合の使い方は
03:01 ReySHeL: 俺もこうしてる
03:01 0gre: おkwww
03:01 ReySHeL: あ
03:01 ReySHeL: 後半の使い方
03:01 ReySHeL: 少しちゃうわw
03:02 0gre: え?w
03:02 ReySHeL: 01:05:082 -
03:02 ReySHeL: ここの使い方は
03:02 ReySHeL: 俺と一緒w
03:02 ReySHeL: 01:12:797 -
03:02 ReySHeL: 俺はここで気合切る
03:02 0gre: まーそうだねーw
03:02 ReySHeL: うんw
03:02 0gre: 01:13:482 -
03:02 0gre: ここの音邪魔www
03:02 ReySHeL: いいと思うよそれはw
03:03 ReySHeL: ここ完全に音ないから
03:03 ReySHeL: それと音始まるの
03:03 ReySHeL: 01:13:825 -
03:03 ReySHeL: ここだし
03:03 0gre: 直したw
03:03 ReySHeL: いろんな音ね
03:04 0gre: 00:25:654 (1) -
03:04 ReySHeL: おうww
03:04 0gre: ここさ
03:04 0gre: 00:22:911 (1) -
03:04 0gre: これも無視してもいいかな?
03:04 ReySHeL: そうだなー
03:05 0gre: え、ほんとに?w
03:05 ReySHeL: 00:24:797 -
03:05 ReySHeL: ここも無視ってるしなー
03:05 0gre: うんww
03:05 ReySHeL: まって
03:06 ReySHeL: 00:25:654 (1) -
03:06 ReySHeL: ここフィニッシュほしいなw
03:06 0gre: ここ?w
03:06 ReySHeL: うんw
03:07 0gre: ううううううんんんんんwww
03:07 0gre: ここ入れると
03:07 ReySHeL: wwwwww
03:07 0gre: 00:22:911 -
03:07 0gre: 必然的にここもいれんとだよな?w
03:07 ReySHeL: ここは入ってるけどw
03:07 0gre: いや今ここ
03:07 0gre: 取り外そうか悩んでる
03:07 ReySHeL: 外すでないw
03:08 0gre: そうすると本当に助かるんだけどww
03:08 0gre: やりやすさが増してww
03:08 ReySHeL: www
03:08 ReySHeL: いるでしょやっぱw
03:08 0gre: ほんとにー?w
03:08 ReySHeL: いるいるwwww
03:08 ReySHeL: おういえーすwww
03:08 ReySHeL: 01:05:597 (4) -
03:08 ReySHeL: ここもなw
03:09 0gre: ちょ
03:09 ReySHeL: 01:15:454 -
03:09 0gre: それは勘弁してくれませんか?w
03:09 ReySHeL: ここk入れてもいいかも
03:09 ReySHeL: wwwwwww
03:09 ReySHeL: ええw
03:10 0gre: どうしようw
03:10 ReySHeL: wwww
03:10 0gre: とりあえず
03:10 0gre: サビの始まり以外は大音符入れた
03:10 ReySHeL: うん
03:10 ReySHeL: あ
03:11 ReySHeL: 待った
03:11 ReySHeL: 気合タイム待った
03:11 0gre: うんw
03:11 ReySHeL: 01:16:568 -
03:11 ReySHeL: ここで気合外す
03:12 0gre: お
03:12 0gre: そう?
03:12 ReySHeL: うん
03:12 ReySHeL: そう
03:12 0gre: おっけ
03:12 ReySHeL: ここも直してくれたら俺と同じになるー
03:13 ReySHeL: あそこ気合あったら星空と同じような感じの使い方になってる
03:13 0gre: でも星空
03:13 0gre: あれ最後気合あるよね?
03:13 ReySHeL: 最後はあるよw
03:13 0gre: やっぱ違うの?
03:13 0gre: 星空と
03:13 ReySHeL: 違う
03:14 0gre: ほほうw
03:14 ReySHeL: あれは最後はいるw
03:14 ReySHeL: これは01:16:568 -
03:14 0gre: なるほどww
03:14 ReySHeL: ここで区切りついてるw
03:14 ReySHeL: うんw
03:14 0gre: 俺はその基準がまだ理解できてないからさw
03:14 ReySHeL: なんでだーwww
03:14 0gre: わからんw
03:14 ReySHeL: まぁわかるでしょw
03:14 ReySHeL: そのうちw
03:14 0gre: そっかーw
03:14 0gre: 01:05:597 -
03:14 0gre: 今ここ
03:14 ReySHeL: もしあそこはいってたら
03:14 0gre: すっごい考えてるww
03:14 0gre: うん
03:14 ReySHeL: 00:21:711 -
03:14 ReySHeL: こんなとこから
03:14 ReySHeL: 気合入ってる状態に
03:14 ReySHeL: なるぞw
03:15 0gre: いやだって
03:15 0gre: これは
03:15 0gre: サビじゃないじゃんww
03:15 ReySHeL: wwwwwww
03:15 0gre: なんか最後の
03:15 0gre: サビっぽいじゃんw
03:15 0gre: ってとこまで来てるw
03:15 ReySHeL: 同じだぞww
03:15 ReySHeL: 一応考えてることは理解できるけどw
03:15 0gre: 星空
03:15 ReySHeL: 01:05:597 -
03:15 ReySHeL: いまここか
03:15 0gre: 最後のもサビじゃないじゃんw
03:15 0gre: みたいになってくるから本当にわからない
03:15 ReySHeL: あるってえええww
03:15 ReySHeL: wwww
03:15 ReySHeL: まぁ
03:15 ReySHeL: その話は
03:15 ReySHeL: おいておこう
03:16 0gre: とりあえず
03:16 0gre: 入れたw
03:16 ReySHeL: うん
03:16 0gre: 大音符w
03:16 ReySHeL: おう
03:16 0gre: 問題は
03:16 ReySHeL: 最後の気合は?
03:16 0gre: あー
03:16 0gre: あれは直したよ
03:16 ReySHeL: おk
03:16 ReySHeL: 問題?
03:16 0gre: 問題は k
03:16 ReySHeL: 俺が言った?
03:17 0gre: kkk って言ってた
03:17 ReySHeL: 01:15:454 -
03:17 ReySHeL: add k
03:17 0gre: あと
03:17 0gre: サビ前もあったけど
03:17 0gre: これ
03:17 0gre: 入れると形が崩れる感じがして
03:17 ReySHeL: サビ前は
03:17 ReySHeL: 俺が上で言ったあのやつ
03:18 0gre: あ
03:18 0gre: 00:54:197 -
03:18 0gre: ここどう?
03:18 0gre: k
03:18 ReySHeL: もう一回言う?
03:18 ReySHeL: ん
03:18 0gre: 一応
03:18 0gre: kkk のとこ
03:18 ReySHeL: いいと思うよ
03:18 0gre: ボーカルもなんかあってて
03:19 ReySHeL: 00:54:625 - 大音符 00:54:797 - removeは考えてない?
03:19 ReySHeL: 最後のリンクバグりすぎわろた
03:19 ReySHeL: 00:54:797 -
03:19 0gre: 駄目ww
03:19 0gre: それ駄目ww
03:19 0gre: ここ
03:19 ReySHeL: wwww
03:19 0gre: 流れてるもんww
03:19 0gre: 流れてるもんwwwww
03:20 ReySHeL: wwwww
03:20 ReySHeL: 00:53:768 -
03:20 ReySHeL: finish
03:20 0gre: だからそれ
03:20 0gre: ミニ大音符w
03:20 ReySHeL: ミニちゃん?w
03:21 ReySHeL: ういwwww
03:21 0gre: 今最後の問題点
03:21 0gre: 00:54:625 -
03:21 0gre: 気合の大音符
03:21 ReySHeL: うん
03:22 0gre: 01:05:597 -
03:22 0gre: これが入るならあっちも入ってないとおかしい気がするんだけど
03:22 0gre: そうすると
03:22 ReySHeL: うん
03:22 0gre: ___/\___ になるんだよw
03:22 ReySHeL: wwwwwww
03:22 ReySHeL: ちょっと
03:22 ReySHeL: 気になる点一個発見
03:22 0gre: うん
03:22 ReySHeL: 00:56:682 (2) -
03:22 ReySHeL: ここ
03:22 ReySHeL: なぜkを置いたか
03:23 0gre: ここは置くでしょうがーwww
03:23 ReySHeL: www
03:23 0gre: らん♪ らん♪ らぶゆー♪ でしょw
03:23 ReySHeL: wwwwwwwwww
03:24 ReySHeL: うわwww
03:24 ReySHeL: 言われるまで
03:24 ReySHeL: 聞こえんかったwwwwwwww
03:24 0gre: wwwwwwwwwww
03:24 0gre: なぜwwwwwww
03:24 ReySHeL: ていうか
03:24 ReySHeL: 意識してなかったw
03:24 0gre: あーww
03:24 0gre: それに
03:24 0gre: 唯一の区切れそうな場所でもあった
03:24 ReySHeL: dの方がよくね?
03:24 0gre: いや d は
03:24 ReySHeL: うん
03:24 0gre: 00:59:425 -
03:24 0gre: こっちの方が
03:25 ReySHeL: うん
03:25 0gre: 低い感じじゃない?
03:25 ReySHeL: まあね
03:26 0gre: 01:15:454 -
03:26 0gre: ここに k をおいてみた
03:26 ReySHeL: うん
03:27 0gre: うーん
03:27 0gre: これで完成かなー
03:27 ReySHeL: 00:56:168 (4,1) -
03:27 ReySHeL: d k チェンジ?
03:28 0gre: 駄目w
03:28 0gre: DT だとかなりやりにくい
03:28 0gre: ん
03:28 0gre: どこどこ?
03:28 0gre: 00:56:340 -
03:28 0gre: 前はここ逆だったよw
03:28 ReySHeL: 00:58:911 (4,1) -
03:28 ReySHeL: ここは
03:28 ReySHeL: 違和感ない
03:29 ReySHeL: 逆だったのw
03:29 0gre: うんww
03:29 0gre: けど戻したw
03:29 ReySHeL: 逆にしようw
03:29 0gre: なんか d k
03:29 0gre: 自然と違和感がなくなって
03:29 0gre: やりやすくなる感じがする
03:29 0gre: はずw
03:29 ReySHeL: 00:56:168 -
03:29 ReySHeL: ここd kなんだけど?w
03:30 0gre: うん
03:30 ReySHeL: 00:58:911 - こっちのd kは違和感ない
03:30 0gre: だから
03:30 0gre: そこも d k でずっと聞くのだw
03:30 ReySHeL: wwwwww
03:30 0gre: そうすると違和感がなくなるはずなのだw
03:30 ReySHeL: うーむwwww
03:30 0gre: 00:56:682 -
03:30 0gre: ここボーカルで
03:30 0gre: らん1 らん2 らぶゆー
03:30 0gre: らん は k じゃん?
03:31 ReySHeL: うんw
03:31 0gre: それに
03:31 0gre: d d k d d d k d d d k の流れだとそこも k だった
03:31 ReySHeL: okw
03:31 0gre: よっしゃーwww
03:31 ReySHeL: good luck <33
03:31 0gre: ちゃっかり IRC してるのねw
03:32 ReySHeL: あ していいの?w
03:32 0gre: していいよw
03:32 ReySHeL: おkwwww

ナイスマップでした!
頑張ってください :)
and Thanks! for IRC from Reyshel :)

This is the latest one
please update ~


http://puu.sh/2gFNL
Nickname
hi thx for modding
suggesting
SPOILER
[Potato freehal]
00:05:875 - 전체적으로 봤을때 뭔가 좀 심심함. (4)슬라이더 위에 서클을 추가하는게 어떰?
00:54:111 - 하드라고 하기엔 연타부분이 들어갈 부분은 아닌거 같음. 이거보단 차라리 1/4 리버스 슬라이더를 추가하는게 더 낫다고 봄.
00:56:168 (6) - - nc(뉴콤보).
01:01:825 - 00:05:875와 마찬가지로 뭔가 좀 심심하네.
01:04:911 - 01:05:425 여기부분은 뭔가 좀 허전한거 같은데 스피너 추가해보는게 어떰?
01:16:054 - 00:54:111와 마찬가지이긴 한데, 1/8 리버스나 1/16 리버스를 추가해보는걸 권장해봄.

[Chocoliti]
00:39:197 (1) - remove nc
00:42:968 - I prefer if you change stream like this one.
its stream is a little awakward somehow present one.
00:44:682 - how about slider instead of circle?
00:54:111 (3) - nc
that's all. I can only mod insane and hard diff,,, and sorry for poor Eng and modding.
and good map!
bmin11
[Chocochip]
00:02:125 (1) - 뉴콤보 제거
00:04:375 (1) - 뉴콤보 제거
00:04:875 (2) - 뉴콤보
00:06:875 (1) - 뉴콤보 제거
00:08:125 (3) - 뉴콤보
00:09:375 (1) - 뉴콤보 제거
00:21:711 (7) - 뉴콤보
00:22:225 (1) - 뉴콤보 제거
00:22:911 (1) - 뉴콤보
00:23:425 (1) - 뉴콤보 제거. 노트가 슬라이더 끝에 완전히 겹쳐있지 않습니다. 겹치도록 다시 노트를 추가해주세요.
00:25:140 (1) - 뉴콤보 제거. 그리고 스페이싱이 이전 점프와 똑같은 거리다보니 헷갈리네요. 좀 더 멀리 배치해주세요.
뉴콤보를 너무 남발하시면 HP 드레인이 높아집니다. 조심해주세요.
00:25:654 (5) - 뉴콤보
00:26:168 (1) - 뉴콤보 제거
00:26:854 (1) - 뉴콤보 제거
00:27:197 (5) - 뉴콤보
00:27:540 (1) - 뉴콤보 제거
00:28:397 (3) - 뉴콤보
00:34:397 (1) - 뉴콤보 제거
00:39:197 (1) - 뉴콤보 제거
00:39:368 (2) - 뉴콤보
00:40:911 (7) - 뉴콤보
00:41:254 (1) - 뉴콤보 제거
00:41:939 (5) - 뉴콤보
00:42:968 (1) - 뉴콤보 제거
00:43:654 (9) - 뉴콤보
00:44:682 (1) - 뉴콤보 제거
00:48:711 (1) - 뉴콤보 제거
00:55:654 (4,1) - 노트 -> 슬라이더 -> 노트 순으로 만들어주세요. 마지막 노트엔 뉴콤보
00:57:539 (1) - 뉴콤보 제거
00:57:711 (2) - 뉴콤보
01:00:797 (4,5) - 첫 슬라이더를 한단계 길게 늘려주시고 슬라이더를 추가해주세요.
01:02:854 (4) - 뉴콤보
01:04:311 (1) - 뉴콤보 제거
01:05:254 (1) - 빨간선까지 슬라이더를 당겨와주시고 슬라이더 길이를 늘려주세요.
01:06:625 (4,5) - 노트 -> 슬라이더 -> 노트 순으로 만들어주세요. 마지막 노트엔 뉴콤보
01:09:539 (4,5) - 하나의 긴 슬라이더로 만들어주세요.
01:10:568 (1) - 뉴콤보 제거
01:11:082 (7) - 뉴콤보
01:13:825 (5) - 뉴콤보
01:13:997 (1) - 뉴콤보 제거
01:16:568 (7) - 뉴콤보
01:17:082 (1) - 뉴콤보 제거
01:17:768 (6) - 뉴콤보
01:18:282 (1) - 뉴콤보 제거
01:19:311 (6) - 뉴콤보
01:19:997 (1) - 뉴콤보 제거
01:21:711 (1) - 뉴콤보 제거
01:22:054 (5) - 뉴콤보
01:22:568 (1) - 뉴콤보 제거
01:23:254 (8) - 뉴콤보
01:24:797 (3) - 뉴콤보

[freehal]
00:04:375 (1) - 뉴콤보 제거
00:06:125 (4) - 스페이싱
00:12:375 (1) - 그냥 길게 만드시는게 좋을것 같네요.
00:13:625 (1) - 피니쉬 제거하시고 정 허전하시면 휘슬을 넣으세요.
00:21:025 (3) - 스페이싱
00:22:911 (5) - 굳이 점프가 아니여도 충분히 빠른것 같습니다.
00:33:882 (5) - 뉴콤보
00:34:054 (1) - 뉴콤보 제거
00:35:425 (1) - 스페이싱
00:39:368 (4) - 뉴콤보
00:39:540 (1) - 뉴콤보 제거
00:42:968 (1) - 뉴콤보 제거
00:54:111 (1) - 스페이싱
01:01:997 (5) - 스페이싱
01:09:539 (3) - 스페이싱
이 난이도 역시 뉴콤보를 너무 남발하시는데 의도를 파악하기 힘들어 크게 모딩을 해드리기가 힘드네요;

[Rika]
00:22:054 (4) - 뉴콤보
00:22:740 (1) - 뉴콤보 제거
00:29:254 (1) - 뉴콤보 제거
00:29:940 (3) - 뉴콤보
00:42:111 (x) - 노트 추가
00:57:025 (1) - 뉴콤보 제거
00:57:711 (3) - 뉴콤보
01:05:597 (2) - 뉴콤보
01:06:968 (1) - 뉴콤보 제거
01:08:682 (4) - 뉴콤보

[Easy]
위 모딩을 고쳐보셨으니 한번 여기서도 뉴콤보를 어떻게 넣어야할지 다시 돌려보세요. 좋은 연습입니다 >_>


뉴콤보를 위주로 전부 고쳐드리느라 다른것엔 크게 주의를 주진 못했네요. 모딩을 꾸준히 받으시면 될겁니다.
-RIKKA-_old
bmin11

[Rika]
00:22:054 (4) - 뉴콤보  OK
00:22:740 (1) - 뉴콤보 제거  OK
00:29:254 (1) - 뉴콤보 제거  OK
00:29:940 (3) - 뉴콤보  OK
00:42:111 (x) - 노트 추가  OK
00:57:025 (1) - 뉴콤보 제거  OK
00:57:711 (3) - 뉴콤보  OK
01:05:597 (2) - 뉴콤보  OK
01:06:968 (1) - 뉴콤보 제거  OK
01:08:682 (4) - 뉴콤보  OK

뉴콤보를 위주로 전부 고쳐드리느라 다른것엔 크게 주의를 주진 못했네요. 모딩을 꾸준히 받으시면 될겁니다.


mod Thanks!


Choco~~:D
-RIKKA-'s Normal
Azmato
scanter

Timing unsnapping is many! you should fix that
you should uncheck Letterbox during breaks
too many unnecessary timing ticks.
Same as Artist & Romanised Artist name.
Easy & Chocochip difficulty's sounds are little low. how about +5~15% at all?


[freehal's Hard]
SPOILER
맵 짤 때 보컬 따라가시는 걸 추천드림.
Slider Tick Rate 2, CS +1
00:08:875 (4) - 제대로 안 겹쳐짐. x:373, y:202 로 이동. OK
00:12:375 (1) - 변속 안 어울리네요. 삭제요망. OK
00:13:125 (2,3) - 마찬가지로 제대로 안 겹쳐짐. x:303, y:166 로 이동. OK
00:21:368 (4) - 좀 더 다음 1번 감싸세요. 이런식으로. http://osu.ppy.sh/ss/650106 OK
00:23:425 (1,2,3,4,5,6,7) - 박자 제안입니다. 이건 어떠신가요? http://puu.sh/2fWLE OK
00:54:111 (1,2,3,4,5,6,7) - 하드에서 5연타 이상은 보기가 힘듭니다. 차라리 왕복슬라이더로 대체하시는게 좋겠음. http://puu.sh/2fWQW OK
01:05:082 - 반복슬라이더 추가. http://puu.sh/2fWVS 이렇게. OK
01:05:939 (1,2,3,4,5,1) - 너무 어색하네요. 이렇게 해보시는걸 추천. http://puu.sh/2fWZ3 OK
01:16:053 (1,2,3,4,5,6,7) - 말 안해도 아실꺼라 믿음. OK
01:18:625 (2,3,4) - http://puu.sh/2fX1W 2번 참조. OK


감사합니다!
Azmato
[alacat]Hi Chocoliti:3 As requested ~ (Sorry for the delay) :o :o :o

[General]
BG size is too big.(use JPG to reduce its size) I recommend you to use 500kb ~ 700kb size.[/list]

[freehal's Hard]
00:00:375 - ~ 00:13:375 - Please follow Insane diff whistle pattern here. -OK I'll think about it.
00:13:625 (1) - add whistle instead of finish? -OK
00:20:340 (1,2) - remove clap since it follows nothing. I want to put finish sound here >.< -OK (Put finish)
00:29:940 (5,6,7,1) - not stack better imo o_o -ah... I'll think anout it.
00:41:940 - ,00:42:111 - add notes ? -I think timing is not good at adding note.
00:43:654 (1) - add finish. -OK
01:10:054 (2) - add clap. -OK
01:19:311 (1,2,3) - Please make the spacing equal here. -OK
01:19:653 (3) - add finish. -OK
01:19:997 (1,2,3) - same as here.01:19:311 (1,2,3) - -OK
01:20:511 (1,1,2,3) - try this ? http://puu.sh/2gkjG OK
01:23:768 (1,2,3) - this part is confusing ._. I hope you remove this and try making another pattern. -I'll think about it.

I dont like clap sound at kiai time :o

Thanks to mod :D

[Fix ver]

to Chocoliti
http://puu.sh/2jSqs
Nichiyouki


Hi, Chocoliti :3

Mod request from pm in-game
Sorry for mod delay ><

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Remove combo3 and combo4 on "0gre's Taiko Muzukashii" and "0gre's Taiko Oni" diffs because these colours are same with combo1 and combo2.
  2. Disable letterbox during breaks on Azmato's Hard to same with other diffs.
  3. Kiai time of Easy diff is different with other diffs. Please start Kiai #1 at 00:54:625.

Easy

  1. 00:04:375 (1,2) - If you want to make these are more beautiful, make by this picture.
    or copy this code to make by the picture above.
    152,72,4375,6,2,B|200:48|252:64|252:64,1,100
    320,120,5375,2,0,B|376:132|404:176|404:176,1,100
  2. 00:09:375 (2) - Add whistle on slider end.
  3. 00:27:882 (3,4) - I want to play easier by remove (4). Then add repeating the slider (3) 1 time to end it on 00:28:911, and if you fix it, add finish on slider repeat, too.
  4. 00:30:797 (2) - If you want to parallel with 00:29:940 (1), copy by this code. It will be more beautiful by this http://puu.sh/2mrrS .
    104,76,30797,2,0,P|128:116|176:140,2,100
  5. 00:32:682 (5) - You should add NC here, since this combo is too long.
  6. 00:47:082 (3) - I feel weird when I hear the rhythm of note and vocal. I think it will be better if you repead slider on 00:47:597, and end slider on 00:48:111. Then add a circle on 00:48:454 instead.
  7. 00:49:482 (1,2) - Make by this picture will be suitable more than for the rhythm and vocal.
  8. 01:00:111 (7) - Add NC here to follow the rhythm of song.
  9. 00:59:082 (5,6,7,8) - Spacing between (5,6) is too far. I suggest that move (6) to up 2 grids, move (7) to up 1 grid, and move (8) to right and up 1 grid.
  10. 01:00:111 (7) - Add NC here because this combo is too long.
  11. 01:02:168 (1,2) - Remove NC on (1), but add it on (2) instead to follow the rhythm.
  12. 01:09:368 (3) - Move last point of the slider to down 3 grids. It will be more beautiful.
  13. 01:11:768 (2,3) - Spacing is too far. Please reduce spacing between these.
  14. 01:14:511 (2) - Slider end on 01:15:025, or use slider to same with 00:47:082 (3) to follow the rhythm.

-RIKKA-'s Normal

  1. 00:00:375 ~ 00:12:375 - These aren't any hitsound you put. So you should add some hitsound on these to reduce the boring to play.
    SPOILER
    1. 00:00:875 (2) - Add whistle on slider begin & end
    2. 00:02:875 (4) - ^
    3. 00:04:875 (2) - Add whistle here
    4. 00:05:375 (3) - ^
    5. 00:06:125 (5) - Add whistle on slider begin & repeat
    6. 00:07:875 (1) - Add whistle here
    7. 00:08:125 (2) - Add whistle on slider begin
    8. 00:09:375 (3) - Add whistle on slider begin & end
    9. 00:11:375 (2) - Add whistle on slider beginon sl
    10. 00:12:375 (4) - Add whistle here
  2. 00:04:875 (2) - Move to right 1 grid to increase spacing between note previously and this.
  3. 00:12:500 (1) - I don't recommend to put begin of spinner on blue tick. You should start it on 00:12:625 instead.
  4. 00:20:340 (1,2) - Hitsound is too loud for this rhythm. I suggest that reduce volume about 40~50%, and you can remove a green line section because have a red line section on that. So you may remove a green line section, but fix volume on a red line section instead.
  5. 00:25:140 (2) - Move 2nd point of the slider to right 1 grid to symmetric with 00:24:454 (1).
  6. 00:30:797 (4) - Add NC here because this combo is too long.
  7. 00:41:939 (1,2) - I think it will be better if you change these into a slider instead.
  8. 00:49:139 (5) - Move to right 1 grid.
  9. 00:50:339 (2) - This, too. move it to right 1 grid to reduce spacing.
  10. 00:51:539 (6) - Move to left 1 grid to reduce spacing and symmetric with above
  11. 00:51:882 (1,1,2,3,1) - I think this spinner is too short for ths diff. I suggest that remove 00:53:768 (1,2). Then end spinner on those instead, and add NC on 00:54:625 (3), but remove NC on (1), too.
  12. 01:04:740 (1) - Remove NC, but add it on 01:05:939 (3) instead to follow the rhythm and vocal.
  13. 01:13:825 (1,1) - The duration between these is too near to play Normal diff. I suggest that end spinner on 01:15:882, then add a circle on 01:16:568 instead, and don't forget to remove NC on (1), too.
  14. 01:27:539 (1) - Add finish on slider end to follow the rhythm.

Azmato's Hard

  1. I think circle size is too big to play this diff, and it cause a mess, too. So you should use CS +1 (4). It will be more neat.
  2. 00:00:375 ~ 00:13:375 - Same with Normal diff. These aren't any hitsound you put. So you should add some hitsound on these to reduce the boring to play.
    SPOILER
    1. 00:00:875 (1) - Add whistle here
    2. 00:01:375 (3) - Add whistle on slider begin
    3. 00:02:125 (4) - ^
    4. 00:02:875 (5) - ^
    5. 00:03:875 (7) - Add whistle here
    6. 00:04:375 (8) - ^
    7. 00:04:875 (1) - ^
    8. 00:05:375 (3) - Add whistle on slider begin
    9. 00:06:125 (5) - ^
    10. 00:06:875 (6) - Add whistle here
    11. 00:07:875 (2) - ^
    12. 00:08:125 (3) - Add whistle on slider begin
    13. 00:09:375 (1) - Add whistle on slider repeat & end
    14. 00:11:375 (3) - Add whistle on slider begin & repeat
    15. 00:12:375 (4) - Add whistle on slider begin
    16. 00:13:375 (6) - Add whistle here
  3. 00:00:875 (1) - This isn't neceesary to add NC. Please remove it.
  4. 00:09:375 (5) - This, too. Please remove NC.
  5. 00:20:340 (1,2) - You should use soft hitsound to be suitable about the rhythm.
  6. 00:21:711 (1) - Add finish here to follow the rhythm.
  7. 00:29:940 (5,6,7,1) - Move (5,6,7,1) to x:104 y:192 to symmetric with 00:31:140 (3).
  8. 00:31:825 (1,2) - The reason same with above. Please move to right and up 1 grid.
  9. 00:35:425 (1) - I feel weird when I play. Please move it to stack with slider end of (5), or increase spacing into about 1.0x.
  10. 00:52:991 - It will be better if you add a circle here. Then add NC here instead of 00:53:082 (1) and 00:53:425 (1).
  11. 01:03:368 (1) - Same with 00:00:875 (1).
  12. 01:04:397 (1) - This, too. Remove NC.
  13. 01:09:539 (1) - This as well. Remove NC.
  14. 01:10:397 - Add a circle to follow the vocal. Then add NC here instead of 01:10:538 (1).
  15. 01:12:453 (1) - Same with 00:00:875 (1).
  16. 01:16:568 (4) - Add finish here to follow the rhythm.
  17. 01:24:111 (2,3) - I feel weird when I play. Please try not to stack or overlap with slider end of (1).

Chocochip

  1. 00:00:875 (2) - Move to left 2 grids and up 1 grid will be more beautiful imo.
  2. 00:11:125 (1,2,3) - Please reduce stream spacing about 0.6x. It will be suitable to play this stream.
  3. 00:26:168 (2,3) - Try to make these to more smoothly by this picture will be better imo.
  4. 00:29:254 (3) - Please remove finish on slider begin and end because it cause weird sound.
  5. 00:29:768 - Add a circle here will be suitable more for the rhythm.
  6. 00:36:282 (1,2,3) - Try to symmetric with 00:36:968 (1,2,3) will be better.
  7. 00:48:111 (5) - Move 1st point of slider to down 1 grid.
  8. 00:56:340 (6) - Remove finish here, too.
  9. 00:43:654 (1) - Add finish on slider begin to follow the rhythm.
  10. 01:05:082 (7) - Move to x:228 y:268 will be better?
  11. 01:05:254 (8) - Add finish on slider end to follow the rhythm.
  12. 01:20:551 (6,1) - I want to make 01:19:997 (3,4,5,6) is square by move (6) to x:336 y:260. Then move (1) to x:432 y:112 to reduce spacing.
  13. 01:24:282 (5) - This, too. Move to x:312 y:168 will be more beautiful.

Comment: I feel some hitsound you put on notes are weird sound. So you may want improve about hitsound than this. However, Your map isn't so bad for new mapper

Hope my mod will be useful for you.

Good luck~
Azmato

Nichiyouki wrote:


SPOILER
Hi, Chocoliti :3

Mod request from pm in-game
Sorry for mod delay ><

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Remove combo3 and combo4 on "0gre's Taiko Muzukashii" and "0gre's Taiko Oni" diffs because these colours are same with combo1 and combo2.
  2. Disable letterbox during breaks on Azmato's Hard to same with other diffs.
  3. Kiai time of Easy diff is different with other diffs. Please start Kiai #1 at 00:54:625.

Azmato's Hard

[spoilerbox]
  1. I think circle size is too big to play this diff, and it cause a mess, too. So you should use CS +1 (4). It will be more neat.
  2. 00:00:375 ~ 00:13:375 - Same with Normal diff. These aren't any hitsound you put. So you should add some hitsound on these to reduce the boring to play.
    [spoilerbox]
    1. 00:00:875 (1) - Add whistle here
    2. 00:01:375 (3) - Add whistle on slider begin O
    3. 00:02:125 (4) - ^ O
    4. 00:02:875 (5) - ^ O
    5. 00:03:875 (7) - Add whistle here O
    6. 00:04:375 (8) - ^ O
    7. 00:04:875 (1) - ^ O
    8. 00:05:375 (3) - Add whistle on slider begin O
    9. 00:06:125 (5) - ^ O
    10. 00:06:875 (6) - Add whistle here O
    11. 00:07:875 (2) - ^ O
    12. 00:08:125 (3) - Add whistle on slider begin O
    13. 00:09:375 (1) - Add whistle on slider repeat & end O
    14. 00:11:375 (3) - Add whistle on slider begin & repeat O
    15. 00:12:375 (4) - Add whistle on slider begin O
    16. 00:13:375 (6) - Add whistle here
O00:00:875 (1) - This isn't neceesary to add NC. Please remove it. O00:09:375 (5) - This, too. Please remove NC. O00:20:340 (1,2) - You should use soft hitsound to be suitable about the rhythm. O00:21:711 (1) - Add finish here to follow the rhythm. O00:29:940 (5,6,7,1) - Move (5,6,7,1) to x:104 y:192 to symmetric with 00:31:140 (3). O00:31:825 (1,2) - The reason same with above. Please move to right and up 1 grid. O00:35:425 (1) - I feel weird when I play. Please move it to stack with slider end of (5), or increase spacing into about 1.0x. O00:52:991 - It will be better if you add a circle here. Then add NC here instead of 00:53:082 (1) and 00:53:425 (1). O01:03:368 (1) - Same with 00:00:875 (1). O01:04:397 (1) - This, too. Remove NC. O01:09:539 (1) - This as well. Remove NC. O01:10:397 - Add a circle to follow the vocal. Then add NC here instead of 01:10:538 (1). O01:12:453 (1) - Same with 00:00:875 (1). O01:16:568 (4) - Add finish here to follow the rhythm. O01:24:111 (2,3) - I feel weird when I play. Please try not to stack or overlap with slider end of (1). O

Hope my mod will be useful for you.
[/spoilerbox]
Good luck~

Thanks xD

to chocoliti


http://puu.sh/2mVMY
-RIKKA-_old
Nichiyouki

Hi, Chocoliti :3

Mod request from pm in-game
Sorry for mod delay ><

Red = Unrankable
Blue = You should consider
Black = My suggestion

-RIKKA-'s Normal

  1. 00:00:375 ~ 00:12:375 - These aren't any hitsound you put. So you should add some hitsound on these to reduce the boring to play.
    SPOILER
    1. 00:00:875 (2) - Add whistle on slider begin & end  OK
    2. 00:02:875 (4) - ^ OK
    3. 00:04:875 (2) - Add whistle here OK
    4. 00:05:375 (3) - ^ OK
    5. 00:06:125 (5) - Add whistle on slider begin & repeat OK
    6. 00:07:875 (1) - Add whistle here OK
    7. 00:08:125 (2) - Add whistle on slider begin OK
    8. 00:09:375 (3) - Add whistle on slider begin & end OK
    9. 00:11:375 (2) - Add whistle on slider beginon sl OK
    10. 00:12:375 (4) - Add whistle here OK
  2. 00:04:875 (2) - Move to right 1 grid to increase spacing between note previously and this. OK
  3. 00:12:500 (1) - I don't recommend to put begin of spinner on blue tick. You should start it on 00:12:625 instead. OK
  4. 00:20:340 (1,2) - Hitsound is too loud for this rhythm. I suggest that reduce volume about 40~50%, and you can remove a green line section because have a red line section on that. So you may remove a green line section, but fix volume on a red line section instead. OK
  5. 00:25:140 (2) - Move 2nd point of the slider to right 1 grid to symmetric with 00:24:454 (1). OK
  6. 00:30:797 (4) - Add NC here because this combo is too long. OK
  7. 00:41:939 (1,2) - I think it will be better if you change these into a slider instead. OK
  8. 00:49:139 (5) - Move to right 1 grid. OK
  9. 00:50:339 (2) - This, too. move it to right 1 grid to reduce spacing. OK
  10. 00:51:539 (6) - Move to left 1 grid to reduce spacing and symmetric with above OK
  11. 00:51:882 (1,1,2,3,1) - I think this spinner is too short for ths diff. I suggest that remove 00:53:768 (1,2). Then end spinner on those instead, and add NC on 00:54:625 (3), but remove NC on (1), too. OK
  12. 01:04:740 (1) - Remove NC, but add it on 01:05:939 (3) instead to follow the rhythm and vocal. OK
  13. 01:13:825 (1,1) - The duration between these is too near to play Normal diff. I suggest that end spinner on 01:15:882, then add a circle on 01:16:568 instead, and don't forget to remove NC on (1), too. OK
  14. 01:27:539 (1) - Add finish on slider end to follow the rhythm. OK
 


Comment: I feel some hitsound you put on notes are weird sound. So you may want improve about hitsound than this. However, Your map isn't so bad for new mapper

Hope my mod will be useful for you.

Good luck~[/quote]


mod Thanks :)

Choco~
-RIKKA-'s normal
moonlightleaf
From my queue,some suggestion hope can help you >w<

Easy
00:25:140(2)maybe better like this http://osu.ppy.sh/ss/680677

00:37:311(2) pefer ↑

00:49:482(1) make it perfect,pefer this? → http://osu.ppy.sh/ss/680685

some sliders can make more beautiful,like01:02:854(4) x:60 y:220 move to x:68 y:200 ? and so on,consider taking the point and point to be balanced

-RIKKA-'s Normal
HDR+1

AR-1

00:27:197(1) end at 00:28:054 delete 00:28:225(2)

00:05:125 add note

01:22:740(2)(3) pefer → http://osu.ppy.sh/ss/680716

Azmato's Hard
HDR-1 ?

00:22:397(3)(4)(5) pefer → http://osu.ppy.sh/ss/680751

00:24:968 add note x|312 y|200

00:25:140(4) move to x|280 y|280

00:34:054(1)(2)(3)(4)pefer → http://osu.ppy.sh/ss/680780 and http://osu.ppy.sh/ss/680783

00:39:197(3)(4)(5)(1)(2)(3) pefer → http://osu.ppy.sh/ss/680791

00:40:568(4) move to x|352 y|296

00:51:199(1) move to x|304 y|144

00:51:882(2) move to x|96 y|216

00:54:111(1) pefer → http://osu.ppy.sh/ss/680810

01:00:797(3) move to x|168 y|208

01:08:511 add note

01:14:854(5) add a return

01:20:511(1) start form 01:20:425 end at 01:21:711 delete 01:21:711(1)

01:23:082(6)(7) pefer → http://osu.ppy.sh/ss/680827

this diff should take more work on it, not so comfortable

Chocoliti
00:13:375(1)start form 00:13:250

00:43:054(5)(7) delete

00:39:197(1)put on the (2)

00:37:825(2)(3)(4)(5)(6) seem not fit

00:44:854 note ?

00:45:197 ^

00:51:882 unreadable pefer → http://osu.ppy.sh/ss/680868

01:02:854 unreadable pefer → http://osu.ppy.sh/ss/680862

01:25:311(4) move to x|140 y|312

01:27:025(7)(1) distance too large maye move (4)(5)(6)(7) to x|64 y|268 ?

just my opinion , you can consider ~
Azmato

moonlightleaf wrote:

From my queue,some suggestion hope can help you >w<



Azmato's Hard
HDR-1 ?

00:22:397(3)(4)(5) pefer → http://osu.ppy.sh/ss/680751 Quote O

00:24:968 add note x|312 y|200 O

00:25:140(4) move to x|280 y|280 O

00:34:054(1)(2)(3)(4)pefer → http://osu.ppy.sh/ss/680780 and http://osu.ppy.sh/ss/680783

00:39:197(3)(4)(5)(1)(2)(3) pefer → http://osu.ppy.sh/ss/680791 Quote O

00:40:568(4) move to x|352 y|296 O

00:51:199(1) move to x|304 y|144 O

00:51:882(2) move to x|96 y|216 O

00:54:111(1) pefer → http://osu.ppy.sh/ss/680810 O

01:00:797(3) move to x|168 y|208 O

01:08:511 add note X

01:14:854(5) add a return O

01:20:511(1) start form 01:20:425 end at 01:21:711 delete 01:21:711(1) O

01:23:082(6)(7) pefer → http://osu.ppy.sh/ss/680827 I can't see because of your skin ;o;

this diff should take more work on it, not so comfortable

just my opinion , you can consider ~
Thanks for mod :D


To chocoliti

http://puu.sh/2rRKy

받아랏 초로리티!
-RIKKA-_old
moonlightleaf

From my queue,some suggestion hope can help you >w<


-RIKKA-'s Normal
HDR+1 OK

AR-1 OK

00:27:197(1) end at 00:28:054 delete 00:28:225(2) Not change

00:05:125 add note Not change

01:22:740(2)(3) pefer → http://osu.ppy.sh/ss/680716 change(little)


just my opinion , you can consider ~


mod Thanks :)


Choco~
-RIKKA-'s Normal
Foxxer_old
Hello, I'm from Foxxer's Modding Queue :)

General

The beatmap looks great :D
You should put the Slider Tick Rate of Chocochip on 2.

Chocochip

01:26:682 (4) - I think it will be better if you move this circle from those others 01:26:854 (5,6,7)

Good Luck~
MineC24
PM request~ (Azmato)

Easy
00:27:882 (3) - 슬라이더 꼬리에 finish
00:40:225 (5) - 슬라이더를 약간 덜 굽는게(?) 좋아보여요 -> http://puu.sh/2xljY 이렇게요
만약 위의 모딩을 했다면, 00:41:254 (1) - 거리 조절
01:04:740 (3) - 디스턴스 0.9로 조절

-RIKKA-'s Normal
00:12:125 (3,4) - consecutive stack are make little hard.. move around plz
00:57:025 (1) - remove NC and 00:57:368 (2) - add NC
01:19:997 (2) - Distance

Azmato's Hard

저기 체크된거 제거 부탁..

00:09:375 (1) - NC 제거
00:35:425 (9) - NC
00:36:625 (1) - 이건 개인적 생각이지만, NC 제거
00:39:197 (5) - 00:39:540 (1) 하고 안닿도록 약간 수정 부탁
01:01:654 (5) - 이 노트 제거..?
01:14:854 (4) - 앞에 나오는 슬라이더랑 간격이 상당히 헷갈림.. 수정부탁
01:20:425 (1) - 스핀 시작점을 01:20:511 로
01:23:768 (1) - 헷갈림... 위치 이동부탁

0gre's Taiko Muzukashii
Kiai part : same as Easy plz

nice pattern :D

0gre's Taiko Oni
d=don, k=kat

Kiai part : same as Easy plz

00:21:111 (2) - k

Chocochip
00:38:168 (6) - x:320 y:300 으로 이동 (더 자연스럽게..)
01:11:082 (1) - remove NC

GL :)
Alarido
From my queue (:

Legenda wrote:

:!: = Unrankable, must fix
:idea: = Tips & Tricks for make your maps better
:?: = My houamn doubts/questions to consider
* = Just comments, not mods.
Naked Lines = normal mods
[Easy]
00:46:740 (2) - Move to x:200 y:180 and....
00:47:082 (3) - move to x:288 y:180 for a perfect triangle (1,2,3)

00:48:454 (4) - If you moved the prior notes, Move this to x:368 y:224 to correct spacing.
01:20:682 (3) - Move the 3rd dot to x:440 y:224 for a nicer blanket

[-RIKKA-'s Normal]
* So perfect c:

[Azmato's Hard]
00:23:254 (1,2,3) - This pattern could be like the img below to make more consistent with spacing at 00:28:225 (3,1,2) and also to make more intutitve since it's Hard not Insane (:

[Chocoliti]
00:43:567 (11) - Move to x:184 y:220 to nicer stream (4,5,6,7,8,9,10,11,1)

That's it ^^

Good song and very good map (: GOOD LUCK for Rank (:

(and very nice BG photo :3 )

Att.
-RIKKA-_old
MineC24

PM request~ (Azmato)

-RIKKA-'s Normal
00:12:125 (3,4) - consecutive stack are make little hard.. move around plz Hmm...sorry, Not Change
00:57:025 (1) - remove NC and 00:57:368 (2) - add NC OK
01:19:997 (2) - Distance OK
 

GL :)


mod Thanks :)
-RIKKA-_old
cFiszpan

Thanks :)


Choco~
-RIKKA-'s Normal
Azmato

MineC24 wrote:

PM request~ (Azmato)

Azmato's Hard

저기 체크된거 제거 부탁.. O

00:09:375 (1) - NC 제거 O
00:35:425 (9) - NC O
00:36:625 (1) - 이건 개인적 생각이지만, NC 제거 X
00:39:197 (5) - 00:39:540 (1) 하고 안닿도록 약간 수정 부탁 O
01:01:654 (5) - 이 노트 제거..? O
01:14:854 (4) - 앞에 나오는 슬라이더랑 간격이 상당히 헷갈림.. 수정부탁 O
01:20:425 (1) - 스핀 시작점을 01:20:511 로 O
01:23:768 (1) - 헷갈림... 위치 이동부탁 O

GL :)

모딩 감사감사 ㅎㅎ
Azmato

cFiszpan wrote:

From my queue (:

Legenda wrote:

:!: = Unrankable, must fix
:idea: = Tips & Tricks for make your maps better
:?: = My houamn doubts/questions to consider
* = Just comments, not mods.
Naked Lines = normal mods
[Azmato's Hard]
00:23:254 (1,2,3) - This pattern could be like the img below to make more consistent with spacing at 00:28:225 (3,1,2) and also to make more intutitve since it's Hard not Insane (: O


Good song and very good map (: GOOD LUCK for Rank (:

(and very nice BG photo :3 )

Att.
Thx :) :) :) :)

To Chocoliti

http://puu.sh/2yx2L
pw384
Hello. Mod request from Azmato.

[Easy]
Seems good. So just some nazi mods.
* 00:06:375 (3) - imo a curved slider follows the music better.

* 00:37:311 (2) - this slider breaks the flow. Try sth like this:
You can even blanket 00:38:168 (1) - to 00:37:311 (2) -

* 00:47:082 (3) - make a blanket:

Generally, there are many good chances to make blankets in this map 'cuz a lot of circle slider. Try to make some but not to do this thoughtout the whole map.


[Normal by -RIKKA-]

* 00:21:711 - 00:27:197 - I find that you uses whistles in this part. But there's no more during 00:27:882 - 00:32:340 - . It sounds weird because there is no need to disable whistles imo. Ask someone who is good at whistles to fix it!

This is the only problem I found. Good job!


[Hard by Azmato]

* Overall Difficulty should be 7 or 6 instead of 9 'cuz it is Hard diff, not Insane.

* 00:19:125 - Add break plz.

* 00:29:940 (5) - Add clap.

* 00:30:111 (6) - Add clap.

* 00:33:025 (1,2,3,4,5,6,7,8) - Vocal in this part is slow. So try to disable some of the claps here to follow the music! (It's different from 00:36:625 (1,2,3,4,5) - , this part needs claps)

* 00:36:625 (1) - x=160, y=96
* 00:36:968 (2) - x=352, y=96
* 00:37:311 (3) - x=352, y=288
* 00:37:654 (4,5) - x=160, y=288

* 00:38:511 (1,2,3,4,1,2,3,4) - the same as 00:33:025. Disable some claps.

* 00:39:540 (1) - 00:38:511 (1,2,3,4,1,2,3,4) - this part is similar to 00:33:025 (1,2,3,4,5,6,7,8) - . But you use New Combo here. Consider to disable the New Combo.

* 00:40:911 (1) - Fix the slider because it looks bad (the first and third ticks overlap about 50%. If they totally cover each other, the slider will look good.)
Example
192,224,40911,6,0,B|145:210|96:64|180:24|284:100|255:169|77:186|64:104,1,360,8|4,0:0|0:0,0:0:0:0:

* 01:19:653 (3) - Add clap.

The diff can be better if you think of the position more carefully :3


I am not good at modding insane diffs ._. so I skip. Sorry!

Well, that's all. :3 Good luck! :)
HelloSCV
In-Game PM request

Easy

00:35:425 (5) - 뉴콤보 00:36:625 (1) - 뉴콤보삭제
00:56:682 (1) - 뉴콤보 삭제 00:57:025 (2) - 뉴콤보

-RIKKA-'s Normal

  1. HP , OD -1
01:00:797 (3) - since you used symmetric patterns almost of this map how about making this slider to perfect symmetric?
01:16:568 (1) - whistle

Azmato's Hard

00:04:875 (1) - 휘슬
00:05:125 (2) - 노트 삭제 시키시는거 추천드려요 앞부분에서도 그러셧고 또 잔잔한 부분이라 춫천
00:29:597 (4) - 앞쪽에만 클랩두시고 00:29:940 (5) - 여기도 클랩
01:06:797 (4,6) - 둘이 서로 안겹치게끔 해주시면 좀더 나을꺼 같아요
01:15:711 (2) - http://puu.sh/2E21Q.jpg 이거 처럼 위로 향하시게 두시는게 좋아요 현재 모양은 01:14:854 (4) - 이 슬라이더의 끝에 리핏 애로우가 가려지네요
01:19:997 (1) - 뉴콤보 삭제

Chocochip

  1. AR -1 속도감 주시려는거 같은데 AR 8 로도 충분히 비슷하고 느낌상은 더 좋네요

00:33:882 (6,7) - 박자 반대로 + 00:33:882 (6) - 뉴콤보
00:41:597 (3) - HP바에 닿으니 조금만 내려주세요
01:05:254 (8) - 1/2 슬라이더에 반복 1번 넣는게 박자에 맞는거 같아요
01:10:568 (6) - 뉴콤보
01:22:054 (5) - 0.4x 디스탠스 써주세요 여기만 0.3x 네요
01:27:540 (1) - 끝에 클랩 삭제

첫맵치고는 맵이 좋네요 \:D/ 랭크되시길 바랍니다!
Topic Starter
Chocoliti
All modder THX >W</
Azmato
384059043

SPOILER
* Overall Difficulty should be 7 or 6 instead of 9 'cuz it is Hard diff, not Insane. O

* 00:19:125 - Add break plz. O

* 00:29:940 (5) - Add clap.O


* 00:30:111 (6) - Add clap.O


* 00:33:025 (1,2,3,4,5,6,7,8) - Vocal in this part is slow. So try to disable some of the claps here to follow the music! (It's different from 00:36:625 (1,2,3,4,5) - , this part needs claps) O

* 00:36:625 (1) - x=160, y=96O

* 00:36:968 (2) - x=352, y=96O

* 00:37:311 (3) - x=352, y=288O

* 00:37:654 (4,5) - x=160, y=288O


* 00:38:511 (1,2,3,4,1,2,3,4) - the same as 00:33:025. Disable some claps. O


* 00:39:540 (1) - 00:38:511 (1,2,3,4,1,2,3,4) - this part is similar to 00:33:025 (1,2,3,4,5,6,7,8) - . But you use New Combo here. Consider to disable the New Combo. O


* 00:40:911 (1) - Fix the slider because it looks bad (the first and third ticks overlap about 50%. If they totally cover each other, the slider will look good.)O



HelloSCV

SPOILER
00:04:875 (1) - 휘슬 O
00:05:125 (2) - 노트 삭제 시키시는거 추천드려요 앞부분에서도 그러셧고 또 잔잔한 부분이라 춫천O
00:29:597 (4) - 앞쪽에만 클랩두시고 00:29:940 (5) - 여기도 클랩 O
01:06:797 (4,6) - 둘이 서로 안겹치게끔 해주시면 좀더 나을꺼 같아요O
01:15:711 (2) - http://puu.sh/2E21Q.jpg 이거 처럼 위로 향하시게 두시는게 좋아요 현재 모양은 01:14:854 (4) - 이 슬라이더의 끝에 리핏 애로우가 가려지네요O
01:19:997 (1) - 뉴콤보 삭제O

감사합니다!

Thanks for mod :) :) :)


To Senbonzakura

http://puu.sh/2E2TT.zip
-RIKKA-_old
384059043

[Normal by -RIKKA-]

* 00:21:711 - 00:27:197 - I find that you uses whistles in this part. But there's no more during 00:27:882 - 00:32:340 - . It sounds weird because there is no need to disable whistles imo. Ask someone who is good at whistles to fix it!  OK, I think about it.

This is the only problem I found. Good job!


I am not good at modding insane diffs ._. so I skip. Sorry!

Well, that's all. :3 Good luck! :)

mod Thanks :)
-RIKKA-_old
HelloSCV

-RIKKA-'s Normal

  1. HP , OD -1 OK


01:00:797 (3) - since you used symmetric patterns almost of this map how about making this slider to perfect symmetric? I think about it
01:16:568 (1) - whistle OK



첫맵치고는 맵이 좋네요 \:D/ 랭크되시길 바랍니다!

mod Thanks!



Choco~
-RIKKA-'s Normal
Azer
Hi, from my queue.

Chocochip
  1. 00:01:125 - I'd add a note here
  2. 00:29:940 (1,2,3,4,1,2,3,4) - Why are the 1/4 notes jumps and the 1/2 notes extremely close to eachother? I would honestly swap em around since it's going to confuse loads of people on their first play.
  3. 00:34:225 (2) - How about placing this at X:148 Y:224?
  4. 00:39:882 (3) - Change slider points to make the slider 'point' more from 00:39:368 (2) to 00:40:225 (4).
  5. 00:44:854 (3) - ^ (How about 2nd slider point on x:312 y:145?
  6. 00:47:082 (3) - I would rework this to match the audio more.
  7. 00:48:111 (5) - Bad shape
  8. 00:53:082 (1,2) - Doesn't look good, change shape
  9. 00:57:197 (5,1) - Overlap doesn't look good
  10. 01:11:768 (1,2,3) - Make this a reverse slider.
  11. 01:19:997 (3,4,5,6,1,2,3,4) - This section needs to be more symmetrical.
  12. 01:26:854 (5,6,7,1,2,3,4,5) - Move to 01:27:197, timing doesn't match the audio.
  13. I'll be honest, I feel this difficulty is REALLY subpar and has loads of work needing to be done on it. The slider shapes are either very basic or out of place, the flow didn't feel right and theres a few sections that just don't match the audio properly.

Azmato's Hard
  1. 00:05:375 (3) - Move third point to x:273 y:163
  2. 00:18:106 - Break
  3. 00:21:711 (1,2,3) - Make this more linear
  4. 00:22:397 (4,5,6) - Distance
  5. 00:24:454 (6,7,8) - ^
  6. 00:43:654 (1,2,3,4) - Space apart
  7. 00:44:854 (5,6) - Overlap looks bad
  8. 00:46:397 (1,2) - Snap properly
  9. 00:49:825 (2) - ^
  10. 00:55:140 (2,3,4) - Distance
  11. 00:57:711 (1,2,3) - ^
  12. 00:59:083 (1,1,2) - Too far apart
  13. 01:04:911 - Add a note here
  14. 01:05:940 (1,2) - Snap properly
  15. 01:16:054 (3,3) - Stack together
  16. 01:23:082 (5) - Snap properly
  17. 01:24:797 (1,2,3) - Distance
  18. 01:25:654 (1,3,1,2,3) - Stack together
Azmato

Azer wrote:

Hi, from my queue.

Azmato's Hard
  1. 00:05:375 (3) - Move third point to x:273 y:163 O
  2. 00:18:106 - Break O
  3. 00:21:711 (1,2,3) - Make this more linear O
  4. 00:22:397 (4,5,6) - Distance O
  5. 00:24:454 (6,7,8) - ^ O
  6. 00:43:654 (1,2,3,4) - Space apart O
  7. 00:44:854 (5,6) - Overlap looks bad O
  8. 00:46:397 (1,2) - Snap properly O
  9. 00:49:825 (2) - ^ O
  10. 00:55:140 (2,3,4) - Distance O
  11. 00:57:711 (1,2,3) - ^ O
  12. 00:59:083 (1,1,2) - Too far apart O
  13. 01:04:911 - Add a note here O
  14. 01:05:940 (1,2) - Snap properly O
  15. 01:16:054 (3,3) - Stack together O
  16. 01:23:082 (5) - Snap properly O
  17. 01:24:797 (1,2,3) - Distance O
  18. 01:25:654 (1,3,1,2,3) - Stack together I don't know what you mean :?


Thank you xD

  • To Senbonzakura(게이)
http://puu.sh/2Hu9M.zip
zx_baka_0502442
Muzukashii

none

Oni

00:53:082 - d or D
00:57:111 - d

end
=w=
nice map、song~
go go rank :3
0gre_old

MineC24 wrote:

PM request~ (Azmato)

0gre's Taiko Muzukashii
Kiai part : same as Easy plz

nice pattern :D

0gre's Taiko Oni
d=don, k=kat

Kiai part : same as Easy plz

00:21:111 (2) - k

Chocochip
00:38:168 (6) - x:320 y:300 으로 이동 (더 자연스럽게..)
01:11:082 (1) - remove NC

zx_baka_0502442 wrote:

Muzukashii

none

Oni

00:53:082 - d or D
00:57:111 - d

end
=w=
nice map、song~
go go rank :3
GL :)
Thx !! for looking at my diffs as well :oops:
fixed kiai , name and one point at zx 's mod ~


http://puu.sh/2L3eg.zip
Frostmourne
Hello ! I think this is time to mod it for now. Maybe a bit slow since you asked me for so long agoooo. :P

General
- Change 0,0,"BG.jpg",1,1 to 0,0,"BG.jpg",0,0 in order to fix a bug via .osu file using Notepad for every diffs.

Easy
00:49:482 (1,2,3) - these sound so much confusing with the music because they don't follow anything in music.
I hope you can use this rhythm, fix spacing and decorate the hitsound from them well. 8-)
00:52:911 (2,3) - same as above. They don't follow anything in the song. This rhythm is to help either. Do not forget to add hitsound+ fix spacing
Remember, you don't have to place a note on every point. You can leave a gap and make it sound without them :P because it's Easy :D !!
01:01:825 (2) - add finish here would fit the song better

-RIKKA-'s Normal
Increase HP to 4 and OD to 4 in order to make it balance with Easy and Hard
quite good :D but I hope you can improve slider shapes (example http://puu.sh/2QBrO.jpg, something like this would be better http://puu.sh/2QBtk.jpg)
Depends on you ! if you don't want to fix, it's ok but I hope you can improve in the next future maps.
Also you don't need to add whistle constantly. It means you can add a whistle where you can hear the music and think it sounds good with them.
Fine overall. :)

Azmato's Hard
I failed to understand why you use Circle size 3 on the actual hard diff. I would change it to 4 since it fits with the ranking in these days.
I tried changing it and they turned out really well, the way you mapped fits with the Circle Size 4 better
00:06:125 (4) - I would remove drum set from this slider body because it sounds bad when this part is for something like violin part. The drum on the slidertick at 00:06:375 doesn't fit at all imo (it's too loud ._.) :o
00:25:140 (8) - clap at the 1st point of this slider sound better (00:25:140)
00:31:997 (2) - finish here would be great !
00:54:625 (2) - finish here ^
01:11:425 (4,1) - spacing looks really bad because the gap is abnormal. I suggest you move 01:11:768 (1) - to somewhere else far from it using 1.0x spacing. It means you have to move 01:12:453 (2,3,4) - to other positions follow 01:11:768 (1) -
I also would like to see you improve the slider shape of 01:11:768 (1) - as in the screenshot here
01:15:368 (1) - same reason as above ^ I suggest moving 01:15:368 (1) - and fix (2) and (3) to make them beautiful like this
01:17:082 (2) - overlapping of it with 01:16:054 (3) - is looking bad, I will avoid it like this :oops:
I'm not disappointed of this diff at all even I feel it's a bit not ready for ranking in term of placements.
But for the rhythms you used, I totally like it since it's music game !

Chocochip
00:25:140 (1,2,3) - I personally don't like this spacing of stream. It's large and needlessly hard. I would just stack them and place at x:308 y:364 to form a triangle. The current one plays bad.
00:34:225 (2,3) - I don't understand this spacing. From 00:33:882 (1,2) - , it looks so far and then it becomes suddenly so close without reason.
I suggest you move 00:34:397 (3) - to x:216 y:324 so 00:34:225 (2) - will have 1.19x spacing.
00:35:254 (4) - move to x:300 y:260 for better blanket and adjust spacing so well
00:37:825 (2,3,4,5,6) - I don't want to bubble this kind of overmapping. I believe you can remove 00:37:911 (3,4,5) - and the game play will still look fun to play without these.
00:43:053 (5) - I would remove this note because it doesn't affect game play + it plays better from the jump at 00:42:454 (3) -
00:46:397 (1) - shape this slider like this. I think it's possible to avoid the overlapping from 00:45:368 (5) - with the head of this slider.
00:54:111 (1,2,3,4,5,6,7) - remove greenline on 00:54:111 (1) - , the normal hitsound fits this part the best. The usage of soft hitsound here is bad because it destroys the feeling when you stream.
00:59:082 (1) - remove all these hitsounds in the sliders. They make the song inconsistent and yes. It is bad.
01:00:797 (4) - ^ remove finish from the tail
01:01:825 (6) - remove clap
01:05:254 (6) - you shouldn't end this slider with soft hitsound. Move a greenline from 01:05:940 to 01:05:597. The end of slider here with hitsound is much more appropriate. Be careful of this slider after you move the green line 01:05:939 (1) - , it will be automatically unsnapped.
01:10:054 (5) - remove all these hitsounds in the sliders
01:12:625 (3,4) - remove these whistles
01:13:139 (2) - use soft hitsound on this slider instead (head only) because the tail will fit with the drum.
01:14:854 (6,7) - remove whistles from here
01:20:854 (1,2,3) - ^
01:27:882 (5) - This slider is weird for the sound on its body. I would remove it and use a note to end this song at 01:27:882
It's totally enough.
Idea is : If you decide to add hitsounds then you have to add them consistently. If you just add only 2-3 points and they are so obviously standing out. I think it's wrong. You'd better remove all of them, that will just sound greater than the current. :o

I hope you can fix all of these, gather some more mods 2-3 with good mods, and improve the map by yourself from the idea I gave you. :idea:
If you failed to do this, you couldn't get a bubble.

Call me back once you are done getting more mods+improve your maps.
Star icon for now.
Azmato
Frostmourne

Azmato's Hard

I failed to understand why you use Circle size 3 on the actual hard diff. I would change it to 4 since it fits with the ranking in these days.
I tried changing it and they turned out really well, the way you mapped fits with the Circle Size 4 better O
00:06:125 (4) - I would remove drum set from this slider body because it sounds bad when this part is for something like violin part. The drum on the slidertick at 00:06:375 doesn't fit at all imo (it's too loud ._.) O
00:25:140 (8) - clap at the 1st point of this slider sound better (00:25:140) O
00:31:997 (2) - finish here would be great ! O
00:54:625 (2) - finish here ^ O
01:11:425 (4,1) - spacing looks really bad because the gap is abnormal. I suggest you move 01:11:768 (1) - to somewhere else far from it using 1.0x spacing. It means you have to move 01:12:453 (2,3,4) - to other positions follow 01:11:768 (1) - O
I also would like to see you improve the slider shape of 01:11:768 (1) - as in the screenshot here



01:15:368 (1) - same reason as above ^ I suggest moving 01:15:368 (1) - and fix (2) and (3) to make them beautiful like this O


01:17:082 (2) - overlapping of it with 01:16:054 (3) - is looking bad, I will avoid it like this O



I'm not disappointed of this diff at all even I feel it's a bit not ready for ranking in term of placements.
But for the rhythms you used, I totally like it since it's music game !


Really thanks for mod T.T
I'm really not good at mapping... but I'm try to make better...

To Senbonzakura(게이)

http://puu.sh/2QYLV.zip
pw384
I don't know if chocoliti have update your diff Azmato. This mod is for current Hard diff.

No kudosu.

[Hard]

-Setting-
Clear!

-Hitsounding-
* You can check your hitsound via 'Mute Music' (View - Mute Music)

* 00:23:425 - clap
* 00:23:768 - clap
* 00:27:540 - 00:30:454 - Add some hitsounds here!
* 00:43:654 - 00:49:140 - Add some hitsounds here!
e.g.
* 00:44:340 - whistle
* 00:45:711 - whistle
* 00:46:397 - finish
* 00:47:082 - whistle
* 00:47:597 - finish
* 00:48:454 - whistle
* 01:07:997 - clap
* 01:11:082 - clap
* 01:17:597 - clap
* 01:18:282 - clap
* 01:18:968 - clap
* 01:22:397 - clap
* 01:22:740 - clap
* 01:24:111 - 01:27:882 - Add some hitsounds here! Don't be lazy :3

-Mapping-
* 00:29:940 (1,2) - I prefer to separate them from each other.
* 00:34:397 (6) - Since you use zigzag sliders, I suggest you changing this slider like others.
* 00:48:111 (4,5) - move them farther away from the previous slider
* 00:49:482 (1) - try this!
[code284,128,49482,6,0,P|336:144|372:168,1,90[/code]
* 00:57:711 (1) -
424,100,57711,6,0,P|380:68|344:68,2,90
* 01:04:397 (2,1,2) - separate them from each other! :3

That's all. Good luck!
Azmato

384059043 wrote:

I don't know if chocoliti have update your diff Azmato. This mod is for current Hard diff.

No kudosu.

[Hard]

-Setting-
Clear!

-Hitsounding-
* You can check your hitsound via 'Mute Music' (View - Mute Music)

* 00:23:425 - clap O
* 00:23:768 - clap O
* 00:27:540 - 00:30:454 - Add some hitsounds here! O
* 00:43:654 - 00:49:140 - Add some hitsounds here! O
e.g.
* 00:44:340 - whistle O
* 00:45:711 - whistle O
* 00:46:397 - finish O
* 00:47:082 - whistle O
* 00:47:597 - finish O
* 00:48:454 - whistle O
* 01:07:997 - clap O
* 01:11:082 - clap O
* 01:17:597 - clap O
* 01:18:282 - clap O
* 01:18:968 - clap O
* 01:22:397 - clap O
* 01:22:740 - clap O
* 01:24:111 - 01:27:882 - Add some hitsounds here! Don't be lazy :3 O lol

-Mapping-
* 00:29:940 (1,2) - I prefer to separate them from each other. O
* 00:34:397 (6) - Since you use zigzag sliders, I suggest you changing this slider like others. O
* 00:48:111 (4,5) - move them farther away from the previous slider O
* 00:49:482 (1) - try this! O
[code284,128,49482,6,0,P|336:144|372:168,1,90[/code]
* 00:57:711 (1) O
424,100,57711,6,0,P|380:68|344:68,2,90
* 01:04:397 (2,1,2) - separate them from each other! :3 O

That's all. Good luck!


Thank you very much :)

[To Senbonzakura]
http://puu.sh/2RdO3.zip
HabiHolic
IRC Modding~

log
01:02 Azmato: 혹시
01:02 Azmato: 모딩 가능하신가용?
01:02 HabiHolic: 모딩이요?
01:02 HabiHolic: 어느곡이죠?
01:02 Azmato: 넹
01:02 HabiHolic: 일단 어느곡이죠?
01:02 *Azmato is listening to [http://osu.ppy.sh/b/226363 Mu - Panorama chime (Short Ver.)]
01:02 Azmato: 이거요
01:02 Azmato: ㅇ.ㅇ...
01:03 Azmato: 가능하신가요??
01:03 HabiHolic: 가능해요
01:03 HabiHolic: 대신에
01:03 HabiHolic: 조건이 있습니다
01:03 Azmato: 넵?
01:03 HabiHolic: 제맵도 모딩해주셔야 합니다
01:04 Azmato: 음... 뭐 제가 가능한한 해드릴게요 ㅇㅂㅇ...
01:04 HabiHolic: 님난이도는
01:04 HabiHolic: 지금 여기서IRC 모딩으로 진행하겠습니다
01:04 Azmato: 네
01:04 Azmato: 아
01:04 Azmato: 혹시
01:04 HabiHolic: 네
01:04 Azmato: 맵 업뎃 안됬을수도 있으니까
01:05 Azmato: 포럼에서 제가 올린 파일로
01:05 HabiHolic: 네네
01:05 Azmato: 진행해 주시면 감사하겠습니다.
01:05 HabiHolic: 그렇게 하는중
01:05 HabiHolic: 이지 여세요
01:05 Azmato: 아
01:05 Azmato: Azmato's Hard
01:05 Azmato: 만 해주셔도 됩니다.
01:05 Azmato: 겟난이라서 ㅎㅎ
01:05 HabiHolic: 아 겟난이라..
01:06 HabiHolic: 하드만 핡]ㅔ요
01:06 HabiHolic: 할게요
01:06 Azmato: 넹
01:06 HabiHolic: 하드 여세요
01:06 Azmato: 열었어욤
01:06 HabiHolic: 하드가 HP가 왜이리 높아요
01:06 HabiHolic: -1 하세요
01:06 HabiHolic: OD -1
01:06 HabiHolic: 이거 지적할수 있으니 줄이세요
01:06 HabiHolic: 7은 인센수준이예요..
01:07 Azmato: 네
01:07 HabiHolic: 그리고
01:07 HabiHolic: 인센도아닌 하드인데
01:07 HabiHolic: 슬라속도 1.8?
01:07 HabiHolic: 이건 인센에서 쓰는 속도인데;;
01:07 Azmato: 킁...
01:07 HabiHolic: 가급적이면
01:07 HabiHolic: 속도
01:07 HabiHolic: 하드 1.3~1.6
01:07 HabiHolic: 이렇게
01:07 HabiHolic: 됩니다
01:07 Azmato: 네... 이따 고쳐봐야겠네요
01:08 HabiHolic: 00:22:225 -
01:08 HabiHolic: 여기 노트추가
01:08 HabiHolic: 여기 노트가 없다보니까 어색한거 같아요
01:09 HabiHolic: 00:22:911 (6) - 이노트를 지우고
01:09 HabiHolic: 00:23:254 - 여기까지 슬라이더를 만드시는걸 추천합니다
01:09 HabiHolic: 00:22:911 - 시작지점은 여기
01:10 HabiHolic: 00:28:225 (3) - 지우고00:28:225 - 여기에 서클추가
01:10 HabiHolic: 00:28:397 - 여기부터00:28:568 - 여기까지 슬라이더 늘릴것
01:11 Azmato: 넵
01:11 HabiHolic: 00:30:282 (2) - 흠..
01:11 HabiHolic: 이상해보이는데
01:12 HabiHolic: 따로 빼서 배치하세요
01:12 Azmato: 그 겹쳐진건가요??
01:12 HabiHolic: 네네
01:12 HabiHolic: ]따로 빼세요
01:12 Azmato: 그거라면
01:12 Azmato: 바꿧어욤..
01:12 HabiHolic: 다음
01:13 Azmato: http://osu.ppy.sh/ss/750410
01:13 HabiHolic: 00:38:511 (1) - 피니쉬 추가
01:13 HabiHolic: 옳지
01:13 HabiHolic: 그렇게요
01:13 Azmato: ㅎㅎ
01:13 HabiHolic: 00:41:768 - 노트 추가
01:13 HabiHolic: 00:41:940 - ^
01:14 HabiHolic: 00:42:282 - ^
01:14 HabiHolic: ]00:42:625 (2) - 1번이랑 겹치기
01:14 HabiHolic: 00:43:139 (2) - ^
01:14 HabiHolic: 00:43:654 (1,2,3,4,5,6) - 디스턴스 맞추기
01:16 Azmato: 00:41:768
01:16 Azmato: 아
01:16 Azmato: 아니에요
01:16 HabiHolic: ?
01:16 HabiHolic: 다 수정?
01:18 Azmato: 00:40:911 (1,2,3,1,2,3) - 요렇게 되는것 같은데
01:18 Azmato: 약간 이상하지 않나요??
01:19 HabiHolic: 7?
01:19 HabiHolic: 그거
01:19 HabiHolic: 긴 슬라 아닌지?
01:19 Azmato: 00:43:654 (1,2,3,4,5,6) 이부분은 디스탠스 맞아욤
01:19 Azmato: 맞아요
01:19 HabiHolic: 읭?
01:19 HabiHolic: 00:45:368 (6) -
01:19 HabiHolic: 이거 안맞음
01:20 Azmato: 맞췄어요
01:20 HabiHolic: 00:53:082 (1) - 뉴콤 제거
01:21 HabiHolic: 01:01:140 - 여기에 노트 추가하면 리듬에 맞을거 같아요
01:21 Azmato: 난이도가 좀더 높아질듯 싶은데...
01:21 HabiHolic: 01:06:797 (4) - 머리부분 피니쉬 추가
01:21 HabiHolic: 그러세요 그럼 수정하지 마셔요 ㅎㅎ
01:21 HabiHolic: 제 의견이니까
01:21 Azmato: 넵
01:22 HabiHolic: 01:17:597 (4) - 슬라이더 끝에 피니쉬 추가
01:22 HabiHolic: 01:22:054 (1) - 피니쉬 추가
01:22 HabiHolic: 01:23:254 (4) - ^
01:22 HabiHolic: 01:27:539 (1,2,3) -
01:23 HabiHolic: 짧슬 하나 만들어서 배치하시길..
01:26 Azmato: http://puu.sh/2RixY.zip
01:26 Azmato: 확인 부탁드려욤 ><
01:28 HabiHolic: 오케이!
01:28 HabiHolic: 수고하셨습니다
01:28 HabiHolic: 첫맵이신가]요?
01:29 Azmato: 포럼에 업로드 해주시면 ㄳㄳ~
01:29 HabiHolic: 네
01:29 HabiHolic: 나머지 난이도는
01:29 Azmato: 넹 ㅋㅋ
01:29 HabiHolic: 내일하면 안되나요?
01:29 HabiHolic: ㅠㅠㅠ
01:29 Azmato: 감사합니당 ><
01:29 Azmato: 언제든 해두 상관없어요
01:29 HabiHolic: 피곤해]서요제가..]
01:29 HabiHolic: 아 네~
01:29 Azmato: (안하셔두 되요)
01:29 HabiHolic: 헐...
01:29 HabiHolic: 할게요
01:29 Azmato: ㅋㅋㅋㅋㅋ
01:29 HabiHolic: 조만간 리체크핡]ㅔ요
01:29 Azmato: 이미 완벽한 맵들이라...
01:29 HabiHolic: 이거 첫맵이신건가요?
01:29 Azmato: 피곤하시면
01:29 Azmato: 넹
01:29 Azmato: 주무세요~
01:29 HabiHolic: ]오호,,
01:30 HabiHolic: 첫맵치고는 양호한데요?
01:30 Azmato: 히힣
01:30 HabiHolic: 나중에 좀 크게될거같아요
01:30 *HabiHolic is editing [http://osu.ppy.sh/b/226363 Mu - Panorama chime (Short Ver.) [Azmato's Hard]]
01:30 Azmato: 대신 제작기간이
01:30 Azmato: 상당히 길었어요
01:30 Azmato: ㅠ
Azmato

HabiHolic wrote:

IRC Modding~

log
01:02 Azmato: 혹시
01:02 Azmato: 모딩 가능하신가용?
01:02 HabiHolic: 모딩이요?
01:02 HabiHolic: 어느곡이죠?
01:02 Azmato: 넹
01:02 HabiHolic: 일단 어느곡이죠?
01:02 *Azmato is listening to [http://osu.ppy.sh/b/226363 Mu - Panorama chime (Short Ver.)]
01:02 Azmato: 이거요
01:02 Azmato: ㅇ.ㅇ...
01:03 Azmato: 가능하신가요??
01:03 HabiHolic: 가능해요
01:03 HabiHolic: 대신에
01:03 HabiHolic: 조건이 있습니다
01:03 Azmato: 넵?
01:03 HabiHolic: 제맵도 모딩해주셔야 합니다
01:04 Azmato: 음... 뭐 제가 가능한한 해드릴게요 ㅇㅂㅇ...
01:04 HabiHolic: 님난이도는
01:04 HabiHolic: 지금 여기서IRC 모딩으로 진행하겠습니다
01:04 Azmato: 네
01:04 Azmato: 아
01:04 Azmato: 혹시
01:04 HabiHolic: 네
01:04 Azmato: 맵 업뎃 안됬을수도 있으니까
01:05 Azmato: 포럼에서 제가 올린 파일로
01:05 HabiHolic: 네네
01:05 Azmato: 진행해 주시면 감사하겠습니다.
01:05 HabiHolic: 그렇게 하는중
01:05 HabiHolic: 이지 여세요
01:05 Azmato: 아
01:05 Azmato: Azmato's Hard
01:05 Azmato: 만 해주셔도 됩니다.
01:05 Azmato: 겟난이라서 ㅎㅎ
01:05 HabiHolic: 아 겟난이라..
01:06 HabiHolic: 하드만 핡]ㅔ요
01:06 HabiHolic: 할게요
01:06 Azmato: 넹
01:06 HabiHolic: 하드 여세요
01:06 Azmato: 열었어욤
01:06 HabiHolic: 하드가 HP가 왜이리 높아요
01:06 HabiHolic: -1 하세요
01:06 HabiHolic: OD -1
01:06 HabiHolic: 이거 지적할수 있으니 줄이세요
01:06 HabiHolic: 7은 인센수준이예요..
01:07 Azmato: 네
01:07 HabiHolic: 그리고
01:07 HabiHolic: 인센도아닌 하드인데
01:07 HabiHolic: 슬라속도 1.8?
01:07 HabiHolic: 이건 인센에서 쓰는 속도인데;;
01:07 Azmato: 킁...
01:07 HabiHolic: 가급적이면
01:07 HabiHolic: 속도
01:07 HabiHolic: 하드 1.3~1.6
01:07 HabiHolic: 이렇게
01:07 HabiHolic: 됩니다
01:07 Azmato: 네... 이따 고쳐봐야겠네요
01:08 HabiHolic: 00:22:225 -
01:08 HabiHolic: 여기 노트추가
01:08 HabiHolic: 여기 노트가 없다보니까 어색한거 같아요
01:09 HabiHolic: 00:22:911 (6) - 이노트를 지우고
01:09 HabiHolic: 00:23:254 - 여기까지 슬라이더를 만드시는걸 추천합니다
01:09 HabiHolic: 00:22:911 - 시작지점은 여기
01:10 HabiHolic: 00:28:225 (3) - 지우고00:28:225 - 여기에 서클추가
01:10 HabiHolic: 00:28:397 - 여기부터00:28:568 - 여기까지 슬라이더 늘릴것
01:11 Azmato: 넵
01:11 HabiHolic: 00:30:282 (2) - 흠..
01:11 HabiHolic: 이상해보이는데
01:12 HabiHolic: 따로 빼서 배치하세요
01:12 Azmato: 그 겹쳐진건가요??
01:12 HabiHolic: 네네
01:12 HabiHolic: ]따로 빼세요
01:12 Azmato: 그거라면
01:12 Azmato: 바꿧어욤..
01:12 HabiHolic: 다음
01:13 Azmato: http://osu.ppy.sh/ss/750410
01:13 HabiHolic: 00:38:511 (1) - 피니쉬 추가
01:13 HabiHolic: 옳지
01:13 HabiHolic: 그렇게요
01:13 Azmato: ㅎㅎ
01:13 HabiHolic: 00:41:768 - 노트 추가
01:13 HabiHolic: 00:41:940 - ^
01:14 HabiHolic: 00:42:282 - ^
01:14 HabiHolic: ]00:42:625 (2) - 1번이랑 겹치기
01:14 HabiHolic: 00:43:139 (2) - ^
01:14 HabiHolic: 00:43:654 (1,2,3,4,5,6) - 디스턴스 맞추기
01:16 Azmato: 00:41:768
01:16 Azmato: 아
01:16 Azmato: 아니에요
01:16 HabiHolic: ?
01:16 HabiHolic: 다 수정?
01:18 Azmato: 00:40:911 (1,2,3,1,2,3) - 요렇게 되는것 같은데
01:18 Azmato: 약간 이상하지 않나요??
01:19 HabiHolic: 7?
01:19 HabiHolic: 그거
01:19 HabiHolic: 긴 슬라 아닌지?
01:19 Azmato: 00:43:654 (1,2,3,4,5,6) 이부분은 디스탠스 맞아욤
01:19 Azmato: 맞아요
01:19 HabiHolic: 읭?
01:19 HabiHolic: 00:45:368 (6) -
01:19 HabiHolic: 이거 안맞음
01:20 Azmato: 맞췄어요
01:20 HabiHolic: 00:53:082 (1) - 뉴콤 제거
01:21 HabiHolic: 01:01:140 - 여기에 노트 추가하면 리듬에 맞을거 같아요
01:21 Azmato: 난이도가 좀더 높아질듯 싶은데...
01:21 HabiHolic: 01:06:797 (4) - 머리부분 피니쉬 추가
01:21 HabiHolic: 그러세요 그럼 수정하지 마셔요 ㅎㅎ
01:21 HabiHolic: 제 의견이니까
01:21 Azmato: 넵
01:22 HabiHolic: 01:17:597 (4) - 슬라이더 끝에 피니쉬 추가
01:22 HabiHolic: 01:22:054 (1) - 피니쉬 추가
01:22 HabiHolic: 01:23:254 (4) - ^
01:22 HabiHolic: 01:27:539 (1,2,3) -
01:23 HabiHolic: 짧슬 하나 만들어서 배치하시길..
01:26 Azmato: http://puu.sh/2RixY.zip
01:26 Azmato: 확인 부탁드려욤 ><
01:28 HabiHolic: 오케이!
01:28 HabiHolic: 수고하셨습니다
01:28 HabiHolic: 첫맵이신가]요?
01:29 Azmato: 포럼에 업로드 해주시면 ㄳㄳ~
01:29 HabiHolic: 네
01:29 HabiHolic: 나머지 난이도는
01:29 Azmato: 넹 ㅋㅋ
01:29 HabiHolic: 내일하면 안되나요?
01:29 HabiHolic: ㅠㅠㅠ
01:29 Azmato: 감사합니당 ><
01:29 Azmato: 언제든 해두 상관없어요
01:29 HabiHolic: 피곤해]서요제가..]
01:29 HabiHolic: 아 네~
01:29 Azmato: (안하셔두 되요)
01:29 HabiHolic: 헐...
01:29 HabiHolic: 할게요
01:29 Azmato: ㅋㅋㅋㅋㅋ
01:29 HabiHolic: 조만간 리체크핡]ㅔ요
01:29 Azmato: 이미 완벽한 맵들이라...
01:29 HabiHolic: 이거 첫맵이신건가요?
01:29 Azmato: 피곤하시면
01:29 Azmato: 넹
01:29 Azmato: 주무세요~
01:29 HabiHolic: ]오호,,
01:30 HabiHolic: 첫맵치고는 양호한데요?
01:30 Azmato: 히힣
01:30 HabiHolic: 나중에 좀 크게될거같아요
01:30 *HabiHolic is editing [http://osu.ppy.sh/b/226363 Mu - Panorama chime (Short Ver.) [Azmato's Hard]]
01:30 Azmato: 대신 제작기간이
01:30 Azmato: 상당히 길었어요
01:30 Azmato: ㅠ
모딩 감사합니다ㅎㅎ

[센본자쿠라(게이)]

http://puu.sh/2RiRM.zip
-RIKKA-_old
Frostmourne

-RIKKA-'s Normal
Increase HP to 4 and OD to 4 in order to make it balance with Easy and Hard OK
quite good :D but I hope you can improve slider shapes (example http://puu.sh/2QBrO.jpg, something like this would be better http://puu.sh/2QBtk.jpg)
Depends on you ! if you don't want to fix, it's ok but I hope you can improve in the next future maps. OK
Also you don't need to add whistle constantly. It means you can add a whistle where you can hear the music and think it sounds good with them. little change.
Fine overall. :)

Call me back once you are done getting more mods+improve your maps.
Star icon for now.[/quote]

Choco~
-RIKKA-'s Normal
Beige
Request 해서 왔습니다.

[Easy]
00:52:911 (2) - 겹치지 않게 x:324 y:176 으로 옮겨 주세요
.
00:54:625 (1) - 디스턴스 에러

[RIKKA-'s Normal]
00:07:875 (1) - x:416 y:292 is great.

00:12:375 (4) - so far as spinner

01:24:797 (1) - overlap

[Azmato's Hard]
우선 인세인하고 이 난이도하고 SV가 같네요... 겟난이라서 괜찮을지 모르겠지만 확인사항입니다.

01:01:311 (4,5) - 둘 다 디스턴스가 좀 짧습니다.

01:02:854 (1,2,1,2) - 하드에서는 좀 어려운 패턴입니다. 수정하시는게 좋을 것 같습니다.

01:05:940 (1) - 디스턴스가 짧습니다.

01:09:540 (3) - ^

01:15:368 (1) - ^

[Chocochip]
00:26:854 (4,5,6,7,1) - 연타 디스턴스가 맞지 않습니다.

00:55:825 (5) - 슬라이더가 이쁘네요...? 수정 하는게 좋을 것 같습니다.

01:24:797 (1,2,3,4) - 너무 멉니다. 수정해주세요.

Good Luck
Azmato

W h i t e wrote:

Request 해서 왔습니다.

[Azmato's Hard]
우선 인세인하고 이 난이도하고 SV가 같네요... 겟난이라서 괜찮을지 모르겠지만 확인사항입니다. 넹...

01:01:311 (4,5) - 둘 다 디스턴스가 좀 짧습니다. 이정도는 무시해도 괜찮을것 같아요...

01:02:854 (1,2,1,2) - 하드에서는 좀 어려운 패턴입니다. 수정하시는게 좋을 것 같습니다. X

01:05:940 (1) - 디스턴스가 짧습니다. O

01:09:540 (3) - ^ O

01:15:368 (1) - ^ O

Good Luck

감사합니다 :)

[To Sen]

http://puu.sh/2RVT3.zip
Topic Starter
Chocoliti
ㅋㅋ 아즈마 또라이가 지마음대로 이름쓰네 ㅋㅋㅋㅋㅋㅋ
KRZY
[General]

태그에 Chocoliti 추가

[Easy]

Patterns

  • 00:09:375 (2) - 이 슬라이더가 반복되는게 음악에 맞지 않는 것 같네요. 이렇게 한 번 해보세요.
    SPOILER
    228,96,9375,2,0,B|388:112|356:240|356:240,1,200
    348,308,10875,1,0,0:0:0:0:
    275,254,11375,2,0,P|240:244|224:188,1,100
    133,187,12375,2,0,P|117:243|81:253,1,100
    00:42:968 (4) - 00:43:311에 필인이 있긴 하지만 00:42:454 (3,4) 이 두 슬라이더가 드럼이 아닌 메인 리듬에 매핑되어 있기 때문에 이 반복은 없는게 더 나을 것 같네요.
    00:56:682 (4,1) - 곡의 한 마디의 시작이 반복슬라이더의 반복 위에 놓여있는건 자연스럽지가 않아서 되도록이면 피하는 게 좋아요. 이렇게 한 번 해보세요.
    SPOILER
    184,112,56682,1,0,0:0:0:0:
    184,112,57025,1,0,0:0:0:0:
    168,200,57368,6,0,P|223:252|233:248,1,100
    01:07:997 (1) - 위와 마찬가지. 이렇게 한 번 해보세요.
    SPOILER
    380,220,67997,1,0,0:0:0:0:
    380,220,68340,6,0,L|480:220,2,100
    01:24:797 (1) - 01:23:425 (2,3,4) 와 모양이 좀 더 맞기 위해 이렇게 한 번 바꿔보세요.
    SPOILER
    212,252,84797,6,0,P|152:260|57:342,1,150
Hitsounds

  • 전체적으로 힛사운드를 굉장히 잘 활용할 수 있는 맵임에도 불구하고 피니시 말고는 다 뮤트를 시켜뇠네요. 스네어랑 휘슬 둘다 드럼소리로 구해서 맛깔나게 할 수 있는 곡인데...

    00:37:311 (3) - 끝에 피니시 추가
    00:42:454 (3,4) - 각각 시작에 피니시 추가
    00:46:397 (1) - 피니시 추가
    00:47:082 (3) - 시작과 반복에 피니시 추가
    00:48:797 (5) - 끝에 피니시 추가
    00:51:540 (4) - 시작에 피니시 추가
    00:52:911 (2,3) - 각각 끝에 피니시 추가
    00:57:025 (1) - 반복에 피니시 추가
    01:00:111 (1) - 시작에 피니시 추가
    01:01:825 (2) - 피니시 추가
    01:02:854 (1) - 시작, 반복, 끝 모두 피니시 추가
    01:08:340 (1) - 시작에 피니시 추가
    01:11:082 (1) - 시작에 피니시 추가
    01:13:825 (1) - 시작에 피니시 추가
    01:14:511 (2) - 반복에 피니시 추가
    01:21:368 (4) - 끝에 피니시 추가

[-Rikka-'s Normal]

Patterns

  • 01:24:797 (1,2,3,4,5,6,7,1) - For aesthetics' sake, move all this pattern to (208, 168) so it looks like
    and not like
Hitsounds

  • 00:24:454 (1) - Add finish at the end
    00:43:654 ~ 00:49:140: whistle is muted in this section, yet you use them. A mistake? In any case, change all whistles to finishes, and
    00:46:397 (1) - Add a finish at the end
    00:51:539 (6) - Add a finish
    00:57:368 (1) - Add a finish
    01:00:111 (1) - Add a finish
    01:05:082 (5) - Add a finish at the end
    01:08:339 (6) - Add a finish
    01:13:482 (6) - Remove finish. If you want to hitsound this note, then adding a clap would be a better idea.
    01:19:311 (1) - Add a finish at the end

[Azmato's Hard]

Patterns

  • 00:21:025 (3,4) - 00:21:282에 확실히 스네어 소리가 있는데 매핑을 하지 않으면 플레이할 때 조금 부자연스러워요. 이런 식으로 고쳐보는게 좋을 것 같아요.
    SPOILER
    288,128,21025,2,0,L|320:176,3,45
    292,205,21368,2,0,L|244:197,2,45
    00:38:168 - 노트 추가. 피니시도 함께 추가
    00:44:682 (4,5,6) - 이전 3개의 노트랑 같이 더 보기 좋게 모두 선택한 후 (295, 285)로 옮겨보세요.
    00:46:397 (1,2,3,4,5) - 1,2에서는 슬라이더 반박자 후 노트가 나오고 4,5에서는 슬라이더 한박자 후 노트가 나오는데 두 패턴의 배치가 같으면 플레이할 때 헷갈리기 쉬워요. 5번 노트를 대충 이정도 밖으로 빼는게 좋을 것 같아요.
    00:54:968 (1,2,3) - 보컬이랑 패턴이 약간 안맞네요. 이렇게 한 번 해보세요.
    SPOILER
    428,140,54968,6,0,B|452:100|452:100|436:52,1,90
    352,96,55311,2,0,B|308:84|308:84|252:108,2,90
    352,184,55825,2,0,B|392:206|392:206|401:249,1,90
    01:20:511 (1) - 이 스피너 앞부분(00:25:654 (1))에서는 다음 큰 흰틱까지 돌아가고 그 다음 노트가 한박자 후에 시작했었는데 여기서는 스피너가 큰 흰틱 한박자 전에 끝나버리고 그 다음 노트가 큰 흰틱에서 시작하네요. 일관성있게 둘 중 하나를 바꾸는 게 좋을 것 같네요. 후자를 바꿀 경우 이런 식으로 한 번 해보세요.
    SPOILER
    256,192,80511,12,2,82054,0:0:0:0:
    335,255,82397,2,0,B|356:168,1,90
    268,188,82740,2,0,B|288:100,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
Hitsounds

  • 00:00:375 ~ 00:16:375 - 이부분 슬라이더틱소리 죽이는게 나을 것 같네요. 들어보면 틱소리때문에 부자연스러워요.
    00:22:740 (5) - 클랩 추가
    00:22:911 (6) - 시작에 클랩 제거하고 피니시 추가
    00:25:140 (5) - 시작에 클랩 제거하고 끝에 클랩 추가
    00:27:882 (3) - 시작에 클랩 제거
    00:28:225 (4) - 클랩 추가
    00:28:397 (5) - 시작에 클랩 제거하고 피니시 추가
    00:29:940 (1,2) - 각 슬라이더 시작에 클랩 추가
    00:32:340 (3) - 피니시 추가
    00:33:025 (1) - 클랩 추가
    00:33:368 (3) - 시작에 클랩 제거
    00:38:511 (1) - 피니시 제거하고 클랩 추가
    00:38:854 (3) - 시작에 클랩 제거
    00:40:911 (1) - 시작에 클랩 제거하고 피니시 추가
    00:46:397 (1) - 끝에 휘슬 제거하고 피니시 추가
    00:51:882 (2) - 시작에 피니시 추가
    00:53:082 (4) - 피니시 추가
    00:53:768 (7) - 피니시 추가
    00:54:968 (1) - 시작에 클랩 추가
    00:55:482 (2) - 반복에 클랩 추가하고 끝에 피니시 추가
    00:57:711 (1) - 시작에 클랩 추가
    00:58:225 (2) - 끝에 클랩 추가
    00:58:568 (3) - 시작에 피니시 추가
    01:00:797 (3) - 시작에 클랩 제거
    01:05:254 (2) - 끝에 피니시 추가
    01:05:940 (1) - 끝에 클랩 제거
    01:08:682 (1) - 시작에 클랩 추가하고 끝에 클랩 제거
    01:09:025 (2) - 끝에 클랩 제거
    01:09:540 (3) - 시작에 클랩 제거하고 피니시 추가
    01:13:825 (1) - 시작에 피니시 추가
    01:20:339 (6) - 피니시 제거
    01:24:797 (1,2) - 각각 시작에 클랩 추가

[Chocochip]

Patterns

  • 00:13:250 (1) - 스피너 00:13:375로 이동, 끝나는 곳은 00:16:625
    00:22:397 (3) - 슬라이더 뒤에 가려서 보기 안 좋아요. 이렇게 한 번 바꿔보세요.
    SPOILER
    36,116,22225,1,0,0:0:0:0:
    136,52,22397,1,0,0:0:0:0:
    252,64,22568,1,0,0:0:0:0:
    00:45:197 (4) - (397, 226)으로 이동
    00:49:140 - 노트 추가
    00:57:197 (5,6) - 음악에 더 맞게 이렇게 한 번 해보세요.
    SPOILER
    368,128,57197,1,0,0:0:0:0:
    396,241,57368,2,0,P|347:264|311:260,1,90
    01:01:997 (1,2,3,4) - 드럼소리에 맞추기 위해 이렇게 한 번 바꿔보세요.
    SPOILER
    108,84,61997,6,0,P|196:40|256:64,1,135
    227,46,62340,1,0,0:0:0:0:
    244,144,62511,1,0,0:0:0:0:
    244,144,62597,1,0,0:0:0:0:
    244,144,62682,1,0,0:0:0:0:
    01:17:768 (1,2) - 보기 좋게 이렇게 한 번 바꿔보세요.
    SPOILER
    244,92,77768,6,0,B|190:9|83:39|83:39,1,180
    33,144,78282,1,0,0:0:0:0:
    01:24:797 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - 이대로는 각도도 잘 안 맞고 좀 어색해서 다시 짜봤어요. 보고 그대로 받아가서 쓰셔도 되고 안바꾸셔도 되고 적당히 섞으셔도 되고 알아서 하세요.
    SPOILER
    360,60,84797,5,2,0:0:0:0:
    124,88,84968,1,2,0:0:0:0:
    152,324,85140,1,2,0:0:0:0:
    388,296,85311,1,2,0:0:0:0:
    171,207,85654,5,2,0:0:0:0:
    407,179,85997,1,2,0:0:0:0:
    124,88,86340,1,2,0:0:0:0:
    360,60,86682,1,2,0:0:0:0:
    388,296,86854,2,0,L|480:246,1,90
    388,87,87197,2,0,L|480:137,1,90
    368,192,87540,5,0,0:0:0:0:
    336,192,87625,1,0,0:0:0:0:
    304,192,87711,1,0,0:0:0:0:
    272,192,87797,1,0,0:0:0:0:
    244,192,87882,1,0,0:0:0:0:
Hitsounds

  • 00:00:375 ~ 00:16:375 - 역시 슬라이더틱소리 죽이는게 나아보입니다.
    00:24:454 (1,2,3,4,1,2,3,4) - 지금 힛음을 죽여놔서 힛사나 배경음이 없으면 노트 치는 소리가 들리지 않는 상황인데, 이렇게 음악에 없는 노트를 매핑한 게 다 드러나게 설정을 해 놓고 음악에 맞지 않는 연타를 두시면 곤란합니다. 애초에 힛음을 없애는 것 자체가 노트 한두개 뮤트시킬때 말고는 할 이유가 없어요. 연타 넣는 것 자체는 그렇게 잘못되지 않았으니 힛음 죽인걸 다시 살리면 될 것 같네요.
    00:37:825 (2) - 시작과 끝에 피니시 추가
    00:40:568 (5) - 피니시 추가
    00:40:911 (1) - 시작에 피니시 추가
    00:42:968 (4) - 피니시 추가
    00:46:397 (1) - 시작에 피니시 추가
    00:47:082 (3) - 시작에 피니시 추가
    00:47:597 (4) - 시작에 피니시 추가
    00:49:482 (1,2,3,4) - 휘슬이 무음인데 휘슬을 넣은 이유가 딱히 있나요?
    00:51:540 (5) - 시작에 피니시 추가
    00:55:825 (5) - 시작에 피니시 추가
    00:57:368 (6) - 시작에 피니시 추가
    00:58:568 (3) - 시작에 피니시 추가
    01:00:111 (1) - 시작에 피니시 추가
    01:01:825 (6) - 피니시 추가
    01:02:854 (1) - 피니시 추가
    01:03:368 (4) - 피니시 추가
    01:03:882 (7) - 시작에 피니시 추가
    01:04:397 (1,2,3,4,5) - 무음연타, 힛음 살리셔야되요 이런거
    01:05:254 (8) - 끝에 피니시 추가
    01:06:797 (5) - 시작에 피니시 추가
    01:08:339 (5) - 피니시 추가
    01:09:540 (4) - 시작에 피니시 추가
    01:11:082 (7) - 시작에 피니시 추가
    01:13:825 (4) - 시작에 피니시 추가
    01:17:768 (1) - 시작에 피니시 추가
    01:19:654 (2) - 피니시 추가
    01:20:511 (6) - 시작에 피니시 추가
    01:23:254 (1) - 시작에 피니시 추가
    01:24:968 (2,3,4,1,2,3,4) - 모두 피니시 추가
    01:26:854 (5,6) - 각각 시작에 피니시 추가
    01:27:882 (5) - 피니시 추가
Misc.

  • 00:00:875 (2) - 뉴콤보

맵셋이 전체적으로 힛사운드에 조금 문제가 있는 것 같습니다. BAT부를 때 힛사운드를 중점적으로 봐달라고 해주세요. 그리고 힛음 죽인건 아무래도 다시 살리셔야 할 거에요.
-RIKKA-_old
W h i t e

[RIKKA-'s Normal]
00:07:875 (1) - x:416 y:292 is great. OK

00:12:375 (4) - so far as spinner OK

01:24:797 (1) - overlap already change in other way

Good Luck


mod Thanks!!
-RIKKA-_old
KRZY

[-Rikka-'s Normal]

Patterns

  • 01:24:797 (1,2,3,4,5,6,7,1) - For aesthetics' sake, move all this pattern to (208, 168) so it looks like OK
    and not like
Hitsounds

  • 00:24:454 (1) - Add finish at the end OK
    00:43:654 ~ 00:49:140: whistle is muted in this section, yet you use them. A mistake? In any case, change all whistles to finishes, and OK
    00:46:397 (1) - Add a finish at the end OK
    00:51:539 (6) - Add a finish OK
    00:57:368 (1) - Add a finish OK
    01:00:111 (1) - Add a finish OK
    01:05:082 (5) - Add a finish at the end OK
    01:08:339 (6) - Add a finish OK
    01:13:482 (6) - Remove finish. If you want to hitsound this note, then adding a clap would be a better idea. OK
    01:19:311 (1) - Add a finish at the end OK

맵셋이 전체적으로 힛사운드에 조금 문제가 있는 것 같습니다. BAT부를 때 힛사운드를 중점적으로 봐달라고 해주세요. 그리고 힛음 죽인건 아무래도 다시 살리셔야 할 거에요.


mod Thanks ><

Choco~
-RIKKA-'s Normal
Azmato

KRZY wrote:

[General]


[Azmato's Hard]
Patterns

  • 00:21:025 (3,4) - 00:21:282에 확실히 스네어 소리가 있는데 매핑을 하지 않으면 플레이할 때 조금 부자연스러워요. 이런 식으로 고쳐보는게 좋을 것 같아요. O
    SPOILER
    288,128,21025,2,0,L|320:176,3,45
    292,205,21368,2,0,L|244:197,2,45
    00:38:168 - 노트 추가. 피니시도 함께 추가 O
    00:44:682 (4,5,6) - 이전 3개의 노트랑 같이 더 보기 좋게 모두 선택한 후 (295, 285)로 옮겨보세요. O
    00:46:397 (1,2,3,4,5) - 1,2에서는 슬라이더 반박자 후 노트가 나오고 4,5에서는 슬라이더 한박자 후 노트가 나오는데 두 패턴의 배치가 같으면 플레이할 때 헷갈리기 쉬워요. 5번 노트를 대충 이정도 밖으로 빼는게 좋을 것 같아요. O
    00:54:968 (1,2,3) - 보컬이랑 패턴이 약간 안맞네요. 이렇게 한 번 해보세요. O
    SPOILER
    428,140,54968,6,0,B|452:100|452:100|436:52,1,90
    352,96,55311,2,0,B|308:84|308:84|252:108,2,90
    352,184,55825,2,0,B|392:206|392:206|401:249,1,90
    01:20:511 (1) - 이 스피너 앞부분(00:25:654 (1))에서는 다음 큰 흰틱까지 돌아가고 그 다음 노트가 한박자 후에 시작했었는데 여기서는 스피너가 큰 흰틱 한박자 전에 끝나버리고 그 다음 노트가 큰 흰틱에서 시작하네요. 일관성있게 둘 중 하나를 바꾸는 게 좋을 것 같네요. 후자를 바꿀 경우 이런 식으로 한 번 해보세요. O
    SPOILER
    256,192,80511,12,2,82054,0:0:0:0:
    335,255,82397,2,0,B|356:168,1,90
    268,188,82740,2,0,B|288:100,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
Hitsounds

  • 00:00:375 ~ 00:16:375 - 이부분 슬라이더틱소리 죽이는게 나을 것 같네요. 들어보면 틱소리때문에 부자연스러워요. O
    00:22:740 (5) - 클랩 추가 O
    00:22:911 (6) - 시작에 클랩 제거하고 피니시 추가 O
    00:25:140 (5) - 시작에 클랩 제거하고 끝에 클랩 추가 O
    00:27:882 (3) - 시작에 클랩 제거 O
    00:28:225 (4) - 클랩 추가 O
    00:28:397 (5) - 시작에 클랩 제거하고 피니시 추가 O
    00:29:940 (1,2) - 각 슬라이더 시작에 클랩 추가 O
    00:32:340 (3) - 피니시 추가 O
    00:33:025 (1) - 클랩 추가 O
    00:33:368 (3) - 시작에 클랩 제거 O
    00:38:511 (1) - 피니시 제거하고 클랩 추가 O
    00:38:854 (3) - 시작에 클랩 제거 O
    00:40:911 (1) - 시작에 클랩 제거하고 피니시 추가 O
    00:46:397 (1) - 끝에 휘슬 제거하고 피니시 추가 O
    00:51:882 (2) - 시작에 피니시 추가 O
    00:53:082 (4) - 피니시 추가 O
    00:53:768 (7) - 피니시 추가 O
    00:54:968 (1) - 시작에 클랩 추가 O
    00:55:482 (2) - 반복에 클랩 추가하고 끝에 피니시 추가 O
    00:57:711 (1) - 시작에 클랩 추가 O
    00:58:225 (2) - 끝에 클랩 추가 O
    00:58:568 (3) - 시작에 피니시 추가 O
    01:00:797 (3) - 시작에 클랩 제거 O
    01:05:254 (2) - 끝에 피니시 추가 O
    01:05:940 (1) - 끝에 클랩 제거 O
    01:08:682 (1) - 시작에 클랩 추가하고 끝에 클랩 제거 O
    01:09:025 (2) - 끝에 클랩 제거 O
    01:09:540 (3) - 시작에 클랩 제거하고 피니시 추가 O
    01:13:825 (1) - 시작에 피니시 추가 O
    01:20:339 (6) - 피니시 제거 O
    01:24:797 (1,2) - 각각 시작에 클랩 추가 O
맵셋이 전체적으로 힛사운드에 조금 문제가 있는 것 같습니다. BAT부를 때 힛사운드를 중점적으로 봐달라고 해주세요. 그리고 힛음 죽인건 아무래도 다시 살리셔야 할 거에요.
역시 힛사가 문제네요 ㅠ.. 모딩 정말 감사합니다! :D

[Senbonzakura]
http://puu.sh/2V3bl.zip
neonat
Insane

00:13:375 (1) - end at 00:16:375
00:45:368 (5) - don't repeat this slider and put 2 circles at 00:45:882 and 00:46:054
00:47:082 (3) - shorten slider to 00:47:254 and repeat till 00:47:425
00:57:282 - add a note

Hard

There are background vocals at 01:10:225 and 01:10:397 too, you may want to link up with notes there

Good luck!
Verlaren
From my queue/

[Easy]
00:55:311 (2,3) - spacing error
00:55:654 (3,4) - ^
00:09:375 (2) - make a clear slider.
00:34:397 (4) - ^
00:35:425 (1) - ^
00:40:225 (5) - remake slider, this pattern is ugly; simply make a perfect s-slider
00:49:482 (1) - remove whistle from slider's body

[-RIKKA-'s Normal]
00:09:375 (3,4) - spacing error
nice diff, but main problen this diff-y --> hitsounds, so you have a lot of work.

[Azmato's Hard]
00:05:125 - add note, sounds is really good
00:42:111 - ^
00:46:397 (1) - make a perfect s-slider

[Insane]
00:12:375 (4,1) - what is it? why spinner starts at the beginning of the end of the slider?! Move spinner on one tick forward and reduce him on one tick
00:46:911 (2) - move on x:144 y:100

that's all
Joon
hi

Hit sound recheck req

[Easy]
00:40:225 (5) - End notes add finish


[-RIKKA-'s Normal]
00:27:197 (1) - 1st notes change finish
01:21:711 (4) - remove finish
01:22:054 (1) - start notes change finish


[Azmato's Hard]
01:08:682 (1) - end notes remove clap and start notes add clap



[Insane]
00:21:711 (1) - 3st notes add finish
00:22:911 (1) - start notes add finish
00:24:454 (1) - 3st notes add finish
01:02:854 (1) - add finish


ok.. recheck.. Done.
Topic Starter
Chocoliti
hit sound all moded

--
riffy
yo~

as requested.

[General]
  1. Kiai on -RIKKA-'s diff should finish 6ms later, to be consistent with other diffs. on on 01:16:568 instead of 01:15:882
  2. You may add 祝福の鐘の音は、桜色の風と共に to tags (japanese title of this VN) also you can put visual novel in tags, too!
[Easy]
  1. As far as I know diff should be under 3.24 stars to be rankable. In any case - star rating shows that this diff is NOT an [Easy] diff at all.
  2. Consider using AR3, but this diff is already too hard. In fact, I'd rename it to [Normal] and map a second [Easy].
  3. 01:05:254 - this section has slowdown that doesn't affects ANYTHING. What's the point of keeping it there? Change SV multiplier back to x1.00, please!

    In fact, that diff needs some serious work on balance, imo. I guess you can rename it to [Normal] and use higher AR. THen make an [Easy] diff, that will be easy enough. Consistent 1/1 rhythm on 180 BPM diff is quite hard and doesn't looks like a good idea. What's more Slider Velocity is two times faster than Approach rate, and it looks weird, too!
[-RIKKA-'s Normal]
  1. Consider using AR5 to make diff spread better balaced. AR5 will also fit with your Slider Velocity pretty good.
  2. 00:30:797 (1,2,3,4,5,6) - here and some similar patterns - it is a bit tiring for players, to click all these circles in a row. consider replacing some of these circles with sliders. So, your diff will be more playable. It's just a bit too hard for a [Normal] diff.

    Messy patterns. I don't like the way how they're organized, but you use them a lot and changing patterns will require remap - so let's just keep it as is. ._.
[Azmato's Hard]
  1. You're using the same velocity as [Insane] diff. It ruins dif balance. What's more this velocity is too fast for a [Hard] diff and dosn't fit with your AR.
  2. At least increase AR by one tick (AR8) because current AR is tooo low and playfield is flooded with circles, what's more AR is MUCH slower than slider velocity and it looks weird here.
    Note: if you increase AR you should also increase OD and HP Drain to kee diff settings balanced.
  3. 00:21:025 (3,4) - it's simply impossible to guess how many repeats does each slider has. Try to remove second repeat from (3) because it's unreadable, anyway. And add a circle at 00:21:282 - instead! It'll make your sliders consistent and readable.
    Note: same happens to 01:15:368 (1,2,3) -
  4. 00:24:111 (1,2,3,4) - nazi - I don't like how you stack these notes. Music goes fast and players want to move! So, these stacks are a bit confusing for players, consider unstacking these patterns to keep flow consistent. it's quite clear that the same suggestion goes for almost every single stack in this diff, you'll fix them all if you agree. :3
  5. 01:10:397 - I guess you've missed a circle here. It'd perfectly fit with music and vocals there. What's more - this beat is really loud, so you shouldn't ignore it.
  6. 01:13:140 - previously you had some vocals mapped, what happened here? Map these vocals, too! It will make your rhythm more consistent and playable. (long empy spaces may kill players because of HP Drain)
  7. 01:22:397 (1) - it's a bug. Place here a new combo, to fix this bug. As you can see NC is NOT enabled here.

    Diff itself is kinda messy, too. That's ok for first map but you can improve it a lot.
[Insane]
  1. That's quite clear that playfield is flooded with circles, it makes diff less playable and unpleasant for players. Try to increase AR to 9. So, diff will be a bit more challenging and enjoyable.
    Note: if you increase AR you should also increase OD and HP Drain to kee diff settings balanced. Fot now you can increase AR and HP/OD only, to keep this diff passable players.
  2. 00:05:875 - you've ignored beat here + loud violin sound at reverse arrow feels a bit awkward. Consider removing reverse and making this slider shorter + adding 1/1 slider at 00:06:125.example. It'll fit with violin sound much better.
  3. 00:20:340 (1,2,3) - try to use 60% Soft sampleset + replace finishes at 00:20:682 (2) - with whistles. It will fit with music better and it'll help you to emphasize drums here.
  4. 00:21:711 (1,2) - nazi - due to low AR flow here is weird. Players may MISTAKENLY hit (2) without dollowing reverse on (1). example. Try to move (1)'s tail somewhere by curving it and making blanket-slider or you can simply move its tail some grids down
  5. 00:42:111 (2) - try to replace this circle with 1/2 slider to follow loud whistle sound in music. example
    Note: don't forget to silince (2)'s tail to follow music beter.
  6. 00:43:225 (6) - remove this circle. It follows nothing in music and sounds really awkward here. Overmapping is always a bad idea, a specially at this song, when you have plenty of notes to follow.
  7. 00:51:197 (4) - have you missed a new combo here? Looks like you change spacing and style of jumps there, so NC will help us to read it!
  8. 00:52:568 (5,6,7) - nazi - this triplet is hardly readable. It's stacked and that stak isn't really a good idea. Consider rotating that pattern a bit, (example 60 degrees). Oh, and maybe you should place NC at 5 to point out rhythm changes.
  9. 00:59:768 (3,4,5) - that compressed triplets looks pretty awkward here, this is kiai, so it's better to keep spacing consistent here, space this triplet with regular spacing. ._. as you did it with 00:57:197 (5,6,7) - to keep spacing consistent.
  10. 01:25:654 (1,2,3,4) - sound at these four beats is absolutely the same. consider keeping SAME distance between all these circles to follow music better.

    The whole diff is kinda messy and low AR makes it looks worse. I'd recommend you to make this diff a bit neater and increase AR.
Map needs a lot of work, imo. Feel free to poke me if you'll need some help, tho.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!
Azmato

-Bakari- wrote:

yo~

as requested.

[General]
  1. Kiai on -RIKKA-'s diff should finish 6ms later, to be consistent with other diffs. on on 01:16:568 instead of 01:15:882
  2. You may add 祝福の鐘の音は、桜色の風と共に to tags (japanese title of this VN) also you can put visual novel in tags, too!
[Azmato's Hard]
  1. You're using the same velocity as [Insane] diff. It ruins dif balance. What's more this velocity is too fast for a [Hard] diff and dosn't fit with your AR. O
  2. At least increase AR by one tick (AR8) because current AR is tooo low and playfield is flooded with circles, what's more AR is MUCH slower than slider velocity and it looks weird here. O
    Note: if you increase AR you should also increase OD and HP Drain to kee diff settings balanced. O
  3. 00:21:025 (3,4) - it's simply impossible to guess how many repeats does each slider has. Try to remove second repeat from (3) because it's unreadable, anyway. And add a circle at 00:21:282 - instead! It'll make your sliders consistent and readable. O
    Note: same happens to 01:15:368 (1,2,3) I can't imagine how to change...
  4. 00:24:111 (1,2,3,4) - nazi - I don't like how you stack these notes. Music goes fast and players want to move! So, these stacks are a bit confusing for players, consider unstacking these patterns to keep flow consistent. it's quite clear that the same suggestion goes for almost every single stack in this diff, you'll fix them all if you agree. :3O
  5. 01:10:397 - I guess you've missed a circle here. It'd perfectly fit with music and vocals there. What's more - this beat is really loud, so you shouldn't ignore it.O
  6. 01:13:140 - previously you had some vocals mapped, what happened here? Map these vocals, too! It will make your rhythm more consistent and playable. (long empy spaces may kill players because of HP Drain)O
  7. 01:22:397 (1) - it's a bug. Place here a new combo, to fix this bug. As you can see NC is NOT enabled here.O

    Diff itself is kinda messy, too. That's ok for first map but you can improve it a lot.
Map needs a lot of work, imo. Feel free to poke me if you'll need some help, tho.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!

Really Thanks :D
Frostmourne
General
- inconsistent tag in Taiko diffs and Hard diff

Easy
00:48:454 (4) - up 1 grid to adjust for better spacing

-RIKKA-'s Normal
00:54:968 (2) - clap
00:55:654 (4) - ^
00:55:997 (5) - clap on tail (00:56:340)

Azmato's Hard
00:35:082 (8) - I suggest you use a slider here since at 00:35:254 , it does have necessary voice that it's along with 00:34:397 (6,7) - (based on vocal)
also move 00:35:425 (1) - a bit above like this screenshot

Sakura
00:00:375 (1,2,3) - What is this spacing? It's unreadable :o
01:08:168 (4,5) - This jump is strange and uncomfortable due to between 01:07:997 (3,4) - has large spacing so I suggest you move both 01:08:339 (5,1) - to around x:444 y:284 , I find it comfortable and fitting very well here.

Call me back, I think it should be ok enough.
Azmato

Frostmourne wrote:

General
- inconsistent tag in Taiko diffs and Hard diff



Azmato's Hard
00:35:082 (8) - I suggest you use a slider here since at 00:35:254 , it does have necessary voice that it's along with 00:34:397 (6,7) - (based on vocal)
also move 00:35:425 (1) - a bit above like this screenshot O


Call me back, I think it should be ok enough.
Thanks <3<3 :)

Senboz

http://puu.sh/3e1Nb.zip
Frostmourne
I don't want to be picky but I suggest you remove "(Short Ver.)" from your title since the rule was changed.
I hope it can be used again later but for now, this rule is still in force.

and also in -RIKKA-'s Normal , 00:55:997 (5) - please remove a clap on 1st point and 3rd point, and add only at 2nd point (repeated point) at 00:56:340 <<< this time line to make it consistent within the kiai part.
merchat7
Regarding short ver.

Image from game's website http://www.studio-ryokucha.com/syukufuku/dl_song-s.html

The text above say 歌ショートバージョン which basically translates to "Song Short Version" and if you download the mp3 from there, you'll see in the zip file, the mp3 is titled" PanoramaChaime_Short" so I think (Short Ver.) should be kept.

Full version also exist, you can verify this on vgmdb and I can personally verify this. Since there is already a map ranked with (Short Ver.) and there is no video in beatmap, if I see this ranked without (Short Ver.), I would think this is the full version which isn't the case so I really think this should be kept.

Also the proper romanization of μ seems to be "myu"

Image from S inc. official website http://www.s-inc.jp/artist.html which according to wikipedia is "a talent management and music production agency." This also means that 佐藤ひろ美 should be romanized as Sato Hiromi, but that's a discussion for another time.

Well up to the beatmap creator's, but since there is already a ranked map with (Short Ver.), removing it would cause confusion in my opinion.
Frostmourne
oh thanks for source! so I think it is now reliable enough to verify that short ver can be used now.
only stuff in Normal diff I still want you to fix though, don't forget to call me back
Topic Starter
Chocoliti

Frostmourne wrote:

oh thanks for source! so I think it is now reliable enough to verify that short ver can be used now.
only stuff in Normal diff I still want you to fix though, don't forget to call me back

okay clear
Frostmourne
Good luck :D

enjoy first bubble !? sorry for taking so long too :o
Topic Starter
Chocoliti

Frostmourne wrote:

Good luck :D

enjoy first bubble !? sorry for taking so long too :o

thxxxxxxxxxxx FROST!!!!! I LOVE YOU
Zero__wind
I've got no knowledge about artist, sourc or tags
but I'd like to point out that
why is the artist of this map different from the one of this ?
I just hope this would be confirmed once again, before ranking it
Frostmourne

Zero__wind wrote:

I've got no knowledge about artist, sourc or tags
but I'd like to point out that
why is the artist of this map different from the one of this ?
I just hope this would be confirmed once again, before ranking it

merchat7 wrote:

Also the proper romanization of μ seems to be "myu"

Image from S inc. official website http://www.s-inc.jp/artist.html which according to wikipedia is "a talent management and music production agency." This also means that 佐藤ひろ美 should be romanized as Sato Hiromi, but that's a discussion for another time.
Zero__wind
Glad to know it'd be alright
OnosakiHito
Sneeking in to check the Taiko Maps before it gets ranked.

[ 0gre's Muzu]

General:
00:00:375 - unused timeline
00:20:340 - ^
01:13:482 - kiai can be stopped at 01:12:797.

Not a must, but constant audio volumen is recommended: About 80%

Notes:

00:54:111~00:56:340 - A bit long pattern with 1/4 notes for a muzukashii. I suggest you to delete note 00:55:140 (2) -, so the player can rest for a moment after this 1/4.
00:56:682 (2) - You could change this to don because, every first and third note was at the beginning a don.
00:58:054 (1) - Same here. In this way the main-beat's(don) place will be kept.
01:01:311 (2) - You might want to consider deleting this note. At 01:01:140 (1) - note (1) represents the high pitch in the song really good, the second kat would just dorwn out this effect.
01:09:540 (1,2,3,4,1) - Oh, this calls for abekobe style(controvers-sytel) as ddd k d, because you used kkk d k before.
01:10:568 (2,3,4) - ddd is fine. You mapped to the drums. But maybe kkk to vocal is better because, the playing is in this way more confortable and easier.
01:11:597 (1) - To avoid having a too long pattern, it would be good deleting this note. Would fit well to the vocal as well.

Overall nice Muzukashii.

[ 0rge's Oni]

General:
00:00:375 - unused timeline
00:20:340 - ^
01:13:482 - kiai can be stopped at 01:12:797.

Not a must, but constant audio volumen is recommended: About 80%

Notes:

00:33:882 (1,2,3) - kkk might be better since you mapped to the vocals , so it fits better to "mi"(みー).
00:39:368 - Here you could use abekobe style again which is the mirror of 00:33:882. So you would have ddd k d d k k d kkd k d d k. Last "k" might not fit to "ku"(くー) but it has a connection to 00:42:111 (1) - . Just a suggestion.
00:57:197 (1,2) - I say it would sound better without these notes. It would regulate the spread between Oni and Muzukashii better and give some emphasized break/gap.
00:58:397 (2,3,1,2,1) - kkddk is maybe better for this part. You are still mapping to vocal, but the kat is mostly mapped to the beat of the song, so using kkddk would keep this mapping.*
00:59:940 (1,2) - As above said.
{
01:01:311 (2) - Maybe delete this note and add at 01:01:654 a don. After this...
01:01:825 (1) - you can change this to K and delete the notes 01:01:997 (2,3) - .
At the end you should have the pattern(starting from 01:01:482): d d K x d d kkk D - The K is high pitch based and the kkk would be an ideal continuation of the K. They would have a connection together (due to kat-based sound).
}
01:08:168 (1,2) - Recommending to move these notes to 01:07:825, so the kiai sections fit better together.
01:09:368 (2,3,1,2,1) - As I said above.*
01:14:511 (1,1,2,3,1) - How about having k kkk d?
01:19:654 (1,2,3) - This could be a K. Not a must.

Oni is fine. Just here and there some suggestions for a better consistency since kats are kinda beat based in this song, even though you mapped to the vocal. Haha

I talked to Frostmourne, he would rebubble it after the mod got -maybe- applied.
Hope I could have. Good luck with the rank.
MMzz
Oh uh, I guess my mod will have to wait. Contact me again when you have a bubble again. (You will have to self pop the bubble if you take anything from Ono's mod, you can ask Frost to rebubble though.)
0gre_old

OnosakiHito wrote:

Sneeking in to check the Taiko Maps before it gets ranked.

[ 0gre's Muzu]

General:
00:00:375 - unused timeline
00:20:340 - ^
01:13:482 - kiai can be stopped at 01:12:797.

Not a must, but constant audio volumen is recommended: About 80%

Notes:

00:54:111~00:56:340 - A bit long pattern with 1/4 notes for a muzukashii. I suggest you to delete note 00:55:140 (2) -, so the player can rest for a moment after this 1/4.
00:56:682 (2) - You could change this to don because, every first and third note was at the beginning a don.
00:58:054 (1) - Same here. In this way the main-beat's(don) place will be kept.
01:01:311 (2) - You might want to consider deleting this note. At 01:01:140 (1) - note (1) represents the high pitch in the song really good, the second kat would just dorwn out this effect.
01:09:540 (1,2,3,4,1) - Oh, this calls for abekobe style(controvers-sytel) as ddd k d, because you used kkk d k before.▲ confused :o
01:10:568 (2,3,4) - ddd is fine. You mapped to the drums. But maybe kkk to vocal is better because, the playing is in this way more confortable and easier.
01:11:597 (1) - To avoid having a too long pattern, it would be good deleting this note. Would fit well to the vocal as well.

Overall nice Muzukashii.

[ 0rge's Oni]

General:
00:00:375 - unused timeline
00:20:340 - ^
01:13:482 - kiai can be stopped at 01:12:797.

Not a must, but constant audio volumen is recommended: About 80%

Notes:

00:33:882 (1,2,3) - kkk might be better since you mapped to the vocals , so it fits better to "mi"(みー).
00:39:368 - Here you could use abekobe style again which is the mirror of 00:33:882. So you would have ddd k d d k k d kkd k d d k. Last "k" might not fit to "ku"(くー) but it has a connection to 00:42:111 (1) - . Just a suggestion. ✔ lol tried
00:57:197 (1,2) - I say it would sound better without these notes. It would regulate the spread between Oni and Muzukashii better and give some emphasized break/gap.
00:58:397 (2,3,1,2,1) - kkddk is maybe better for this part. You are still mapping to vocal, but the kat is mostly mapped to the beat of the song, so using kkddk would keep this mapping.*
00:59:940 (1,2) - As above said.
{
01:01:311 (2) - Maybe delete this note and add at 01:01:654 a don. After this...
01:01:825 (1) - you can change this to K and delete the notes 01:01:997 (2,3) - .
At the end you should have the pattern(starting from 01:01:482): d d K x d d kkk D - The K is high pitch based and the kkk would be an ideal continuation of the K. They would have a connection together (due to kat-based sound).
}
01:08:168 (1,2) - Recommending to move these notes to 01:07:825, so the kiai sections fit better together.
01:09:368 (2,3,1,2,1) - As I said above.*
01:14:511 (1,1,2,3,1) - How about having k kkk d?
01:19:654 (1,2,3) - This could be a K. Not a must.

Oni is fine. Just here and there some suggestions for a better consistency since kats are kinda beat based in this song, even though you mapped to the vocal. Haha

I talked to Frostmourne, he would rebubble it after the mod got -maybe- applied.
Hope I could have. Good luck with the rank.
some is not exactly same as the suggestion which is checked but there is a change of half or around that point
it is very explained and helpful mod ~ lol ty ^^
and sorry for letting wait for and response

http://puu.sh/3k3n1.zip

changed where
moved bg a bit downward
and timing points
Frostmourne
hihi, I think this is ready to be checked by MMzz :P
rebubbled
Topic Starter
Chocoliti

Frostmourne wrote:

hihi, I think this is ready to be checked by MMzz :P
rebubbled
thx frost!
Sonnyc
화이팅~★

음 그나저나 모딩을 못드렸네요,,
Topic Starter
Chocoliti

Sonnyc wrote:

화이팅~★

음 그나저나 모딩을 못드렸네요,,

다음에 해주세요 ㅠㅠ
Kodora
i am sorry...

Remove (Short Ver.) from title, it is no longer allowed anymore

You may not pop this bubble for now, just wait untill next BAT will come ;)

t/87323
Frostmourne
read latest merchat's post please


merchat7 wrote:

Regarding short ver.

Image from game's website http://www.studio-ryokucha.com/syukufuku/dl_song-s.html

The text above say 歌ショートバージョン which basically translates to "Song Short Version" and if you download the mp3 from there, you'll see in the zip file, the mp3 is titled" PanoramaChaime_Short" so I think (Short Ver.) should be kept.

Full version also exist, you can verify this on vgmdb and I can personally verify this. Since there is already a map ranked with (Short Ver.) and there is no video in beatmap, if I see this ranked without (Short Ver.), I would think this is the full version which isn't the case so I really think this should be kept.

Also the proper romanization of μ seems to be "myu"

Image from S inc. official website http://www.s-inc.jp/artist.html which according to wikipedia is "a talent management and music production agency." This also means that 佐藤ひろ美 should be romanized as Sato Hiromi, but that's a discussion for another time.

Well up to the beatmap creator's, but since there is already a ranked map with (Short Ver.), removing it would cause confusion in my opinion.
Kodora
Ok, sorry again then orz
Kawayi Rika
But current rule still need remove (Short Ver.) :?
those

Kawayi Rika wrote:

But current rule still need remove (Short Ver.) :?
No it doesn't. Leave it be.
Andrea
If original source has Short Ver. then it should be kept.
Kawayi Rika
I'm sooooooooo confused :(

Miya
Put your source if you want to put short. ver here so everyone will know it. Otherwise, remove the short. ver ><
DakeDekaane
mp3 file (downloaded from the mirrors in the game website) states it's a short version in its name (PanoramaChaime_Short.mp3) so it's ok to keep it.
Andrea
Video says something while mp3 something else, this is so confusing.
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