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Ryu* vs. kors k - Force of Wind

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Loctav
'sup

[General]
02:52:260 - kiai flashes over a whole measure are unrankable.

Why is the epilepsy warning SB'd? It's ugly and of poor quality. If the current one isn't working (for whatever reason), scale down the image to 0.7 by adding the line:
S,0,-2654,,0.7
to the epilepsy.png section

Inconsistent Kiai. Galv's Another's Kiai ends on 01:37:599, while others end on 01:37:006

[Starter]
Dunno, I dislike the AR, but maybe I am just unused to low AR. AR5 plays better for me, but that's more like a personal preference. Please consider it at least, lol

Hm, I seriously dislike the jumps between 1,0 and 0,8 spacing (like 00:02:090 (4,1) - and especially at 00:04:124 (2,3) - , 00:07:514 (5,1) - , 00:12:260 (3,4,1) - )
I also disapprove all the inconsistent stuff at 01:06:158 (2,3) - compared to 01:08:870 (2,3) - and 01:11:582 (2,3) -
same goes for 02:01:412 (2,1,2,3) -
and for 02:05:480 (2,1,2) -
and so on..
I highly suggest to keep it as consistent as possible, since weird spacing changes might result in unneeded confusion to "Starters". Please revise the spacing.

00:46:158 (1,1,1,1,2,1) - silent notes, please raise volume. This is unrankable.

[Intermediate]

This map also suffers from the same spacing weirdness than the Starter diff. Actually it's very hard to read, especially in connection with the AR you selected. Try AR6.
Let me show up some inconsistent weird spots I'd like to see revised and readjusted:

00:00:734 (2,3,1) - Let's start here. I don't know why you raise the spacing to 1,0 when you start a new combo, but because you end your "clicking measure" on a red tick and don't start on a downbeat, your spacing change is very very hard to get (especially because of the AR). You should keep it consistent.
00:11:243 (1,2) - this is not hard to catch because you start both sliders on white ticks. This makes the whole stuff way more readable and catchable with your current AR
00:19:040 (1,1) - this looks totally weird to me.

01:14:294 (2,3,4) - this is also totally inconsistent
01:32:260 (2,1) - the change from 1,0 to 0,9 isnt needed.
01:33:277 (1,2) - same for this overlap
01:37:684 (1,2) - inconsistent compared with 01:38:701 (1,2) -
01:39:040 (2,1) - why 0,73?
01:41:412 (4,1) - why 1 again?

It varies too out of sudden, without any purpose. Sorry.

Other stuff:

00:43:785 (1,1,1,1) - You can't be serious. I already learned that the word "creativity" can be bend very far. But this is everything but creative. This is simply - nothing. Like - nothing. Nothing, nothing. Don't put nothing on spots where is not nothing. Try to map on the synthesized xylophon. But THIS feels like "oh, I don't know what to put. Let's put spinners because I want to get this finished quickly"
01:10:565 (1) - This is misleading, because the repeater stops on the bluetick. Simply removing 1 reverse arrow could fix this. (if you adjust the spacing, too)
01:26:836 (1,2,2) - compare these three. They are both inconsistent. Either add a repeater on 01:29:548 (2) - or remove 1 on 01:26:836 (1) - and 01:28:192 (2) - . I recommend this: http://puu.sh/2CGWh.jpg (where the white (1) is 01:31:921 (1) - )
01:51:243 (1,2) - also inconsistent hitobjects timing. Try http://puu.sh/2CGYD.jpg (starts at 01:51:243)
01:52:599 (1) - the amount of repeaters is unique in the whole rhythmical pattern you mapped so far, so it's inconsistent. You should consider doing this: http://puu.sh/2CH2W.jpg
02:41:582 (4) - You skipped the downbeat. The significant and rhythmgiving downbeat. Try putting a longer slider instead: http://puu.sh/2CH9A.jpg (4 is at 02:41:412 - )

[Advanced]

Nice one.

[Hyper]

I don't get this map. lol. Sorry. It plays unintuitive to me. (even tho I S'd it)

00:17:006 (3,4,5,6) - I consider this spacing increase as unneeded since it's not indicated by the music imo.
00:43:531 (1,1,1,1,1) - I don't need to comment this again, do I?
01:05:904 (2,3,4) - inconsistent spacing
01:07:514 (7,8) - the increased spacing makes the syncopes hard to get
01:10:565 (1,2,3) - this should be more jumpy or more antijumpy
01:11:243 (4,5) - why is this 1,3?
01:16:243 (2,3) - same as before
01:17:345 (1,2,3) - this looks fine (maybe because 1,0?)
01:28:362 (6) - this hitcircle makes the slider hard to get since the dominant "melody" tune starts at the slider (blue tick). Removing this makes the whole thing more consistent with previous rhythms and would increase it's intuitivity
01:29:548 (1) - NC here instead.
01:31:412 (5,6,7,8) - maybe stack under slider end?
01:40:057 (9,10) - reverse selection? at least move the forwards NC to (9)
01:55:734 (8) - also remove this one (same reason as before)
02:01:158 (6) - ^
02:01:667 (1) - ^
02:06:582 (2) - ^
02:06:921 (4,5,6,7) - stack under sliderend?
02:42:768 (1,2,3,4) - this is so hard to read ;___;
02:45:480 (1,2) - this is even harder to read. This is so cluttery that you should unstack it from sliderend/beginning

[gAlv's 'nother]

It took me 5 mins to write the diff name.

These combos are a mess, sorry. Don't base them on patterns, base them on musical measures. Else they don't work as they should and are only confusing. Also you place them totally inconsistent.
Let's fix them first:

00:01:073 (1) - remove NC
00:05:819 (4) - NC
00:07:175 (8) - NC
00:08:531 (6) - NC
00:08:701 (1) - remove NC
00:09:040 (1) - remove NC
00:09:887 (7) - NC
00:10:734 (1) - remove NC
00:11:243 (7) - NC
00:12:599 (6) - NC
00:13:955 (6) - NC
00:14:463 (1) - remove NC
00:15:311 (7) - NC
01:11:582 (1) - remove NC
01:16:751 (1) - remove NC
01:17:006 (5) - NC
01:19:887 (10) - NC
01:20:057 (1) - remove NC
01:25:989 (1) - NC (due to spinner)
01:27:853 (7) - NC
01:28:192 (1) - remove NC
01:44:124 (6) - NC
01:44:463 (1) - remove NC
01:50:904 (8) - NC
01:51:243 (1) - remove NC
01:54:972 (7) - NC
01:55:311 (1) - remove NC
02:09:548 (7) - NC
02:24:802 (1) - remove NC
02:25:141 (7) - NC
02:25:819 (1) - remove NC
02:28:531 (1) - remove NC
02:29:548 (1) - remove NC
02:30:226 (1) - remove NC
02:33:785 (1) - remove NC
02:33:955 (5) - NC
02:35:650 (1) - remove NC
02:35:989 (4) - NC
02:36:497 (1) - remove NC
02:40:395 (1) - remove NC
02:44:633 (1) - remove NC
02:48:192 (9) - NC
02:48:701 (1) - remove NC
02:49:379 (1) - remove NC
02:49:548 (5) - NC
02:50:057 (1) - remove NC
02:50:734 (1) - remove NC
02:50:904 (5) - NC

Now let's return to the map self:
00:10:057 (2,3) - this stop-go movement appears sudden to me. COnsider unstacking it.
01:41:412 (1,2) - this overlap makes the whole thing really hard to read. Consider moving (2) away.
02:23:277 (3,4,5) - this antijump stops every flow you created so far. I would consider making it jumpy instead. Also you should remove a reverse arrow from 02:23:277 (3,4,5) - and start the circles at 02:23:107 like this: http://puu.sh/2CJ07.jpg

[Extra]

Well, yes. Let me summarize this diff with one phrase: "constant stream". Tbh I disliked the diff by any means since it looks so cluttery. Actually it's kind of "playable", but the constant 1/4 jumps make it so weird.

This diff has no break time. Consider adding one. (Maybe where you placed so many boring spinners?)

00:43:531 (1,1,1,1,1,1,1,1,1) - :CCC
01:03:785 (1) - Please centre this to avoid the weird cursor warping.
01:09:802 (5,6) - please, please, don't do this 1/4 jumps again. They are so awkward to play. You always miss them because you can not guess that they are 1/4. They look like 1/2.
01:10:819 (2) - same here
01:10:989 (3) - stack on (4)
01:11:328 (5,6,7,8) - the direction is flowkilling. Try to direct the stream to the direction the slider points to. Alternatively, mirror the slider (that's easier)
01:17:345 (1,2,3) - you do not really want to put 1/4 sliderjumps everywhere?
01:18:192 (4) - like this?
01:35:734 (4,5,6) - I think such placements are critical. ^
01:43:362 (2) - this appears to offscreen in 4:3 resolutions. Also it hides under lifebar. Don't do this!
02:22:937 (1) - remove NC
02:23:107 (5) - NC here
02:25:649 (1) - remove NC
02:25:819 (5) - NC here
02:28:362 (1) - remove NC
02:28:531 (5) - NC here
02:29:463 (3) - remove this note. It's silenced (not hearable) and also overmapped.
02:52:260 (1,2,3,4,1,2,3,4,1,2,3,4,1) - no. I can understand that you want to people to throw their pens/mice over their tablets/desks till their arm is falling off, want to make them alternating. But this 1/4 jump without any slider is totally unneeded and enforced. Especially in the short peroid of for hits per 1/1, you don't need to put such jumps. Make 1 constant stream. Also remove the NCs from them.

Popped for kiai flashes, offscreen slider end, inconsistent kiai, inconsistent spacing, 1/4 jumps and silent notes. Ask me for a recheck - but please only, if you considered more than removing the unrankables. Else look for someone else to rebubble.
Topic Starter
Jenny

Loctav wrote:

'sup

[General]
02:52:260 - kiai flashes over a whole measure are unrankable. - I do not see this as a rule anywhere?

Why is the epilepsy warning SB'd? It's ugly and of poor quality. If the current one isn't working (for whatever reason), scale down the image to 0.7 by adding the line:
S,0,-2654,,0.7
to the epilepsy.png section - k, thanks

Inconsistent Kiai. Galv's Another's Kiai ends on 01:37:599, while others end on 01:37:006 - changed
[Starter]
Dunno, I dislike the AR, but maybe I am just unused to low AR. AR5 plays better for me, but that's more like a personal preference. Please consider it at least, lol - 5 looks k, raised.

Hm, I seriously dislike the jumps between 1,0 and 0,8 spacing (like 00:02:090 (4,1) - and especially at 00:04:124 (2,3) - , 00:07:514 (5,1) - , 00:12:260 (3,4,1) - )
I also disapprove all the inconsistent stuff at 01:06:158 (2,3) - compared to 01:08:870 (2,3) - and 01:11:582 (2,3) -
same goes for 02:01:412 (2,1,2,3) -
and for 02:05:480 (2,1,2) -
and so on..
I highly suggest to keep it as consistent as possible, since weird spacing changes might result in unneeded confusion to "Starters". Please revise the spacing. - I hope I fixed them?

00:46:158 (1,1,1,1,2,1) - silent notes, please raise volume. This is unrankable. - raised volume to 40% though I don't know what you mean by "silent"

[Intermediate]

This map also suffers from the same spacing weirdness than the Starter diff. Actually it's very hard to read, especially in connection with the AR you selected. Try AR6. - I see the point (I guess), raised.
Let me show up some inconsistent weird spots I'd like to see revised and readjusted:

00:00:734 (2,3,1) - Let's start here. I don't know why you raise the spacing to 1,0 when you start a new combo, but because you end your "clicking measure" on a red tick and don't start on a downbeat, your spacing change is very very hard to get (especially because of the AR). You should keep it consistent. - feels too clutterish when spaced 0.8x and I generally think NCs should be accentuated; denying
00:11:243 (1,2) - this is not hard to catch because you start both sliders on white ticks. This makes the whole stuff way more readable and catchable with your current AR
00:19:040 (1,1) - this looks totally weird to me. - does it now look totally okay to you? (fixed?)

01:14:294 (2,3,4) - this is also totally inconsistent - well now it is not
01:32:260 (2,1) - the change from 1,0 to 0,9 isnt needed. - that's not 0.9, that's 0.98 (~>1.0) o.o
01:33:277 (1,2) - same for this overlap - pardon?
01:37:684 (1,2) - inconsistent compared with 01:38:701 (1,2) -
01:39:040 (2,1) - why 0,73? - no idea
01:41:412 (4,1) - why 1 again? - *shrug* fixed

It varies too out of sudden, without any purpose. Sorry.

Other stuff:

00:43:785 (1,1,1,1) - You can't be serious. I already learned that the word "creativity" can be bend very far. But this is everything but creative. This is simply - nothing. Like - nothing. Nothing, nothing. Don't put nothing on spots where is not nothing. Try to map on the synthesized xylophon. But THIS feels like "oh, I don't know what to put. Let's put spinners because I want to get this finished quickly" - then you're wrong, there is something and there is something mapped on it; previous modders and BATs were okay with it and I would not have mapped it if I did not deem it any suiting.
01:10:565 (1) - This is misleading, because the repeater stops on the bluetick. Simply removing 1 reverse arrow could fix this. (if you adjust the spacing, too) - I do think the increased AR helps out here
01:26:836 (1,2,2) - compare these three. They are both inconsistent. Either add a repeater on 01:29:548 (2) - or remove 1 on 01:26:836 (1) - and 01:28:192 (2) - . I recommend this: http://puu.sh/2CGWh.jpg (where the white (1) is 01:31:921 (1) - ) - the current state gives a transition into less reverse arrows and more objects and does feel quite natural and suiting to me
01:51:243 (1,2) - also inconsistent hitobjects timing. Try http://puu.sh/2CGYD.jpg (starts at 01:51:243) - - somewhat changed
01:52:599 (1) - the amount of repeaters is unique in the whole rhythmical pattern you mapped so far, so it's inconsistent. You should consider doing this: http://puu.sh/2CH2W.jpg - the current state is fine to me, will keep
02:41:582 (4) - You skipped the downbeat. The significant and rhythmgiving downbeat. Try putting a longer slider instead: http://puu.sh/2CH9A.jpg (4 is at 02:41:412 - ) - yes you're right; I am not mapping this downbeat because of the additive clappattern I put here which (in my opinion) features the song's atmosphere better.

[Advanced]

Nice one. - durrr

[Hyper]

I don't get this map. lol. Sorry. It plays unintuitive to me. (even tho I S'd it)

00:17:006 (3,4,5,6) - I consider this spacing increase as unneeded since it's not indicated by the music imo. - starting at 00:16:328, the song repeats it's previous soundpattern but with more power (at least it sounds like this to me), thus, I am increasing spacing and, in the following combo, pattern complexity to go along with it.
00:43:531 (1,1,1,1,1) - I don't need to comment this again, do I? - neither do I, I guess; our opinions differ here
01:05:904 (2,3,4) - inconsistent spacing - I am basing the spacing of 3 on 2's start, as the player effectively holds 2 down and does not 'wobble' along with the slider; thus, the effective playing spacing is 1.0x.
01:07:514 (7,8) - the increased spacing makes the syncopes hard to get - the uprising atmosphere indicates it quite well, I think; if you have something in mind to put as an alternative (that still does feature the uprise well), I'll listen tho
01:10:565 (1,2,3) - this should be more jumpy or more antijumpy - kinda stop-and-go motion here, as indicated by the strong beats the notes lie on; NCs may help here? (added)
01:11:243 (4,5) - why is this 1,3? - kinda same reasoning as with 01:05:904
01:16:243 (2,3) - same as before - changed to go along with the 1.0x in following
01:17:345 (1,2,3) - this looks fine (maybe because 1,0?) - sorta
01:28:362 (6) - this hitcircle makes the slider hard to get since the dominant "melody" tune starts at the slider (blue tick). Removing this makes the whole thing more consistent with previous rhythms and would increase it's intuitivity - okay.
01:29:548 (1) - NC here instead. - yup
01:31:412 (5,6,7,8) - maybe stack under slider end? - I kinda like the current overlap, though that may be me
01:40:057 (9,10) - reverse selection? at least move the forwards NC to (9) - changed NC
01:55:734 (8) - also remove this one (same reason as before) - in this case, I find the beat more dominant than the one before and the pattern easier to read; will keep
02:01:158 (6) - ^ - ^
02:01:667 (1) - ^ - ^
02:06:582 (2) - ^ - ^
02:06:921 (4,5,6,7) - stack under sliderend? - i like my off-sliderend stacks
02:42:768 (1,2,3,4) - this is so hard to read ;___; - hah, easy (seriously though, I think the approach circles indicate it well enough)
02:45:480 (1,2) - this is even harder to read. This is so cluttery that you should unstack it from sliderend/beginning - i like it quite much tho s:

[gAlv's 'nother]

It took me 5 mins to write the diff name. - my efforts were not futile!

These combos are a mess, sorry. Don't base them on patterns, base them on musical measures. Else they don't work as they should and are only confusing. Also you place them totally inconsistent.
Let's fix them first:

00:01:073 (1) - remove NC
00:05:819 (4) - NC
00:07:175 (8) - NC
00:08:531 (6) - NC
00:08:701 (1) - remove NC
00:09:040 (1) - remove NC
00:09:887 (7) - NC
00:10:734 (1) - remove NC
00:11:243 (7) - NC
00:12:599 (6) - NC
00:13:955 (6) - NC
00:14:463 (1) - remove NC
00:15:311 (7) - NC
01:11:582 (1) - remove NC
01:16:751 (1) - remove NC
01:17:006 (5) - NC
01:19:887 (10) - NC
01:20:057 (1) - remove NC
01:25:989 (1) - NC (due to spinner)
01:27:853 (7) - NC
01:28:192 (1) - remove NC
01:44:124 (6) - NC
01:44:463 (1) - remove NC
01:50:904 (8) - NC
01:51:243 (1) - remove NC
01:54:972 (7) - NC
01:55:311 (1) - remove NC
02:09:548 (7) - NC
02:24:802 (1) - remove NC
02:25:141 (7) - NC
02:25:819 (1) - remove NC
02:28:531 (1) - remove NC
02:29:548 (1) - remove NC
02:30:226 (1) - remove NC
02:33:785 (1) - remove NC
02:33:955 (5) - NC
02:35:650 (1) - remove NC
02:35:989 (4) - NC
02:36:497 (1) - remove NC
02:40:395 (1) - remove NC
02:44:633 (1) - remove NC
02:48:192 (9) - NC
02:48:701 (1) - remove NC
02:49:379 (1) - remove NC
02:49:548 (5) - NC
02:50:057 (1) - remove NC
02:50:734 (1) - remove NC
02:50:904 (5) - NC

- many many NC adjustments, thanks -

Now let's return to the map self:
00:10:057 (2,3) - this stop-go movement appears sudden to me. COnsider unstacking it. - changed into a back-and-forth motion, should feel better
01:41:412 (1,2) - this overlap makes the whole thing really hard to read. Consider moving (2) away. - did do so
02:23:277 (3,4,5) - this antijump stops every flow you created so far. I would consider making it jumpy instead. Also you should remove a reverse arrow from 02:23:277 (3,4,5) - and start the circles at 02:23:107 like this: http://puu.sh/2CJ07.jpg - - did change the patterning... "my way"

[Extra]

Well, yes. Let me summarize this diff with one phrase: "constant stream". Tbh I disliked the diff by any means since it looks so cluttery. Actually it's kind of "playable", but the constant 1/4 jumps make it so weird.

This diff has no break time. Consider adding one. (Maybe where you placed so many boring spinners?) - no breaktimes in here, no breaktimes wanted.

00:43:531 (1,1,1,1,1,1,1,1,1) - :CCC - big time love
01:03:785 (1) - Please centre this to avoid the weird cursor warping. - kinda readable where you have to get out at the end of the spinner and if you are not a person that just watches auto on all maps out there, there will be no warping
01:09:802 (5,6) - please, please, don't do this 1/4 jumps again. They are so awkward to play. You always miss them because you can not guess that they are 1/4. They look like 1/2. - 1/2s are wider spaced on this map and my testers did not have any problems reading; do not see this as valid
01:10:819 (2) - same here - same there
01:10:989 (3) - stack on (4) - this is basically the reverse effect of the pattern before, so keeping it like this makes it more consistent, though harder.
01:11:328 (5,6,7,8) - the direction is flowkilling. Try to direct the stream to the direction the slider points to. Alternatively, mirror the slider (that's easier) - the main beat is gone and the focus of music switches to 1/4s, so the directional change does suit it quite well, imo (if it didn't feel like this to me, why would I map it?)
01:17:345 (1,2,3) - you do not really want to put 1/4 sliderjumps everywhere? - strong mainbeats along with a 'sudden' repeat of musical patterning feel kind of reasoning to me; also, it plays well (again, to me and my testers)
01:18:192 (4) - like this?
01:35:734 (4,5,6) - I think such placements are critical. ^
01:43:362 (2) - this appears to offscreen in 4:3 resolutions. Also it hides under lifebar. Don't do this! - fixed (I play 16:10, how would I know ;A;)
02:22:937 (1) - remove NC -
02:23:107 (5) - NC here
02:25:649 (1) - remove NC
02:25:819 (5) - NC here
02:28:362 (1) - remove NC
02:28:531 (5) - NC here
02:29:463 (3) - remove this note. It's silenced (not hearable) and also overmapped. - it does contribute to the feeling of the beats on 2 and 4, as these are sorta "long sounds", it blends quite well with the musical feeling
02:52:260 (1,2,3,4,1,2,3,4,1,2,3,4,1) - no. I can understand that you want to people to throw their pens/mice over their tablets/desks till their arm is falling off, want to make them alternating. But this 1/4 jump without any slider is totally unneeded and enforced. Especially in the short peroid of for hits per 1/1, you don't need to put such jumps. Make 1 constant stream. Also remove the NCs from them. - the strong beat on each 1/1 here feels sort of like a reason to me to put it like this; that's my opinion, again, as the mapper and I am sorry for differing with you here but I want to keep this.

Popped for kiai flashes, offscreen slider end, inconsistent kiai, inconsistent spacing, 1/4 jumps and silent notes. Ask me for a recheck - but please only, if you considered more than removing the unrankables. Else look for someone else to rebubble.

I guess I changed quite some more things than just the 'unrankables'; if this is enough for you, I'm glad - if not, well... thug life or smth.

(pop #3)
Loctav
Leaving this here:



Source: http://osu.ppy.sh/wiki/Ranking_Criteria

I'd like to get another revision by someone else. I'll go and find someone who will provide me such revision.
p3n
  • On the KIAI issue:

    I'm fine with the first 4 KIAI blocks in the middle of the song. The breaks between them fit and they are not too spammy. The last KIAI parts starting at 02:31:921 - should either be removed completely or have to be made into one whole block. I couldn't find any reason other than "fountain-spamming" for the breaks here. If you want to add even more visual feedback: use the SB instead.

While I'm at it...have some suggestions and a few issues that I want to see fixed before someone ranks this set:


[Starter]
Two issues that HAVE to be fixed before I consider this mapset rankable:
1. Spacing has to be consistent throughout a beginners map. The spacing ranges from combos with 0.75x to 1.00x and even some jumps with more than 1.00x between sliders. Usually spacing changes happen between KIAI and non-KIAI parts. You might have to go through every note in this map and check/fix the spacings.
2. No stacking. Avoid stacking in beginners diffs. The last time I asked first time players for their feedback almost all of them had problems with stacked notes. Don't make the first steps frustrating for them...



[Intermediate]
Similar spacing issue like in 'Starter'. This is supposed to be your "Normal" diff. The beatplacement in the first KIAI (1st 4 blocks) is very uncommon and hard to get for the target group of this difficulty. At least having consistent spacing makes it more readable. Stacks and everything else is fine. The multi-spinner part is just lazy and I'm sure you can easily come up with something better!



[Advanced]
Hands down best (non-GD)map in the set...for me at least 8-)



[Hyper]
00:43:531 (1,1,1,1,1) - The multi-spinner part in the beginning should be mapped properly. This part is done so much better in 'Advanced'
01:10:565 (1,1,1) - the combo spam doesn't really increase the readability here (and you never re-use this style throughout the map...); just use a single combo
01:19:209 (1,2,1,2,1,2,1,2) - the anti-jumps right in the middle of the buildup seem really weird. Consider changing this pattern to a simple stack to fit the song (stack the circles (1) on on the related sliders (2)): https://osu.ppy.sh/ss/714025
01:37:006 (7) - I know this note is supposed to map the 3rd beat here but it feels overmapped. If you want to follow the melody, which is clearly indicated since the start of this combo, you could change (6,8) into a short slider instead: http://osu.ppy.sh/ss/714036
02:01:667 (1) - you add a beat here. Is it to make this part seem more consistent than it is? I feel it is simply an overmapped note; remove and re-set the NC on the following slider and check spacing to previous slider 02:01:243 (7) -
02:02:514 (5,6) - this sounds and plays really awkward. Even 25% speed isn't helping. I couldn't figure out what exact pattern you wanted to follow here. I suggest using the same beatplacement you used before (move (5) back by 1/4 and make a proper spaced triplet with the end of slider (3)): http://osu.ppy.sh/ss/714046
[code][/code]

Took me some time but after a few more plays I got your idea of what this map should feel like. It is very hard to spot the beat-patterns with my playstyle.



[Extra]
It might be fun for some players but not for me. I can't really point out anything here. Technically it seems fine but I wouldn't rank something like this personally. It doesn't mean that it can't be ranked at all, just not by me. I am the last person here to deny this community a broad variety of maps that challenge all kinds of playstyles. So if you can find someone who likes this style and deems it rankworthy - go ahead.



[Galv's Another]
(the current mapname is just stupid...but if it makes you happy)
Tiny last minute suggestions:
02:30:650 (1) - try to add a soft clap to the end of the spinner (Sampleset: Auto; Additions: Soft)
02:47:853 (7,8,9) - jump distance feels not as well paced as the previous patterns. It certainly looks nice but personally I'd prefer a more consistent spacing between those 3 notes to smooth out the mouse/cursor movement. Up to you.





Fix the KIAI in the way you feel is most appropriate here. Also work on the two lowest difficulties ('Starter' & 'Intermediate') because they are simply NOT "ready for ranking" in their current state.
Zare
whoa wtf really.
The streamjumps in Extra are fucking awesome and extremely fun to play once you understand how to play them.
Don't deny to rank this just because you don't enjoy them QQ

And no, I'm not saying this because I'm friends with Jenny or something, but because I honestly love this map
Topic Starter
Jenny
Zare, p3n is only saying - he - won't rank it; that does not imply he does not want to help getting it ranked.
You may understand one does not necessarily want to rank a map which's "main difficulty" kinda goes against their personal liking, though maybe "flawlessly" executed.
p3n

Jenny wrote:

Zare, p3n is only saying - he - won't rank it; that does not imply he does not want to help getting it ranked.
You may understand one does not necessarily want to rank a map which's "main difficulty" kinda goes against their personal liking, though maybe "flawlessly" executed.
^this
Topic Starter
Jenny
Updated; fixed likely anything (except for two things in Hyper and the second on galv's diff [changed name back to less retard tho xP]).
Kept kiai fontains at the end for now; I prefer to get the SB equal done before removing them (still hoping that I may keep 'em).

Also, please keep this clean of big time drama; nothing bad has happened yet.
Loctav
You can not keep the kiai flashes. They are unrankable. Sorry.
Topic Starter
Jenny
Removed kiai flashing and made subtle changes to the storyboard; hoping this is alright now...
Frostmourne
hi Jenny :D

I'm about to give only opinion about Extra diff, not about modding so no kd :) !

Extra
01:24:124 (1,2,3,4,5,6,7,8,1) - this jump is really large lol , I sometimes passed through it with fc and sometimes is not.
just mention that if I were you , I might reduce the spacing "a little big"
what I think of is move 01:24:124 (1,2,3,4,5,6) - to x:312 y:236 (the whole pattern)
thing is it's really hard to catch (5) and (6) when it's off screen on the almost top of the screen if you know what I mean, the jumps that are on the middle will make players play it better , I know you may want to place them on almost the top to make them fit with the atmosphere but this placement is also well-constructed too so I hope you consider changing it by moving them down like this or a bit to make the jump not too crazy =.=~~
01:32:768 (3) - do you mind moving this down a bit? the reason is slider jump with long spacing is really great but when it the next note is a circle not a slider 01:33:023 (4) - , it's hard to notice and I thought it was 1/2 , also with this speed, the slider on 01:32:514 (2) - will artificially cover 01:33:023 (4,5,6) - and look hard to see , not a big problem, just my feeling !
01:47:175 (1) - quite subjective but this slider is a bit hard to catch, the flow from 01:46:582 (4,5,6,7) - quite let me to think and jump to the top direction (somewhere that I think if you rotate 01:47:175 (1) - with -48 degree or something) it will look corresponding with 01:47:514 (2) - and plays better imo)
02:10:226 (1) - stream this to 02:21:073 (1) - , the best <3 I love them !
02:47:345 (12) - pretty much nazi, move this up a bit to x:40 y:340 , it will look like 02:48:023 (4) - is near 02:46:836 (9) -

and spacing of 02:47:175 (11) - will be around 2.11 2.12 which means it's great triangle :P

no kd if it's not helpful or even against the way you map, good luck 8-)
Topic Starter
Jenny
Made changes about what your pointed out, hoping you agree with how I arranged stuff o3ô
Sushi
[Intermediate]
02:04:802 (1) -
Sushi: 02:04:802 (1) - 
Jenny: hit-WHISTLE WHISTLE
Jenny: duDUN DUN
Jenny: duDUN DUN
Jenny: DUN, DUN, DUN DUN DUN DUN DUN
Jenny: i am good at putting songs into words

Oh, Bubble.
Topic Starter
Jenny
Selfpop because of spinnerlengths
Loctav
Various changes (even before Sushi rebubbled it) we applied during IRC Modding:

2013-04-02 21:47 Jenny: ello
2013-04-02 21:48 Jenny: ellou
2013-04-02 22:20 Loctav: hi
2013-04-02 22:30 Jenny: test
2013-04-02 22:31 Loctav: wat
2013-04-21 13:04 Jenny: p/2255029
2013-04-21 13:37 Jenny: o3o
2013-04-21 13:50 Loctav: k
2013-04-21 13:50 Jenny: is das so nu okay?
2013-04-21 13:50 Loctav: kA, ich find die Extra trotzdem dämlich
2013-04-21 13:50 Jenny: dafür hab'sch ja so viele diffs
2013-04-21 13:51 Loctav: und ich hoffe, du hast die Spinner ersetzt
2013-04-21 13:51 Jenny: in extra nich
2013-04-21 13:51 Loctav: weil das is pure Faulheit
2013-04-21 13:51 Jenny: ich will die in extra behalten
2013-04-21 13:51 Loctav: ich finds totlangweilig
2013-04-21 13:51 Loctav: ich schaus mir später nochmal an
2013-04-21 13:51 Loctav: aber nicht heute
2013-04-22 20:22 Jenny: wrrrr
2013-04-22 20:23 Jenny: ACTION impatient bad mapper
2013-04-26 16:23 Loctav: ACTION is playing [http://osu.ppy.sh/b/200905 Ryu* vs. kors k - Force of Wind [Starter]]
2013-04-26 16:29 Loctav: die slider da waren etwas kurz geraten
2013-04-26 16:29 Loctav: oder nicht?
2013-04-26 16:29 Jenny: du meinst die
2013-04-26 16:29 Jenny: sliderwhistle und whistle aufm ende?
2013-04-26 16:30 Loctav: such ich dir gleich aus
2013-04-26 16:30 Loctav: *raus
2013-04-26 16:30 Loctav: erstmal weiter
2013-04-26 16:34 Jenny: oh die NCs muss ich an der einen stelle noch wegmachen
2013-04-26 16:36 Loctav: hm
2013-04-26 16:36 Loctav: irgendwas is komisch an der Hyper
2013-04-26 16:37 Loctav: du musst die hitsounds lauter machen an den stellen, wo vorher die Spinner waren
2013-04-26 16:37 Loctav: also ich hör da nichts
2013-04-26 16:37 Loctav: wirklich nichts
2013-04-26 16:37 Loctav: und ich n Headset auf bei voller lautstärke
2013-04-26 16:37 Loctav: der soft hitsound merged so extrem mit dem Lied, dass du das nicht hörst
2013-04-26 16:37 Jenny: 25%
2013-04-26 16:37 Jenny: mach ich mal
2013-04-26 16:38 Jenny: also +20
2013-04-26 16:38 Loctav: 15% is fast silenced
2013-04-26 16:38 Loctav: 10% is das niedrigste
2013-04-26 16:38 Jenny: auch bei intermed dann?
2013-04-26 16:38 Loctav: überall
2013-04-26 16:38 Jenny: kk 25%
2013-04-26 16:39 Jenny: halt bis auf extra
2013-04-26 16:40 Loctav: sind da noch die ekeligen spinner?
2013-04-26 16:40 Jenny: ja
2013-04-26 16:40 Jenny: aus einem unerfindlichen grund möcht ich die da irgendwie bei extra behalten
2013-04-26 16:41 Loctav: 7wenn du keine gründe hast, würd ich es lassne
2013-04-26 16:41 Loctav: glaub mir, ich hab jetzt 6 leute gefragt
2013-04-26 16:41 Loctav: sie finden sie totlangweilig
2013-04-26 16:41 Loctav: und unkreativ
2013-04-26 16:41 Loctav: XD
2013-04-26 16:41 Jenny: zzzz
2013-04-26 16:42 Jenny: weiß nich, ich find das spinning passender zur restdiff als 1/1 slider
2013-04-26 16:44 Loctav: ich weiß immer noch nciht, was ich von der extra halten soll
2013-04-26 16:44 Loctav: die is so...
2013-04-26 16:44 Jenny: WREHAOUWRGLUIAWGRAWGIKLRBKAWGRLOAWBRAWE
2013-04-26 16:44 Jenny: ^so?
2013-04-26 16:45 Loctav: das spacing is extrem, du hast überall slider auf 1/4 snapped
2013-04-26 16:46 Loctav: naja
2013-04-26 16:46 Loctav: ich glaube, wenn du ein paar stellen im mittelteil "erleichtern" würdest
2013-04-26 16:46 Loctav: wäre es okay
2013-04-26 16:46 Jenny: dann wart ich halt noch nen jahr
2013-04-26 16:47 Loctav: es is ja nicht so, als wollen wir deine Map kaputtmachen
2013-04-26 16:47 Jenny: naja es is so, dass ich mir dabei schon was gedacht habe, das so zu mappen
2013-04-26 16:47 Loctav: aber hauptsächlich sind es solche sachen wie hier 01:10:565 (1,2) -
2013-04-26 16:47 Loctav: oder 01:09:802 (5,6) -
2013-04-26 16:47 Loctav: oder die 1/4 circle jumps
2013-04-26 16:47 Loctav: die die meisten meh finden
2013-04-26 16:48 Loctav: nicht unbedingt die slider
2013-04-26 16:48 Loctav: ja, du hast dir was bei gedacht - ich würde gerne wissen, was du dir dabei gedacht hast
2013-04-26 16:48 Loctav: weil das zu erklären, schaffst du meistens dann nicht :/
2013-04-26 16:48 Jenny: mir gefällt's so und durch die spacings drückt sich der akzent auf den beats besser aus - das is zumindest mein gedanke / gefühl
2013-04-26 16:48 Loctav: 01:19:251 (3) - oder sowas
2013-04-26 16:48 Loctav: das gilt bei vielen als unrankable
2013-04-26 16:49 Jenny: drehen wir's um, dann klingt's schöner
2013-04-26 16:49 Loctav: 1/8
2013-04-26 16:49 Jenny: kann auch nen 1/8 ministream draus machen
2013-04-26 16:49 Loctav: lass mich kurz was probieren
2013-04-26 16:49 Loctav: du darfst die sliderends einfach nicht auf 1/8 beginnen
2013-04-26 16:50 Loctav: wenn du nen 1/8 slider platzierst, ist das grenzwertig okay, aber sie auf 1/8 paleyellowticks to snappen, ist krank
2013-04-26 16:50 Loctav: der slider beginnt im "sound" eigentlich dort, wo der Slider davor aufhört
2013-04-26 16:50 Jenny: paleyellowtick... das muss ich mir merken
2013-04-26 16:50 Jenny: ich könnt die velo von den langen slidern so erhöhen, dass sie auf dem 1/8 davor enden
2013-04-26 16:50 Loctav: also würde ich logischerweise den Slider um 1/4 verkürzen, den 1/8 auf den redtick schieben und nen 1/8 repeater drauß machen
2013-04-26 16:51 Loctav: vielleicht das sliderend vom langen slider silencen
2013-04-26 16:51 Loctav: wegen hitsound
2013-04-26 16:51 Jenny: det is mir schon klar ney
2013-04-26 16:51 Loctav: http://puu.sh/2HsR4.jpg also so
2013-04-26 16:51 Loctav: geht sogar ohne silencen
2013-04-26 16:52 Jenny: http://osu.ppy.sh/ss/723331 ?
2013-04-26 16:52 Loctav: kannst nen repeater drauß machen
2013-04-26 16:52 Loctav: damit er auf dem bluetick endet
2013-04-26 16:53 Jenny: oooder
2013-04-26 16:53 Loctav: und du weißt hoffentlich, warum sich 01:24:124 (1,2,3,4,5,6,7,8) - scheiße spielt
2013-04-26 16:53 Jenny: einfach zwei 1/8 slider !!
2013-04-26 16:53 Loctav: nein
2013-04-26 16:53 Loctav: das spielt sich scheiße
2013-04-26 16:53 Loctav: XD
2013-04-26 16:53 Jenny: naja
2013-04-26 16:53 Jenny: es is 1/8*4
2013-04-26 16:53 Loctav: das ist ein distort sound
2013-04-26 16:53 Loctav: warum zwei slider
2013-04-26 16:53 Loctav: du willst es nur unnötig schwerer machen
2013-04-26 16:53 Loctav: weil Extra
2013-04-26 16:53 Loctav: weil jenny
2013-04-26 16:53 Loctav: don't do that
2013-04-26 16:53 Jenny: wat
2013-04-26 16:54 Loctav: Mach nen Repeater
2013-04-26 16:54 Jenny: ihr und euer "du mappst doch eh nur 4 the saek of difficulty yo"
2013-04-26 16:54 Jenny: :<
2013-04-26 16:54 Loctav: spielt sich am besten
2013-04-26 16:54 Jenny: et heißt reverse
2013-04-26 16:54 Jenny: hab auch kein problem damit einen hinzupacken
2013-04-26 16:54 Jenny: aber was meinst du jetzt dazu, den vorherigen slider auf 1/8 enden zu lassen und zu silencen? (mit SV-erhöhung)
2013-04-26 16:54 Loctav: warum SV erhöhungß
2013-04-26 16:55 Loctav: damit er unerwartet schwer ist?
2013-04-26 16:55 Loctav: der pattern an sich ist gut, wie er ist
2013-04-26 16:55 Loctav: nur das hitobject timing ist falsch
2013-04-26 16:55 Loctav: du musst immer den hold-press moment abpassen. Du musst dann loslassen, wenn der Ton wegfaded, dann drücken, wenn der Ton einsetzt
2013-04-26 16:55 Loctav: und dann holden, wenn der Ton bleibt
2013-04-26 16:56 Loctav: wie es momentan ist, ist es offtimed.
2013-04-26 16:56 Jenny: is ja gut
2013-04-26 16:56 Jenny: ;A;
2013-04-26 16:56 Loctav: du hast nur die hitsounds so platziert, dass es beim zuschauen nicht auffällt :P
2013-04-26 16:57 Loctav: ich würde den sliderstream bei 01:24:124 (1,2,3,4,5,6,7,8) - etwas zirkulärer machen. Keiner Streamt im Zickzack.
2013-04-26 16:57 Jenny: http://osu.ppy.sh/ss/723339
2013-04-26 16:58 Loctav: ja, rück ihn etwas ran, dann isses perfekt
2013-04-26 16:58 Loctav: ich sag dir auch noch nen generellen hinweis, was mich noch stört
2013-04-26 16:58 Loctav: also an sich ist die Extra nicht schlecht, nur manche Sachen sind halt einfach so "overmapped", dass sie sich krass blöd spielen, dass sie den Flow killen
2013-04-26 16:58 Loctav: bzw. die Map spielt sich viel mehr zum "Lied", wenn du z.b. so introduction streams verkürzen würdest
2013-04-26 16:59 Loctav: also mit kreativen pausen passend zum rhythmus
2013-04-26 16:59 Loctav: 01:30:226 (6,7,8,9,10) - würde besser sein, wenn du 6,7, löscht und 8,9 etwas mehr ranrückst
2013-04-26 17:00 Loctav: bei der Extra haste das gefühl, du bist nur am button smashen (bei den introduction streams), obwohl das Lied schon "Luft holt"
2013-04-26 17:00 Loctav: das alternating bei den slidern ist okay imo
2013-04-26 17:01 Jenny: 01:24:124 (1,2,3,4,5,6,7,8) - inwiefern zirkulär?
2013-04-26 17:03 Loctav: dass die sliderbeginnings mehr im Kreis verlaufen
2013-04-26 17:03 Loctav: sekunde
2013-04-26 17:03 Jenny: warte
2013-04-26 17:03 Loctav: mometan verlaufen sie zickzackförmig
2013-04-26 17:04 Loctav: es lässt sich leichter alternaten, wenn sie im kreis verlaufen
2013-04-26 17:04 Jenny: ich mach einfach ein (pass auf, hipper begriff inc)... vX pattern drauf!
2013-04-26 17:04 Loctav: !
2013-04-26 17:04 Loctav: kurz duschen
2013-04-26 17:04 Loctav: generell sag ich noch, dass die introduction streams näher an die sliderstarts ransollten
2013-04-26 17:04 Loctav: slider->circle jump (check) - circle->slider jump (ewwww)
2013-04-26 17:04 Loctav: u know?
2013-04-26 17:05 Jenny: no
2013-04-26 17:05 Jenny: o3o
2013-04-26 17:05 Loctav: warum?
2013-04-26 17:05 Loctav: der sliderstart zählt genauso als hitcircle
2013-04-26 17:05 Loctav: nur dass du danach gedrückjt hältst
2013-04-26 17:05 Jenny: und er nen größeres hitwindow hat
2013-04-26 17:05 Loctav: circle circle circle slider spielt sich genauso wie circle circle circle circle
2013-04-26 17:06 Loctav: darum geht es nicht, es geht um den vorhin erwähnten hold-press moment :P
2013-04-26 17:06 Loctav: es geht hier um den sliderstart
2013-04-26 17:06 Loctav: nicht um den slider selbst
2013-04-26 17:07 Jenny: http://osu.ppy.sh/ss/723356
2013-04-26 17:07 Loctav: vom slider end zum nächsten hitcircle oder sliderstart is sehr nachlässig/lenient, das kann man gut spielen oder alternaten
2013-04-26 17:07 Loctav: aber vom circle zum sliderstart ist genauso wie circle zu circle
2013-04-26 17:07 Loctav: das sieht gut aus
2013-04-26 17:07 Jenny: it so vX
2013-04-26 17:07 Loctav: ist spiralenförmig
2013-04-26 17:07 Loctav: also wesentlich circulärer
2013-04-26 17:07 Jenny: ACTION is editing [http://osu.ppy.sh/b/208722 seleP - Scarlet Rose [v5]]
2013-04-26 17:07 Jenny: elliptic
2013-04-26 17:08 Jenny: die map is voll mit sonem zeug hurrr
2013-04-26 17:09 Jenny: http://osu.ppy.sh/ss/723364 durrr
2013-04-26 17:23 Jenny: kann ggf. das spacing anpassen
2013-04-26 17:24 Jenny: 01:10:819 (2,3) - da könnt ich nen 1/2 slider hinpacken
2013-04-26 17:24 Loctav: mildere das spacing zwischen circle->sliderbeginning etwas ab
2013-04-26 17:37 Jenny: 01:10:989 (3) - auf 4 stacken, dann besser? <_< (will 2 irgendwie nich näher an 1 rücken)
2013-04-26 17:38 Loctav: wie gesagt, sliderend->circle is ja irgendwo noch okay
2013-04-26 17:38 Loctav: aber die 3 sollte näher ran, ja
2013-04-26 17:38 Loctav: weil circle->sliderstart
2013-04-26 17:38 Loctav: :P
2013-04-26 17:38 Jenny: entweder konstant beides 1.4x oder 1.4x-stack
2013-04-26 17:38 Jenny: sonst schaut das so blöd aus
2013-04-26 17:40 Loctav: dann stack halt beides
2013-04-26 17:40 Jenny: ew
2013-04-26 17:41 Loctav: 01:33:023 (4,5,6) - würd ich auch stacken
2013-04-26 17:42 Jenny: det is jestackt
2013-04-26 17:42 Loctav: auf die (7)?
2013-04-26 17:42 Jenny: EWWWWW
2013-04-26 17:42 Jenny: tue nicht mögen
2013-04-26 17:42 Loctav: rede vernünftig mit mir
2013-04-26 17:42 Jenny: gefällt mir nicht
2013-04-26 17:42 Loctav: und warum nicht?
2013-04-26 17:43 Loctav: du musst auch ein wenig die playability beachten
2013-04-26 17:43 Jenny: könnte nen komprimierten leicht-kurvigen stream von unten machen
2013-04-26 17:44 Jenny: wäre ein etwas weiter jump von 3
2013-04-26 17:44 Jenny: aber hätte mehr flow, denk ich
2013-04-26 17:44 Loctav: 02:10:170 die section find ich völlig unnötig, sorry
2013-04-26 17:44 Jenny: https://osu.ppy.sh/ss/723411
2013-04-26 17:45 Jenny: und die section würd' ich gern so behalten
2013-04-26 17:46 Loctav: wo hat das bitte flow?
2013-04-26 17:46 Loctav: downwards, upwards, das ist kein flow
2013-04-26 17:46 Loctav: :/
2013-04-26 17:46 Loctav: nicht bei dem timing
2013-04-26 17:48 Jenny: uhm
2013-04-26 17:48 Jenny: ?
2013-04-26 17:49 Loctav: naja, denk noch ein wenig über ein paar spacing sachen nach
2013-04-26 17:49 Loctav: vor allem über circle->sliderstart
2013-04-26 17:49 Loctav: vielleicht kannste ja noch ein bisschen mehr flow reinzaubern
2013-04-26 17:49 Loctav: ich muss jtzt langsam weg
2013-04-26 17:50 Jenny: kk
2013-04-26 17:51 Jenny: ich versuch mal, die circle->sliderstart dinger auf 1.3x zu machen oder so
2013-04-27 17:40 Jenny: soup
2013-04-27 17:40 Loctav: hi
2013-04-27 17:41 Jenny: haust du mich wenn ich frage wie's nu ausschaut?
2013-04-27 17:41 Jenny: o3o
2013-04-27 17:41 Loctav: hast du die extra weiter überarbeitet?
2013-04-27 17:41 Jenny: hab bei den streamjumps das spacing verringert
2013-04-27 17:42 Jenny: wie viel weiß ich grade allerdings nichmehr ausm kopf
2013-04-27 17:50 Loctav: nach der 5. Meinung
2013-04-27 17:50 Loctav: sind wir uns einig
2013-04-27 17:50 Loctav: der Spinnerpart in der Extra
2013-04-27 17:50 Loctav: is scheiße
2013-04-27 17:50 Loctav: sorry dood
2013-04-27 17:50 Jenny: selbst dood.
2013-04-27 17:51 Loctav: und der eine circlestream mit den 1/4 jumps
2013-04-27 17:51 Jenny: welcher?
2013-04-27 17:51 Loctav: ansonsten scheint die map den leuten gelungen zu erscheinen
2013-04-27 17:51 Jenny: der am ende?
2013-04-27 17:51 Loctav: der am ende
2013-04-27 17:51 Loctav: wenn du die zwei sachen noch kreativ beseitigst
2013-04-27 17:51 Jenny: ich hätt noch nen alternativ gedanken
2013-04-27 17:51 Jenny: *alternativgedanken
2013-04-27 17:51 Loctav: dann können wir über ne bubble sprechen
2013-04-27 17:51 Jenny: wäre dann mit weniger spacing, aber immernoch gespaced
2013-04-27 17:52 Loctav: ich schau mir noch ein bisschen an, was andere sagen.
2013-04-27 17:55 Jenny: http://osu.ppy.sh/ss/725421
2013-04-27 17:55 Loctav: das is unwesentlich besser
2013-04-27 17:55 Jenny: spacing hier um jeweils 0.2x zu verringern, wäre das für dich okay oder meint ihr ich soll komplett alles an spacingchanges rausnehmen? <-<
2013-04-27 17:55 Loctav: ich würd ein stream drauß machen
2013-04-27 17:55 Jenny: gibt mir nich genug druck/akzentuirung auf den white beats
2013-04-27 17:57 Loctav: spielt sich aber scheiße
2013-04-27 17:58 Loctav: ich werd jetzt noch ein paar BATs auf die Extra ansetzen
2013-04-27 17:58 Loctav: das wird dir nicht gefallen, was sie sagen werden, aber bitte sei so gut und schlag nicht alles in den Wind
2013-04-27 17:58 Jenny: ich mach grade den spinnerpart weg.
2013-04-27 17:58 Loctav: um die anderen Diffs kümmer ich mich dann mit dir selbst
2013-04-27 17:58 Loctav: gut~
2013-04-27 18:04 Jenny: also seh ich das richtig
2013-04-27 18:05 Jenny: du/ihr bist/seid generell gegen "circlejumps" am ende?
2013-04-27 18:05 Jenny: sonst würd ich noch dran denken die ggf. selbst mehr zu komprimieren
2013-04-27 18:05 Loctav: wir sind generell ein weniog gegen dein random spacing
2013-04-27 18:05 Jenny: also compressed stream-1/4jump-compressed stream
2013-04-27 18:05 Loctav: und das wird dir Shiro und Frostmourne auch die Woche noch vermitteln
2013-04-27 18:05 Jenny: lolshiro
2013-04-27 18:05 Loctav: es ist egal, wer die modded.
2013-04-27 18:05 Jenny: ich weiß, aber shiro hasst mein mapping o3o
2013-04-27 18:05 Loctav: Seine Meinung ist genauso von Relevanz wie meine oder Frostmournes.
2013-04-27 18:06 Loctav: Frostmourne aber nicht.
2013-04-27 18:06 Loctav: Und er stimmt Shiro zu.
2013-04-27 18:06 Loctav: beide loben dein Hitobject timing, also auf der timeline
2013-04-27 18:06 Loctav: aber nicht das placement
2013-04-27 18:06 Loctav: also wirst du da ein bisschen was erwarten dürfen
2013-04-27 18:06 Loctav: steh dem offen gegenüber, sieh es als chance, die Sache besser zu machen.
2013-04-27 18:07 Loctav: ich möchte nicht sowas lesen wie "I rejected everything, because luluhatemymap and it's the atmosphere of the song blahblah"
2013-04-27 18:07 Loctav: weil das subjektiver nonsense ist
2013-04-27 18:07 Jenny: ikr
2013-04-27 18:09 Jenny: http://osu.ppy.sh/ss/725458
2013-04-27 18:09 Loctav: rutsch die streams näher ran
2013-04-27 18:09 Jenny: spacing wäre jeweils 1.8x
2013-04-27 18:09 Jenny: und die streams werden immer 20% weiter
2013-04-27 18:10 Loctav: ich würds,wenn dann nur ganz ganz wenig machen
2013-04-27 18:10 Loctav: und nicht so viel
2013-04-27 18:10 Jenny: http://osu.ppy.sh/ss/725460
2013-04-27 18:10 Jenny: 1.6x + 0.05x each? s:
2013-04-27 18:10 Loctav: versuch die mal so zu platzieren, dass es einen "vor-zrück" effekt gibt
2013-04-27 18:10 Jenny: vor-zurück... <_>
2013-04-27 18:10 Jenny: geht bei dem spacing nich groß
2013-04-27 18:11 Loctav: :P
2013-04-27 18:11 Loctav: geht alles
2013-04-27 18:11 Jenny: http://osu.ppy.sh/ss/725464 ? x:
2013-04-27 18:13 Jenny: so besser?
2013-04-27 18:15 Loctav: jo, update erstmal
2013-04-27 18:15 Loctav: mal schauen, was die anderen dann sagen werden
2013-04-27 18:16 Jenny: hab
-----
2013-04-30 19:14 Loctav: 01:37:345 (7,8,9,10,1) - das geht nicht
2013-04-30 19:14 Loctav: sorry
2013-04-30 19:14 Loctav: aber einmal sind sie am slider dan
2013-04-30 19:14 Loctav: einmal nicht
2013-04-30 19:14 Loctav: entscheid dich für eins
2013-04-30 19:14 Loctav: für den flow ist es besser, wenn du nicht so random spacst
2013-04-30 19:14 Jenny: welches andere mal meinst du denn?
2013-04-30 19:15 Loctav: 1:28:955 (4,5,6,1) -
2013-04-30 19:15 Loctav: 01:28:955 (4,5,6,1) -
2013-04-30 19:15 Loctav: da ist es wieder anders
2013-04-30 19:15 Loctav: ich kann dir aber nen tipp geben, wie du das spacing beibehalten kannst
2013-04-30 19:16 Jenny: erm?
2013-04-30 19:16 Loctav: 02:00:141 (4) - remove
2013-04-30 19:16 Loctav: aber dann hauts mit dem lied nicht hin :P
2013-04-30 19:16 Jenny: O:
2013-04-30 19:16 Jenny: no u
2013-04-30 19:16 Loctav: 01:34:887 (9) - remove
2013-04-30 19:16 Jenny: no u
2013-04-30 19:16 Jenny: ;A;
2013-04-30 19:16 Loctav: also letzteres ist imo eh overmapped
2013-04-30 19:17 Loctav: ich kann ja mal die diff richtig zerpflücken, wenn du willst
2013-04-30 19:17 Loctav: XD
2013-04-30 19:18 Loctav: 01:34:548 (5) - starts on bluetick
2013-04-30 19:18 Loctav: ewwww
2013-04-30 19:19 Jenny: leadin feel ya :<
2013-04-30 19:19 Loctav: nope
2013-04-30 19:19 Loctav: sucks
2013-04-30 19:19 Jenny: fühlt sich scheisse an wenn's aufm weißen anfängt
2013-04-30 19:19 Loctav: kann sich nicht scheiße anfühlen, weil der hauptbeat auf dem downbeat liegt
2013-04-30 19:19 Loctav: bei liedern mit enforced rhythm wie diesem
2013-04-30 19:20 Jenny: müsste nen slider machen damit sich's nich scheisse anfühlt
2013-04-30 19:20 Loctav: nö
2013-04-30 19:20 Loctav: verschieb den circle auf den redtick
2013-04-30 19:20 Loctav: dann is alles schön
2013-04-30 19:20 Loctav: oder lässt ihn weg
2013-04-30 19:21 Loctav: was ne weird break verursacht
2013-04-30 19:21 Jenny: will mir nich in den kopf
2013-04-30 19:21 Loctav: die melodie setzt ab (6) ein
2013-04-30 19:21 Loctav: nicht ab (5)
2013-04-30 19:21 Loctav: demnach ist (5) overmapped
2013-04-30 19:21 Loctav: also entweder löschen oder verschieben
2013-04-30 19:21 Jenny: klingt aber extrem scheisse und leer ohne 5 für mich
2013-04-30 19:21 Jenny: >für mich<, ja
2013-04-30 19:21 Loctav: auf der (5) zu "drücken"
2013-04-30 19:21 Loctav: ist falsch
2013-04-30 19:21 Jenny: auf der 5 loszulassen, wie wär's damit?
2013-04-30 19:22 Loctav: das würde gehen
2013-04-30 19:22 Loctav: dann müsstest du die 4 in nen slider wandeln und zur 5 ziehen
2013-04-30 19:22 Jenny: yep
2013-04-30 19:22 Loctav: aber du musst echt dieses 1/4 jumpen lassen
2013-04-30 19:22 Loctav: vor allem so inkonsistent
2013-04-30 19:22 Loctav: 01:32:768 (3,4,5,6,7) - sowas is total cool
2013-04-30 19:23 Loctav: 01:34:633 (6,7,8,9,1) - sowas nicht
2013-04-30 19:23 Loctav: und ich hoffe du siehst den unterschied
2013-04-30 19:23 Loctav: lol
2013-04-30 19:24 Jenny: http://osu.ppy.sh/ss/731036 das verdeckt dir zu viel, nehm ich an?
2013-04-30 19:42 Loctav: rotier die sliders beide ein wenig
2013-04-30 19:42 Loctav: so 25°
2013-04-30 19:42 Loctav: und wenn du die ganzen stream->slider dinger so ähnlich gestaltest und an die sliderbeginnings ranrückst
2013-04-30 19:42 Loctav: können wir wieder drüber reden
2013-04-30 19:44 Jenny: alle...? <_<
2013-04-30 19:45 Loctav: ja natürlich alle
2013-04-30 19:45 Loctav: alle, die ein 1/4 abstand haben
2013-04-30 19:45 Loctav: zum nächsten sliderbeginning
2013-04-30 19:45 Loctav: du kannst dir immer überlegen, ne 1/2 stelle reinzubasteln, wenn du irgendwo nen jump behalten willst
2013-04-30 19:46 Loctav: aber solange circle>sliderbeginning nur 1/4 ist
2013-04-30 19:46 Loctav: solltest du es ranrücken
2013-04-30 19:46 Jenny: fassen wir es kurz
2013-04-30 19:46 Jenny: wenn 1/4 jump, dann nur in eine richtung
2013-04-30 19:46 Jenny: und nich hin UND weg
2013-04-30 19:46 Jenny: ya?
2013-04-30 19:46 Loctav: nein, wenn 1/4 jump from circle->sliderbeginning, dann kein jump
2013-04-30 19:46 Loctav: gar kein
2013-04-30 19:47 Loctav: sliderend->circle OKAY
2013-04-30 19:47 Loctav: jump ist alles, was dem inner-stream-spacing widerspricht
2013-04-30 19:47 Loctav: wäre bei dir 0,3x
2013-04-30 19:48 Loctav: 01:58:531 (1,2,3,4,5,6,7,8) - perfekt 01:59:040 (5,6,7,8,1) - nicht perfekt
2013-04-30 19:48 Jenny: 01:28:107 (8,1) - kann ich die zumindest behalten? <_<
2013-04-30 19:49 Loctav: die (8) is overmapped
2013-04-30 19:49 Loctav: sorry
2013-04-30 19:49 Loctav: :P
2013-04-30 19:49 Jenny: u
2013-04-30 19:49 Loctav: die würd ich komplett löschen
2013-04-30 19:49 Jenny: dann CTRL-G ich aber 1 und 2 <_<
2013-04-30 19:50 Loctav: wegen mir
2013-04-30 19:50 Jenny: 01:29:463 (2) - selbiges nehm ich an?
2013-04-30 19:50 Loctav: yup
2013-04-30 19:50 Jenny: ich rework die jetzt
2013-04-30 19:51 Loctav: ich bitte drum
2013-04-30 19:51 Jenny: http://osu.ppy.sh/ss/731072
2013-04-30 19:51 Jenny: die 0.3-compressed + jump mach ich zu 0.5x leadIns
2013-04-30 19:51 Loctav: deine Map wird viel besser angenommen werdne und spielbarer werden - auch wenn die tricky-fans wie Aqo und Zaerion rumheulen werden
2013-04-30 19:51 Jenny: 01:33:023 (4,5,6,7) - so in die richtung
2013-04-30 19:51 Loctav: aber glaub mir, die map wird dadurch wahrscheinlich besser
2013-04-30 19:51 Jenny: Aqo heult weil die map jumps hat
2013-04-30 19:51 Loctav: die Extra is nicht zwangsläufig schlecht, aber sie hat schnitzer, die nicht sein müssen
2013-04-30 19:52 Loctav: yoa
2013-04-30 19:52 Loctav: probier das mal
2013-04-30 19:52 Loctav: ich schau mir den rework dann an
2013-04-30 20:00 Jenny: 01:37:345 (6,7,8,9,1) - den würd ich trotzdem gern behalten s:
2013-04-30 20:00 Jenny: weil wegen danach is ne neue section mit SB-pulse undso?
2013-04-30 20:00 Jenny: ;A;
2013-04-30 20:00 Loctav: vielleicht wie hier dann wenigstens? 01:39:887 (11,12) -
2013-04-30 20:01 Loctav: also nur als triplet stack
2013-04-30 20:01 Jenny: ;A;
2013-04-30 20:01 Loctav: den jump kannste, wenn du nen stack drauß machst, so lassen
2013-04-30 20:01 Jenny: :/
2013-04-30 20:01 Loctav: weil es ja um das movement problem geht, beim 1/4 jump
2013-04-30 20:01 Loctav: erst gestaucht, dann rasend schnell
2013-04-30 20:02 Loctav: aber wegen mir lass den
2013-04-30 20:02 Loctav: der stört mich jetzt am wenigsten
2013-04-30 20:02 Loctav: solange es nur triplets sind
2013-04-30 20:03 Loctav: 02:52:260 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - der is übrigens ganz witzig geworden
2013-04-30 20:04 Jenny: bin grade leicht ausgelsatet
2013-04-30 20:04 Jenny: *ausgelastet
2013-04-30 20:04 Jenny: mit ~5 PM tabs, remappen und noch diesem und jenem
2013-04-30 20:04 Loctav: gut gut
----
2013-05-05 19:18 Jenny: o:
2013-05-05 20:47 Loctav: weiß nicht, ob Nyquill dir das schon gesagt hat
2013-05-05 20:47 Jenny: spinner?
2013-05-05 20:47 Loctav: aber ich rechecke die map während du das alles mit ihm auskäst in der Extra
2013-05-05 20:47 Loctav: und wenn er sie bubbled und ich mit dem rest zufrieden bin
2013-05-05 20:47 Loctav: rank ich sie gleich hinterher
2013-05-05 20:49 Jenny: ging darum dass ich die spinner in der extra nochma 1/4 kürzer mache
2013-05-05 20:49 Loctav: diskutier das mit ihm aus
2013-05-05 20:49 Loctav: ich prüf derweilen die einfacheren diffs
2013-05-05 20:50 Jenny: hab die spinner schon gekürzt, passt mir
2013-05-05 20:51 Loctav: vertrau einfach ein wenig auf Nyquill, der hat da sehr viel Ahnung
2013-05-05 20:51 Loctav: und will auch nur, dass es besser wird ;)
2013-05-05 21:01 Loctav: ACTION is playing [http://osu.ppy.sh/b/200177 Ryu* vs. kors k - Force of Wind [Advanced]]
2013-05-05 21:01 Jenny: ßest diff eva
2013-05-05 21:04 Loctav: vielleicht willst du ja in die Unicode Artists nen richtigen stern einfügen
2013-05-05 21:04 Jenny: wat
2013-05-05 21:04 Jenny: hatte ich das nich
2013-05-05 21:04 Jenny: O:
2013-05-05 21:04 nicht diesen *
2013-05-05 21:04 Jenny: hatte das vorher auf jeden fa-
2013-05-05 21:04 Jenny: ach beim vs. kors k hab ichs wohl weggemacht...
2013-05-05 21:05 Loctav: jo
2013-05-05 21:27 Loctav: okay
2013-05-05 21:27 Loctav: kleine refinements
2013-05-05 21:27 Loctav: [Hyper]
2013-05-05 21:27 Loctav: 01:42:345 (8) - wolltest du das wirklich so?
2013-05-05 21:27 Jenny: hatte es vorher direkt gestackt aber dann kams so weird nach unten raus
2013-05-05 21:28 Loctav: hm mal gucken wie es ausschaut
2013-05-05 21:28 Loctav: stack das ruhig mal
2013-05-05 21:28 Jenny: scheint dann so halb durch die spur durch
2013-05-05 21:28 Loctav: naja
2013-05-05 21:28 Loctav: geht beides
2013-05-05 21:29 Jenny: hab's lieber wenn's nach oben wegguckt als im slider versinkt
2013-05-05 21:29 Loctav: joa
2013-05-05 21:29 Loctav: verständlich
2013-05-05 21:29 Loctav: lol
2013-05-05 21:30 Loctav: irgendwie vermiss ich die clap patterns in der Hyper
2013-05-05 21:30 Loctav: die die [Extra]hat
2013-05-05 21:30 Jenny: clap patterns?
2013-05-05 21:30 Jenny: oh, in der calm section?
2013-05-05 21:31 Loctav: ja
2013-05-05 21:31 Loctav: :(
2013-05-05 21:31 Loctav: ich fand den schön
2013-05-05 21:31 Loctav: so um 02:22:000 - rum
2013-05-05 21:31 Jenny: lässt sich noch reinbringen
2013-05-05 21:31 Loctav: mach mal bitte
2013-05-05 21:31 Loctav: der war gut
2013-05-05 21:32 Loctav: vor allem weil er in jeder diff ist
2013-05-05 21:32 Loctav: nur nicht in der Hyper
2013-05-05 21:32 Loctav: XD
2013-05-05 21:32 Jenny: oh
2013-05-05 21:32 Jenny: lol
2013-05-05 21:32 Jenny: das passiert, wenn man an allen diffs individuell arbeitet und nich am band
2013-05-05 21:33 Jenny: fixed
2013-05-05 21:33 Jenny: update
Topic Starter
Jenny
Wall of text en gigante desu.
Nyquill
Changed the spinners in extra.

Damn, this looks a lot better now.

Re-bubbled! ~
Loctav
It does.
Low
beep grats
Kokatsu
That was one hard rank. owo

Congratulations.~
Luna
Congrats Jenny baby <3
BrokenArrow
du mappst doch eh nur 4 the saek of difficulty yo
Flanster
Congratz Jennay :3
Tshemmp
you did it :O
Aqo

Jenny wrote:

  • Old Extra and W1 will return, be sure folks!
...
Ash Cat
Finally!
-Neipezi
nice Jenny:D
Ulysses
Oh..WOW
winber1
oh wat
Love
galv best diff in the set
Topic Starter
Jenny
People are bad with flow, man, sadface
Hanyuu
Congrats!
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