forum

Ryu* vs. kors k - Force of Wind

posted
Total Posts
160
Topic Starter
Jenny
This beatmap was submitted using in-game submission on Sonntag, 5. Mai 2013 at 21:33:00

Artist: Ryu* vs. kors k
Title: Force of Wind
Tags: starmine ryu galvenize ultimate KiyoshiX101
BPM: 177
Filesize: 6266kb
Play Time: 02:53
Difficulties Available:
  1. Advanced (4,64 stars, 340 notes)
  2. Extra (4,99 stars, 819 notes)
  3. gAlv's Another (5 stars, 629 notes)
  4. Hyper (4,96 stars, 479 notes)
  5. Intermediate (3,97 stars, 209 notes)
  6. Starter (2,76 stars, 194 notes)
Download: Ryu* vs. kors k - Force of Wind
Information: Scores/Beatmap Listing
---------------
reDL if before Jan 18th '13 - new (cut) .mp3 with new offset (dreiundzwanzig)
- March 17th '13: SB Introduction !! -
I (still) love blending combo colors!
About the diffs:
  • - Starter by Ultimate, edited by me (with his agreement, ofc)
    - Another by galvenize
    - Rest by me, Old Extra is from January (only full-length diff, originally intended for approval) (RIP, the future needs you, X)
    Diff order is Starter, Intermediate, Advanced, Hyper, gAlv, (Another) Extra
Flagcounter added on date of revival, Aug 12th '12:
Neptune
Hello! ~

Nice map, I've seen someone playing this and I thought, this map is hella cool.

Suggestions:

~ How about adding white hitcircles? I like those blue colours, but I think a white one would fit.
~ Consider deleting 'lookslikelesjuh'
~ Add the name of the album to 'Source'
~ I think you are already about to do this, but change the diff's name to something like 'Windy' or 'Extra' or 'Jenny' or whatever you think fits with this map.
~ 1:32:900 : How about letting this stream walk over into that slider? (So actually into it, not next to it.)
winber1
Didn't really want my diff to go to waste, so yeah. Also, I just realized I never finished the hitsounding lawl >_>. I'll get that to you as soon as possible.

If you want me to map my breaks I don't mind either. Just tell me.

lol at my hugely spaced streams. i was actually planning on changing some of them cuz i felt my map started to get a little boring because it was always the same/similar patterns.

Download: Ryu - Force of Wind (Jenny) [W1].osu
Topic Starter
Jenny
I'm currently hitsounding my diff~
Anyone wanna do a SB?
jossieP
Timing
BPM: 177,000 (Current)
Offset: -23 (-24 on current, negative offset may delete the first object.)

about the source, I know this comes from the album starmine, but the name of the album should go on tags, no on the source. I saw some BATs saying this such of things about the albums.
Hanyuu
Very good ;)
Topic Starter
Jenny

Hanyuu wrote:

Very good ;)
y u no mod? ;w;
(thanks btw.)
Lesjuh
hiya! o/
Topic Starter
Jenny

Lesjuh wrote:

hiya! o/
\o <3
thanks for the feedback while it was in progress~
Cyanogenoid
[This map is fine]:
01:21:611 (1) - I'd move the hit on the end of the sliders slightly displaced to make it a bit easier, also hinting the position of the next slider, but that might be just me lacking skills :P
01:40:085 (5,6,7) - Cramp the hits a bit together to create a more consistent stream movement? http://puu.sh/ij0z
02:14:068 (15,16) - same as above.
02:30:509 {7,8,9) - Those jumps are too big for me :S
02:40:509 (3) - Put that somewhere else, you can barely see it because of the previous slider.
03:02:034 (5,6) - Change the direction of these sliders so it is visible that these actually are sliders, ~80° clockwise.
03:58:306 (4) - I would like some indication that the last slider is different (slower) than the others, turning it around would be sufficient for me (http://puu.sh/ij3E)

Conclusion: Quite a fun map to play, enjoyed it a lot!

Can't say that much about [W1], because I'm not that good at jumps ...
Topic Starter
Jenny

CyanogenLP wrote:

[This map is fine]:
01:21:611 (1) - I'd move the hit on the end of the sliders slightly displaced to make it a bit easier, also hinting the position of the next slider, but that might be just me lacking skills :P
01:40:085 (5,6,7) - Cramp the hits a bit together to create a more consistent stream movement? http://puu.sh/ij0z
02:14:068 (15,16) - same as above.
02:30:509 {7,8,9) - Those jumps are too big for me :S
02:40:509 (3) - Put that somewhere else, you can barely see it because of the previous slider. - you can, since it's placed on the beginning; well i and my testplayers can
03:02:034 (5,6) - Change the direction of these sliders so it is visible that these actually are sliders, ~80° clockwise. - um... it's pretty visible i think, don't get how 80° rotating would change a thing there
03:58:306 (4) - I would like some indication that the last slider is different (slower) than the others, turning it around would be sufficient for me (http://puu.sh/ij3E) - it's the intention of this slider to break the previous ones' speed while having a great jump attached to it; if more people mind it, i'll try something though

Conclusion: Quite a fun map to play, enjoyed it a lot!

Can't say that much about [W1], because I'm not that good at jumps ...
Renamed into Extra - there are 3-4 ranked diffs incoming, Another probably by nold; i'll try to bend his temper^^
DoKito
01:21:611 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't like that part. Impossibru to read for me. q-q
Topic Starter
Jenny

DoKoLP wrote:

01:21:611 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't like that part. Impossibru to read for me. q-q
u gusta.

an evil part a map keeps the rest calm!
plus it somehow fits the speedup at that part imo
winber1
Extra

00:14:577 (4) - fits a lot better if this was a note not a kick slider imo.
00:18:306 (9) - I wouldn't do this unless you make it like a long term pattern, but i guess it kinda works.
00:21:865 (2,3) - hmm. i guess it's ok too ._. still flows better imo if you didn't do it tho.
00:35:255 (1,2,3,4,1) - amgggagag. make a better star? idk
01:02:373 (1) - end spinner at 01:04:746. I don't hear anything on the red tick that you have it on ._.
01:21:611 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - even when i was first playing this i was like lol. i'm so bad at this.
01:32:204 (6) - better to unstack this imo. It may possibly look like it is on the blue tick even tho it's not.
02:18:221 (8,1) - looks weird since it's not evenly spaced liek the rest of the stream
02:22:034 (1,2,3,4,5,1,2,3,4,5) - combos are a little weird imo. I know you are trying to perhaps emphasize the jumps, but I would still use consistent combos of 4 or 8 since it follows the music better imo.
02:27:797 (1,2,3,4,1,2,3,4) - I still can't get over the fact that this looks exactly like 02:28:475 (1,2,3,4,1,2,3,4) - in my difficulty except you moved some notes around >_> lol
02:47:373 - i kinda like adding a note here, but it will need some rearranging of notes.
02:57:797 (6) - i would remove two repeats and add a note at 02:58:136. Just makes it more readable imo. http://puu.sh/iMt2 Honestly i just randomly placed a note there, but i just wanted to show you what i meant.
03:04:238 - needs to be a note here (http://puu.sh/iMtV) this could be a little awkward to play tho.
03:12:204 (4) - new combo fits imo

not much of a mod. I have a few random comments in there too. I guess I could've combo modded a litte more, but i didn't really do much of that.
Topic Starter
Jenny

winber1 wrote:

Extra

00:14:577 (4) - fits a lot better if this was a note not a kick slider imo.
00:18:306 (9) - I wouldn't do this unless you make it like a long term pattern, but i guess it kinda works.
00:21:865 (2,3) - hmm. i guess it's ok too ._. still flows better imo if you didn't do it tho.
00:35:255 (1,2,3,4,1) - amgggagag. make a better star? idk
01:02:373 (1) - end spinner at 01:04:746. I don't hear anything on the red tick that you have it on ._.
01:21:611 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - even when i was first playing this i was like lol. i'm so bad at this.
01:32:204 (6) - better to unstack this imo. It may possibly look like it is on the blue tick even tho it's not.
02:18:221 (8,1) - looks weird since it's not evenly spaced liek the rest of the stream
02:22:034 (1,2,3,4,5,1,2,3,4,5) - combos are a little weird imo. I know you are trying to perhaps emphasize the jumps, but I would still use consistent combos of 4 or 8 since it follows the music better imo.
02:27:797 (1,2,3,4,1,2,3,4) - I still can't get over the fact that this looks exactly like 02:28:475 (1,2,3,4,1,2,3,4) - in my difficulty except you moved some notes around >_> lol
02:47:373 - i kinda like adding a note here, but it will need some rearranging of notes.
02:57:797 (6) - i would remove two repeats and add a note at 02:58:136. Just makes it more readable imo. http://puu.sh/iMt2 Honestly i just randomly placed a note there, but i just wanted to show you what i meant.
03:04:238 - needs to be a note here (http://puu.sh/iMtV) this could be a little awkward to play tho.
03:12:204 (4) - new combo fits imo

not much of a mod. I have a few random comments in there too. I guess I could've combo modded a litte more, but i didn't really do much of that.
applied most things, did some shape & hitsound-changes aswell~
Kryptogram
Hi There Here is My M4M >w<

General:
-
Your mp3 is 252 kb/s so rezise it to 192 kb/s cause its unrankeable


- Maybe resize explosion_of_blue_light-1280x1024 to 800x600 i resized it for you if u wanna use it

Same whit Black and White ?


SB:


- SB\bg Starts to fade here 00:21:695 (x) And reduce the Scale Please

- SB\White Could be better maybe use notepad for make the white effects ?

- SB\White Ends without fade so maybe add a SB\White effect Here is the code for the example
Sprite,Foreground,Centre,"SB\White.png",320,240
S,0,65085,,0.624
F,0,65085,65424,1,0

Extra

Unsnapped sliders


01:22:712 (8) - Unsnapped slider (end)
01:23:390 (12) - ^
01:23:729 (14) - ^

00:16:272 (1) - Add finish
00:27:458 (2,3) - Make the space like 00:27:797 (1,2,3)
00:27:797 (1) - 1 grid down
01:37:628 (1) - Add finish at the begin
03:26:102 (1) - ^
03:41:017 (10) - Add whistle at the begin
03:53:221 (3) - 03:56:611 (1) shouldn't those whistles normal-hitwhistle ?

W1

Unsnapped sliders
01:06:102 (4) - Unsnapped slider

00:15:255 (1,2) - Switch 1 whit 2
00:25:085 (2) - Remove NC
01:48:136 (7) - ^

Well hope this was helpful and nice map

Good Luck! And Star!

Edit 3#:

Display a epilepsy warning in both diffs i miss that :D
-Lennox-
remove "lookslikelesjuh" from the thags :v
Topic Starter
Jenny
@[Te][Amo]: The whole yet included SB was a thing Zapy made out of being boring - p3n will do a full one anyways~
changed what you suggested on Extra, even though i kept the .mp3 for now since a new one totally fucks the timing up (whysoever, it's the same with another filesize... but what do i know q.q), added 1.8-minisections on the unsnapped sliders so it fits now (no giant velocitychange so people shouldn't mind while playing)

i'll poke winber at your mod

to epilepsy warning: I don't think it's (yet) neccesary since it's not flashing all the time, just few kiaiflashes - but i'll see if/when it gets neccesary; thanks for telling me your opinion on that anyways~

@Lennox: not much to mod, huh?^^ (anyways, removed it~)

changing the .mp3 fucks whole map up, whysoever - any suggestion/s?
-Lennox-
It wasn't a mod. Just a quick look at the tags. Will do a full mod later..
Topic Starter
Jenny

-Lennox- wrote:

It wasn't a mod. Just a quick look at the tags. Will do a full mod later..
I'm looking forward to it!
show more
Please sign in to reply.

New reply