Fixed~ (update took me like 15 minutes because of crapnet <_<)
I did. Didn't mention that there was another update however, so yea. Still prefer the server-side warning.Zarerion wrote:
did you redownload the map?
It's there
Loctav wrote:
'sup
[General]
02:52:260 - kiai flashes over a whole measure are unrankable. - I do not see this as a rule anywhere?
Why is the epilepsy warning SB'd? It's ugly and of poor quality. If the current one isn't working (for whatever reason), scale down the image to 0.7 by adding the line:
S,0,-2654,,0.7
to the epilepsy.png section - k, thanks
Inconsistent Kiai. Galv's Another's Kiai ends on 01:37:599, while others end on 01:37:006 - changed
[Starter]
Dunno, I dislike the AR, but maybe I am just unused to low AR. AR5 plays better for me, but that's more like a personal preference. Please consider it at least, lol - 5 looks k, raised.
Hm, I seriously dislike the jumps between 1,0 and 0,8 spacing (like 00:02:090 (4,1) - and especially at 00:04:124 (2,3) - , 00:07:514 (5,1) - , 00:12:260 (3,4,1) - )
I also disapprove all the inconsistent stuff at 01:06:158 (2,3) - compared to 01:08:870 (2,3) - and 01:11:582 (2,3) -
same goes for 02:01:412 (2,1,2,3) -
and for 02:05:480 (2,1,2) -
and so on..
I highly suggest to keep it as consistent as possible, since weird spacing changes might result in unneeded confusion to "Starters". Please revise the spacing. - I hope I fixed them?
00:46:158 (1,1,1,1,2,1) - silent notes, please raise volume. This is unrankable. - raised volume to 40% though I don't know what you mean by "silent"
[Intermediate]
This map also suffers from the same spacing weirdness than the Starter diff. Actually it's very hard to read, especially in connection with the AR you selected. Try AR6. - I see the point (I guess), raised.
Let me show up some inconsistent weird spots I'd like to see revised and readjusted:
00:00:734 (2,3,1) - Let's start here. I don't know why you raise the spacing to 1,0 when you start a new combo, but because you end your "clicking measure" on a red tick and don't start on a downbeat, your spacing change is very very hard to get (especially because of the AR). You should keep it consistent. - feels too clutterish when spaced 0.8x and I generally think NCs should be accentuated; denying
00:11:243 (1,2) - this is not hard to catch because you start both sliders on white ticks. This makes the whole stuff way more readable and catchable with your current AR
00:19:040 (1,1) - this looks totally weird to me. - does it now look totally okay to you? (fixed?)
01:14:294 (2,3,4) - this is also totally inconsistent - well now it is not
01:32:260 (2,1) - the change from 1,0 to 0,9 isnt needed. - that's not 0.9, that's 0.98 (~>1.0) o.o
01:33:277 (1,2) - same for this overlap - pardon?
01:37:684 (1,2) - inconsistent compared with 01:38:701 (1,2) -
01:39:040 (2,1) - why 0,73? - no idea
01:41:412 (4,1) - why 1 again? - *shrug* fixed
It varies too out of sudden, without any purpose. Sorry.
Other stuff:
00:43:785 (1,1,1,1) - You can't be serious. I already learned that the word "creativity" can be bend very far. But this is everything but creative. This is simply - nothing. Like - nothing. Nothing, nothing. Don't put nothing on spots where is not nothing. Try to map on the synthesized xylophon. But THIS feels like "oh, I don't know what to put. Let's put spinners because I want to get this finished quickly" - then you're wrong, there is something and there is something mapped on it; previous modders and BATs were okay with it and I would not have mapped it if I did not deem it any suiting.
01:10:565 (1) - This is misleading, because the repeater stops on the bluetick. Simply removing 1 reverse arrow could fix this. (if you adjust the spacing, too) - I do think the increased AR helps out here
01:26:836 (1,2,2) - compare these three. They are both inconsistent. Either add a repeater on 01:29:548 (2) - or remove 1 on 01:26:836 (1) - and 01:28:192 (2) - . I recommend this: http://puu.sh/2CGWh.jpg (where the white (1) is 01:31:921 (1) - ) - the current state gives a transition into less reverse arrows and more objects and does feel quite natural and suiting to me
01:51:243 (1,2) - also inconsistent hitobjects timing. Try http://puu.sh/2CGYD.jpg (starts at 01:51:243) - - somewhat changed
01:52:599 (1) - the amount of repeaters is unique in the whole rhythmical pattern you mapped so far, so it's inconsistent. You should consider doing this: http://puu.sh/2CH2W.jpg - the current state is fine to me, will keep
02:41:582 (4) - You skipped the downbeat. The significant and rhythmgiving downbeat. Try putting a longer slider instead: http://puu.sh/2CH9A.jpg (4 is at 02:41:412 - ) - yes you're right; I am not mapping this downbeat because of the additive clappattern I put here which (in my opinion) features the song's atmosphere better.
[Advanced]
Nice one. - durrr
[Hyper]
I don't get this map. lol. Sorry. It plays unintuitive to me. (even tho I S'd it)
00:17:006 (3,4,5,6) - I consider this spacing increase as unneeded since it's not indicated by the music imo. - starting at 00:16:328, the song repeats it's previous soundpattern but with more power (at least it sounds like this to me), thus, I am increasing spacing and, in the following combo, pattern complexity to go along with it.
00:43:531 (1,1,1,1,1) - I don't need to comment this again, do I? - neither do I, I guess; our opinions differ here
01:05:904 (2,3,4) - inconsistent spacing - I am basing the spacing of 3 on 2's start, as the player effectively holds 2 down and does not 'wobble' along with the slider; thus, the effective playing spacing is 1.0x.
01:07:514 (7,8) - the increased spacing makes the syncopes hard to get - the uprising atmosphere indicates it quite well, I think; if you have something in mind to put as an alternative (that still does feature the uprise well), I'll listen tho
01:10:565 (1,2,3) - this should be more jumpy or more antijumpy - kinda stop-and-go motion here, as indicated by the strong beats the notes lie on; NCs may help here? (added)
01:11:243 (4,5) - why is this 1,3? - kinda same reasoning as with 01:05:904
01:16:243 (2,3) - same as before - changed to go along with the 1.0x in following
01:17:345 (1,2,3) - this looks fine (maybe because 1,0?) - sorta
01:28:362 (6) - this hitcircle makes the slider hard to get since the dominant "melody" tune starts at the slider (blue tick). Removing this makes the whole thing more consistent with previous rhythms and would increase it's intuitivity - okay.
01:29:548 (1) - NC here instead. - yup
01:31:412 (5,6,7,8) - maybe stack under slider end? - I kinda like the current overlap, though that may be me
01:40:057 (9,10) - reverse selection? at least move the forwards NC to (9) - changed NC
01:55:734 (8) - also remove this one (same reason as before) - in this case, I find the beat more dominant than the one before and the pattern easier to read; will keep
02:01:158 (6) - ^ - ^
02:01:667 (1) - ^ - ^
02:06:582 (2) - ^ - ^
02:06:921 (4,5,6,7) - stack under sliderend? - i like my off-sliderend stacks
02:42:768 (1,2,3,4) - this is so hard to read ;___; - hah, easy (seriously though, I think the approach circles indicate it well enough)
02:45:480 (1,2) - this is even harder to read. This is so cluttery that you should unstack it from sliderend/beginning - i like it quite much tho s:
[gAlv's 'nother]
It took me 5 mins to write the diff name. - my efforts were not futile!
These combos are a mess, sorry. Don't base them on patterns, base them on musical measures. Else they don't work as they should and are only confusing. Also you place them totally inconsistent.
Let's fix them first:
00:01:073 (1) - remove NC
00:05:819 (4) - NC
00:07:175 (8) - NC
00:08:531 (6) - NC
00:08:701 (1) - remove NC
00:09:040 (1) - remove NC
00:09:887 (7) - NC
00:10:734 (1) - remove NC
00:11:243 (7) - NC
00:12:599 (6) - NC
00:13:955 (6) - NC
00:14:463 (1) - remove NC
00:15:311 (7) - NC
01:11:582 (1) - remove NC
01:16:751 (1) - remove NC
01:17:006 (5) - NC
01:19:887 (10) - NC
01:20:057 (1) - remove NC
01:25:989 (1) - NC (due to spinner)
01:27:853 (7) - NC
01:28:192 (1) - remove NC
01:44:124 (6) - NC
01:44:463 (1) - remove NC
01:50:904 (8) - NC
01:51:243 (1) - remove NC
01:54:972 (7) - NC
01:55:311 (1) - remove NC
02:09:548 (7) - NC
02:24:802 (1) - remove NC
02:25:141 (7) - NC
02:25:819 (1) - remove NC
02:28:531 (1) - remove NC
02:29:548 (1) - remove NC
02:30:226 (1) - remove NC
02:33:785 (1) - remove NC
02:33:955 (5) - NC
02:35:650 (1) - remove NC
02:35:989 (4) - NC
02:36:497 (1) - remove NC
02:40:395 (1) - remove NC
02:44:633 (1) - remove NC
02:48:192 (9) - NC
02:48:701 (1) - remove NC
02:49:379 (1) - remove NC
02:49:548 (5) - NC
02:50:057 (1) - remove NC
02:50:734 (1) - remove NC
02:50:904 (5) - NC
- many many NC adjustments, thanks -
Now let's return to the map self:
00:10:057 (2,3) - this stop-go movement appears sudden to me. COnsider unstacking it. - changed into a back-and-forth motion, should feel better
01:41:412 (1,2) - this overlap makes the whole thing really hard to read. Consider moving (2) away. - did do so
02:23:277 (3,4,5) - this antijump stops every flow you created so far. I would consider making it jumpy instead. Also you should remove a reverse arrow from 02:23:277 (3,4,5) - and start the circles at 02:23:107 like this: http://puu.sh/2CJ07.jpg - - did change the patterning... "my way"
[Extra]
Well, yes. Let me summarize this diff with one phrase: "constant stream". Tbh I disliked the diff by any means since it looks so cluttery. Actually it's kind of "playable", but the constant 1/4 jumps make it so weird.
This diff has no break time. Consider adding one. (Maybe where you placed so many boring spinners?) - no breaktimes in here, no breaktimes wanted.
00:43:531 (1,1,1,1,1,1,1,1,1) - :CCC - big time love
01:03:785 (1) - Please centre this to avoid the weird cursor warping. - kinda readable where you have to get out at the end of the spinner and if you are not a person that just watches auto on all maps out there, there will be no warping
01:09:802 (5,6) - please, please, don't do this 1/4 jumps again. They are so awkward to play. You always miss them because you can not guess that they are 1/4. They look like 1/2. - 1/2s are wider spaced on this map and my testers did not have any problems reading; do not see this as valid
01:10:819 (2) - same here - same there
01:10:989 (3) - stack on (4) - this is basically the reverse effect of the pattern before, so keeping it like this makes it more consistent, though harder.
01:11:328 (5,6,7,8) - the direction is flowkilling. Try to direct the stream to the direction the slider points to. Alternatively, mirror the slider (that's easier) - the main beat is gone and the focus of music switches to 1/4s, so the directional change does suit it quite well, imo (if it didn't feel like this to me, why would I map it?)
01:17:345 (1,2,3) - you do not really want to put 1/4 sliderjumps everywhere? - strong mainbeats along with a 'sudden' repeat of musical patterning feel kind of reasoning to me; also, it plays well (again, to me and my testers)
01:18:192 (4) - like this?
01:35:734 (4,5,6) - I think such placements are critical. ^
01:43:362 (2) - this appears to offscreen in 4:3 resolutions. Also it hides under lifebar. Don't do this! - fixed (I play 16:10, how would I know ;A;)
02:22:937 (1) - remove NC -
02:23:107 (5) - NC here
02:25:649 (1) - remove NC
02:25:819 (5) - NC here
02:28:362 (1) - remove NC
02:28:531 (5) - NC here
02:29:463 (3) - remove this note. It's silenced (not hearable) and also overmapped. - it does contribute to the feeling of the beats on 2 and 4, as these are sorta "long sounds", it blends quite well with the musical feeling
02:52:260 (1,2,3,4,1,2,3,4,1,2,3,4,1) - no. I can understand that you want to people to throw their pens/mice over their tablets/desks till their arm is falling off, want to make them alternating. But this 1/4 jump without any slider is totally unneeded and enforced. Especially in the short peroid of for hits per 1/1, you don't need to put such jumps. Make 1 constant stream. Also remove the NCs from them. - the strong beat on each 1/1 here feels sort of like a reason to me to put it like this; that's my opinion, again, as the mapper and I am sorry for differing with you here but I want to keep this.
Popped for kiai flashes, offscreen slider end, inconsistent kiai, inconsistent spacing, 1/4 jumps and silent notes. Ask me for a recheck - but please only, if you considered more than removing the unrankables. Else look for someone else to rebubble.
^thisJenny wrote:
Zare, p3n is only saying - he - won't rank it; that does not imply he does not want to help getting it ranked.
You may understand one does not necessarily want to rank a map which's "main difficulty" kinda goes against their personal liking, though maybe "flawlessly" executed.
Sushi: 02:04:802 (1) -
Jenny: hit-WHISTLE WHISTLE
Jenny: duDUN DUN
Jenny: duDUN DUN
Jenny: DUN, DUN, DUN DUN DUN DUN DUN
Jenny: i am good at putting songs into words