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Masayoshi Yagami - Atomic Heat

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Total Posts
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Topic Starter
Reiji-RJ
This beatmap was submitted using in-game submission on 28 апреля 2013 г. at 12:35:56

Artist: Masayoshi Yagami
Title: Atomic Heat
Source: Touhou
Tags: efs green eyed jealousy parsee mizuhashi subterranean animism dnb drum and bass
BPM: 175
Filesize: 5999kb
Play Time: 03:18
Difficulties Available:
  1. Hard (5 stars, 495 notes)
  2. Normal (3,31 stars, 231 notes)
Download: Masayoshi Yagami - Atomic Heat
Information: Scores/Beatmap Listing
---------------
atomic trance
IceBeam
:3
Frozen Child
You're so lazy

Hard :
00:21:266 (1) - new combo?
00:32:752 (7) - i think that slider could stay on a better place.
00:48:523 (4) - new combo?
03:11:837 (2) - better place?

normal
it's good for me.
Topic Starter
Reiji-RJ

Frozen Child wrote:

You're so lazy Yeah :<

Hard :
00:21:266 (1) - new combo? fixed!
00:32:752 (7) - i think that slider could stay on a better place. but I like :O
00:48:523 (4) - new combo? noo :<
03:11:837 (2) - better place? whyy ;~;

normal
it's good for me.
Thank you a lot! >w<
riffy
pm request. :/

[General]
  1. Slider Tick Rate 2 кажется подходит больше. Попробуй вулючить его на нормале, ели понравится - включи на харде тоже.
  2. может все же подрезать мп3? с таким битрейтом, там ненапаного много получается, и для медленных соединений это может оказаться слишком много. :/ (смени битрейт или обрежь мп3?)
[Hard]
  1. 00:38:237 (6,7,8,1) - это все конечно красиво, но лично я сливаю это место с хидденом. может как-то выделить (нк на (7) поставь что ли)
  2. 00:53:837 (4) - замени-ка его на 1/2 слайдер. кажется по звучанию подходит. получится то-то такое. (только не делай так криво, как я на скрине сделал)
  3. 00:58:637 (10,11,12) - ctrl+g и новое комбо на них :V чтоб ВЛЕВОВПРАВОШТЫРИЛО сделать такой подходящий джамповый паттерн, который сюда неплохо впишется
  4. 01:05:837 (4) - с джампов на анти-джампы да еще и без нового комбо! ну правда, неиграемо же почти становится :< ТАКОЙ внезапный переход, а это все же Хард
  5. 01:53:837 (3) - э что если добавить на него реверс, чтоб сделать поток постоянным. полуится что-то такое
  6. 01:55:380 - я бы не пропускал этот бит, а запилил бы сюда ноту с финишем :V ну может слегка приглушенным, но финишем.
  7. 02:10:123 (3,5) - а ты знаешь, что если сделать дистанцию между этими двумя ровнее, то получится намного играбельнее и аккуратнее >.</
  8. 03:01:723 (5,6,1) - 2/1 а потом сразу 1/1 и все под один стак. Оно красиво, но неиграемо же D: ну это Хард здесь паттерны все равно по проще должны быть же
  9. 03:04:123 (5,6,7) - а вот тут вот твой стак из 03:01:723 (5,6,1) вписался бы отлично!

    вообще лично не понравилось только то, что ноты часто пересекались с хитберстами и это выглядело очень не очень на моем скине. :/
[Normal]
  1. на некоторых 1/2 нотах спэйсинг снижается, но мне кажется, что это совсем не нужно. Наоборот только придает неудобство, новички могут начать бить их на клавиатуре, как стримы. (а мы помним, что Нормал - легчайшая сложность в мапсете)
  2. 01:27:095 (3) - раз уж это самая легкая сложность, то я бы избегал таких слайдеров. они могут сконфузить новичков.
  3. 02:57:609 (1,2,3,4,1,2,3,4,5) - тоже довольно сложно для самой-легкой-дифы-мапсета. может можно как-то заменить, а то так стучать, это утомляет. :/ а можно даже где-нибудь запилить второй брейк
  4. 03:07:295 (1) - моментально после ноты. Ну дай ты время новичкам сообразить. Правда, такое очень сложно для новичков.

    Нормал как нормал. Нормальный. \:D/
~~~~~~~~~~~~~~~~~~
как-то так. Надеюсь помог. хотя вряд ли
Topic Starter
Reiji-RJ

-Bakari- wrote:

pm request. :/ :3

[General]
  1. Slider Tick Rate 2 кажется подходит больше. Попробуй вулючить его на нормале, ели понравится - включи на харде тоже. Мгм, не очень понравилось D:
  2. может все же подрезать мп3? с таким битрейтом, там ненапаного много получается, и для медленных соединений это может оказаться слишком много. :/ (смени битрейт или обрежь мп3?) обрезать - нет! :С
[Hard]
  1. 00:38:237 (6,7,8,1) - это все конечно красиво, но лично я сливаю это место с хидденом. может как-то выделить (нк на (7) поставь что ли) Сделано!
  2. 00:53:837 (4) - замени-ка его на 1/2 слайдер. кажется по звучанию подходит. получится то-то такое. (только не делай так криво, как я на скрине сделал) Сделано :3
  3. 00:58:637 (10,11,12) - ctrl+g и новое комбо на них :V чтоб ВЛЕВОВПРАВОШТЫРИЛО сделать такой подходящий джамповый паттерн, который сюда неплохо впишется Ненене, там вся фишка :3
  4. 01:05:837 (4) - с джампов на анти-джампы да еще и без нового комбо! ну правда, неиграемо же почти становится :< ТАКОЙ внезапный переход, а это все же Хард Ой, нк поставила :о
  5. 01:53:837 (3) - э что если добавить на него реверс, чтоб сделать поток постоянным. полуится что-то такое Да ну нее
  6. 01:55:380 - я бы не пропускал этот бит, а запилил бы сюда ноту с финишем :V ну может слегка приглушенным, но финишем. Тоже нет :С
  7. 02:10:123 (3,5) - а ты знаешь, что если сделать дистанцию между этими двумя ровнее, то получится намного играбельнее и аккуратнее >.</ Там вроде все норм же .-.
  8. 03:01:723 (5,6,1) - 2/1 а потом сразу 1/1 и все под один стак. Оно красиво, но неиграемо же D: ну это Хард здесь паттерны все равно по проще должны быть же Пофиксила!
  9. 03:04:123 (5,6,7) - а вот тут вот твой стак из 03:01:723 (5,6,1) вписался бы отлично! Да пойдет, там же квадрат!

    вообще лично не понравилось только то, что ноты часто пересекались с хитберстами и это выглядело очень не очень на моем скине. :/ Ну вот так вот :<
[Normal]
  1. на некоторых 1/2 нотах спэйсинг снижается, но мне кажется, что это совсем не нужно. Наоборот только придает неудобство, новички могут начать бить их на клавиатуре, как стримы. (а мы помним, что Нормал - легчайшая сложность в мапсете) А по-моему, так легче .-.
  2. 01:27:095 (3) - раз уж это самая легкая сложность, то я бы избегал таких слайдеров. они могут сконфузить новичков. Классно же, ну!
  3. 02:57:609 (1,2,3,4,1,2,3,4,5) - тоже довольно сложно для самой-легкой-дифы-мапсета. может можно как-то заменить, а то так стучать, это утомляет. :/ а можно даже где-нибудь запилить второй брейк Тоже не пофиксила :С
  4. 03:07:295 (1) - моментально после ноты. Ну дай ты время новичкам сообразить. Правда, такое очень сложно для новичков. подвинула

    Нормал как нормал. Нормальный. \:D/
~~~~~~~~~~~~~~~~~~
как-то так. Надеюсь помог. хотя вряд ли
Спасибо большое, очень помог :3
Milkshake
Normal
CS+1, since nabs
00:21:266- the emptiness here kinda confused me. what about http://osu.ppy.sh/ss/584605 ? it fills it quite good if you ask me.

what can i do about so nice normals
fuck normals
i mean
nobody plays them anyway

Hard
mostly suggestions

00:21:609- http://osu.ppy.sh/ss/584621 maybe 1,2 like that? sorry i made it look like an ass, but it also plays nice >_>
00:23:152(2,3,4,5,6,7,8,9)- i think the whole pattern can be better if -
http://osu.ppy.sh/ss/584628 you can lower (6) and make it more curved, for a kawaii jump, and remove the curve from 7,8. idk, it looks nice to me
00:26:006(2,3,4)- http://osu.ppy.sh/ss/584632 ,maybe pattern like this? if overlap, so pretty ones ;D/slap
00:36:209- maybe like this?- http://osu.ppy.sh/ss/584646
00:37:209- http://osu.ppy.sh/ss/584656 could play better (6 is under 5's end)
00:30:866- the overlap here is not pretty ): maybe http://osu.ppy.sh/ss/584666 can work better
00:43:037- i think you can move 5 much far away from 4, it'd make really nice jump, and move 7 a bit, since it looks a bit ..meh.
(http://osu.ppy.sh/ss/584670 i did it like this)
01:03:437- you can make another kawaii jamppu here if you move 2 and curve it more- http://osu.ppy.sh/ss/584676 or even if it's curved. both shapes can work nice
01:50:409- I........really suggest you to make the slowdown slower, since it really confuses and looks like regular 1.0x speed to me at least.
0.70x/0.65x could do and make the ''feeling'' more powerful.
02:14:237(2,3,4,5)- maybe stack 4 with 2 and move 5 a bit?>_< http://osu.ppy.sh/ss/584688
02:22:980- move 4 to x:264 y:40 and move 5 a bit from its end
02:54:266(4)- i think you should make 4 longer to the blue tick, i think it creates nice rhythm - http://osu.ppy.sh/ss/584700

why so fun map
Topic Starter
Reiji-RJ

Milkshake wrote:

Normal
CS+1, since nabs nah, I like little circles :3
00:21:266- the emptiness here kinda confused me. what about http://osu.ppy.sh/ss/584605 ? it fills it quite good if you ask me. oh, fixed but in my way D:

what can i do about so nice normals
fuck normals
i mean
nobody plays them anyway

Hard
mostly suggestions

00:21:609- http://osu.ppy.sh/ss/584621 maybe 1,2 like that? sorry i made it look like an ass, but it also plays nice >_> I don't like jump here :<
00:23:152(2,3,4,5,6,7,8,9)- i think the whole pattern can be better if -
http://osu.ppy.sh/ss/584628 you can lower (6) and make it more curved, for a kawaii jump, and remove the curve from 7,8. idk, it looks nice to me not fixed >_<
00:26:006(2,3,4)- http://osu.ppy.sh/ss/584632 ,maybe pattern like this? if overlap, so pretty ones ;D/slap Fixed in some way
00:36:209- maybe like this?- http://osu.ppy.sh/ss/584646 yeahhhhhh, awesome
00:37:209- http://osu.ppy.sh/ss/584656 could play better (6 is under 5's end) ^
00:30:866- the overlap here is not pretty ): maybe http://osu.ppy.sh/ss/584666 can work better nah
00:43:037- i think you can move 5 much far away from 4, it'd make really nice jump, and move 7 a bit, since it looks a bit ..meh. nah :<
(http://osu.ppy.sh/ss/584670 i did it like this)
01:03:437- you can make another kawaii jamppu here if you move 2 and curve it more- http://osu.ppy.sh/ss/584676 or even if it's curved. both shapes can work nice nope? D:
01:50:409- I........really suggest you to make the slowdown slower, since it really confuses and looks like regular 1.0x speed to me at least.
0.70x/0.65x could do and make the ''feeling'' more powerful. oh, fixed
02:14:237(2,3,4,5)- maybe stack 4 with 2 and move 5 a bit?>_< http://osu.ppy.sh/ss/584688 no
02:22:980- move 4 to x:264 y:40 and move 5 a bit from its end ^
02:54:266(4)- i think you should make 4 longer to the blue tick, i think it creates nice rhythm - http://osu.ppy.sh/ss/584700 ^

why so fun map
Thanks for modding! Really helped me
[NSER]-Zazalng
Hello Form Your Request #modreqs I'm newbie Mod sorry for any error or not accpet

Color Rule
Pink : It's ok do or not to do it's fine
Black : Please Fix it (by My idea other i don't know)

[Normal]
00:39:437 - 00:40:123 Combo 3 to 1 you can use slider to help player find next circle in normal diff

00:40:809 - 00:41:495 ^^
00:42:180 - 00:42:866 ^^
[Hard]
Fine ^_^

I don't modding more because you are impassive to create beatmap already good luck
Vass_Bass
Вынудила

General
Почему софт-финиши только в начале, они же очень кстати пришлись бы дальше D: 01:28:466 - отсюда начиная, например

Normal
00:43:895 (4) - убери один реверс, игроки могут же недодержать, да и дальше не поддерживается
01:49:037 (5) - не делай изогнутым? а то как-то некрасиво
02:14:752 (2,3,4) - внезапно началось, аккуратнее с этими стаками
02:26:066 (4) - а по-моему здесь вистл на слайдере тоже не плох будет
02:48:009 (5) - ^

Hard
00:20:923 (7) - как вариант сюда нк поставить, а то как-то непонятно это все выглядит
00:58:637 (10,11,12,1) - ну не знаю, тут стак просится очень, да и выглядел приличнее бы, а вот это 00:58:980 (12,1) - яботодвинула
01:52:295 (5) - не смертельно, про пропустила бит и как-то уши режет, добавь может что-то типа этого:
01:57:780 (7) - ^

/me попридиралась и убежала
удачи :3
senaya
Профессионально высасываю из пальца (since 2009)

[Hard]
  1. 00:31:380 (2,4) - выгнуть в другую сторону, чтоб получилась S со слайдером (1) https://osu.ppy.sh/ss/589070
  2. 00:34:637 (4) - его бы, по идее, надо бы реверснуть, но придётся много переделывать после этого =_=
  3. 00:36:694 (2) - длинный, по-моему, не вписывается. сделать его в 2 раза короче?
  4. 00:38:409 (1) - может добавить для таких моментов какой-нибудь отдельный чОтко отличаемый цвет?
  5. 00:41:152 (7,8,9) - отодвинь их подальше от слайдера?
  6. 00:43:894 (8,9) - эти два мальчика, вроде бы как, должны быть выгнуты наоборот. но, опять потребует переделки =_=
  7. 00:56:923 (5) - этот бы реверснул. и (6) тоже. но и проблема после этого будет та же ^
  8. 01:29:152 (3) - реверснуть?
  9. 01:31:209 (1,2,3) - по-моему тут флоу убивается. мб поднять (2) наверх?
  10. 01:34:466 (2,3,4) - опустить чуть ниже, чтоб не касались сладера?
  11. 02:01:895 (2) - криво сидит на конце слайдера (4)
  12. 02:09:266 (1) - если бы он был реверснут, кажется было б лучше. но большие переделки после этого отталкивают =_=
  13. 02:24:352 (6) - почему бы не поставить его на начало (2) например?
  14. 02:41:837 (3) - если реверснуть, было б лучше, но форму для него я так и не смог пободрать =\
  15. 02:45:952 (5) - плохо стакнут с началом (3)
  16. 02:47:495 (4,5) - this spacing. что означает смена спейсинга в этом месте? ещё и (7) его потом задевает :<
  17. 03:13:209 (6,7,8) - мб как-нибудь так? http://osu.ppy.sh/ss/589104
  18. 03:14:752 (3) - а после ^ опустить этот сёркл вниз, вроде этого http://osu.ppy.sh/ss/589106
[Normal]
SV меня тут просто убивает. велосити тут на уровне изи, но никак не нормала :<
  1. 00:47:323 (1) - длинный не в тему
  2. 02:35:666 (1) - плохо стакнут с концом слайдера
такие дела.
Topic Starter
Reiji-RJ
Thank you, Zazalng!
Спасибо, Вассик, большинство пофиксила :3
И спасибо, Сеная! Тоже многое пофиксила (хоть некоторое и немного не так, как предлагал).
Updated
shARPII
Hi Reiji :) Let's go for M4M
Just one thing : every points that I will give you are advices, you can skip it if you don't want ^^ your beatmap is really good and that's just little details.

[Normal]
  1. 00:27:780 (1) here you put NC before the beat and at 00:32:923 (4) not. I think you have to remove NC and put NC on the beat.
  2. 00:26:752 (3 4) I think you've decided to do that but why not stack them? I think this is less confusing than this but as you want here :) (I have seen that 3 or 4 other times (2 circles), so if you modify, check your whole map ^^ or ignore).
  3. 00:29:837 (4 1 2) I think something like that is prettier http://puu.sh/1VPK9
  4. 01:02:409 (3) moves to x: 236;y: 192?
  5. 03:18:180 (3) Not really symetrical with (1). I think that |copy (1); paste; edit<flip horizontally; edit<reverse selection| work better :)
Nothing much to say about this difficulty. Nice :)

[Hard]

AR-1

  1. 02:47:666 (5) This was really confusing for me contrary to other jumps. You're using one distance spacing for (2 3 4). Decrease this DS or use the same.
Funny difficulty!

Hope it will help you (a little :p). Good luck for the next, it's a really good beatmap :o
[Luxord]
Hello there :)

Keep in mind that my Mods are not meant to modify your mapping style but just suggestions to improve it which is your choice to use them or not. If something is urgent to be changed it will be marked Red with a legal explanation. :)

[General]
Is it going for rank? If yes, create a difficulty with less than 3.00 Star rating otherwise it can only go for approve.
03:52:466 - Since there's a Finish hit here to the music, you could map it till that part and simply drop the volume bit by bit. You left too much mappable space, in my opinion you may consider mapping that part as well.

[Normal]
00:26:752 (3,4) - Stack those two :c it doesn't look beautiful >.<;
00:44:580 ~ 01:06:523 - Maybe put a Kiai time there? Suits the part.
00:47:666 - Use inherited points to apply a clap hit sound to that slider tick.
00:56:923 (2) - Finish at Slider begin.
00:58:295 (3) - Finish at Slider begin.
01:01:037 (1) - Finish at Slider begin.
They sound very nice this way, even though this is just a suggestion, you may skip it if you feel like it!

01:50:409 (1,2) - Stack those two :c it doesn't look beautiful >.<;
01:53:152 (1,2) - ^
01:58:637 (1,2) - ^
02:06:523 (4,1) - ^
You may do that on purpose, not sure, but they doesn't look ok :c

[Hard]
00:44:580 ~ 01:06:523 - Maybe put a Kiai time there? Suits the part.
00:41:837 (1) - Put this to x:80 y:172 - For spacing reasons. The random jump without time difference isn't nice everywhere :c
01:52:380 - Put a circle there, the music sounds already like a stream there and it may confuse the player.
01:55:123 - Same goes here ^
02:25:209 (2,4,6,8) - This would be a very nice sounding stream. But since it's a hard I doubt such stream would fit. Your choice ;)
02:26:066 (9,10,11) - Make it this way: http://osu.ppy.sh/ss/621682
There's no reverse, so there's no trouble besides the small distance snap cheat :P
02:28:037 - Put a circle there, the music sounds already like a stream there and it may confuse the player.
03:01:723 (5,6,1) - This one here looks horrible in my opinion :/


Good job! Good luck with your map! :) This song is beautiful :P
Alarido
The song seems fine (: and high BPM can give amazing Insanes (:

[General]
You could make an [Easy] diff, since the [Normal] seems me a bit Hard (not by Star ratings ~~ the map feels a bit hard -- like this)
If you accept a guest diff, I can make an [Easy] for you ^^

[Normal]
Nice diff, no need changes (i'm not at Monk mode). I tested 3 times and got S at first (:. I wanna (and I'll get) SS in it ^^

[Hard]
Nice diff, even a bit Insane ^^ I guess thelewa and fabriciorby will like it.

Good luck!
I guess your map will get Ranked soon ^^

att.
Fiszpan Porcel
Topic Starter
Reiji-RJ
Thanks all for mods! Some fixed!
BounceBabe
Hi, M4M! owo

Normal

00:26:752 (3,4) - Antijump, shouldnt happen in Normal, it might confuse players and is hard to read for them, well from circle to next slider
02:14:752 (2,3,4,5,6,1) - Stack them normal, it is seen as stream and the spacing is also wrong and not welcome on this difficutlie (change on following too)

03:19:552 (1) - NC is unnecessary

Hard

00:58:980 (3,1) - This spacing is too forced, it wouldnt play well to have a circle then 1/2 nothing and then a slider
- 00:58:637 (1,2,3) - Maybe rotate them down so they look into another direction to south
01:26:580 (4,5) - This spacing doesnt match 01:25:723 (1,2) - the spacing of 1 and 2. There is this jump at 1 to 2 and then this 01:26:580 (4,5) - jump from 4 to 5 which is timewise the same but spacing wise its not, and it should be similar
01:26:923 (5,1) - Here the same

01:59:666 (4) - Make normal spacing from slider to circle so it gives a better flow at this part and doesnt feel so forced
03:07:037 (5,1,2) - Same timeline wise but not spacing wise, try to improve this


GL ♥
Frostmourne
SPOILER
19:57 Frostmourne: I will irc mod for now :D
19:57 Reiji-RJ: oh, oke :O
19:59 Frostmourne: ehh
19:59 Frostmourne: first, I think the color combo2
19:59 Frostmourne: looks blend with the bg
20:00 Frostmourne: would you mind making it brighter a bit?
20:00 Reiji-RJ: sure
20:04 Reiji-RJ: updated
20:05 Frostmourne: hmm
20:05 Frostmourne: brighter than I thought lol
20:05 Frostmourne: normal is fine
20:07 Frostmourne: oh btw
20:07 Frostmourne: Normal AR3 or 4
20:07 Frostmourne: do you think 3 is ok ?
20:07 Frostmourne: if not just pass it
20:07 Frostmourne: I still find AR3 good too
20:08 Reiji-RJ: ah, it's slow for me D:
20:08 Frostmourne: lol kk
20:10 Frostmourne: 00:45:609 (4) -
20:11 Frostmourne: http://osu.ppy.sh/ss/725102
20:11 Frostmourne: rhythm like this instead ?
20:11 Frostmourne: you can let whistle on the redtick which will follow along with 00:47:323 (1,2,3,4) -
20:11 Frostmourne: let you try if you like lol
20:13 Frostmourne: probably whistle 01:06:352 (4) - , just in my opinion
20:14 Frostmourne: maybe too loud ._.
20:14 Reiji-RJ: fixed that rhythm
20:14 Frostmourne: kk
20:15 Reiji-RJ: nah, it's too loud :<
20:15 Frostmourne: yeah =.=a
20:16 Frostmourne: I see you used some pattern that I think I didn't miss :o
20:16 Frostmourne: abouttt whistle
20:16 Frostmourne: 02:15:609 (6) -
20:16 Frostmourne: swap?
20:17 Frostmourne: just follow according to the music
20:17 Frostmourne: choose if you want to use
20:17 Reiji-RJ: it's whistle pattern xD
20:17 Frostmourne: ok , I will pass :D
20:19 Frostmourne: 03:00:009 add a note?
20:19 Frostmourne: just feel empty according to this slider 02:58:980 (4) - starts with the same sound :<
20:20 Reiji-RJ: added!
20:20 Frostmourne: just here :p
20:21 Frostmourne: update please \o/
20:21 Reiji-RJ: that's all? :O
20:21 Frostmourne: yeah, nothing I will nazi because they are intentional :D
20:21 Frostmourne: that will make even the map worse sometimes :(
20:21 Reiji-RJ: done!
20:26 Frostmourne: also is this song considered dnb ? if yes
20:27 Frostmourne: I think you can add tag : "dnb drum and bass" or something
20:27 Reiji-RJ: dnb, yeah
20:27 Frostmourne: go ahead *-*

IRC mod, pretty neat mapset :)
Topic Starter
Reiji-RJ
Omg, thank you <3
popner
[Hard]
00:39:094 (1) - the slider should start at 00:39:095 or the green line at 00:39:095 will not affect the slider head.
00:41:494 (9) - ^ should be at 00:41:495

[Normal]
00:40:808 (3) - ^

You just need to drag the slider in the time axes and put it back. I think it is a bug caused by .ose file format change.
Topic Starter
Reiji-RJ

popner wrote:

[Hard]
00:39:094 (1) - the slider should start at 00:39:095 or the green line at 00:39:095 will not affect the slider head.
00:41:494 (9) - ^ should be at 00:41:495

[Normal]
00:40:808 (3) - ^

You just need to drag the slider in the time axes and put it back. I think it is a bug caused by .ose file format change.
Fixed. Thank you!
popner
[Normal]
Try to lower the difficulty by remove some of the 1/2 notes in Kiai. In other part of the map, no 1/2 triple is used(except the final part), so there will be a sharp note density increase in this part.
Topic Starter
Reiji-RJ

popner wrote:

[Normal]
Try to lower the difficulty by remove some of the 1/2 notes in Kiai. In other part of the map, no 1/2 triple is used(except the final part), so there will be a sharp note density increase in this part.
But I don't want to lower the difficulty, because it's Normal, not Easy D:
And as it the easiest diff it's really easy enough. Just some 1/2 in chorus to make it more epic. Also, I made the distance between 1/2 0,6x, so it's wider now. And I really like this D:
Thank you...
IceBeam
popner,believe me,it's fine as it is

making the normal easier won't benefit mapset anyhow,cause you will increase the gap between difficulties
you shouldn't judge 2-diff mapset by all criterias of the easiest difficulty,basically it just shouldn't be confusing and be readable at it's best
Louis Cyphre
I always agree, it's not necessary to discrease hardness of this difficulty.
Shiro
hello I'm just passing by no kd

I was asked to check on the anti-jumps in Normal. I'd like you to change them because I can see them being very confusing, but they're not that big of an issue.
Hard should be AR7. The difficulty is too big between Normal and Hard without that. Also this needs at least a third diff.


I had a very quick look at Hard and 00:27:952 (10) - should be placed under the end of 00:26:752 (5) - to complete the star so the jump goes between 00:27:952 (10,1) - because it would make much more sense. Current jump doesn't make sense at all. It could make sense if it was followed by a jump on 00:27:952 (10,1) - but it's not, make a triangle or something, you're trying to highlight something that's hardly noticeable in the song

I've only seen that as I was just supposed to check Normal but might as well drop it here
Topic Starter
Reiji-RJ

Shiro wrote:

hello I'm just passing by no kd

I was asked to check on the anti-jumps in Normal. I'd like you to change them because I can see them being very confusing, but they're not that big of an issue.
Hard should be AR7. The difficulty is too big between Normal and Hard without that. Also this needs at least a third diff.


I had a very quick look at Hard and 00:27:952 (10) - should be placed under the end of 00:26:752 (5) - to complete the star so the jump goes between 00:27:952 (10,1) - because it would make much more sense. Current jump doesn't make sense at all. It could make sense if it was followed by a jump on 00:27:952 (10,1) - but it's not, make a triangle or something, you're trying to highlight something that's hardly noticeable in the song

I've only seen that as I was just supposed to check Normal but might as well drop it here
Hello. About anti-jumps. Have you ever asked mapper to make the spacing between streams in Hard wider? That's makes no sense, right? So why should I do it in Normal? It's like stream for Normal and plays MUCH easy than if there was bigger spacing, believe me. I play Normals sometimes.

About AR. Look on BPM and try to imagine what will be on the screen if I do that. Chaos of circles and sliders. Making AR lower will harm the readability.

About that pattern. It's good, huh? And plays well. I don't see the reason why should I fix it.

Thank you!
popner
Ranked!
HeatKai
Atomic HeatKai is ranked!
Congratulation! :3
Shiro
grats !
Frostmourne

HeatKai wrote:

Atomic HeatKai is ranked!
Congratulation! :3
Satellite
congratz~
ryuu
умница, милая рейджи :3/
Vass_Bass
Gratz nyash
Topic Starter
Reiji-RJ
o.o
Thanks, popner!!
and thank you all <3
Nemis
Congratz Rei <3
IceBeam
finally! :D
DreaM117er
Nice Map, but the color...
It's hard to see all the Item...
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