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Cornelius - Drop [Osu|Taiko]

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Topic Starter
SuperMoutarde
This beatmap was submitted using in-game submission on vendredi 8 mars 2013 at 06:18:38

Artist: Cornelius
Title: Drop
Source: Point (2001)
Tags: keigo oyamada water bubble shibuya-kei alternative experimental indie 渋谷系 kin
BPM: 120
Filesize: 5882kb
Play Time: 04:36
Difficulties Available:
  1. Bubble Trouble (4,85 stars, 729 notes)
  2. Easy (1,7 stars, 225 notes)
  3. Hard (4,78 stars, 579 notes)
  4. Insane (4,86 stars, 704 notes)
  5. Normal (3,45 stars, 333 notes)
  6. Taikin Futsuu (3,76 stars, 559 notes)
  7. Taikin Oni (4,78 stars, 1111 notes)
Download: Cornelius - Drop
Information: Scores/Beatmap Listing
---------------
osu! standard (by me)
  1. Easy
  2. Normal
  3. Hard
  4. Insane
  5. Bonus: Bubble Trouble
Taiko (by Kin)
  1. Taikin Oni
  2. Taikin Futsuu
Royston
Hi, I had a quick play of the map. It was fun, I liked it! I wasn't expecting the bubble hitsounds :). Just one thing, the spaced out streams in the kiai times were pretty difficult for a hard and I found it a little hard to read, especially with some of them starting on blue ticks. I had an SS up until that point and ended up with a B lol.
Topic Starter
SuperMoutarde
Hey, glad you liked it! I also have a hard time playing through the kiai times tbh xD, I might lower distance snap a bit but I'm not sure yet, it's supposed to be the more challenging part of the map obviously

edit: I changed the dist snap to 1.0 so the same as the rest of the map, still a bit hard, but much easier than before to execute
Topic Starter
SuperMoutarde
Normal and Hard diff are now complete and I'm working on Insane! Plz mod or test the map!
Autumn
Hi~Mod from my queue

[General]
The same rhythm has repeated many times in this song. So you may cut the mp3 to make a short ver.
Use more sliders! ;)


[Hard]
00:15:076 (2) - Adjust using this code:
200,168,15076,2,0,P|156:152|108:172,1,100,2|0,0:0|3:0,0:0:0

00:25:201 (5,6) - Adjust the curve:
00:29:201 (5,6) - ^
00:35:326 (5) - Move up a little:
00:39:201 - Add a note with whistle?
00:49:951 (1,2,3,4) - It's not a good idea to start from the blue line...move to the white line:
(Add a note at 00:50:326 if you like)

00:57:951 (1,2,3,4) - ^
01:37:951 (1,2,3,4) - ^
01:45:951 (1,2,3,4) - ^
03:19:951 (1,2,3,4) - ^
03:27:951 (1,2,3,4) - ^
03:35:951 (1,2,3,4) - ^
03:43:951 (1,2,3,4) - ^
03:51:951 (1,2,3,4) - ^

03:44:701 (1) - I don't know if it's suitable..but it's better than 00:49:951 (1,2,3,4) imo..

00:59:201 (3) - Adjust using this code:
292,84,59201,2,0,P|316:32,1,50,8|8,0:0|0:0,0:0:0

01:31:826 (1) - Ends at 01:35:076

01:46:701 (5,6,7) - Why not use the same arrangement as 00:58:701 (1,2,3) ? That's better imo
03:28:701 (5,6,7) - ^
03:52:701 (5,6,7) - ^

02:20:076 (1,2,3,4) - Try this:
and add a note at 02:21:326 :

02:44:326 (1,2,3) -

02:54:076 (8) - Finish~
04:14:076 (1) - Finish~

GL~
Topic Starter
SuperMoutarde

Autumn wrote:

Hi~Mod from my queue

[General]
The same rhythm has repeated many times in this song. So you may cut the mp3 to make a short ver.I think it's ok like this
Use more sliders! ;) hmm there are a lot in the verses and I don't want any in the kiai times (because bubbles)


[Hard]
00:15:076 (2) - Adjust using this code:
200,168,15076,2,0,P|156:152|108:172,1,100,2|0,0:0|3:0,0:0:0
done

00:25:201 (5,6) - Adjust the curve:
done

00:29:201 (5,6) - ^
done

00:35:326 (5) - Move up a little:
done

00:39:201 - Add a note with whistle?
why would I? there's nothing in the music, I don't like to overmap

00:49:951 (1,2,3,4) - It's not a good idea to start from the blue line...move to the white line:
(Add a note at 00:50:326 if you like)
No, I stricly follow the water/bubble sounds in the music, so I'll keep it like this

00:57:951 (1,2,3,4) - ^
01:37:951 (1,2,3,4) - ^
01:45:951 (1,2,3,4) - ^
03:19:951 (1,2,3,4) - ^
03:27:951 (1,2,3,4) - ^
03:35:951 (1,2,3,4) - ^
03:43:951 (1,2,3,4) - ^
03:51:951 (1,2,3,4) - ^
03:44:701 (1) - I don't know if it's suitable..but it's better than 00:49:951 (1,2,3,4) imo..
same, it's all good as it is, as it's supposed to follow the music

00:59:201 (3) - Adjust using this code:
292,84,59201,2,0,P|316:32,1,50,8|8,0:0|0:0,0:0:0
done

01:31:826 (1) - Ends at 01:35:076
no, it's ok like it is, it ends on a bubble sound with my bubble hitsound, all good to me

01:46:701 (5,6,7) - Why not use the same arrangement as 00:58:701 (1,2,3) ? That's better imo
03:28:701 (5,6,7) - ^
03:52:701 (5,6,7) - ^
hmm this I'm gonna consider, still not sure if I'm gonna change it

02:20:076 (1,2,3,4) - Try this:
and add a note at 02:21:326 :
I like how it is now

02:44:326 (1,2,3) -
done

02:54:076 (8) - Finish~
04:14:076 (1) - Finish~
Hmm no

GL~
Thanks a lot for modding! :)
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

General

  • Mp3 bitrate is unrankable, please reduce it to 192kbps. (the bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps)
    Try to add some tags.
    Is the song supposed to start like... this? It seems that is cutted at the beginning but maybe I'm wrong.
    Same thing for the end, did you cut this mp3? It sounds really awkward.
    00:47:326 (kiai) - Start it at 00:48:326.
    01:04:000 (break) - Start it at 01:04:326.
    01:35:326 (kiai) - Start it at 01:36:326.
    02:55:000 (break) - Is this break really necessary? It doesn't fit this part of the song, you should start a spinner at 02:54:326, ending it at 02:58:326 and then keep mapping.
    03:17:326 (kiai) - Start it at 03:18:326.

Normal

  • HP Drain Rate: 4
    Approach Rate: 5
    00:43:826 (x) - Add a circle.
    00:46:576 (x) - ^
    00:48:326 (x) - ^
    00:52:326 (x) - ^
    00:59:826 (x) - ^
    01:00:326 (x) - ^
    01:31:826 (1) - End this spinner at 01:34:076. Start a slider at 01:34:576 and end it at 01:35:076.
    01:36:326 (x) - Add a circle.
    01:40:326 (x) - ^
    01:47:826 (x) - ^
    01:48:326 (x) - ^
    03:13:826 (x) - ^
    03:16:576 (x) - Start a slider here and end it at 03:16:826.
    03:18:326 (x) - Add a circle.
    03:22:326 (x) - ^
    03:29:826 (x) - ^
    03:30:326 (x) - ^
    03:33:826 (x) - ^
    03:34:326 (x) - ^
    03:38:326 (x) - ^
    03:45:826 (x) - ^
    03:46:326 (x) - ^
    03:49:826 (x) - ^
    03:50:326 (x) - ^
    03:54:326 (x) - ^
    03:57:826 (x) - ^

    This diff is kinda empty sometimes but I like it, especially the kiai parts.
Topic Starter
SuperMoutarde

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

General

  • Mp3 bitrate is unrankable, please reduce it to 192kbps. (the bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps)
    Is the song supposed to start like... this? It seems that is cutted at the beginning but maybe I'm wrong.
    Same thing for the end, did you cut this mp3? It sounds really awkward.

    Got a new file, without intro and outro being cut. Good catch oO No idea how I did not realize that, as I am used to listening to album version. New file also has appropriate bitrate of 192kbps

    Try to add some tags.

    Yeah, will do when mapset is completed

    00:47:326 (kiai) - Start it at 00:48:326.
    01:35:326 (kiai) - Start it at 01:36:326.
    03:17:326 (kiai) - Start it at 03:18:326.

    changed, makes more sense to let only bubbles in kiai, I agree

    02:55:000 (break) - Is this break really necessary? It doesn't fit this part of the song, you should start a spinner at 02:54:326, ending it at 02:58:326 and then keep mapping.
    01:04:000 (break) - Start it at 01:04:326.

    I think the breaks are ok the way they are. The main reason for the one at 02:55:000 is to prevent having two full minuts of gameplay without a break, which I believe is not recommended.

Normal

  • HP Drain Rate: 4
    Approach Rate: 5
    changed to 4 and 4. I didn't plan on adding an Easy in the mapset when I chose the diff settings, but now that there should a GD incoming for Easy, I can make it a bit harder ^^

    00:43:826 (x) - Add a circle.
    03:13:826 (x) - ^
    ok

    00:46:576 (x) - ^
    03:16:576 (x) - Start a slider here and end it at 03:16:826.
    added something a bit different

    01:31:826 (1) - End this spinner at 01:34:076. Start a slider at 01:34:576 and end it at 01:35:076.
    i like it as it's now, with bubble hitsound on end of it, no change

    00:48:326 (x) - ^
    00:52:326 (x) - ^
    00:59:826 (x) - ^
    01:00:326 (x) - ^
    01:36:326 (x) - Add a circle.
    01:40:326 (x) - ^
    01:47:826 (x) - ^
    01:48:326 (x) - ^
    03:18:326 (x) - Add a circle.
    03:22:326 (x) - ^
    03:29:826 (x) - ^
    03:30:326 (x) - ^
    03:33:826 (x) - ^
    03:34:326 (x) - ^
    03:38:326 (x) - ^
    03:45:826 (x) - ^
    03:46:326 (x) - ^
    03:49:826 (x) - ^
    03:50:326 (x) - ^
    03:54:326 (x) - ^
    03:57:826 (x) - ^
    I did the choice to map only the water sounds during the kiai times so not adding any of those, sorry


    This diff is kinda empty sometimes now a little less, I guess ^^ Since the song is 4min long, it's on purpose that there are some small pauses sometimes

    but I like it, especially the kiai parts. thanks :) I had fun with those bubbles xD
Thanks for the mod! :)
Yuki-kun
Hi~ :D

M4M From my queue xD

> General <

- There are no tags, consider adding some.
- Why did you used 2.5 in SV? Is there any reason for that? Since your song only has 120 BPM.

> My Mod <

[Insane]
- First, i should say: your song is slow song, and you put 2 break time which is too long and it can make player want to go to sleep before complete this map.
The first break is 40550 ms long and the 2nd is 80050 ms and include kiai time...LoL...Does it finished?
- Make your hitsound louder please. Current volume is too quiet.

01:06:593 (1,2,3,4,5) - This pattern is ugly.
01:09:593 (1,2,3,4,5) - ^
01:55:593 (1,2,3) - Make it straight.

[Hard]
This map seem better than insane
01:17:593 (1,2,3,4,5) - Ugly stream. You used so many kind of this pattern. Try to make it more beautiful
02:01:718 (1,2,3,4) - ^


[Normal]
01:45:843 (7) - NC.

Nice song. Good luck :D
IamKwaN
From my modding queue

[General]
  1. Max BG 1024x768
  2. Mp3 128-192kbps oh u just realize that :P
  3. Preview point all the same
  4. Kiai and break should be consistent in all diff except guest break seems not the same so it will be better if they are consistent
  5. One difficulty< Easy is missing :P
  6. Combo colour consisitency
  7. Tag consistency it will be great if there are some tags
  8. Audio lead-in consistency
[Normal]
  1. HP Drain Rate: 5 or below
  2. Circle Size: 3 or 4
  3. Approach Rate: 5 or below
  4. Overall Difficulty: 5 or below
  5. Stacks are not recommended for newbies playing normal
  6. Combo not higher than 8 :arrow: 01:47:093 (9) and the combo pattern is not easy to follow sometimes start on a large white tick sometimes small one and red ticks so I dont comment on your combo
  7. distance snap is a bit too low. 1.0x is better for me. this large 300 combo almost covered half of the next note
  8. Typically, 1.0x to 1.4x works well for a Normal from https://osu.ppy.sh/wiki/Normal
    I test all velocities and I find 1.4x is the best for me
  9. 00:31:843 (1) - remove finish too loud
  10. 01:00:093 (1) - starts at 00:59:843 synchronize the lyrics
  11. 01:03:343 to 01:18:843 - the overall feeling that I can say is messy ._. sometimes follow lyrics sometimes music instruments sometimes water drops. Please unite them
  12. 01:05:343 - why not adding circles here :D?
  13. 01:05:718 (1) - normal diff normally wont have sliders starting on blue tick. use 1/2 to map is enough. its difficult to catch up for newbies
  14. 01:08:843 (1) - move to 01:08:593
  15. 01:15:343 - too long break
  16. 01:16:843 (1) - move to 01:16:593
  17. 02:01:718 (3,1) - ^ water drops are not music instrument. if water drop sounds are notes then your timing point wont be correct right?
  18. 01:47:593 (1) - ending point is weird at blue tick...
  19. it is the same at the back and I have the same feeling so I skip it
  20. 02:21:593 (1) - nothing there but only water drops
  21. 02:22:593 (4) - ^
  22. 03:19:843 (1) - there are 4 notes there so dont use long sliders D:
  23. 03:29:843 - circle or move 03:30:093 (1) to 03:29:843
  24. 03:35:718 (1) - starts at blue..
  25. 03:43:718 (1,2) - ^
  26. 03:45:343 - do not leave space which has lyrics there and be consistent D:
  27. 03:51:718 (3,1) - blue
  28. after 03:51:718 same as before so skip it
[Hard]
  1. 01:00:093 (1) - same as normal
  2. dont follow water drops to map please coz they are terribly difficult to follow D:
  3. I suppose hard has little space left without circles or sliders so dont have short break in between and lyrics or music are there, e.g.
  4. Problems are still the same as normal diff so let me skip them coz I am lazy and the song is a bit too long x.x
That's all, guy! Good luck!
Topic Starter
SuperMoutarde
Yuki-kun:
SPOILER

Yuki-kun wrote:

Hi~ :D

M4M From my queue xD

> General <

- There are no tags, consider adding some. I know, I know, will do when mapset is 100% completed
- Why did you used 2.5 in SV? Is there any reason for that? Since your song only has 120 BPM. It's 1.5 in normal, 2.0 in hard and 2.5 in insane. Seems good to me

> My Mod <

[Insane]
- First, i should say: your song is slow song, and you put 2 break time which is too long and it can make player want to go to sleep before complete this map.
The first break is 40550 ms long and the 2nd is 80050 ms and include kiai time...LoL...Does it finished? Obviously not finished, it says in the OP that it's only 40% complete
- Make your hitsound louder please. Current volume is too quiet. You're gonna need to b e more specific if you want me to do anything with that oO I assume you mean during the kiai times? I used 35 before but then the water drops couldnt be heard anymore so the player wouldnt know what those bubbles were mapped on. Maybe 25 is too low, and I should consider something like 27...

01:06:593 (1,2,3,4,5) - This pattern is ugly.
01:09:593 (1,2,3,4,5) - ^
01:55:593 (1,2,3) - Make it straight.

hmm no they're fine that way. It's supposed to represent bubble streams. I added a disclaimer in the OP for future mods to stop commenting without knowing what I intended to do

[Hard]
This map seem better than insane Well this one is 100% done ^^
01:17:593 (1,2,3,4,5) - Ugly stream. You used so many kind of this pattern. Try to make it more beautiful
02:01:718 (1,2,3,4) - ^
same as for hard

[Normal]
01:45:843 (7) - NC. ok

Nice song. Good luck :D

IamKwaN:
SPOILER

IamKwaN wrote:

From my modding queue

[General]
  1. Kiai and break should be consistent in all diff except guest. break seems not the same so it will be better if they are consistent
    hmm what? they are the exact same, I guess you confused because of insane not being completed yet?
  2. One difficulty<Easy is missing :P
    Yeah, I'm aware. As I wrote in the OP, there should be a GD incoming for Easy but I don't have it yet
  3. Tag consistency it will be great if there are some tags
    yup, will do when mapset is completed
[Normal]
  1. Stacks are not recommended for newbies playing normal
    this is not an easy diff, it's ok to stack in normal diff
  2. Combo not higher than 8 :arrow: 01:47:093 (9) and the combo pattern is not easy to follow sometimes start on a large white tick sometimes small one and red ticks so I dont comment on your combo
    Fixed the one you pointed out. I might have to check my NC pattern consistency, but it's normal that some start on red ticks, and some on white ones: when i map only drums, the guitar chord on the red tick is not mapped anymore so the NC goes on next note which is the white tick

    distance snap is a bit too low. 1.0x is better for me. this large 300 combo almost covered half of the next note

    Typically, 1.0x to 1.4x works well for a Normal from https://osu.ppy.sh/wiki/Normal
    I test all velocities and I find 1.4x is the best for me
    I'm aware it's supposed to be 1.4 max but with the rythm of the song, I feel like 1.5 SV with 0.8 DS works fine in this diff. I don't know if the 1.4 limit is an absolute thing or not, but probably not... I'll see what a MAT/BAT says about that because if I can keep it like it is now, I will. And I will add some transparent hitburst to prevent the hiding issue.
  3. 00:31:843 (1) - remove finish too loud
    hmm say it to Cornelius xD it's in the music so I'll keep it. Maybe my custom soft-hitfinish is not good, though?
  4. 01:00:093 (1) - starts at 00:59:843 synchronize the lyrics
    yeap that was bad. I removed the circle on 00:59:593 and made the spinner start there instead
  5. 01:03:343 to 01:18:843 - the overall feeling that I can say is messy ._. sometimes follow lyrics sometimes music instruments sometimes water drops.
    I actually follow the water drops only, listen more carefully. Since it is normal diff I obviously can't make 1/4 streams to map all of them like in hard, but all the notes during the kiai in this diff are still mapped on water sounds
  6. 01:05:343 - why not adding circles here :D?
    Because as i said in previous item, I chose to map only the water drops
  7. 01:05:718 (1) - normal diff normally wont have sliders starting on blue tick. use 1/2 to map is enough. its difficult to catch up for newbies
    hmm it plays easily enough imo, and there are only a few during the kiai times, I think it's ok
  8. 01:08:843 (1) - move to 01:08:593
  9. 01:15:343 - too long break
  10. 01:16:843 (1) - move to 01:16:593
  11. 02:01:718 (3,1) - ^ water drops are not music instrument. if water drop sounds are notes then your timing point wont be correct right?
  12. 01:47:593 (1) - ending point is weird at blue tick...
  13. it is the same at the back and I have the same feeling so I skip it
  14. 02:21:593 (1) - nothing there but only water drops
  15. 02:22:593 (4) - ^
  16. 03:35:718 (1) - starts at blue..
  17. 03:43:718 (1,2) - ^
  18. 03:45:343 - do not leave space which has lyrics there and be consistent D:
  19. 03:51:718 (3,1) - blue
  20. after 03:51:718 same as before so skip it
    same answer for all of these, I added a disclaimer to the OP of this thread so that my intentions are more clear for future modders :( Btw if I believed water drops were not an instrument, why would I have mapped them? Of course they are! (in this song ^^)
  21. 03:19:843 (1) - there are 4 notes there so dont use long sliders D:
    Just diversifying the pattern, this slider and the following ones like him are mapped on voice, I like them ^^
  22. 03:29:843 - circle or move 03:30:093 (1) to 03:29:843
    yup, as for the other similar, I removed the circle on 03:29:593 and made the spinner start there
[Hard]
  1. 01:00:093 (1) - same as normal
    done
  2. dont follow water drops to map please coz they are terribly difficult to follow D:
  3. I suppose hard has little space left without circles or sliders so dont have short break in between and lyrics or music are there, e.g.
  4. Problems are still the same as normal diff so let me skip them coz I am lazy and the song is a bit too long x.x
same answer as for normal

That's all, guy! Good luck!


Thank you for modding, both of you! Hopefully with the added disclaimer, future modders will understand my intentions better xD
arkemaky
Sorry, mod is late (from my m4m queue~)

Normal
so Hard. you need to make easy diff.
01:08:093: add one circle
01:13:718 (3) - first point is 01:13:593 last point is 01:14:093
01:14:468 (1) - first point is 01:14:343 last point is 01:15:093
01:15:593 add one 4tick slider?
01:16:593 : add one circle
Insane
hpdrain is 8??? Hp drain is to be 5

Wow, it's great map!
than I can't mod other things, sorry. but,

sp+1
Topic Starter
SuperMoutarde

arkemaky wrote:

Sorry, mod is late (from my m4m queue~)

Normal
so Hard. you need to make easy diff. There should be a GD incoming for Easy

01:08:093: add one circle
01:13:718 (3) - first point is 01:13:593 last point is 01:14:093
01:14:468 (1) - first point is 01:14:343 last point is 01:15:093
01:15:593 add one 4tick slider?
01:16:593 : add one circle
no change, i wish people read the disclaimer TT

Insane
hpdrain is 8??? Hp drain is to be 5 5?? I mean, I've been hesitating between 7 and 8, but I won't go for 5. Might change to 7

Wow, it's great map!
than I can't mod other things, sorry. but,

sp+1 Yay! Thank you :)
Thanks for modding
[Luxord]
Hello there :)

This is a M4M from My queue

Keep in mind that my Mods are not meant to modify your mapping style but just suggestions to improve it which is your choice to use them or not. If something is urgent to be changed it will be marked Red with a legal explanation. :)

[General]
You can't go for rank, you need an Easy difficulty less then 3 stars.(unless that's what I know, not sure if this ranking requirement is changed)

[Normal]
Perfect.

[Hard]
00:28:093 (1) - Stack at X:144 Y:48
00:48:593 (3,4) - Fix the Slider "mirroring". Select the slider at 00:48:593 (3) - Press CTRL+J and make the next one equally shaped.
02:12:093 (1,4) - Make same shape? Use the way above but this time press CTRL+H instead.
02:54:093 (1,4) - Those 2 are not equally shaped either. Select 02:55:093 (4) - and press CTRL+H and J once and fix it
03:18:843 (3,4) - Fix the Slider "mirroring". Select the slider at 00:48:593 (3) - Press CTRL+J and make the next one equally shaped.

[Insane]
01:06:593 (1,2,3,4,5) - Use the same spacing
01:07:593 (1,2,3) - ^
02:02:468 (1,2,3,4,5,6) - ^

It's a very nice map, the kiai times are very cute I must say :P Good luck with your map!
Topic Starter
SuperMoutarde

KiyoshiX101 wrote:

Hello there :)

This is a M4M from My queue

Keep in mind that my Mods are not meant to modify your mapping style but just suggestions to improve it which is your choice to use them or not. If something is urgent to be changed it will be marked Red with a legal explanation. :)

[General]
You can't go for rank, you need an Easy difficulty less then 3 stars.(unless that's what I know, not sure if this ranking requirement is changed)
Yeah I am aware. There should be a GD incoming for Easy. If not, I'll end up doing it myself

[Normal]
Perfect.

[Hard]
00:28:093 (1) - Stack at X:144 Y:48
done

00:48:593 (3,4) - Fix the Slider "mirroring". Select the slider at 00:48:593 (3) - Press CTRL+J and make the next one equally shaped.
hmm what? This is already the case oO

02:12:093 (1,4) - Make same shape? Use the way above but this time press CTRL+H instead.
done

02:54:093 (1,4) - Those 2 are not equally shaped either. Select 02:55:093 (4) - and press CTRL+H and J once and fix it
done

03:18:843 (3,4) - Fix the Slider "mirroring". Select the slider at 00:48:593 (3) - Press CTRL+J and make the next one equally shaped.
Same as first one, this is already the case oO

[Insane]
01:06:593 (1,2,3,4,5) - Use the same spacing done
01:07:593 (1,2,3) - ^ done
02:02:468 (1,2,3,4,5,6) - ^ done

It's a very nice map, the kiai times are very cute I must say :P Good luck with your map!
Thanks a lot for the mod :) I'm glad you liked the kiai times :D
grumd
Yeah, you're right! This is much better than your previous maps.
Still, the stuff that I didn't like too much:
00:25:093 (7,8) - Spacing like this. I actually prefer placing notes like these a lot farther. Here you just slow down very much, that kinda breaks the flow sometimes. It makes too much contrast with fast jumps there. I'd place it somewhere in the bottom of the screen or so. If you want to fix it without breaking the whole patterns, try to flip whole big parts. For example, select 00:25:593 (8,1,2,3,4,5,6) - and press Ctrl+J.
00:37:093 (7,1) - 01:02:593 (3,1) - 02:13:093 (7,8) - These spacings seem to be more enjoyable for me.

01:07:593 (1,2,3) - Kiai time modding! These are not mapped on the bubbles. These are actually mapped almost on nothing (middle note at least).
Actually, I like this bubble-sound idea really much. It's fun and somehow new :D

What could I suggest about patterns, shapes... Do not focus on straight lines. 01:31:843 (2,3,4) - Stuff like this is not any popular nowadays, it's way too plain and "boring", I can say. It could be better to make something curved, play with angles and stuff.
01:39:843 (2,3,4,5,6) - This is super-boring.
02:09:843 (1,2) - This is way better. Looks funny and plays nicely too.

I guess that symmetry is your best friend, however, I'd suggest you to try to map more "free" patterns. I feel constrained when I play symmetry. That might be just my opinion though, the map looks fine anyway.

02:32:093 (1) - Part after this one looks quite cool, btw o: I like it.
Though, 02:41:343 (1,2) - this can probably be considered as 1/4 rhythm (because there was plenty of it before, and the sliders are close enough), so I'd suggest to move (2) a bit higher.
02:43:843 (1,2,3,4,5) - Rotating this by 15° anti-clockwise makes it to look quite fancy! If you check out Reiji-RJ, TicClick, yeahyeahyeahhh and many other popular nowadays mappers, you'll notice that they use a lot of straight sliders, rotated 15°-20° in any direction. It looks neater than old straight patterns that were strictly horizontal and vertical. But again, just my opinion. It's your choice if you should follow it.
04:27:843 (1,2,3) - This as an example. And not only rotating works to make it more interesting, changing these sliders to curved ones is a nice idea too. Or try sliders like this: http://puu.sh/233en

02:48:843 - This note is really important, I'd place a circle here and move the spinner a bit later.
03:17:843 (1,2,3,4) - Again, I should say that patterns like "ten sliders starting at one point" are boring as hell. It's when you just stay at one point with your cursor, holding and releasing the button. No actual movement or anything... It's better to avoid this if you want to make a fun diff.

And again something about kiai: I think you can add some sliders there. Just replacing some pairs of circles with a single slider can do a good job (just be sure that such sliders start at heavier tick (white or red)):

04:25:843 (1,2,3) - Oh, and this is quite hard to read. Try to redo it.

And I like the last ending sliders, nicely done :>

Overall: 8.5/10 (quite high!)
Topic Starter
SuperMoutarde
Wow, I wasn't expecting such a post, thank you so much!

grumd wrote:

Yeah, you're right! This is much better than your previous maps. Thank you!
Still, the stuff that I didn't like too much:
00:25:093 (7,8) - Spacing like this. I actually prefer placing notes like these a lot farther. Here you just slow down very much, that kinda breaks the flow sometimes. It makes too much contrast with fast jumps there. I'd place it somewhere in the bottom of the screen or so. If you want to fix it without breaking the whole patterns, try to flip whole big parts. For example, select 00:25:593 (8,1,2,3,4,5,6) - and press Ctrl+J.
00:37:093 (7,1) - 01:02:593 (3,1) - 02:13:093 (7,8) - These spacings seem to be more enjoyable for me.
Breaking the flow with an anti jump on those notes because of the full beat that separates them from the previous was the intention (I use 0.35 DS each time) but it doesn't play as smoothly as I would like, indeed. I'm gonna change those

01:07:593 (1,2,3) - Kiai time modding! These are not mapped on the bubbles. These are actually mapped almost on nothing (middle note at least).
Actually, I like this bubble-sound idea really much. It's fun and somehow new :D
Glad you like the idea :) I am working on a bonus level with only bubbles too ^^ For the notes you're pointing out, there are some water sounds in the music i think, maybe not the middle note indeed, I think I'm gonna go for a slider instead

What could I suggest about patterns, shapes... Do not focus on straight lines. 01:31:843 (2,3,4) - Stuff like this is not any popular nowadays, it's way too plain and "boring", I can say. It could be better to make something curved, play with angles and stuff.
roger that

01:39:843 (2,3,4,5,6) - This is super-boring.
oh :( but it looks good! It's true it's a too easy for Insane but I had done it for aesthetic purpose. Gonna try to find something more fun to play

02:09:843 (1,2) - This is way better. Looks funny and plays nicely too.
:)

I guess that symmetry is your best friend, however, I'd suggest you to try to map more "free" patterns. I feel constrained when I play symmetry. That might be just my opinion though, the map looks fine anyway.
Now that you mention it, I totally agree actually, this is my first insane difficulty and I had good results using symetry so I definitely overdid it, gonna work on that too

02:32:093 (1) - Part after this one looks quite cool, btw o: I like it.
thanks!

Though, 02:41:343 (1,2) - this can probably be considered as 1/4 rhythm (because there was plenty of it before, and the sliders are close enough), so I'd suggest to move (2) a bit higher.
Yup, I missed that, fix incoming

02:43:843 (1,2,3,4,5) - Rotating this by 15° anti-clockwise makes it to look quite fancy! If you check out Reiji-RJ, TicClick, yeahyeahyeahhh and many other popular nowadays mappers, you'll notice that they use a lot of straight sliders, rotated 15°-20° in any direction. It looks neater than old straight patterns that were strictly horizontal and vertical. But again, just my opinion. It's your choice if you should follow it.
ok, thanks for the advice. This combo does look good with the slight rotation! I'll remember the tip and check the maps of the guys you mentionned too.

04:27:843 (1,2,3) - This as an example. And not only rotating works to make it more interesting, changing these sliders to curved ones is a nice idea too. Or try sliders like this: http://puu.sh/233en
Yup, it's true that straight vertical and horizontal sliders are a bit boring, changing this

02:48:843 - This note is really important, I'd place a circle here and move the spinner a bit later.
I had done this, and then changed it lol, the only problem is that the spinner doesn't really start on aything then

03:17:843 (1,2,3,4) - Again, I should say that patterns like "ten sliders starting at one point" are boring as hell. It's when you just stay at one point with your cursor, holding and releasing the button. No actual movement or anything... It's better to avoid this if you want to make a fun diff.
it's only four this one xD Doesn't it look good though?

And again something about kiai: I think you can add some sliders there. Just replacing some pairs of circles with a single slider can do a good job (just be sure that such sliders start at heavier tick (white or red)):
good idea, will change some

04:25:843 (1,2,3) - Oh, and this is quite hard to read. Try to redo it. Ahah I broke your combo xD it is my intention that it's hard to read but it's maybe too much, I might keep it or not, I don't know yet

And I like the last ending sliders, nicely done :>

Overall: 8.5/10 (quite high!) Wow, thank you sir! :)
I am gonna work on fixing all you pointed out and remap some parts so that there is less symetry. Thanks a lot!

edit: and thanks for shooting a star too!! :)
grumd
> the spinner doesn't really start on aything then
Actually, the spinner doesn't have to start on a particular note. You don't need good timing to start spinning, etc. It just represents the ending here, so it's not a pain to start it one tick later.
> Ahah I broke your combo xD
Nah, I wasn't playing there :P
> it's only four this one xD Doesn't it look good though?
I don't know. You can leave it if you want, there is no problem there, I just generally and personally don't like such patterns.
Topic Starter
SuperMoutarde
>Actually, the spinner doesn't have to start on a particular note. You don't need good timing to start spinning, etc. It just represents the ending here, so it's not a pain to start it one tick later.
Ok, thanks


>I don't know. You can leave it if you want, there is no problem there, I just generally and personally don't like such patterns.

Would you consider more fun if the sliders were all reversed so instead of starting on same point they end on same point? Or also too easy/boring for insane?
grumd
That is exactly the same, actually. Well, I can't say that it's definitely boring or something, I just would not make this ever myself.
Soaprman
First things first: this map is rad as hell. Thanks for linking me to it! Now here's a mod post.

[General]

On the parts wher I mention neatening the curve, it's easier to do those without grid snap.

[Normal]

01:47:593 (1) - End this 1/2 beat earlier, on the splash sound. Silence (well, 5%) the hitsound, too.

02:06:593 (1) - Change the head to a circle and the tail to the start of a new slider that ends on the splash sound, then delete (3) (was 2). Not sure this is any better than what you have but it feels kind of satisfying to play. I don't know, try it out if you want to.

02:48:843 (1) - Change volume on end to 5%.


[Hard]

01:09:843 (3) - Move this to neaten the curve; it sticks out a bit.

01:47:593 (1) - End this 1/2 beat earlier, on the splash sound. Silence (well, 5%) the hitsound, too.

02:06:843 (3) - Start a slider here and have it end on the splash sound, and delete (4). Not sure this is any better than what you have but it feels kind of satisfying to play. I don't know, try it out if you want to.

02:48:843 (1) - Change volume on end to 5%.

03:27:843 (1) - Did you forget a hitsound on this? Sounds a little out of place.

03:51:843 (2) - Move a bit to neaten the curve.

[Insane]

00:38:843 (6,7) - Turn off distance snap and put these in the center of the star that 1-5 make. You could also move the star instead of these circles.

00:46:843 (3,4,5) - Stack 4 and 5 instead of 3 and 4, since 4 and 5 have the same sound.

00:46:343 (2,3,4,5) - If you want, reshape these a bit so that 5 ends up on the same spot as 6 in the next combo.

00:47:843 (1,2,3,4,5,6,7,8,1) - This part's kind of weird. I have some suggestions for it.

00:48:093 (2,3) - Switching the positions of these will fix symmetry with (4,5,6) and make it feel a little more natural to play.

00:48:343 (3,4) - Move 3 a few grids up and 4 down by the same amount. This'll fix the (1,2,3) and (4,5,6) spacing and make the total movement from 2 to 5 a little cleaner while still keeping some of the jaggedness.

01:05:968 (3) - Move a tiny bit to neaten the curve. Then adjust 4's spacing if it sticks out too far.

01:47:593 (1) - End this 1/2 beat earlier, on the splash sound. Silence (well, 5%) the hitsound, too.

02:02:468 (1,2,3,4,5,6) - This curve looks the tiniest bit wobbly. Tweak the positioning (without grid snap).

02:06:843 (3) - Start a slider here and have it end on the splash sound, and delete (4). Not sure this is any better than what you have but it feels kind of satisfying to play. I don't know, try it out if you want to.

02:21:093 (4,5,1,2,3) - Spacing's weird here, especially the jump from 2 to 3. Try instead starting it wide with the louder sounds and making it narrower with the softer sounds. Keep the stacks though.

02:48:843 (1) - Change volume on end to 5%.

03:28:343 (2) - Have the curve open upward instead of downward. Leads to 3 better.

04:25:843 (1,2,3) - Every other part of the song that's mapped like this uses three sliders and a circle. This seems out of place with the repeats and circle under the end.

04:34:343 (3) - Ditch the break after this (right-click it in the timeline). Probably got in by accident.

[Bubble Trouble]

Looking great so far. Call me back when this one is finished.
Topic Starter
SuperMoutarde
Three kudos stars, are you kidding me? :) I am proud that you like the map! I am going out for dinner now, so I'll check everything you pointed out later tonight and post an answer.

edit: here I am ^^
SPOILER

Soaprman wrote:

First things first: this map is rad as hell. Thanks for linking me to it! Now here's a mod post. Thank you!!

[General]

On the parts wher I mention neatening the curve, it's easier to do those without grid snap.

[Normal]

01:47:593 (1) - End this 1/2 beat earlier, on the splash sound. Silence (well, 5%) the hitsound, too. hmm there is the loudest splash on the white tick though, I had it earlier before actually, then when mapping Bubble Trouble I changed my mind about this passage and think the one to be mapped should be loudest one on 01:51:093. And about the hitsound, I'm not sure why? Maybe you downloaded the song a couple days ago and only updated the osu files via osu without redownloading the .osz? if that's the case then you wouldn't have the changed hitsound files that I updated yesterday evening. Anyway, I think the bubble hitsound sounds good with this splash, so why remove it?

02:06:593 (1) - Change the head to a circle and the tail to the start of a new slider that ends on the splash sound, then delete (3) (was 2). Not sure this is any better than what you have but it feels kind of satisfying to play. I don't know, try it out if you want to. yeah good idea, changed

02:48:843 (1) - Change volume on end to 5%. actually i had forgotten to change to custom hitsound set 2 (the bubble) on this one, fixed


[Hard]

01:09:843 (3) - Move this to neaten the curve; it sticks out a bit. done

01:47:593 (1) - End this 1/2 beat earlier, on the splash sound. Silence (well, 5%) the hitsound, too. same as for normal

02:06:843 (3) - Start a slider here and have it end on the splash sound, and delete (4). Not sure this is any better than what you have but it feels kind of satisfying to play. I don't know, try it out if you want to. yeah, changed

02:48:843 (1) - Change volume on end to 5%. same as for normal

03:27:843 (1) - Did you forget a hitsound on this? Sounds a little out of place. yes, good catch, forgot the finish on start of it. Fixed

03:51:843 (2) - Move a bit to neaten the curve. done

I have a lot of work on insane diff, I intend to remap some parts of it after grumd's advice so when I do the remapping I will also take your mod and change all in the same time ^^ Thanks a lot for this mod!

edit2: I finished Bubble Trouble and Easy. So back to Insane now ^^
okamiratsu
hi sorry for the delay
all honesty I really didn't find anything wrong placement wise my the only thing i was seeing was that you increase the volume of the water drop parts just a bit
Topic Starter
SuperMoutarde
Hey, thanks for the suggestion. But I tried all values and 25 fits best because if I put more then the background water drops cant be heard anymore so the player doesn't know on what the bubbles are mapped

Edit: new version! I added a custom countdown bubble style and changed insane thanks to grumd's and soaprman's mods.

mapset is now complete and ready for more modding
Soaprman
[Bubble Trouble]

01:00:492 (1,2,3,4,5,6,7,8) - This looks a bit jagged. Turn off distance and grid snap and tweak them by hand to make the curve nicer. (Probably moving 4 and 6 will be enough)

01:04:367 (8) - Start the kiai time here instead of where it starts now.

01:18:867 (1) - End the kiai time here instead of where it ends now.

01:52:117 (1) - Start the kiai time here instead of where it starts now.

02:06:867 (1) - End the kiai time here instead of where it ends now.

03:34:117 (5) - Start the kiai time here instead of where it starts now.

04:22:117 - End the kiai time here instead of where it ends now.

That's really all. There are other spots where the curves can be neatened with manual tweaking like in that first suggestion, but I'll leave finding those to you (hit me up on IRC if you ever want me to help point some out).
quiz-chan_DELETED
Hey~
You asked for an advice, but to be honest, there is nothing that I could make better.
Your map looks promising, all in all~
Kin
Hi ~
Oni done ~
http://puu.sh/28h5s

edit : kantan or futsuu inc
Topic Starter
SuperMoutarde
Yay! added :) merci!

@Soaprman: thx for checking the last diff, I'm not sure about the kiai times just yet, but I'll make sure to recheck the spacing and curves and neaten all I can without grid snap ^^
Yumih
Hello!~

Here's my mod, as promised! I'm sorry for the delay, osu! editor had so many bugs recently that there was nothing I could do :( (It still has some, but oh wathever xD). It's been a long time since I modded anything, sorry if I'm a bit nazi :D

Unrankable issue
Highly suggested
Just suggestion
General
  1. You've got 2 MP3 files in the beatmap folder, please delete the unused one (02 Drops.mp3) but don't forget to change the AudioFilename of Taikin (or else, the song won't play on that difficult)
  2. You're missing ready.png on your skin file (for the countdown set)
  3. Inconsistency in PreviewTime (Change Easy's and Taikin's PreviewTime to 65242 in the OSU file and it will be fixed)
  4. Add Source and Tags on Taikin, lol.
Easy
  1. 00:47:617 (1) - Maybe remove the NC here? I don't think it's really needed and removing this would be consistent with the combo 00:42:117 (1,2,3) that has 2 big white ticks
  2. 01:16:617 (1) - Here again I don't think this NC is really needed.
  3. 00:35:617 (2,3,4,5) - How about turning some of these circles into sliders? For example 00:36:117 (3,4) The way it is now, I think 4 single notes in a row doesn't look so nice, since it becomes a little monotone.
  4. 01:36:117 (1) - Maybe this slider format would become a little better if the 3rd point was on x:352 y:120? Because I don't think the blanket with 01:34:117 (1) is really needed.
  5. 01:49:617 (1) - This spinner ends too close to the next note 01:53:367 (1) and this isn't good for Easy difficulties. I suggest you to shorten the spinner length to 01:52:617
  6. 02:43:867 (3) - NC here to be consistent with the ones used on 02:37:867 (1) - 02:39:867 (1) and 02:41:867 (1)?
  7. 02:44:867 (1) - If doing above item, remove NC here?
  8. 02:46:867 (2) - NC here because the gap between this and the next and previous notes is big?
  9. 02:48:867 (3) - ^
  10. 04:20:117 (1) - Maybe shorten this spinner to 04:22:867 so that it doesn't become so close to the next note 04:24:117 (1)?
  11. 04:41:367 (1) - Consider reducing this spinner lenght because newbies would get tired. Oh, and try using several Inheriting points to make the sound gradually fade instead of suddenly stopping with 5% like that.
~ Nazi stuff ~
  1. 01:05:867 (3) - Maybe move this 1 grid down (Grid Level 4) to be better aligned with 01:05:367 (1,2)?
  2. 01:53:617 (2) - Maybe 1 grid up and 1 to the right to be better aligned with 01:53:367 (1,3)? To be more specific, x:100 y:196
  3. 02:00:117 (4) - Maybe 1 grid to the left to be better aligned with 01:59:617 (2,3)?
  4. 02:05:117 (3) - Maybe 1 grid to the right to be better aligned with 02:04:617 (1,2)?
  5. 03:35:367 (1) - Maybe 1 grid to the left to be better aligned with 03:35:617 (2,3)?
  6. 03:41:867 (3) - Maybe 1 grid to the left to be better aligned with 03:41:617 (2,4)?
  7. 03:46:867 (4) - Maybe 1 grid down to be better aligned with 03:46:617 (3,5)?
  8. 04:03:117 (3) - Maybe 1 grid right to tbe better aligned with 04:02:617 (1,2)?
Normal
  1. 00:48:617 (3) - NC here to be consistent with the previous combos?
  2. 00:53:617 (1) - How about removing the NC here and adding one on 00:54:117 (2) instead? I think it follows the song better.
  3. 00:57:617 (1) - Maybe NC on 00:57:867 (2) instead?
  4. 01:32:117 (1) - Maybe remove NC here and add it on 01:33:617 (1) instead?
  5. 01:34:117 (1) - If doing above item, remove NC here.
  6. 01:43:117 (1) - I don't think the NC here is needed.
  7. 01:49:617 (1) - Same thing as Easy difficult. I think the spinner ends too close to the next note and, since this is Normal, you should shorten this to 01:52:617 imo.
  8. 00:50:117 (1) - Large spacing here?
  9. 02:34:117 (1,3) - Hmm, maybe remove this overlap? Doesn't looks good, imo.
  10. 02:43:617 (1) - Maybe NC on 02:43:867 (2) instead to follow what you did on 02:37:867 (2) and 02:41:867 (1)?
  11. 02:47:617 (1) - Same thing as above item. Maybe NC on 02:47:867 (2) instead?
  12. 04:38:367 (2,3,4,5) - How about symmetry here? They way you placed the notes here makes me think that you wanted to do something symmetrical. I made it symmetrical by using Ctrl+H and Ctrl+G, if you want a code, here you are!
    Code
    362,140,278367,2,0,P|338:96|306:80,1,75
    194,83,279117,2,0,P|174:96|150:140,1,75
    150,244,279867,2,0,P|174:288|194:300,1,75
    317,300,280618,2,0,P|338:288|362:244,1,75
  13. 04:41:367 (1) - Same thing as Easy difficult. It can be a little longer than Easy's spinner because players here may be able to endure a little more.
Hard

OD -1? (Easy is 2, Normal is 4, Hard 6?)
  1. 01:23:603 - Unsnapped Inheriting point
  2. 00:40:617 (2) - I think you're missing a whistle on the reverse arrow here.
  3. 00:49:617 (1) - How about removing the Whistle from the tail? Starting the new hitsound pattern from 00:50:117 (2) would sound better, imo.
  4. 00:57:867 (2) - Remove Drum Sampleset from Tail and add a Whistle to follow the hitsound pattern?
  5. 00:58:367 (3) - Add Auto sampleset on head and tail and put a Whistle on them to follow hitsound pattern?
  6. 00:59:367 - Maybe a note here? Feels empty like this :s
  7. 1:41:867 (2,3) - Please, fix simmetry here!
  8. 01:47:117 (5,1,2,3,4) - How about making these symmetrical like this?
    Example

    If you want, here's a code!
    292,36,106617,2,0,P|348:60|360:128,1,100,2|2,3:2|0:0,0:0:0:0:
    363,193,107117,1,2,3:2:0:0:
    363,193,107367,5,0,0:0:0:0:
    363,293,107617,1,0,3:0:0:0:
    363,293,107867,2,0,P|424:268|448:220,1,100,4|0,0:0|3:0,0:0:0:0:
    441,142,108367,2,0,P|424:116|363:91,1,100,4|0,0:0|3:0,0:0:0:0:
    363,193,108867,5,2,0:0:0:0:
    363,193,109117,1,0,3:0:0:0:
  9. 02:08:867 (3) - This slider doesn't follow the flow properly, imo. I think arc sliders aren't good for this part.
  10. 02:48:117 (1,2,3,4,5,6,1,2) - Maybe you could move these all along in a way that 02:47:617 (2,1) aren't this close? Maybe like a little triangle as you did on 02:48:867 (3,4,5)
  11. 03:27:867 (1) - Add Auto Sampleset Whistle on Reverse and Tail to follow hitsound pattern?
Bubble Trouble

Since this diff is all bubbles and I think it's fun as it is, I'll just make small observations. :)

OD +1? (Easy 2, Normal 4, Hard 6, Bubbles 8?)
  1. 02:33:367 - Hmm, this break is a little long, imo. Maybe try mapping a bit more?
  2. 02:13:617 - Lol, this is pretty much the insane part of the map xD
Insane

OD -1? (Easy 2, Normal 4, hard 6, Bubbles 8, Insane 8? I don't know if it's okay to put Insane OD 10...)

I think the spacing is too large on this diff... To make a good Insane diff, you should pay more attention to the placement of notes than to spacing, maybe use a small spacing? (Such as 0.8x or 0.9x) This is just my opinion, so feel free to ignore this.
  1. 01:53:367 (1) - Add NC after spinner.
  2. 00:53:867 (1) - Auto Sampleset Whistle on the tail to follow hitsound pattern?
  3. 00:54:367 (2) - Whistle on head?
  4. 01:38:617 (3,4,6) - Auto Sampleset Whistle on them?
  5. 03:26:867 (3) - Whistle?
  6. 04:26:117 (2) - Auto Sampleset Whistle on head? To follow what you did on 04:27:867 (1,2,3,4)
  7. 04:26:367 (3) - ^

My bad, I'm not that good modding harder diffs. I hope I helped you with your map!

I'm going to shoot you 2 stars because this map is soooooo fun ;u;

Wishing the best of luck!
Topic Starter
SuperMoutarde

Kitagami wrote:

Hello!~

Here's my mod, as promised! I'm sorry for the delay, osu! editor had so many bugs recently that there was nothing I could do :( (It still has some, but oh wathever xD). It's been a long time since I modded anything, sorry if I'm a bit nazi :D

Unrankable issue
Highly suggested
Just suggestion
General
  1. You've got 2 MP3 files in the beatmap folder, please delete the unused one (02 Drops.mp3) but don't forget to change the AudioFilename of Taikin (or else, the song won't play on that difficult)
  2. You're missing ready.png on your skin file (for the countdown set)
  3. Inconsistency in PreviewTime (Change Easy's and Taikin's PreviewTime to 65242 in the OSU file and it will be fixed)
  4. Add Source and Tags on Taikin, lol.
All fixed. I had just added the taiko GD and was working on changing timing on it to fit new mp3, which is done now ^^

Easy
  1. 00:47:617 (1) - Maybe remove the NC here? I don't think it's really needed and removing this would be consistent with the combo 00:42:117 (1,2,3) that has 2 big white ticks ok
  2. 01:16:617 (1) - Here again I don't think this NC is really needed. i put white combos when bubbles go up and blue when they go down, so I'm gonna keep as it is
  3. 00:35:617 (2,3,4,5) - How about turning some of these circles into sliders? For example 00:36:117 (3,4) The way it is now, I think 4 single notes in a row doesn't look so nice, since it becomes a little monotone. changed
  4. 01:36:117 (1) - Maybe this slider format would become a little better if the 3rd point was on x:352 y:120? Because I don't think the blanket with 01:34:117 (1) is really needed. done
  5. 01:49:617 (1) - This spinner ends too close to the next note 01:53:367 (1) and this isn't good for Easy difficulties. I suggest you to shorten the spinner length to 01:52:617 You're right, it is too close. I fixed by removing the circles following the spinner instead, as I like how the splash on spinner's end make the transition to kiai time
  6. 02:43:867 (3) - NC here to be consistent with the ones used on 02:37:867 (1) - 02:39:867 (1) and 02:41:867 (1)?
  7. 02:44:867 (1) - If doing above item, remove NC here?
  8. 02:46:867 (2) - NC here because the gap between this and the next and previous notes is big?
  9. 02:48:867 (3) - ^ yeah i have to rework a bit the combo pattern here, sometimes i have to use some tricks to make sure i keep the whie up/blue down logic in the kiai lol
  10. 04:20:117 (1) - Maybe shorten this spinner to 04:22:867 so that it doesn't become so close to the next note 04:24:117 (1)? I think I shortened but I'm not sure because I began applying your mod yesterday so I think I did. Anyways now it ends on 04:23:117 so 2 full beats before next item i think it's enough
  11. 04:41:367 (1) - Consider reducing this spinner lenght because newbies would get tired. Oh, and try using several Inheriting points to make the sound gradually fade instead of suddenly stopping with 5% like that.reducing done. Good idea with the decrescendo, I tend to forget about spinner sound while spinning ^^
~ Nazi stuff ~
  1. 01:05:867 (3) - Maybe move this 1 grid down (Grid Level 4) to be better aligned with 01:05:367 (1,2)? i removed those three circles ^^
  2. 01:53:617 (2) - Maybe 1 grid up and 1 to the right to be better aligned with 01:53:367 (1,3)? To be more specific, x:100 y:196
  3. 02:00:117 (4) - Maybe 1 grid to the left to be better aligned with 01:59:617 (2,3)?
  4. 02:05:117 (3) - Maybe 1 grid to the right to be better aligned with 02:04:617 (1,2)?
  5. 03:35:367 (1) - Maybe 1 grid to the left to be better aligned with 03:35:617 (2,3)?
  6. 03:41:867 (3) - Maybe 1 grid to the left to be better aligned with 03:41:617 (2,4)?
  7. 03:46:867 (4) - Maybe 1 grid down to be better aligned with 03:46:617 (3,5)?
  8. 04:03:117 (3) - Maybe 1 grid right to tbe better aligned with 04:02:617 (1,2)?

no change, sorry. the circles are not perfectly aligned on purpose as they're designed to represent the bubbles in the water

Normal
  1. 00:48:617 (3) - NC here to be consistent with the previous combos? ok
  2. 00:53:617 (1) - How about removing the NC here and adding one on 00:54:117 (2) instead? I think it follows the song better.agreed, changed
  3. 00:57:617 (1) - Maybe NC on 00:57:867 (2) instead? changed to smth different
  4. 01:32:117 (1) - Maybe remove NC here and add it on 01:33:617 (1) instead? no change
  5. 01:34:117 (1) - If doing above item, remove NC here.no change
  6. 01:43:117 (1) - I don't think the NC here is needed.removed, and other combo changes in this part
  7. 01:49:617 (1) - Same thing as Easy difficult. I think the spinner ends too close to the next note and, since this is Normal, you should shorten this to 01:52:617 imo. same as easy, removed the circles for smoother/easier play
  8. 00:50:117 (1) - Large spacing here? fixed
  9. 02:34:117 (1,3) - Hmm, maybe remove this overlap? Doesn't looks good, imo. changed
  10. 02:43:617 (1) - Maybe NC on 02:43:867 (2) instead to follow what you did on 02:37:867 (2) and 02:41:867 (1)?changed
  11. 02:47:617 (1) - Same thing as above item. Maybe NC on 02:47:867 (2) instead?changed
  12. 04:38:367 (2,3,4,5) - How about symmetry here? They way you placed the notes here makes me think that you wanted to do something symmetrical. I made it symmetrical by using Ctrl+H and Ctrl+G, if you want a code, here you are! changed, thanks for the code! I think I had done it using symetry too though, dunno what went wrong lol
    Code
    362,140,278367,2,0,P|338:96|306:80,1,75
    194,83,279117,2,0,P|174:96|150:140,1,75
    150,244,279867,2,0,P|174:288|194:300,1,75
    317,300,280618,2,0,P|338:288|362:244,1,75
  13. 04:41:367 (1) - Same thing as Easy difficult. It can be a little longer than Easy's spinner because players here may be able to endure a little more.
changed

Hard
OD -1? (Easy is 2, Normal is 4, Hard 6?) No change. My spread is the following 2-4-7-9 (Easy to Insane) and Bubble Trouble is not meant as an Insane, but more as a Hard, because I want it to be fun more than hard, therefore playable by most players. So the diff settings on Bubble Trouble are those of the Hard diff
  1. 01:23:603 - Unsnapped Inheriting pointfixed
  2. 00:40:617 (2) - I think you're missing a whistle on the reverse arrow here.fixed
  3. 00:49:617 (1) - How about removing the Whistle from the tail? Starting the new hitsound pattern from 00:50:117 (2) would sound better, imo.
  4. 00:57:867 (2) - Remove Drum Sampleset from Tail and add a Whistle to follow the hitsound pattern?
  5. 00:58:367 (3) - Add Auto sampleset on head and tail and put a Whistle on them to follow hitsound pattern?
    fixed all the missing whistles. Btw I don't remove the drum sampleset, I select Soft additions ^^
  6. 00:59:367 - Maybe a note here? Feels empty like this :s yep with a whistle too ^^
  7. 01:41:867 (2,3) - Please, fix simmetry here!done
  8. 01:47:117 (5,1,2,3,4) - How about making these symmetrical like this?done
    Example

    If you want, here's a code!
    292,36,106617,2,0,P|348:60|360:128,1,100,2|2,3:2|0:0,0:0:0:0:
    363,193,107117,1,2,3:2:0:0:
    363,193,107367,5,0,0:0:0:0:
    363,293,107617,1,0,3:0:0:0:
    363,293,107867,2,0,P|424:268|448:220,1,100,4|0,0:0|3:0,0:0:0:0:
    441,142,108367,2,0,P|424:116|363:91,1,100,4|0,0:0|3:0,0:0:0:0:
    363,193,108867,5,2,0:0:0:0:
    363,193,109117,1,0,3:0:0:0:
  9. 02:08:867 (3) - This slider doesn't follow the flow properly, imo. I think arc sliders aren't good for this part.hmm changed the direction
  10. 02:48:117 (1,2,3,4,5,6,1,2) - Maybe you could move these all along in a way that 02:47:617 (2,1) aren't this close? Maybe like a little triangle as you did on 02:48:867 (3,4,5) done
  11. 03:27:867 (1) - Add Auto Sampleset Whistle on Reverse and Tail to follow hitsound pattern?done


Bubble Trouble

Since this diff is all bubbles and I think it's fun as it is, I'll just make small observations. :) I'm glad you like it!

OD +1? (Easy 2, Normal 4, Hard 6, Bubbles 8?)
  1. 02:33:367 - Hmm, this break is a little long, imo. Maybe try mapping a bit more? I would like to map but there are absolutely no water sounds in this part and I don't want to overmap them. I don't want to map normally in the middle of this diff either, would feel pretty wrong, so I don't really have a choice but to let this as a break
  2. 02:13:617 - Lol, this is pretty much the insane part of the map xDahah indeed

Insane

OD -1? (Easy 2, Normal 4, hard 6, Bubbles 8, Insane 8? I don't know if it's okay to put Insane OD 10...) I answered in hard diff about the diff spread

I think the spacing is too large on this diff... To make a good Insane diff, you should pay more attention to the placement of notes than to spacing, maybe use a small spacing? (Such as 0.8x or 0.9x) This is just my opinion, so feel free to ignore this.well I might try the style you're saying on a future map but I won't change entirely this map lol, I think spacing is hard but that's the point, I hate overmap, so that's how I made this map hard ^^
  1. 01:53:367 (1) - Add NC after spinner.fixed
  2. 00:53:867 (1) - Auto Sampleset Whistle on the tail to follow hitsound pattern?fixed
  3. 00:54:367 (2) - Whistle on head?fixed
  4. 01:38:617 (3,4,6) - Auto Sampleset Whistle on them?fixed
  5. 03:26:867 (3) - Whistle?fixed
  6. 04:26:117 (2) - Auto Sampleset Whistle on head? To follow what you did on 04:27:867 (1,2,3,4)fixed
  7. 04:26:367 (3) - ^
fixed

My bad, I'm not that good modding harder diffs. I hope I helped you with your map! of course you did! very useful!!

I'm going to shoot you 2 stars because this map is soooooo fun ;u;Yay thank you!!

Wishing the best of luck!
Thanks for the awesome mod :) Kitagami you need to be a MAT, your mods too good ~
MoodyRPG
Hey man, I'm sorry for the huge delay but here is my mod.

General
  1. Hmm really i'm not sure about the source but i'm my opinion if it's the album name you should to put in Tags not in the source
  2. Just a note, in your future maps use 1,0x in DS, it makes the map look a lot more polished
  3. In my opinion, you only map in kiai parts the "sound of water" to being more interesting in your other maps you can follow the vocals or other type of rhythms
  4. 01:21:617 - Move this break to 01:21:867 in all difficulties, looks nice
Easy
  • - 01:11:617 (2,3,4) - You should replace this triple with a slider-triple because is not easily for newbies players
    - 01:34:117 (1) - nazi* I'd would like to see this slider in the center (x:257, y:292)
    - 01:59:617 (2,3,4) - Same suggestion with this triple
    - 02:04:617 (1,2,3) - ^
    - 03:41:617 (2,3,4) - ^
    - 03:46:617 (3,4,5) - ^
    - 04:02:617 (1,2,3) - ^
    - 04:41:367 (1) - End this spinner like the other difficulties?
Normal
  • - 02:40:867 (3) - New combo to keep your combo pattern
    - 02:49:867 (3) - Same ^
Hard
  • - 01:48:867 (1) - Why the new combo here? Remove it
    - 02:48:867 (3) - New combo here like you did it here 02:45:867
    - 03:24:117 (1) - nazi* Move this note to x:133 y:45 to avoid the overlap with the slider
Insane
  • - 01:40:367 (2) - Make this slider like the other slider too?
    - 01:44:367 (1) - Same ^
    - 02:22:367 (2) - You should stack this slider underneath of (5) 02:21:617
    - 03:06:367 (2) - Same too, make this slider consistent with the previous object
    - 03:58:617 (8,1) - More spacing
I'll check the other difficulty tomorrow, i'll promise :)
Topic Starter
SuperMoutarde

MoodyRPG wrote:

Hey man, I'm sorry for the huge delay but here is my mod.

General
  1. Hmm really i'm not sure about the source but i'm my opinion if it's the album name you should to put in Tags not in the source I think it's ok to put album name as source when there isn't a more relevant source. I'll see what a MAT/BAT says about that
  2. Just a note, in your future maps use 1,0x in DS, it makes the map look a lot more polished I'm not sure about that ahah, it comes to style preference I guess I like to vary with different kinds of spacing
  3. In my opinion, you only map in kiai parts the "sound of water" to being more interesting in your other maps you can follow the vocals or other type of rhythms I'm not sure what you mean. If you suggest I add notes that are not water sounds in kiai, I don't want to ~
  4. 01:21:617 - Move this break to 01:21:867 in all difficulties, looks nice what do you mean?
Easy
  • - 01:11:617 (2,3,4) - You should replace this triple with a slider-triple because is not easily for newbies players ok
    - 01:34:117 (1) - nazi* I'd would like to see this slider in the center (x:257, y:292) ok why not
    - 01:59:617 (2,3,4) - Same suggestion with this triple
    - 02:04:617 (1,2,3) - ^
    - 03:41:617 (2,3,4) - ^
    - 03:46:617 (3,4,5) - ^
    - 04:02:617 (1,2,3) - ^ changed some but not all ~
    - 04:41:367 (1) - End this spinner like the other difficulties?I had done this before but I changed to make it easier ^^
Normal
  • - 02:40:867 (3) - New combo to keep your combo patternok
    - 02:49:867 (3) - Same ^ok
Hard
  • - 01:48:867 (1) - Why the new combo here? Remove it hehe I need it so my kiai start with blue
    - 02:48:867 (3) - New combo here like you did it here 02:45:867 same reason, I need to change somewhere else if I change this one, might find a better place
    - 03:24:117 (1) - nazi* Move this note to x:133 y:45 to avoid the overlap with the slideri think it's ok as it is
Insane
  • - 01:40:367 (2) - Make this slider like the other slider too?
    - 01:44:367 (1) - Same ^ not sure what you mean, no change
    - 02:22:367 (2) - You should stack this slider underneath of (5) 02:21:617 done
    - 03:06:367 (2) - Same too, make this slider consistent with the previous object I find it consistent
    - 03:58:617 (8,1) - More spacingok
I'll check the other difficulty tomorrow, i'll promise :)
Thanks for mod
Kin
Lil change on oni + futsuu add
http://puu.sh/2d0rp
Topic Starter
SuperMoutarde
Yay, thanks a lot Kin ~

Mapset is now entirely complete so moved to pending :)
neonat
Bubble Trouble


I couldn't really hear what was behind the normal hitsound (bubble sound)
00:59:617 - Looking at the way you map, I know the rhythm is supposed to be quite unique, BUT, I feel there should be a note here :X
01:30:367 (4) - try this instead? I heard guitar (I think it's that instrument) in the background
02:13:742 (2,3) - shift it slightly to the left
I shifted the inner circle too, maybe you might want to make it look like it
02:27:617 (1,2,3,4,1,2,3,4) - sorry I don't understand this part >.<
02:33:117 (7,8,9) -


Insane

00:19:617 (8) - NC here instead
00:23:617 (9) - ^
00:25:617 (5) - ^
00:27:617 (8) - 00:29:617 (7) - 00:31:617 (6) - 00:33:617 (4) - 00:37:617 (4) - etc. etc. ^
01:06:117 - add a note
01:06:367 - ^
01:17:617 - 01:17:742 - 01:17:867 - ^ (similar to what you have earlier in the kiai time)
03:47:617 - 03:47:742 - 03:47:867 - ^
04:07:617 - 04:07:742 - 04:07:867 - ^ (because leaving it blank when the vocals here are similar to earlier parts that have notes would be kinda off)


I tried for the m4m I guess >.<
Just consider these suggestions. :X
Topic Starter
SuperMoutarde

neonat wrote:

Bubble Trouble


I couldn't really hear what was behind the normal hitsound (bubble sound)
arf, I just changed the colume of this hitsound because the hitsound itself coul barely be heard, I don't know what would be the best volume, gonna try to make it so that the water sounds (those in the music) can be heard better

00:59:617 - Looking at the way you map, I know the rhythm is supposed to be quite unique, BUT, I feel there should be a note here :X
01:30:367 (4) - try this instead? I heard guitar (I think it's that instrument) in the background
In this diff, I chose to only map the water sounds, so adding those would be a bit weird

02:13:742 (2,3) - shift it slightly to the left ok
I shifted the inner circle too, maybe you might want to make it look like it ok
02:27:617 (1,2,3,4,1,2,3,4) - sorry I don't understand this part >.< what do you mean? ^^ it's the water sounds like the rest of the map
02:33:117 (7,8,9) - ok


Insane

00:19:617 (8) - NC here instead
00:23:617 (9) - ^
00:25:617 (5) - ^ no change on these, but i changed the one that started like this to make sure it is consistent ~
00:27:617 (8) - 00:29:617 (7) - 00:31:617 (6) - 00:33:617 (4) - 00:37:617 (4) - etc. etc. ^ ^
01:06:117 - add a note no change, I just want to map the first vocals then kiai time so bubbles only
01:06:367 - ^ ^
01:17:617 - 01:17:742 - 01:17:867 - ^ (similar to what you have earlier in the kiai time) ok, I hadn't added here because water sound is really low but it's still here, you're right I should map it
03:47:617 - 03:47:742 - 03:47:867 - ^ ok
04:07:617 - 04:07:742 - 04:07:867 - ^ (because leaving it blank when the vocals here are similar to earlier parts that have notes would be kinda off) this one actually I believe there is no water sound here so not adding


I tried for the m4m I guess >.<
Just consider these suggestions. :X
Thanks for modding, I'll get to your map asap ~
Kuria
M4M

sorry it it was a bit few, but here's what i got:

General:
  1. why the kiai on the taiko diff is faster by 1/2s than the most diff? is it intentional? imo the it's better to make the kiai time on the taiko diff same with the standard one (i think you wanna follow the vocal for the kiai on the taiko diff)
  2. the hitsound on the kiai time (yeah the buble sound) is kinda low volume imo, try to raise it a bit?
  3. offset -6 is better for me :D
Easy:
wow, pretty solid diff you made there
  1. 00:36:617 (4) - repeat this slider, i think it was quite match with the song rhuthm and it's relatively easy to read
    be sure to fix the spacing after that slider if you agree
  2. 01:07:742 (2) - why this start on the blue tick? Q_Q, it seems that you wanna make the rhythm consistent with the song here by following the bubble's voice, but imo as an easier diff, make it match with the percussion here is much more wise because most of the newbies can't read the blue tick pattern at all, i prefer make it like 01:11:617 (2) - instead
    same thing applied for the latter similar pattern
  3. 01:10:867 (1) - still a nice beat though, but imo for an easy diff, the slider that start from the red tick after blank spot like this is a bit hard to read for the easy diff, why not make this a 1/2 slider too like 01:12:617 (1) - ? start from 01:10:617 -
  4. 01:19:617 (2) - make this a 1/2 slider? or make it repeat slider is fine too, i think it's better if you add something on the blank spot on 01:20:117 - after that slider
  5. 01:39:117 (2,1) - is the low spacing here intentional? imo you should make them consistent if it was a normal spacing (0,8) http://puu.sh/2dhxD
  6. 01:39:867 (1,2) - same as above, i think you should make it like this http://puu.sh/2dhvv
  7. 02:24:367 (2) - move this up a bit, doesn't seems straight with the previous note imo
Normal:
again a solid diff, you seems good to put a pattern on the nice flow :D
  1. 00:23:617 (4,1) - a bit cutted flow imo here, why not rotate the slider there a bit?
  2. 01:07:742 (1) - XD although we're already on the normal diff, i think this pattern is still hard for the player to play but it's quiite readable at the first glance, imo it's better if you make it plays from the downbeat too (screw that bubble's voice lol)
  3. 04:31:867 (5,6) - unstack these, it's kinda trick when i try it on the first time, still nice one though
Hard:
  1. 02:38:361 (2,3) - unplayavle pattern here due of 02:38:611 (3) - is on the 02:38:361 (2) - slider end's spot, just move it to 02:38:736 - and it will be fine
    or use this beatpattern, way more obvious imo http://puu.sh/2diwR
  2. 02:42:361 (2,3) - same thing with above, just move (3) on the 02:42:736 -
  3. 03:22:611 (2,3,4,5) - make it straight? doesn't seems straight perfectly imo, just move this 03:22:861 (3,4,5) - 1 grid down
Bubble Trouble:
nothing much to say xD
  1. AR8 for this diff? it's play better though imo with that spaced streams
  2. 01:44:111 (3,4) - stacj this 2?
  3. 02:34:111 - you have a quite big break time on here, why not map half of it? like from 02:43:111 -
Insane:
  1. Circle size+1? i feel a bit uncomfortable with the small crcle while the AR is quite high Q_Q
  2. 01:21:361 (3) - move this left a bit, the straight flow here is kinda loss imo on that angle
  3. 01:33:611 (1,2) - make this straight? it's kinda cutted imo for the flow
  4. 03:45:736 (1,2) - fix the spacing here
  5. 03:54:736 (2,3) - same as above
    some stream pattern have a bit inconsistent spacing which is aound ,98-1,03, imo you should fix it since many of them seems overlapped with each other when suddenly it looks a bit farther after the overlap one
yeah, i think that's all from me XD
good luck
Topic Starter
SuperMoutarde

Kuria wrote:

M4M

sorry it it was a bit few, but here's what i got:

General:
  1. why the kiai on the taiko diff is faster by 1/2s than the most diff? is it intentional? imo the it's better to make the kiai time on the taiko diff same with the standard one (i think you wanna follow the vocal for the kiai on the taiko diff)
    I'll ask Kin about it but the consistency is not an issue, I don't think the kiai should be mapped the same way in taiko and standard diff
  2. the hitsound on the kiai time (yeah the buble sound) is kinda low volume imo, try to raise it a bit?
    hmm well some mods want lower some want louder, me I keep changing my mind, ahah it's not easy to balance because it foo loud then the water sounds in the music can't be heard anymore (which might actually already be the case ~)
  3. offset -6 is better for me :D
I can only assume you mean +6. I rechecked and ended up changing by +9

Easy:
wow, pretty solid diff you made there Thanks!
  1. 00:36:617 (4) - repeat this slider, i think it was quite match with the song rhuthm and it's relatively easy to read
    be sure to fix the spacing after that slider if you agree ok
  2. 01:07:742 (2) - why this start on the blue tick? Q_Q, it seems that you wanna make the rhythm consistent with the song here by following the bubble's voice, but imo as an easier diff, make it match with the percussion here is much more wise because most of the newbies can't read the blue tick pattern at all, i prefer make it like 01:11:617 (2) - instead
    same thing applied for the latter similar pattern I wanna stick to the music ~ It's easy enough to play, tbh, I'll see what a MAT/BAT thinks about it
  3. 01:10:867 (1) - still a nice beat though, but imo for an easy diff, the slider that start from the red tick after blank spot like this is a bit hard to read for the easy diff, why not make this a 1/2 slider too like 01:12:617 (1) - ? start from 01:10:617 -
  4. 01:19:617 (2) - make this a 1/2 slider? or make it repeat slider is fine too, i think it's better if you add something on the blank spot on 01:20:117 - after that slider
    no change, i map the bubbles only in kiai
  5. 01:39:117 (2,1) - is the low spacing here intentional? imo you should make them consistent if it was a normal spacing (0,8) http://puu.sh/2dhxD
  6. 01:39:867 (1,2) - same as above, i think you should make it like this http://puu.sh/2dhvv ahah this was totally not intentional, no idea how that happened, fixed back to where he belonged
  7. 02:24:367 (2) - move this up a bit, doesn't seems straight with the previous note imo seemed fine to me but moved a bit
Normal:
again a solid diff, you seems good to put a pattern on the nice flow :D ty ~
  1. 00:23:617 (4,1) - a bit cutted flow imo here, why not rotate the slider there a bit? it s fine to me
  2. 01:07:742 (1) - XD although we're already on the normal diff, i think this pattern is still hard for the player to play but it's quiite readable at the first glance, imo it's better if you make it plays from the downbeat too (screw that bubble's voice lol) same as normal diff
  3. 04:31:867 (5,6) - unstack these, it's kinda trick when i try it on the first time, still nice one thoughok


Hard:
  1. 02:38:361 (2,3) - unplayavle pattern here due of 02:38:611 (3) - is on the 02:38:361 (2) - slider end's spot, just move it to 02:38:736 - and it will be fine
    or use this beatpattern, way more obvious imo http://puu.sh/2diwR I think you broke it unintentionally when modding the map because the pattern in your puush is exactly mine xD
  2. 02:42:361 (2,3) - same thing with above, just move (3) on the 02:42:736 - I'm not sure what you mean, lol, I know it's playable, i've seen lots of players having no trouble playin these on first try
  3. 03:22:611 (2,3,4,5) - make it straight? doesn't seems straight perfectly imo, just move this 03:22:861 (3,4,5) - 1 grid down ok


Bubble Trouble:
nothing much to say xD ahah :3
  1. AR8 for this diff? it's play better though imo with that spaced streams it's meant as a hard more than insane, so same diff settins as my Hard
  2. 01:44:111 (3,4) - stacj this 2?I think it would break the flow a bit
  3. 02:34:111 - you have a quite big break time on here, why not map half of it? like from 02:43:111 - I would like to but there are no water sounjds here and i don't want to overmap them. Since this diff is only them I have to go for a break here
Insane:
  1. Circle size+1? i feel a bit uncomfortable with the small crcle while the AR is quite high Q_Q sorry, it's supposed to be hard ~
  2. 01:21:361 (3) - move this left a bit, the straight flow here is kinda loss imo on that angle I guess you meant right ^^ moved a bit
  3. 01:33:611 (1,2) - make this straight? it's kinda cutted imo for the flow moved a bit
  4. 03:45:736 (1,2) - fix the spacing here done
  5. 03:54:736 (2,3) - same as above done
    some stream pattern have a bit inconsistent spacing which is aound ,98-1,03, imo you should fix it since many of them seems overlapped with each other when suddenly it looks a bit farther after the overlap one gonna recheck that
yeah, i think that's all from me XD
good luck
Thank you for modding! :)
OEvil
M4M

Easy: Checked

Normal:
At this note(Slider) i hear a clap sound and i think it doesn't follow the beat 02:02:626 (1) -
Same here ↑ ↑ ↑ ↑ ↑ 04:08:626 (1) -

Hard: Checked

Bubble Trouble: Checked With 1 P.S: You should make the combo off all notes more shorter for better HP Drain
Insane: Checked. Same P.S ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑

I Didn't Check The Taiko Diffs Because I Am Bad At Taiko :?
Topic Starter
SuperMoutarde

OEvil wrote:

M4M

Easy: Checked

Normal:
At this note(Slider) i hear a clap sound and i think it doesn't follow the beat 02:02:626 (1) -
Same here ↑ ↑ ↑ ↑ ↑ 04:08:626 (1) -

Hard: Checked

Bubble Trouble: Checked With 1 P.S: You should make the combo off all notes more shorter for better HP Drain
Insane: Checked. Same P.S ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑

I Didn't Check The Taiko Diffs Because I Am Bad At Taiko :?

Fixed the claps in normal diff, i forgot to remove them when I changed the way my bubble hitsound works (I had first set it as a clap ~)

I think the combo patterns are ok in Bubble Trouble / Insane. I'm looking at your map now, will post when I'm done ~ Thank you for mod!
Kin

Kuria wrote:

M4M

sorry it it was a bit few, but here's what i got:

General:
[list]
[*]why the kiai on the taiko diff is faster by 1/2s than the most diff? is it intentional? imo the it's better to make the kiai time on the taiko diff same with the standard one (i think you wanna follow the vocal for the kiai on the taiko diff) Taiko =/= standard, and the kiai time for standard diff follow bubble, my taiko follow the drum, so that why the kiai time are not the same
Gero
[Easy]

(*) NAZI* 00:30:126 (1,2) - try to create create a triangle with the start of this slider, I think it would look much better
if you do this, Move this slider 00:32:126 (2) - X:288 Y:96
(*) 00:42:126 (1) - many reverse, could confuse new players, I recommend trying this:

(*) 00:44:626 (4) - ^
(*) 00:51:876 (2) - OMG TICK RED HERE D: though you mean well, this might confuse new players :? try a different pace here please
(*) LOL XD! bubbles bubbles everywhere 01:06:626 (1,2,3,4,1,2,1,2,1,2,1) - AHAHAH :3 Nice :P
(*) NAZI* 01:34:126 (1,2,3) - why not try this, it looks more symmetrical and beautiful :)
(*) 02:44:876 (2,1) - if you did two sliders here equal,02:48:876 (2) - This slider is inconsistent here, therefore to maintain symmetry do this:

[Normal]

(*) 00:20:126 (1,2,3) - This pattern is very closed and ugly :| , why not try this:
also here: 02:20:126 (1,2,3) -
(*) 00:50:126 (1,2,3,4,2) - this is normal but I think it is very difficult :o
(*) 01:54:126 - do not know why but I feel all diff missing a note here :(

[Hard]

(*) Nice Diff Man >//<
(*) 01:54:626 (1) - I feel that here you are breaking the spacing distance, please check this..

NOTE: Bubble Trouble Diff: 01:49:626 - I see that you added in the other one spinner diff here ,but this change did not diff, which loses consistency your map,I recommend adding the spinner to maintain consistency your map.

Awww nice map XD! and song GO GO!! RANK >//< Good lucky \:3/
Topic Starter
SuperMoutarde

Gero wrote:

[Easy]

(*) NAZI* 00:30:126 (1,2) - try to create create a triangle with the start of this slider, I think it would look much better
if you do this, Move this slider 00:32:126 (2) - X:288 Y:96 I like the current pattern
(*) 00:42:126 (1) - many reverse, could confuse new players, I recommend trying this:ok

(*) 00:44:626 (4) - ^ this one is only one reverse
(*) 00:51:876 (2) - OMG TICK RED HERE D: though you mean well, this might confuse new players :? try a different pace here please it's super easy to play, np xD
(*) LOL XD! bubbles bubbles everywhere 01:06:626 (1,2,3,4,1,2,1,2,1,2,1) - AHAHAH :3 Nice :P hehe :)
(*) NAZI* 01:34:126 (1,2,3) - why not try this, it looks more symmetrical and beautiful :) ok
(*) 02:44:876 (2,1) - if you did two sliders here equal,02:48:876 (2) - This slider is inconsistent here, therefore to maintain symmetry do this:
ok

[Normal]

(*) 00:20:126 (1,2,3) - This pattern is very closed and ugly :| , why not try this:changed a bit to make less close
also here: 02:20:126 (1,2,3) - no change
(*) 00:50:126 (1,2,3,4,2) - this is normal but I think it is very difficult :o hehe no it's ok a little challenge
(*) 01:54:126 - do not know why but I feel all diff missing a note here :( hmm I don't think so ~

[Hard]

(*) Nice Diff Man >//< thank you! :)
(*) 01:54:626 (1) - I feel that here you are breaking the spacing distance, please check this..hm made it a bit further, but it's ok anyway there is a lot of time difference with previous note

NOTE: Bubble Trouble Diff: 01:49:626 - I see that you added in the other one spinner diff here ,but this change did not diff, which loses consistency your map,I recommend adding the spinner to maintain consistency your map.Well this diff isn't exactly consistent with the others on a lot more aspects xD but I think it's ok, considering the map

Awww nice map XD! and song GO GO!! RANK >//< Good lucky \:3/
Thanks for mod!
Moway
Hi, after a super long delay, here I am. This is take 3.

[Easy]
You've fixed a lot of the things I had a problem with the first time I tried to mod this, but you still have a few issues.

01:06:617 (1,2) - This type of rhythm doesn't work for me on your easiest difficulty. I know that you want to follow the water noises, but the weird rhythm just does not work for easy. I'd say follow the drum beat for this difficulty because weird rhythms are hard for newbies.
01:14:617 (1,2) - same for this
01:18:867 (1,2,3) - For this, the spacing change on such a low SV is not very noticable, so having the rhythm be different between these three can be confusing.
01:54:617 (1,2) - Another weird rhythm
01:59:617 (2,3,4) - I'd advise getting rid of this 1/2 section, too difficulty for Easy
02:02:617 (1,2) - weird rhythm
03:36:617 (1,2) - ^
03:36:617 (1,2) - ^
03:41:617 (2,3,4) - get rid of this, just make it one slider or something like that
03:44:617 (1,2) - weird rhythm
03:52:617 (1,2) - ^
04:00:617 (1,2) - ^
04:02:617 (1,2,3) - remove this
04:08:617 (1,2) - weird rhythm

[Normal]
I know you're not going to change this, but I don't know how good it is to have the easier difficulties follow the water sounds as much as you do. The rhythm is strange and harder for new players, and it feels difficult for them as a result. In parcitular, objects starting/ending on blue ticks are weird to play for beginners as with the easy difficulty. I like the parts where you just follow the drum beat much more than the parts in the kiai.



[Bubble Trouble]

01:19:626 (1,2,3,4,5) - Make this curve less steep and more smooth, a bit ugly right now
01:30:376 (4,5,6,7,8) - This doesn't flow very well. Try to make (5,6,7,8) follow the curve set by (4) more for better flow.
03:09:126 (4) - maybe NC here since it is long after previous object

This is a really nice mapset, the only big issues I have are with the Easy and Normal difficulties because of the blue tick objects. Sorry I don't have more to say, my original mods had more but a lot of what I said has already been fixed. Good luck with this, and star because its a good mapset and I'm sorry for the big delay on my mod.
TheVileOne
I am still willing to mod this if you PM me.
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