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David Rolfe - Unbeatable (TV Size)

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Zekira
I will be so disappointed if you just replaced the diffs here with whatever charles gave.
Topic Starter
NoHitter
I didn't replace everything mind you. :|

I looked at the beatmap and made a decision that curved sliders>straight sliders.

I didn't actually just copy paste them.
DaMobsta
Starred. :D
yeahyeahyeahhh
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
NoHitter
This map has been deleted on the request of its creator. It is no longer available.
Akaziel
Nice beatmap. Starred. :D
Ephemeral
A few timing issues:

BPM: 152.05 (sounds okay)
1st offset: 164 (20-30ms off what you originally had)
2nd offset: 25,432 (see above)

[Treecko]
00:14:56 (1) - Too early. Extend to the half beats before and after where it is currently situated.

[Combusken]
00:19:87 (4) - Don't jump on sub 5-star maps. Nobody likes it. Looks tacky and doesn't fit with the song at all.

[Swampert]

No anomalies that I can see.

[Rayquaza]
00:37:04 (8) - Snapping issues. Bigtime

Decent map all around. No reason for me not to star it really.
Topic Starter
NoHitter

Ephemeral wrote:

A few timing issues:

BPM: 152.05 (sounds okay)
1st offset: 164 (20-30ms off what you originally had)
2nd offset: 25,432 (see above)

[Treecko]
00:14:56 (1) - Too early. Extend to the half beats before and after where it is currently situated.

[Combusken]
00:19:87 (4) - Don't jump on sub 5-star maps. Nobody likes it. Looks tacky and doesn't fit with the song at all.

[Swampert]

No anomalies that I can see.

[Rayquaza]
00:37:04 (8) - Snapping issues. Bigtime

Decent map all around. No reason for me not to star it really.
Done. Thanks alot.
Jarby
Resnap all notes on all difficulties. Add kiai at 00:25:40 and end it at 00:49:47. Uh, what is your storyboard doing?

Treecko:

00:00:14 (1) - Remove. It interferes with the flow of the beginning.
00:03:30 (1) - Might want to curve this in some way (~ sliders are cool)
00:17:11 (1) - Remove new combo.
00:17:50 (6) - New combo, add finish.
00:20:26 (1) - 1/1 forward, add finish, add circle in its place.
00:22:06 - A spinner would be better here.
00:23:34 - Remove break.
00:28:95 (7) - New combo.
00:30:34 (1,1) - Remove new combo.
00:44:74 (5) - New combo.
00:46:12 (1,1) - Remove new combo.
00:50:36 - Pretty large blank space here. Map it.

Combusken:

00:00:14 (1,2,3,4,5,6) - Remove, breaks flow etc.
00:19:87 (4) - 1/2 back.
00:20:26 (1) - Remove new combo.
00:20:66 (6) - New combo, add finish.
00:22:63 (1) - Extend to 00:24:62, remove all notes in the next combo.
00:27:38 (2) - Spacing.
00:29:15 (1,1) - Remove new combo.
00:29:35 (1) - Change to slider.
00:30:53 (1) - Remove new combo.
00:44:94 (1,1) - Remove new combo.
00:45:13 (1) - Change to slider.
00:46:32 (1) - Remove new combo.
00:50:46 - Large blank space.
00:55:00 (1) - Remove, the time after the spinner doesn't give a player at the level to play this difficulty enough time to react.

Swampert:

00:00:14 (1,2,3,4,5,6,7,8,9,10) - Remove, flow breaking blargh.
00:11:39 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This pattern is seemingly random. Try mapping it more to the vocals?
00:14:54 (1) - This spinner is out of place. It feels anticlimatic, so remove it.
00:20:26 (1,2,3,4,5,6,7,8,9,10) - Again, it's just a random 1/2 'stream'.
00:28:95 (1,1,1) - These jumps are silly, and remove new combo on the second and third.
00:30:34 (1) - Remove new combo.
00:41:19 (1,2,3,4,5,6) - Spacing.
00:44:74 (1,1,1) - Again, with the jumps and removing combos.
00:46:12 (1) - Remove new combo.
00:50:46 - Blank space.
00:54:01 (1) - Remove, it's unfair to players of this blahblahblah.
00:54:80 (4) - Make this spacing less insane.

Rayquaza:

00:00:14 (1,2,3,1,2,3,4,1,2,3,4,5) - Remove.
00:15:13 (3,4) - This spacing is what.
00:17:11 (1) - Remove new combo.
00:17:50 (13) - New combo.
00:20:26 (1) - Unfair jump, remove new combo.
00:20:66 (9) - New combo.
00:24:41 (3,4,5) - Spacing what. Use a spinner?
00:27:17 (1) - Spacing.
00:29:14 (1,1) - Remove new combo, slider.
00:30:34 (1) - Remove new combo.
00:32:89 (6,7,1) - Spacing.
00:38:42 (2,3,4,5) - Spacing.
Er, just distance snap the rest of the difficulty, practically every combo has a spacing problem.
00:44:94 (1,1) - Remove new combo.
00:46:12 (1) - Remove new combo.
jericho2442
nice song great maps :)

star
Mafiamaster
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
NoHitter

Mafiamaster wrote:

I think you're missing a spinner picture. ;_;

Tree co.~
  1. 00:13:38 (2) - Move closer to 1.
  2. 00:28:56 (6) - Move closer to 5's endpoint.
  3. 00:50:67 (6) - Suggestion: Add a finish at the end?
Combustion~
  1. 00:37:83 (1) - Imo, it would sound better starting on the white tick at 00:38:03.
  2. 00:51:84 (4) - Suggestion: Add a finish.
Mudkipz aka Swampart~
  1. 00:25:40 (1) - Suggestion: Finish?
  2. 00:30:93 (6,7) - Imo, the finish sound would sound better at 6.
  3. 00:39:02 (3) - Move farther from 2.
Rayquazer~
  1. 00:17:13 (11) - New combo.
  2. 00:17:52 (1) - Remove new combo.
  3. 00:25:40 (1) - Suggestion: Finish?
  4. 00:30:93 (5,6) - Finish sound would sound better at 5.
  5. 00:49:28 (8) - New combo.
  6. 00:50:46 (14) - Remove finish sound.
  7. 00:50:66 (1) - Add finish sound.
  8. 00:51:25 (4) - Suggestion: ^
  9. 00:51:84 (7) - Suggestion: ^
  10. 00:55:79 (1) - Start this on the white tick. Don't forget to shorten to the nearest white tick too.
Mhm! It's coming along great~
Thanks.

Mafiamaster wrote:

[*]00:50:66 (1) - Add finish sound.
[*]00:51:25 (4) - Suggestion: ^
[*]00:51:84 (7) - Suggestion: ^
:)
Thunderstorm
hi) there's only suggestions, that can be ignored as well
[Treecko]
00:04:713 (1) - maybe put it in the line with end of the slider [?]
00:07:687 (4, 1) - ^ [?]
00:10:719 (4, 1) - gap is too much for the easy diff. i think
00:19:894 (1, 3) - put it in a line for better looking [?]

[combusken]
00:10:226 (6, 7) is it intended? if not, put 7 in a line with 6 i think
00:11:620 (1, 2) imo this line lloks a bit wreid in test mode. [?]
00:36:654 (3, 4) maybe put this pattern to the left a bit, right under the end of slider [?]
00:46:322 (4) - put it in a line with end of 3 [?]

[Swampest]
00:36:461 (3, 4) mb put it right above of the end of 3?

[Rayquaza]
00:20:288 (1) spacing [?]

That's all. Nice map, star 4 you =)
anonymous_old
Suggestions, not orders!~

Treeko
SPOILER
Excellent!
The only issue that could happen is that it sometimes becomes too hard for a "begginner's" level.
Combusken
SPOILER
00:21:078 (4): The post-hit of 00:17:921(1) is next to 4, which confuses me for a half-beat.
00:50:662 (1,2,3,4): There's a guitar riff here, but instead you put 4 beats, which I think should be sliders.
Swampert
SPOILER
00:14:567 (1,2): You might wanna move 1 and 2 down a few spots, because it gets a little confusing.
00:22:853 (8): Why is this 8 so awkwardly placed?
Rayquazaa
SPOILER
Excellent!
The only issue is that this map is very, very tricky, it made me feel dumb. :3
Ultimate
NoHItter, i'm only suggesting these modifications. If you do not wish to use them, then dont.

Offset: Ok
Timing section 1: Ok
Timing section 2: 152.01 BPM (Make sure to resnap every note manually once you've changed it)

Treecko:
00:39:61 (3) - 1 (lvl 3 grid) right and down.
00:55:00 (1) - remove clap

Combusken:
00:19:89 (4) - Distance snap this note or make it a new combo
00:55:79 (1) - remove clap

Swampert:
00:13:38 (6) - Distance snap this slider
00:16:14 (2) - 1 (lvl 3 grid) left and up
00:16:34 (3) - 2 (lvl 3 grid) left
00:16:73 (4) - 1 (lvl 3 grid) up
00:23:84 (1,2,3,4) - Finish sound
00:25:40 (1) - remove finish sound
00:46:12 (4,5,6,7) - Distance snap or new combo (prefer distance snap)
00:56:18 (1) - Remove clap

Rayquaza:
00:30:34 (3,4,5,6) - reorganize this triangle, use distance snap pls
00:46:12 (3,4,5,6) - reorganize this triangle, use distance snap pls
jockeytiyan
Some beats became unreadable because of the skin. I suggest making the colors (or rather the color gradient) less bright or less dark, because the gradient is interfering.


EDIT: The BG pic is irritating, IMO. Why not just make it 1 whole big pic rather than 4 then turning back to 1?

Topic Starter
NoHitter

jockeytiyan wrote:

Some beats became unreadable because of the skin. I suggest making the colors (or rather the color gradient) less bright or less dark, because the gradient is interfering.


EDIT: The BG pic is irritating, IMO. Why not just make it 1 whole big pic rather than 4 then turning back to 1?
\

Try redownloading. . .
Azure_Kite
Here's my mod

Green = Suggestion Red = Check this

[Treecko]
00:53:81 (3) - Newer players may be confused by this; try placing it at 00:53:62 and see if it works for
you

No Problems Found :)

[Combusken]
No problems Found :)

[Swampert]
00:08:25 (8) - Maybe a note here?

No Problems Found :)

[Rayquaza]
No Problems Found :)

Whoaaaaaaooooo~ Pokemon....... ADVANCE BATTLE!

Starred ;p
fzeromaster
Treecko:
No problems

Combusken:
No problems

Swampert:
The combo between 0:08:253 and 0:10:621 sounds odd to me. If they follow the vocals, would you adjust it please? :D

Rayquaza:
No complaints

Overall:
You could make a pokemon-themed spinnercircle. I think there are alot of rotating pokemon around <_< ofcourse, its optional :P starred.
Xgor
I like the Swedish openings better Ahem.
[Treeko]

0:23:445: A break here would be nice
00:26:59 (3,6) - I suggest you delete those circles (they are pretty confusing and hard for and easy diff)

[combusken]

00:11:80 (3,4,5,6,7,8) - This part is confusing.....but if you like it you can keep it :)

[Swampbert]

00:15:15 (3,4,5,6,1,2,3) - Also confusing :(
00:30:53 (5,6) - It would be more fun if it was a jump between 5 and 6 :D
00:46:32 (5,6) - ^ Same as above ^

[Rayquaza]

00:04:80 (8,9) - I would prefer if you deleted those but you can keep them if you want
00:37:04 (8) - Remove the finish on this slider
00:54:21 (1,2,3) - Why is this part harder on Swampbert?.....

Solid map, It's not perfect but it's pretty good made!
*star*
Ultimate

fzeromaster wrote:

Overall:
You could make a pokemon-themed spinnercircle. I think there are alot of rotating pokemon around <_< ofcourse, its optional :P starred.
you might wanna use this pokemon ( Poliwhirl or w/e ),, kinda trippy:P
Try to cut out his belly, and make that swirl. I think it'll look awesome (i'm not really in the pokemon age zone anymore xD)



Try to find a good picture of it. GL!
DJPop
  1. Delete all unused .osb files.
  2. Delete "pokemon.jpg".
  3. 00:55:398 - try using this pattern (except Treecko)



~Treecko~
00:55:00 (1) - move starting point to 00:55:398

~Combusken~
00:38:03 (2,3) - too confused for normal-like diff

~Swampert~
00:07:46 (7) - nearly offscreen, you should move up a bit

~Rayquaza~
00:27:38 (2,3) - too close
00:51:64 (6,7,8) - move up a bit to make them look prettier


+Star
Matma Rex
[Overall]
- Make diff names like [Treecko (Easy)] etc.
- Harder diffs are IMO overmapped.

[Treecko]
00:03:32 (1) - 1/2 longer.
00:28:56 (6) - delete it?

[Swampert]
Uh, nothing.

[Rayquaza]
00:04:50 (5,6,7,8,9) - remove claps.
00:04:89 (9) - delete it.
00:07:26 (8,9), 00:08:45 (1,2) - I'm not sure if overlap like these is rankable. And even if it is, it's still fucking ugly.

[Combusken]
00:19:10 (3,4) - SPAACING!
00:52:24 (1) - end at 00:54:017 (or ever earlier), then add hitcircles at 00:54:21 and 00:54:60 (2).


Starred.
Aoitenshi
Overall : These map should be given a normal hitsound twist like in 00:50:662

Treecko :
I don't see anything wrong

Combusken :
00:11:607 (1,2) - I would like these note to be remap to easier, it makes me go wtf

Swampert :
No, nothing.

Rayquaza :
^

I love this song, star
Kurai
☼Star☼
Armin
This map has been deleted on the request of its creator. It is no longer available.
Larto
Rayquaza:
okay

Combusken:
00:19:10 (3,4) - Ugh, this spacing...

Swampert:
fine

treecko:
00:25:40 (1,2,3) - don't stack these. Move 2 and 3 away.

Also, remove the "pokemon.png" from the storyboard.
Topic Starter
NoHitter

Larto wrote:

Combusken:
00:19:10 (3,4) - Ugh, this spacing...

treecko:
00:25:40 (1,2,3) - don't stack these. Move 2 and 3 away.

Also, remove the "pokemon.png" from the storyboard.
Done
al2e10
star
Ekaru
Needs more Charizard.

Treecko:

I would stack the hit circles that are 1/2 after a slider ends under the end of the slider.

Combusken:

Found nothing wrong

Swampert:

00:15:15 (3,4,5) - This didn't flow well to me, I would move 3 a bit so it's not covering 5 at all.
00:30:34 (4,5,6,7) - Move 6 and 7 out from under 4 and 5, still in a stack. That would play better and be much easier to read IMO.
00:41:19 (1,2,3,4,5,6) - Confusing to read and not very fun. I recommend using a different pattern completely.
00:46:12 (4,5,6,7) - Again, move 6 and 7 out from under 4 and 5 please, again still in a stack.
00:50:26 (11) - I would move it so it isn't under 9, to flow better.

Rayquaza:

I found it fine. Could be cleaner, but not an issue.

Nice mapset, star!
Zekira
I might mod this again in the near future. I expect to see a lot better job now... hopefully.

EDIT:

[General]
I could swear I keep getting 144 for the 1st offset... Please tell me which sounds better for you (since I keep getting 144 everytime I try.Eeven if Ultimate suggested it and I really trust his mods, I really think 144 is the best offset...)
00:57:693 until 00:58:357 - I suggest (take note, it's just a 'suggestion') you put a DONDONDON here to go simoltaneously with the "POKéMON!" ending. I don't know, just sounds fitting.

[Treecko]

Ekaru wrote:

I would stack the hit circles that are 1/2 after a slider ends under the end of the slider.
[Combusken]
00:05:68 (3) - slider seems random IMO
...OK sorry if I sound rude, but I don't like how Combusken was mapped, particularly at the entire part before the chorus. The chorus and after looks fine, though.

[Swampert]
00:17:13 (1,2,3,4,5,6) - 're-beat' this... it sounds weird IMO.
00:19:69 (7) - remove finish? I dunno, I'm not a good hitsound modder. Just suggesting.
00:23:84 (1,2,3,4) - I love this part :D I dunno why.
00:55:39 (1) - maybe move this away, since the previous 2-3 was stacked and the 1 is on a different distance on the timeline. (IMO differently timed stacks are very ugly)

[Rayquaza]
00:10:22 (8) - Kinda obvious that it's too near the 6-7.
Too many linear patterns IMO lol, many might hate you for that (don't worry, most of my maps are too linear too and people are hating me for it :\)
EDIT3: Is it just me, or is the HPDrain on this too evil?

And finally I star this map.

EDIT2: This is how much I support 144 for the first offset (I changed it first to 144 then played the map once):



Listen to the metronome, it's going all fdiosjhfdskl
Yes_old
This map has been deleted on the request of its creator. It is no longer available.
Lissette
Treecko
(suggestions)
00:13:38 (2) - move half beat later
00:22:06 (1,2,3,4) - ^ imo sounds better following the music n.n
00:27:77 (5) - make it end at 00:28:17
00:49:28 (1) - new combo

Combusken
00:30:53 (4) - new combo
00:46:32 (4) - new combo
(suggestion) 00:57:96, 00:58:16 and 00:58:35 - add notes

Swampert
00:30:34 (4) - new combo
00:46:12 (4) - new combo
(suggestion) 00:57:96, 00:58:16 and 00:58:35 - add notes

Rayquaza
00:07:26 (8) - remove note
00:30:34 (3) - new combo
00:40:40 (8) - remove note
00:46:12 (3) - ^
00:55:59 (2) - remove this note
(suggestion) 00:57:96, 00:58:16 and 00:58:35 - add notes

Star
Kerensa
hiiii ^^

Treecko:
00:23:44 [*0] er.. i dunno, break here? or was this intentional?

Combusken:
00:36:65 [3 and 4] why not align/aline (can't spell =___=) with the slider before it? prettier~~~ :D

Swampert:
00:44:74 [1-3] was the spacing suposed to be different from the others?

Rayquaza:
nothign here ^^

this map was really good :) nothign really wrong here... and those are only suggestions.. really... :)
still noobmodder :) trying to help as much as a can! YOSHII! :D

star star for you you ^^

haisha_
v2b
offset:try 149,dont forget to reinsert breaktime and resnap notes after changing the timing

swampert:
increase overall difficulty to 6

rayquaza:
increase overall difficulty to 7 or 8
00:24:43 (1) - the spinner will only get 100 bonus score if you increase overall,but it's still rankable

star :)
ignorethis
You should insert a few whistles ;)

A small issue I found in Insane difficulty: 00:24:41 (1) - This is too short (Ranking standard is to allow Auto get 2,000 bonus). Other than that, I can't pick out anything wrong with this map. Star'd.
Lizbeth
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
NoHitter

Lizbeth wrote:

Suggestions

Rayquaza
00:07:44 (9) - make it 1/2 beat longer
00:09:81 (7,8) - wrong spacing, too close I stacked these...
00:31:12 (6) - remove, dont match the vocals (that i supose you foloww in this part)
00:44:94 (2) - make it 1/2 beat longer
00:46:91 (6) - remove

Combusken
fine

Swampert
00:31:12 (7) - remove
00:46:91 (7) - ^

Treecko
the spacing is huge.. reduce it a lil

star =)
Lokamp
Sorry keep you waiting... >.<

Treecko

00:25:40 (1,2,4,5) - whistle on the 1st repeat of the 1st slider, on the 2nd beat, on the slider's end (4) and on the 2nd repeat (5)

Combusken
00:43:16 (5,8) - whistle here

Swampert
00:14:74 (2,3,5,2,3,4) - clap the white beats, whistle on 2nd and 3rd green, finish on 4th
00:25:80 (2,4,6,7,8,9) - clap everything but 7th beat (finish it ^^)
00:30:34 (4,5) - whistle here
00:32:11 (2,4,5,7,9) - clap here
00:35:27 (1,2,3,4) - whistle here (whistle only the starts of the sliders)
00:41:19 (1,2,3,4) - clap on 2nd and 3rd, finish the others
00:46:12 (4,5) - other whistles

Rayquaza
00:06:06 (4,5) - a bit tricky... move them upper, please...

Adjust soundplacing on the easier modes and this map will be ranked soon! ;) star'd
WyndII
This map has been deleted on the request of its creator. It is no longer available.
Luneko
Cool map ;)
Star~
EEeee
Combusken
00:30:53 (4) - new combo this, spacing isn't hard, but since it takes that long to hit this note, why not add new combo

Swampert
00:30:34 (4) - new combo

Rayquaza
00:17:90 (4) - new combo
00:30:34 (3) - ^
00:44:94 (2) - move down just a bit so it's aligned within that other note, then new combo the very next note

didn't mod one diff, since it was perfect :P
also nice diff, very little problems
ztrot
Looks good for the most part you need to double check your spacing
use Aimod Ctrl+Shift+A For the easier diffs
Also try a normal hitsound set
Topic Starter
NoHitter

ztrot wrote:

Looks good for the most part you need to double check your spacing
use Aimod Ctrl+Shift+A For the easier diffs
Also try a normal hitsound set
Double-checked
And IMO soft hitsounds are better
Gens
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
NoHitter

Gens wrote:

The hitcircle is ugly...

This is what I made. Unfortunately, you can't use it yet because there's a bug with the combo numbers. I still think it had potential though. :P

[attachment=0:a2870]hitcircleoverlay.png[/attachment:a2870]

The default hitcircle.png is good for this one.

It's your choice if you use it or get a better image, but the current one is uglyyy :(
I was planning on something like that too, but I noticed that the hitcircle number is below the overlay.
Jarby
Add audio preview point at 00:25:40. Remove storyboard. 00:49:28 - End kiai here. BPM is 152.

Swapert:

00:25:40 (1) - An annoying jump, really.

Treeko:

00:23:43 - Add 1/1 notes to blank space.
Topic Starter
NoHitter
Done
Jarby
Bubble bubble.
ztrot
.........
Topic Starter
NoHitter
Thanks :D
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