I will be so disappointed if you just replaced the diffs here with whatever charles gave.
Done. Thanks alot.Ephemeral wrote:
A few timing issues:
BPM: 152.05 (sounds okay)
1st offset: 164 (20-30ms off what you originally had)
2nd offset: 25,432 (see above)
[Treecko]
00:14:56 (1) - Too early. Extend to the half beats before and after where it is currently situated.
[Combusken]
00:19:87 (4) - Don't jump on sub 5-star maps. Nobody likes it. Looks tacky and doesn't fit with the song at all.
[Swampert]
No anomalies that I can see.
[Rayquaza]
00:37:04 (8) - Snapping issues. Bigtime
Decent map all around. No reason for me not to star it really.
Thanks.Mafiamaster wrote:
I think you're missing a spinner picture. ;_;
Tree co.~Combustion~
- 00:13:38 (2) - Move closer to 1.
- 00:28:56 (6) - Move closer to 5's endpoint.
- 00:50:67 (6) - Suggestion: Add a finish at the end?
Mudkipz aka Swampart~
- 00:37:83 (1) - Imo, it would sound better starting on the white tick at 00:38:03.
- 00:51:84 (4) - Suggestion: Add a finish.
Rayquazer~
- 00:25:40 (1) - Suggestion: Finish?
- 00:30:93 (6,7) - Imo, the finish sound would sound better at 6.
- 00:39:02 (3) - Move farther from 2.
Mhm! It's coming along great~
- 00:17:13 (11) - New combo.
- 00:17:52 (1) - Remove new combo.
- 00:25:40 (1) - Suggestion: Finish?
- 00:30:93 (5,6) - Finish sound would sound better at 5.
- 00:49:28 (8) - New combo.
- 00:50:46 (14) - Remove finish sound.
- 00:50:66 (1) - Add finish sound.
- 00:51:25 (4) - Suggestion: ^
- 00:51:84 (7) - Suggestion: ^
- 00:55:79 (1) - Start this on the white tick. Don't forget to shorten to the nearest white tick too.
Mafiamaster wrote:
[*]00:50:66 (1) - Add finish sound.
[*]00:51:25 (4) - Suggestion: ^
[*]00:51:84 (7) - Suggestion: ^
\jockeytiyan wrote:
Some beats became unreadable because of the skin. I suggest making the colors (or rather the color gradient) less bright or less dark, because the gradient is interfering.
EDIT: The BG pic is irritating, IMO. Why not just make it 1 whole big pic rather than 4 then turning back to 1?
you might wanna use this pokemon ( Poliwhirl or w/e ),, kinda trippy:Pfzeromaster wrote:
Overall:
You could make a pokemon-themed spinnercircle. I think there are alot of rotating pokemon around <_< ofcourse, its optional starred.
DoneLarto wrote:
Combusken:
00:19:10 (3,4) - Ugh, this spacing...
treecko:
00:25:40 (1,2,3) - don't stack these. Move 2 and 3 away.
Also, remove the "pokemon.png" from the storyboard.
[Combusken]Ekaru wrote:
I would stack the hit circles that are 1/2 after a slider ends under the end of the slider.
Listen to the metronome, it's going all fdiosjhfdskl
Lizbeth wrote:
Suggestions
Rayquaza
00:07:44 (9) - make it 1/2 beat longer
00:09:81 (7,8) - wrong spacing, too close I stacked these...
00:31:12 (6) - remove, dont match the vocals (that i supose you foloww in this part)
00:44:94 (2) - make it 1/2 beat longer
00:46:91 (6) - remove
Combusken
fine
Swampert
00:31:12 (7) - remove
00:46:91 (7) - ^
Treecko
the spacing is huge.. reduce it a lil
star =)
Double-checkedztrot wrote:
Looks good for the most part you need to double check your spacing
use Aimod Ctrl+Shift+A For the easier diffs
Also try a normal hitsound set
I was planning on something like that too, but I noticed that the hitcircle number is below the overlay.Gens wrote:
The hitcircle is ugly...
This is what I made. Unfortunately, you can't use it yet because there's a bug with the combo numbers. I still think it had potential though.
[attachment=0:a2870]hitcircleoverlay.png[/attachment:a2870]
The default hitcircle.png is good for this one.
It's your choice if you use it or get a better image, but the current one is uglyyy