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[New Rule] Overmapping

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Ulysses
I find those overmap too
http://osu.ppy.sh/s/55537


[Duelist]

BAD OVERMAP

00:02:001 (5) - Slider end overmapped
00:02:379 (6,7) - Slide end overmapped
00:52:567 (8) - Slider end overmapped

01:03:322 (4,5,6) - Random triplet
00:43:888 (1,2,3) - Random triplet

etc



http://osu.ppy.sh/s/59936

[and those roll the best]

seriously overmapped

00:02:434 (2) - Slider end overmapped
00:12:934 (4) - No any sound in the music
00:21:684 (4) - No any sound in the music

etc



BAD OVERMAP THOSE UNRANK THEM
narakucrimson

Frostmourne wrote:

The maps can't be harder due to not being allowed additional notes anymore so that people, who want to make it harder, tend to add ridiculous jumps instead for the sake of difficulty.
The program neither detect this rhythmetical overmapping nor ridiculous jumps since these jumps are subjective and supposed to be judged by human's sense.

But you're committing a mistake there. I don't think that mapping is oriented to making insane maps, mapping is oriented to represent a song well. So if you have a song that allows insane stuff, so be it. But if you're mapping a quiet lullaby then there's no need to add odd things, do you see what I mean?

As long as the song allows for hard things to be done such as streams, nig jumps, etc, then it should be fine - but it's also part of our ability and skill as staff members to effectively recognize that, and inform it or not depending on the case.

Also a map isn't "boring" because it isn't overmapped, just to clear up...
tiper
Didn't read the thread, but...
Creativity will be limited
What the hell are you talking about? It's up to mappers. I mean, there're tons of overmapped songs which plays as well, seems as well, hears as well, flows as well. Just a fact: a big percent of new ranked maps seems dull for me and not only for me. For now creativity isn't limited by ranking criterias. It's limited by general mapping style and MATs\BATs. But I still see some kind of creativity in some maps. Please, don't try to limit`em all.
Sorry for bad language.
Garven
Alright, I think we've gotten enough of a sample of opinions over the course of 10 pages here. It's quite apparent that the proposed solution in the first post is a no-go due to flow and style concerns, and a zero-tolerance eliminates many viable avenues of mapping.

The thing is that for a compromise to happen, it's going to have to be give and lose a little on each side. Where can we draw the lines where overmapping has gone too far? Perhaps a suggestion for a cutoff is mapping to absolute silence such as a purposeful pause in a song? A statement that if you choose to use overmapping, then it needs to be consistently used and not just be an improv solo for 3 minutes?

Let's work towards getting some actual guidelines written up instead of just going in circles now.

Also nold: stop trolling. Thanks.
GladiOol
No need for rule/guideline for this. Common sense is what is needed; yet we cannot give people that.
D33d

GladiOol wrote:

No need for rule/guideline for this. Common sense is what is needed; yet we cannot give people that.
The problem is that "common sense" isn't enough of a reason for some mappers. Of course, if they're clearly being stupid, then their map can be nuked on the spot.

How about this:

Proposal wrote:

No overmapping which isn't necessary or detracts from the feel of the music. Overmapping refers to the placement of objects which do not coincide with anything in the song. Occasionally, some extra rhythms can add to the overall gameplay experience, but an overuse of these will feel out of place.

In easier maps, some rhythms may also need to be simplified, e.g. for when complicated patterns do not resolve to the beat intuitively. In general, overmapping should be regarded case-by-case, as its proper use depends on the music.
Tanzklaue

GladiOol wrote:

No need for rule/guideline for this. Common sense is what is needed; yet we cannot give people that.
sadly common sense is not a thing you can expect to be confronted with when talking to mappers/modders.
Kodora

GladiOol wrote:

No need for rule/guideline for this. Common sense is what is needed; yet we cannot give people that.
Totally agreed. This rule cant fit every song on this planet, it depends. This limit is just noncense.
Mio_chan
I think overmapping is a tool to enhance the map, like Xakyrie had mentioned before,
and it should be used to enhance the map, i.e. players find it more interesting.
Experienced mappers and players that have a better sense of rhythm can overmap in a better way.
It is hard for new mappers especially those that are new to osu! and lack the sense of music to do overmapping
(though there maybe exceptional cases)

Overmapping is an advanced techniques and it is not so easy to master,
it can make a map stands out, but on the other hand it can ruin a map.
So, maybe the guideline should also mention that overmapping is not recommended to new mappers,
unless they know what they are doing?
D33d
I believe that the words, "overmapping which isn't necessary or detracts from the feel of the music," ought to cover that. A vehement recommendation against it should be enough to deter those who aren't as sure of what they're doing, while still suggesting that it can be good on occasion.

Also, nold, we don't need you to target specific maps. I'm sure that many of us would have a field day with yours. Pointing fingers won't do any good--we only need to establish some kind of regulation from preventing this nonsense from getting further out of hand.
happy30
overmapping is never good, and it is disrespectful for the artist of the song.
map a different song if you want to have a specific rhythm in your map.

sure, it limits creativity, but making something awesome with that limitation is even more creative.
random patterns that don't make sense to the song is not creative.
D33d

happy30 wrote:

overmapping is never good, and it is disrespectful for the artist of the song.
map a different song if you want to have a specific rhythm in your map.

sure, it limits creativity, but making something awesome with that limitation is even more creative.
random patterns that don't make sense to the song is not creative.
As has already been discussed to death, I think that we could certainly allow for sporadic cases of overmapping. Just, you know, not letting it become thematic of 2013 mapping.
TheVileOne
I like D33d's definition. If the equence is not necessary and useful for the integrity of the map, then it is senseless overmapping and should not be allowed. It's a decent interpretation of what bad overmapping is.
lolcubes

D33d wrote:

How about this:

Proposal wrote:

No overmapping which isn't necessary or detracts from the feel of the music. Overmapping refers to the placement of objects which do not coincide with anything in the song. Occasionally, some extra rhythms can add to the overall gameplay experience, but an overuse of these will feel out of place.

In easier maps, some rhythms may also need to be simplified, e.g. for when complicated patterns do not resolve to the beat intuitively. In general, overmapping should be regarded case-by-case, as its proper use depends on the music.
People who know nothing of music and if their rhythm sense is not developed, they can feel pretty much anything. You absolutely cannot have anything that may be ambiguous when creating a rule or a guideline. Everything here is pretty much opened to interpretation or abuse.

GladiOol wrote:

No need for rule/guideline for this. Common sense is what is needed; yet we cannot give people that.
This is quite true.
But what can happen is that staff may refuse to rank/approve of such maps. No matter what happens, staff still has a final decision. It was always like that and I dunno why people are afraid to just refuse of approving something that's beyond derp quality?

No guidelines or rules can be crafted on this subject because the area of it is way too big, and just to craft it in a good manner would be one really huge wall of text of includes and excludes. This is not good when it comes to rules and/or guidelines.

A thread on this subject just cannot have a definite conclusion. It's natural that a topic like this will run into circles. The only option to end this is to either magically gather all the people in the community for a vote (which has to be honest, no multis, etc) of yes/no for overmap, which is obviously an impossible task; or to just leave it be and deal with it as it was done until now, with just more sense. That's just my opinion though.

Since I can't really bring anything constructive to this thread anymore, I'm gonna take my leave.
Ulysses
Some staff members (especially someone whose Id is start with C),loves to pop bubble because of overmapping.
In this dicussion we have
1:overmap can be both good or bad
2:but good or bad overmapping=subjective(definition of overmap=objective)
3.A rule which limit overmap doesnt work but a gulideline is okay
D33d

lolcubes wrote:

People who know nothing of music and if their rhythm sense is not developed, they can feel pretty much anything. You absolutely cannot have anything that may be ambiguous when creating a rule or a guideline. Everything here is pretty much opened to interpretation or abuse.
The entire point of putting tactile patterns to music is to know how music works. If the mapper can't get to grips with that, then they've fallen at the first hurdle. I was simply wording it like, "Don't put shit that isn't there, unless you really have to." It's common sense. Not everybody has to map and not everybody has the prior knowledge to make it easy immediately.

If the mapper hasn't developed their ability to make a decent map, then their map won't be ranked very soon. That's the entire point of the mod process. Make newer mappers learn to pick apart the music and not get into ridiculous habits. It's bad enough that I see that from those with experience.

Why is it a bad thing to pop bubbles over flagrant violations of the feel of a song? If something feels out of place and doesn't have a real reason for existing (for the nth time, "I'm just expressing my artistic interpretation of the song" is not an excuse), it should be fixed. My proposed rule says, "No overmapping which isn't necessary," which says immediately that one should not go overboard, or at least think long and hard before taking artistic liberties. The fact that this point needs to be reiterated constantly is annoying to me.
Topic Starter
Charles445
Problem I see is there are two main sides, one side only allowing beats in music, and one side allowing beats not to the music.

The idea behind the thread was to potentially mix the two and perhaps make a rule that'd at least keep both sides okay. That was the idea with slider ends and spinners not requiring beats in the music.

150 posts later and it's still both sides sticking to their own refusing to cooperate.

Discuss potential ways to compromise - mapping isn't going to get anywhere without proper mixing of ideals. No one side is right.
Aqo
So far the only thing I liked in the entire thread is "let players decide".
If something is fun for many people to play, let it be. If something isn't fun, then it's bad. Nobody complains about overmapping on maps where it's fun. People only hate overmapping when it's done in a way that makes the overmapping feel.
Topic Starter
Charles445

Aqo wrote:

Nobody complains about overmapping on maps where it's fun.
Good point

Thinking about locking this thread up, seems it has run its course. Lots are strongly for/against, and maybe case by case will have to be continued again.
D33d

Charles445 wrote:

Problem I see is there are two main sides, one side only allowing beats in music, and one side allowing beats not to the music.

The idea behind the thread was to potentially mix the two and perhaps make a rule that'd at least keep both sides okay. That was the idea with slider ends and spinners not requiring beats in the music.

150 posts later and it's still both sides sticking to their own refusing to cooperate.

Discuss potential ways to compromise - mapping isn't going to get anywhere without proper mixing of ideals. No one side is right.
Have you not read my posts properly? I actually enjoy some overmapping, but it needs to be tasteful. The compromise would be, "Don't overmap unless it really adds something." How is that not encompassing both takes on it?

Having something in the rules to discourage it would make it easier to explain why a bubble was popped for this reason. In the case of lots of people hating the overmapping, then one could hit them with the "don't overdo it rule" and say, "Hey, you: The rules say to be tasteful and you're annoying a lot of players. Get rid of it."

I seriously fail to see what's so hard to understand.
lolcubes

D33d wrote:

The entire point of putting tactile patterns to music is to know how music works. If the mapper can't get to grips with that, then they've fallen at the first hurdle. I was simply wording it like, "Don't put shit that isn't there, unless you really have to." It's common sense. Not everybody has to map and not everybody has the prior knowledge to make it easy immediately.
This is all nicely put and would work in theory, but you just can't take away permission to map from anyone. Come on man, that's just beyond silly. I can understand your viewpoint, but the world is very big, and if you think that everyone who maps know something about music on a more technical level, then I believe you are very wrong.
You don't have to know jack shit about music to make a map, but you will struggle through the modding process a lot.

As for "don't put shit that isn't there unless you really have to" and "common sense", just browse map threads and people's reactions. We should rename common sense to uncommon sense, because that's what it is lol.
There are vast majority of people who absolutely decline any suggestions about changing their rhythm patterns because they are unfitting, just because they want them to be like that. Not many people even care about the quality of their map, they just want their shit ranked. Rankable? Rank pls.

D33d wrote:

Why is it a bad thing to pop bubbles over flagrant violations of the feel of a song? If something feels out of place and doesn't have a real reason for existing (for the nth time, "I'm just expressing my artistic interpretation of the song" is not an excuse), it should be fixed.
That's the entire point I was trying to make. It's not a bad thing to pop bubbles for such reasons. The only shady thing here is to what degree can you do this without causing a major uproar based on a more personalcriteria (note: you absolutely cannot have anything personal as a rule or a guideline, which is the whole reason why I don't like this whole idea at all), because some people, as Charles already mentioned, will always be on the overmap side not giving a fuck about the other people.
Also I will repeat, you cannot objectively define the threshold where overmap stops making sense. It's all down to the individual (musical knowledge helps a ton, however read my first part about that). This thing alone destroys any idea of a rule or a guideline on this matter.

Charles445 wrote:

Discuss potential ways to compromise - mapping isn't going to get anywhere without proper mixing of ideals. No one side is right.
I will repeat, a compromise cannot be reached until a common ground has been found. It will not be. It's impossible to find it unless you have every single individual giving their input, and then making a decision in a democratic way.

I still fail to see why you just can't say NO to things you don't agree with. Now this is common sense, right?
TheVileOne
It should be a guideline. Let's stop trying to phrase it like a rule. It can never be a rule with this many exceptions.

Edit: I believe there is common ground. we all know what we do not want. it's just a matter of putting what we don't want into words in a way that doesn't affect what we do want and agree with. D33d was very, very close. I'm still in agreeance with that definition, because there are other similar phrased guidelines. take the time distance equality guideline for example. That has very similar qualities to it.
D33d

lolcubes wrote:

D33d wrote:

The entire point of putting tactile patterns to music is to know how music works. If the mapper can't get to grips with that, then they've fallen at the first hurdle. I was simply wording it like, "Don't put shit that isn't there, unless you really have to." It's common sense. Not everybody has to map and not everybody has the prior knowledge to make it easy immediately.
This is all nicely put and would work in theory, but you just can't take away permission to map from anyone. Come on man, that's just beyond silly. I can understand your viewpoint, but the world is very big, and if you think that everyone who maps know something about music on a more technical level, then I believe you are very wrong.
You don't have to know jack shit about music to make a map, but you will struggle through the modding process a lot.

As for "don't put shit that isn't there unless you really have to" and "common sense", just browse map threads and people's reactions. We should rename common sense to uncommon sense, because that's what it is lol.
There are vast majority of people who absolutely decline any suggestions about changing their rhythm patterns because they are unfitting, just because they want them to be like that. Not many people even care about the quality of their map, they just want their shit ranked. Rankable :?: ? Rank pls.

D33d wrote:

Why is it a bad thing to pop bubbles over flagrant violations of the feel of a song? If something feels out of place and doesn't have a real reason for existing (for the nth time, "I'm just expressing my artistic interpretation of the song" is not an excuse), it should be fixed.
That's the entire point I was trying to make. It's not a bad thing to pop bubbles for such reasons. The only shady thing here is to what degree can you do this without causing a major uproar based on a more personalcriteria (note: you absolutely cannot have anything personal as a rule or a guideline, which is the whole reason why I don't like this whole idea at all), because some people, as Charles already mentioned, will always be on the overmap side not giving a fuck about the other people.
Also I will repeat, you cannot objectively define the threshold where overmap stops making sense. It's all down to the individual (musical knowledge helps a ton, however read my first part about that). This thing alone destroys any idea of a rule or a guideline on this matter.

Charles445 wrote:

Discuss potential ways to compromise - mapping isn't going to get anywhere without proper mixing of ideals. No one side is right.
I will repeat, a compromise cannot be reached until a common ground has been found. It will not be. It's impossible to find it unless you have every single individual giving their input, and then making a decision in a democratic way.

I still fail to see why you just can't say NO to things you don't agree with. Now this is common sense, right?
You seem to be missing the basic point. It's not about basing opinions entirely upon subjectivity and it's not about excluding certain people. It's about getting people to learn how to work with music properly, how to embellish it properly and how to make maps which make sense. It's not that people with little musicality should never map--it's that they shouldn't be treated as special flowers or whatever, just because they're trying their best in spite of their shortcomings. For those without such ability, it is only common sense that they should stick to what is more likely to work, instead of trying to do fancy things in cumbersome ways.

About popping bubbles, I was concentrating on nold, who still doesn't seem to get it. The way to define something objectively is either to say, "Omitting this wouldn't have a negative impact on musical expression" or, "Lots of people dislike this and you can't really justify this." Setting obvious boundaries like this is exactly what is needed in lieu of common sense, as those threads show that it is as rare as hens' teeth.

Can we not merely focus on something that satisfies some sort of basic criteria? If you're going to dig up the argument about subjectivity, then we might as well say that maps don't need to be timed perfectly, because different people have different senses of time and OD can compensate for some things which are out of time. However, that's a different story entirely and was mentioned strictly for the sake of comparison.

There is no feasible way of writing the rules to please everybody--there will always be somebody who complains. The entire point of the rules and guidelines is to provide a basic framework to prevent obnoxious trends from creeping in. We need something to set boundaries, otherwise we might as well let every upload be ranked by default and then we can swim in a horrible mess until peppy gives up on osu! entirely.

A rule with wiggle room for some special cases is not an unreasonable thing to suggest. We have, "Don't overuse kiai time" and "The mapset must have a well-designed spread of difficulties." Hello? Add, "Don't overmapping" and/or, "Cases of overmapping must demonstrate some logical thought" or something. Hell, just say "Don't abuse overmapping." Everybody should be able to agree on that.

As for "Don't overuse kiai time," AImod told me that my Coldplay map used it too often. However, it fits and nobody ever complained about it. Perhaps we should scrap the Kiai rule as well?

DEEDIT: Think of it this way: When people study musical performance and soloing is involved, people are taught how to phrase things properly and how to remain true to the music--this means refraining from wanking over the changes with semiquaver triplets of arpeggios for thirty minutes. Creativity is encouraged, but there are still rules to hold it in place. Ultimately, the punishment for breaking these sensibilities ends up with the audience wanting to boot the player off the stage and scrap their instrument. Putting objects to music is more or less like this, as it requires an ability to not shit all over the music and provide an experience that's enjoyable to the consumer. Making a horrible pile of wank makes people want to boot the mapper off the stage (i.e. stop mapping) and scrap their instrument (their mouse/tablet/monitor/computer/hands/life).

This is kind of going off the point, but think about it. Plenty of people detest flagrant overmapping and it's enough to cause maps to be unranked/popped. Why overdo it? There is a countless number of approaches to one song, so it seems outrageous that people should feel like they have the right to disregard the song that they chose to map.

Addendum: In regards to those who only care about getting maps ranked for attention, they will never improve and they will probably be stuck with a self-important mindset for the rest of their lives. They might as well link their maps in their profile, share them with other people and never bother with the ranking system. Rena effectively does that now and she doesn't seem to be worse off for it. However, at least she doesn't do that for the above reasons. She just creates her idea of a perfect beatmap, so she actually strives towards some degree of quality. Of course, the desire to strive for quality and the desire to push maps for ranking are what move this game forward, which is facilitated by setting limitations. Not everybody will enjoy the limitations, but they'd assure consistence and quality.
TheVileOne
I changed the phrasing to be more like a Guideline that contains a rule rather than a rule that contains a guideline. If you want to turn it back, please use 'cannot be used' instead of the way you phrased it.

D33d wrote:

How about this:

Proposal wrote:

Overmapping should only be done if it is absolutely necessary and it does not detract from the feel of the music. Overmapping refers to the placement of objects which do not coincide with anything in the song. Occasionally, some extra rhythms can add to the overall gameplay experience, but an overuse of these will feel out of place.

In easier maps, some rhythms may also need to be simplified, e.g. for when complicated patterns do not resolve to the beat intuitively. In general, overmapping should be regarded case-by-case, as its proper use depends on the music.

What you map needs to have a relation to the music. D33d's second line makes this very clear. Line 3 clarifies specifically the 'guideline' part of the rule. I agree with the take in moderation approach to this. The Easy clause is well designed and specific. It's hard to find fault in this.
D33d

TheVileOne wrote:

I changed the phrasing to be more like a Guideline that contains a rule rather than a rule that contains a guideline.
What you map needs to have a relation to the music. D33d's second line makes this very clear. Line 3 clarifies specifically the 'guideline' part of the rule. I agree with the take in moderation approach to this. The Easy clause is well designed and specific. It's hard to find fault in this.
I'd be happy for this to become a guideline, as long as it doesn't dilute its importance. Specifying it as a rule would merely make it easier to tell the mapper that what they're doing is unreasonable, because certain mappers only agree with absolutes.

If specifying this as a guideline of highest importance is what it takes to establish a middleground, then I'm all for it.

In addition to this, I'd like to see a lesser guideline about the subtext of overmapping--that is, cluttering a map with rhythms which are either barely present in the music or which otherwise detract from the emotional contour of the music. I think that something like this would be easy enough to assert lightly, without stepping on too many toes. Thoughts?
FrzR
http://osu.ppy.sh/s/48979

val0108's difficulty maps seemed to be Overmapped imo. But in such a hard map, it really worked as a great map and keeps the flow of the beats going.
NatsumeRin
Well... i'd try to talk a bit more: Map should fit to the song, that means, not only beats, but also placements, hitsounds, even your other effects. Should we also make guidelines for that? When the rhythm is in peace, you're not allowed to use jumps. When the track you follow is changing (from vocal to drum etc), you should change your hitsounds. I'm pretty sure you won't like such things.

Why the compromise is bad is... It limits part of the possibility of mapping. Osu is a big game and people have various tastes. So what? If you want to make the mapping skills to develop, you should allow the most things you can. All the rules/guidelines are there to make players happy. When people play a badly-timed map, no one will be happy for that. (If you insist some guys could enjoy.. then ok) But when players play a "overmapped" map, their opinion are likely to be in 2 totally different sides, like what we saw in this thread.

Listen, no matter how other people map, it has nothing to do with how you map, this is still true if we said it in contrary. If you think your way is much better, do it, do 5 maps, if not enough, 20. When you think a map is obviously overmapped, do a better map using the same song, prove it, and players will tell you if your decision is right. If sadly not, you could cry out "damn players they can't enjoy my way so let's ban overmapping!!!!!", but hey, we're here to playing a game, not spending whole day to blame people who can't enjoy your work.

Btw, i don't overmap, it's true.
pieguyn
I agree with NatsumeRin, any "compromise" we come up with will limit the possibility of mapping where a majority of people think it's perfectly fine. Limiting stuff won't make mapping "develop" at all, since it poses a bunch of restrictions that disallow stuff a lot of people find enjoyable. There's way more to mapping than just the notes in the song: rhythm, placements, hitsounds, patterns, creativity, the mapper's feeling, etc. This comes from the mapper's interpretation of the music. (and anyone who says it doesn't, read below) Saying that a map should always fit within the notes in the song is saying that given a song, there's only one possible interpretation someone can get from the song. Of course this is just a ridiculous statement unless everyone is just a robot of some sort. If we look at all the songs that have 3 or 4 different maps, we find that a lot of them are fundamentally different.

Likewise, people enjoy a map based on more than just the notes in song. Even if notes in a song are not present, they can really enjoy a feeling they get from the map even if it has extra hits that aren't part of the song. Take for example in L_P's "Cruel Clocks" map (http://osu.ppy.sh/s/45422), patterns like this 01:16:641 (1,2) - . I can't hear something like that in the song but it still is a lot of fun to play, for me anyway. If we put a rule like this, even if anything is restricted, the amount of possibilities for mapping would be reduced, so clearly cases like this should be handled on a case-by-case basis.

Back when my idea of mapping was fundamentally different than it is now, I always thought this map would be better with AR8. But I saw all the people who liked AR9 and figured "okay, maybe AR9 is better even if I don't agree". I didn't even try to think "all these people must be wrong" like a lot of you seem to be doing. And now I can see how much better that map actually is with AR9 and wonder how I could have possibly thought that way back when. Now, just imagine, if we had a rule that stops people from being introduced to new possibilities, how does that at all help mapping "develop"?

For all you people who argue "if you want to map a certain way, go find a different song": why should that be necessary? if people can enjoy that way of mapping in that song, why should it be prevented? I don't see why you all want to put rules to stop people from enjoying stuff... ><

For all you people who argue about "the musically correct way to map": just remember, osu! is a game to make people happy. If people enjoy playing maps that are a certain style, then because of the nature of a game, that way of mapping is correct. At the end of the day, the end result should be that people enjoy maps.

Also,

those wrote:

You're being brainwashed. Stop believing that.
If you have to tell a majority of people they're being brainwashed just because your argument isn't good enough, you're doing it wrong.

That's all I have to say. :?
Sieg
Agree too. But you should not hide by "creativity" tag something like.... for example on Hard 00:08:436 (2,3) - this in http://osu.ppy.sh/b/171210 This is just horrible.
DakeDekaane
Overmapping as "a way to be creative and add fun/add difficulty to the beatmap" is just the bad way to go in my opinion, one can do very nice and fun stuff with the beats in the music, implying this a lot more of creative thinking than just adding some random triplet/stream just to simplify the work of finding a nice place in space for the original beats.

But in another way, adding 1 or a very very few extra beats, like making the use of syncopation to make some parts of the song easy readable, it's not bad to add it, and this is a good reason (and the only one I can figure) to overmap a song.

This should be implemented as a guideline as there are very few cases when adding an extra beat is good. If you are in the needing of put a lot of triplets and streams without any restriction, pick a song that has a lot of 1/4, and even 1/8 beats and you'll be done.
D33d

NatsumeRin wrote:

Well... i'd try to talk a bit more: Map should fit to the song, that means, not only beats, but also placements, hitsounds, even your other effects. Should we also make guidelines for that? When the rhythm is in peace, you're not allowed to use jumps. When the track you follow is changing (from vocal to drum etc), you should change your hitsounds. I'm pretty sure you won't like such things.
That's... Kind of what should be done anyway. The time-distance equality guideline exists for a reason and hitsounds should always sound appropriate with what they're following. I'm not sure how you, a BAT, can fail to see that.

Setting restrictions does not cripple creativity. It just prevents needless "creativity." Do you know what the developers of the original Metroid said about it? Because of the limitations of the time, they were forced to be creative. It was for this reason that Sakamoto wanted 'Other M' to use the Wiimote only. Working within limitations encourages/forces the person to be more creative, as it requires more consideration of how to add unusual twists, without descending into artistic bullshit.

Look at osu!stream--everything feels quite similar in that it is balanced and readable, but it has its own array of distinct, structured patterns, even within such a tiny playfield. The only people who have ever excelled at mapping for it are those who are in touch with the music and don't need to rely on useless gimmicks in order to make something "fun." It actually features overmapping in two maps, but they're intuitive enough that they maintain the momentum in an enjoyable way, through sensible patterns and good hitsounding. I do not see much of this when people overmap in osu!

I see/hear of far too many people who think that they're entitled to enough artistic license to do literally whatever they want. This "creativity" doesn't help to move things forward at all, because we end up with a chaotic mess of many people copying ideas which weren't necessarily good from the start. People seem to forget that osu! is a game to be played by literally anybody, so it should at least have consistent standards. If somebody knows a a song particularly well and enjoys the feel of specific sections, how do you think that they'd feel if the mapper had masturbated their creativity all over the song? Personally, my response would be, "I really don't remember all of this nonsense being in the music; what the flying thunderfuck is this person trying to do?"
NatsumeRin
@D33d: I guess you missed get my point. Why i list them is because that's not the way i make maps, but not the reason i force others, too. The reason is simple, even you don't think "overmapping could make things forward", not everyone think so. And for such cases, a bright idea is don't keep them away from moving, right? As you're strongly against the current direction, you could do some maps to make your influence here. No one is trying to stop you anyway.

People seem to forget that osu! is a game to be played by literally anybody
Everyone will have a diff fit for themselves, that doesn't need to be insanes or overmaps.

how do you think that they'd feel if the mapper had masturbated their creativity all over the song?
I won't rank, but that's all. If other XATs like that, they bubble and rank, players would be happy or sad, enough. Who could represent the word "players"? What you saw in this thread simply proves no one could. In such a situation, i don't get why some guys insist on reducing people's choices.
Krisom
I usually don't mind rules and stuff, but this one has a flaw.

"Hitcircles and the starts of sliders must be snapped to a beat in the music."

The way it's now, it could be any beat in the music, as long as it is a beat in the music. Let's take a look at a song:

https://www.youtube.com/watch?v=WmPIlswJo88 Aqua - Calling You

If you listen closely, this song has a continuous 1/4 beat going on. You can clearly listen to it during the sections that have less intruments over the song, but it's there during (almost) the whole song.

Now, let's say I map something that's completely not following the music, with any musical patterns spread in any way or shape or whatever: According to the new rule, as long as they are placed in a 1/4, 1/2 or a 1/1 it's ok, no matter how unreasonable the rhythm I just mapped is.

Let's go even further, let's assume that I want to map an "endless stream on a lullaby map" like you said. It's as easy as going into audacity or any other program, adding a continuous 1/4 beat to the music and make it veeeeery subtle and presto: I can map whatever the duck I want now.

---

I have not read the rest of the discussion, but I can pretty much see the direction it'll take (if it hasn't by now). Some people saying that "omg it's great don't change it" and some other that go "omg it sucks don't restrict our style". I couldn't care less for both sides, but if someone is going to create a rule, please make it so that there are no weird loopholes in it.

Now, into the discussion, defining "Overmapping" is really hard. You know it's there when you see it, and I honestly don't think it's subjective (as some must have said in this thread...), but I do think that it's almost impossible to describe, at least trying to do it for all songs in the world is impossible. Maybe in a case-by-case basis, but then it'd take too much time. I honestly think that the "common sense" rule/guideline should moderate this, trying to create a rule for it seems backwards.

Have a nice day, blessings in your way, be happy and do things for love.

Krisom
TheVileOne
The compromise here is making it a guideline instead of a rule. You cannot argue that it will limit creativity if it is a guideline. Guidelines are not to be strictly followed regardless of what the Admins say. Guidelines are guides to making good maps. The staff has the right to decide when and where a guideline applies. This is true for many things that are still not written into guidelines. "Do not use the maximum difficulty setting" is another such guideline that is not written down.

Everything that can be a grounds for a nuked map needs to be written down. We cannot be making bold stances on issues that mappers are not contracturally obligated to. You can argue common sense, but it isn't. It's uncommon sense. Anything that needs to be learned through experience is not common sense. And even if it were common sense, it's better to lay out the framework for making a good map rather than keeping these problems hidden until it's far too late to change it. Guidelines are not only to make sure experienced mappers don't do anything excessively ridiculous, but they also serve to teach newer mappers on what to avoid in their maps. By having these rules about not using AR/OD 10, avoiding 5.0x+ jumps, avoiding overly zealous beat interpretations their maps will be more agreeable in the long run. In the shortrun, people will have concerns and that's why this thread has gotten so much attention. I have to say that even though there is a lot of posts, it has all been very healthy and contributed a lot to the subject of what mappers want and what what we do not want.

We need to stop pretending like guidelines are only broken in 0.001% of cases. Guidelines represent things that the community (or staff) doesn't want to see abused in beatmaps. If the mapper is not breaking a guideline in an abusive way, then the policy is usually allowed. I say usually only because sometimes the staff trolls and says things that are ridiculous and impractical. Overmapping can be abused, and it can be used properly. We should be creating a guideline so that mappers don't accidentally abuse it.

It gets harder to define patterns that are considered overmapped. IMO we should just leave that part out until we can define how a pattern can be overmapped. Lets add the basic stuff now and we can work on the complex stuff later. Incorporating patterns would probably be a whole new guideline.
Patterns must fit the song musically and match the difficulty being created. This basically means that a Normal must have normal patterns; a hard must have hard patterns etc. A possible clause could prevent excessive changes in spacing that far exceed the general level of difficult of the difficulty.
cRyo[iceeicee]
extra beats (that not following music at all) can fit song as well, can help you to keep good flow, can add variety to your patterns, can add more fun to your map.

happy30 wrote:

overmapping is never good, and it is disrespectful for the artist of the song. haha lolno

sure, it limits creativity, but making something awesome with that limitation is even more creative. its not creativity, its the same as copy image from template, which is the easiest way to make map
D33d

NatsumeRin wrote:

@D33d: I guess you missed get my point. Why i list them is because that's not the way i make maps, but not the reason i force others, too. The reason is simple, even you don't think "overmapping could make things forward", not everyone think so. And for such cases, a bright idea is don't keep them away from moving, right? As you're strongly against the current direction, you could do some maps to make your influence here. No one is trying to stop you anyway.

People seem to forget that osu! is a game to be played by literally anybody
Everyone will have a diff fit for themselves, that doesn't need to be insanes or overmaps.

how do you think that they'd feel if the mapper had masturbated their creativity all over the song?
I won't rank, but that's all. If other XATs like that, they bubble and rank, players would be happy or sad, enough. Who could represent the word "players"? What you saw in this thread simply proves no one could. In such a situation, i don't get why some guys insist on reducing people's choices.
I guess that you honed in on one point and completely ignored the others, because I have not said once that I wished for overmapping to disappear forever. The entire point of the ranking process is to refine maps into acceptable forms. Not to sterilise them completely, like some people seem to think it means, but to make them less likely to annoy the player. If several people say, "this feels so overdone and impedes the flow greatly," then what gives the mapper the right to say, "fuck you, I map my own way and nobody will ever change that?" That is not an endearing mode of operation.

If plenty of people agree that a certain quirk isn't really following anything logical, then there's a good chance that it isn't following anything logical. I keep trying to make it clear enough that "I'm a special, creative flower" is not an adequate reason. Ever. I think you'll also find that I still map, offer guest difficulties when I feel that they're worth my time and otherwise talk to people about what makes a good map. I also try to help those who fall into such pitfalls as excessive overmapping, bland patterns which don't emphasise the music enough and pattern construction itself. Call me delusional, but I think that I'm making myself known fairly well in this community and putting myself in a position to share my thoughts. I also think that my maps demonstrate an adequate ability to be creative, while still following logical patterns in the music in a fair and consistent manner.

I will also say, once again, that there are plenty of ways to "move things forward" which remain true to the music and maintain a semblance of logic and intuition. I also think that Krisom is more or less on the money with his opinion. I believe that my proposed rule/guideline covered enough to not allow mappers to squirm out of a situation based on technicalities, while also allowing for some creative liberties. The key here is not to allow too many creative liberties. Many people tell me that mapping is 80-90% about the gameplay, so we need ways to reinforce the gameplay aspect, from which rampant "creativity" can detract.

Krisom's point about following something in a seemingly random fashion also ties in with my suggestion about the other definition of "overmapping." Following too many lines at once can result in cluttered patterns, which don't seem to have much rhyme or reason in what they're following; ultimately compromising the rhythmic variance of a section. Apart from that, following something that isn't so prominent may make the player wonder what they're following at all.

As for defining overmapping, my discussion with people seems to hinge on these:

> Creating additional rhythms which are not present in the music
> Placing objects where there is no attack in the music--as in, no new notes (sometimes useful for simplifying patterns)
> Following too much at once in a way which suggests that it would have been better to follow one line at a time.

A good example of overmapping which "follows too much" is Ouendan 2's SSAY--in places at the start, the patterns kind of latch onto the breakbeat with a 1/2 1/4-1/4 1/2 1/2 pattern. This sort of thing suggests some degree of logic and it should be within the ability of the staff to judge what's logical and what's clearly been thrown together for the sake of it.

I would also like to add that there are ample ways of creating "good flow," without resorting to overmapping. It's not as if our choices of patterns are limited. There are some cases where it feels more necessary, but I don't see why people should rely on it as a matter of course.

I've been saying this from the start--we need something that doesn't inhibit creativity where it has a clear benefit to the map and respects the music (yes, this is fairly important, disbelievers), but also doesn't eliminate the possibility of ever embellishing phrases. To be honest, I don't even know what cRyo[iceiceececeeeceeceiieiceicie] was trying to say with those bolded quote responses.

Discussing this is like throwing javelins at a girder, but I feel like we're getting very close to determining what is reasonable to regulate and what is a reasonable amount of lenience. We need to ensure that the player isn't hit by any nasty surprises--in the wrong hands, overmapping becomes one of these nasty surprises.
NatsumeRin
@D33d: I'm not really sure if you want "overmapping should be banned forever", even you're not, the attitude you showed clearly tells us you have your own way to map (which is good), but failed to respect other ways. (which is bad) For example:

1.Seeing mapping as a remix of a song
2.Mapping what exact the song
3.Mapping the own feeling of themselves

Map to fit the song. Always. Mapping is not composing--it is creating an experience based on the music. The first and third "styles" are flat-out wrong if the mapper's only considering it like that
Admit this: Here are enough (means, not several) people thinking 1 & 3 are good, at least, acceptable. Guideline still affect mapper's choice, but in fact, the only thing should do this is what players feel. Like you said.

If plenty of people agree that a certain quirk isn't really following anything logical, then there's a good chance that it isn't following anything logical.

It's totally true. If XATs think it's that overmapped, he/she won't do bubble/rank staff. Even it's ranked, if half of the team agrees, it could be unranked. But what if, there's even more people agree that pattern is fun? Would you do anything bad to that? No.

Emm, it seems you like to write long paragraphs.... to make it clear, could you answer 2 question from me?

1. If a map is overmapped (in your opinion), would players like it or hate it? Or it depends?
2. If a map is overmapped (in your opinion), would XATs be able to tell it?

A suggestion: You may check my maps and try to understand my logic, it should be easily understandable for a musician. After that, try to think why i defence maps from different styles, even i don't think they're good enough.
D33d
I respect any approach which considers the music. One can express themselves through mapping and augment the music, as long as it follows the music. The entire point of a map is that it feels like a percussion line on top of the music, hitting actual notes. "Remixing" or "mapping one's own feeling" in a way which disregards the music is bad.

If a map is overmapped and feels like it fits the song, then players will enjoy it. If it doesn't feel like it fits the song and is clearly forcing difficulty, then anybody with the knowledge would be able to tell instantly.
[Luanny]
imo there should be at least a guideline explaining a bit of what overmap is for new mappers
they still don't have common sense and 90% of the maps I see from beginners are overmapped
there's nothing on rules saying it's not allowed
so, showing a guideline to a new mapper is better than telling them to remap after their work is done lol
who already knows how the things work can simply ignore the guideline and use common sense or a BAT could just say what to do
D33d's template seems nice and clear for beginners

./reviving
D33d

[Luanny] wrote:

they still don't have common sense and 90% of the maps I see from beginners are overmapped
Let's be fair here--some new mappers might have plenty of common sense and there are plenty of well-known mappers who seem to do certain things for the sake of it. If anything, we have many people who have became set in their ways, because there was never anything in writing to prevent them from doing silly things. This would benefit everybody--mappers who get to see why they can't overmap in some cases; modders who get to tell mappers exactly why they shouldn't use it at times; and players who get to enjoy a better interpretation of music that they enjoy.
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