irritatingly funny how people think your map is overmapped yet you're only making notes follow sounds without having to force sliders there >.>
Taiko btw, just saying my content \o
Taiko btw, just saying my content \o
I believe I mentioned this in my post. Regardless, I agree. When it comes to musically representing a song, it's about choosing the appropriate instruments to emphasize. This helps the player understand the map with the use of consistency and the appropriate transition techniques (switching between different instruments). Though don't forget the musical aspect of mapping is more technical than anything (this excludes analytical mappers who actually interpret slider direction, flow, techniques, etc). As long as mappers can distinguish how to pick and choose between dominant and sub-dominant instruments/layers, the creativity awaits.D33d wrote:
As a musician, part of what I do when mapping is identifying when different lines flow into each other logically. The bigger problem that plagues certain maps is that too much is followed at once--it's about providing variance by switching between different lines and emphasising notable parts of the music, without compromising the overall feel of a section. To me, it seems that the biggest offenders are usually those who think about mapping in a more technical way, worrying about how many rhythms are being filled instead of how impactful the patterns are.
If anything, it's usually the musically-inclined who can pick apart the music and exploit many different rhythms in consistent ways--I suppose that they're also less likely to resort to overmapping because of this, as they know what works that's already in the music. Additionally, musical people would probably have a better idea of what to "overmap" when simplifying patterns. Sometimes, simplification works out better if it feels steady enough.
Ultimately, the most assured way to gauge how fittingness of overmapping is simply to play the map.
I'm kinda curious, for the music, my map is more like undermapped (I'm very sure with this! For example, 00:18:741 (1,2) - before you call this random 1/4,m you'd better know i could spam 1/4 there and they fit the music perfectly). Also though i don't like to put such words.... if you don't like, try map a better one.those wrote:
Both have elements, CXu P:
NatsumeRin wrote:
People, aka, well, players.
Charles simply proposed a solution which we can make contributions to. And, I will say again, this is merely to address recent unranks surrounding overmapping and to open discussion. I think you need to read more into the problem at hand.nold_1702 wrote:
Seems no one saw it so I post again
Charles' position:Overmap is not allowed in any time.(Overmap's definition is any slider start/end/circle/spinner end not touch any sound in music even it's a 1/2 or 1/1)
Community's position:Overmap is okay if it is
1.an Insane diff
2.Fun/Fit(subjective thing)
Seems that alomst (I am not dare to say exactly) no one agrees with charles' rule which doesn't allow mappers do any overmap.
Overmapping constitutes part of a person's mapping ideals, so it's only natural that it would be part of the discussion. The two opposing sides you are claiming to exist actually have two very different "mapping ideals", so again this was important to make clear.Nyquill wrote:
Guys guys let us remember here what Charles wanted in the first place.
Charles wants what the definitive meaning is of overmapping to be more lenient. He is not, per se, trying to say that overmapping is bad yada yada, but rather trying to get both sides of the argument to come to terms. This is because unranking of maps recently for reasons outside of ranking criteria has occured really frequently.
We're not here to try to argue with each other about mapping ideals.
Creativity is and should only be limited by the song choice.Frostmourne wrote:
creativity will be limited.
Frostmourne wrote:
The maps can't be harder due to not being allowed additional notes anymore so that people, who want to make it harder, tend to add ridiculous jumps instead for the sake of difficulty.
The program neither detect this rhythmetical overmapping nor ridiculous jumps since these jumps are subjective and supposed to be judged by human's sense.
Creativity will be limitedWhat the hell are you talking about? It's up to mappers. I mean, there're tons of overmapped songs which plays as well, seems as well, hears as well, flows as well. Just a fact: a big percent of new ranked maps seems dull for me and not only for me. For now creativity isn't limited by ranking criterias. It's limited by general mapping style and MATs\BATs. But I still see some kind of creativity in some maps. Please, don't try to limit`em all.
The problem is that "common sense" isn't enough of a reason for some mappers. Of course, if they're clearly being stupid, then their map can be nuked on the spot.GladiOol wrote:
No need for rule/guideline for this. Common sense is what is needed; yet we cannot give people that.
Proposal wrote:
No overmapping which isn't necessary or detracts from the feel of the music. Overmapping refers to the placement of objects which do not coincide with anything in the song. Occasionally, some extra rhythms can add to the overall gameplay experience, but an overuse of these will feel out of place.
In easier maps, some rhythms may also need to be simplified, e.g. for when complicated patterns do not resolve to the beat intuitively. In general, overmapping should be regarded case-by-case, as its proper use depends on the music.
sadly common sense is not a thing you can expect to be confronted with when talking to mappers/modders.GladiOol wrote:
No need for rule/guideline for this. Common sense is what is needed; yet we cannot give people that.
As has already been discussed to death, I think that we could certainly allow for sporadic cases of overmapping. Just, you know, not letting it become thematic of 2013 mapping.happy30 wrote:
overmapping is never good, and it is disrespectful for the artist of the song.
map a different song if you want to have a specific rhythm in your map.
sure, it limits creativity, but making something awesome with that limitation is even more creative.
random patterns that don't make sense to the song is not creative.
People who know nothing of music and if their rhythm sense is not developed, they can feel pretty much anything. You absolutely cannot have anything that may be ambiguous when creating a rule or a guideline. Everything here is pretty much opened to interpretation or abuse.D33d wrote:
How about this:Proposal wrote:
No overmapping which isn't necessary or detracts from the feel of the music. Overmapping refers to the placement of objects which do not coincide with anything in the song. Occasionally, some extra rhythms can add to the overall gameplay experience, but an overuse of these will feel out of place.
In easier maps, some rhythms may also need to be simplified, e.g. for when complicated patterns do not resolve to the beat intuitively. In general, overmapping should be regarded case-by-case, as its proper use depends on the music.
This is quite true.GladiOol wrote:
No need for rule/guideline for this. Common sense is what is needed; yet we cannot give people that.
The entire point of putting tactile patterns to music is to know how music works. If the mapper can't get to grips with that, then they've fallen at the first hurdle. I was simply wording it like, "Don't put shit that isn't there, unless you really have to." It's common sense. Not everybody has to map and not everybody has the prior knowledge to make it easy immediately.lolcubes wrote:
People who know nothing of music and if their rhythm sense is not developed, they can feel pretty much anything. You absolutely cannot have anything that may be ambiguous when creating a rule or a guideline. Everything here is pretty much opened to interpretation or abuse.
Good pointAqo wrote:
Nobody complains about overmapping on maps where it's fun.
Have you not read my posts properly? I actually enjoy some overmapping, but it needs to be tasteful. The compromise would be, "Don't overmap unless it really adds something." How is that not encompassing both takes on it?Charles445 wrote:
Problem I see is there are two main sides, one side only allowing beats in music, and one side allowing beats not to the music.
The idea behind the thread was to potentially mix the two and perhaps make a rule that'd at least keep both sides okay. That was the idea with slider ends and spinners not requiring beats in the music.
150 posts later and it's still both sides sticking to their own refusing to cooperate.
Discuss potential ways to compromise - mapping isn't going to get anywhere without proper mixing of ideals. No one side is right.
This is all nicely put and would work in theory, but you just can't take away permission to map from anyone. Come on man, that's just beyond silly. I can understand your viewpoint, but the world is very big, and if you think that everyone who maps know something about music on a more technical level, then I believe you are very wrong.D33d wrote:
The entire point of putting tactile patterns to music is to know how music works. If the mapper can't get to grips with that, then they've fallen at the first hurdle. I was simply wording it like, "Don't put shit that isn't there, unless you really have to." It's common sense. Not everybody has to map and not everybody has the prior knowledge to make it easy immediately.
That's the entire point I was trying to make. It's not a bad thing to pop bubbles for such reasons. The only shady thing here is to what degree can you do this without causing a major uproar based on a more personalcriteria (note: you absolutely cannot have anything personal as a rule or a guideline, which is the whole reason why I don't like this whole idea at all), because some people, as Charles already mentioned, will always be on the overmap side not giving a fuck about the other people.D33d wrote:
Why is it a bad thing to pop bubbles over flagrant violations of the feel of a song? If something feels out of place and doesn't have a real reason for existing (for the nth time, "I'm just expressing my artistic interpretation of the song" is not an excuse), it should be fixed.
I will repeat, a compromise cannot be reached until a common ground has been found. It will not be. It's impossible to find it unless you have every single individual giving their input, and then making a decision in a democratic way.Charles445 wrote:
Discuss potential ways to compromise - mapping isn't going to get anywhere without proper mixing of ideals. No one side is right.
You seem to be missing the basic point. It's not about basing opinions entirely upon subjectivity and it's not about excluding certain people. It's about getting people to learn how to work with music properly, how to embellish it properly and how to make maps which make sense. It's not that people with little musicality should never map--it's that they shouldn't be treated as special flowers or whatever, just because they're trying their best in spite of their shortcomings. For those without such ability, it is only common sense that they should stick to what is more likely to work, instead of trying to do fancy things in cumbersome ways.lolcubes wrote:
This is all nicely put and would work in theory, but you just can't take away permission to map from anyone. Come on man, that's just beyond silly. I can understand your viewpoint, but the world is very big, and if you think that everyone who maps know something about music on a more technical level, then I believe you are very wrong.D33d wrote:
The entire point of putting tactile patterns to music is to know how music works. If the mapper can't get to grips with that, then they've fallen at the first hurdle. I was simply wording it like, "Don't put shit that isn't there, unless you really have to." It's common sense. Not everybody has to map and not everybody has the prior knowledge to make it easy immediately.
You don't have to know jack shit about music to make a map, but you will struggle through the modding process a lot.
As for "don't put shit that isn't there unless you really have to" and "common sense", just browse map threads and people's reactions. We should rename common sense to uncommon sense, because that's what it is lol.
There are vast majority of people who absolutely decline any suggestions about changing their rhythm patterns because they are unfitting, just because they want them to be like that. Not many people even care about the quality of their map, they just want their shit ranked. Rankable ? Rank pls.That's the entire point I was trying to make. It's not a bad thing to pop bubbles for such reasons. The only shady thing here is to what degree can you do this without causing a major uproar based on a more personalcriteria (note: you absolutely cannot have anything personal as a rule or a guideline, which is the whole reason why I don't like this whole idea at all), because some people, as Charles already mentioned, will always be on the overmap side not giving a fuck about the other people.D33d wrote:
Why is it a bad thing to pop bubbles over flagrant violations of the feel of a song? If something feels out of place and doesn't have a real reason for existing (for the nth time, "I'm just expressing my artistic interpretation of the song" is not an excuse), it should be fixed.
Also I will repeat, you cannot objectively define the threshold where overmap stops making sense. It's all down to the individual (musical knowledge helps a ton, however read my first part about that). This thing alone destroys any idea of a rule or a guideline on this matter.I will repeat, a compromise cannot be reached until a common ground has been found. It will not be. It's impossible to find it unless you have every single individual giving their input, and then making a decision in a democratic way.Charles445 wrote:
Discuss potential ways to compromise - mapping isn't going to get anywhere without proper mixing of ideals. No one side is right.
I still fail to see why you just can't say NO to things you don't agree with. Now this is common sense, right?
D33d wrote:
How about this:Proposal wrote:
Overmapping should only be done if it is absolutely necessary and it does not detract from the feel of the music. Overmapping refers to the placement of objects which do not coincide with anything in the song. Occasionally, some extra rhythms can add to the overall gameplay experience, but an overuse of these will feel out of place.
In easier maps, some rhythms may also need to be simplified, e.g. for when complicated patterns do not resolve to the beat intuitively. In general, overmapping should be regarded case-by-case, as its proper use depends on the music.
I'd be happy for this to become a guideline, as long as it doesn't dilute its importance. Specifying it as a rule would merely make it easier to tell the mapper that what they're doing is unreasonable, because certain mappers only agree with absolutes.TheVileOne wrote:
I changed the phrasing to be more like a Guideline that contains a rule rather than a rule that contains a guideline.
What you map needs to have a relation to the music. D33d's second line makes this very clear. Line 3 clarifies specifically the 'guideline' part of the rule. I agree with the take in moderation approach to this. The Easy clause is well designed and specific. It's hard to find fault in this.