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momori - Togameru Kage [Osu|Taiko]

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MMzz
Here to give lolcubes a bit of backup about his suggestions on the Muzu at the end. (About the 1/4 and such.)
You need to understand that this is a overmap compared to the rest of the song. Throwing these 1/4 patterns at the end of a very simple muzu that will attract a lot of players just attempting to learn how to grasp 1/2 rhythms better without being disturbed too much by 1/4 (I saw you use it a few times but it made sense according to the drum.) is just a silly gimmick tactic that is NOT NEEDED. Keep it simple like you have the whole song, there is absolutely NO REASON you need to do this. I was even told they were 5 beats before and that they were toned down and it's still not enough. With that said you need to go with lolcubes suggestion of just flat out removing those 1/4. The team is already having a hard enough time dealing with overmaps in osu! mode, don't put more stress on us over something this silly.
OnosakiHito
Your behavior to me didn't changed at all in the last years. You do really love to be just for once right to me, or?

I changed it and made it now really simple to the beat, since you have no other way of mapping, nor another view for it. This change dosen't bug me at all, it is your behavior and thinking of beeing right in everything. You are really forcing me everytime to say something against your words which just counts in your own world. Also you don't know to say for once ,,please" nor didn't even done it in the past in any nice way. Because of that I'm going to end this by killing your arguments one by one.

Are you sure about reading this?

MMzz wrote:

You need to understand that this is a overmap compared to the rest of the song.
You are telling me it is overmapped, without considering that this wording has a spreaded opinion in the whole rythm community. As we know, your view is simple: Every note that isn't following the beat of song is overmapped. - Desipse of other mapping style, disregard of the actual taiko mapping, blunting of mappers mind and creativity which causes nowadays community voice to say: ,,Nowadays taiko mapping is boring, everything is mapped the same." You disagree with this? Want me to come with a huge number of the community, as I did in Loves case? Better don't force your luck as BAT MMzz, really.
Taiko is used to be a second instrument in this game, not an only-beat-following-drum game. That's what taiko is meant to be and there was never another option since the first realease of it in the arcarde modus(Look at my Jiiro ranked map, I do wonder why people like it, huh?)

overmap compared to the rest of the song - You consider it like it's a shock for the map, which isn't the case in any point. The Muzukashii has allready in previous parts 1/4 notes, even 5-plets. Not to mention that 1/4 notes are allowed up to the monton 5-plet constalation by considering the BPM. 180 BPM is a middle high one but got a reasonable placement for the level Muzukashii at 02:32:929 by having two 1/2 gaps to give player enough time to get to the notes beat or be prepared for the pattern it-self. If it sounds good or not is a question of the mapper and modder which I have mostly discussed with lolcubes allready. He didn't like the 5-plets, so I wanted to gather some opinions to be sure about it, since I have no problem to change it if it does not sound good. No, of course you need to bitch me without big reason and without knowing the whole content. You make it like it's the end of the world what I did.

MMzz wrote:

Throwing these 1/4 patterns at the end of a very simple muzu that will attract a lot of players just attempting to learn how to grasp 1/2 rhythms better without being disturbed too much by 1/4 (I saw you use it a few times but it made sense according to the drum.)
Reasonable, which I'm willed to talk about since I do care about such players. But it didn't ruined the map in any way, nor it is that hard. Not to mention once again, that we had 1/4 beats before which slowly prepare them for this. Also you do like to forget the connection between Muzu and Oni. The easier I make Muzukashii, the less players are prepared for the Oni(THOUGH, they can play other difficulties of course). You did the same mistake in Tashas map by just considering the spread from Futsuu to Muzukashii, but not Muzukashii to Oni. Just saying.

MMzz wrote:

is just a silly gimmick tactic that is NOT NEEDED. Keep it simple like you have the whole song, there is absolutely NO REASON you need to do this.
Your behaviour is once again great. But dosen't bug me at all. It's your img you destroy. Not mine.
Anyway, I explained most things above and I have no lust to comment even more on it.

MMzz wrote:

I was even told they were 5 beats before and that they were toned down and it's still not enough. With that said you need to go with lolcubes suggestion of just flat out removing those 1/4.
I used allready lolcubes suggestion, which was having o ooo patterns. But as I said before, this is even harder as the 5-plet: http://osu.ppy.sh/forum/p/2130956

MMzz wrote:

The team is already having a hard enough time dealing with overmaps in osu! mode, don't put more stress on us over something this silly.
That's makes me angry and insults me on a special way. But I won't comment it. Everyone who got culture should understand it.


Listen MMzz, I hold no grudge against you or something like that. But the way you are talking to me is outrageous and disrespectful.
You are talking to me as I would know nothing about Taiko; as I would be not able to find an agreement with you. Probably you have some grudge on me for whatever reason, but that gaves you not the right to blame me in front of the puplic, where everyone can get a wrong view of me because you mentioned stuff which has no real existence, nor are even a world-ending.

If you still disagree with me in all points, we can gladly add some really known taiko mappers here.
If you don't know to contact me through IRC in a nice way to explain the situation, I won't do it in a nice way either and go against you with everything I have.

If I were you, I would stop it here right now and contact me through IRC instead of doing this here. Calling one of your friends or a BAT to be on your site wont help you either. It would just ring your lose at this point. Contact me through IRC instead of trying everytime to blame me in public.

Anyway, @lolcubes everything is done. As I said it is even more simple as before. Check it please and tell me what you think about it.

Edit: Sorry, changed the ,,crush" to ,,grudge". I thought ,,having a crush on you" means something different until someone contacted me about it. lol
wmfchris
while looking at other parts of the map I found that the time sig should be 6/4 instead of 3/4. If you hv time just get this harmless fix done :3
h3k1ru
wow
aabc271

MMzz wrote:

Here to give lolcubes a bit of backup about his suggestions on the Muzu at the end. (About the 1/4 and such.)
You need to understand that this is a overmap compared to the rest of the song. Throwing these 1/4 patterns at the end of a very simple muzu that will attract a lot of players just attempting to learn how to grasp 1/2 rhythms better without being disturbed too much by 1/4 (I saw you use it a few times but it made sense according to the drum.) is just a silly gimmick tactic that is NOT NEEDED. Keep it simple like you have the whole song, there is absolutely NO REASON you need to do this. I was even told they were 5 beats before and that they were toned down and it's still not enough. With that said you need to go with lolcubes suggestion of just flat out removing those 1/4. The team is already having a hard enough time dealing with overmaps in osu! mode, don't put more stress on us over something this silly.
As cRyo requested, I've looked through both muzu & oni diffs.
I dunno if it has been simplified ( I have the 620 combo version ), but what I see in muzu is only limited amount of 5-plets in all-1/2-red sections. The 1/4s are in single color with reasonable difficulty, and they fit the music well. So I don't see why they're considered as "silly gimmick tactic" with "no reason" for ono to do this. I guess the previous version is harder. It could be the case ( but I dunno because I don't have the old version ), but at least I'm totally fine for the current one.
lolcubes
Everything looks fine to me, just make sure to use circle size 5 in the taiko diffs. This is to prevent the star ratings from changing when they don't have a reason to.
I can bubble afterwards.
OnosakiHito
You can do it cRyo[iceeicee].
Topic Starter
cRyo[iceeicee]

OnosakiHito wrote:

You can do it cRyo[iceeicee].
I will do my best TAT/
fixed!
Frostmourne
before lolcubes is going to bubble this
I have something to mention about hitsounds here
the gameplay and rhythm of the whole mapset is really nice so I will not touch it

Easy
01:04:262 (4) - still a bit peaked up which is quite unexpected from its sound, I guess the finish will fit this more than clap because the sound like this
as 01:02:596 (2) - you use finish here (volume is quite the same)
if you compare with 02:15:929 (3) - , this point has lower sound so it wouldn't be standing out like this mentioned
(found that you use finish on the Normal diff too)

Normal
00:26:595 (1) - missing whistle on the head here (bass drum)

Hard
01:55:095 (2) - missing whistle tail

Insane
02:08:595 (1) - if you want to follow the vocal by whistle , the whistle should be on head instead of tail for this slider (as the next next sliders are alike)
and I have seen whistles on the first downbeat sound amazing so far , e.g. 02:16:595 (1) - 02:20:595 (1) -
02:34:762 (2) - whistle on the first point ? , to follow guitar sounds with double whistle like this, it feels empty comparing with other sliders in this part
03:02:595 (3) - ^ ? but I think it's almost the end of song so leave it be would be great too

cRyo is probably an evil this time? because the song is not moe T_T (but I prefer this epic song from you wwwww)
Topic Starter
cRyo[iceeicee]
Frostmourne

Frostmourne wrote:

before lolcubes is going to bubble this
I have something to mention about hitsounds here
the gameplay and rhythm of the whole mapset is really nice so I will not touch it

Easy
01:04:262 (4) - still a bit peaked up which is quite unexpected from its sound, I guess the finish will fit this more than clap because the sound like this
as 01:02:596 (2) - you use finish here (volume is quite the same)
if you compare with 02:15:929 (3) - , this point has lower sound so it wouldn't be standing out like this mentioned
(found that you use finish on the Normal diff too) idk i still think that clap match better with bgm, i used finish in Normal by mistake (fixed) \:D/
Normal
00:26:595 (1) - missing whistle on the head here (bass drum)

Hard
01:55:095 (2) - missing whistle tail
02:13:929 (4,1) - this changed !
Insane
02:08:595 (1) - if you want to follow the vocal by whistle , the whistle should be on head instead of tail for this slider (as the next next sliders are alike)
and I have seen whistles on the first downbeat sound amazing so far , e.g. 02:16:595 (1) - 02:20:595 (1) -
02:34:762 (2) - whistle on the first point ? , to follow guitar sounds with double whistle like this, it feels empty comparing with other sliders in this part
03:02:595 (3) - ^ ? but I think it's almost the end of song so leave it be would be great too this whistle sounds a bit lonely there, so i added few more xD

cRyo is probably an evil this time? because the song is not moe T_T (but I prefer this epic song from you wwwww)i like evil songs ww!
Other fixed, thx Frosty !
lolcubes
Aaaand another recheck lol.

[Insane]
01:19:095 (6) - Don't like this finish because you extended 01:18:762 (5). I am actually okay with extending this more or less, however this finish sounds wrong then, just remove it, it's on an offbeat too. Offbeat cymbal crashes are rare usually and this one doesn't exactly fit because of a rhythm hit 1/4 before it. You can always choose to not extend the slider though, then this finish wouldn't be rhythm breaking. Up to you to choose which one will you change. :D
02:08:595 (1) - Missing a finish? There is a finish here in all diffs (both with a whistle).

Can bubble afterwards. No kd.
Topic Starter
cRyo[iceeicee]
lolcubes

lolcubes wrote:

Aaaand another recheck lol.

[Insane]
01:19:095 (6) - Don't like this finish because you extended 01:18:762 (5). I am actually okay with extending this more or less, however this finish sounds wrong then, just remove it, it's on an offbeat too. Offbeat cymbal crashes are rare usually and this one doesn't exactly fit because of a rhythm hit 1/4 before it. You can always choose to not extend the slider though, then this finish wouldn't be rhythm breaking. Up to you to choose which one will you change. :D I think everything is correct here, i clearly hear finish in bgm ._.
02:08:595 (1) - Missing a finish? There is a finish here in all diffs (both with a whistle). added

Can bubble afterwards. No kd.
Thx!
lolcubes
I have discussed the timing with Frostmourne, and we both agreed that your offset needs +9 than what it currently is. Since I don't want to wait any longer because I may have to disappear for a little while again, if you can get it sorted so I can bubble this.
No kd, and sorry for the wait.
Topic Starter
cRyo[iceeicee]
done!
Milkshake
fight fight cryo
both map and song are so great
lolcubes
Sorry for the delay, I just wanted to check the title just in case, and it seems your title is slightly wrong too.
I have confirmed with some Japanese people that "Togameru Kage" should be more natural and correct term.

So, before I bubble this, you should rename the mapset to Togameru Kage, instead of Togameru Kasumi. :D
Topic Starter
cRyo[iceeicee]
changed

---->Milkshake
Thx for support :o
Snowy Dream
Waiting for the bubble o.o/
h3k1ru

Snowy Dream wrote:

Waiting for the bubble o.o/
lolcubes
Yeah, yeah, sorry, busy and all, just didn't have time to be in edit mode much.

Since the full song name is 咎める翳, this should be used instead of what I highlighted in the title: http://puu.sh/2mST7/70c7d1d865
The "Romanized Title" is fine though. This affects the song title during play too so it's a good thing too.

Drop me a forum PM once you change this please, it would help me get to this faster because I am just not in front of my PC for that long anymore.

;_;
Milkshake
omg

that title is so tsundere
Topic Starter
cRyo[iceeicee]
enod
jonathanlfj
~ b4 bubble :D
lolcubes
:3/ ~
Topic Starter
cRyo[iceeicee]
yey :)
Thanks 4 star jonathanlfj :>
Kawayi Rika
We are only added some finish in hard/Insane.

Nice song and awesome map/sb ~ Here you go <3


Aurele
Gratz owo!
Topic Starter
cRyo[iceeicee]
Thanks Rika & Gabe ヽ(´▽`)ノ
[CSGA]Ar3sgice
0,0
Cuvelia
congratz ~ <3
h3k1ru
finally
Andrea
Awesome <3
Xakyrie
Meis Clauson ;w;

pro cryo!
lolcubes
Grats!
NatsumeRin
OnosakiHito
Congratulations!
happy map finished. Just waiting for aabc's part. Haha
Lanturn

h3k1ru wrote:

finally

I've been waiting for this map to get ranked for a long time. I'm glad someone else out there knows about The Root of Heads CD.

Congrats!
Mythol

h3k1ru wrote:

finally
kongratz \^^/
Makar
grats~
hoLysoup
conGrats! :>!
wonders
恭喜
jonathanlfj
love this map <3 (shoud have said star b4 rank ><)
Gratz~
Yocake

jonathanlfj wrote:

love this map <3 (shoud have said star b4 rank ><)
Gratz~
+1~
meiikyuu
gratsss
alacat
yea :)
UnitedWeSin
Soo good. ;_;
More pls.
Frostmourne
Congratz cRyo :D!
Sarasa
awesome song and map :3 congratz!
ryuu
congratulations, icee-nyan, h3k1 and onozakihito ;wwwwwwwwww;
Garven
Oh, I see lolcubes got this running again, haha. Congratulations!
merchat7
Images for SB from a softhouse-seal game? Art looks so familiar to me.

Congrats!
toki-chan
Finally congratz! ~ :3
Topic Starter
cRyo[iceeicee]
Xakyrie

Xakyrie wrote:

Meis Clauson ;w; Meis Clauson is the best d=(´▽`)=b

pro cryo!
NatsumeRin

NatsumeRin wrote:

lazy NtR ==/
OnosakiHito

OnosakiHito wrote:

Congratulations!
happy map finished. Just waiting for aabc's part. Haha ok haha xD
jonathanlfj

jonathanlfj wrote:

love this map <3 (shoud have said star b4 rank ><) who knew ^^
Gratz~
ryuu

ryuu wrote:

congratulations, icee-nyan, h3k1 and onozakihito ;wwwwwwwwww; Thank you ryuuuuuuuuuuuuuuuuuu o(>< )o
h3k1ru

h3k1ru wrote:

finally puuuuuuuuuuuuuut' >33333333<
Garven

Garven wrote:

Oh, I see lolcubes got this running again, haha. Congratulations! go bubble Lizz lazy Garven =3=/
merchat7

merchat7 wrote:

Images for SB from a softhouse-seal game? Art looks so familiar to me. yeah its from [softhouse-seal] Zettai Junshu ☆ Kyousei Kozukuri Kyokashou!! :P

Congrats!
Thank you (CSGA]Ar3sgice , Cuvelia, Andrea, lolcubes, Lanturn, Mythol, Makar, hoLysoup, angelfix, Airaplenane, meiikyuu, alacat, UnitedWeSin, Frostmourne, Totori, toki-chan and everyone who supported me ( ´ ▽ ` )ノ
xsrsbsns
Congrats~ 1:0 inc
Snowy Dream
cRyo~cRyo!!
omedetou ヽ(*´∀`)ノ
Quilt
congratz :3
ychao
Omedetou~ (*´▽`*)
inaba-tan
cool !
lolcubes
Did an online offset -5. I confirmed this with a lot of people, I have to apologize for this. My Universal Offset was shifted a bit and I didn't notice. Sorry!
(it's fixed though)
Mikarunoel131_DELETED
Love the song and the beatmap x3
Congratz :D
Onozu
Nice song and map :D
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