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ParagonX9 - Chaoz Impact

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This beatmap was submitted using in-game submission on zaterdag 18 mei 2013 at 16:51:31

Artist: ParagonX9
Title: Chaoz Impact
Source: Beats!
Tags: smoothie ayu newgrounds
BPM: 175
Filesize: 3091kb
Play Time: 01:48
Difficulties Available:
  1. Ayu's Another (4,94 stars, 269 notes)
  2. Beginner (1,26 stars, 74 notes)
  3. Smoothie's Hyper (4,85 stars, 260 notes)
  4. Standard (3,61 stars, 121 notes)
Download: ParagonX9 - Chaoz Impact
Information: Scores/Beatmap Listing
---------------


o/ 2nd Ranked Map~ \o


Difficulties

Beginner by me
Standard by me
Ayu's Another by <strong>Ayu</strong>
Smoothie's Hyper by <strong>Smoothie</strong>
Ayu
first
cheesiest
making lelextra
Foreverends
8-)
Ayu
Update: http://puu.sh/2g9bB

Talked a little about my difficulty with charles, made some changes.
Topic Starter
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Ayu wrote:

Talked a little about my difficulty with charles, made some changes.
Then I have to do all the hitsounds again oAo;;
- Miomio Chii -
Hi, here is my mod ! :D From Queues.
-------------------------------------------------
-General-
- proposal -
um, where is the Source?
any tags?
well, i think you need add these.

eh..
nope. :P

-Ayu's Another-
-Beginner-
-Smoothie's Hyper-
oh, i can't find anymistake...
maybe i only can play this map in Multi... :(
-finish-
-------------------------------------------------
End of this mod.
I'm so sorry about i can't help you.. :o
:D Good luck to you! ♥
Topic Starter
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- Miomio Chii - wrote:

I'm so sorry about i can't help you.. :o
:D Good luck to you! ♥ [/color]
You helped with the Tags and Source. So thanks :)
Moway
Hi, M4M.

[Beginner]

why isn't the beginning mapped u_u
00:24:464 (4,1) - see if you can get rid of this overlap, its a bit ugly
00:26:178 (2,3) - fix this blanket
00:28:578 (2) - I don't like this multiple repeating slider. maybe just replace with a single 1/1 slider.
00:47:092 (1,3) - kind of icky overlap
00:55:321 (1,2,3) - I don't like this for your easiest difficulty, stacks and switches between white and red lines. I'd say just make this a repeating slider instead.
00:56:692 (1,2,3,4,5,1,2,3,4,1,2,3) - I think this whole section would look a lot better if you aimed to make it symmetric and centered around the y-axis. It feels like your patterns are aiming to be symmetrical but aren't centered. If you center all of this, I think it would look really nice.
01:21:549 (2) - This is bad for polarity reasons again. Just make a 1/1 slider starting at 01:21:378 instead.
01:23:435 (2,3,4) - not sure why you have these sliders like this. I personally think that just normal 3 point curves that blanket (4) perfectly would look a lot better.
01:28:235 - Don't really see a reason for this break. Just start mapping from 01:28:921.
01:32:521 (2,3) - rhythm too weird for beginners. Put a 1/1 slider at 01:32:349 and remove one repeat from 01:33:035 (3).
01:33:721 (1,2) - add a repeat to (1) and delete (2) for nicer polarity.


[Smoothie's Hyper]

add Beats! as source

00:22:921 (1) - remove NC
00:35:778 (1) - remove NC
00:36:121 (2) - NC
00:37:492 (1) - remove NC
00:38:864 (4) - NC
00:40:235 (1) - remove NC
00:41:606 (5) - NC
00:41:778 (1) - remove NC
00:52:235 (1) - remove NC
00:52:578 (2) - NC
01:02:178 (4) - NC, all of these are for consistency in the sections.
01:04:921 (1,2,3,4,5) - maybe aim to make this pattern symmetrical across the y-axis
01:06:292 (6) - NC
01:19:149 (1) - remove NC
01:20:006 (4) - NC
01:21:892 (1) - remove NC
01:22:749 (4) - NC
01:24:464 (1) - remove NC
01:25:492 (4) - NC, these set the NCs on the downbeat which you do in the next section and makes much more sense than this current pattern

[Ayu's Another]
00:16:921 (1,2) - don't really like how this plays stacked
00:26:864 (6) - NC for jumps?
00:42:891 (5) - delete this circle and then
00:42:806 (4) - move this around (344,296). I like how a jump plays here, and I don't think a full stream fits the music.
01:42:635 (3,4,5) - I'm not a fan of this arrangement. You have this stacked 1/1 space then suddenly 3.6 space jump.

That's all, good luck.
Smoothie

Moway wrote:

Hi, M4M.
Changes
[Smoothie's Hyper]

add Beats! as source Done

00:22:921 (1) - remove NC Done
00:35:778 (1) - remove NC Done
00:36:121 (2) - NC Done
00:37:492 (1) - remove NC Done
00:38:864 (4) - NC Done
00:40:235 (1) - remove NC Done
00:41:606 (5) - NC Done
00:41:778 (1) - remove NC Done
00:52:235 (1) - remove NC Done
00:52:578 (2) - NC Done
01:02:178 (4) - NC, all of these are for consistency in the sections. Done
01:04:921 (1,2,3,4,5) - maybe aim to make this pattern symmetrical across the y-axis Done
01:06:292 (6) - NC Done
01:19:149 (1) - remove NC Done
01:20:006 (4) - NC Done
01:21:892 (1) - remove NC Done
01:22:749 (4) - NC Done
01:24:464 (1) - remove NC Done
01:25:492 (4) - NC, these set the NCs on the downbeat which you do in the next section and makes much more sense than this current pattern Done

That's all, good luck.
Thanks!

http://puu.sh/2h8z9
Lanturn
Hi Cancel. M4M post here.

[Beginner]
Map the beginning part like your guest difficulties | The 20 second intro time and the long break at 01:06:292 is too much downtime.

00:24:464 (4) - Move this down to x296 y316 so it doesn't overlap the upcoming slider.
00:28:578 (2) - Remove the final reverse on this slider. If you are trying to follow the main music part of the track, then you'd have to start the next slider at 00:29:435 | Since you seem to be following the beat more or less. There really isn't any sound beat-wise to suggest the final reverse would be needed. Hopefully this makes sense.
00:31:664 (3) - Make this a 1/2 slider to catch the final note in the music.
00:56:692 (1) - This would sound much better as a 1 1/2 slider with a reverse. Add a note at 00:58:064.
01:04:235 (2) - This clap feels out of place. I understand not wanting to put a clap just at every 2 & 4, but this isn't the best spot to do it. There really isn't any extra beat in the song to emphasize using a clap here.
01:26:178 (2) - Same as 01:04:235 | Though this one is a little bit more reasonable because of all the previous claps

Nice Easy/Normal

[Ayu's Another]

The beginning section doesn't really have any hit sounds besides that one finish. Combined with the slider ticks, (which is pretty loud for the start) it feels like you should put in some soft whistles or something so it gives a bit more life to it. Another suggestion is to just lower the volume for the slider ticks.


00:15:549 (2) - Remove this note | It seems like you're following the main part of the music here, and in all honesty, it feels odd to hit it, especially with the big jump to the (3) after.
01:07:321 (5,6) - v- Read below -v
01:11:435 (4,1) - Turn this into a 1/1 slider and the tail end of the (1) into a circle / 1/2 slider | You do this twice at 01:12:806 (4,4) so I believe it would work out nice.
01:48:464 (3) - Lower the volume for the slider ticks. They really stick out when there is no music playing at this part.

Nice Jump difficulty.


[Smoothie's Hyper]
00:27:721 (8) - Remove this note? | Quite a pause in the song here.
01:33:378 (7) - Turn this into a circle| There really isn't anything playing on the tail end of the slider so leaving this open would be the best.
3 Suggestions for this next part: 01:47:435 - Any one will do.
Raise a volume a little bit here. I can't hear the soft whistle at all. Put 40% volume at 01:47:949 so it sounds balanced.
Remove the finish so the whistle sound gets through.
Add a finish at 01:47:949

Sorry the mod on this difficulty was a bit short. I really couldn't find anything wrong with it. Very nice job :)


Nice difficulties! Good luck.
SuperMIC
M4M. :D

[Beginner]

00:26:521 (3) - Why does this have an anchor in it? A bit Slider Nazi, but just keep it a simple curve. :P
00:31:321 (2) - Remove clap, sounds awkward.
00:41:606 (1) - It's kind of like you ran out of ideas to map and put this here. It's also not very pretty. :( Remap it?
00:43:664 (3) - Redo this using the new slider creation.
00:49:149 (3) - ^
00:53:949 (4) - Move this to x:312 y:216 to make a perfect square. Resnap things after.
00:55:321 (1,2,3) - Might be a bit unreadable - due to previous spacings beginners might click too fast. It's fine as is, but if I were you i'd make this a slider but silence its ticks.
01:01:492 (2,4) - The curves on these sliders are really ugly. Redo or new slider?
01:04:235 (2) - Like before, remove the clap because it sounds awkward.
01:04:578 (3) - Move this one right for symmetry.
01:20:006 (1) - Anchor is pointless. Make it a normal curve.
01:22:064 (3) - Edit the blanket a bit, it's not quite there.
01:26:178 (2) - Remove clap!
01:25:835 (1,2,3) - I think thedse would look a bit nicer like this:


01:32:521 (2,3) - Mmmm a bit iffy for Easy players. I'm going to say this is fine as is, but consider making it look more natural and easier.

[Smoothie's Hyper]

The introduction has a lot of whistles, I'll start by commenting on what I think should be removed.

00:00:464 (1) - Using the sampleset thing, change the sampleset to "Normal" and use a Finish instead of a Whistle. Essentially, a NormalHitFinish
00:01:664 (3) - Remove from the end.
00:03:206 (6) - Instead of a whistle at the start, consider a NormalHitNormal. Change the sampleset to "Normal" and remove the whistle.
00:06:978 (1) - Remove whistle.
00:07:149 (2) - Add whistle to the start, remove whistle from the end.
00:11:435 (1) - Again, try a NormalHitNormal here. If you don't, remove the whistle from the end.
00:14:178 (8) - ^
00:15:892 (4) - Remove whistle from end, add to start.
00:16:921 (1) - Consider a Finish at the start.
oo:21:121 (-) - Hey, just to keep things moving consider adding a spinner right here that ends at 00:22:064. It'd keep things jumpy.
00:24:806 (7) - Add another point at the curve and edit the blanket. It looks a bit rough as is.
00:26:349 (5) - Make this slider symmetrical and make sure the slider blankets the circle better. Use the approach circles as a guide.
00:28:578 (3) - Move the central point 3 grids right. A small difference but looks much better.
00:33:378 (1) - Finish at the start?
00:33:378 (1) - Move the endpoint one grid left. Makes a big difference.
00:34:406 (3,4,5) - These blankets are all very iffy. I might recommend a remap here.

Here's what I'd do:

SPOILER


This pattern also lets you use symmiflow like you originally did:




Here's the code for my pattern:

484,236,34406,2,0,P|472:204|488:136,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
472,79,34749,2,0,P|420:116|400:196,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
408,28,35264,2,0,P|360:76|329:151,1,150.000005722046
292,224,35778,6,0,B|256:232|256:232|196:220,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
182,151,36121,2,0,P|152:76|104:28,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
39,79,36635,2,0,P|92:116|112:196,1,150.000005722046,0|0,0:0|0:0,0:0:0:0:
37,163,37149,2,0,P|40:204|28:236,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:

If you don't know how to replace code, PM me! :P

00:47:092 (1) - This blanket could be better.
01:04:921 (1,2,3,4,5,6) - This 3/4 caught me off guard. I suppose it's okay, but consider working some sliders in there...
01:36:121 (7) - Drag the central point out a bit more for a better blanket.
01:37:492 (3) - Put a clap at the start.

[Ayu's Another]

Ayuuuuuuuu :33

The entire intro with the Soft hitset is relatively unhitsounded. Refer to Smoothie's Hyper for ideas I think. Hey, maybe even a Drum Hitset like in Love Song could work here.

00:16:921 (1,2) - This stack makes no sense and hinders flow to me.
00:48:978 (7,8) - Careful with your blankets. (8) should be a few grids over right.
01:04:921 (1) - This needs stress. Make this a jump.

The next part is relatively unhitsounded and sounds boring. Ask someone to help! :P

01:45:721 (3) - One/two grids down, depending on your preference.
01:50:178 (4) - I felt like this was a beat blanket for the sake of being a beat blanket. Either way, it caught me off guard. I'd recommend a stack rather than a beat blanket.

Okayy, so the thing is for this diff I'm kinda left feeling weird at the end. I mean, it looks great but the flow and spacing is pretty choppy throughout and it doesn't have that intensity that jump maps usually have. I think my only advice would be to have some sort of distance spacing as a base and then you can spruce it up a bit. It was still a clean difficulty overall.

---

Alright, nice map! GL~
TMAstraf
Beginner:
00:25:149 Maybe put the slider at the end a little bit higher
00:29:264 Maybe put the slider a little bit higher

Ayu's Another
Care of Space..

Sorry, more i cannot find in your map, suprisly thats all =)
Smoothie

Lanturn wrote:

Hi Cancel. M4M post here.

[Smoothie's Hyper]
Changes
00:27:721 (8) - Remove this note? | Quite a pause in the song here. Done
01:33:378 (7) - Turn this into a circle| There really isn't anything playing on the tail end of the slider so leaving this open would be the best. I prefer keeping it the way it is. It Flows better.
3 Suggestions for this next part: 01:47:435 - Any one will do.
Raise a volume a little bit here. I can't hear the soft whistle at all. Put 40% volume at 01:47:949 so it sounds balanced.
Remove the finish so the whistle sound gets through.
Add a finish at 01:47:949 Done

Sorry the mod on this difficulty was a bit short. I really couldn't find anything wrong with it. Very nice job :)

Nice difficulties! Good luck.
Thank you! :)

SuperMICrophone wrote:

M4M. :D

[Smoothie's Hyper]

Changes
The introduction has a lot of whistles, I'll start by commenting on what I think should be removed.

00:00:464 (1) - Using the sampleset thing, change the sampleset to "Normal" and use a Finish instead of a Whistle. Essentially, a NormalHitFinish Done
00:01:664 (3) - Remove from the end. Done
00:03:206 (6) - Instead of a whistle at the start, consider a NormalHitNormal. Change the sampleset to "Normal" and remove the whistle. Sounds odd imo.
00:06:978 (1) - Remove whistle. Done
00:07:149 (2) - Add whistle to the start, remove whistle from the end. Done
00:11:435 (1) - Again, try a NormalHitNormal here. If you don't, remove the whistle from the end. I removed the whistle.
00:14:178 (8) - ^ The whistle fits pretty well.
00:15:892 (4) - Remove whistle from end, add to start. Done
00:16:921 (1) - Consider a Finish at the start. It doesn't really fit here imo.
oo:21:121 (-) - Hey, just to keep things moving consider adding a spinner right here that ends at 00:22:064. It'd keep things jumpy. That's actually a pretty good idea!
00:24:806 (7) - Add another point at the curve and edit the blanket. It looks a bit rough as is. It looks fine.
00:26:349 (5) - Make this slider symmetrical and make sure the slider blankets the circle better. Use the approach circles as a guide. I don't really see a problem with this blanket o.O
00:28:578 (3) - Move the central point 3 grids right. A small difference but looks much better. Done
00:33:378 (1) - Finish at the start? There already is one~
00:33:378 (1) - Move the endpoint one grid left. Makes a big difference. Done
00:34:406 (3,4,5) - These blankets are all very iffy. I might recommend a remap here.

Here's what I'd do:

SPOILER


This pattern also lets you use symmiflow like you originally did:




Here's the code for my pattern: Thats the code for the current pattern :o

484,236,34406,2,0,P|472:204|488:136,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
472,79,34749,2,0,P|420:116|400:196,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
408,28,35264,2,0,P|360:76|329:151,1,150.000005722046
292,224,35778,6,0,B|256:232|256:232|196:220,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
182,151,36121,2,0,P|152:76|104:28,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
39,79,36635,2,0,P|92:116|112:196,1,150.000005722046,0|0,0:0|0:0,0:0:0:0:
37,163,37149,2,0,P|40:204|28:236,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:

If you don't know how to replace code, PM me! :P

00:47:092 (1) - This blanket could be better. Should be better now.
01:04:921 (1,2,3,4,5,6) - This 3/4 caught me off guard. I suppose it's okay, but consider working some sliders in there... I'll change it when someone mentions this again.
01:36:121 (7) - Drag the central point out a bit more for a better blanket. Done
01:37:492 (3) - Put a clap at the start. Done

---

Alright, nice map! GL~
Thanks for the mod~

http://puu.sh/2hCka
Topic Starter
Cancel

SuperMICrophone wrote:

00:41:606 (1) - It's kind of like you ran out of ideas to map and put this here. It's also not very pretty. :( Remap it? *
00:43:664 (3) - Redo this using the new slider creation. *
00:49:149 (3) - ^ *
01:01:492 (2,4) - The curves on these sliders are really ugly. Redo or new slider? *
01:22:064 (3) - Edit the blanket a bit, it's not quite there. *
Denied only these things.

Thanks for mod!
Topic Starter
Cancel

TMAstraf wrote:

Beginner:
00:29:264 Maybe put the slider a little bit higher
Changed that.
Smoothie
Since you asked me to mod your and Ayu's diff...here we go~

[General]
Inconsistency in AudioLeadIn:

Beginner: 0
Ayu's Another: 1500
Smoothie's Hyper: 1500



[Beginner]
00:24:464 (4) - Place it at x:296 y:312 so it doesn't overlap with 00:25:149 (1)
00:28:578 (2,3,4) - Plays a bit weird... how about this:
00:50:521 (2,4) - I'm not sure about these sliders...
01:21:549 (2) - Start here: 01:21:378 and extend to the next white line.
01:32:521 (2,3,1,2) - Same as i mentioned above; plays a bit weird. Try this instead:
01:37:149 (2) - Same as above...I'm not sure about this slider shape.

[Ayu's Another]
00:16:578 (5) - Remove the middle white point please.
00:36:635 (6) - Ctrl+G
00:45:378 (3) - Why don't u stack it with 00:46:235 (2)'s end? Looks way better than the ugly overlap. :s
00:55:835 - Add note?
01:02:692 (2) - Ctrl+G
01:48:464 (3) - How about ending the slider here: 01:50:178?

That's all~
Ayu

Smoothie wrote:

[Ayu's Another]
00:16:578 (5) - Remove the middle white point please. :arrow: Fixed
00:36:635 (6) - Ctrl+G :arrow: Meh, will brake the flow of the combo ((6)'s end -> (7) -> (8))
00:45:378 (3) - Why don't u stack it with 00:46:235 (2)'s end? Looks way better than the ugly overlap. :s :arrow: Don't nitpick, this isn't overlapping as the sliders are already gone while playing.
00:55:835 - Add note? :arrow: Fixed
01:02:692 (2) - Ctrl+G :arrow: Fixed
01:48:464 (3) - How about ending the slider here: 01:50:178? :arrow: Fixed.

That's all~
Gloria Guard
Hi Cancel (:3 」_)=3

From my queue m4m :)


[General]

Enable countdown remove, Letterbox during breaks remove


[Beginner]

AR - 2 HP + 1

00:33:549 ~ 00:38:692 You think, shorter songs do you think?
I think the song is too short, please put a note in here please.
because of the long length of the song, other people can come to the same intellectual

01:06:464 ~ 01:17:092 ^ too

01:24:121 (2,3,4) This is pattern shape, it's bad shape you change? -> http://puu.sh/2kI2s


[Standard]


HP +1 AR -1 OD +1

00:33:549 ~ 00:38:692 Beginner same

01:06:464 ~ 01:17:092 ^ same

01:28:406 ~ 01:33:549 Beginner diff same add note


[Hyper]

01:06:464 ~ 01:17:092 Beginner diff same


[Ayu's Another]

00:03:892 (1) Ctrl+G? This seems like a better flow.

00:12:464 (4,5) specing



Good luck
Smoothie

Gloria Guard wrote:

[Hyper]

01:06:464 ~ 01:17:092 Beginner diff same I think the break here is fine.



Good luck
Topic Starter
Cancel

Gloria Guard wrote:

Hi Cancel (:3 」_)=3

From my queue m4m :)


[General]

Enable countdown remove, Letterbox during breaks remove Good


[Beginner]

AR - 2 HP + 1 (AR -1 , HP stays.)

00:33:549 ~ 00:38:692 You think, shorter songs do you think?
I think the song is too short, please put a note in here please. no.
because of the long length of the song, other people can come to the same intellectual

01:06:464 ~ 01:17:092 ^ too ^

01:24:121 (2,3,4) This is pattern shape, it's bad shape you change? -> http://puu.sh/2kI2s


[Standard]


HP +1 AR -1 OD +1 I like it the way it is

00:33:549 ~ 00:38:692 Beginner same No.

01:06:464 ~ 01:17:092 ^ same no.

01:28:406 ~ 01:33:549 Beginner diff same add note ^
Thanks for mod. Didn't change much, but thanks :)
Shulin
[General]
  1. Your Standard is to easy or your Hyper is too hard. You jump from mainly 1/1 rhythms straight to 1/4 rhythms. I think you need another difficulty to bridge this gap!
  2. BG1 and BG2 are too big. Resize them to 1024x768, to be consistent with the other BGs.
  3. mp3 bitrate is too high, re-encode so it's 192kbps.
  4. Add Ayu and Smoothie to tags.
  5. Since you've used different coloured BGs for each diff it would be cool if you all used different combo colours to change with the BG.
  6. Try and get a consistent volume between all diffs, jumping from one diff to another to have the hitsounds much louder or quieter is just plain odd.
[Beginner]
  1. Start this diff at the same place as the others, there's no need to be lazy.
  2. Map to the end... honestly, this map feels half complete.
  3. This diff uses more 1/2 rhythms than Standard... both the difficulties feel way too similar, you should do more to differentiate them even if it means remapping one of them.
  4. At the very least the SV should be slower than Standard. The difficulties feel almost exactly the same.
00:28:578 (2) - Extra return feels strange, I'd remove one and rethink the position of 00:29:264 (3) -
00:30:292 (4) - This doesn't fit, 1/1 sounds better.
00:33:721 - I recommend to continue mapping here.
00:38:864 (1) - Angle of the return of this slider is awkward, try more of a curve?
00:43:321 (2) - This rhythm is bad, the drum snare takes place on 1/4 at 00:43:235 -
00:43:664 (3) - This rhythm is also bad the drum beat takes place at 00:43:492 -
01:21:549 (2) - 1/1 would probably fit better with here with the rhythms you've previously been following.
01:28:578 - Pointless break. Just map more.

[Standard]
  1. At the intro the slidertick is too loud, silence it or reduce overall volume?
  2. 6 spinners, 4 breaks, 2 minute song... honestly it feels lazy. I've made some suggestions below on which to remove.
00:19:835 (1) - Consider extending this to 00:22:064 - and reduce volume a little. It seems to end prematurely right now.
00:26:521 (3) - Remove whistle? Sounds strange and you don't use it anywhere else here.
00:33:721 - Break is just weird here! Remove the spinner at 00:32:006 (1) - and continue mapping imo.
00:44:006 (4) - Missing clap.
00:47:092 (1,2) - ^ at the ends of the slider?
00:59:778 (1) - Remove new combo.
01:00:806 (3) - New combo here instead.
01:25:492 (1) - Spinner feels too short, there are too many spinners already. Consider mapping this instead.
01:28:578 - Break is odd! Continue mapping.
01:36:806 (1) - Missing clap?
01:38:006 (1) - Remove spinner and continue mapping, too many now...
01:39:549 - Another weird break, you've only been mapping for 5 seconds! Keep mapping.

[Smoothie's Hyper]
  1. At the intro the slidertick is way too loud and doesn't follow the song. Consider silencing them or reducing overall volume like Another.
00:00:464 - You have an inheriting section stacked on a non inheriting section. Why not just use the red timing point for the volume change?
00:32:006 (1,2,3) - Doesn't really follow the song, can't you think of something else?
00:42:978 (1,2,3,4,5,6,7,8) - These streams are weird, I think a better rhythm is following the drum beat.
00:44:178 (10) - Delete? A gap fits better here than a reduced volume note imo.
00:55:321 (1,2,3) - Doesn't really follow the song... I guess it works but following the drum beat is better I think.
00:56:692 to 01:06:292 - Your triples in this section sound better with soft or drum hitsounds imo.
00:58:064 (1,2,3) - Move left a few squares, feels too cramped.
01:17:264 - Remove one of the timing points here, you have 2 inheriting sections stacked.
01:40:235 (4) - Why no clap at the start? You have them in all the other sections.
01:41:606 (7) - ^
01:42:978 (4) - ^ etc etc.
01:48:549 (1) - Try reducing the volume to about 20%?

[Ayu's Another]
  1. Your hitsounds could be more consistent, I think you should try using some more normal whistle.
00:00:464 - You have an inheriting section stacked on a non inheriting section. Why not just use the red timing point for the volume change?
00:26:178 (4) - This jump isn't very good, it comes out of nowhere.
00:32:006 (1,2,3) - Don't understand the x2 speed up here, it just doesn't fit. Also it doesn't follow the song at all, I think you could do something better here.
00:33:378 (1) - to 00:42:464 (3) - Why do you only use normal whistle here? There are plenty of other places you could use it well, it just makes the hitsound pattern seem inconsistent.
01:06:292 (1) - I think it's better if you use drum or soft hitsound for this section. Normal sounds too strong for this section.
01:17:264 - Remove one of the timing points here, you have 2 inheriting sections stacked.
01:26:178 (3) - Remove this finish it sounds weird. If you're following the drum add it to the end of 01:25:835 (2) -
01:37:492 (4) - This anti jump is kinda irritating, I think it would probably be better if you reworked 01:36:635 (1,2,3) - pattern because atm I expect another 1/2 note.
01:37:921 (1) - Increase the volume so there is some feedback for the synth at 01:39:035 - about 20% is good.
01:48:464 (3) - Ticks sound awful here since they follow nothing, I recommend silencing the tick.

Overall the easier diffs need much more work. Beginner feels unfinished and it's harder than Standard but Hyper is much harder than both of them. Also work on getting a consistent volume etc. across all diffs. This needs more mods and some more work, good luck! ^_^
Smoothie

Shulin wrote:

[Smoothie's Hyper]
  1. At the intro the slidertick is way too loud and doesn't follow the song. Consider silencing them or reducing overall volume like Another. Done
00:00:464 - You have an inheriting section stacked on a non inheriting section. Why not just use the red timing point for the volume change? Done
00:32:006 (1,2,3) - Doesn't really follow the song, can't you think of something else? Should be better now.
00:42:978 (1,2,3,4,5,6,7,8) - These streams are weird, I think a better rhythm is following the drum beat. Done
00:44:178 (10) - Delete? A gap fits better here than a reduced volume note imo. I changed it a bit.
00:55:321 (1,2,3) - Doesn't really follow the song... I guess it works but following the drum beat is better I think. I'd like to keep it the way it is.
00:56:692 to 01:06:292 - Your triples in this section sound better with soft or drum hitsounds imo. Done
00:58:064 (1,2,3) - Move left a few squares, feels too cramped. Done
01:17:264 - Remove one of the timing points here, you have 2 inheriting sections stacked. Fixed
01:40:235 (4) - Why no clap at the start? You have them in all the other sections. Fixed
01:41:606 (7) - ^
01:42:978 (4) - ^ etc etc.
01:48:549 (1) - Try reducing the volume to about 20%? Done
Thanks

http://puu.sh/2lzzb
P o M u T a
[General]
  1. lowest diff need 3.25↓star rate. Standard diff bit easily please. (Unkankble)
  2. mp3 256kps...(Unrankble) use this (192kps) http://puu.sh/2omC9
  3. Add tag Smoothie and Ayu All diff please.
[Standard]
  1. HP+1. bit low~.
  2. 00:58:064 (3) - Add NC.
  3. 01:19:664 (4,5) - use this pettern? i think fit sound http://puu.sh/2omFM
  4. 01:20:006 (5) - Add clap slider End.
  5. 01:37:835 (3) - Add clap.
[Hyper]
  1. OD-1 (map balance)
  2. 00:00:464 - volume 20% is low. i think fit 30%
  3. 00:01:149 - ^
  4. 00:42:978 - ^
  5. 01:27:892 (5) - Add Finish Slider end.
  6. 01:47:949 (2) - All repeat arrows on sliders must be visible.
[Another]
  1. 00:00:464 - Same as Hyper.
    i like flow.
good luck~
Smoothie
All fixed, thanks~

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jonathanlfj
modding upon request~
nice music :D

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
I know its probably pointed out many times, but u should stick an easier diff in there to better the spread...or you can somehow lower the diff of standard to <3.25 stars (or are you already planning to make the easier diff, since i see 4 bgs in the folder?)
inconsistency in tags, please add smoothie to tags on standard diff

[Standard]
00:03:892 (3,4,5) - sounds better like this: 00:05:949 (1) - should stick a whistle on top of the finish since i hear this really sharp sound in the music
00:28:578 (3) - looks better if made like this: 00:44:006 (4) - add clap
00:52:578 (1) - should make this into a repeat slider, represent the music better imo
01:23:435 (2) - make it look better >< 01:26:864 (1) - from 1.0x to 0.5x sv may be too unexpected by noobier players, make it 0.75x would be better
01:48:635 (1) - add finish?

[Smoothie's Hyper]
00:05:606 (5) - add whistle to slider end in addition to finish
00:42:978 (1,2) - this part sounds like this rhythm for me, but it might make it harder so you can ditch the circles i added: 01:05:178 (2,4) - consider moving these two notes closer to each other, make the star formation look better
01:43:321 (5,6) - the flow on this is a bit fuzzy, its best it you can do reverse selection on 01:43:835 (6) and adjust later notes accordingly

[Ayu's Another]
00:05:949 (1) - add whistle in addition to finish
00:19:664 (1,2,3,4,5,6) - looks more appealing if placed like this: 00:40:064 (4) - would break this up into slider + note to accommodate the heavy bass sound at 00:40:235, something like this: 01:11:778 (1) - add finish to slider head
01:29:778 (4,5,6) - the flow on this is a bit awkward, would bring 01:30:121 (5) down and reverse select on 01:30:292 (6), e.g. 01:39:206 (1,2) - perfectly center this?
01:48:464 (3) - would be alot more epic if you lowered the volume of the slider ticks~

Great mapset! Good luck on ranking ^_^
Note: puush went down when i finished this, wait a bit if u want to see the pics in the spoiler boxes orz all good now~
ColdTooth
Mod Request~ Shoulda done this earlier, but here it is!

[General]

None found.

[Beginner]

None found.

[Standard]

00:05:949 (1) - Quite an odd shape, maybe make it a bit better?

00:41:606 (1,2) - Maybe this? Or something like this.


00:44:006 (4) - Missing a clap?

01:33:721 (1,2) - Nazi: Make them parallel to each other.

[Smoothie's Hyper]

00:41:778 (2) - Blanket w/ 00:42:121 (3) - ?

01:37:835 (4) - A repeat slider doesn't fit here IMO.

[Ayu's Another]

00:20:692 (1,2,3,4,5) - Could be spaced out a bit more. Nothing special though, just a suggestion.

00:45:378 (3,1,2) - Ehh... I don't like how it overlaps IMO

01:48:464 (3) - NC by itself?

Beautiful mapset. Couldn't find anything major.
Smoothie

jonathanlfj wrote:

modding upon request~
nice music :D

Black is suggestion
Blue is highly recommended
Red is unrankable

[Smoothie's Hyper]
00:05:606 (5) - add whistle to slider end in addition to finish Done
00:42:978 (1,2) - this part sounds like this rhythm for me, but it might make it harder so you can ditch the circles i added I'd like to keep it the way it is.
01:05:178 (2,4) - consider moving these two notes closer to each other, make the star formation look better Done
01:43:321 (5,6) - the flow on this is a bit fuzzy, its best it you can do reverse selection on 01:43:835 (6) and adjust later notes accordingly Done
Thank you

VinylDash14 wrote:

[Smoothie's Hyper]

00:41:778 (2) - Blanket w/ 00:42:121 (3) - ? Done

01:37:835 (4) - A repeat slider doesn't fit here IMO. I think it fits pretty well.
Thanks~

SPOILER
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Foreverends
pm reqs~
sorry for the delay ;w;
btw I love this song very much!!

Beginner
00:14:178 (3,4) - this rhythm is quite weird, I think you can do the same thing on the rhythm like 00:11:435 (1,2) - 00:32:006 (3) - I suggest the slider can twist like this
Standard
00:03:892 (3,4,5) - try this rhythm
00:08:692 (1) - add whistle on the slider tail
00:09:721 (2) - delete whistle
00:18:978 (5,1) - try this rhythm
01:36:806 (1) - add whistle
01:37:149 (2) - add whistle on the slider tail
01:44:349 - add a circle here with clap please

map so pro that cant find so many problems :o
forry for my poor English and bad mod :(
love this!!!keep going Cancel!!!
hope this rank soon <3
star~
TheVileOne
Beginner

00:25:149 (1,2) - Lessen the overlap here by moving the whole part up to the break including 2 to x 80 y 272
00:32:006 (3) - Perhaps move left about a unit so that the part that crosses the vertical line is centered. this relies on you doing the previous suggestion.
00:38:864 (1,2,3,1) - I feel the beat is simplified a bit too much here. Also the pattern you chose required that you offset the symmetry pattern to the left. that bothers me a little. I was also caught off guard with the extra repeat on the second slider the first try. Those are all personal gripes. nothing that truly needs to be fixed. I would recommend those that you don't reuse the design for the first slider for the second slider. It would be nice if you changed it up a bit. Example http://puu.sh/2utDq You could move the part after it down to cover. I didn't flow check though.
00:48:464 (2) - Even though it doesn't land perfectly on the hitsound tick, I still think a clap should go on the repeat.
00:56:692 (1) - Add finish to start?
00:56:692 - It's harder to play and read without hitsounds here. (The previous section was missing a few too. I suggest adding some volume changes for the claps. you can lower the volume to 35 for the claps and back to 50 for the other notes. The claps make these parts readable. I actually like the repeat here 00:57:206 - having a clap on full volume. The next clap I feel indifferent about.
01:21:378 (2) - This is quite the dramatic shape change from the linear sliders in the previous pattern. I was expecting the linear slider patterns to continue. (because similar beat songs have been mapped with complete linear sliders). I don't want to mislead you though. I'm bad at creating sliders. You should ask a MAT or someone who is a better mapper than me for a second opinion on whether the slider should be fixed if you are unsure.
01:26:864 (1) - Finish

Standard
Very few errors. although there were a lot of small distance snap shifts throughout, but fixing them to be more consistent would affect the flow or affect the appearance in relation to other spaced patterns. it's probably better to leave most of the spacing shifts alone unless you wanted to upgrade the spacing to 1.02 or something.

00:05:949 (1) - I'm not sure about this. I guess it's fine, but it's such a random design and the slider points are structured incorrectly. You should only need 7 points at most for this slider. 3 points before and 3 points after the red point. Also i would suggest a wider arc, so that the movement is more fluid.
00:25:835 (2,3) - Plays fine, but it's fairly noticeable that the spacing changes here. Perhaps reduce the spacing change slightly.
00:29:949 (1,2) - Center the blanket?
00:51:549 (4,5) - Reduce spacing to match the spacing of the rest of the pattern.
00:53:606 (2,3,4) - I don't like this triple. It plays smoother without a triple. http://osu.ppy.sh/ss/691678
01:25:492 (1,2,1) - This transition, maybe use a slightly wider angle. http://puu.sh/2uxhZ It's hard to explain really.
01:33:721 (1,2) - Not parallel.

Hyper
Very clean mapping. This could be ranked as is IMO.

00:33:378 (1,2) - I think 1.00 is better than 0.98. Most probably wont care, especially when they have larger monitors. Psychologically that extra 0.03 reduces mistimed percentage rate.
01:17:264 (1) - You had a finish to start the first kiai. Have one here as well.

Another
Really nice use of slider velocity and jumps. It really captures the essence of what this song is. Good job.

00:01:664 (3) - Such a distinct departure from the previous part. I'm not sure if a different design would fit this part better, but I feel that the current slider design can be improved to be less distinct. http://puu.sh/2uCrT <Curve doesn't shift direction as much.
Slider point positions
x 273 y 116
x 243 y 75
x 243 y 25

00:49:492 (8,1) - I think it looks better if the blanket was centered or at least more centered.
00:54:978 (5) - Breaks pattern slightly. make sure this is spaced the same as the rest of the stream and it is exactly aligned under 4.
01:06:806 (2,3,4) - spacing should be equal here. The hitbursts don't form an even line.

Conclusion

Great mapset!
merchat7
As requested, please read signature to see if I accept pm request. I currently only accept m4m.

However, since I didn't reply, it means I accepted your request :P

[Beginner]

- Hm ar4 is rare to see in an Easy diff, I'll leave it to the MAT/BAT to decide whether this is acceptable

00:01:835 (3) - I understand why you do this, but this doesn't follow the song properly. I really prefer a slider on the red tick instead http://puu.sh/2w538. Since it's a slider, should be easy to grab for beginners.
00:07:321 (2) - ^
00:11:435 (1,3) - Expected a whistle on these two sliders begin
00:12:806 (2,4) - I find not having clap at these two sliders end sound better. Clap on 3rd white tick sound off, but on 00:12:121 for example, there is sound in music to back it up a bit so it isn't too bad. However, there is not as a strong sound in the two spots I mentioned so I highly recommend removing.
00:18:978 (4) - Remove clap, reason above.
00:22:406 (1,2) - I prefer not having clap here. Snare drum should really just be on 2nd and 4th white tick imo. If you want to keep on (1) it is fine as there is sound in music to back it up, but (3)'s slider end doesn't.
00:25:149 (1) - I think you're following the melody with the whistle. So I feel whistle on begin is better and remove from repeat. Since if you listen, you hear the melody play on the stanza then 00:25:835. Melody don't play on where repeat is so whistle sound off to it.
00:30:635 (1) - To keep consistency with above suggestion, whistle here.
01:17:264 (1) - If you remove the clap on the repeat, the clap on begin of 01:19:321 (2) - will emphasize the sound in the music. I think this sound better.
01:20:692 (1) - Remove from here if you follow above
01:23:435 (1) - ^
01:26:178 (3) - ^ begin
01:31:664 (2,3) - Remove the claps from here, I feel for this diff, since you can't put clap on 2nd and 4th white tick, it's best to use it for emphasizing purposes and in this case, 01:29:606 (1) - the clap on the repeat emphasize the sound at that spot in music perfectly and sound nice. Here, I don't really hear any sound to be emphasized.
01:33:721 (1) - Remove clap from end, reason above
01:37:149 (1) - ^
01:38:006 (1) - I feel this spinner is a little short for the easiest diff, remove 01:37:835 (2) - and start the spinner there instead, seems like a better idea to me.
01:47:435 (1,2) - I don't find snare sound nice with bass drum, I prefer no claps here.

Not fond of clap usage here.

[Standard]

- Increase hp & od please, same as Easy and not good for difficulty spread.

00:00:464 - 00:19:664 - Please follow the melody with whistle instead of whistle every 2nd and 4th white tick.
00:31:492 (3) - While I see you are following the drum, I find it much more intuitive to follow the sound on 00:31:835 so I feel it's better to remove this note and put note there.
00:45:035 (2,3,4) - I find it better for whistle to be on 1st & 3rd white tick rather than 2nd & 4th. I don't really hear a sound in music on 2nd and 4th white tick to justify the whistle, but 1st and 3rd, I definitely hear something to justify it.
00:51:206 (3,4,5) - ^
01:25:492 (1,2) - I don't really hear anything in music for the whistle here so it seems off to me. For me when I see a pattern like this, it suggest that song is getting more intense, but I don't really feel song get more intense here or by a large amount so I prefer no whistle here.
01:28:406 - This break seems a bit odd considering you map it in Beginner.
01:34:749 (2,3,4) - I find this whistle pattern better. Whistle only on 01:35:778 and 01:36:464.
01:34:749 (2) - Move the end point one grid right for better alignment with (1)
01:40:235 (1) - Hmm, prefer a slider starting on 01:39:892 instead and ending it here.
01:47:435 (1) - Should have finish on repeat.

Rhythm and pattern looks quite nice, but a bit confuse by whistle logic.

[Hyper]

00:11:435 - From here, I prefer if you increase the volume of the hitsound by 10-20%, I can barely hear the whistle as the music get louder here.
00:32:521 (2) - The whistle is intend to follow that sound right? But here, it sounds late to it, so I prefer if you remove this one, or make this slider on time with the sound (it's a slider so should be easy enough to catch).
01:37:835 (4) - Please use soft sampleset on the repeat. Drum-normal is still pretty audible to me.

Nothing major grab my eyes, I find the hitsound slightly quiet through. I mention only the ones that truly bothered me.

[Another]

00:01:149 (2) - Feel nicer to me if you equalize the spacing between the notes (1,2,3) by moving this more down.
00:25:149 (1) - Prefer an anti jump pattern here with hit circles to be honest (something like this http://puu.sh/2w61X), fine if not, but I really feel this pattern should be used.
00:32:521 (2) - I'm not fond of this since it's not on time to the sound on music. 1/6 seems better http://puu.sh/2w64B. I'm semi-fine with this on Hard diff, but for Insane, I really think this should follow the music properly and that the pattern should be adjust to accommodate this.
00:44:178 - Note here?
01:40:406 (4) - x:268 y:332? I feel jump is a bit too big.
01:47:092 (5) - Seems intentional, but not fond of the whistle at end

Plays nicely, not much to mention.

Hyper & Another looks really nice. Hitsound I feel can be better in Beginner & Standard.

Star for Hyper & Another.
Smoothie

TheVileOne wrote:

Hyper
Very clean mapping. This could be ranked as is IMO.

00:33:378 (1,2) - I think 1.00 is better than 0.98. Most probably wont care, especially when they have larger monitors. Psychologically that extra 0.03 reduces mistimed percentage rate. I'm not a 100% sure what you mean here. But i think i fixed it the right way.
01:17:264 (1) - You had a finish to start the first kiai. Have one here as well. Done
Thanks~

merchat7 wrote:

As requested, please read signature to see if I accept pm request. I currently only accept m4m.

[Hyper]

00:11:435 - From here, I prefer if you increase the volume of the hitsound by 10-20%, I can barely hear the whistle as the music get louder here. Done
00:32:521 (2) - The whistle is intend to follow that sound right? But here, it sounds late to it, so I prefer if you remove this one, or make this slider on time with the sound (it's a slider so should be easy enough to catch). I prefer keeping it the way it is. Removing the whistle would sound a bit odd imo. And having the slider later plays a bit weird.
01:37:835 (4) - Please use soft sampleset on the repeat. Drum-normal is still pretty audible to me. Done
Thanks!

SPOILER
osu file format v12

[General]
AudioFilename: Paragon x9 - chaoz impact.mp3
AudioLeadIn: 1500
PreviewTime: 22406
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 22406,38864,44349,49835,55321,60806,66292,77264,82749,88235
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Chaoz Impact
TitleUnicode:Chaoz Impact
Artist:ParagonX9
ArtistUnicode:ParagonX9
Creator:Cancel
Version:Smoothie's Hyper
Source:Beats!
Tags:smoothie ayu newgrounds chaoz series
BeatmapID:228189
BeatmapSetID:82448

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CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1
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those
irc stuff
15:22 Cancel: hi
15:23 those: how can I help you?
15:24 Cancel: i asked myself if you can do an irc mod with me today
15:24 those: which map
15:24 *Cancel is listening to [http://osu.ppy.sh/b/235348 ParagonX9 - Chaoz Impact]
15:28 those: Well we can't touch guest diffs irc
15:29 those: but I'll see what I can do about
15:29 *those is editing [http://osu.ppy.sh/b/231064 ParagonX9 - Chaoz Impact [Standard]]
15:30 those: 00:04:578 (4) - Your current rhythm pattern makes this start in a really bad place. There's nothing in the music for this slider to represent the start with
15:31 those: I'd either use something like http://puu.sh/2ycga or http://puu.sh/2ychC
15:32 those: Thoughts?
15:35 Cancel: ok
15:35 Cancel: anything else?
15:36 those: 00:09:721 (2) - Unfitting here; senseless to keep a 1/1 rhythm when the music doesn't suggest it
15:37 those: 00:39:549 (2,3) - Here's a non-parallel structure when you intended it to be
15:39 Cancel: but how do i fix that?
15:40 those: Regarding 00:09:721 (2) -
15:40 those: a simple fix; place circles in the timeline where you hear musical cues, then decide which ones you want to turn into sliders
15:41 those: 00:39:549 (2,3) - for this just adjust the anchor on 00:40:235 (3) - a little to make it parallel
15:43 Cancel: thanks
15:44 those: 00:59:092 (4,5,6) - Weird rhythm pattern, since 00:59:092 (4,5) - start on offbeats and there is a prominent beat on 00:59:435 - , meaning you should start slider there
15:44 those: http://puu.sh/2ycL3 works here
15:45 those: 01:18:635 (2,3,4) - Similar problem here
15:45 those: 01:19:321 - should have a circle or a slider start
15:46 those: Also the same problem at 01:21:721 (2) -

15:46 Cancel: can you explain this to me??
15:46 Cancel: because i don't get it
15:47 those: which part don't you understand?
15:47 Cancel: about offbeats
15:48 those: in music, there are typically two types of beats
15:48 those: a stronger one, and a weaker one
15:48 those: so generally, in 4/4 music you hear a strong-weak-strong-weak kind of rhythm
15:48 those: meaning you would emphasize the first and third beats
15:49 those: does that make sense?
15:49 Cancel: can i
15:49 Cancel: skip that step for a while?
15:49 Cancel: i am a little tired to understand
15:50 those: Sure, I'll continue this in a text post then
15:50 those: have a good rest

List of stuff not addressed:
  1. Italicized part above
LunarSakuya
hi

General
Delete "chaoz" from tags since it's already in the title

Beginner
00:26:521 (2) - Extend to white tick to catch the downbeat https://osu.ppy.sh/ss/716276
00:49:835 (1) - try bringing this out to the left a little so it's more clearer, especially for beginners http://osu.ppy.sh/ss/716280 you can even rotate this to blanket 00:47:778 (1) -
01:44:692 (4) - NC, new stanza

Standard
00:09:721 (2,3,4) - this rhythm is kinda odd, try this http://osu.ppy.sh/ss/716289
00:31:492 (3) - Delete note, i don't hear this following anything
00:47:092 (1,2) - Claps on the tails of these
00:52:578 (1) - Clap on reverse

Smoothie's Hyper
01:27:892 (5) - Finish on tail
01:37:835 (4) - ^
nice

Ayu's Another
00:27:206 (7) - Delete clap on tail
00:39:721 (3) - you could rotate like this to make a pinwheel pattern http://osu.ppy.sh/ss/716311
01:39:206 (1) - move this away from the center so it's not covered by the spinner hitburst?

Nice map
Topic Starter
Cancel

LunarSakuya wrote:

hi

General
Delete "chaoz" from tags since it's already in the title

Beginner
00:26:521 (2) - Extend to white tick to catch the downbeat https://osu.ppy.sh/ss/716276 Done
00:49:835 (1) - try bringing this out to the left a little so it's more clearer, especially for beginners http://osu.ppy.sh/ss/716280 you can even rotate this to blanket 00:47:778 (1) - i like it this way
01:44:692 (4) - NC, new stanza ok

Standard
00:09:721 (2,3,4) - this rhythm is kinda odd, try this http://osu.ppy.sh/ss/716289 i like it this way
00:31:492 (3) - Delete note, i don't hear this following anything ^
00:47:092 (1,2) - Claps on the tails of these ok
00:52:578 (1) - Clap on reverse ok
Thanks for mod~ ;)
Smoothie

LunarSakuya wrote:

hi

Smoothie's Hyper
01:27:892 (5) - Finish on tail
01:37:835 (4) - ^
Thanks~

SPOILER
osu file format v12

[General]
AudioFilename: Paragon x9 - chaoz impact.mp3
AudioLeadIn: 1500
PreviewTime: 22406
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

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DistanceSpacing: 1.1
BeatDivisor: 4
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[Metadata]
Title:Chaoz Impact
TitleUnicode:Chaoz Impact
Artist:ParagonX9
ArtistUnicode:ParagonX9
Creator:Cancel
Version:Smoothie's Hyper
Source:Beats!
Tags:smoothie ayu newgrounds series
BeatmapID:228189
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322,209,33035,2,0,P|356:216|396:208,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
272,144,33378,6,0,P|240:212|276:276,1,150.000005722046,4|8,0:0|0:0,0:0:0:0:
352,292,33892,2,0,L|504:320,1,150.000005722046
484,236,34406,2,0,P|472:204|488:136,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
472,79,34749,2,0,P|420:116|400:196,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
408,28,35264,2,0,P|360:76|329:151,1,150.000005722046
292,224,35778,6,0,B|256:232|256:232|196:220,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
182,151,36121,2,0,P|152:76|104:28,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
39,79,36635,2,0,P|92:116|112:196,1,150.000005722046,0|0,0:0|0:0,0:0:0:0:
37,163,37149,2,0,P|40:204|28:236,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
20,319,37492,2,0,L|168:292,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
246,269,38006,2,0,P|280:208|244:144,1,150,0|0,0:0|0:0,0:0:0:0:
208,208,38521,2,0,L|132:224,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
243,143,38864,6,0,B|296:132|296:132|344:104|344:104|396:92,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
464,76,39378,2,0,P|492:152|452:232,1,150.000005722046
404,164,39892,2,0,B|376:172|376:172|320:204,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
304,272,40235,1,0,0:0:0:0:
304,272,40406,2,0,P|296:312|300:360,1,75.0000028610231,0|8,0:0|0:0,0:0:0:0:
216,344,40749,2,0,P|224:268|196:180,1,150.000005722046
152,264,41264,2,0,P|140:224|120:196,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
72,264,41606,5,0,0:0:0:0:
72,264,41778,2,0,P|44:288|-4:300,1,75.0000028610231,0|8,0:0|0:0,0:0:0:0:
8,220,42121,2,0,P|28:144|4:72,1,150.000005722046
84,44,42635,2,0,L|172:8,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
180,108,42978,6,0,P|160:176|192:256,1,150.000005722046,4|8,0:0|0:0,0:0:0:0:
326,248,43492,2,0,P|351:175|331:107,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
256,176,44006,2,0,L|256:344,2,150.000005722046,8|4|8,0:0|0:0|0:0,0:0:0:0:
204,112,44864,6,0,B|172:88|132:92|132:92|100:128|40:116,1,150.000005722046,0|0,0:0|0:0,0:0:0:0:
4,44,45378,2,0,P|40:36|84:48,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
152,8,45721,2,0,P|188:24|240:32,1,75.0000028610231
304,40,46064,1,8,0:0:0:0:
388,40,46235,2,0,P|412:112|384:184,1,150.000005722046
312,212,46749,2,0,P|307:179|315:139,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
280,284,47092,6,0,P|251:261|234:226,2,75.0000028610231,0|0|8,0:0|0:0|0:0,0:0:0:0:
308,364,47606,2,0,P|236:352|168:296,1,150.000005722046
152,228,48121,2,0,P|80:208|-4:236,2,150.000005722046,8|0|8,0:0|0:0|0:0,0:0:0:0:
204,164,48978,2,0,B|192:120|192:120|216:88|216:16,1,150.000005722046
292,52,49492,2,0,P|288:92|268:144,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
344,176,49835,6,0,P|340:224|348:260,2,75.0000028610231,0|0|8,0:0|0:0|0:0,0:0:0:0:
416,216,50349,2,0,B|428:260|428:260|404:292|404:364,1,150.000005722046
320,364,50864,2,0,B|284:356|284:356|232:368,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
164,372,51206,1,0,0:0:0:0:
164,372,51378,2,0,P|124:380|80:368,1,75.0000028610231,0|8,0:0|0:0,0:0:0:0:
128,300,51721,2,0,B|140:252|140:252|108:204|132:148,1,150.000005722046
200,124,52235,2,0,P|208:164|188:216,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
132,80,52578,6,0,P|196:44|264:76,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
328,124,53092,2,0,P|400:144|484:116,1,150.000005722046
472,208,53606,2,0,L|408:272,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
352,308,53949,2,0,P|256:312|268:200,2,225.000008583069,8|8|8,0:0|0:0|0:0,0:0:0:0:
320,144,55321,6,0,L|384:72,2,75.0000028610231,2|0|0,0:0|0:0|0:0,0:0:0:0:
192,144,55835,2,0,L|128:72,2,75.0000028610231,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,92,56349,1,4,0:0:0:0:
256,256,56692,5,2,0:0:0:0:
256,276,56778,1,2,0:0:0:0:
256,296,56864,2,0,L|180:340,1,75.0000028610231,2|8,0:0|0:0,0:0:0:0:
88,304,57206,2,0,L|160:264,2,75.0000028610231
88,220,57721,2,0,P|96:184|80:136,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
12,184,58064,5,2,0:0:0:0:
8,168,58150,1,2,0:0:0:0:
4,152,58235,2,0,L|20:64,1,75.0000028610231,2|8,0:0|0:0,0:0:0:0:
108,52,58578,2,0,P|180:32|256:56,1,150.000005722046
316,104,59092,2,0,L|340:28,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
408,80,59435,5,2,0:0:0:0:
424,92,59521,1,2,0:0:0:0:
440,104,59606,2,0,L|416:188,1,75.0000028610231,2|8,0:0|0:0,0:0:0:0:
388,252,59949,2,0,P|356:228|336:184,2,75.0000028610231
420,328,60464,2,0,P|380:332|336:320,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
276,280,60806,6,0,P|204:264|128:280,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
80,348,61321,2,0,P|48:284|80:208,1,150.000005722046
156,196,61835,2,0,P|196:192|244:196,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
300,148,62178,5,2,0:0:0:0:
312,132,62264,1,2,0:0:0:0:
324,116,62349,2,0,L|376:24,1,75.0000028610231,2|8,0:0|0:0,0:0:0:0:
384,152,62692,1,2,0:0:0:0:
400,144,62778,1,2,0:0:0:0:
416,136,62864,2,0,L|492:104,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
456,204,63206,1,8,0:0:0:0:
468,216,63292,1,2,0:0:0:0:
480,228,63378,1,2,0:0:0:0:
496,308,63549,6,0,P|424:296|328:316,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
268,336,64064,2,0,P|196:348|100:328,1,150.000005722046,0|0,0:0|0:0,0:0:0:0:
64,276,64578,1,8,0:0:0:0:
52,260,64664,1,2,0:0:0:0:
40,244,64749,1,2,0:0:0:0:
151,161,64921,5,0,0:0:0:0:
314,40,65178,1,0,0:0:0:0:
255,231,65435,1,0,0:0:0:0:
197,40,65692,1,0,0:0:0:0:
361,161,65949,1,0,0:0:0:0:
256,128,66292,5,4,0:0:0:0:
68,320,77264,6,0,L|88:232,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
104,168,77606,1,8,0:0:0:0:
176,128,77778,2,0,P|116:88|36:120,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
224,64,78292,2,0,B|260:72|260:72|308:60,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
372,32,78635,1,0,0:0:0:0:
440,76,78806,1,0,0:0:0:0:
452,88,78892,1,0,0:0:0:0:
464,100,78978,1,8,0:0:0:0:
480,180,79149,1,0,0:0:0:0:
408,224,79321,2,0,L|340:264,1,75.0000028610231
236,228,79664,2,0,L|300:189,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
200,301,80006,6,0,P|152:245|180:165,1,150.000005722046,4|8,0:0|0:0,0:0:0:0:
132,101,80521,2,0,P|88:169|76:241,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
8,189,81035,2,0,P|16:149|44:101,2,75.0000028610231,8|0|0,0:0|0:0|0:0,0:0:0:0:
8,273,81549,1,0,0:0:0:0:
16,289,81635,1,0,0:0:0:0:
24,305,81721,1,8,0:0:0:0:
68,373,81892,1,0,0:0:0:0:
144,341,82064,2,0,P|180:337|228:345,1,75.0000028610231
370,375,82406,2,0,P|334:379|295:373,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
336,300,82749,6,0,P|412:304|448:388,1,150.000005722046,4|8,0:0|0:0,0:0:0:0:
508,304,83264,2,0,P|496:232|504:148,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
476,76,83778,2,0,L|408:36,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
336,8,84121,1,0,0:0:0:0:
272,60,84292,1,0,0:0:0:0:
256,72,84378,1,0,0:0:0:0:
240,84,84464,2,0,L|172:40,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
80,72,84806,2,0,L|152:116,1,75.0000028610231
144,200,85149,2,0,L|72:156,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
216,168,85492,6,0,P|212:240|148:280,1,150.000005722046,4|8,0:0|0:0,0:0:0:0:
84,328,86006,2,0,B|128:364|200:344|200:344|252:344,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
308,300,86521,1,8,0:0:0:0:
256,140,86864,5,0,0:0:0:0:
212,72,87035,1,0,0:0:0:0:
144,120,87206,1,0,0:0:0:0:
188,188,87378,2,0,P|256:216|328:184,1,150.000005722046
372,124,87892,2,0,P|444:100|520:132,1,150.000005722046,0|4,0:0|0:0,0:0:0:0:
440,344,88578,5,8,0:0:0:0:
440,344,88749,2,0,P|368:360|288:340,1,150.000005722046
220,304,89264,2,0,B|180:284|180:284|120:284|84:352,1,150.000005722046,8|0,0:0|0:0,0:0:0:0:
24,292,89778,1,0,0:0:0:0:
24,292,89949,2,0,L|8:200,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
92,228,90292,2,0,L|88:136,1,75.0000028610231
168,180,90635,2,0,L|176:92,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
256,104,90978,6,0,P|328:120|416:96,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
508,196,91492,2,0,P|436:180|348:204,1,150.000005722046,0|0,0:0|0:0,0:0:0:0:
284,216,92006,2,0,B|264:264|264:264|284:308|272:368,1,150.000005722046,8|0,0:0|0:0,0:0:0:0:
356,372,92521,1,0,0:0:0:0:
200,316,92692,2,0,L|180:240,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
120,300,93035,2,0,L|88:224,1,75.0000028610231
36,292,93378,2,0,L|-4:220,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
48,160,93721,6,0,P|64:88|44:8,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
128,24,94235,2,0,B|144:60|144:60|196:96|252:48,1,150.000005722046
324,28,94749,2,0,P|392:32|436:108,1,150.000005722046,8|0,0:0|0:0,0:0:0:0:
356,100,95264,1,0,0:0:0:0:
356,100,95435,2,0,B|360:140|360:140|356:184,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
432,248,95778,2,0,B|428:208|428:208|432:164,1,75.0000028610231
500,280,96121,2,0,P|440:324|364:284,1,150.000005722046,8|0,0:0|0:0,0:0:0:0:
320,360,96635,6,0,L|252:296,1,75.0000028610231,0|8,0:0|0:0,0:0:0:0:
208,248,96978,2,0,B|160:236|160:236|112:280|48:248,1,150.000005722046
28,184,97492,2,0,P|68:176|112:192,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
180,160,97835,2,0,P|308:128|232:12,2,300.000011444092,0|0|4,0:0|0:0|0:0,0:0:0:0:
232,96,99378,5,0,0:0:0:0:
232,96,99549,1,8,0:0:0:0:
232,96,99721,2,0,B|188:80|188:80|152:100|72:92,1,150.000005722046,0|0,0:0|0:0,0:0:0:0:
28,152,100235,2,0,P|48:200|24:296,1,150.000005722046,8|0,0:0|0:0,0:0:0:0:
80,356,100749,2,0,L|136:304,1,75.0000028610231,0|8,0:0|0:0,0:0:0:0:
132,224,101092,2,0,P|196:256|208:344,1,150.000005722046,0|0,0:0|0:0,0:0:0:0:
292,352,101606,2,0,L|368:380,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
472,340,101949,6,0,L|396:308,1,75.0000028610231
328,272,102292,1,8,0:0:0:0:
304,192,102464,2,0,P|292:116|304:16,1,150.000005722046
364,92,102978,2,0,P|364:132|376:176,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
443,265,103321,2,0,B|436:212|456:160|456:160|440:120,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
366,291,103835,2,0,B|392:348|456:344|456:344|492:328,1,150.000005722046
312,352,104349,2,0,L|268:280,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
220,352,104692,6,0,L|136:216,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
112,148,105206,2,0,P|184:124|256:152,1,150.000005722046
236,228,105721,2,0,L|276:292,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
316,364,106064,2,0,P|383:388|455:364,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
432,284,106578,2,0,B|416:244|416:244|416:188|480:164,1,150.000005722046
408,120,107092,2,0,P|372:152|352:184,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
184,140,107435,6,0,L|108:112,2,75.0000028610231,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,92,107949,2,0,L|256:4,2,75.0000028610231,6|0|2,0:0|0:0|0:0,0:0:0:0:
256,188,108464,1,4,0:0:0:0:
256,192,108549,12,4,110178,0:0:0:0:
Kurai
[General]
  1. There are too any breaks in this maps, the map is 1:50 long, and you have many breaks in it. Usually with this kind of music lenght, one break is more than enough otherwise the map becomes really boring.
[Beginner]
  1. 00:25:149 (1,2) - http://puu.sh/2G7CX.jpg This overlap is rather ugly, you'd beter make something that looks nicer.
  2. 00:41:606 (3) - 2 reverses on a 2/1 slider is quite boring, in my opinion you should separate it in 2 sliders like on the screeenshot, also it fits the song more since the music change at 00:42:978 so having a new slider starting from here makes more sense (as what you have done with 00:53:949 (1)).
  3. 00:48:464 (2,1) - Here again those sliders overlap themselves badly, try to make something that looks better.
[Standard]
  1. 3 break time in this difficulty ? The map is not even 2 minutes long and you have in total 20 seconds of break. That is bad, too much break will make your map boring. In this kind of short music, one break is more than enough so don't be lazy and map them. It also goes for other difficulties.
  2. 00:09:721 (2,3,4) - This pattern doesn't follow the music at all. It should be like this instead :
  3. 01:41:949 (1) - This slider is too close to the bottom border of the screen. This is not comfortable to play and it's quite ugly, try to fix that please.
[Smoothie's Hyper]
  1. 00:11:435 - Starting from here, you should increase the hitsound volume to 45% at least since 20% becomes not high enough for them to be correctly hearable.
  2. 01:37:835 (4) - DO NOT silence anything, even if it is only the reverse, the slidertrack and the sliderticks. It makes absolutely no sense to add a slider with ticks and a reverse if it is for silencing them. If you want to follow the waving background sound there, use a spinner, that's what they're here for, not the sliders.
  3. 01:46:064 (4) - This slider is too close to the bottom border of the screen. This is not comfortable to play and it's quite ugly, try to fix that please.
[Ayu's Another]
  1. 01:04:921 (1) - In my opinion it'd be much better if you made 2 sliders instead of one here. Like this :
  2. 01:47:949 - Why have you stopped mapping here ? You need a note at 01:48:464 - and 01:50:178 - .
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