M4M.
[Beginner]
00:26:521 (3) - Why does this have an anchor in it? A bit Slider Nazi, but just keep it a simple curve.
00:31:321 (2) - Remove clap, sounds awkward.
00:41:606 (1) - It's kind of like you ran out of ideas to map and put this here. It's also not very pretty.
Remap it?
00:43:664 (3) - Redo this using the new slider creation.
00:49:149 (3) - ^
00:53:949 (4) - Move this to x:312 y:216 to make a perfect square. Resnap things after.
00:55:321 (1,2,3) - Might be a bit unreadable - due to previous spacings beginners might click too fast. It's fine as is, but if I were you i'd make this a slider but silence its ticks.
01:01:492 (2,4) - The curves on these sliders are really ugly. Redo or new slider?
01:04:235 (2) - Like before, remove the clap because it sounds awkward.
01:04:578 (3) - Move this one right for symmetry.
01:20:006 (1) - Anchor is pointless. Make it a normal curve.
01:22:064 (3) - Edit the blanket a bit, it's not quite there.
01:26:178 (2) - Remove clap!
01:25:835 (1,2,3) - I think thedse would look a bit nicer like this:
01:32:521 (2,3) - Mmmm a bit iffy for Easy players. I'm going to say this is fine as is, but consider making it look more natural and easier.
[Smoothie's Hyper]
The introduction has a lot of whistles, I'll start by commenting on what I think should be removed.
00:00:464 (1) - Using the sampleset thing, change the sampleset to "Normal" and use a Finish instead of a Whistle. Essentially, a NormalHitFinish
00:01:664 (3) - Remove from the end.
00:03:206 (6) - Instead of a whistle at the start, consider a NormalHitNormal. Change the sampleset to "Normal" and remove the whistle.
00:06:978 (1) - Remove whistle.
00:07:149 (2) - Add whistle to the start, remove whistle from the end.
00:11:435 (1) - Again, try a NormalHitNormal here. If you don't, remove the whistle from the end.
00:14:178 (8) - ^
00:15:892 (4) - Remove whistle from end, add to start.
00:16:921 (1) - Consider a Finish at the start.
oo:21:121 (-) - Hey, just to keep things moving consider adding a spinner right here that ends at 00:22:064. It'd keep things jumpy.
00:24:806 (7) - Add another point at the curve and edit the blanket. It looks a bit rough as is.
00:26:349 (5) - Make this slider symmetrical and make sure the slider blankets the circle better. Use the approach circles as a guide.
00:28:578 (3) - Move the central point 3 grids right. A small difference but looks much better.
00:33:378 (1) - Finish at the start?
00:33:378 (1) - Move the endpoint one grid left. Makes a big difference.
00:34:406 (3,4,5) - These blankets are all very iffy. I might recommend a remap here.
Here's what I'd do:
Here's the code for my pattern:
484,236,34406,2,0,P|472:204|488:136,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
472,79,34749,2,0,P|420:116|400:196,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
408,28,35264,2,0,P|360:76|329:151,1,150.000005722046
292,224,35778,6,0,B|256:232|256:232|196:220,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
182,151,36121,2,0,P|152:76|104:28,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
39,79,36635,2,0,P|92:116|112:196,1,150.000005722046,0|0,0:0|0:0,0:0:0:0:
37,163,37149,2,0,P|40:204|28:236,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
If you don't know how to replace code, PM me!
00:47:092 (1) - This blanket could be better.
01:04:921 (1,2,3,4,5,6) - This 3/4 caught me off guard. I suppose it's okay, but consider working some sliders in there...
01:36:121 (7) - Drag the central point out a bit more for a better blanket.
01:37:492 (3) - Put a clap at the start.
[Ayu's Another]
Ayuuuuuuuu :33
The entire intro with the Soft hitset is relatively unhitsounded. Refer to Smoothie's Hyper for ideas I think. Hey, maybe even a Drum Hitset like in Love Song could work here.
00:16:921 (1,2) - This stack makes no sense and hinders flow to me.
00:48:978 (7,8) - Careful with your blankets. (8) should be a few grids over right.
01:04:921 (1) - This needs stress. Make this a jump.
The next part is relatively unhitsounded and sounds boring. Ask someone to help!
01:45:721 (3) - One/two grids down, depending on your preference.
01:50:178 (4) - I felt like this was a beat blanket for the sake of being a beat blanket. Either way, it caught me off guard. I'd recommend a stack rather than a beat blanket.
Okayy, so the thing is for this diff I'm kinda left feeling weird at the end. I mean, it looks great but the flow and spacing is pretty choppy throughout and it doesn't have that intensity that jump maps usually have. I think my only advice would be to have some sort of distance spacing as a base and then you can spruce it up a bit. It was still a clean difficulty overall.
---
Alright, nice map! GL~