thanks modding~Garven wrote:
[General]
Tick rate 2 fits this song best. I would like to using tick 1..
I'm getting -16 ms for timing. Changed.
[Easy]
00:04:731 (1) - I don't recommend using these types of sliders in an Easy. Especially when you have other hit objects so soon after them. umm.. I agree with you,but I feel like it fits the song..
00:33:223 (1) - Your tick sounds are switching between soft and normal here. Sounds weird. I'm using a different hitsounds like normal-hitnormal and soft-hitclap for fit the song.If I remember correctly, maybe silence sliderslide and silence tick can not be used simultaneously,right?
01:16:128 (1,1) - Needs more spacing. A tad too close. ok~
01:24:173 (1,2) - Might be better just as circles. I really want to keep it now. it really fits the song.
01:32:217 (2) - Same thing as earlier - short sliders like this really should be avoided in easier difficulties. I want to follow the sound about 01:32:385 - .
01:48:307 (2,1,2) - Your tick sounds are switching between soft and normal here. Sounds weird. Same as above.
03:02:050 (1) - Eh, having this break here just to wait for this circle is kind of lame. Might have a better transition if you delete the circle and delay the break at that same point.great ><
03:36:910 (4,1) - I'm kind of wary of these 1/2 rhythms over sliders. It's... okay I guess, but not something I would advocate using in an Easy difficulty. There was another one or two earlier in the map too, but seeing it show up again here just kinda prompted a comment at least. 03:36:910 (4) - change to circle.
[Normal]
00:33:223 (1) - Same thing going on with the tick sounds from the Easy. I suspect this is occuring for all the difficulties, so I won't mention it anymore. Same as Easy..
00:45:960 (1) - Way too soon after a spinner for a Normal at this BPM. Give more time for recovery. um.. Deleted slider.
00:52:664 (1,2,1,2,1,2) - Not really liking these short combos okay deleted.
00:56:687 (1) - ^ Applies for other instances in later kiais. want keep it.
01:59:704 (1) - Too soon after a spinner Deleted.
03:02:050 (1) - Same suggestion from the Easy. Delayed break. Looks like it applies to the Hard and Insane too.changed like Easy.
03:12:776 (2) - Should add a clap at slightly louder volume on the end. Sounds much cooler. I also like it better with circles instead of a slider um,changed both.
03:41:100 (3) - Why is this a slider? Feels extra and doesn't add anything positive to the music. change to circle.
[Hard]
OD +1 or 2 change to 6 (+1)
00:32:553 (2) - This is a little dangerous with covering the repeat with a hitburst I have tried several times,and it is probably okay I guess.. but yeah, I have changed it to get rid of anxiety..
00:52:497 (1,2,1,2,1,2) - Same thing with the new combos from the Normal. No need for that many. ok.
01:24:173 (1) - Give about 1 beat after a spinner for recovery in a Hard difficulty. This is more of an Insane's level. I want to keep it. I'm sure It is difficult, but I think it's easy for a hard player.
[Insane]
OD +1? current OD is better I think. Already,this diff is too hard enough.
00:15:777 (7,8) - I kind of wanted more spacing between these considering the flow of the previous patterns. Yep. changed spacing.
00:45:777 - No extra hit here for the bass hit? I want to keep current pattern.
00:51:978 (4) - Adjust this down a little to avoid the hitburst covering the repeat okay changed~.
The soft hitsounds feel far too quiet for this song. Without headphones, most people are going to have a hard time hearing the majority of the hits unless you have that custom clap attached. I think normal hitsounds are not fits the song if use it always..
Got bored and streamed the mod.yeah,I'm getting bored when mapping too for 4min 4diff >_>
http://www.twitch.tv/garvenn/b/371200692