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TAG - Theory of Eternity

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Topic Starter
kiddly

yeahyeahyeahhh wrote:

kiddly wrote:

okay:

TAGSUPER STAR 満-MITSURU-
nono TAG = Mitsuru

http://vjarmy.com/wiki/index.php/Yasuhiro_Taguchi
pro :idea:
xsrsbsns
edit: awesome revive
fanzhen0019
[General]
感觉可以把小满哥的tag去掉 这马甲从15玩到19估计也玩完了 本体TAG还是一直供曲 不过随便你吧
collab求标明..

[BSC]
00:18:829 (1,2) - 现在科技水平发达了改hitsounds soeasy 选中slider头additions里改soft就行
其他都一样
这段break不填掉吗
00:36:829 (1) - 漏finish
00:42:829 - finish
00:43:579 (3,4) - 这么摆感觉3好像会repeat多一次 建议移走
00:54:829 (1) - finish
01:06:829 - finish
01:24:829 - 可以考虑把break拖到这里
01:37:204 (1) - add finish
01:42:829 - finish

[ADV]
依然是各种finish
01:42:829 -
00:20:329 -
00:21:829 (5) -
00:22:579 -
00:30:829 -
00:36:829 (1) -
00:42:829 -
etc
其他没啥

[EXT]
01:49:016 (1,2,3,4,5,6,7,8) - 感觉啥都没有了 加点whistle or finish?

[EXTRA]
00:20:891 (3,4,5,6) - spacing坑 不如这样?
00:57:454 - finish用soft带感些 但可能有点吵
01:37:204 - 同上

没了
0gre_old
sorry to be sudden~

Can I join with taiko diffs :? ?
or not need?

(sorry that I am requesting for other maps as well
It may gives bad feeling about my atitude.
so please add it in consider as well..)

kiddly wrote:

I feel sorry but my principle is OSU!standard only.
sorry I wont add your diff.
oh ok that fine..
thanks for seeing anyway!
I ll see another time~
Topic Starter
kiddly

0gre wrote:

sorry to be sudden~

Can I join with taiko diffs :? ?
or not need?

(sorry that I am requesting for other maps as well
It may gives bad feeling about my atitude.
so please add it in consider as well..)

I feel sorry but my principle is OSU!standard only.
sorry I wont add your diff.
Kiiwa
:)
Heatherfield
aiaiclala fans club presents
[General]
  1. 感觉音效上太空,除了24clap就是finish,建议使用一些soft whistle。

[Basic]
  1. AR-1,OD-2 pls.
  2. 00:21:829 (1) - 为什么忽然没按DS排列了?
  3. 00:24:829 - 00:36:641 - 这个break有点莫名。
  4. 00:37:860 (2) - 低难度里用3/4有点危险,建议修一下,后面同样地方不再赘述。
  5. 00:59:329 (1) - 后面才一拍就有note了也是危险,建议缩短一拍。
  6. 01:35:329 (1) - ^
  7. 01:13:204 (1,2,1,2,1,2,1,2,1,2,1,2) - 3/4+DS变速,求remap这部分。
[Advanced]
  1. OD-1?
  2. 00:00:829 (1) - 现在换音效很高科技了不用这么麻烦。
  3. 00:09:266 (5) - 丢whistle了。
  4. 00:10:204 (1,1,1) - 安全起见建议取消NC spam。
  5. 00:55:954 (1) - 为何只有这个是soft finish?
  6. 01:21:829 (1,2,3,4) - 不采用音量递增?
[Extreme]
  1. 00:09:829 (1) - 建议改成normal。
  2. 00:12:829 - 00:21:829 - 为何有的24拍有clap有的没有,建议统一一下。
  3. 00:47:516 (3) - 漏finish。
  4. 01:12:641 (1) - 最高音的一个note怎么反而没音效了。
  5. 01:50:891 (8) - ^
  6. 01:12:829 - 建议学习其他diff采用soft。
[Extra]
  1. 00:27:454 (1) - 这NC没啥意义啊,要不要都行。
  2. 00:54:454 (1,2,3) - 为什么一定要摆这样,不好看不好读也不好打,差评。
  3. 01:13:204 (2) - 建议取消clap。
  4. 01:14:704 (2) - ^
  5. 01:48:829 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 难看,而且可能会读不出是1/6,建议stack,换个排法。
另外建议干死鸡爷
shARPII
Hello! From my queue!

[Basic]
  1. 00:14:329 (2) This object is too high on the grid, consider lowering it.
  2. 00:38:141 (3) you can move this slider a little bit to the right ( (2) previous = 1.23x and next = 1.15x)
  3. 01:02:704 (1) I think this nc is not necessary
  4. 01:08:704 (1) ^
  5. 01:38:704 (1) ^
  6. 01:44:704 (1) ^
[Advanced]
  1. 00:22:860 (3) I don't like this circle. Remove or put here : 00:22:766
  2. 00:49:672 (5,7) I think these circle are not readable when you play this map for the first time.
  3. 01:01:391 (2) ^ (maybe if you move this circle on the slider's start (3), it will be more readable imo)
[Extreme]
  1. 00:20:141 (4,1) reverse NC (pattern)
  2. 01:48:266 (4) remove this circle (really confusing here)
Nice diff. I like a lot this one.

[Extra]

I can't help you here. I'm not enough good to give you advices here.

That's all for me.
GL for the next!
K-Bernkastel
[General]
  1. I think a new diff between Basic & Advanced will be good.

[Basic]
  1. 00:11:704 (1) - Cancel nwe combo.
  2. 00:24:829 (1) - ^. And move a tiny grid left.
  3. 00:46:579 (3) - You missed a whistle.
  4. 00:54:829 (3) - Cancel nwe combo.
  5. 00:55:954 (1,1,2,3) - pls adjust them to accord with 1.2DS(you used it).
  6. 01:11:329 (1,2) - 3 tiny grid right.
  7. 01:31:954 (1,1,2,3) - Same as 00:55:954 (1,1,2,3).
[Advanced]
  1. 00:04:016 (2) - You missed a whistle.
  2. 00:06:079 (4) - ^
  3. 00:22:954 (4) - Finish at the end?
  4. 00:44:516 (5) - New combo.
  5. 000:48:079 (1,2) - Do not stack because you have many 1/2 stacks.
[Extreme]
  1. 00:20:329 (1) - Cancel new combo.
  2. 00:37:016 (1) - ^
  3. 01:06:454 (1) - ^
I'm sorry for a NC modding but it's such a good diff that I have nothing moch to say.

[Extra]
  1. 01:06:453 (6) - missed a clap.
  2. 01:12:641 (2) - missed a finish.
  3. 01:24:829 - 01:36:829 - no claps?
Poggo
Hi from ♥Moe Moe Russian Modding Room♥

[General]

Inconsistency in combo colours

Advanced :
Combo1 : 138,193,170
Combo2 : 183,113,113
Combo3 : 104,132,168
Combo4 : 192,157,101

Basic :
Combo1 : 138,193,170
Combo2 : 183,113,113
Combo3 : 104,132,168
Combo4 : 192,157,101

Extra :
Combo1 : 138,193,170
Combo2 : 183,113,113
Combo3 : 104,132,168
Combo4 : 192,157,101

Extreme :
Combo1 : 60,113,238
Combo2 : 145,145,145

Inconsistency in Tags
Advanced : jubeat knit APPEND sprosive yongtw123 xierbaliti
Basic : jubeat knit APPEND sprosive yongtw123 xierbaliti
Extra : jubeat knit APPEND sprosive yongtw123 xierbaliti
Extreme : jubeat knit APPEND sprosive yongtw123 xierbaliti
Muzukashii : jubeat knit APPEND sprosive yongtw123
Oni : jubeat knit APPEND sprosive yongtw123 xierbaliti

Inconsistency in Kiai Times

Advanced
Kiai #1: Starts on 01:36:829, ends on 01:50:891

Basic
Kiai #1: Starts on 01:36:829, ends on 01:50:891

Extra
Kiai #1: Starts on 01:36:829, ends on 01:50:891

Extreme
Kiai #1: Starts on 01:00:829, ends on 01:12:829
Kiai #2: Starts on 01:36:829, ends on 01:52:579

• Plz resize Bg~ Now it 1023x768 and should be 1024x768

[Basic]

00:01:010 - unsnapped green section, should be snap to 00:01:016
00:11:329 - here better use volume 40% bcz it sounds nicer and better combined with music
00:18:454 - here better add note, it feels better here because the music has a transition from one part to another
00:46:579(3) - hm I think it will be very very confused beginners, replace this slider with repeats on 1 long slider, it will be more readable

[Advanced]

Oh god make resnap all notes, almost all sliders unsnapped~

00:01:010 - unsnapped green section, should be snap to 00:01:016
00:23:891 - here better add note for beat in music
00:47:329 - To be honest slider 1/1 sound here much better, and I don't see reason change speed in this place
01:00:829 - ohh this place a bit difficult http://puu.sh/27Dr5 This rhythm feels here better
01:36:829 - ^ same
01:23:329 - put nc here bcz now this note not visible and this place will be confused players
01:50:985 - 01:52:579 - put spin here D: It's good follow for music!
00:12:829 - 00:38:516 - Plz check Nc here put it on every downbeat for consistency starting and ending map

[Extreme]

01:20:329 - delete this note, it does not feel good here and you already use this rhythm early, and very strange what you put note here
01:31:579(3,4) - if you up it on 1 grid up it will be looks nicer
01:33:454(3) - 1 grid up
01:49:579 - NC
01:50:141 - ^
01:50:704 - ^

[Extra]

00:01:010 - unsnapped green section, should be snap to 00:01:016
00:14:329(2,3,4) - http://osu.ppy.sh/ss/628069 Make this for better flow and and this pattern looks more pleasant ^^'
00:34:016 - add note here for better rhythm, this place sounds very empty without note
01:37:004 - unsnapped green section, should be snap to 01:37:016
01:50:985 - put spin here as on Advanced :<

On both taiko diffs:

01:37:004 - Unsnapped green section, should be snap to 01:37:016
01:00:829 - kiai time should start here on dawnbeat

Good luck~
0gre_old
[MOD QUEUE REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
/ = exchange to
* = suggestion
* = strongly recommended

[Oni]
MOD information
[*]00:49:016 ~ 01:01:016
Properbly better to take them all Inherited points or take outs some
This would make it harder to rankable ~

[*]00:57:547 (1,1,1)
You only be using 1/4 and rarely 1/3 and 1/6 but never 1/8

[*]01:47:329 (4,1,1,1,1,1,1,1,2,1,1,2,1,1,1,2,1,2,3,4,1,1,2,3,1)
Do not make any combos with finishes
I dont think have a much problems on notes
This song is very arrangable but try have a look on where Modded

good luck :oops:
Topic Starter
kiddly


Katty Pie wrote:

Hi from ♥Moe Moe Russian Modding Room♥

[General]

Inconsistency in combo colours

Advanced :
Combo1 : 138,193,170
Combo2 : 183,113,113
Combo3 : 104,132,168
Combo4 : 192,157,101

Basic :
Combo1 : 138,193,170
Combo2 : 183,113,113
Combo3 : 104,132,168
Combo4 : 192,157,101

Extra :
Combo1 : 138,193,170
Combo2 : 183,113,113
Combo3 : 104,132,168
Combo4 : 192,157,101

Extreme :
Combo1 : 60,113,238
Combo2 : 145,145,145

I wanted to remain guest combo colors so :D


Inconsistency in Tags
Advanced : jubeat knit APPEND sprosive yongtw123 xierbaliti
Basic : jubeat knit APPEND sprosive yongtw123 xierbaliti
Extra : jubeat knit APPEND sprosive yongtw123 xierbaliti
Extreme : jubeat knit APPEND sprosive yongtw123 xierbaliti
Muzukashii : jubeat knit APPEND sprosive yongtw123
Oni : jubeat knit APPEND sprosive yongtw123 xierbaliti

fixed.

Inconsistency in Kiai Times

Advanced
Kiai #1: Starts on 01:36:829, ends on 01:50:891

Basic
Kiai #1: Starts on 01:36:829, ends on 01:50:891

Extra
Kiai #1: Starts on 01:36:829, ends on 01:50:891

Extreme
Kiai #1: Starts on 01:00:829, ends on 01:12:829
Kiai #2: Starts on 01:36:829, ends on 01:52:579

For the same reason as the combo color,so won't fix it.

• Plz resize Bg~ Now it 1023x768 and should be 1024x768

fixed.

[Basic]

00:01:010 - unsnapped green section, should be snap to 00:01:016 I think the unsnapped green sections didn't effect the map so I won't change,thx for reminding anyway.
00:11:329 - here better use volume 40% bcz it sounds nicer and better combined with music It's good imo,sorry no change.
00:18:454 - here better add note, it feels better here because the music has a transition from one part to another fixed.
00:46:579(3) - hm I think it will be very very confused beginners, replace this slider with repeats on 1 long slider, it will be more readable made a new pattern.

[Advanced]

Oh god make resnap all notes, almost all sliders unsnapped~ It's weird.I didn't see any unsnaped object in my editor...
00:01:010 - unsnapped green section, should be snap to 00:01:016
00:23:891 - here better add note for beat in music fixed.
00:47:329 - To be honest slider 1/1 sound here much better, and I don't see reason change speed in this place same pattern as Extra.
01:00:829 - ohh this place a bit difficult http://puu.sh/27Dr5 This rhythm feels here better
01:36:829 - ^ same
01:23:329 - put nc here bcz now this note not visible and this place will be confused players
01:50:985 - 01:52:579 - put spin here D: It's good follow for music! no spin feels more complete here imo~
00:12:829 - 00:38:516 - Plz check Nc here put it on every downbeat for consistency starting and ending map

[Extreme]

01:20:329 - delete this note, it does not feel good here and you already use this rhythm early, and very strange what you put note here I think it's not weird since many same pattern used before.
- if you up it on 1 grid up it will be looks nicer
01:33:454(3) - 1 grid up a little tilted is better imo.
01:49:579 - NC
01:50:141 - ^
01:50:704 - ^ fixed these NCs.

[Extra]

00:01:010 - unsnapped green section, should be snap to 00:01:016
00:14:329(2,3,4) - http://osu.ppy.sh/ss/628069 Make this for better flow and and this pattern looks more pleasant ^^' fixed,but I made a new pattern.
00:34:016 - add note here for better rhythm, this place sounds very empty without note I put notes to the drum here:D
01:37:004 - unsnapped green section, should be snap to 01:37:016
01:50:985 - put spin here as on Advanced :< same as Advanced

On both taiko diffs:

01:37:004 - Unsnapped green section, should be snap to 01:37:016
01:00:829 - kiai time should start here on dawnbeat fixed.

Good luck~
thx for modding~








0gre wrote:

[MOD QUEUE REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
/ = exchange to
* = suggestion
* = strongly recommended

[Oni]
MOD information
[*]00:49:016 ~ 01:01:016
Properbly better to take them all Inherited points or take outs some
This would make it harder to rankable ~ I'll fix if another modder raise it. thx for reminding~

[*]00:57:547 (1,1,1)
You only be using 1/4 and rarely 1/3 and 1/6 but never 1/8 changed them to 1/6.


[*]01:47:329 (4,1,1,1,1,1,1,1,2,1,1,2,1,1,1,2,1,2,3,4,1,1,2,3,1)
Do not make any combos with finishes fixed.
I dont think have a much problems on notes
This song is very arrangable but try have a look on where Modded

good luck :oops:
xier cant get online so i reply instead of him.
:D
Strawberry
taiko mod here.

d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )

[]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. ar9 is not for Muzukashii. change to ar5 plz~
    2. 个人认为全程70%要好得多.. 现在55%的地方感觉好别扭..
    3. 00:03:829 (2,1) - d k?
    4. 00:06:454 (5) - yea should be d here..
    5. 00:07:204 (2) - k for consistency
    6. 00:10:204 (2,1,2,1) - sounds like should be kd dk here..
    7. 00:37:579 (3,1,2,3) - kkdk? better for me..
    8. 01:09:641 (2,1) - dk
    9. 01:23:329 (1) - should be k for the rised tone~
[]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. use ar6 on this diff~
    2. 和muzu一样建议70%全程..
    3. 这speed change幅度略大啊…………我感觉在0.75->1.0->1.5就已经足够了.. 2.0实在是.. orz.
      别的没啥了..
真是鬼畜orz
Topic Starter
kiddly
sorry for replying late. damn Chinanet :x

Strawberry wrote:

taiko mod here.
d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )

[ Taiko Muzukashii]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. ar9 is not for Muzukashii. change to ar5 plz~
    2. 个人认为全程70%要好得多.. 现在55%的地方感觉好别扭..
    3. 00:03:829 (2,1) - d k?
    4. 00:06:454 (5) - yea should be d here..
    5. 00:07:204 (2) - k for consistency
    6. 00:10:204 (2,1,2,1) - sounds like should be kd dk here..
    7. 00:37:579 (3,1,2,3) - kkdk? better for me..
    8. 01:09:641 (2,1) - dk
    9. 01:23:329 (1) - should be k for the rised tone~
[ Taiko Oni]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. use ar6 on this diff~
    2. 和muzu一样建议70%全程..
    3. 这speed change幅度略大啊…………我感觉在0.75->1.0->1.5就已经足够了.. 2.0实在是.. orz.
      别的没啥了..
真是鬼畜orz
all fixed.thx for advice!
raririn
酱油mod

[Muzukashii]
  1. SV规定是1.4/1.6,那么肯定是muzu1.4 oni1.6来的好吧 都是1.6感觉就像是难度差相当大的insane和hard用一样的AR 略奇葩
  2. 00:11:704 (1) - 这个风船真的是感觉好奇怪..我觉得
    00:11:704 - k
    00:11:891 - k
    00:12:079 - d
    00:12:266 - K
    可能会更好点吧
  3. 01:12:641 - 前面是大圈感觉这里直接接一个在muzu里略难orz 建议删
[Oni]
  1. 00:49:016 - .......喂
    真的要减速...?读图好困难
  2. 01:18:922 - 加个k._.?
柑橘mod蠢爆 stared
spboxer3
傳說是女神降臨發下神諭要我過來mod Taiko
[General]

  1. 必須把所有的東西都拿掉(關於SB閃光 letterbox甚麼的...)
  2. 將所有的custem音效改成普通的Normal音效 (70%就可以了)
[Taiko Muzukashii]

  1. 00:07:766 (1,1) - d k 按照顏色下吧 而且這地方d k 確實聽起來比較適合些

  2. 00:16:579 (1,1,2,1,2,1) - dd dk dk? 如果要做些變化 或許這樣會比較適合音樂 而且00:17:141 (2,1,2,1) - 聽起來就是重複的 可是打起來相反會讓人感覺有點不順

  3. 00:22:016 (2,3,4,5,6) - 使用slider給人感覺不如用note的好 這麼說吧 在jubeat上這段是1/6的 可是使用slider只能做出1/4的點 而slider屬連打 這樣的連打排法對Muzukashii來說有點偏難(連打+finish+連打+finish...) 而聽起來給我有些怪怪的感覺 最主要的原因之一是: 00:23:516 (6) - 這個點 聽不出來連打的音 若是用d_d_k___d_d_ddk_ k___d_d_k 這樣打起來會更適合些

  4. 00:24:266 (7,1,1,1) - dkkd?

  5. 00:56:329 (2,1,1,1,1,1) - 我覺得用00:54:829 (1,1,1,1,1,1) - 這種比較適合 不必反向 而且才重複一次 並不會給玩家感覺枯燥乏味 是否考慮使用前頭的那種pattern?

  6. 01:47:329 (1,1,2,1) - D K K d (可以很清楚聽到前三個的音色是相似的 可是打起來感覺卻不一樣 這給人感覺有點奇怪)

  7. 01:50:704 (1,1) - K K?
[Oni]

這難度絕對是Inner... 有蠻多地方屬於額外添加的節奏


  1. 00:21:922 (2) - 00:22:485 (1) - 00:23:047 (1) - 墜毀...slider壞了 這個tick是bug 可是即使修好了 我也建議不要這樣擺. 給人感覺凌亂 並且這地方整串下來並不是全部都適合map 強烈建議改掉

  2. 00:37:766 (2,1,2,1,2,1) - 從這個點來說吧 在00:38:141 - 明顯有個更適合的位置 但是你卻map在前頭的00:38:047 - 這diff給人太多2連(有些是4連) 整首歌曲本來的節奏都變了 並不是一定說不好 但是有些地方不適合 就像前頭說的在1/4之間的距離中 一個是有音樂的 另一個是沒音樂的 而你選擇了沒音樂的地方map了 但卻放棄了本來就有的音樂點, 少部分這樣做可以做出效果 但是大部分這樣做就讓人感覺混亂了些

  3. 00:49:016 - 基本上已經是unrankable的 雖然現在還存在在Guidelines中 但這問題基本上會Taiko的BAT/MAT看到都會說的 速度必須改 讓這慢速的note不會在play中覆蓋於前頭的pattern下 後頭比照辦理 還有這個speed change太過了些 速度變化會讓人嚇到的

  4. 01:32:235 (1,1,1) - 在160BPM中1/8節奏是不允許的

  5. 01:33:735 (3,4,5) - ^

  6. 01:36:829 - 因為這條timing line 使得01:36:641 (2,3,1) - 的1完全分開了 改正一下吧

  7. 01:48:641 (1,1,2) - 1/4連打的finish除了特殊形以外其他的不能使用 後頭依然有這個finish的問題 我不一一列出來了 可以參考wiki: http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria

GL~
Topic Starter
kiddly
reply as xierbaliti:
由于篇幅问题不引用了,基本上都改掉了,感谢指正。
Nymph
Hi.


[General]
Not a big issue though, but maybe turn off the countdown in all diffs.

disable the letterbox in taiko diff Inner Oni.


[Standard]
I kinda dislike the spacing like these, but I guess they are still fine.

00:09:829 (1,2,3,4,5,6,7,8,9,10) - I think it is better to use some sliders in it. too many note may feel hard in a normal diff and seems a little mess..



other diffs are all fine. call me when you have any reply.




EDIT: here we go.
Niva
Hi kiddly~ (don't kudosu btw)

Drag the second break in Normal to 01:24:829 (7)... And also on Extra I had a trouble seeing (2) as a slider with default hitburst, I think it's better to make it more clear using a fan pattern like this:


or a jump like this:


Everything else was good (:

---------------------------------------

EDIT : I was quite worried about the slowdown (1.0x -> 0.8x) in Taiko actually, but I asked HeatKai and he said it's readable/fine... I want to rank this also personally though, love the highest two diffs >_<

Also fixed the incorrect kiai snapping in the Taiko diff...

Ranked ~
Cuvelia

 
Muzukashii 00:58:204 (4) - ? :(
 
Is it not unshapely?
raririn
门惊愕军中rank图 后面怎么说来着
恭喜啦~
Pokie
門禁哥啊
LKs
人怎么能军中rank图?
eveless
军中rank实在碉堡
Nymph
边站岗边作图 美如画
Flower
军中rank别墅
Flask
當兵的rank圖怎麼比我快
Anticloud
还真rank了我日
Nanaya_cock
事隔一年
CSY the corrupt
军中作图田中相爱
Sagisawa-Yukari
--=#CATION#=--
MADE IN GUIYANG
Makar
this taiko....
Loctav
Sorry for interrupting your joice.

[Muzukashii]

00:58:204 (4,5) - This is unrankable. The slider misses a tick (which is caused by the 1/4 note after it). Shorten the slider or do something else.
Not to speak of that this pattern plays utterly stupid. Try this: http://puu.sh/2c0Wi ((2) is 00:57:829 (2) - )

By the way, both taikos are a mess. Please gather more mods before consider reranking it, anyways.
HeatKai
Helo sir!
all of this just an opinion :)

[Inner Oni]

I'm not really comfortable with this speed up,160bpm is kinda high to have 1.5x slider multplier.and that part have 1/6.
  1. 00:03:266 (3) - d
  2. 00:13:485 (1) - delete this,here got one beat only.
  3. 00:17:610 (1) - ^
  4. 00:21:641 (1,2,3,1,1,1,1,1,1,2,1) - the beat here sounds a bit messy,i think this part really fit if you follow the song,there's 2 finish there.
  5. 00:38:797 (2) - delete this,here got one beat only.
  6. 00:47:610 (2) - why don't you bring this circle to here. 00:47:516 - because there's a beat there,rather then this place,no beat.
Take a look for awhile :)
grumd
Extreme:
From 00:11:329 (1) - to 00:24:641 (4) - the map looks very boring and inconsistent. Old straight square patterns, unneeded utter spacing changes. This part plays very abruptly, it has no flow and very bad playability. I'd suggest to remap it without such big 1/1 gaps. You can fill them with sliders, that makes it go smoother. Example: http://puu.sh/2c32g
Makar
hi

[Muzukashii]
-It's actually hard to mod this because I can't tell what your intention are with your style...
00:13:016 (2) - Delete this so it is consistent with the phrases after this.
00:23:047 (2) - Remove this. It's the only triple in the map and it doesn't even fit with the rest of the map (it's random)
00:28:579 (1,2,1,2,1,2) - How about we try to make this structure the same as the previous phrase by doing this: kd k kk (1/2 of course)
00:30:829 - Just copy paste the first two measures from 00:24:829. There is no need to put random variation here - it doesn't fit the music at all and flows horribly (copy paste really is a good thing in cases like this).
00:36:079 (1,2,3,1,1) - d k d k d (fits the music).
00:47:141 (3) - k (much better fits the music and previous structure).
00:58:204 (4,7) - Just turn these to circles. Even if you adjust this to make it rankable it doesn't fit anyways.
01:00:829 - dddkd k d (in 1/2) to fit the music better (current it makes no sense at all and doesn't really blend with the part after this).
01:37:954 - Starting here, just copy paste what you had in the previous kiai. There is no need for sooo much variation, it is confusing and doesn't flow or fit the music or follow any kind of musical structure that I know of.
01:50:329 (1) - Forgot a finisher?

Don't really have time to check the oni atm, will go through later probably *runs*
Kodora

grumd wrote:

Extreme:
From 00:11:329 (1) - to 00:24:641 (4) - the map looks very boring and inconsistent. Old straight square patterns, unneeded utter spacing changes. This part plays very abruptly, it has no flow and very bad playability. I'd suggest to remap it without such big 1/1 gaps. You can fill them with sliders, that makes it go smoother. Example: http://puu.sh/2c32g
In favor of kiddly - please do not blame the map if you dont like it, osu have different mappers and different kind of mapsets. I found all this part perfectly playable and i dont see any problems with it - i fc this when it was unranked.

Good luck to get your rank back, kiddly, i hope you'll do it. Star from me.
deepsea
作圖保家鍵盤衛國不要不服。

Btw, people need to l2play with ears instead of play with eyes only, or play Whac-A-Mole instead.
Heatherfield
成熟点 不要送
y u c a

Heatherfield wrote:

成熟点 不要送
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