You can load normal maps, you know. Either way, assuming I didn't break the complete animation system this should be fixed. It would be nice if someone could test a beatmap/skin with animations to see if it makes any difference (on test build).
I think these might be differ from each other. Most of us experiencing this bug didn't have animated hitcircles. The bugs are related though.MillhioreF wrote:
To everyone experiencing this, make sure you don't have an animated hitcircle or hitcircleoverlay - theowest might have just found why this is happening. t/116736
how? To replicate this bug you must play on a ranked/approved mapset.peppy wrote:
You can load normal maps, you know.
theowest wrote:
how? To replicate this bug you must play on a ranked/approved mapset.peppy wrote:
You can load normal maps, you know.
It's still a problem, tested in osu! b20130131testpeppy wrote:
I've added an extra condition for this case; please test thoroughly (latest test build).
Dellirium replicated it after visiting the beatmap editor too[Dellirium] wrote:
I successfully replicated it once.
Hitcircles break after visiting the Beatmap Editor. Sliders are drawn partialy fine.
But I can't do it again or on the test server...
spectating/watching replays counts as plays according to the #userlog so I'm not surprised it can be replicated here too.theowest wrote:
edit: I'm pretty sure this is related to this bug t/119582
but it's replicated without even having to use the "ignore skin", just by playing
here's a screenshot of that when I were spectating myself on a map I haven't even played once:
so thanks to the "ignore skin" while spectating myself, I'm now able to play it without many of the beatmap's skin elements and with my skin.ini settings.
The first example I used had sliderborder defined, so it didn't use my slidertrack colour settings on the first try, which is the case on pretty much all other beatmaps.