Trying some experimental stuff with spinnerspin.wav... to any modders, let me know if it's terrible!
Thanks for the mod!BounceBabe wrote:
Hi from the Queue! wut I'm not a part of your system!
Easy
00:16:618 (1) - Remove NC done
00:28:444 (1) - ^ done
00:38:251 (1) - ^ done
Normal
00:15:175 (1) - Remove NC done
00:16:618 (1) - ^ done
00:23:540 (1) - ^ done
00:27:867 (1) - ^ done
00:38:251 (1) - ^ done
01:39:980 (1) - ^ done (guess I'll do this in Easy as well)
Hard
00:16:617 (1,2) - Bit confusing, maybe delete (2) and make two 1/8 sliders, one ending here 00:16:906 - other one starting on white next tick and ending at 00:17:195 - , flows better Yeah, a few people have said this was a little confusing. I'd really rather use 1/6 though to go with the music - but I'll see what I can do here to make things flow better
00:39:693 (1,2) - ^ ^
00:27:867 (1) - Remove NC There isn't one here?
01:02:481 (1) - ^ done
01:39:980 (1) - ^ done
Fix the combos too please, good luck!
Kitagami wrote:
Hello! From ShiroiYume and Kitagami's Modding Queue!~
Really, great first map! I couldn't find anything really wrong with it, so this will be just a short mod!General
You asked modders opinion about spinnerspin.wav, but we can't really listen to it since there's an Inheriting Point with audio 5% right before the spinner. I increased the volume just to check, and personally think it sounds pretty nice! I recommend you to change the volume of 01:40:124 to 40% so that people can clearly listen to that sound. Ahh, that should only be the case in the Easy difficulty. In Normal and Hard, there's a spinner before the Kiai at 30% volume where the sound fits better with the music imo. But I'm glad to hear that you like it!Easy
- 00:26:713 (1,2,3) - I think you could get these better aligned by moving 00:27:867 (2) to x:84 y:216 that's way better, thanks
- 00:45:751 (1,2,3,1,2) - I think you could do a better choice of hitobjects. Now, it looks too monotonous since they are all single notes, in my opinion. You could, for example, turn 00:46:328 (2,3) into a slider. If you don't want to do so, please at least align 00:46:328 (2) with 00:45:751 (1,3) by moving it to the same x position as those oh, that suggestion to turn them into a slider is really good. done and rearranged things a little.
- 00:50:944 (3,4) - Please check spacing between them, it's a bit small. fixed
- 01:00:174 (3,4) - Please check spacing between them, it's larger. fixed
- 01:09:692 (3,1) - ^ fixed
- 01:33:634 (2) - Move this to x:288 y:320 so you get this kind of symmetry you wanted here. thanks! fixed
Normal
Please don't use spacing of 1.06x! The hitobjects touch each other and I think 1.1x wouldn't hurt at all, since it won't change much >.< I already changed it from 1.00x to 1.06x so they don't overlap - I know it might look that way in the editor, but that's only because of the way the approach circles are shown around it - in game it's fine.
- 00:47:482 (1,2) - Small spacing between them I can't move it or it breaks the blanket with (3) :v
- 00:49:790 (1,2) - ^ fixed
- 00:48:059 (2,3) - This blanket could be better. They are actually touching! They shouldn't touch each other when making a blanket. As I said before, I know it may look that way in the editor but in game it's okay.
Hard
- 00:13:733 (1,2,3,4,5) - Hey, how about small jumps here? I think it would look great since this is Hard and all. Maybe with spacing of 1.2x~1.4x between them? sure, okay
- 00:16:617 (1,2) - Isn't the spacing between them a bit larger? changed this section already after thinking about the previous mod
- 00:54:116 (5,1) - Small spacing? I think you should use 1.0x, since you didn't change the spacing on 00:51:952 (9,1) whoops, fixed
Okay, that's it!
Great map, I hope it gets ranked soon!
Good luck!~ Thank you! Very helpful mod, thanks
Strawberry wrote:
modding time~~
okay, let's see..
[ General]
- be sure the file's name should be "pause-overplay.jpg", you have lost the "p" on the file's name~. Are you sure? o.o It shows up fine on my end when I pause, and if I change it to overplay it doesn't show up at all...
[ Easy]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- None!
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 00:07:676 (2) - move to x:203 y:137 for position is at the same line with the flow after slider(1)'s tail?~ much better, fixed!
- 00:11:426 (2) - same as above.~ ^
- 00:28:444 (3) - will be a much better flow with (4) if you make a ctrl+gh here~ like this~(don't forget to adjust the position of (4,5,6,7) for the balance spacing~) done
- 00:34:790 (2,3) - just put them like a line? looks much neater.~ done
- 00:51:521 (4) - sorry for always nazi position.. but really looks better if you move it to x:400 y:209. nah, this sort of thing is really useful to me. changed!
- 00:52:097 (1,2) - for some suggestions~ if you followed above, also move slider(1) to x:357 y:304, and then move (2) to x:216 y:224, seems really pretty~. > .< okay, did that but changed (2)'s shape to maintain flow.
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- clear!~
[ Normal]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- None!
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 01:29:018 (2,3,4) - so croweded and looks wired.. maybe you can try to make them like this? yeah, it looks odd at the moment. Changed to your suggestion
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- 01:05:799 (1) - silence the sound of slidertick with at 01:06:087. Actually, that slider tick goes with a beat in the music, so I'll keep it
- 01:10:413 - same place as above~^
[ Hard]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- None!
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 01:02:914 (1) - add a nc here to avoid people confuse here?~ good idea, done
- 01:03:924 (2) - the nc should be set here, instead of 01:03:635 (1) imo.. :3 Nah, it's fine where it is for me
- 01:07:962 (7) - since the hitburst and you have set a finish here, i'd prefer to add the nc on 01:08:250 (3) rather than 01:07:674 (1) ..I can see your reasoning, but I would like to have NC on 01:07:674 (1) due to the jump and to keep consistency
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- 00:39:693 (1) - i'd prefer to remove the useless clap on that slider's repeat, and also consistent as 00:16:617 (1)~
it feels a bit empty without it imo. but I added a clap at 00:16:167 for consistencyactually on second thought I agree with you.
--------------------------------------------------------
nice map for a newbie mapper. x3 keep it and good luck with ranking!~ Thanks very much. It's a difficult process but I'm hoping I can see it through
Thanks very much!Breeze wrote:
Recheck
[General][Normal]
- 01:52:971 - Since you have not mapped here, you can just delete this red line, it's useless okay, removed
- 00:30:751 (1) - This clap sounds bad, I'd suggest remove it done
- 00:36:809 (1) - ^ done
- 00:39:694 (3) - Reverse point, remove clap, add whistle to it and slider end sounds better imo okay
- 01:02:482 (2) - Remove clap sounds better, soft finish with a clap sounds really bad I'd like to keep clap for the clock ticking the background. But I agree that it sounds bad, so I removed finish instead
No. My plan is to keep this map in limbo. As multitudes of maps get ranked around it, this one will sit here, waiting. Years will pass. Eventually even osu! will shut down due to an unfortunate skiing accident resulting in the demise of peppy and half the admin group. I'll tell peppy's ghost, "my beatmap is still bubbled! rank plz!" and he'll reply "...", because he's, y'know, dead. Then I'll cry myself to sleep and wait for death's cruel hand to take me.Stefan wrote:
Nice one, go ahead for the rank. :3
472,232,86711,5,8,0:0:0:0:
384,40,86999,1,0,0:0:0:0:
176,88,87287,1,8,0:0:0:0:
272,280,87576,1,0,0:0:0:0:
472,232,87864,1,8,0:0:0:0:
384,40,88153,1,0,0:0:0:0:
Regarding the finish/soft-finish stuff I was a bit confused at first since they all sounded the same. Then I realised the issue - I actually had a normal-hitfinish.wav in the folder that sounds like the default soft-hitfinish. I think I had it like that because originally the map had a normal clap + soft-finish hitsound on the same note, and I couldn't get both of them to play with additions.Sonnyc wrote:
Easy:
00:30:174 (4) - Imo, NC will be better okay, fixed.
00:54:982 (2) - 1 Grid down done
01:30:749 (1) - Make this a Soft-Finish as other diffs.
Normal:
01:37:672 (1) - Make this a Auto-Finish as other diffs.
01:40:268 (1) - Imo, it will be better if you started at 01:40:124 agreed, fixed
Hard:
01:02:482 (3) - Spacing? fixed
01:05:078 (5) - ^ fixed
01:26:710 (1,2,3,4,5,6) - A perfect square will be better.SPOILERUm, I think the code is what I already had. xD Either that or I screwed something up472,232,86711,5,8,0:0:0:0:
384,40,86999,1,0,0:0:0:0:
176,88,87287,1,8,0:0:0:0:
272,280,87576,1,0,0:0:0:0:
472,232,87864,1,8,0:0:0:0:
384,40,88153,1,0,0:0:0:0:
01:40:268 (1) - Imo, it will be better if you started at 01:40:124 fixed
Me too man, me too.Kokatsu wrote:
I want this ranked. :<
Thanks very much. Easy difficulty has been updated.Elly-chan wrote:
[Easy]Hitsound and Combo Mods
- 00:22:675 (3) - Add a new combo here since there was a downbeat previous that ended on a slider; emphasizes the new verse of the music. After, add a new combo on 00:24:983 - so the combo doesn't get too long. added the first one, but I don't think the longer combo is that much of an issue. Happy to change it if it is, though
- 00:22:675 (3) - You should add a clap here; 'keeps consistent with your hitsound pattern and there's a sound just like a clap in the BGM that you have previously added claps to. done
- 00:23:829 (1) - "You should add a clap here; 'keeps consistent with your hitsound pattern and there's a sound just like a clap in the BGM that you have previously added claps to." done
- 00:26:713 (1) - I think it would be better to add in a whistle here as well if you're trying to follow the main rhythm with whistles. It sounds better imo. soft whistle right? added
- 00:28:444 (3) - Add a clap, 'fits in better with the music rather than nothing. personally I think it sounds better as is
- 01:26:134 (1) - You forgot to add a whistle here to keep consistent with your hitsound pattern. nah, I deliberately didn't put one there. :p
HP Drain Rate +1; it's too low at the moment being just one, and it aligns better with the Overall Difficulty, which is set to two. changed
- 00:16:618 (3) - To lead into the next slider better and to add more variation (seeing the last three sliders previous were straight, and after this slider there are much more straight ones on their way as opposed to curves), I suggest that you make this a curved slider instead and reposition the end point so that it leads in better as I first mentioned. sure, changed
- 00:33:348 (1) - To emphasize the musical phrase better, I would suggest that you shorten this slider and add notes afterwords accordingly, as such here. (more emphasis will be given to 00:34:501 - and a note you couldn't hit seperately with the slider, 00:33:924 -). good point, fixed!
- 01:05:366 (4) - Yet again, to throw in some variety and tidy up the flow, I would suggest you add a curved repeat slider here instead like so. I'd rather keep this slider the same shape as 01:02:482 (2) and 01:09:692 (3) to allow newer players to see this slider and go "oh, it's this rhythm again"
- 01:07:097 (2) - Imho, this could fit the music much better if you split the slider up into two mini-sliders to hit notes that should be emphasized (that you did end up emphasizing around 01:11:423 (2, 3, 4) -), 01:07:385 - and 01:07:674 -. Hmm, I kinda like how the slider ticks from this longer slider go with drum in the background. But I agree that your suggestion would fit the main rhythm a lot better, so changed
- 01:31:326 (2, 2) - Can you make these blanket (1) better? It feels just a tad bit odd to play without the blanket when it could obviously be improved. Oh god you have no idea how much I suck at blanketing stuff. Anyway, I restructured it in a different way, that I think it plays better than it does currently.