forum

Naoko Mitome, Chika Sekigawa - Castle Bleck

posted
Total Posts
91
show more
Topic Starter
Royston

Kitagami wrote:

Hello! From ShiroiYume and Kitagami's Modding Queue!~

Really, great first map! I couldn't find anything really wrong with it, so this will be just a short mod!

General

You asked modders opinion about spinnerspin.wav, but we can't really listen to it since there's an Inheriting Point with audio 5% right before the spinner. I increased the volume just to check, and personally think it sounds pretty nice! I recommend you to change the volume of 01:40:124 to 40% so that people can clearly listen to that sound. Ahh, that should only be the case in the Easy difficulty. In Normal and Hard, there's a spinner before the Kiai at 30% volume where the sound fits better with the music imo. But I'm glad to hear that you like it!
Easy
  1. 00:26:713 (1,2,3) - I think you could get these better aligned by moving 00:27:867 (2) to x:84 y:216 that's way better, thanks
  2. 00:45:751 (1,2,3,1,2) - I think you could do a better choice of hitobjects. Now, it looks too monotonous since they are all single notes, in my opinion. You could, for example, turn 00:46:328 (2,3) into a slider. If you don't want to do so, please at least align 00:46:328 (2) with 00:45:751 (1,3) by moving it to the same x position as those oh, that suggestion to turn them into a slider is really good. done and rearranged things a little.
  3. 00:50:944 (3,4) - Please check spacing between them, it's a bit small. fixed
  4. 01:00:174 (3,4) - Please check spacing between them, it's larger. fixed
  5. 01:09:692 (3,1) - ^ fixed
  6. 01:33:634 (2) - Move this to x:288 y:320 so you get this kind of symmetry you wanted here. thanks! fixed
Normal

Please don't use spacing of 1.06x! The hitobjects touch each other and I think 1.1x wouldn't hurt at all, since it won't change much >.< I already changed it from 1.00x to 1.06x so they don't overlap - I know it might look that way in the editor, but that's only because of the way the approach circles are shown around it - in game it's fine.
  1. 00:47:482 (1,2) - Small spacing between them I can't move it or it breaks the blanket with (3) :v
  2. 00:49:790 (1,2) - ^ fixed
  3. 00:48:059 (2,3) - This blanket could be better. They are actually touching! They shouldn't touch each other when making a blanket. As I said before, I know it may look that way in the editor but in game it's okay.
Hard
  1. 00:13:733 (1,2,3,4,5) - Hey, how about small jumps here? I think it would look great since this is Hard and all. Maybe with spacing of 1.2x~1.4x between them? sure, okay
  2. 00:16:617 (1,2) - Isn't the spacing between them a bit larger? changed this section already after thinking about the previous mod
  3. 00:54:116 (5,1) - Small spacing? I think you should use 1.0x, since you didn't change the spacing on 00:51:952 (9,1) whoops, fixed

Okay, that's it!

Great map, I hope it gets ranked soon!

Good luck!~ Thank you! Very helpful mod, thanks :D
Strawberry
modding time~~
okay, let's see..
  • --Common-- --Warning-- --Strongly recommendation-- --Emphasis--
[ General]
 
  1. be sure the file's name should be "pause-overplay.jpg", you have lost the "p" on the file's name~.
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:07:676 (2) - move to x:203 y:137 for position is at the same line with the flow after slider(1)'s tail?~
    2. 00:11:426 (2) - same as above.~
    3. 00:28:444 (3) - will be a much better flow with (4) if you make a ctrl+gh here~ like this~(don't forget to adjust the position of (4,5,6,7) for the balance spacing~)
    4. 00:34:790 (2,3) - just put them like a line? looks much neater.~
    5. 00:51:521 (4) - sorry for always nazi position.. but really looks better if you move it to x:400 y:209.
    6. 00:52:097 (1,2) - for some suggestions~ if you followed above, also move slider(1) to x:357 y:304, and then move (2) to x:216 y:224, seems really pretty~. > .<
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. clear!~
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:29:018 (2,3,4) - so croweded and looks wired.. maybe you can try to make them like this?
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:05:799 (1) - silence the sound of slidertick with at 01:06:087 .
    2. 01:10:413 - same place as above~
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:02:914 (1) - add a nc here to avoid people confuse here?~
    2. 01:03:924 (2) - the nc should be set here, instead of 01:03:635 (1) imo.. :3
    3. 01:07:962 (7) - since the hitburst and you have set a finish here, i'd prefer to add the nc on 01:08:250 (3) rather than 01:07:674 (1) ..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:39:693 (1) - i'd prefer to remove the useless clap on that slider's repeat, and also consistent as 00:16:617 (1)~
 
  --------------------------------------------------------
nice map for a newbie mapper. x3 keep it and good luck with ranking!~
Topic Starter
Royston

Strawberry wrote:

modding time~~
okay, let's see..

[ General]
 
  1. be sure the file's name should be "pause-overplay.jpg", you have lost the "p" on the file's name~. Are you sure? o.o It shows up fine on my end when I pause, and if I change it to overplay it doesn't show up at all...
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:07:676 (2) - move to x:203 y:137 for position is at the same line with the flow after slider(1)'s tail?~ much better, fixed!
    2. 00:11:426 (2) - same as above.~ ^
    3. 00:28:444 (3) - will be a much better flow with (4) if you make a ctrl+gh here~ like this~(don't forget to adjust the position of (4,5,6,7) for the balance spacing~) done
    4. 00:34:790 (2,3) - just put them like a line? looks much neater.~ done
    5. 00:51:521 (4) - sorry for always nazi position.. but really looks better if you move it to x:400 y:209. nah, this sort of thing is really useful to me. changed!
    6. 00:52:097 (1,2) - for some suggestions~ if you followed above, also move slider(1) to x:357 y:304, and then move (2) to x:216 y:224, seems really pretty~. > .< okay, did that but changed (2)'s shape to maintain flow.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. clear!~
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:29:018 (2,3,4) - so croweded and looks wired.. maybe you can try to make them like this? yeah, it looks odd at the moment. Changed to your suggestion
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:05:799 (1) - silence the sound of slidertick with at 01:06:087. Actually, that slider tick goes with a beat in the music, so I'll keep it
    2. 01:10:413 - same place as above~^
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:02:914 (1) - add a nc here to avoid people confuse here?~ good idea, done
    2. 01:03:924 (2) - the nc should be set here, instead of 01:03:635 (1) imo.. :3 Nah, it's fine where it is for me
    3. 01:07:962 (7) - since the hitburst and you have set a finish here, i'd prefer to add the nc on 01:08:250 (3) rather than 01:07:674 (1) ..I can see your reasoning, but I would like to have NC on 01:07:674 (1) due to the jump and to keep consistency
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:39:693 (1) - i'd prefer to remove the useless clap on that slider's repeat, and also consistent as 00:16:617 (1)~ it feels a bit empty without it imo. but I added a clap at 00:16:167 for consistency actually on second thought I agree with you.
 
  --------------------------------------------------------
nice map for a newbie mapper. x3 keep it and good luck with ranking!~ Thanks very much. :D It's a difficult process but I'm hoping I can see it through
Breeze
Recheck

[General]

  1. 01:52:971 - Since you have not mapped here, you can just delete this red line, it's useless
[Normal]

  1. 00:30:751 (1) - This clap sounds bad, I'd suggest remove it
  2. 00:36:809 (1) - ^
  3. 00:39:694 (3) - Reverse point, remove clap, add whistle to it and slider end sounds better imo
  4. 01:02:482 (2) - Remove clap sounds better, soft finish with a clap sounds really bad
Topic Starter
Royston

Breeze wrote:

Recheck

[General]

  1. 01:52:971 - Since you have not mapped here, you can just delete this red line, it's useless okay, removed
[Normal]

  1. 00:30:751 (1) - This clap sounds bad, I'd suggest remove it done
  2. 00:36:809 (1) - ^ done
  3. 00:39:694 (3) - Reverse point, remove clap, add whistle to it and slider end sounds better imo okay
  4. 01:02:482 (2) - Remove clap sounds better, soft finish with a clap sounds really bad I'd like to keep clap for the clock ticking the background. But I agree that it sounds bad, so I removed finish instead
Thanks very much! :D
Breeze
It's really very nice for your first map
Good luck with ranking, pal
Bubbled
Yumih
Gratz on Bubble Royston!

Let's go for Rank!~ :3
Topic Starter
Royston
Thanks guys. :D

Stefan
Nice one, go ahead for the rank. :3
Topic Starter
Royston

Stefan wrote:

Nice one, go ahead for the rank. :3
No. My plan is to keep this map in limbo. As multitudes of maps get ranked around it, this one will sit here, waiting. Years will pass. Eventually even osu! will shut down due to an unfortunate skiing accident resulting in the demise of peppy and half the admin group. I'll tell peppy's ghost, "my beatmap is still bubbled! rank plz!" and he'll reply "...", because he's, y'know, dead. Then I'll cry myself to sleep and wait for death's cruel hand to take me.



...Actually, yeah, I think I'll just go for the rank
Topic Starter
Royston
had to self-pop due to unsapped slider ends in Hard. Nothing to see here, move along
Breeze
Rebubbled
Aeonian Sonder
Wouldn't it be better to have slient sliders?
Topic Starter
Royston
If you're referring to the slider slide sound, it's already silent.
If you mean the slider ticks, well, I'd prefer to have them in a lot of cases where they match the rhythm pretty well.
Also, the ranking criteria prevent me from silencing both the slider slide sound and slider ticks anyway.
Sonnyc
Easy:

00:30:174 (4) - Imo, NC will be better
00:54:982 (2) - 1 Grid down
01:30:749 (1) - Make this a Soft-Finish as other diffs.

Normal:

01:37:672 (1) - Make this a Auto-Finish as other diffs.
01:40:268 (1) - Imo, it will be better if you started at 01:40:124

Hard:

01:02:482 (3) - Spacing?
01:05:078 (5) - ^
01:26:710 (1,2,3,4,5,6) - A perfect square will be better.
SPOILER

472,232,86711,5,8,0:0:0:0:
384,40,86999,1,0,0:0:0:0:
176,88,87287,1,8,0:0:0:0:
272,280,87576,1,0,0:0:0:0:
472,232,87864,1,8,0:0:0:0:
384,40,88153,1,0,0:0:0:0:
01:40:268 (1) - Imo, it will be better if you started at 01:40:124
Topic Starter
Royston

Sonnyc wrote:

Easy:

00:30:174 (4) - Imo, NC will be better okay, fixed.
00:54:982 (2) - 1 Grid down done
01:30:749 (1) - Make this a Soft-Finish as other diffs.

Normal:

01:37:672 (1) - Make this a Auto-Finish as other diffs.
01:40:268 (1) - Imo, it will be better if you started at 01:40:124 agreed, fixed

Hard:

01:02:482 (3) - Spacing? fixed
01:05:078 (5) - ^ fixed
01:26:710 (1,2,3,4,5,6) - A perfect square will be better.
SPOILER

472,232,86711,5,8,0:0:0:0:
384,40,86999,1,0,0:0:0:0:
176,88,87287,1,8,0:0:0:0:
272,280,87576,1,0,0:0:0:0:
472,232,87864,1,8,0:0:0:0:
384,40,88153,1,0,0:0:0:0:
Um, I think the code is what I already had. xD Either that or I screwed something up
01:40:268 (1) - Imo, it will be better if you started at 01:40:124 fixed
Regarding the finish/soft-finish stuff I was a bit confused at first since they all sounded the same. Then I realised the issue - I actually had a normal-hitfinish.wav in the folder that sounds like the default soft-hitfinish. I think I had it like that because originally the map had a normal clap + soft-finish hitsound on the same note, and I couldn't get both of them to play with additions.

But now that it's removed I should be safe in removing the file and adding soft-additions to where all the finishes are (except for at 01:12:288, because I think a normal finish actually fits there).

Hope that makes sense, anyway it should all be fine now. :P Also fixed an incorrectly snapped slider in Hard.
Kokatsu
I want this ranked. :<
Topic Starter
Royston

Kokatsu wrote:

I want this ranked. :<
Me too man, me too. :(
Sonnyc
:#
Elly-chan
Accepted Request From ♫ ~ Project Thorough Modding ~ ♫

[Easy]
Hitsound and Combo Mods
  1. 00:22:675 (3) - Add a new combo here since there was a downbeat previous that ended on a slider; emphasizes the new verse of the music. After, add a new combo on 00:24:983 - so the combo doesn't get too long.
  2. 00:22:675 (3) - You should add a clap here; 'keeps consistent with your hitsound pattern and there's a sound just like a clap in the BGM that you have previously added claps to.
  3. 00:23:829 (1) - "You should add a clap here; 'keeps consistent with your hitsound pattern and there's a sound just like a clap in the BGM that you have previously added claps to."
  4. 00:26:713 (1) - I think it would be better to add in a whistle here as well if you're trying to follow the main rhythm with whistles. It sounds better imo.
  5. 00:28:444 (3) - Add a clap, 'fits in better with the music rather than nothing.
  6. 01:26:134 (1) - You forgot to add a whistle here to keep consistent with your hitsound pattern.

  • HP Drain Rate +1; it's too low at the moment being just one, and it aligns better with the Overall Difficulty, which is set to two.
  1. 00:16:618 (3) - To lead into the next slider better and to add more variation (seeing the last three sliders previous were straight, and after this slider there are much more straight ones on their way as opposed to curves), I suggest that you make this a curved slider instead and reposition the end point so that it leads in better as I first mentioned.
  2. 00:33:348 (1) - To emphasize the musical phrase better, I would suggest that you shorten this slider and add notes afterwords accordingly, as such here. (more emphasis will be given to 00:34:501 - and a note you couldn't hit seperately with the slider, 00:33:924 -).
  3. 01:05:366 (4) - Yet again, to throw in some variety and tidy up the flow, I would suggest you add a curved repeat slider here instead like so.
  4. 01:07:097 (2) - Imho, this could fit the music much better if you split the slider up into two mini-sliders to hit notes that should be emphasized (that you did end up emphasizing around 01:11:423 (2, 3, 4) -), 01:07:385 - and 01:07:674 -.
  5. 01:31:326 (2, 2) - Can you make these blanket (1) better? It feels just a tad bit odd to play without the blanket when it could obviously be improved.
Topic Starter
Royston

Elly-chan wrote:

[Easy]
Hitsound and Combo Mods
  1. 00:22:675 (3) - Add a new combo here since there was a downbeat previous that ended on a slider; emphasizes the new verse of the music. After, add a new combo on 00:24:983 - so the combo doesn't get too long. added the first one, but I don't think the longer combo is that much of an issue. Happy to change it if it is, though
  2. 00:22:675 (3) - You should add a clap here; 'keeps consistent with your hitsound pattern and there's a sound just like a clap in the BGM that you have previously added claps to. done
  3. 00:23:829 (1) - "You should add a clap here; 'keeps consistent with your hitsound pattern and there's a sound just like a clap in the BGM that you have previously added claps to." done
  4. 00:26:713 (1) - I think it would be better to add in a whistle here as well if you're trying to follow the main rhythm with whistles. It sounds better imo. soft whistle right? added
  5. 00:28:444 (3) - Add a clap, 'fits in better with the music rather than nothing. personally I think it sounds better as is
  6. 01:26:134 (1) - You forgot to add a whistle here to keep consistent with your hitsound pattern. nah, I deliberately didn't put one there. :p

  • HP Drain Rate +1; it's too low at the moment being just one, and it aligns better with the Overall Difficulty, which is set to two. changed
  1. 00:16:618 (3) - To lead into the next slider better and to add more variation (seeing the last three sliders previous were straight, and after this slider there are much more straight ones on their way as opposed to curves), I suggest that you make this a curved slider instead and reposition the end point so that it leads in better as I first mentioned. sure, changed
  2. 00:33:348 (1) - To emphasize the musical phrase better, I would suggest that you shorten this slider and add notes afterwords accordingly, as such here. (more emphasis will be given to 00:34:501 - and a note you couldn't hit seperately with the slider, 00:33:924 -). good point, fixed!
  3. 01:05:366 (4) - Yet again, to throw in some variety and tidy up the flow, I would suggest you add a curved repeat slider here instead like so. I'd rather keep this slider the same shape as 01:02:482 (2) and 01:09:692 (3) to allow newer players to see this slider and go "oh, it's this rhythm again"
  4. 01:07:097 (2) - Imho, this could fit the music much better if you split the slider up into two mini-sliders to hit notes that should be emphasized (that you did end up emphasizing around 01:11:423 (2, 3, 4) -), 01:07:385 - and 01:07:674 -. Hmm, I kinda like how the slider ticks from this longer slider go with drum in the background. But I agree that your suggestion would fit the main rhythm a lot better, so changed
  5. 01:31:326 (2, 2) - Can you make these blanket (1) better? It feels just a tad bit odd to play without the blanket when it could obviously be improved. Oh god you have no idea how much I suck at blanketing stuff. Anyway, I restructured it in a different way, that I think it plays better than it does currently.
Thanks very much. Easy difficulty has been updated.
Topic Starter
Royston
...
CeilingPanda
Hugh... Or Urgh...
The timings at the start MIGHT not be 100% accurate, maybe they should not even be there, I found it quite hard to hear to be honest. But well listen to it at like 50-75% in the timings tab to hear if you think it is right. Very well timed other than the beginning where, if you want to keep it simple and have your timings, its slightly off.
http://puu.sh/2Tn3T.osu
Topic Starter
Royston
Thanks for the help. And yeah, the beginning does seem somewhat off. I'm hesitant to add too many timing sections in case I have to make more changes down the road... I'll wait and see what the next BAT thinks before I screw around with the timing but I'll be keeping your timings handy for the future.
Otrebor
i wanna this ranked ç_ç
Topic Starter
Royston
I may come back to it, one day.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply