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ALI PROJECT - Ashura Hime

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Topic Starter
P o M u T a

Natsu wrote:

Kyouzi:

SPOILER
01:15:748 add clap to the finish of slider? sound better fixed
01:05:890 that slider look bad maybe from this way? umm, keep


01:28:605 add finish to the head of slider no

Mai:

SPOILER
i cant mod this ^_^ so perfect thanks!


Well sorry about poor mod but your map is really good i do my best x_x
good luck in rank :)
thanks Natsu~
frost-b-spec
blue = done
red = no change

Love wrote:

[fbs's Natsuki]
00:55:176 (1) - Why is this a giant circle instead of a repeat slider like before. It'll look better and play better.
01:27:748 - 01:38:033 - Maybe turn the hitsound volume down on this part as mentioned before? It will sound better at around 50-55% just like the difficulty before.
02:04:605 - 02:08:462 - Same with this part, but a little quieter.

Natsu wrote:

fbs's Natsuki:

01:26:033 add finish
02:12:319 ^ ^ to the head of slider
thx mod~
bossandy
I am going to mod this , will edit and give my mod :))) waiting for me

Edit : Hi hi~ M4M here , sorry for late
  
[ General]
 
  1. Name : The difficulties' name are too confused to identify easiest two diffs is fine , but the other diffs display the same star when selecting songs , it is too confused , change to normal name is the best way to make this issue solved , I means change the diff's name to Easy Guy's Normal fbs's Hard and Insane
  2. Tags : op is not support while searching on website , try to add a number after op , if this is opening 1 , then change to op1 . If it is opening 2 , then change to op2
  3. TitleUnicode : Not the same , check them please
  4. Video : You forgot to add video for Kyouzi's and fbs's Natsuki's difficulties , add them
 
[ Kyouzi]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:41:462 (1,2) - I don't like straight slider here , I hope they have some radian , like this , looks much better
    2. 00:49:605 (2,3) - There is a bad flow between these two objects , try my suggestion : Move the endpoint to x:448 y:32 to make a nice flow!
    3. 01:05:890 (4) - Rotate this slider by -20? Nazi anyway :p
    4. 01:32:890 (3) - ( Highly suggestions ) This slider's start may be covered by 01:31:176 (1) - end's hitburst , this is not unranlable , But I recommend to adjust them ^_^
    5. 01:38:033 (1) - Maybe make the radian more obvious ? like this
      Picture and Code

      200,92,98033,6,0,P|312:60|280:140|392:108,1,200.000001192092,4|8,0:0|0:0,0:0:0
    6. 02:20:033 - I can here something in the music... why don't you add a slider or some circles for it? use a 1/6 slider to follow the music if you change this mod , try to make a slider like this , code for you
      216,88,140033,2,0,P|240:76|272:76|296:88,2,83.3333338300383
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:34:605 (1) - I don't know why you don't add clap on the arrow , Miss a clap here sounds very odd , consider to add one?
    2. 00:35:890 (2) - Yes , clap here
    3. 00:36:319 (3) - Add a clap end
    4. 00:37:176 (4) - Same as above
    5. 00:44:890 (1) - Clap end...
    6. 00:55:176 (1) - Finish which on this spinner is too loud for me , try to reduce volume to 40%~50%
    7. 01:08:890 (4) - Remove finish end , it is not necessary
    8. 01:44:890 (3) - Remove clap for consistent Imo
    9. 02:13:176 (1) - Remove finish start , that is too odd , and not fits the music at all
 
[ Guy's Mikoto]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:47:890 (6) - Move this circle then adjust other objects? make a nice pentagonal looks great xD
    2. 01:12:319 (3) - Use angle slider here is not good for me ... looks ugly .. try to make it into a circular slider ?
    3. 02:08:462 (2) - Stack with 02:06:319 (3) - for a better flow?
    4. 02:20:033 - Same as Kyouzi difficulty , Note : it is 1/6 beat
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:29:462 (3) - If you listen the music carrefully , you can know there is only one cymbal in this timing 00:29:676 - so I suggested you remove finish start
    2. 00:32:890 (3) - Same as above
    3. 00:37:176 (5) - I think you forgot to add a finish :p
    4. 00:50:033 (3) - Whistle should be on end not start , change it to consistant with other patterns
    5. 01:44:890 (3) - Yes , I really think you forgot to add a clap on the arrow
    6. 02:13:176 (1) - Only this whistle in last part , a bit odd for me , I prefer remove to leave ^_^
 
[ fbs's Natsuki]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:42:748 (6) - Spacing issue
    2. 01:40:497 (7) - I know you add a circle to follow the vocal , but two beat here sounds very odd , I have two ways to solved the problem , one is remove this circle , another one see this :
    3. 02:20:033 - Same as Kyouzi difficulty , Note : it is 1/6 beat
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:06:105 (4) - Use Auto additions here please , how do I mean? See this
  4. 01:12:747 (3,4,5) - Why change clap pattern here... it make no sense in my opinion
  5. 01:24:319 (1) - Remove finish , please put hitsounds according to the music...
  6. 01:31:176 (1) - Same as above
  7. 01:49:176 (5) - Use clap instead of finish may follow the music more
  8. 01:55:176 (1,2,3,4,5) - Same as 01:12:747 (3,4,5) -
 
[ Mai]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:49:176 (3,4,5,6,7) - Make the spacing bigger please , the spacing is too small if you compare with other parts
    2. 00:59:890 (1) - This slider makes no sense , I would like to change to a normal straight slider
    3. 01:17:033 (11,12) - I missed this part two times >~< I prefer to change them to a 4 beat 1/4 slider and a circle
    4. 01:33:747 (5) - Curving this slider to the another side looks better
    5. 01:44:890 (1,2,3,4) - ( Highly Suggestion ) This is too confused for me , I think circle 3 is slider 4's start while first playing... I suggested you that change the part better , move 01:44:890 (1,2,3) - to other can solve this issue in my opinion
    6. 01:48:319 (1,2,3,4) - ( Highly Suggestion ) Played very weird... there is a rest beat 01:48:640 - but you use the same spacing on this part? I just can say this is very very weird...
    7. 02:20:033 - Same as Kyouzi difficulty , Note : it is 1/6 beat
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:33:748 (7) - Add some green timing swctions and make the volume up gradually , follow the music very well! See this :
    2. 02:06:319 (3) - Forgot a clap end?
 
  --------------------------------------------------------
Hmm... Hard and Insane needs more work , sorry I just can leave a star icon for now >~<
Good Luck :3


Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks !
    Do not just "quote" my mod and say "Thanks for mod" or something else like this kind of sentence
    If I see you don't do the thing as above , I will add you in my blacklist for 1 month!!
    It means you can't get my mod for 1 month
Guy

bossandy wrote:

  
[ Guy's Mikoto]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:47:890 (6) - Move this circle then adjust other objects? make a nice pentagonal looks great xD - nice idea, fixed
    2. 01:12:319 (3) - Use angle slider here is not good for me ... looks ugly .. try to make it into a circular slider ? - fixed
    3. 02:08:462 (2) - Stack with 02:06:319 (3) - for a better flow?fixed
    4. 02:20:033 - Same as Kyouzi difficulty , Note : it is 1/6 beat - ok added 1/6 slider
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:29:462 (3) - If you listen the music carrefully , you can know there is only one cymbal in this timing 00:29:676 - so I suggested you remove finish start - oh ok
    2. 00:32:890 (3) - Same as above - fixed
    3. 00:37:176 (5) - I think you forgot to add a finish :p - added~
    4. 00:50:033 (3) - Whistle should be on end not start , change it to consistant with other patterns - hm, i see
    5. 01:44:890 (3) - Yes , I really think you forgot to add a clap on the arrow - fixed
    6. 02:13:176 (1) - Only this whistle in last part , a bit odd for me , I prefer remove to leave ^_^ - ok fixed
 
Thank you for modding ;)
frost-b-spec
01:55:176 (1,2,3,4,5) - Same as 01:12:747 (3,4,5) -

np, no change.

other things...all done.

ty modding
Topic Starter
P o M u T a

bossandy wrote:

I am going to mod this , will edit and give my mod :))) waiting for me

Edit : Hi hi~ M4M here , sorry for late
  
[ General]
 
  1. Name : The difficulties' name are too confused to identify easiest two diffs is fine , but the other diffs display the same star when selecting songs , it is too confused , change to normal name is the best way to make this issue solved , I means change the diff's name to Easy Guy's Normal fbs's Hard and Insane fmm,i like keep name.so, i add Create Word (Easy) (Normal) (Hard) (Insane) sorry,
    EDIT:

    P o M u T a wrote:

    Kyouzi → by Me (Easy)
    Guy's Mikoto → by Guy (Normal)
    fbs's Natsuki → by frost-b-spec (Hard)
    Mai→ by Me (Insane)
  2. Tags : op is not support while searching on website , try to add a number after op , if this is opening 1 , then change to op1 . If it is opening 2 , then change to op2 fmm,i delete op. but,add theme
  3. TitleUnicode : Not the same , check them please ok done!
  4. Video : You forgot to add video for Kyouzi's and fbs's Natsuki's difficulties , add them o.o already add...
 
[ Kyouzi]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:41:462 (1,2) - I don't like straight slider here , I hope they have some radian , like this , looks much better fixed!
    2. 00:49:605 (2,3) - There is a bad flow between these two objects , try my suggestion : Move the endpoint to x:448 y:32 to make a nice flow! sorry, i like keep mapping this part
    3. 01:05:890 (4) - Rotate this slider by -20? Nazi anyway :p okay
    4. 01:32:890 (3) - ( Highly suggestions ) This slider's start may be covered by 01:31:176 (1) - end's hitburst , this is not unranlable , But I recommend to adjust them ^_^ ok
    5. 01:38:033 (1) - Maybe make the radian more obvious ? like this changed
      Picture and Code

      200,92,98033,6,0,P|312:60|280:140|392:108,1,200.000001192092,4|8,0:0|0:0,0:0:0
    6. 02:20:033 - I can here something in the music... why don't you add a slider or some circles for it? use a 1/6 slider to follow the music if you change this mod , try to make a slider like this , code for you changed
      216,88,140033,2,0,P|240:76|272:76|296:88,2,83.3333338300383
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:34:605 (1) - I don't know why you don't add clap on the arrow , Miss a clap here sounds very odd , consider to add one? okay
    2. 00:35:890 (2) - Yes , clap here okay
    3. 00:36:319 (3) - Add a clap end okay
    4. 00:37:176 (4) - Same as above fmm,okay
    5. 00:44:890 (1) - Clap end... okay
    6. 00:55:176 (1) - Finish which on this spinner is too loud for me , try to reduce volume to 40%~50% nice
    7. 01:08:890 (4) - Remove finish end , it is not necessary okay
    8. 01:44:890 (3) - Remove clap for consistent Imo okay
    9. 02:13:176 (1) - Remove finish start , that is too odd , and not fits the music at all
okay
  
[ Mai]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:49:176 (3,4,5,6,7) - Make the spacing bigger please , the spacing is too small if you compare with other parts little far change ;.;
    2. 00:59:890 (1) - This slider makes no sense , I would like to change to a normal straight slider i like keep, because,sound very much... anyway keep this hope.
    3. 01:17:033 (11,12) - I missed this part two times >~< I prefer to change them to a 4 beat 1/4 slider and a circle no change,sorry, i like rhythm keep...
    4. 01:33:747 (5) - Curving this slider to the another side looks better fmm, idk, how change... so, keep is fine, i think, sorry.
    5. 01:44:890 (1,2,3,4) - ( Highly Suggestion ) This is too confused for me , I think circle 3 is slider 4's start while first playing... I suggested you that change the part better , move 01:44:890 (1,2,3) - to other can solve this issue in my opinion no change, because many test player is not confused and i think good. i keep soory.
    6. 01:48:319 (1,2,3,4) - ( Highly Suggestion ) Played very weird... there is a rest beat 01:48:640 - but you use the same spacing on this part? I just can say this is very very weird... little far change ;.;
    7. 02:20:033 - Same as Kyouzi difficulty , Note : it is 1/6 beat okay
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:33:748 (7) - Add some green timing swctions and make the volume up gradually , follow the music very well! See this : nice
    2. 02:06:319 (3) - Forgot a clap end? nice
 
  --------------------------------------------------------
Hmm... Hard and Insane needs more work , sorry I just can leave a star icon for now >~<
Good Luck :3


Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks !
    Do not just "quote" my mod and say "Thanks for mod" or something else like this kind of sentence
    If I see you don't do the thing as above , I will add you in my blacklist for 1 month!!
    It means you can't get my mod for 1 month
thanks modding!!! i do my best!
Akiyama Mizuki
[Kyouzi]
00:45:319 - clap

no problem ._.;
Topic Starter
P o M u T a

bbj0920 wrote:

[Kyouzi]
00:45:319 - clap ok

no problem ._.;
thanks~!
Konei
Sorry for the delay >.<


[General]

  1. The diff spread between Natsuki and Mikoto is a bit too high, as Natsuki already uses 1/6 and triplets. To fix this, you could add a diff between Mikoto and Natsuki. Or just try to make Natsuki a bit simpler and Mikoto harder.

[Kyouzuki]

  1. 01:21:748 (2) - As your previous mapping was very neat and not overlaping, how do you think about removing this bad overlap? A good way of getting rid of it would be to add a repeat to 2, removing 3 CTRL + G and respacing 4 - have a try, I think it fits better :3
  2. 02:20:033 (2) - The end sounds too enduring to ignore it just like that. How do you think about a quit finish or clap for the end? I think it fits hitsounding quite well.

[Guy's Mikoto]

  1. 00:38:890 (2) - Considering you added whistles to all the strong vocal parts in this part, you will want to add a whistle to keep it consistent.
  2. 01:30:748 (4) - Uhm, the whistle on the end is inconsistent and sounds a bit unfiting and spammed with the following whistle on 5. What do you think about removing it?
  3. 01:41:033 (4) - If you remove the one above, I would remove this one too for consistency, anyways: I'd remove this one at all as it doesn't fit all of this sudden placed.
  4. 01:56:890 (1) - That overlap with 3 looks ugly. To fix this, I would rotate this or just replace this. I guess that would keep your pattern the most.
  5. 01:58:605 (3) - Try CTRL + G and I mean by this, to try the flow here. In my opinion, such pattern (these circles) flow much better like this, if you go to the one direction with the first Slider and in the other with the next Slider.
  6. 02:20:033 (6) - As this plays much later than the previous notes and instruments - and doesnt really belong to them - I would recommend you to add a NC here.

[fb's Natsuki]

  1. 02:13:176 (5,6,7,8,9) - This circle stream is a bit too long for hard difficulty, switching to a Slider would sure be easier.
  2. 02:08:676 (4,5) - This formation flows a bit unclean and doesn't fit with your previous mapping at all. I'd recommend to move 5 a bit to the right and up to create a better flow at this point, as I think it fits the preivous pattern better and makes transition from 4 to 5 a bit cooler.
  3. In general I think many of your triplets sound overmaped you could reduce some like 01:05:890 (2,3,4) - which sound really kinda odd and overdone.

[Mai]

  1. 00:45:748 (3,4,5,6) - Not only kinda tricky to read but flows annoying bad. Please unstack those 3 and 4,5,6 to have a better readability here.
  2. 00:50:462 (5) - To make your transition here work better, I'd recommend you to make this shape a bit smoother, not that much like a curve.
  3. 01:00:533 (1) - Please get rid of this antijump, it plays kinda bad after the powerful part here.
  4. 01:02:890 (3,4,5,6,7,8,9,10) - This is really overmaped - listening to the music will make you understand that there are no drums or other instruments following this stream.
  5. 01:15:747 (1,2,3,4,5,6,7,8,9,10) - Same for these one, which really sound annoying overmaped.
  6. 01:26:890 (2,3,4,5) - Having such a low spacing for this stream is kinda inconsistent and confusing to read. I think you should space it the same way you did on your previous streams.
  7. 01:30:319 (3,4,5,6) - Same as above.
  8. 02:07:176 (1,2,3,4) - Stacking their ends seems strange to me. How about increasing the spacing and create something like this http://puu.sh/1T6ru
    It is your pattern just spaced out and I think it works better and looks neater. If you don't, ignore this suggestion.
  9. 02:12:319 (1,2,3,4,5) - Same as 00:45:748
  10. 02:17:247 (6) - This is too hard to read in my opinion :< Unstacking and replacing this would make things much more pleasing and well flowing.
  11. 02:17:462 (1,2,3,4) - Same as 00:45:748
  12. 02:20:033 (2) - You did use finishes here. I think it would be a good thing to apply this on other diffs too, to keep a hitsound consistency between difficultys.
  13. I did say some things were overmaped. If you want to say, you want to make it hard or it belongs to your style, I would like to say that overmaping is not a style or a good way to map, you should be following the song, but I guess you know this :P

That's about it :3
Kinda nice Easy and Normal, but hard could need a bit tweaking.
Insane is a bit strange with this overmaped streams and also Hard could remove some useless triplets.

Good luck ></
Topic Starter
P o M u T a

Konei wrote:

Sorry for the delay >.<

[Kyouzuki]

  1. 01:21:748 (2) - As your previous mapping was very neat and not overlaping, how do you think about removing this bad overlap? A good way of getting rid of it would be to add a repeat to 2, removing 3 CTRL + G and respacing 4 - have a try, I think it fits better :3 nice
  2. 02:20:033 (2) - The end sounds too enduring to ignore it just like that. How do you think about a quit finish or clap for the end? I think it fits hitsounding quite well. add finish!
[Mai]

  1. 00:45:748 (3,4,5,6) - Not only kinda tricky to read but flows annoying bad. Please unstack those 3 and 4,5,6 to have a better readability here. little confused part. but,i like mapping part. sorry no change.
  2. 00:50:462 (5) - To make your transition here work better, I'd recommend you to make this shape a bit smoother, not that much like a curve. fmm, i think keep better curve
  3. 01:00:533 (1) - Please get rid of this antijump, it plays kinda bad after the powerful part here. but, i think beautiful part.. and no problem ... sorry
  4. 01:02:890 (3,4,5,6,7,8,9,10) - This is really overmaped - listening to the music will make you understand that there are no drums or other instruments following this stream. i use overmapped this diff. so, my style overmap. but, not difficult. so, i use.
  5. 01:15:747 (1,2,3,4,5,6,7,8,9,10) - Same for these one, which really sound annoying overmaped. sound match, and not difficult. keep
  6. 01:26:890 (2,3,4,5) - Having such a low spacing for this stream is kinda inconsistent and confusing to read. I think you should space it the same way you did on your previous streams. fmm,little space this time, so, can reaction . and sound match... keep
  7. 01:30:319 (3,4,5,6) - Same as above. ^
  8. 02:07:176 (1,2,3,4) - Stacking their ends seems strange to me. How about increasing the spacing and create something like this http://puu.sh/1T6ru
    It is your pattern just spaced out and I think it works better and looks neater. If you don't, ignore this suggestion. i like end stacking this part... sorry
  9. 02:12:319 (1,2,3,4,5) - Same as 00:45:748 little difficult and confused. but, i think no problem, sorry keep
  10. 02:17:247 (6) - This is too hard to read in my opinion :< Unstacking and replacing this would make things much more pleasing and well flowing. Eh,, i think no problem stacking...
  11. 02:17:462 (1,2,3,4) - Same as 00:45:748 no
  12. 02:20:033 (2) - You did use finishes here. I think it would be a good thing to apply this on other diffs too, to keep a hitsound consistency between difficultys. ok
  13. I did say some things were overmaped. If you want to say, you want to make it hard or it belongs to your style, I would like to say that overmaping is not a style or a good way to map, you should be following the song, but I guess you know this :P My style may be overmapping. But I am said to people and do not change it. I carry through one's faith. I use the placement that is not difficult personally. I continue keeping it.

That's about it :3
Kinda nice Easy and Normal, but hard could need a bit tweaking.
Insane is a bit strange with this overmaped streams and also Hard could remove some useless triplets.

Good luck ></
thanks~
Konei
Read your answer and understand.
Good luck on keeping and improving your style ~ :3
Topic Starter
P o M u T a

Konei wrote:

Read your answer and understand.
Good luck on keeping and improving your style ~ :3
thanks! i do my best :o
EDIT: Kyouzi diff update.
Guy

Konei wrote:

Sorry for the delay >.<

[Guy's Mikoto]

  1. 00:38:890 (2) - Considering you added whistles to all the strong vocal parts in this part, you will want to add a whistle to keep it consistent. - fixed
  2. 01:30:748 (4) - Uhm, the whistle on the end is inconsistent and sounds a bit unfiting and spammed with the following whistle on 5. What do you think about removing it? - fixed
  3. 01:41:033 (4) - If you remove the one above, I would remove this one too for consistency, anyways: I'd remove this one at all as it doesn't fit all of this sudden placed. - fixed
  4. 01:56:890 (1) - That overlap with 3 looks ugly. To fix this, I would rotate this or just replace this. I guess that would keep your pattern the most. - fixed
  5. 01:58:605 (3) - Try CTRL + G and I mean by this, to try the flow here. In my opinion, such pattern (these circles) flow much better like this, if you go to the one direction with the first Slider and in the other with the next Slider. - no change, i like this frow
  6. 02:20:033 (6) - As this plays much later than the previous notes and instruments - and doesnt really belong to them - I would recommend you to add a NC here. - fixed
Thank you for modding ;)

http://puu.sh/1TfwW

ぽむたさん > なんかtagがよくわからないので追加しといてもらえると嬉しいです~
Konei
Oh, and P o M u T a, I don't want to change your style or anything, but I think you can effectively remove some
overmaped sections and fill them with 1/2. I say this because I think it would really help the map to get
more playable and some of this overmaping is quite not good at all in my opinion and ranking criteria
tells you to map the song fitting a rhythm or the music. For the stream I mentioned I can't find a
logical explanaition but to make the map harder and if this is the case, it's better to remove it.

I'd appericiate it if you would contact me any way if you want to discuss this :3

Oh and after informing a bit about this, I guess the correct source would be "Mai-HiME - Unmei no Keitouju"
Topic Starter
P o M u T a

Konei wrote:

Oh, and P o M u T a, I don't want to change your style or anything, but I think you can effectively remove some
overmaped sections and fill them with 1/2. I say this because I think it would really help the map to get
more playable and some of this overmaping is quite not good at all in my opinion and ranking criteria
tells you to map the song fitting a rhythm or the music. For the stream I mentioned I can't find a
logical explanaition but to make the map harder and if this is the case, it's better to remove it.

I'd appericiate it if you would contact me any way if you want to discuss this :3

Oh and after informing a bit about this, I guess the correct source would be "Mai-HiME - Unmei no Keitouju" fixed
thanks opinion but, i want try to ranked this style.sorry keep all for now.
Konei
It's all fine, I just wanted to point my opinion out as much as I can.
If this is the way you want this map, it's good as it is your style.
By the way: Video on Mikoto is missing again :P
meiikyuu
love this song (:
Topic Starter
P o M u T a

Konei wrote:

It's all fine, I just wanted to point my opinion out as much as I can.
If this is the way you want this map, it's good as it is your style.
By the way: Video on Mikoto is missing again :P
ok, fixed.

meiikyuu wrote:

love this song (:
me too ;3
Edit: Hard diff no change.
jonathanlfj
From my modding queue :)
ALI PROJECT GG

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
loled at the slider multiplier on Easy and Normal, if u want change it to a whole number and resnap all notes

[Kyouzi]
00:36:319 (3) - clap on slider end?
00:39:748 (3) - clap on slider head
00:51:319 (4) - it would be good if u can aline this note perfectly linear with 00:50:033 (3)
01:29:462 (2) - make a better looking blanket around 01:30:747 (3)
02:03:319 (3) - stack this perfectly under where 02:00:319 (1) was
02:13:176 (1) - a bit far off center after spinner for easy? you could easily adjust this slider to the center region of the playfield

[Guy's Mikoto]
00:41:462 (1) - add finish on slider head
01:34:176 (4) - was the second clap intentional?
01:53:462 (1) - make this slider blanket 01:52:605 (5)
01:56:890 (1) - the partial overlap on 01:56:033 (4) doesnt look very good, either completely overlap it or rid the overlap

[fbs's Natsuki]
00:34:605 (1,2,3) - although it might make it harder, but i was tempted to hit like this when playing this part
00:51:747 (1) - add finish on slider head
00:57:747 (3) - stack this on the start of 00:55:176 (1)
01:34:605 (1,2) - instead of the linear flow, make it curve a bit plays much better imo: 01:56:890 (1) - add finish on slider head
02:00:319 (3) - ^
02:14:033 (1,2,3) - similar thing as 00:34:605 (1,2,3)

[Mai]
00:45:748 (3) - Ctrl+H on this (or stack on where 00:44:462 (4) was)? it makes a better flow and avoids getting trolled due to the stack on triplet
00:59:890 (1) - lol nice one got me there
01:03:747 (1) - you can apply the soft whistle trick here to many other places like 01:10:605 (1), 01:20:890 (1) and end of 01:23:890 (4)
01:25:176 (4,5) - Ctrl+G plays better imo
01:34:176 (6,1) - this setup at this place doesnt play as well as the later two, you can shorten 01:34:176 (6) to 01:34:390 and add note at 01:34:498 instead
02:08:890 (1) - finish sounds really loud here, maybe lower the volume to 40-50%
02:20:033 (2) - placing this on the bottom center would complete a really epic symmetry~
Nice mapset; I see you have a star on this, so maybe after a few more refines on the map you can get a bubble
Gook luck on ranking~
Topic Starter
P o M u T a

jonathanlfj wrote:

From my modding queue :)
ALI PROJECT GG

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
loled at the slider multiplier on Easy and Normal, if u want change it to a whole number and resnap all notes fmm, anwway Resnap all notes Easy done.

[Kyouzi]
00:36:319 (3) - clap on slider end? ok
00:39:748 (3) - clap on slider head ok
00:51:319 (4) - it would be good if u can aline this note perfectly linear with 00:50:033 (3) i don't thinks so this
01:29:462 (2) - make a better looking blanket around 01:30:747 (3) k
02:03:319 (3) - stack this perfectly under where 02:00:319 (1) was oops, nice
02:13:176 (1) - a bit far off center after spinner for easy? you could easily adjust this slider to the center region of the playfield fmm,no problem

[Mai]
00:45:748 (3) - Ctrl+H on this (or stack on where 00:44:462 (4) was)? it makes a better flow and avoids getting trolled due to the stack on triplet pro modder
00:59:890 (1) - lol nice one got me there :3
01:03:747 (1) - you can apply the soft whistle trick here to many other places like 01:10:605 (1), 01:20:890 (1) and end of 01:23:890 (4) okay
01:25:176 (4,5) - Ctrl+G plays better imo this part is like part... keep for now.
01:34:176 (6,1) - this setup at this place doesnt play as well as the later two, you can shorten 01:34:176 (6) to 01:34:390 and add note at 01:34:498 instead ok
02:08:890 (1) - finish sounds really loud here, maybe lower the volume to 40-50% ok
02:20:033 (2) - placing this on the bottom center would complete a really epic symmetry~ ok

Nice mapset; I see you have a star on this, so maybe after a few more refines on the map you can get a bubble
Gook luck on ranking~
thanks modding! nice good sugestion!!
Guy

jonathanlfj wrote:

From my modding queue :)
ALI PROJECT GG

Black is suggestion
Blue is highly recommended
Red is unrankable

[Guy's Mikoto]
00:41:462 (1) - add finish on slider head - no, cuz loud sound does not sound in back.
01:34:176 (4) - was the second clap intentional? - fixed
01:53:462 (1) - make this slider blanket 01:52:605 (5) - i don't have the purpose to make here blanket.
01:56:890 (1) - the partial overlap on 01:56:033 (4) doesnt look very good, either completely overlap it or rid the overlap - fixed
thank you for modding :)
frost-b-spec
blue = done
red = ignore

jonathanlfj wrote:

[fbs's Natsuki]
00:34:605 (1,2,3) - although it might make it harder, but i was tempted to hit like this when playing this part
00:51:747 (1) - add finish on slider head
00:57:747 (3) - stack this on the start of 00:55:176 (1)
01:34:605 (1,2) - instead of the linear flow, make it curve a bit plays much better imo:
01:56:890 (1) - add finish on slider head
02:00:319 (3) - ^
02:14:033 (1,2,3) - similar thing as 00:34:605 (1,2,3)
thx~
yurunneram
Hi~ here's your mod! P.S. thats a pretty long into :3

Easy
01:02:462 (4) - Move to x 244 y 152 and obviously move the rest a bit

Normal
01:13:605 (4,5,1) - Put all at one spot (or maybe a triangle shape would look nice)

Hard
00:49:605 (4) - Move a bit lower

Not much. Pretty good map :3 Ganbatte~

You have been modded out by YurunNeram
Topic Starter
P o M u T a

yurunneram wrote:

Hi~ here's your mod! P.S. thats a pretty long into :3

Easy
01:02:462 (4) - Move to x 244 y 152 and obviously move the rest a bit

Normal
01:13:605 (4,5,1) - Put all at one spot (or maybe a triangle shape would look nice)

Hard
00:49:605 (4) - Move a bit lower

Not much. Pretty good map :3 Ganbatte~

You have been modded out by YurunNeram
thanks modding ;) and star !! Normal Diff no change.
popner
Hi ~ Mod request from My Queue.

[Kyouzi]
The claps in this diff seems messy. Try to put claps on 2nd & 4th white tick of every stanza. If it appears in middle of a slider, then ignore it or use slidertick/sliderbody/storyboard clap. Current hitsounds are really inconsistent in this diff.
01:29:462 (2,3) - make a better blanket? Like this:
Just need to move the last node 1 grid right.
02:20:033 (2) - decrease the volume of the slider to follow the volume change in music better?

[Guy's Mikoto]
01:03:748 (1) - remove whistle from head? You did not add whistle on 01:00:319 (1), so the whistle here is inconsistent.
01:20:462 (5,6,1) - nazi - not exactly in a line, I think it is better to put them perfectly.
01:20:890 (1,2,3) - nazi - the spacing between them are not same.
02:20:033 (1) - decrease the volume of the slider to follow the volume change in music better?

[fbs's Natsuki]
00:50:247 (3,4,5,6) - the spacing change is a little hard to play comparing with the other part of your diff. So I suggest to change 00:50:247 (3,4) into a slider.
00:51:747 (1) - try to avoid the overlap of itself(head and reverse point)
00:53:462 (3) - same as above
00:57:319 (2) - put it at the center of the previous circular slider? Now the position of this note is a little embarrassed and the whole pattern looks not good.
00:58:176 (4,5,6) - if you apply the suggestion above, you need to move this triple to fix the spacing.
01:00:962 (3,4,5) - the triple have nothing to follow in the music. Maybe delete the blue tick note to change to 1/2 rhythm?
01:58:605 (2,3) - the overlap looks bad. Make a blanket pattern here?
02:20:033 (3) - decrease the volume of the slider to follow the volume change in music better?

[Mai]
00:38:890 (3,4,5) - the triple have nothing to follow in the music, so remove 00:38:998 (4)?
00:47:033 (2,3,4) - the sudden jumps does not works well here imo. You used much smaller spacing in the previous part, but there are no big difference between previous part and this one, in intensity of rhythm and music.
00:58:605 (1,1) - curve them in same shape? Or copy one from the other.
00:59:890 (1) - same as the opinion of above, though plays fine, wiggling slider is not a good choice here. 00:58:605 (1,2,1) should be similar patterns.
01:10:176 (4,3) - not a very serious problem but it is better to avoid overlap for the two sliders.
01:17:033 (11,12) - the pattern is trick for the spacing between them. It seems that there is 1/2 beat between the two sliders but actually it is 1/4 beat. So
01:28:819 (5,2) - manually stack them (move the later slider 1 grid right and down, or up and left) so that player can read it properly, especially with hidden mod.
01:34:176 (6,2) - not stack properly
02:05:247 (5) - move up a little to make a wiggling movement? like this:
02:12:319 (1) - put this note somewhere else? It is a little hard to read such a stack closely after a spinner. Random example:
02:17:462 (1) - suggestion: move to the symmetric position of 02:17:247 (6)? It seems that the flow can be better.
02:20:033 (2) - same as [Kyouzi]

Need more work on shape and flow ;_;
GL~
frost-b-spec

popner wrote:

[fbs's Natsuki]
00:50:247 (3,4,5,6) - the spacing change is a little hard to play comparing with the other part of your diff. So I suggest to change 00:50:247 (3,4) into a slider.
00:51:747 (1) - try to avoid the overlap of itself(head and reverse point)
00:53:462 (3) - same as above
00:57:319 (2) - put it at the center of the previous circular slider? Now the position of this note is a little embarrassed and the whole pattern looks not good.
00:58:176 (4,5,6) - if you apply the suggestion above, you need to move this triple to fix the spacing.
01:00:962 (3,4,5) - the triple have nothing to follow in the music. Maybe delete the blue tick note to change to 1/2 rhythm?
01:58:605 (2,3) - the overlap looks bad. Make a blanket pattern here?

02:20:033 (3) - decrease the volume of the slider to follow the volume change in music better?
red = ignore
blue = done

thx~
Guy
irc mod :3
SPOILER
17:09 Guy: これ旧スライダーなんですねー
17:09 P o M u T a: shapeって揺らす?_?
17:09 P o M u T a: 00:58:605 (1,1) - curve them in same shape? Or copy one from the other.
17:09 Guy: 多分スライダーの形とかのことじゃないかな
17:09 P o M u T a: たとえばこういうところは
17:09 Guy: カーブスライダーってあるから
17:10 P o M u T a: どう直せばいいか全く分からず
17:10 Guy: 同じ形にって言ってるね
17:10 P o M u T a: 放置でした・・・
17:10 P o M u T a: (1,2)はどちらも同じ形だけど
17:10 P o M u T a: うう?
17:10 Guy: 01:00:533 (1) -
17:10 Guy: これだよw
17:10 P o M u T a: おおおwwww
17:10 P o M u T a: そういうことですかw
17:10 P o M u T a: 全く
17:10 P o M u T a: 分からなくて
17:10 P o M u T a: ガイさん素晴らしいですw
17:11 P o M u T a: 男ですw
17:11 Guy: wwwww
17:11 Guy: まあちょっとこれ書き方悪いよねw
17:11 P o M u T a: ;c;
17:12 Guy: んー悪いとこ全然ないのに
17:12 Guy: need more workはひどいな
17:12 Guy: 俺的には
17:12 Guy: 00:50:462 (5) -
17:12 Guy: このスライダーの形もなんとかしたいところ・・
17:12 Guy: 旧スライダー感があって汚く感じますね
17:12 P o M u T a: スライダーの形だけ変えるなら
17:12 P o M u T a: 1回消して
17:13 P o M u T a: 造れば
17:13 P o M u T a: おkですかな?
17:13 Guy: ですです
17:13 P o M u T a: おkです!
17:13 P o M u T a: fix!
17:14 Guy: 俺も自分のとこ直そうかな・・
17:14 P o M u T a: 00:59:890 (1) - same as the opinion of above, though plays fine, wiggling slider is not a good choice here. 00:58:605 (1,2,1) should be similar patterns.
17:14 P o M u T a: 00:59:890 (1) - same as the opinion of above, though plays fine, wiggling slider is not a good choice here. 00:58:605 (1,2,1) should be similar patterns.
17:14 P o M u T a: ここはどうしても
17:14 P o M u T a: 譲れなかったりもします。。
17:14 Guy: fm
17:14 P o M u T a: 01:17:033 (11,12) - the pattern is trick for the spacing between them. It seems that there is 1/2 beat between the two sliders but actually it is 1/4 beat. So
17:14 P o M u T a: 01:17:033 (11,12) - the pattern is trick for the spacing between them. It seems that there is 1/2 beat between the two sliders but actually it is 1/4 beat. So
17:14 P o M u T a: ここもかなぁ
17:15 P o M u T a: 実際的には1/4リズムに値する置き方だし僕はどうも理解できん。_。
17:15 Guy: なるほどなあ
17:15 P o M u T a: 要するにここも5連打が妥当らしいけどねぇ
17:15 P o M u T a: プレイ的にこういうのも欲しいという
17:15 Guy: まあmust fixじゃないし
17:15 P o M u T a: 01:28:819 (5,2) - manually stack them (move the later slider 1 grid right and down, or up and left) so that player can read it properly, especially with hidden mod.
17:15 P o M u T a: 01:28:819 (5,2) - manually stack them (move the later slider 1 grid right and down, or up and left) so that player can read it properly, especially with hidden mod.
17:15 P o M u T a: ここは直せそうだけど
17:15 Guy: この辺はスルーでもいいんじゃないかな
17:16 P o M u T a: 直し方が分からん
17:16 P o M u T a: k
17:16 P o M u T a: guyさん的に今の5,2は
17:16 P o M u T a: みにずらいです?
17:16 Guy: えっとですね
17:16 Guy: Hiddenの場合だとこれはヤバイですね
17:16 P o M u T a: ....
17:16 P o M u T a: guyさんなら
17:16 P o M u T a: どう直します。。?
17:17 P o M u T a: 俺には
17:17 Guy: リピートにスタックするのはHiddenの敵だし・・
17:17 P o M u T a: 手が終えないorz...
17:17 Guy: 考えてみますね
17:17 P o M u T a: お願いします・・
17:17 P o M u T a: あとはほぼfixですね
17:17 Guy: 01:29:890 (2) -
17:17 Guy: これを
17:17 P o M u T a: ほい!
17:17 Guy: 01:28:605 (3) -
17:17 Guy: にスタックすればいいのでは・・・?
17:17 Guy: 特にスタイル的には変わらないし
17:18 P o M u T a: おおww
17:18 P o M u T a: porですw
17:18 P o M u T a: proですw
17:18 P o M u T a: 全難易度に言えることですが
17:18 P o M u T a: 最後の
17:18 P o M u T a: 1/6は
17:18 P o M u T a: 音量50%で
17:18 P o M u T a: 修正お願いします!
17:19 P o M u T a: こちらも変えておきます!
17:19 Guy: おっけーです!
17:19 P o M u T a: moddingありでした~
17:19 Guy: いえいえ(・´з`・)
Guy

popner wrote:

[Guy's Mikoto]
01:03:748 (1) - remove whistle from head? You did not add whistle on 01:00:319 (1), so the whistle here is inconsistent. - I don't pour whistle into the place with finish.(e.g. 01:14:033 (1) - , 01:27:748 (1) - )
01:20:462 (5,6,1) - nazi - not exactly in a line, I think it is better to put them perfectly. - fixed
01:20:890 (1,2,3) - nazi - the spacing between them are not same. - fixed
02:20:033 (1) - decrease the volume of the slider to follow the volume change in music better? - fixed
Thank you popner ;)
Topic Starter
P o M u T a

popner wrote:

Hi ~ Mod request from My Queue.

[Kyouzi]
The claps in this diff seems messy. Try to put claps on 2nd & 4th white tick of every stanza. If it appears in middle of a slider, then ignore it or use slidertick/sliderbody/storyboard clap. Current hitsounds are really inconsistent in this diff.
01:29:462 (2,3) - make a better blanket? Like this:
Just need to move the last node 1 grid right.
02:20:033 (2) - decrease the volume of the slider to follow the volume change in music better?
All fixed!!!

[Mai]
00:38:890 (3,4,5) - the triple have nothing to follow in the music, so remove 00:38:998 (4)? fix!but, anotehr method~!
00:47:033 (2,3,4) - the sudden jumps does not works well here imo. You used much smaller spacing in the previous part, but there are no big difference between previous part and this one, in intensity of rhythm and music. okay o.o/
00:58:605 (1,1) - curve them in same shape? Or copy one from the other. fix!
00:59:890 (1) - same as the opinion of above, though plays fine, wiggling slider is not a good choice here. 00:58:605 (1,2,1) should be similar patterns. oh, i like this slider.... sorry keep for it!!
01:10:176 (4,3) - not a very serious problem but it is better to avoid overlap for the two sliders. fix~
01:17:033 (11,12) - the pattern is trick for the spacing between them. It seems that there is 1/2 beat between the two sliders but actually it is 1/4 beat. So fmm,sound is ok and i think enjoy part... sorry no ._.
01:28:819 (5,2) - manually stack them (move the later slider 1 grid right and down, or up and left) so that player can read it properly, especially with hidden mod. okay!
01:34:176 (6,2) - not stack properly okay!
02:05:247 (5) - move up a little to make a wiggling movement? like this: yes!
02:12:319 (1) - put this note somewhere else? It is a little hard to read such a stack closely after a spinner. Random example: ok
02:17:462 (1) - suggestion: move to the symmetric position of 02:17:247 (6)? It seems that the flow can be better. fixed!
02:20:033 (2) - same as [Kyouzi] fixed all diff! 50%!

Need more work on shape and flow ;_;
GL~
thanks !
lkx_Shore
[General]
Hi
So lazy here .-.
02:20:033 - Maybe use soft is better

[Mai]
00:39:533 (4) - Move to x416 y28?
02:17:247 (6) - Move to x156 y140?
02:17:462 (1) - Move to x320 y316?

[fbs's Natsuki]
00:57:319 (2) - move to x360 y200?

[Other]
sorry,so late
Goodluck
Topic Starter
P o M u T a

lkx_Shore wrote:

[General]
Hi
So lazy here .-.
02:20:033 - Maybe use soft is better no my diff

[Mai]
00:39:533 (4) - Move to x416 y28? umm,keep
02:17:247 (6) - Move to x156 y140? ok
02:17:462 (1) - Move to x320 y316? ok

[Other]
sorry,so late
Goodluck
thx~
frost-b-spec

lkx_Shore wrote:

00:57:319 (2) - move to x360 y200? um...many this mod. finally done.
thx~
Sieg
Hello, from queue, sorry for being late...

General:

Kyouzi:
00:46:176 (2) - slightly covered by hitbrust from 00:44:462 (4) - which is bad for easy
01:07:176 (1) - same^
01:18:747 (2) - ok, again for this - this is not necessary to fix but consider in your future eases to avoid that :3

Guy's Mikoto:
AR+1 OD+1
00:49:605 (2) - straight just look not so-good imo, little curve? - http://puu.sh/29Htc
01:38:033 (1) - blanket? http://puu.sh/29Hxj
01:39:748 (3) - ^
02:19:176 (5) - again this straight slider look awkward, maybe try this - http://puu.sh/29HzD

fbs's Natsuki:
00:29:355 (5,1,2,3) -
00:30:855 (6,7) -
00:32:783 (6,1,2,3) - this 3 parts plays strange for me but nothing wrong I guess, just saying..
00:41:890 (4) - this slider looks bad, make something like this? - http://puu.sh/29HII

Mai:
01:17:033 (11,12) - that was little unexpected jump after 0.8 0.8 0.8 and few compressed streams

That's all I can suggest and mention. :3 Nice map. Good Luck!
Topic Starter
P o M u T a

Sieg wrote:

Hello, from queue, sorry for being late...

General:

Kyouzi:
00:46:176 (2) - slightly covered by hitbrust from 00:44:462 (4) - which is bad for easy ok,next try.. but, not change all them
01:07:176 (1) - same^
01:18:747 (2) - ok, again for this - this is not necessary to fix but consider in your future eases to avoid that :3

Mai:
01:17:033 (11,12) - that was little unexpected jump after 0.8 0.8 0.8 and few compressed streams yep,but, i like this part >,< sorry no!

That's all I can suggest and mention. :3 Nice map. Good Luck!
thanks modding ;)
100 post O:
Guy
All fixed!
Thank you for modding ;)

http://puu.sh/2abEZ
Topic Starter
P o M u T a

Guy wrote:

All fixed!
Thank you for modding ;)

http://puu.sh/2abEZ
@Guy.... Update Done 8-)
frost-b-spec
>sieg
sry, all no.
but,thx mod~
qkenan
Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from qkenan's queue _(:з」∠)_

General

  1. Check the title in Guy's Mikoto diff.It got garbled.

Kyouzi

  1. the whole diff seems fine

Guy's Mikoto

  1. 02:20:033 (2) - add green tick here to mute the slider tick ? As said below in Mai diff

fbs's Natsuki

  1. 00:38:140 (2) - 4 grid up to x176 y36
  2. 00:50:890 (5) - move to x20 y64 ? seems better
  3. 00:55:176 (1) - not so necessary to put such a big round slider...
  4. 00:59:033 (2,4) - how about stacking these at two x164 y304 and place ③ to x328 y132 ? just suggestion
  5. 01:00:962 (3) - suggest to use curved slider
  6. 01:54:962 (6) - 4 gird left to x28 y240
  7. 01:56:890 (1,2,3) - really not so beautiful... at least trying place the 02:00:319 (3) - exactly surrounded by ②slider would be better than doing nothing
  8. 02:20:033 (2) - add green tick here to mute the slider tick ? As said below in Mai diff

Mai

  1. 01:15:747 (1,2,3,4,5,6,7,8,9,10,11,12) - sounds not suitable for the music...
  2. 01:04:176 (2) - how about rotating the slider by 10° clockwise ? seems better
  3. 01:50:462 (2,3) - not obvious arc, more curved or change into straight ?
  4. 02:20:033 (2) - add green tick here to mute the slider tick ? e.g. at 02:20:248

Good luck ~
Topic Starter
P o M u T a

qkenan wrote:

Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from qkenan's queue _(:з」∠)_

General

  1. Check the title in Guy's Mikoto diff.It got garbled.thx check fixed


Kyouzi

  1. the whole diff seems fine

Mai

  1. 01:15:747 (1,2,3,4,5,6,7,8,9,10,11,12) - sounds not suitable for the music...
  2. 01:04:176 (2) - how about rotating the slider by 10° clockwise ? seems better
  3. 01:50:462 (2,3) - not obvious arc, more curved or change into straight ?
  4. 02:20:033 (2) - add green tick here to mute the slider tick ? e.g. at 02:20:248
sorry all no. because i think better point. but, last suggestion is keep now.. maybe unrank? so,sliderslider and tick mute. so keep now.
Good luck ~
@Guy.... update your map plz. so,bug fixed~
frost-b-spec
blue = done
red = ignore
black = Leave it to pomuta

qkenan wrote:

[fbs's Natsuki]
00:38:140 (2) - 4 grid up to x176 y36
00:50:890 (5) - move to x20 y64 ? seems better
00:55:176 (1) - not so necessary to put such a big round slider...
00:59:033 (2,4) - how about stacking these at two x164 y304 and place ③ to x328 y132 ? just suggestion
01:00:962 (3) - suggest to use curved slider

01:54:962 (6) - 4 gird left to x28 y240
01:56:890 (1,2,3) - really not so beautiful... at least trying place the 02:00:319 (3) - exactly surrounded by ②slider would be better than doing nothing
02:20:033 (2) - add green tick here to mute the slider tick ? As said below in Mai diff [/list][/notice]
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