It's been a long while since the !mania mode has been introduced to osu and a quick look at the rankings for maps, whether they are easy maps, average-player level maps, or hardest-maps-available, in literally all of those cases one thing is clear:
Nobody uses mods for ranking.
NOBODY.
It's not even scarce, it literally doesn't exist. The only mod plays you'll ever see anywhere are a random DT score once in every 5 hardest-map scoreboards by players who have beatmania experience and did those scores effortlessly for fun, most likely in a random multiplayer match.
As it stands right now, it's possible to full-score (1000000) a map nomod.
The logic behind mods is that "it's still hard to get this full score nomod, and mods will make it slightly easier". What the hell, seriously. This line of logic ignores a very basic principle which is the fact that mods like HR and DT make maps about 100 times harder and, that players who are able to play maps with those mods and get anything that resembles a decent accuracy with those mods which would be good enough to rank with can pretty much full-rainbow-SS those same maps nomod effortlessly.
Maybe for HD and FL the current mod logic can somewhat hold since they're different types of difficulty, but for HR and DT, mods are practically worthless for ranking. There is no reason anybody would ever use HR or DT to rank on a map in mania, ever. Those mods right now only exist as a "for fun" option, which is not only a waste of a feature, but it also makes scoreboards in mania completely stale.
Quick recap: The problem is - mods (most specifically, HR and DT, but the same is pretty much true for HD and FL) are useless for ranking in osu!mania.
Scoreboards are stale.
Proposed solution: Give players an incentive to rank with mods. The only reason anybody would want to rank with mods, that make the map much harder to play (which means that, if you're able to play that mod even half-well, you can usually play the same map perfectly in nomod) is if mods give you a bonus over nomod plays. So basically, give the mod multipliers back. i.e. +6%, +12%, for potential higher than 1000000 scores.
What woc is going to say: "but the idea is that you can tell from the score how far you are from perfection on the map, and that 1000000 = perfect". This is nice, BUT, a map on DT is a completely different map, this alone means that DT has to give something -higher- than 1000000 no matter how you look at it. As for HR/HD/FL, the way that HR increases the OD means that the difficulty of getting accuracy skyrockets compared to nomod. With the nature of how players get accuracy (ms deviation from hits), somebody who can get decent accuracy with HR on a map will be able to SS that map completely effortlessly nomod, with no exceptions. Thus, HR has to give a higher total potential score than nomod or else it's completely worthless to use it.
As for HD and FL, I don't even get what's the point of HD right now considering you can control your scroll rate and hit offset which literally means that the HD version that hides the top is pretty much nothing (it's on the same level as changing the scroll rate and playing on a bigger window, lol) and the version of HD that hides the bottom is pretty much just "click things with a delay", which only ever matters on maps with SV changes and if there are no SV changes this is as good as changing nothing in the map. And FL is funny because it's basically just both of the HDs combined.
Would like to hear what better more experienced mania players have to say on the matter, and hopefully this can lead to some change, because undeniably nobody uses mods for ranking in mania ever since it's been introduced and it's straightforward mathematically pointless to do so.
Nobody uses mods for ranking.
NOBODY.
It's not even scarce, it literally doesn't exist. The only mod plays you'll ever see anywhere are a random DT score once in every 5 hardest-map scoreboards by players who have beatmania experience and did those scores effortlessly for fun, most likely in a random multiplayer match.
As it stands right now, it's possible to full-score (1000000) a map nomod.
The logic behind mods is that "it's still hard to get this full score nomod, and mods will make it slightly easier". What the hell, seriously. This line of logic ignores a very basic principle which is the fact that mods like HR and DT make maps about 100 times harder and, that players who are able to play maps with those mods and get anything that resembles a decent accuracy with those mods which would be good enough to rank with can pretty much full-rainbow-SS those same maps nomod effortlessly.
Maybe for HD and FL the current mod logic can somewhat hold since they're different types of difficulty, but for HR and DT, mods are practically worthless for ranking. There is no reason anybody would ever use HR or DT to rank on a map in mania, ever. Those mods right now only exist as a "for fun" option, which is not only a waste of a feature, but it also makes scoreboards in mania completely stale.
Quick recap: The problem is - mods (most specifically, HR and DT, but the same is pretty much true for HD and FL) are useless for ranking in osu!mania.
Scoreboards are stale.
Proposed solution: Give players an incentive to rank with mods. The only reason anybody would want to rank with mods, that make the map much harder to play (which means that, if you're able to play that mod even half-well, you can usually play the same map perfectly in nomod) is if mods give you a bonus over nomod plays. So basically, give the mod multipliers back. i.e. +6%, +12%, for potential higher than 1000000 scores.
What woc is going to say: "but the idea is that you can tell from the score how far you are from perfection on the map, and that 1000000 = perfect". This is nice, BUT, a map on DT is a completely different map, this alone means that DT has to give something -higher- than 1000000 no matter how you look at it. As for HR/HD/FL, the way that HR increases the OD means that the difficulty of getting accuracy skyrockets compared to nomod. With the nature of how players get accuracy (ms deviation from hits), somebody who can get decent accuracy with HR on a map will be able to SS that map completely effortlessly nomod, with no exceptions. Thus, HR has to give a higher total potential score than nomod or else it's completely worthless to use it.
As for HD and FL, I don't even get what's the point of HD right now considering you can control your scroll rate and hit offset which literally means that the HD version that hides the top is pretty much nothing (it's on the same level as changing the scroll rate and playing on a bigger window, lol) and the version of HD that hides the bottom is pretty much just "click things with a delay", which only ever matters on maps with SV changes and if there are no SV changes this is as good as changing nothing in the map. And FL is funny because it's basically just both of the HDs combined.
Would like to hear what better more experienced mania players have to say on the matter, and hopefully this can lead to some change, because undeniably nobody uses mods for ranking in mania ever since it's been introduced and it's straightforward mathematically pointless to do so.