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kors k feat. Furukawa Mirin - Drive Me Crazy

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Total Posts
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Topic Starter
Skystar
This beatmap was submitted using in-game submission on 2013年12月10日 at 22:41:59

Artist: kors k feat. Furukawa Mirin
Title: Drive Me Crazy
Source: beatmania IIDX 19 Lincle
Tags: Skystar kiddly Melt fanzhen0019
BPM: 180
Filesize: 3455kb
Play Time: 01:54
Difficulties Available:
  1. Another (5 stars, 553 notes)
  2. Beginner (2.07 stars, 124 notes)
  3. Extra (5 stars, 585 notes)
  4. Hyper (4.98 stars, 356 notes)
  5. Normal (3.69 stars, 155 notes)
Download: kors k feat. Furukawa Mirin - Drive Me Crazy
Information: Scores/Beatmap Listing
---------------
#12 kors k feat. 古川未鈴 - Drive Me Crazy

map mirror


Beginner - kiddly
Normal - me
Hyper - Melt
Another - me and kiddly2b
Extra - fanzhen0019
http://puu.sh/60pgu.rar and here's a CTB diff made by Keleron, dl it if you're interested.
kiddly
so yeah~
Quilt
artist furukawa Misuzu :D
kiddly
http://pan.baidu.com/share/link?shareid ... =537275031
狂坑 巨爽
btw soft in 1:26:514 in collab.
Melt
RikiH_
Hi from my queue! Sorry for shitty english

General

You should rename Normal in Standard because Beatmania Maps' diffs have this name
Can you add a spinner at the end of each diff?

Beginner

00:01:847 (1) - Well, why did you start the map from a red line? There is a sound here 00:01:680 So you shold start the slider here
00:04:514 (1) - The same, start this 1/2 earlier
00:07:180 (1) - ^. Here you should end the previous slider 1/2 earlier for spacing
00:13:180 (2,3) - This is a bit hard for an easy. Move 00:13:180 (2) 1/2 earlier and adjust the spacing
00:18:514 (2,3) - ^
00:31:680 - Add a note?
00:32:180 (3) - Move it 1/2 later
00:54:514 (3,4) - Too hard. Replace with a slider maybe
01:05:180 (3,4) - ^
01:29:180 (1,2) - ^
01:30:680 - Start a slider here and end it in 01:30:847 (5) It sounds better
01:33:347 - The same! End it in 01:33:514 (2)
01:41:180 (2) - Move 1/2 earlier
01:43:014 (3) - This is not bad, but you can improve it a bit by doing it symmetrical
01:45:680 (1) - Move it fro under the slider, it confuses newbie players
01:46:514 (2) - Move 1/2 earlier
01:50:514 (3,4) - Replace with a slider
01:52:014 (1,2) - ^

Normal

01:49:514 (1) - Remove this NC, it doesn't fit imo. The following NCs fit.

Hyper

00:10:014 (1,1,1) - Remove these NCs. The song says "One, two, three, four" so it's better to have 1,2,3,4 and not 1,1,1,1!
00:11:347 (2) - Ctrl+g on this. If you do it, the ctrl+g also on 00:11:680 (3) This should improve the flow
00:12:847 (2,3,4) - his should be 1/8
00:19:847 (11) - Unstack this, your diff is hard enough
00:40:347 (2) - You should stack the note perfectly under the slider
00:55:680 (1,3) - I'm not sure this is readable...
01:02:180 (4,5,6,7,8,9,10,11,12,13) - I disagree with this. Long streams are too hard for Hyper diffs. Replace it with 1/4 sliders
01:16:847 (2,3,4) - This should be 1/8
01:31:180 (1) - Why this nc?
01:19:847 (5) - The repeat doesn't follow the music imo, remove it and make a 1/2 slider
01:37:014 (1,2,3,4,5,6,7,8) - Replace with 1/4 sliders
01:40:847 (2,3,4) - This should be 1/8
01:54:347 (1) - Replace whistle with finish

Another

00:02:097 (2,3) - Well, I'm not sure about this. When I played the map I couldn't read it
00:04:764 (2,3) - The same
00:06:347 (5) - Ctrl+g on this. If yo do it, ctrl+g also on 00:06:680 (6) This hould improve the flow
00:12:847 (4,5,6) - This should be 1/8
00:18:014 (5) - You have a speed-up here. You should put a NC on this to make it noticeable! Put a NC also here 00:18:264 (6)
00:22:014 (2) - This slowdown isn't readable...
00:23:597 (4) - Remove this note, it doesn't fit
00:27:264 (2) - ^
00:28:930 (4) - ^
00:31:264 (2) - ^
00:35:680 (2,4) - Unreadable, you must move these away from under the slider (My suggesion: x:256 y:160)
00:51:014 (1) - I'd replace this with a stack, something like this:
00:59:847 (6,7) - Nope, you should put the slider before the circle. I mean, make these like you did in 00:58:514 (5,6) It's hard to explain in english
01:06:347 (6,7) - Why don't you make these with the new algorhythm?
01:13:680 (1) - It's not readable, it's unrankable!
01:14:847 (1) - The same!
01:22:264 (2) - NC here, you have a speed-up on the previous slider
01:31:180 (1) - Why this NC?
01:49:514 (2) - NC here because of the speed-up
____________________________________________

Wow, this is one of the hardest maps I've ever seen. It's really good, but you have to improve the Beginner and fix some things in Another.
Take a star and good luck :)
If you have time can you mod my map? http://osu.ppy.sh/s/74274
Topic Starter
Skystar

RikiH_ wrote:

General

You should rename Normal in Standard because Beatmania Maps' diffs have this name
Can you add a spinner at the end of each diff? "Normal“ is fine.

Normal

01:49:514 (1) - Remove this NC, it doesn't fit imo. The following NCs fit. ok


Another

00:02:097 (2,3) - Well, I'm not sure about this. When I played the map I couldn't read it ok
00:04:764 (2,3) - The same ok
00:06:347 (5) - Ctrl+g on this. If yo do it, ctrl+g also on 00:06:680 (6) This hould improve the flow that will breaks the flow if i do it.
00:12:847 (4,5,6) - This should be 1/8
00:18:014 (5) - You have a speed-up here. You should put a NC on this to make it noticeable! Put a NC also here 00:18:264 (6)
00:22:014 (2) - This slowdown isn't readable...
00:23:597 (4) - Remove this note, it doesn't fit these triple totally playable...
00:27:264 (2) - ^
00:28:930 (4) - ^
00:31:264 (2) - ^
00:35:680 (2,4) - Unreadable, you must move these away from under the slider (My suggesion: x:256 y:160)
00:51:014 (1) - I'd replace this with a stack, something like this:
00:59:847 (6,7) - Nope, you should put the slider before the circle. I mean, make these like you did in 00:58:514 (5,6) It's hard to explain in english a varying is needful
01:06:347 (6,7) - Why don't you make these with the new algorhythm?
01:13:680 (1) - It's not readable, it's unrankable!
01:14:847 (1) - The same!
01:22:264 (2) - NC here, you have a speed-up on the previous slider
01:31:180 (1) - Why this NC?
01:49:514 (2) - NC here because of the speed-up ...? it already had?
thanks for modding, waiting for kiddly and Melt.
kiddly

RikiH_ wrote:

Hi from my queue! Sorry for shitty english

General

You should rename Normal in Standard because Beatmania Maps' diffs have this name
Can you add a spinner at the end of each diff?

Beginner

00:01:847 (1) - Well, why did you start the map from a red line? There is a sound here 00:01:680 So you shold start the slider here
00:04:514 (1) - The same, start this 1/2 earlier
00:07:180 (1) - ^. Here you should end the previous slider 1/2 earlier for spacing
00:13:180 (2,3) - This is a bit hard for an easy. Move 00:13:180 (2) 1/2 earlier and adjust the spacing
00:18:514 (2,3) - ^
00:31:680 - Add a note?
00:32:180 (3) - Move it 1/2 later
00:54:514 (3,4) - Too hard. Replace with a slider maybe
01:05:180 (3,4) - ^
01:29:180 (1,2) - ^
01:30:680 - Start a slider here and end it in 01:30:847 (5) It sounds better
01:33:347 - The same! End it in 01:33:514 (2)
01:41:180 (2) - Move 1/2 earlier
01:43:014 (3) - This is not bad, but you can improve it a bit by doing it symmetrical
01:45:680 (1) - Move it fro under the slider, it confuses newbie players
01:46:514 (2) - Move 1/2 earlier
01:50:514 (3,4) - Replace with a slider
01:52:014 (1,2) - ^

Normal

01:49:514 (1) - Remove this NC, it doesn't fit imo. The following NCs fit.

Hyper

00:10:014 (1,1,1) - Remove these NCs. The song says "One, two, three, four" so it's better to have 1,2,3,4 and not 1,1,1,1!
00:11:347 (2) - Ctrl+g on this. If you do it, the ctrl+g also on 00:11:680 (3) This should improve the flow
00:12:847 (2,3,4) - his should be 1/8
00:19:847 (11) - Unstack this, your diff is hard enough
00:40:347 (2) - You should stack the note perfectly under the slider
00:55:680 (1,3) - I'm not sure this is readable...
01:02:180 (4,5,6,7,8,9,10,11,12,13) - I disagree with this. Long streams are too hard for Hyper diffs. Replace it with 1/4 sliders
01:16:847 (2,3,4) - This should be 1/8
01:31:180 (1) - Why this nc?
01:19:847 (5) - The repeat doesn't follow the music imo, remove it and make a 1/2 slider
01:37:014 (1,2,3,4,5,6,7,8) - Replace with 1/4 sliders
01:40:847 (2,3,4) - This should be 1/8
01:54:347 (1) - Replace whistle with finish

Another

00:02:097 (2,3) - Well, I'm not sure about this. When I played the map I couldn't read it
00:04:764 (2,3) - The same
00:06:347 (5) - Ctrl+g on this. If yo do it, ctrl+g also on 00:06:680 (6) This hould improve the flow
00:12:847 (4,5,6) - This should be 1/8 for gameplay fluence,1/4 is way better.
00:18:014 (5) - You have a speed-up here. You should put a NC on this to make it noticeable! Put a NC also here 00:18:264 (6) okay,Will move the NC before to here.
00:22:014 (2) - This slowdown isn't readable...
00:23:597 (4) - Remove this note, it doesn't fit
00:27:264 (2) - ^
00:28:930 (4) - ^
00:31:264 (2) - ^
00:35:680 (2,4) - Unreadable, you must move these away from under the slider (My suggesion: x:256 y:160) looked at many player tested it,i think it is fine.
00:51:014 (1) - I'd replace this with a stack, something like this:
00:59:847 (6,7) - Nope, you should put the slider before the circle. I mean, make these like you did in 00:58:514 (5,6) It's hard to explain in english
01:06:347 (6,7) - Why don't you make these with the new algorhythm? i didnt really catch what you mean,but i think i just followed the vocal here o.o
01:13:680 (1) - It's not readable, it's unrankable!
01:14:847 (1) - The same!
01:22:264 (2) - NC here, you have a speed-up on the previous slider
01:31:180 (1) - Why this NC?
01:49:514 (2) - NC here because of the speed-up
____________________________________________

Wow, this is one of the hardest maps I've ever seen. It's really good, but you have to improve the Beginner and fix some things in Another.
Take a star and good luck :)
If you have time can you mod my map? http://osu.ppy.sh/s/74274
MineC24
Modding queue~

countdown
Hyper : countdown remove please.

Beginner
OD + 1
In my opinion, Circle size - 1

DS 0.6... so confuse... x1.0 or x0.8 plz

00:13:180 (2,3) - umm... 1/2 Beat note are so hard... change by slider..
00:18:514 (2,3) - ^
00:35:347 (1) - remove NC
01:36:347 (3) - move -> 01:36:514
01:38:847 (1) - remove NC
01:52:180 (2) - remove this note

Normal
00:29:514 (3) - move by x:120 y:296
00:44:014 - add note here

Hyper
00:21:180 (4) - move more right
00:32:180 (4) - add NC or 00:32:680 (5) - add NC
01:12:347 (1) - remove spin (add notes or sliders pattern here)
01:24:347 (3,4,5) - remove finish sound
01:27:014 (2) - add NC

Another
imo OD - 1
00:07:514 (3) - .... change this pattern very confuse..
00:34:680 (5) - move by x:392 y:216
00:56:847 (6) - stack this note (00:56:514 (5) )
01:13:681 (1) - nice slider :D
01:13:681 (1,1) - ^ :D
01:23:680 (5) - closer plz

I like this song :D

somebody ice cream ~

Star :)
Topic Starter
Skystar

MineC24 wrote:

Modding queue~

countdown
Hyper : countdown remove please. fixed.

Normal
00:29:514 (3) - move by x:120 y:296 fixed.
00:44:014 - add note here ok.

Another
imo OD - 1 No OD8 is fine.
00:07:514 (3) - .... change this pattern very confuse.. fixed.
00:34:680 (5) - move by x:392 y:216
00:56:847 (6) - stack this note (00:56:514 (5) ) No it's intentional.
01:13:681 (1) - nice slider :D
01:13:681 (1,1) - ^ :D
01:23:680 (5) - closer plz intentional too, also here is totally playable and more fun.
thanks for modding!
Ayesha Altugle
Modding time again

[Beginner]
01:53:680 (3,5) - new combo
[Another]
01:54:347 (2) - new combo
10nya
Normal name diff seems odd for me tough, why don't you rename them as Standard or Advanced? :D~
ychao
I am confused about the vocalist (古川未鈴) here: is it Furukawa Misuzu or Furukawa Mirin?

未鈴 does romanise into Misuzu, but I seem to find only Mirin online...?
ampzz

ychao wrote:

I am confused about the vocalist (古川未鈴) here: is it Furukawa Misuzu or Furukawa Mirin?

未鈴 does romanise into Misuzu, but I seem to find only Mirin online...?
The vocalist's name is Furukawa, Mirin as this is how it is officially Romanised as.

Source is her actual website, Twitter, Facebook and other various internet pages which can confirm correct spelling.
http://ameblo.jp/mirin-9/

[Place holder for mod]
Topic Starter
Skystar
I used Mirin originally, but Quilt said it should be Misuzu...
Anyway fixed now.
Melt
RikiH_
  • 00:10:014 (1,1,1) - Remove these NCs. The song says "One, two, three, four" so it's better to have 1,2,3,4 and not 1,1,1,1! lol ok
    00:11:347 (2) - Ctrl+g on this. If you do it, the ctrl+g also on 00:11:680 (3) This should improve the flow its may a little far between 00:11:680(3,4)if i make this change
    00:12:847 (2,3,4) - his should be 1/8
    00:19:847 (11) - Unstack this, your diff is hard enough
    00:40:347 (2) - You should stack the note perfectly under the slider fixed
    00:55:680 (1,3) - I'm not sure this is readable... but i thinks its ok for me ;w;
    01:02:180 (4,5,6,7,8,9,10,11,12,13) - I disagree with this. Long streams are too hard for Hyper diffs. Replace it with 1/4 sliders changed them into slider
    01:16:847 (2,3,4) - This should be 1/8
    01:31:180 (1) - Why this nc? fixed
    01:19:847 (5) - The repeat doesn't follow the music imo, remove it and make a 1/2 slider
    01:37:014 (1,2,3,4,5,6,7,8) - Replace with 1/4 sliders i think this is ok
    01:40:847 (2,3,4) - This should be 1/8
    01:54:347 (1) - Replace whistle with finish fixed

MineC24
  • 00:21:180 (4) - move more right ok fixed
    00:32:180 (4) - add NC or 00:32:680 (5) - add NC fixed
    01:12:347 (1) - remove spin (add notes or sliders pattern here) i think spin is ok o.o
    01:24:347 (3,4,5) - remove finish sound
    01:27:014 (2) - add NC there is too many nc if i added one at this point

thanks for modding :3

http://puu.sh/2tD0z
Azer
m4m :D

Another
  1. 00:02:180 (2) - Not stacked when I believe it should be.
  2. 00:04:847 (2) - Not stacked when I believe it should be.
  3. 00:07:680 (3) - Not stacked when I believe it should be.
  4. 00:11:014 (1) 00:11:347 (2) - It would sound better if these were snapped to 1/2. (Give that section more velocity if needed)
  5. 00:15:264 (2) 00:15:347 (3) - Too spaced out from 00:15:014 (1) - I recommend placing them under it OR placing 00:15:347 (3) in the middle.
  6. 00:15:930 (2) 00:16:014 (3) - Same thing.
  7. 00:22:014 (2) - REALLY out of place. Should be changed.
  8. 00:24:680 (2) 00:24:847 (3) - Stack these with 00:24:014 (7) 00:24:180 (8).
  9. 00:35:680 (2) - You shouldn't place circles out of vertical grid.
  10. 01:05:847 (3) - Not stacked when I believe it should be.
  11. 01:06:181 (5) - Not stacked when I believe it should be.
  12. 01:39:847 (3) - Awkward spacing, hard to read.
  13. Overall, very hard to read as a map, you might want to look into changing that by making circles bigger or decreasing AR a little. :(
Gloria Guard
Hi Amamiya Yuko (:3 」_)=3

From my queue :)


[General]

Letterbox during breaks remove please


[Beginner]

Problems for the difficulty to find obscure
In my personal opinion, this difficulty is not an easy difficulty.
Notes are not suitable for beginners to play with the distance and placement.
I can not find my skills as a problem.
sorry ._.


[Normal]

00:06:680 (3,4,1) This pattern is not uniform distance. http://puu.sh/2CzqH
00:12:347 (1) kiai start point here add finish?
00:23:014 (1) Spinner end add finish? i think this spin kiai time end here
00:32:680 (3,4,5) The distance between the notes is not constant.
01:01:514 (4,5) hmm.. i think this beat awkward, change this beat here -> http://puu.sh/2CzH0
01:16:347 (1) NC?
01:36:180 (4,5) If you have modified this section to beat this exact fix


[Hyper]

00:19:680 (9,11) This pattern the slider is obscured, so players can be confusing.
It is recommended that the wider place
00:56:014 (3,4) In my opinion, this pattern is not suitable.
In the middle of the chaos and play because players can interfere.
01:37:014 (1,2,3,4,5,6,7,8) It is a necessary part of the adjustment difficulty.
i think this stream change the two repeat 1/2 to toggle the slider.


[Another]

00:22:014 (2) My personal opinion is this slider is very awkward beat, beat a little more,
because when I heard the background music heard




This is mapset nice job :)

My thoughts on the easy difficulty is relatively difficult.
But only my personal opinion.
Topic Starter
Skystar

Gloria Guard wrote:

[Normal]

00:06:680 (3,4,1) This pattern is not uniform distance. http://puu.sh/2CzqH fixed
00:12:347 (1) kiai start point here add finish? k
00:23:014 (1) Spinner end add finish? i think this spin kiai time end here no
00:32:680 (3,4,5) The distance between the notes is not constant. fixed
01:01:514 (4,5) hmm.. i think this beat awkward, change this beat here -> http://puu.sh/2CzH0 no
01:16:347 (1) NC? no
01:36:180 (4,5) If you have modified this section to beat this exact fix same
thanks for modding!
luxoDeh
Hi! mod from my queue :)

EASY

well first of all I highly suggest to set a better spacing, maybe use spacing 9 or 10 instead of 6
00:05:681 (3) - make this slider end at 00:06:680 - as the previous one
00:13:180 (2,3) - these two notes are hard to read for beginners, I suggesto to make something like this: 00:18:514 (2,3) - also here the same and I think you should change it in each time there is this pattern in the map
01:35:014 (1,2,3) - I think in easy diffs is always better to avoid something like this, maybe try this 01:50:514 (3,4) - delete them and add a note here 01:50:847 -
01:52:014 (1) - delete this note

NORMAL

00:11:014 (3,4,5) - just if you want you can try something like this 00:43:680 - maybe add a note here
00:48:347 (4) - maybe just move one grid down?
00:58:847 - add a note here or here 00:59:014 -

I'm sorry for what about insane diffs but I really am bad at modding them (that's because I also am bad at playing them D:) I tryed to take a look but I found nothing, so I skipped them, its better don't ruin them with stupid suggestions :/
good luck anyway :)
Strawberry
skystar & kiddly

[]
 
  1. the present offset is off obviously.. try moving all timing points -6ms and resnap them notes all for the correct offset 1675.
  2. there has a large gap between normal and hyper. the main reason should be the present hyper is such harder than normal hard diff.. you can decrease the difficulty on hyper, or rename the hyper to another, and then rename the another to extreme or extra, after that add a new easy hyper between them.. that's depend on you.
 
[]
  1. really don't like using 0.6x spacing during the map, because it makes all spacing between the note and note with diffrent timing gap such as 1/2 and 1/3 confusing such as 00:54:514 (3,4,1,2) - .. weird diff.. ;w;
 
[]
  1. 00:43:680 - i'd prefer to set a 1/1 slider here rather than a single note at 00:44:014 - . the gap make no sense and sounds weird either..
 
[]
  1. 00:03:347 (3,5) - totally out of the bg.. moving them up a bit plz..
  2. 00:09:014 (3,4) - i didn't get anything about why you set a jump here maybe just for symmetry? no.. moving the circle (3) onto the centre of the screen? i mean x.256 y.192
  3. 00:12:847 - so hard for a normal hyper.. especially be followed by jumps and many single circles such as 00:14:181 (4,5) - and 00:14:514 (6,7) - and many places on kiai time. you know it may make the diff unrankable. consider to use kick sliders to replace that streams or jumps. that's the best scheme i can thought..
  4. 00:18:514 (4,5,6) - the stack here looks really awkward.. how about just moving it away for avoiding that?
  5. 00:19:014 (8) - i'd like to set a new combo here for the combo has over than 8..
  6. 00:19:847 (11) - the reverse sign has been overlapped.. and the stacking here with the previous slider also plays bad.. orz
  7. 00:27:847 (3,4) - so large jump as well and also make no sense to me..
  8. 00:42:680 - i'd like to set a new circle here for a more fluency flow~ how about x.384 y.76? and also don't forget to move the position of the new combo which on 00:42:847 - presently~.
  9. 00:43:680 (5) - out of the bg as well.. same suggestion as above..
  10. 00:50:681 (2,3) - also here.. the jump..
  11. 00:54:847 - shouldn't the stacks follow the vocal? maybe you can get it from the screenshot more directly. --> http://osu.ppy.sh/ss/720079
  12. 00:56:180 (3) - awkward stacking pattern here as well. it's easy to map but also disgusts players including me.
 
[]
  1. so kind on hp6.. i'd like to raise it to 7 if i were you.
    ---
    skystar:
    ---
  2. 00:11:347 (2) - personally i'd like to make ctrl+g here so that there would have a much better flow with the following slider (2), also the symmetry and speed up of the next slider makes the pattern not such hard to read and also on playing.
  3. 00:27:847 (6,7) - the music told me "time to jump here!" so why not t.... okay just subjectively. xD anyway ctrl+g here would make the pattern funnier imo. hehe
  4. 00:29:014 (1) - i really didn't get the new combos here.. why nc here? the combo burst just looks like a fool. on the other side i'd prefer to set one here 00:29:514 (4) - for your pattern and then remove the nc here 00:30:680 (1) - as well you know.
  5. 01:39:680 (1,2,3,4,5) - hard to read.. and the music also didn't pass me the information that "there is a stream and just stream them away!". not necessary gaps.
  6. 01:24:347 (6) - the nc should be set here for the combo burst on the previous circle. (yea remove another one needless on 01:25:680 (1) - as well.
  7. 01:51:180 (2,2) - lots of hidden reverses here.
    ---
    kiddly:
    ---
  8. 00:22:014 (2) - i always break my combo here, the suck slowed slider. however the prior thing is that you have skipped some beats from bgm automatically as well, obviously it's not a good thing for such fast-paced map. heartily wishing that you can deliberate it carefully.
  9. 00:38:680 (6) - the music skipped here causally and i also really don't feel good on this point. you know there has no sound on music here.. maybe a skip like what bgm did is more suitable. so why not to have a try?
  10. 01:13:681 (1,1) - seriously? that sliders really troubled me when i tried first time... don't you feel that is excessive even if for the music? (if you decide to decrease the sv a bit here, don't forget consistency at 01:38:847 (1) -
Melt
Gloria Guard
[Hyper]

00:19:680 (9,11) This pattern the slider is obscured, so players can be confusing.
It is recommended that the wider place fixed
00:56:014 (3,4) In my opinion, this pattern is not suitable.
In the middle of the chaos and play because players can interfere. i think this pattern is fine to make some stack in a hard diff
01:37:014 (1,2,3,4,5,6,7,8) It is a necessary part of the adjustment difficulty.
i think this stream change the two repeat 1/2 to toggle the slider.fixed

Strawberry
  1. 00:03:347 (3,5) - totally out of the bg.. moving them up a bit plz.. fixed
  2. 00:09:014 (3,4) - i didn't get anything about why you set a jump here maybe just for symmetry? no.. moving the circle (3) onto the centre of the screen? i mean x.256 y.192 fixed
  3. 00:12:847 - so hard for a normal hyper.. especially be followed by jumps and many single circles such as 00:14:181 (4,5) - and 00:14:514 (6,7) - and many places on kiai time. you know it may make the diff unrankable. consider to use kick sliders to replace that streams or jumps. that's the best scheme i can thought.. now there is no streams in this diff
  4. 00:18:514 (4,5,6) - the stack here looks really awkward.. how about just moving it away for avoiding that? another changed
  5. 00:19:014 (8) - i'd like to set a new combo here for the combo has over than 8.. fixed
  6. 00:19:847 (11) - the reverse sign has been overlapped.. and the stacking here with the previous slider also plays bad.. orz fixed
  7. 00:27:847 (3,4) - so large jump as well and also make no sense to me.. fixed
  8. 00:42:680 - i'd like to set a new circle here for a more fluency flow~ how about x.384 y.76? and also don't forget to move the position of the new combo which on 00:42:847 - presently~. good idea
  9. 00:43:680 (5) - out of the bg as well.. same suggestion as above.. fixed
  10. 00:50:681 (2,3) - also here.. the jump.. fixed
  11. 00:54:847 - shouldn't the stacks follow the vocal? maybe you can get it from the screenshot more directly. --> http://osu.ppy.sh/ss/720079
    i dont know which is the right one because i dont understand Japanese =P,so help me to change it if the rhythm in the picture is correct @Amamiya Yuko
  12. 00:56:180 (3) - awkward stacking pattern here as well. it's easy to map but also disgusts players including me. A few surprises for this diff /me runs

changed some other things to make this diff easier to play


thanks for modding :3

code
osu file format v12

[General]
AudioFilename: Drive Me Crazy.mp3
AudioLeadIn: 0
PreviewTime: 51680
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 1681,12347,23014,33681,39014,44347,52347,63014,76347,87014,92347,100347,105681
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Drive Me Crazy
TitleUnicode:Drive Me Crazy
Artist:kors k feat. Furukawa Mirin
ArtistUnicode:kors k feat. 古川未鈴
Creator:Amamiya Yuko
Version:Hyper
Source:beatmania IIDX 19 lincle
Tags:Skystar kiddly Melt
BeatmapID:230304
BeatmapSetID:76372

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,73880,75597
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 5,240,5
Combo3 : 5,5,240
Combo4 : 240,5,5

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242,55,77180,2,0,L|239:6,2,37.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
329,61,77514,1,2,0:0:0:0:
503,102,77847,6,0,L|503:55,2,37.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
492,186,78181,1,2,0:0:0:0:
476,274,78347,1,2,0:0:0:0:
335,349,78514,1,10,0:0:0:0:
426,349,78680,1,0,0:0:0:0:
286,274,78847,1,2,0:0:0:0:
257,189,79014,5,0,0:0:0:0:
156,78,79180,2,0,L|148:24,2,37.5
174,166,79514,1,10,0:0:0:0:
91,141,79680,1,0,0:0:0:0:
41,282,79847,2,0,L|49:336,2,37.5
25,192,80181,5,10,0:0:0:0:
108,225,80347,2,0,L|123:307,1,75
206,328,80680,2,0,L|191:246,1,75
257,189,81014,1,2,0:0:0:0:
275,276,81180,2,0,L|287:328,2,37.5,8|0|10,0:0|0:0|0:0,0:0:0:0:
421,176,81681,5,2,0:0:0:0:
396,89,81847,1,0,0:0:0:0:
335,155,82014,2,2,P|304:80|345:16,1,150,10|2,0:0|0:0,0:0:0:0:
396,89,82514,2,0,L|449:89,2,37.5,0|0|10,0:0|0:0|0:0,0:0:0:0:
335,155,82847,1,2,0:0:0:0:
349,241,83014,2,0,L|403:241,2,37.5
447,354,83347,2,0,L|500:354,2,37.5
298,378,83680,5,0,0:0:0:0:
212,349,83847,2,0,L|124:349,2,75
256,272,84347,1,4,0:0:0:0:
426,214,84680,1,4,0:0:0:0:
288,96,85014,1,4,0:0:0:0:
256,272,85347,1,0,0:0:0:0:
256,272,85680,5,0,0:0:0:0:
153,71,86014,1,0,0:0:0:0:
30,259,86347,1,0,0:0:0:0:
30,259,86514,6,0,L|17:341,2,75
108,213,87014,2,0,L|134:45,2,150
404,213,88180,2,0,L|378:45,2,150
493,333,89180,2,0,L|482:259,1,75
470,169,89514,5,0,1:0:0:0:
457,80,89680,1,0,1:0:0:0:
406,201,89847,1,0,1:0:0:0:
386,69,90014,1,0,1:0:0:0:
343,235,90180,1,0,1:0:0:0:
315,56,90347,1,0,1:0:0:0:
176,170,90680,5,0,1:0:0:0:
176,170,90847,1,0,1:0:0:0:
1,128,91180,1,0,1:0:0:0:
51,301,91514,1,0,0:0:0:0:
137,277,91680,6,0,L|136:224,2,37.5
275,338,92014,2,0,L|274:388,2,37.5
327,264,92347,5,0,0:0:0:0:
416,269,92514,1,0,0:0:0:0:
462,192,92680,2,0,B|427:171|384:186,1,75
300,168,93014,1,0,0:0:0:0:
213,191,93180,1,0,0:0:0:0:
130,154,93347,1,8,0:0:0:0:
56,101,93514,6,0,P|115:65|207:104,1,150
130,154,94014,1,8,0:0:0:0:
94,236,94180,2,0,P|130:244|176:231,1,75
253,263,94514,1,0,0:0:0:0:
227,177,94680,5,8,0:0:0:0:
254,91,94847,1,0,0:0:0:0:
188,29,95014,2,0,L|111:29,1,75
22,29,95347,1,0,0:0:0:0:
62,109,95514,1,0,0:0:0:0:
25,285,95847,1,0,0:0:0:0:
192,219,96180,2,0,L|117:217,4,75
200,309,97014,6,0,L|268:308,3,37.5
279,324,97347,2,0,L|335:324,3,37.5
345,284,97680,2,0,P|398:229|496:233,2,150
167,284,98847,6,0,P|114:229|16:233,2,150
232,345,99680,1,0,2:0:0:0:
322,345,99847,1,0,2:0:0:0:
412,345,100014,1,4,2:0:0:0:
501,345,100180,1,0,0:0:0:0:
512,254,100347,6,0,L|497:103,1,150
410,81,100847,2,0,L|404:19,2,37.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
322,60,101180,2,0,L|316:-2,2,37.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
234,35,101514,1,2,0:0:0:0:
66,117,101847,6,0,L|57:64,2,37.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
35,196,102181,1,2,0:0:0:0:
119,224,102347,1,2,0:0:0:0:
184,285,102514,1,0,0:0:0:0:
215,369,102681,1,10,0:0:0:0:
291,322,102847,1,2,0:0:0:0:
380,314,103014,5,0,0:0:0:0:
475,198,103180,2,0,L|534:198,2,37.5
384,199,103514,1,10,0:0:0:0:
294,199,103680,1,0,0:0:0:0:
191,89,103847,2,0,L|146:89,2,37.5
281,89,104181,1,10,0:0:0:0:
370,89,104347,6,0,L|457:89,1,75
403,168,104680,2,0,L|305:167,1,75
237,168,105014,1,2,0:0:0:0:
177,235,105180,2,0,L|116:235,2,37.5,8|0|10,0:0|0:0|0:0,0:0:0:0:
4,323,105681,5,2,0:0:0:0:
92,338,105847,1,0,0:0:0:0:
59,253,106014,2,2,P|18:197|13:107,1,150,10|2,0:0|0:0,0:0:0:0:
76,57,106514,2,0,L|53:-7,2,37.5,0|0|10,0:0|0:0|0:0,0:0:0:0:
166,55,106847,1,2,0:0:0:0:
324,78,107014,6,0,L|379:78,2,37.5
209,174,107347,2,0,L|171:174,2,37.5
287,302,107680,1,0,0:0:0:0:
437,301,107847,2,0,L|521:301,2,75
381,230,108347,5,4,0:0:0:0:
256,100,108680,1,4,0:0:0:0:
131,230,109014,1,4,0:0:0:0:
148,140,109180,2,0,P|207:177|216:259,1,150
41,286,109847,38,0,L|53:368,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
41,286,110347,1,0,0:0:0:0:
109,169,110847,21,0,0:0:0:0:
109,169,111180,2,0,L|97:86,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
109,169,111680,1,0,0:0:0:0:
256,271,112180,5,0,0:0:0:0:
256,271,112514,2,0,L|269:355,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
309,213,113014,6,0,L|297:131,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
389,256,113514,6,0,L|402:337,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
474,196,114014,6,0,L|462:115,2,75,2|2|4,0:0|0:0|0:0,0:0:0:0:
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