hi o/
Thanks for modding!Blackshane wrote:
[Easy]
HDR+1 OD+1 - Done. (I hope 3.01 doesn't matter xD)
[Normal]
00:20:334 (4) - delete NC
00:28:504 (1) - ^
^ Both have higher slider velocity, so I think having new combos here should be fine, and probably a little easier to read.
[Hard]
00:04:505 (1) - NC move to 00:05:015 (2) - following some should be changed too, like 00:08:590 (1) - NC move to 00:09:100 (2) - etc. - Following 00:00:420 (1)
00:23:143 (1) - NC - Good point, changed.
00:32:334 (1) - delete NC - Change in slider velocity, as well as what I'm mapping to.
01:13:951 (1) - NC move to 01:14:461 (2) - and following to change... - Same as 00:04:505 (1)
[Insane]
(00:45:610 (1,2,3,4,5,6,7,8,9) - I like this part ) -
this diff is excellent
Thanks for modding!Frostmourne wrote:
CXu loli =.=|| - ><~
General
fine
Easy
00:23:142 (4) - would like to see a new combo here since this part has a bit crowded notes so it will be confusing beginners, in the easiest diff wouldn't be a good idea imo - Done
NC here will follow the vocal nicely too
Normal
00:24:419 (1,2,3,4,5) - move this whole part up to x:208 y:160 , I guess this will make it look similar to distances on most of parts you have done so far (1.2x)
(can't move 00:24:419 (1) - to x:208 y:152 because it will be an overlapping caused by auto stack leniency in play mode)
but you can ignore it if you intended to make a gap on this point in the first place - Fixed. Also bended the slider to fit better to the pattern.
00:32:334 (6) - NC here please because of spacing changed and it follows the music greatly too - Done
01:02:206 (1) - expect to hear finish on this head as it sounds in the Easy diff too - Done.
01:18:802 (4) - if you don't concern about a pattern much , NC here is a great idea imo - NC is following the same pattern as everything else, so no change.
Hard
01:06:291 (1) - finish on the head sounds much better - This is the only diff without a finish here xD Done.
Insane
don't want to make it easier but HP-1 would be better since OD8 with HP8 on this bpm might be a bit too hard for major players in osu! imo - I think it's fine for now. There are many 1/2 notes, so as long as you can play the map properly, you should be able to recover even if you mess up a bit.
00:17:015 (7) - try moving this to x:80 y:228 ? It plays better imo because distance between 00:16:759 (6) - and 00:17:270 (1) - quite too short - I like how the stack feels like currently though, so I'm keeping this for now~
01:02:206 (3) - finish at the head here to emphasize the emotion of this part !
01:03:227 (2) - ^ , it will correspond each other as well ! - Done both.
01:25:185 (3) - finish here with this slider 01:24:674 (2) - is so nice - Oh sure!
GL !
MyPcSucks = 1
Thanks for modding~~Saten wrote:
Sorry for the wait. It took a while to fix the computer =w= - >w<b
[General][Insane]
- Are you sure that you should use that as Artist? - Mm, well, that's what the video says anyway.
- It might just be me, but those slider-ticks are kinda noisy to a certain degree~. Soft ones would be nicer imo - Naaaah should be fine xD.
- What's the point of the extra red timing section? You know that you can use objects before the red line, right? - What, you can? I remember having to either add a negative red line or add a two red lines. Well I'll remove it if people tell me I can whenever they bubble/rank :p
00:32:334 (1,2) - swap dat NC It feels kinda more natural this was because of the sudden sliders imo. And the new stanza starts at 00:32:589 - so it's kinda 50/50 where it should start - Should be where it is, because of the SV change. And it's also following that... God I can't name instruments, but that thing I'm adding whistles to xD.
00:37:185 (3,1) - this part felt like it was 1/2 for some reason. Add a note on 00:37:568 - to fill the gap? You can also avoid this by flipping the sliders horizontally - Huh, idk, I can't seem to find 1/2 sounding right here.
01:09:993 (1,2,3) - It works like this as well if you wanna have more symmetry, don't you think? - Well yeah it does, but just thought this was more interesting.
[Hard]
I personally think this goes much better with AR 8. Much easier to read the flow (unless your name is MillhioreF) - Hahaha. Well, should be all right. Imo, the amount of notes appearing feels right for me in this difficulty :p
00:17:271 (1,2,3) - This part is very confusing imo. - Huh really? I'll change it around if more people thing so, but it feels totally fine for me xD
00:57:100 (5,6,7,8) - A tricky part. Don't you think? The stacks makes it harder to understand/read that part - Yeah, but hey, it's cool \o\
[Normal]
00:17:015 (5,1,2) - I don't really like this kind of sudden distance change between these objects. Closer objects are harder to adjust to imo - Hmm, I don't think this will be too much of a problem, really, since the slider velocity changes as well, so yeah, no change.
00:19:057 (1,2,3,1,1) - dafuq, Is this some kind of new stuff? It's really weird xD - Dafuq happened here.
[Easy]
With the current SV, I find using AR+1 goes better imo. But that's up to you - Well sure.
That's all I can find
Really nice mapset, though the video lagged on me xDMyPcSucks = 1
Goodluck!
Thanks for modding~~Sun Rainbow wrote:
Mod Request from PM
[General]
No Problem~
[Easy]
00:17:015 (5) - I think you can Delete it. - Done
00:49:440 (4) - Add note? - This pause I think is pretty good as "the calm before the storm", right before the chorus for easy, so no change.
00:53:015 (4) - - The triple here just feels plain good to click, and generally this breaks the regular rhythm in the map, so I think it's a nice change of pace here =3=
01:10:376 (1) - - Fixed.
[Normal]
00:01:440 (3) -have some lost and?00:05:525 (1) - ^,And add NChttp://osu.ppy.sh/ss/586416
00:36:674 (8) - 1.End on 00:37:440-
2.Add note in 00:37:440-
01:10:887 (3,5) - same 00:01:440 (3) -
^Didn't do any changes here. The 3/2 notes fits well with that... yeah I don't know what it's called but whatever I'm timing my whistles to xD. All new combos in that part follow the same pattern, so shouldn't need any NC there, and the (8) slider is following the same whistlethings... So yeah~
[Hard][Insane]
No Problem.
Easy and Normal need to Improve.
Hard and insane Prefect.
Shoot Star~
All right, thanks for modding!-GN wrote:
Ok so that mod you asked me about a couple days back... I feel like telling you that I look a lot more at map design rather than spacing/hitsound issues, so these are all suggestions. o:
[Easy]
Now I'm not the best candidate to talk about Easy diffs and their difficulty in general, but generally this seems like a pretty tough map for someone trying to get a grip on osu!, for a specific reason - I think the pressure on the player is somewhat higher than it should be. This can be alleviated by deleting some notes(probably more circles in this case) for the sake of decreasing the difficulty in general. (this is based on experience from playing Hard diffs, so it is quite possibly baseless. Don't mind it if you don't agree.)
AR -1? looks a bit fast atm(I noticed later that upping it was a suggestion from an earlier mod...) - Thought about it a bit before increasing it, and for a 235bpm map, a higher AR should be easier than a lower one, as the screen is less clustered.
00:00:420 (1,2,3) - can this be made horizontally AND vertically symmetrical? it looks nicer to me(although if you want to keep (2) stacked onto the end of (4) you get a 0,85x spacing for (3, 4).) - I'd rather keep this as it is, since breaking spacing in easy makes derpness
00:17:270 (1,2) - extend slider and remove 2? - Idk, I just like the feel of this. It's like you're hitting all the 4 beats here, allthough you're only hitting two of them. THat's how I see it atleast.
00:45:354 (4) - would removing this ruin the flow? - Well, not so much flow, but it would kill the symmetry, aand the (3,1) stack would be hard to read.
00:56:844 (2) - remove this and add circle to 00:56:844 and 00:57:866 (with NC) - Not sure why; the slider is fine in my eyes, and it brings the players cursor in the direction of the next note.
01:26:206 (4) - this seems sort of pointless, either remove it or put circle at 01:25:951 - It's not following vocals, really, and removing it would feel way more awkward.
[Normal]
00:17:015 (5) - sounds better if you remove this, although the pattern here is prettier with it D: - Well, it fit's the pattern I'm using in Hard and Insane, and it doesn't really change a lot if I remove it or not, imo, so it's staying.
00:36:164 (6,7) - these stacked beats feel a bit out of place after those sliders, maybe unstack them so you get a continued flow/replace them with a slider?
00:39:738 (5,6) - ^ - Idk, they feel perfectly fine to me.
00:42:291 (1,2,3) - put these higher up, maybe like this http://osu.ppy.sh/ss/587807 so that they don't look so contracted? Unless you want that (2) to be stacked on (5) - Yeah sure why not
01:10:887 (3) - bend this outwards so it doesn't look out of place? - 'kay
[Hard]
00:47:653 (2) - put this on y:0 so it isn't covered in hitbursts after the sliders. - It's only a note, so should be fine.
00:57:610 (7) - this is hard to read, stack it on the slider or move it one 1/2 forward so it stays consistent - This is probably what I find the most fun part of my own diff, so I'd like to keep it :p
Seriously fun with DT, though, this is a very good Hard diff
[Insane]
01:10:121 (2,3) - reverse these so you get a proper hexagon? - Would break circular flow then.
Good map, now get it ranked
I honestly have absolutely no idea. Re-snapped them, thanks xDminyeob wrote:
I want to ask you about some time-lines o.o
[Easy]
00:17:271 Note is on 00:17:270
00:25:441 Note is on 00:25:440
[Normal]
00:17:271 Note is on 00:17:270
Please let me know why you made timeline like this.
You wanted to make sound down after the note starts? or something......
Map is fine lol
Thanks for modding!CDFA wrote:
General:
Put the actual singers names in the title instead of the character names. - Check video.
For the notes before the second red section, maybe start them softer, since there's no drums or anything. Especially in Easy and Normal where the parts are very uninspiring. It sounds too loud atm. - Sure
01:26:717 (1) - Make this fade out or add a soft (regular) whistle at the end - But it sounds fine for me atm ;w;
Insane:
00:03:993 (1) - Add clap on beginning of slider (I know it doesn't go with the music, but it can help create a bit of a build up.) - Sounds weird. The whistles add the necessary buildup already imo.
00:08:078 (1) - ^
00:28:887 (3) - Make this a curved slider that hugs (2) rather than overlapping? - Idk, I like them overlaps.
01:02:717 (5) - If this is intentionally like this then don't make it intentionally like this. If you're trying to avoid stack leniancy stuff, then this still makes them different . - wat, but they're ok? ;w;
01:03:738 (4) - ^
Hurd:
00:12:675 (1) - Stack this with (3)? - Would make it impossibru to see the 2nd repeat (I think).
Normal:
01:22:121 (3) - Flip this horizontally? - Hurrkooloverlap.
Easy:
00:32:334 (6) - Move this up to above the end of (5) to make it a more comfortable flow for easier players - I don't really think this slight flow-change is going to affect much.
01:03:227 (2) - Similar concept as above. It also avoids the slights overlap. - Follows them sliders at 00:54:036 (1)
01:05:015 (2) - I'm always a fan of a good overlap but here it looks silly D: - Idk is this better?