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Snyder & Ray - Together In Love (Nightcore Mix)

posted
Total Posts
67
Topic Starter
Aurele
This beatmap was submitted using in-game submission on 20 février 2013 at 22:43:53

Artist: Snyder & Ray
Title: Together In Love (Nightcore Mix)
Tags: Lally -Sekai- Sekai-nyan XinCrin Edit Remix Trance Dance
BPM: 170,4
Filesize: 4373kb
Play Time: 01:59
Difficulties Available:
  1. Insane (4,9 stars, 279 notes)
  2. Lally's Easy (1,89 stars, 108 notes)
  3. Sekai's Normal (3,86 stars, 179 notes)
  4. Xin's Hard (4,86 stars, 237 notes)
Download: Snyder & Ray - Together In Love (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
6th ranked map: Nightcore map~!
February 5th 2013: Rest In Peace, my dear dog♥
February 17th 2013: Happy birthday to me~!
MP3 made by Andrea


Easy by Lally
Normal by Sekai-nyan
Hard by XinCrin
Insane by Gabe
XinCrin
Hey Gabe!
Can I make the diff. Hard ?

Reupload the map, error with audio :o
I LOVE THIS SONG
Topic Starter
Aurele

XinCrin wrote:

Hey Gabe!
Can I make the diff. Hard ?


I LOVE THIS SONG
Sure!

I LOVE THIS SONG TOO! <3
BeatofIke
:3
Topic Starter
Aurele
Xin: Aw.. I can't right now. I will reupload in 6hours! (When I will woke up)

Edit: Done!
It doesn't work.. D:!
Musty


You actually have to put "TogetherInLove.mp3" ( as read in the .osu ) in the song folder i guess.. or maybe, change the mp3 name and also .osu mp3 line like this :
AudioFilename: <newname>.mp3
Topic Starter
Aurele
Oh god, thank you Musty! It's working c:


Well actually, I knew about this but, the thing I had to do is renaming the mp3 to what it was before..
Lally
easy mine <3
Suimya
Normal MINE <3

EDIT: Done here's the diff + slidertick: http://puu.sh/1W2jp

:3
Konei
Gabe is a baka.
Topic Starter
Aurele

Konei wrote:

Gabe is a baka.
Why and how
Suimya
Gabe you dont have to add my Previous name o.o I dont have any rank with that name~
Topic Starter
Aurele
You do http://osu.ppy.sh/s/37235 c:!

i will delete it when it's going to be in pending
riffy
Together in Love~ With me

[General]
  1. If it's Nightcred by Andrea, maybe you need an Andrea tag. try to ask him about it! >3<
  2. Disable AudioLeadIn, please. 2414ms + 500ms is TOO long! >3</
  3. Try to use combo colours that FIT with BG? It will bring some harmony o3o/
  4. Together In Love > Alone at the beach BG WHY? :V it's kinda weird, baka!
[Insane]
  1. 00:31:814 - I'd place here a circle to make rhythm a bit more consistent. It fits here, it sounds good and plays good, too. So, why don't you place a circle here? :)
  2. 00:46:074 (1) - actually, you can silince spinner's end. It will fit here much better, sound fades here.
  3. 00:58:750 (1,2,3) - x0.2 > x1.0 it's kinda suddenly. How about using x0.5 instead? This part feels different, and regular spacing/jumps doesn't fit here, imo.
  4. 01:25:510 (1,2) - wait what? Why 1/1 sliders with jumps? I think some 1/4 triplets with 1/2 circles will fit here better! :V It is a bit confusing for me! rhythm here goes this way, right? o3o/
  5. 01:37:657 - nice try, but this diff is the Hardest diff. So, triplet here will fit the way better, imo. same for 01:37:657 - 01:40:562 (4) -
[Xin's Hard]
  1. 00:17:202 (1,2) - I didn't expect jump here. It's a calm part, and jumps here will confuse players!
  2. 00:25:124 (2,3,4) - try to move them 1/2 later and put circle at 00:25:124! (will require some changes in object-placement)! If you will do it, the rhythm will become MUCH better, i think. (for exmaple see 00:27:765 (1,2,3,4,5) - this part)
  3. 00:40:265 (5) - uh.. actually sounds VERY weird. don't ignore white ticks because they contain MAIN beat of the music. also 2x-reversed sliders are confusing. >3</
  4. 01:02:975 - did you miss something here? It feels kinda empty without beat here! same for 01:05:792 - 01:17:059 - remember, consistent rhythm makes map easier to play and more enjoyable!
  5. 01:41:706 (3) - 2x reverses are confusing. I will say it again and again. I don't recommend you to use them at all. Players probably will not notice second repeat, and fail this slider. :/ also this slider is kinda random and inconsistent
[Sekai's Normal]
  1. AR5 Will fit here much better. Just try it. (Also it's more common for Normal diffs)
  2. 00:23:892 (4) - This is NOT a way to map this part. 2nd and third reverses are hard to notice/read and it doesn't sound so good. Replace it with one long slider. It will fit THE WAY better. Also it's more playable.
  3. Some combo chains are too long (+7) but it doesn't looks THAT bad. So, you don't have to fix it. But I'm sure you can improve your comboing a bit. >3</
[Nyally's Easy]
  1. Circle size 3 will make it the way more cute. 1/1 circles will not be overlapped (they're overlapped a bit now) HUGE circles can stress beginners too, so using CS3 here is a good idea, imo! :)
  2. Try to make whistles during first kiai more consistent! I'm sure you can do it by yourself. :3/
  3. 00:37:272 (2) - I'd recommned you to avoid 1/2 sliders here. They're too short and too fast. Beginners will not understand them!
  4. 01:01:567 (1) - nazi - you can make it'svery cuter, by following spinner's shape o3o/ [url]-Naziri-[/url]
  5. 01:19:524 (3) - nazi - missed new combo. this combo chain is TOOO LOOOONG!
  6. 01:38:185 (1) - nazi - according to your comboing this NC seems to be extra. it'll be great if you remove it!
~~~~~~~~~~
Well mapped! Star! ~

Good luck!
Topic Starter
Aurele

-Bakari- wrote:

Together in Love~ With me

[General]
  1. If it's Nightcred by Andrea, maybe you need an Andrea tag. try to ask him about it! >3< I am not sure, to be honest. o_o
  2. Disable AudioLeadIn, please. 2414ms + 500ms is TOO long! >3</ Totally not long, lol
  3. Try to use combo colours that FIT with BG? It will bring some harmony o3o/ The Combo Colors are taken from the SliderBall owo!
  4. Together In Love > Alone at the beach BG WHY? :V it's kinda weird, baka! that the one I've found and thought it was cute :v
[Insane]
  1. 00:31:814 - I'd place here a circle to make rhythm a bit more consistent. It fits here, it sounds good and plays good, too. So, why don't you place a circle here? :) I prefer not since I don't really ear anything that I can emphasize it with the circle. I mostly tried to follow the song with the vocals and if I add a circle here, it might create a jump, which is not what I want.
  2. 00:46:074 (1) - actually, you can silince spinner's end. It will fit here much better, sound fades here. Okay owo
  3. 00:58:750 (1,2,3) - x0.2 > x1.0 it's kinda suddenly. How about using x0.5 instead? This part feels different, and regular spacing/jumps doesn't fit here, imo. I will keep the way it is, it's well spaced.
  4. 01:25:510 (1,2) - wait what? Why 1/1 sliders with jumps? I think some 1/4 triplets with 1/2 circles will fit here better! :V It is a bit confusing for me! rhythm here goes this way, right? o3o/ I will try to do something.. but I prefer the way it is
  5. 01:37:657 - nice try, but this diff is the Hardest diff. So, triplet here will fit the way better, imo. same for 01:37:657 - 01:40:562 (4) - Well.. it's following a sound. I will keep it.
Konei
I personally don't think that Andrea should be in map's tags.
It would be like adding the one who gave a background image to you to the tags.
riffy

Konei wrote:

I personally don't think that Andrea should be in map's tags.
It would be like adding the one who gave a background image to you to the tags.
Well, not really. For example if I map Cascada song, I put DJ Manian in tags because he's a part of a band and he took part in creating a song. Same with this track, right? Andrea is a guy who remixed the track.. I'm not sure, but.. meh.
Suimya
Thanks Bakari for your mod :3

Fixed everything you said~

http://puu.sh/1XhNG
Konei

-Bakari- wrote:

Konei wrote:

I personally don't think that Andrea should be in map's tags.
It would be like adding the one who gave a background image to you to the tags.
Well, not really. For example if I map Cascada song, I put DJ Manian in tags because he's a part of a band and he took part in creating a song. Same with this track, right? Andrea is a guy who remixed the track.. I'm not sure, but.. meh.
Gabe credited Andrea already in creator's words and actually, I think it is a difference if the one who mixed the music is in a music career or in the osu! community. Keep in mind: If someone searches Andrea's name per osu! he'll be looking forward seeing maps mapped by Andrea and not the ones which Andrea gave an mp3 to. ;3
Lally

-Bakari- wrote:

Together in Love~ With me

[Nyally's Easy]
  1. Circle size 3 will make it the way more cute. 1/1 circles will not be overlapped (they're overlapped a bit now) HUGE circles can stress beginners too, so using CS3 here is a good idea, imo! :) uhm yap after 10 sec thinking i use cs3
  2. Try to make whistles during first kiai more consistent! I'm sure you can do it by yourself. :3/
  3. 00:37:272 (2) - I'd recommned you to avoid 1/2 sliders here. They're too short and too fast. Beginners will not understand them! i dunno no changes for now but i will think about
  4. 01:01:567 (1) - nazi - you can make it'svery cuter, by following spinner's shape o3o/ [url]-Naziri-[/url] ok \o3o\
  5. 01:19:524 (3) - nazi - missed new combo. this combo chain is TOOO LOOOONG! ok o3o
  6. 01:38:185 (1) - nazi - according to your comboing this NC seems to be extra. it'll be great if you remove it! lol fail done
~~~~~~~~~~
rawwwr o3o~
o3o
osu file format v11

[General]
AudioFilename: Snyder & Ray - Together In Love.mp3
AudioLeadIn: 500
PreviewTime: 24948
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 1
GridSize: 4

[Metadata]
Title:Together In Love (Nightcore Mix)
TitleUnicode:Together In Love (Nightcore Mix)
Artist:Snyder & Ray
ArtistUnicode:Snyder & Ray
Creator:Gabe
Version:Lally's Easy
Source:
Tags:Lally -Sekai- Sekai-nyan XinCrin Cute Little Girl Love Lovely Song Edit Remix Trance Dance Lovers Night
BeatmapID:216938
BeatmapSetID:76937

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg"
//Break Periods
2,49091,53085
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2414,352.102344414777,4,2,1,60,1,0
2414,-100,4,2,1,50,0,0
24948,-100,4,1,1,50,0,1
35863,-100,4,1,1,50,0,0
36215,-100,4,1,1,50,0,1
47483,-100,4,1,1,50,0,0
96777,-100,4,2,1,50,0,0
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106636,-100,4,2,1,50,0,0
108044,-100,4,1,1,50,0,1
120632,-100,4,1,1,30,0,0
120720,-100,4,1,1,30,0,1
120808,-100,4,1,1,30,0,0


[Colours]
Combo1 : 55,217,47
Combo2 : 102,197,242
Combo3 : 48,63,241
Combo4 : 154,68,187
Combo5 : 210,85,210
Combo6 : 213,40,88
Combo7 : 233,121,54
Combo8 : 249,244,81
SliderBorder : 255,255,255
SliderTrackOverride : 0,0,0

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XinCrin

-Bakari- wrote:

[Xin's Hard]
  1. 00:17:202 (1,2) - I didn't expect jump here. It's a calm part, and jumps here will confuse players! Fixed
  2. 00:25:124 (2,3,4) - try to move them 1/2 later and put circle at 00:25:124! (will require some changes in object-placement)! If you will do it, the rhythm will become MUCH better, i think. (for exmaple see 00:27:765 (1,2,3,4,5) - this part) Well , is better . I think
  3. 00:40:265 (5) - uh.. actually sounds VERY weird. don't ignore white ticks because they contain MAIN beat of the music. also 2x-reversed sliders are confusing. >3</ I removed a reverse and add a slider more
  4. 01:02:975 - did you miss something here? It feels kinda empty without beat here! same for 01:05:792 - 01:17:059 - remember, consistent rhythm makes map easier to play and more enjoyable! Fixed
  5. 01:41:706 (3) - 2x reverses are confusing. I will say it again and again. I don't recommend you to use them at all. Players probably will not notice second repeat, and fail this slider. :/ also this slider is kinda random and inconsistent The music becomes more fun the reverses of these sliders, really not very confusing in my opinion, do not change it for now, maybe if someone else tells me, I'll change
Thank you Baka !
My changes
osu file format v11

[General]
AudioFilename: Snyder & Ray - Together In Love.mp3
AudioLeadIn: 500
PreviewTime: 24948
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Together In Love (Nightcore Mix)
TitleUnicode:Together In Love (Nightcore Mix)
Artist:Snyder & Ray
ArtistUnicode:Snyder & Ray
Creator:Gabe
Version:Xin's Hard
Source:
Tags:Lally -Sekai- Sekai-nyan XinCrin Cute Little Girl Love Lovely Song Edit Remix Trance Dance Lovers Night
BeatmapID:216586
BeatmapSetID:76937

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg"
//Break Periods
2,49091,53625
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2414,352.102344414777,4,2,1,60,1,0
2414,-133.333333333333,4,2,1,50,0,0
24948,-100,4,1,1,50,0,1
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102323,-100,4,1,1,50,0,0
106636,-100,4,2,1,50,0,0
108044,-100,4,1,1,50,0,1
120632,-100,4,1,1,50,0,0
120720,-100,4,1,1,50,0,1
120808,-100,4,1,1,50,0,0


[Colours]
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Combo2 : 102,197,242
Combo3 : 48,63,241
Combo4 : 154,68,187
Combo5 : 210,85,210
Combo6 : 213,40,88
Combo7 : 233,121,54
Combo8 : 249,244,81
SliderBorder : 255,255,255
SliderTrackOverride : 0,0,0

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208,248,117903,6,0,P|128:256,1,80
304,248,118255,2,0,P|384:256,1,80,8|0,0:0|0:0,0:0:0
440,200,118607,2,0,P|464:164,8,40,0|0|0|0|0|0|0|0|4,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0
256,192,119400,12,4,120720,0:0:0
Stefan
I agree with the last post of Konei. I mean, adding everyone to the Tags for editing specific Stuff for the Beatmap would be kinda ridiculous.

[General]
- Hm.. Why isn't this NC Spinner in? You know which I mean, rite?

[Lally]
01:04:384 (3) - There is a Finish missing at the Start.
01:14:594 (3) - Clap is missing at the Start.
01:17:763 (2,1) - Sounds meh.. Such songs are more or less a repeat of the same rhythm and should be mapped in the same way. Try this Pattern: http://puu.sh/1XPyR
01:25:510 (3) - Finish sounds a bit weird here, imo you should let it out. Otherwise, keep it consistent and add at 01:27:974 (2) to the End Finish.
01:30:439 (2) - Clap sounds so godly here. x3
01:39:946 (2) - I just feel that Claps comes here too early. But this is caused to the Symmetry you created here. So keep the Start blank.
01:43:819 (2) - Clap at the End sounds too much imo. Like you did it at 01:36:777 (1,2,1) you should leave out the Clap here so you would have at each 4th white Tick Clap. And this sounds obviously better.

[Sekai]
01:01:567 (1,2,3,4) - This sounds actually better from the Rhythm. http://puu.sh/1XPUy
01:07:200 (1) - Finish at the Start to emphasize this Part.
01:21:284 (1) - Nazi Mod (orz) Move the red Sliderpoint and the 3rd white Sliderpoint one grid left. It looks better. I find the Curve here very ugly. orzorzorz
01:37:129 - 01:41:706 - I find this break poor. :c This part of the Song should be mapped.

[Xin]
00:06:991 (4,1,2,3,4,5) - What I really dislike here: 00:07:343 (1) is coming way too late and should create a good symmetry flow with (2,3) after. Then, the Slider is out of the Voice. If you're moving the Start at 00:08:047 the Voice is in rhythm with the Slider (and the pattern after). Also, 00:10:160 (5) would stay at 00:10:864 which sounds even better as now. And not to keep it blank, add from 00:06:991 - 00:07:343 a Slider and move 00:06:991 (4) to 00:07:695. At all, it should looks like that. http://puu.sh/1XQ0X
00:35:335 (4) - Imo you can short it for some repeats so that it ends at 00:35:863. Actually, it fits well with the Song tho.
00:45:018 (1,2) - Feels better to swap them. http://puu.sh/1XQim
01:24:805 (3) - Finish here sounds random, remove it.
01:42:411 (1) - Remove the Repeat and add one Circle at 01:42:763, recommended to stack it with 01:42:939 (2). I am sure that I am not the only one who would continue to go after the Slider's End. :p

[Noob]
01:56:143 (6) - noob

Welp, Mapset is fine so far.
Lally
o3o

Stefan wrote:

[Lally]
01:04:384 (3) - There is a Finish missing at the Start. done
01:14:594 (3) - Clap is missing at the Start.done
01:17:763 (2,1) - Sounds meh.. Such songs are more or less a repeat of the same rhythm and should be mapped in the same way. Try this Pattern: http://puu.sh/1XPyR done
01:25:510 (3) - Finish sounds a bit weird here, imo you should let it out. Otherwise, keep it consistent and add at 01:27:974 (2) to the End Finish. done
01:30:439 (2) - Clap sounds so godly here. x3 done
01:39:946 (2) - I just feel that Claps comes here too early. But this is caused to the Symmetry you created here. So keep the Start blank. done
01:43:819 (2) - Clap at the End sounds too much imo. Like you did it at 01:36:777 (1,2,1) you should leave out the Clap here so you would have at each 4th white Tick Clap. And this sounds obviously better. done
ty for modding tefan :3
ma fix : http://puu.sh/1ZzB6
0gre_old
oh what a cute nightecore><

can I do the taiko parts if you are going to add it??

(sorry I may losing some respection because I am requesting for other taiko maps as well
but I also have a wish to make this song as well so please add it in consideration)

Gabe wrote:

I am glad that you are interested on making a Taiko difficulty but, unfortunately, I won't be adding more difficulties on the mapset. If you're still interested, I will add it on the description only.
Hope you can understand.
oh ok!
I will see another time~
anyway thanks fro seeing XD
Topic Starter
Aurele

0gre wrote:

oh what a cute nightecore><

can I do the taiko parts if you are going to add it??

(sorry I may losing some respection because I am requesting for other taiko maps as well
but I also have a wish to make this song as well so please add it in consideration)
I am glad that you are interested on making a Taiko difficulty but, unfortunately, I won't be adding more difficulties on the mapset. If you're still interested, I will add it on the description only.
Hope you can understand.

Edit: @Answer of the edit above; Ahah ^^' . So yeah, I'm sorry!~
Topic Starter
Aurele
I've fixed Stefan's mod for Sekai and Xin. To all of you, I've made some changes to your difficulties. I hope it's alright? :<

Thank you Stefan!
UnitedWeSin
Oh hai Gabe!
M4M here from your queue.

[General]

  1. To my eyes, colors 3 and 4 are too alike. Maybe change their positions in the cycle so that they don't appear right next to each other, or make 4 brighter. 4 might be nicer as a more pinkish colors. (:
[Lally's Easy]

Map Design/Rhythm

  1. 00:54:525 (1,2,1,2,1,2) - It's a little strange to me that you didn't go for a nice symmetrical setup here, it would fit well with a lot of the other patterns in the map imo. Why not have 1.1 spacing between the 00:54:525 (1,2)? o.o You could have them placed opposite each other on the grid, and then maybe stack the 00:57:341 (1) on the 00:54:525 (1) and have the 00:58:046 (2) in the center of the screen. It would just be all around nicer to have the 00:58:750 (1,2) as close to the center as possible imo for both aesthetics and to setup for the spinner better. Also better to NC at 00:55:933 (2) imo because it's like a reset there just like at 00:57:341 (1) it's the same sound really.

  2. 01:29:735 (1,2,3,1,2) - Eh, why not make a upside down star here? Or something like it. (:

    Mine is way off but you get what I mean. x.x

  3. 01:52:974 (2) - A bit too difficult to read with the gap at 01:52:622 for an easy diff imo. It would play much better as a 1/1 slider with a repeat at 01:52:622.
Hitsounds

  1. Why don't you make use of the slider tick clap in this diff like Sekai does? ;_; It would sound nice.

  2. 00:39:032 (1) - Hmm, the finish here is a bit strange to me. Better to remove it imo. It's noisy because this isn't the beginning of the kiai or the kiai fountain. You don't use a finish at 00:27:765 (1) which is the same set of music.

  3. 01:12:834 (1) - Since the bass cuts out on the head of this slider and comes back in at 01:13:186 I think it might be nice to make the finish on the head a soft finish instead. It fits better when there is no bass and it accents the aspect of bass reset that is happening in the music.

  4. 01:30:439 (2) - Maybe remove the finish here because the bass doesn't hit like it does at 01:29:735 (1) and 01:31:143 (3) so it sounds a bit noisy.
Nice diff, but I think in the future you should be wary about skipping over downbeats too much in your rhythms because I think it might make a lot of new players confused, especially ones that are just starting out and can't read approach circles, so relying on their sense of rhythm is all they have.

[Sekai's Normal]

Map Design/Rhythm

  1. 00:45:018 (2) - Maybe tilt it more upwards so that it's in a nicer triangle pattern with the 00:44:666 (1,3) and we have a nicer transition into the 3.

  2. 00:46:074 (1,1) - Maybe a personal thing, but two spinners back to back is too much for a normal imo, I think it's an Insane level technique because the player has no way of knowing that there will be another spinner after the current one so it's always a surprise. I think it would be better to make it one long spinner, or to map out the first spinner like Xin does in his hard diff.

  3. 01:25:510 (1) - Hm, why NC here? It's breaking your combo pattern of NC every other downbeat. Maybe remove this one would be better.
Hitsounds

  1. 01:12:834 - Same as easy, consider making this a soft finish on the end of the 5 to accent how the bass stops for this downbeat.

  2. 01:22:693 - Consider adding a green line to change sample set to soft here. Then change it back to normal at 01:24:101. Sounds really nice to me and accents the bass cut out and reset at 01:24:101.

  3. 01:31:143 (3) - Maybe add a finish on the head here. The other diffs do this, I think it fits nice with the single bass hits in this section. If you do, also add one at 01:32:552 (5) and 01:33:256 on the head of the 7.
Fun diff. :3

[Xin's Hard]

Map Design/Rhythm

  1. 00:11:040 (1,2) - I really hate the way this plays. Sure it's following the vocals, but in doing so you made a really awkward phrase. It would be much better to continue flow from the 00:09:456 (3) with a nice simple rhythm to fit this slow section imo.
    Sure the 1 hits before the vocals, but so does the 00:08:047 (1). It would just be a nicer phrase to play imo.

  2. 00:40:265 (5) - A bit nazi, but I think if you rotate this slider just 6 degrees clockwise and replace it, your could have a nicer blanket with the 4.

    I just moved the 00:40:793 (6,1,2) down a bit to fix spacing.

  3. 01:15:475 (4) - A bit hard to tell imo when it's not only covered by the hitburst from the 01:14:594 (2) but is also hidden by the slider as it fades. It might play better if you reverse the 3 and reposition.
    This plays a lot better to me.
Hitsounds

  1. 00:18:962 (4) - Hm, maybe a whistle here? Follows in pattern with the whistles here and leads us into the 00:19:314 (1) better imo.

  2. 00:19:314 (1) - A whistle on the repeat would be really nice to me. I hear a whistle in the music here.

  3. 00:40:793 (6) - Missing clap here, unless it was intentional to hit with vocals. x.x idk

  4. 00:58:046 (2) - Missing finish imo.

  5. 01:01:567 (1,2,3,4,1,2,3,4,1,2,3,4) - Since you don't do offbeat claps, it might be nice to add another finish on the tail of the 01:01:567 (1) and one on the tail of the 01:04:384 (1) since at each spot we have these double bass hits, so the two finishes sound well with them and add some spunk to this section.

  6. 01:12:834 (5) - Same as other diffs, a soft finish instead of a normal one fits better to me because the bass cuts out for this downbeat.

  7. 01:22:869 - Maybe add a green line and change to soft sample set because the bass cuts out here. Change back to normal at 01:24:101. It fits really well imo.

  8. 01:44:523 (3) - Hm, maybe add a soft whistle to the repeat to make the 1/4 more obvious like you did earlier. Same thing at 01:45:932 (5) and 01:47:340 (3) and 01:55:790 (3).
Nice sliders. (:

[Gabe's Insane]

Map Design/Rhythm

  1. Maybe HP-Drain +1?
    I just really don't want this diff to have the same star rating as the hard diff because it makes the hard diff appear at the bottom of the list in song select. I think that many players only look at the bottom song because they assume it's the hardest dif, so lots of people might miss out on your diff if you keep it this way (at least I've had that problem with not realizing there's a harder diff -.-)
    Since you have pretty frequent new combos, I don't think that HP drain +1 is such a big deal. Either this or try and reduce the star rating of the hard diff. Either way, please fix that star rating issue.

  2. 00:34:455 (5,1,2,3) - I really don't like how this plays. To me it's not intuitive to have the 1 stacked on the head of the 00:34:103 (4). It plays much better if it's stacked on the 00:34:455 (5). Maybe try this placement, I find that it plays much more smooth.

    The 1 is stacked on the 5 and the 2 is stacked on the 00:34:103 (4). I moved the 3 over.

  3. 00:35:511 (4) - Consider ctrl-G here so that the 4 ends on the head of the next slider after all the repeats. It plays nicer that way imo. A small jump to the 4 fits imo. Same thing at 00:41:497 (3), maybe that one you could just move down so the heads overlap.

  4. 01:12:834 (1) - Consider reducing slider velocity for this slider. That might make a fun fade out and back in sort of effect that would fit the music. Something to play with. (:

  5. 01:13:802 (4) - This note is a bit weird because it's not sounding in the melody line. It makes this awkward triplet here that doesn't fit imo, consider removing it.

  6. 01:22:693 (1) - You probably won't change this but I'll mention it anyways because it bugs me. :oops:
    Maybe end this spinner at 01:23:749 and remove the finish from the end. Then have a 1/1 slider at 01:24:101 with a finish on the head. Something like this maybe:

    Plays so well. ;_;

  7. 01:24:805 (3,4,1,2,3,1,2,3,4,1,2,3,4) - Awesome flow through here it feels really good.

  8. 01:37:481 (3,4,5) - I think all of these would play better if you increased spacing. 1.3 isn't enough imo, lots of players will assume it's a larger jump with a normal 1/2 rhythm.

  9. 01:43:819 (1,1) - You probably won't change, but these don't plays very nice imo when they are complete overlapped with the previous slider. The latter one isn't bad, but the 01:43:819 (1) is super confusing because in play it just looks like there's a circle stacked on the head of the 01:43:115 (3) and not another slider there. Maybe really consider offseting these sliders a bit so that they aren't complete overlapped with the previous ones. It plays much better that way imo.
Hitsounds

  1. 00:13:681 (1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,1,2) - I can't figure out why you chose to add the normal hits on the onbeats here instead of the offbeats where the clap happens in the music. It sounds very strange to have a normal hit when the soft hit should be and then a soft whistle where the normal hit should be to accent the clap. -.-

  2. 00:47:571 (1) - The finish on the end is so quiet. ;_; Maybe increase volume by 20% or so would fit better with the burst in the music at the end of the spinner.

  3. 01:07:200 (1) - Maybe a finish on the head here? It would make the bass kick in more accented imo.

  4. 01:48:044 (1) - Finish really missing on the head imo. It's the start of the kiai. ;_;
Fun. (:
I can't FC this I'm bad. ;_;


Ok I hope it helps. You're all great mappers and I enjoyed this mapset very much, so I give you star. (:
rEdo
[Lally's Easy]
00:13:681 (1) - add a finish at its beginning, perhaps?
01:39:946 (2) - add a finish at its end.
01:46:636 (2) - this seems to be a bit too close to the previous slider (0.98x). I guess you should fix it.

[Sekai's Normal]
00:21:427 (3) - sampleset normal for its beginning.
00:34:455 (3) - move it two grids higher for aesthetics (x:300 y:232).
00:40:441 (4) - add a finish at its end.
01:01:567 (1,2,3) - the distance snap is too high here, change it to 1.0x.
01:21:284 (1) - add a finish at its beginning.

[Xin's Hard]
00:22:219 (1) - do not start a spinner immediately after the note preceding it! give it at least a 1/2 break.
00:40:969 (1) - if you really want to give a new combo here, give it to the previous note for aesthetics.
00:42:553 (3) - move it to x:468 y:154 in order to get a perfectly mirrored slider. don't forget to resnap (2) note after.
01:15:651 (1) - add a finish at its beginning.
01:26:918 (1) - ^
01:59:400 (1) - same issue as above.

[Insane]
00:15:089 (3) - I guess that new combo isn't really necessary.
00:35:511 (4) - your whistle is on a blue tick preceding the white tick, and I guess this is where your whistle is supposed to be.
01:02:799 (6,7,1) - this pattern is pretty meh, it doesn't even follow the music... something like that plays A LOT better. if you want it, here's the code for that mine suggestion of a pattern that might be better ;­)
01:08:433 (4,5,1) - same stuff as above, just come up with something on your own this time.
01:13:538 (3,4,5) - so you actually made a triplet out of that? 01:11:602 (1,2)­ is just much better for that...
01:31:143 (1) - Ctrl+H perhaps?
01:59:400 (1) - do not start a spinner immediately after the note preceding it! give it at least a 1/2 break.

you're trying to map with beats that actually do not exist in the song in this, it's not a good thing to do :­( you should consider self-modding your difficulty and trying to fix some of the patterns you've got there.


well, I guess that's it. good luck! ;­)
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