i will update this post as Xakyrie updates each diff's mods with my response, probably only posting stuff i don't change cause posting "ok" "yeah" "alrite" "done" is too time consuming for such detailed mods -_-
Xakyrie wrote:
[General]Easy
- Song Setup
(Suggestions for appropriate difficulty based on the song to offer more fluent and comfortable playing.)Unrankable/Issues
- Man, that SV is so fast for an easy, I didn't even see it coming... next time you map an easy, can you try to use a slower SV? indeed
(Problems that must be fixed because of its unrankability, or its extremely borderline case.)Beatmap Design/Arrangement
- No suggestions.
(The basis of the map, such as flow, consistency, and aesthetic design are found here.)Hitsounds
- 00:11:325 (1) - End on the red tick before this? I know where it is now is technically when the sound fades, but the suggested point is a strong beat in which the player can follow (drum sound). i personally like the fading effect, all other diffs end here too
- 00:40:791 (4,5) - The patterning of what you're trying to follow makes this hard to read. If you're following the vocals steadily, why not try this wut happened to the puush -_-
- 00:59:067 (2) - Hard to predict because the start follows absolutely nothing. The end of (1) would fit perfectly with the start of a 1/1 slider that wouldn't be hard to read. So, I suggest you try removing the repeat on (1), starting a 1/1 slider on the tick where the slider used to end with the repeat on it, and having (3) as a non-repeat like this or even exaggerating the vocals a bit more like this. i made this repeat slider to follow the soft instrument in the back, which fills in when the vocals paused for the measure. I feel that it is fine considering the same amount of pause was present in the previous combo.
- 01:04:412 (2) - Because the previous pattern was timed in 1/2, this 3/4 timing space is very difficult to hear in the music. Maybe try moving this slider back one tick to keep consistent and extending it one tick to make it a 1/1 slider that follows the drums? You can even try removing the repeat on (1) and have (2) follow the hold in vocals and end on the drums to lead the player into the next pattern. the reasoning for this is that there is a very sharp guitar sound at the beginning of the slider, and placing the slider here makes this section fully 3/4 leading to the next 1/2 phase.
- 01:06:308 (2) - I don't think this repeat follows anything in particular and sounds really bad with the current pattern. S: Maybe just a 1/1 slider without a repeat would work much better D: if you listen carefully there is a percussion (sounds like a heart beat, dunno how to describe) sound in the background supported by the repeat slider
- 01:38:032 (1,2,1) - Keep consistent. See how the heart slider started on the downbeat and lower vocal sounds before the hold in the song? You should definitely do the same with the spinner. Remove (2), and start the spinner there (ending in the same spot). i would prefer the note there as a kick start for the spinner and to provide a finish sound for the actual music
- 01:42:752 (1) - I don't think the spinner is necessary at the end here, it just seems dragged on. Ending with the slider seems more appropriate and fitting. i like the spinner because it gives that "fade away" feeling for the music and keeps consistent with other difficulties
(Listed sounds can be used as an overture, feel free to ignore. Based on consistency relative to the mapper's style.)
- 00:34:067 (3) - Soft finish? If you were going to use a soft finish to accentuate that cymbal crash, you should probably apply this to all other finishes before this that should sound like this. i prefer using soft finishes only during transitions or actual soft parts of the song, in this case the soft finish leads to the transition to a quiet measure
- 00:35:274 (1) - Note is lower here. Remove the whistle so it also gives more importance of sound in hearing to (3). i personally prefer the whistle to correspond with the instrumental sound in the background
- 00:48:032 (5) - Maybe a soft clap or drum sound on the end of this (with lower volume) to accentuate this drum sound? :3 i prefer to leave it as it is because the volume and hitsounding gets too confusing later on in terms of consistency (since i use the clap only on heavy clap occasions)
- 01:04:412 (2) - Maybe a drum sound or clap or something to give focus on this point? There's an obvious sound that should be exaggerated. same reason as 00:48:032 (5)
- 01:31:653 (2) - Again with the soft finish and the rest of the finishes in this kiai. Maybe you should go back and change all the finishes in the kiai to soft ones too (not only because it sound better, but because it's consistent, too)? same reasoning from 00:34:067 (3)
- Inherited Timing Points/Volume
(Overall volume and velocity of the beatmap to induce a certain style and effect on the player.)
- 00:15:964 (1) - In contrast, I found this next section very quiet. Increase it a bit too? xD i dont like loud normal sample sets...i feel that is is loud enough