YesSun Rainbow wrote:
Can i make SB?ORZ
YesSun Rainbow wrote:
Can i make SB?ORZ
thanks for the modFlask wrote:
Hi there. Mod request via forums PM.
Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.
[General][ Easy]
- I think that Audio Lead-In 2000ms is not enough since there are just 133ms and the note appears. Try 2500ms. 2 really should be enough I think.
[ Normal]
- 00:00:133 (1,2,3,4,1,2) - I feel like six 1/1 notes is very boring, and your placement is boring, too. Try to use 3 sliders instead, or just make the placement better. added a slider
- 00:06:201 (2,3) - These slider is very ugly. The curve is so bad D:. Try to make something like 00:04:178 (3) - ok
- 01:23:747 (6) - I feel there's finish sound. It's up2u to add it o3oadding whistle, don't think finish fits but somesound is needed
This diff's rhythm is a bit empty... anyway I don't think it's a big deal or something.[ Hard]
- 00:18:002 - Don't make the 1/1 rhythm break here. Add a note please, and it's not hard, but if here's empty that would be so strange. fixed
- 00:20:362 (1) - Finish please. I thought that you forgot o3o fixed
- 00:41:940 (1,1) - The spinner appears/ends so fast, and the following notes appears to fast. It's hard to make the newbies pass the spinner with 300 and hit the object because it's comes too soon! Change the spinner to some slider/notes. (or 3/1 slider?)fixed
- 00:55:426 (3) - I think the player won't think there's 2 reserves due to we are talking about Normal. Change it to 2 1/1 sliders or something else.fixed
- 01:28:467 (3) - Move 1 gird left to make it under (2). That's better :\fixed
[ Insane]
- 00:44:300 (5,6,7) - Try this placement, what you've done is a bit messy orz
- 00:46:323 (2,3,4) - If you can, try something like ^, it's better than yours. I like this part the way it is, flows well imo
- 01:23:072 (8) - Stack with (5)? Just suggestion :3fixed
Nice!Good luck!
- 00:02:324 (9,10,11) - Changing spacing would make your part messy. I kn fixedow you want to make jumps, so 00:02:155 (8,9) - change DS too? (2.0x)
- 00:12:607 (7) - Clap please. I thought that you just forgot [2] owo fixed
- 01:06:552 (4) - ^ fixed
- 00:17:327 (3,4,5,6,7,8) - Well.. again. I'd like to make a star here so move (6) to x:112, y:308. (7) to where 00:16:316 (1) - put (begin), (8) to where 00:17:327 (3) - put. too many stars already orz
- 01:02:843 (3,4) - Copy (1,2) then paste > ctrl+H. Remove nc on 01:02:843 (1) - . This is better than yours, you can switch their sequence. way i have it plays better I think
Thanks for the mod!NewibornCLivee wrote:
Req. taiko mod..
I'm sorry for late mod because i'm sick these days
All of them are suggestions
[General]
since your map get enough storyboarding, the bg is probably not fits...try to get a bg for storyboard or just ignore it. fixed
[Taiko Muzu]
00:29:128 - d leaving this one
00:48:514 - k fixed
00:51:380 - k leaving this
[Taiko Oni]
no problem.
good luck .3.
Dolphin wrote:
Mkay! Let's get down to this without hesitations.
These are all suggestions I have made! I feel like it flows better this way! Ignore if you don't like them!
Taiko Muzukashii
00:11:596 Add Don
00:12:944 ^ leaving this
00:14:293 ^^
00:15:642 ^ fixed
00:16:990 ^
00:18:339 ^ leaving this
00:19:687 ^ leaving this
00:21:036 ^ fixed
00:22:385 (5,7) Change to Don
00:25:082 (5,7) ^
00:27:779 (5,7) ^ no to these, don't seem to fit music for me
I remind you that they are suggestions, as this is a great map already!
Taiko Oni
00:22:300 Change to Don fixed
00:23:733 ^ leaving this
00:27:442 ^ fixed
01:28:467 ^ fixed
01:32:429 ^ fixed
Didn't find much on Taiko Oni! It's a great map!
thanks for mods~Nichiyouki wrote:
Hi, Moway
My mod from your request in my modding queue (Sorry for long delay)Red = Unrankable
Biue = You should modified
Black = My suggestionGeneral
- Fine
Easy
- 01:31:839 (1,2,3,4) - The sound of the song began to lighten up. Maybe reduce volume about 65% be better. fixed
- 00:00:133 (1,2) - Maybe move (1) to x:256 y:60 to symmetric with slider begin of (3). Then move (2) to x:308 y:192. It would be more beautiful and easier. fixed
- 00:37:894 (1,2) - Spacing is too far. Please reduce the spacing is about 1.00x fixed
- 00:40:591 (1) - This spinner is too short for Easy diff. Please fix it. fixed
Normal
- 00:14:293 (2,3) - Spacing is too far. Maybe move to x:316 y:296 fixed
- 00:16:316 (1,2) - I think that make to this be better. fine the way it is i think
- 00:55:426 (3,4) - Add clap in slider end both. fixed
- 01:27:118 (1) - Move to down 2 grid. It would be more beautiful? ok
- 01:31:839 (1,2,3,4) - Same as Easy diff.
Hard
- 00:02:830 (1,2,3) - Put it into an equilateral triangle be more beautiful. this is fine to me
- 00:08:224 (1,3) - Placing to stack isn't good idea. Try not to those are stack. fixed
- 00:15:642 (6,7) - There aren't smooth to play, so move (6) to down 2 grids and right 1 grid, and move (7) to x:224 y:136. fixed
- 00:31:151 (3) - Add NC? because have changed the spacing after this. fixed
- 01:31:839 (1,2,3,4) - Same as Easy diff.
Insane
- 00:04:516 (5,6,7) - There are have changed the spacing. I suggest that add NC in (6,7).
- 00:14:967 (5,6,7) - ^ leaving these two, seem fine to me
- 01:26:248 (6) - I don't suggest this is above with (4). Trying to make similar to (3,5). i like the increasing jump here
- 01:31:839 (1,2,3,4) - Same as Easy diff.
That's all that I can find them, and hope that my mod will be useful for you.
Overall nice map, give a star
Good luck~
CoroQuetz wrote:
/late late taiko mod orz
All are suggestions unless in red.
[Taiko Muzukashii]
a bit repetitive, but nothing wrong~
change all hitsound set to normal, btw
[Taiko Oni]
again, nothing wrong per se, but it's a bit boring. I'd suggest using some 5-note streams in the first half, just do what sounds nice~
personally can't find anything off, so good job~ just try for a bit of variety~
don't give kudos if you don't want to~ thanks for suggestions, will try to make more variety
Cuvelia wrote:
H i , from #modreqs , Taiko modding .
These are all suggestion. If you don't like them , you could ignore .
| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
[ Taiko Muzukashii][ Taiko Oni]
- Audio Sample set . All Normal type change .
- The Slider Velocity should be 1.40 or 1.60. fixed to 1.40
- 00:00:133 (1) - D fixed
- 01:04:866 (1) - D fixed
- 01:10:092 - add k fixed
- 01:14:644 (2) - k fixed
- Audio Sample set . All Normal type change .
- 00:37:894 (36) - d fixed
- 00:38:062 (37) - k was k before i think, but it is now even so
- 00:39:411 (47) - d fixed
- 01:04:866 (1) - D fixed
- 01:26:360 (76) - re
- 01:26:444 (1) - D don't want D after stream
good luck .
Thanks everyone for the mods!Pereira006 wrote:
Hello ~~~~ !! modding my queue Sorry LATER ! here go my mod
imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission
[Easy]
hitsound:stuff cool
- 00:53:740 (5) - u missing add clap here if you keep it consistency fixed
- 01:31:839 (1) - missing add clap in end slider if keep it consistency fixed
Gameplay:stuff cool
- 00:44:637 (3) - i don't like this place move to x:200 y:316 is good flow when i test play if you fix this you need fix spacing at 00:45:648 (4,1,2) fixed all
[Normal]
Hitsound:stuff cool
- 00:13:282 (5) - Add clap and whistle like you did another diff's because is sense lot and i like it fixed
Gameplay:stuff cool
- 00:16:990 (2,3) - inconsistency spacing fixed
- 01:28:467 (3,1) - I see is inconsistency spacing fixed
[hard]
Hitsound:stuff cool
- 00:08:224 (1,2,3) - IMO the (1) and (3) don't sense whistle for me is better remove whistle and add whistle in (2) is fit more for me IMO i agree, fixed
- 00:17:327 (4) - missing add clap and whistle if keep it consistency fixed
- 01:35:210 (3) - missing add clap in end slider if keep it consistency doesn't quite fit here
Gameplay:
really good
[Insane]
Hitsound:
stuff cool
Gameplay:armazing really good flow I enjoy play this diff really
- 00:39:580 (2,3) - i dunno why here jump is don't sense because i don't feel when song is UP or down so is nothing better fix spacing at 00:39:917 (3,4) if you fix this be carefully spacing at 00:40:591 (1,2,3,4) or try remap this part at 00:39:242 (1,2,3,4) IMO good idea, thanks
[]
Sorry tiny mod as is great map and sorry LATER ! ;_; and great
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye! your english is fine ^^ i understand everything you say
thanks for the mod and starWolf wrote:
Hi ♪
From my Modding Queue
General
Looking good for me.
Easy
00:04:178 (3) - Have you considered moving this to x:328 y:84 for a symmetrical match with 00:03:504 (2) - ? sure
00:08:899 (1) - How about to start this spin at 00:09:573 - to 00:10:921 - ? So, you can pretty much add a note in 00:08:899 - I think it'll be more consistent, but I can understand how it fits with the vocals. leaving this, for an easy I'd rather have the spinner more isolated
00:20:362 (2) - I would've replace this circle for a spin, to finish at 00:21:373 - And well, pretty much I would be able to move 00:21:710 (1) - to the center of the grid. moved to center, but leaving the circles the way they are
00:37:894 (1) - Why not make this aligned with 00:37:557 (4) - like you did with your previous notes?
00:39:242 (3) - ^ fixed these
00:54:752 (2) - Well, this kinda bothers me because it's up there on the grid, but well, since you did the same at 00:56:774 (1,2) - I guess there's nothing much to add here, just saying.
01:08:912 (3) - Could've been made symmetric. it's fine, points look strange, but the curve itself is fine
01:17:678 (4) - Why not move to x:48 y:200 so it can be aligned with 01:17:004 (2) - ? aligned with 3, which is okay by me
Normal
01:24:084 - Add a note here? I know you wanted to follow the vocals, but it seems rather inconsistent with the flow, since well, the kiai is pretty much going on. sure
01:33:187 (1) - Not recommended to place notes that "high". moved down a bit
Hard
00:06:876 (6) - This slider's end could've been correctly stacked with 00:05:527 (1) - fixed
00:12:270 (4) - Ctrl+h this slider and fix the spacing between them so it won't be off in the grid? adjusted slightly
01:05:878 (3) - Well, could've been moved into a better position on the grid. its fine where it is I think
Insane
Nothing much I can add here, it looks solid to me. Nice job!
Good luck~
thanks for the mod ^^copolah123 wrote:
from queue..
all suggestion
[General]
BPM 178 maybe? 177.96 is too half-hearted the bpm fits, if someone else tells me to just use 178 then i winn
[Easy]
00:08:899 end the spinner at 00:10:247
00:10:921 add circle here if you follow ^ I think this is fine
00:21:036 add something here,it feels empty fixed
00:40:254 add circle so your pattern can become consistent fixed
01:02:169 shorten the spinner to 01:03:518
01:04:192 add slider here if you follow ^ this is fine, but changed beatsound to whistle
01:12:958 spinner should end at 01:14:981
01:15:655 add slider here if you follow ^ leaving this
01:24:421 shorten to 01:25:770
01:26:444 add slider here if you follow ^ leaving
[Normal]
You didn't use 1/4 beat,change the BSD to 1/2 sure
01:13:295 add circle? no to this, its okay to have that part with nothing
01:34:873 ^ ^
[Hard]
I see no point using 1/4 BSD if you don't use it sure i guess
Can't point out anything
maybe just that,you're more experienced,so nothing to say..
thanks for the mod ^^happy30 wrote:
[General]
Offset 140 BPM 178
don't forget to resnap the (kiai) timing sections fixed
[Hard]
00:03:673 (2) - this is irregular spaced between (1) and (2), can you make the spacing here equal? fixed
00:10:584 (7) - this is irregular spaced between (6) and (1). should be equally spaced now
01:25:095 (1) - Try making this spinner start 1/2 earlier. fixed
[Insane]
Raise OD? the gap of 2 between AR and OD is a bit too much... alright
00:17:833 (6) - Move this a bit up and left for a prefect square formation? fixed, needed a bit more adjustment to make that square, but I like it betetr now
i think that's all
This TBG i think don't have trouble :OMoway wrote:
I will remove the taikobg whenever the bubble gets popped. Until then, still waiting for BAT.
Sure! I'll call happy back when I get this added. Thanks!OnosakiHito wrote:
I can give you one which works even with the new wide screen system.
Of course, just if you want.
[Events]This way it is perfectly rankable right now. If you want to use this for future maps until Peppy fixes it client-side: Use your audio lead-in (here -2000) for the move command (or any other command that does nothing to the sprite) and set the ending of the scaling command to the end of your song (don't add to much length or you'll get the 'skip' button)
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"taikobg.jpg",320,240
M,0,-2000,0,320,240
S,0,0,100000,0.8
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255