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DJ Genericname - Dango Dango Drum and Bass [Osu|Taiko]

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Topic Starter
Moway

Sun Rainbow wrote:

Can i make SB?ORZ
Yes :D
Flask
Hi there. Mod request via forums PM.

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. I think that Audio Lead-In 2000ms is not enough since there are just 133ms and the note appears. Try 2500ms.
[ Easy]
  1. 00:00:133 (1,2,3,4,1,2) - I feel like six 1/1 notes is very boring, and your placement is boring, too. Try to use 3 sliders instead, or just make the placement better.
  2. 00:06:201 (2,3) - These slider is very ugly. The curve is so bad D:. Try to make something like 00:04:178 (3) -
  3. 01:23:747 (6) - I feel there's finish sound. It's up2u to add it o3o
    This diff's rhythm is a bit empty... anyway I don't think it's a big deal or something.
[ Normal]
  1. 00:18:002 - Don't make the 1/1 rhythm break here. Add a note please, and it's not hard, but if here's empty that would be so strange.
  2. 00:20:362 (1) - Finish please. I thought that you forgot o3o
  3. 00:41:940 (1,1) - The spinner appears/ends so fast, and the following notes appears to fast. It's hard to make the newbies pass the spinner with 300 and hit the object because it's comes too soon! Change the spinner to some slider/notes. (or 3/1 slider?)
  4. 00:55:426 (3) - I think the player won't think there's 2 reserves due to we are talking about Normal. Change it to 2 1/1 sliders or something else.
  5. 01:28:467 (3) - Move 1 gird left to make it under (2). That's better :\
[ Hard]
  1. 00:44:300 (5,6,7) - Try this placement, what you've done is a bit messy orz

    104,224,44300,2,0,B|120:188|160:176,1,70,8|0,0:0|0:0,0:0:0
    144,96,44637,2,0,B|104:100|74:71,1,70,0|0,0:0|0:0,0:0:0
    12,124,44974,2,0,B|35:155|25:196,1,70,8|0,0:0|0:0,0:0:0
  2. 00:46:323 (2,3,4) - If you can, try something like ^, it's better than yours.
  3. 01:23:072 (8) - Stack with (5)? Just suggestion :3
    Nice!
[ Insane]
  1. 00:02:324 (9,10,11) - Changing spacing would make your part messy. I know you want to make jumps, so 00:02:155 (8,9) - change DS too? (2.0x)
  2. 00:12:607 (7) - Clap please. I thought that you just forgot [2] owo
  3. 01:06:552 (4) - ^
  4. 00:17:327 (3,4,5,6,7,8) - Well.. again. I'd like to make a star here so move (6) to x:112, y:308. (7) to where 00:16:316 (1) - put (begin), (8) to where 00:17:327 (3) - put.
  5. 01:02:843 (3,4) - Copy (1,2) then paste > ctrl+H. Remove nc on 01:02:843 (1) - . This is better than yours, you can switch their sequence.
Good luck!
Topic Starter
Moway

Flask wrote:

Hi there. Mod request via forums PM.

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. I think that Audio Lead-In 2000ms is not enough since there are just 133ms and the note appears. Try 2500ms. 2 really should be enough I think.
[ Easy]
  1. 00:00:133 (1,2,3,4,1,2) - I feel like six 1/1 notes is very boring, and your placement is boring, too. Try to use 3 sliders instead, or just make the placement better. added a slider
  2. 00:06:201 (2,3) - These slider is very ugly. The curve is so bad D:. Try to make something like 00:04:178 (3) - ok
  3. 01:23:747 (6) - I feel there's finish sound. It's up2u to add it o3oadding whistle, don't think finish fits but somesound is needed
    This diff's rhythm is a bit empty... anyway I don't think it's a big deal or something.
[ Normal]
  1. 00:18:002 - Don't make the 1/1 rhythm break here. Add a note please, and it's not hard, but if here's empty that would be so strange. fixed
  2. 00:20:362 (1) - Finish please. I thought that you forgot o3o fixed
  3. 00:41:940 (1,1) - The spinner appears/ends so fast, and the following notes appears to fast. It's hard to make the newbies pass the spinner with 300 and hit the object because it's comes too soon! Change the spinner to some slider/notes. (or 3/1 slider?)fixed
  4. 00:55:426 (3) - I think the player won't think there's 2 reserves due to we are talking about Normal. Change it to 2 1/1 sliders or something else.fixed
  5. 01:28:467 (3) - Move 1 gird left to make it under (2). That's better :\fixed
[ Hard]
  1. 00:44:300 (5,6,7) - Try this placement, what you've done is a bit messy orz
    fixed
    104,224,44300,2,0,B|120:188|160:176,1,70,8|0,0:0|0:0,0:0:0
    144,96,44637,2,0,B|104:100|74:71,1,70,0|0,0:0|0:0,0:0:0
    12,124,44974,2,0,B|35:155|25:196,1,70,8|0,0:0|0:0,0:0:0
  2. 00:46:323 (2,3,4) - If you can, try something like ^, it's better than yours. I like this part the way it is, flows well imo
  3. 01:23:072 (8) - Stack with (5)? Just suggestion :3fixed
    Nice!
[ Insane]
  1. 00:02:324 (9,10,11) - Changing spacing would make your part messy. I kn fixedow you want to make jumps, so 00:02:155 (8,9) - change DS too? (2.0x)
  2. 00:12:607 (7) - Clap please. I thought that you just forgot [2] owo fixed
  3. 01:06:552 (4) - ^ fixed
  4. 00:17:327 (3,4,5,6,7,8) - Well.. again. I'd like to make a star here so move (6) to x:112, y:308. (7) to where 00:16:316 (1) - put (begin), (8) to where 00:17:327 (3) - put. too many stars already orz
  5. 01:02:843 (3,4) - Copy (1,2) then paste > ctrl+H. Remove nc on 01:02:843 (1) - . This is better than yours, you can switch their sequence. way i have it plays better I think
Good luck!
thanks for the mod
-xNaCLx-
Req. taiko mod..
I'm sorry for late mod because i'm sick these days

All of them are suggestions

[General]
since your map get enough storyboarding, the bg is probably not fits...try to get a bg for storyboard or just ignore it.

[Taiko Muzu]
00:29:128 - d
00:48:514 - k
00:51:380 - k

[Taiko Oni]
no problem.

good luck .3.
Topic Starter
Moway

NewibornCLivee wrote:

Req. taiko mod..
I'm sorry for late mod because i'm sick these days

All of them are suggestions

[General]
since your map get enough storyboarding, the bg is probably not fits...try to get a bg for storyboard or just ignore it. fixed

[Taiko Muzu]
00:29:128 - d leaving this one
00:48:514 - k fixed
00:51:380 - k leaving this

[Taiko Oni]
no problem.

good luck .3.
Thanks for the mod!
Dolphin
Mkay! Let's get down to this without hesitations.
These are all suggestions I have made! I feel like it flows better this way! Ignore if you don't like them!

Taiko Muzukashii
00:11:596 Add Don
00:12:944 ^
00:14:293 ^
00:15:642 ^
00:16:990 ^
00:18:339 ^
00:19:687 ^
00:21:036 ^
00:22:385 (5,7) Change to Don
00:25:082 (5,7) ^
00:27:779 (5,7) ^

I remind you that they are suggestions, as this is a great map already!

Taiko Oni
00:22:300 Change to Don
00:23:733 ^
00:27:442 ^
01:28:467 ^
01:32:429 ^

Didn't find much on Taiko Oni! It's a great map! :D
Nichiyouki


Hi, Moway

My mod from your request in my modding queue (Sorry for long delay)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Easy

  1. 01:31:839 (1,2,3,4) - The sound of the song began to lighten up. Maybe reduce volume about 65% be better.
  2. 00:00:133 (1,2) - Maybe move (1) to x:256 y:60 to symmetric with slider begin of (3). Then move (2) to x:308 y:192. It would be more beautiful and easier.
  3. 00:37:894 (1,2) - Spacing is too far. Please reduce the spacing is about 1.00x
  4. 00:40:591 (1) - This spinner is too short for Easy diff. Please fix it.

Normal

  1. 00:14:293 (2,3) - Spacing is too far. Maybe move to x:316 y:296
  2. 00:16:316 (1,2) - I think that make to this be better.
  3. 00:55:426 (3,4) - Add clap in slider end both.
  4. 01:27:118 (1) - Move to down 2 grid. It would be more beautiful?
  5. 01:31:839 (1,2,3,4) - Same as Easy diff.

Hard

  1. 00:02:830 (1,2,3) - Put it into an equilateral triangle be more beautiful.
  2. 00:08:224 (1,3) - Placing to stack isn't good idea. Try not to those are stack.
  3. 00:15:642 (6,7) - There aren't smooth to play, so move (6) to down 2 grids and right 1 grid, and move (7) to x:224 y:136.
  4. 00:31:151 (3) - Add NC? because have changed the spacing after this.
  5. 01:31:839 (1,2,3,4) - Same as Easy diff.

Insane

  1. 00:04:516 (5,6,7) - There are have changed the spacing. I suggest that add NC in (6,7).
  2. 00:14:967 (5,6,7) - ^
  3. 01:26:248 (6) - I don't suggest this is above with (4). Trying to make similar to (3,5).
  4. 01:31:839 (1,2,3,4) - Same as Easy diff.

That's all that I can find them, and hope that my mod will be useful for you.
Overall nice map, give a star ;)

Good luck~
Topic Starter
Moway

Dolphin wrote:

Mkay! Let's get down to this without hesitations.
These are all suggestions I have made! I feel like it flows better this way! Ignore if you don't like them!

Taiko Muzukashii
00:11:596 Add Don
00:12:944 ^ leaving this
00:14:293 ^^
00:15:642 ^ fixed
00:16:990 ^
00:18:339 ^ leaving this
00:19:687 ^ leaving this
00:21:036 ^ fixed
00:22:385 (5,7) Change to Don
00:25:082 (5,7) ^
00:27:779 (5,7) ^ no to these, don't seem to fit music for me

I remind you that they are suggestions, as this is a great map already!

Taiko Oni
00:22:300 Change to Don fixed
00:23:733 ^ leaving this
00:27:442 ^ fixed
01:28:467 ^ fixed
01:32:429 ^ fixed

Didn't find much on Taiko Oni! It's a great map! :D

Nichiyouki wrote:



Hi, Moway

My mod from your request in my modding queue (Sorry for long delay)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Easy

  1. 01:31:839 (1,2,3,4) - The sound of the song began to lighten up. Maybe reduce volume about 65% be better. fixed
  2. 00:00:133 (1,2) - Maybe move (1) to x:256 y:60 to symmetric with slider begin of (3). Then move (2) to x:308 y:192. It would be more beautiful and easier. fixed
  3. 00:37:894 (1,2) - Spacing is too far. Please reduce the spacing is about 1.00x fixed
  4. 00:40:591 (1) - This spinner is too short for Easy diff. Please fix it. fixed

Normal

  1. 00:14:293 (2,3) - Spacing is too far. Maybe move to x:316 y:296 fixed
  2. 00:16:316 (1,2) - I think that make to this be better. fine the way it is i think
  3. 00:55:426 (3,4) - Add clap in slider end both. fixed
  4. 01:27:118 (1) - Move to down 2 grid. It would be more beautiful? ok
  5. 01:31:839 (1,2,3,4) - Same as Easy diff.

Hard

  1. 00:02:830 (1,2,3) - Put it into an equilateral triangle be more beautiful. this is fine to me
  2. 00:08:224 (1,3) - Placing to stack isn't good idea. Try not to those are stack. fixed
  3. 00:15:642 (6,7) - There aren't smooth to play, so move (6) to down 2 grids and right 1 grid, and move (7) to x:224 y:136. fixed
  4. 00:31:151 (3) - Add NC? because have changed the spacing after this. fixed
  5. 01:31:839 (1,2,3,4) - Same as Easy diff.

Insane

  1. 00:04:516 (5,6,7) - There are have changed the spacing. I suggest that add NC in (6,7).
  2. 00:14:967 (5,6,7) - ^ leaving these two, seem fine to me
  3. 01:26:248 (6) - I don't suggest this is above with (4). Trying to make similar to (3,5). i like the increasing jump here
  4. 01:31:839 (1,2,3,4) - Same as Easy diff.

That's all that I can find them, and hope that my mod will be useful for you.
Overall nice map, give a star ;)

Good luck~
thanks for mods~

updated with skin elements courtesy of Cyril Scarlet
Coro
/late late taiko mod orz

All are suggestions unless in red.

[Taiko Muzukashii]
a bit repetitive, but nothing wrong~
change all hitsound set to normal, btw

[Taiko Oni]
again, nothing wrong per se, but it's a bit boring. I'd suggest using some 5-note streams in the first half, just do what sounds nice~

personally can't find anything off, so good job~ just try for a bit of variety~
don't give kudos if you don't want to~
Cuvelia
H i , from #modreqs , Taiko modding .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
 
[ Taiko Muzukashii]
  1. Audio Sample set . All Normal type change .
     
  2. The Slider Velocity should be 1.40 or 1.60.
     
  3. 00:00:133 (1) - D
  4. 01:04:866 (1) - D
  5. 01:10:092 - add k
  6. 01:14:644 (2) - k
[ Taiko Oni]
  1. Audio Sample set . All Normal type change .
     
  2. 00:37:894 (36) - d
  3. 00:38:062 (37) - k
  4. 00:39:411 (47) - d
  5. 01:04:866 (1) - D
  6. 01:26:360 (76) - re
  7. 01:26:444 (1) - D
 
good luck .
Pereira006
Hello ~~~~ !! modding my queue Sorry LATER ! here go my mod

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Easy]

hitsound:

  1. 00:53:740 (5) - u missing add clap here if you keep it consistency
  2. 01:31:839 (1) - missing add clap in end slider if keep it consistency
stuff cool

Gameplay:

  1. 00:44:637 (3) - i don't like this place move to x:200 y:316 is good flow when i test play if you fix this you need fix spacing at 00:45:648 (4,1,2)
stuff cool

[Normal]

Hitsound:

  1. 00:13:282 (5) - Add clap and whistle like you did another diff's because is sense lot and i like it
stuff cool

Gameplay:

  1. 00:16:990 (2,3) - inconsistency spacing
  2. 01:28:467 (3,1) - I see is inconsistency spacing
stuff cool

[hard]

Hitsound:

  1. 00:08:224 (1,2,3) - IMO the (1) and (3) don't sense whistle for me is better remove whistle and add whistle in (2) is fit more for me IMO
  2. 00:17:327 (4) - missing add clap and whistle if keep it consistency
  3. 01:35:210 (3) - missing add clap in end slider if keep it consistency
stuff cool

Gameplay:

really good

[Insane]

Hitsound:

stuff cool

Gameplay:

  1. 00:39:580 (2,3) - i dunno why here jump is don't sense because i don't feel when song is UP or down so is nothing better fix spacing at 00:39:917 (3,4) if you fix this be carefully spacing at 00:40:591 (1,2,3,4) or try remap this part at 00:39:242 (1,2,3,4) IMO
armazing really good flow I enjoy play this diff really
[]
Sorry tiny mod as is great map and sorry LATER ! ;_; and great
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
Topic Starter
Moway

CoroQuetz wrote:

/late late taiko mod orz

All are suggestions unless in red.

[Taiko Muzukashii]
a bit repetitive, but nothing wrong~
change all hitsound set to normal, btw

[Taiko Oni]
again, nothing wrong per se, but it's a bit boring. I'd suggest using some 5-note streams in the first half, just do what sounds nice~

personally can't find anything off, so good job~ just try for a bit of variety~
don't give kudos if you don't want to~ thanks for suggestions, will try to make more variety

Cuvelia wrote:

H i , from #modreqs , Taiko modding .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
 
[ Taiko Muzukashii]
  1. Audio Sample set . All Normal type change .
     
  2. The Slider Velocity should be 1.40 or 1.60. fixed to 1.40
     
  3. 00:00:133 (1) - D fixed
  4. 01:04:866 (1) - D fixed
  5. 01:10:092 - add k fixed
  6. 01:14:644 (2) - k fixed
[ Taiko Oni]
  1. Audio Sample set . All Normal type change .
     
  2. 00:37:894 (36) - d fixed
  3. 00:38:062 (37) - k was k before i think, but it is now even so
  4. 00:39:411 (47) - d fixed
  5. 01:04:866 (1) - D fixed
  6. 01:26:360 (76) - re
  7. 01:26:444 (1) - D don't want D after stream
 
good luck .

Pereira006 wrote:

Hello ~~~~ !! modding my queue Sorry LATER ! here go my mod

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Easy]

hitsound:

  1. 00:53:740 (5) - u missing add clap here if you keep it consistency fixed
  2. 01:31:839 (1) - missing add clap in end slider if keep it consistency fixed
stuff cool

Gameplay:

  1. 00:44:637 (3) - i don't like this place move to x:200 y:316 is good flow when i test play if you fix this you need fix spacing at 00:45:648 (4,1,2) fixed all
stuff cool

[Normal]

Hitsound:

  1. 00:13:282 (5) - Add clap and whistle like you did another diff's because is sense lot and i like it fixed
stuff cool

Gameplay:

  1. 00:16:990 (2,3) - inconsistency spacing fixed
  2. 01:28:467 (3,1) - I see is inconsistency spacing fixed
stuff cool

[hard]

Hitsound:

  1. 00:08:224 (1,2,3) - IMO the (1) and (3) don't sense whistle for me is better remove whistle and add whistle in (2) is fit more for me IMO i agree, fixed
  2. 00:17:327 (4) - missing add clap and whistle if keep it consistency fixed
  3. 01:35:210 (3) - missing add clap in end slider if keep it consistency doesn't quite fit here
stuff cool

Gameplay:

really good

[Insane]

Hitsound:

stuff cool

Gameplay:

  1. 00:39:580 (2,3) - i dunno why here jump is don't sense because i don't feel when song is UP or down so is nothing better fix spacing at 00:39:917 (3,4) if you fix this be carefully spacing at 00:40:591 (1,2,3,4) or try remap this part at 00:39:242 (1,2,3,4) IMO good idea, thanks
armazing really good flow I enjoy play this diff really
[]
Sorry tiny mod as is great map and sorry LATER ! ;_; and great
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye! your english is fine ^^ i understand everything you say
Thanks everyone for the mods!
Mephix
i love this sooooooong :)
Topic Starter
Moway
back with a vengeance, on the mod hunt again~
787B
Hi ♪
From my Modding Queue

General
Looking good for me.

Easy
00:04:178 (3) - Have you considered moving this to x:328 y:84 for a symmetrical match with 00:03:504 (2) - ?
00:08:899 (1) - How about to start this spin at 00:09:573 - to 00:10:921 - ? So, you can pretty much add a note in 00:08:899 - I think it'll be more consistent, but I can understand how it fits with the vocals.
00:20:362 (2) - I would've replace this circle for a spin, to finish at 00:21:373 - And well, pretty much I would be able to move 00:21:710 (1) - to the center of the grid.
00:37:894 (1) - Why not make this aligned with 00:37:557 (4) - like you did with your previous notes?
00:39:242 (3) - ^
00:54:752 (2) - Well, this kinda bothers me because it's up there on the grid, but well, since you did the same at 00:56:774 (1,2) - I guess there's nothing much to add here, just saying.
01:08:912 (3) - Could've been made symmetric.
01:17:678 (4) - Why not move to x:48 y:200 so it can be aligned with 01:17:004 (2) - ?

Normal
01:24:084 - Add a note here? I know you wanted to follow the vocals, but it seems rather inconsistent with the flow, since well, the kiai is pretty much going on.
01:33:187 (1) - Not recommended to place notes that "high".

Hard
00:06:876 (6) - This slider's end could've been correctly stacked with 00:05:527 (1) -
00:12:270 (4) - Ctrl+h this slider and fix the spacing between them so it won't be off in the grid?
01:05:878 (3) - Well, could've been moved into a better position on the grid.

Insane
Nothing much I can add here, it looks solid to me. Nice job!

Good luck~
Topic Starter
Moway

Wolf wrote:

Hi ♪
From my Modding Queue

General
Looking good for me.

Easy
00:04:178 (3) - Have you considered moving this to x:328 y:84 for a symmetrical match with 00:03:504 (2) - ? sure
00:08:899 (1) - How about to start this spin at 00:09:573 - to 00:10:921 - ? So, you can pretty much add a note in 00:08:899 - I think it'll be more consistent, but I can understand how it fits with the vocals. leaving this, for an easy I'd rather have the spinner more isolated
00:20:362 (2) - I would've replace this circle for a spin, to finish at 00:21:373 - And well, pretty much I would be able to move 00:21:710 (1) - to the center of the grid. moved to center, but leaving the circles the way they are
00:37:894 (1) - Why not make this aligned with 00:37:557 (4) - like you did with your previous notes?
00:39:242 (3) - ^ fixed these
00:54:752 (2) - Well, this kinda bothers me because it's up there on the grid, but well, since you did the same at 00:56:774 (1,2) - I guess there's nothing much to add here, just saying.
01:08:912 (3) - Could've been made symmetric. it's fine, points look strange, but the curve itself is fine
01:17:678 (4) - Why not move to x:48 y:200 so it can be aligned with 01:17:004 (2) - ? aligned with 3, which is okay by me

Normal
01:24:084 - Add a note here? I know you wanted to follow the vocals, but it seems rather inconsistent with the flow, since well, the kiai is pretty much going on. sure
01:33:187 (1) - Not recommended to place notes that "high". moved down a bit

Hard
00:06:876 (6) - This slider's end could've been correctly stacked with 00:05:527 (1) - fixed
00:12:270 (4) - Ctrl+h this slider and fix the spacing between them so it won't be off in the grid? adjusted slightly
01:05:878 (3) - Well, could've been moved into a better position on the grid. its fine where it is I think

Insane
Nothing much I can add here, it looks solid to me. Nice job!

Good luck~
thanks for the mod and star :D
CPLs
from queue..
all suggestion

[General]

BPM 178 maybe? 177.96 is too half-hearted

[Easy]

00:08:899 end the spinner at 00:10:247
00:10:921 add circle here if you follow ^
00:21:036 add something here,it feels empty
00:40:254 add circle so your pattern can become consistent
01:02:169 shorten the spinner to 01:03:518
01:04:192 add slider here if you follow ^
01:12:958 spinner should end at 01:14:981
01:15:655 add slider here if you follow ^
01:24:421 shorten to 01:25:770
01:26:444 add slider here if you follow ^

[Normal]

You didn't use 1/4 beat,change the BSD to 1/2
01:13:295 add circle?
01:34:873 ^

[Hard]
I see no point using 1/4 BSD if you don't use it
Can't point out anything :?

maybe just that,you're more experienced,so nothing to say.. :D
Topic Starter
Moway

copolah123 wrote:

from queue..
all suggestion

[General]

BPM 178 maybe? 177.96 is too half-hearted the bpm fits, if someone else tells me to just use 178 then i winn

[Easy]

00:08:899 end the spinner at 00:10:247
00:10:921 add circle here if you follow ^ I think this is fine
00:21:036 add something here,it feels empty fixed
00:40:254 add circle so your pattern can become consistent fixed
01:02:169 shorten the spinner to 01:03:518
01:04:192 add slider here if you follow ^ this is fine, but changed beatsound to whistle
01:12:958 spinner should end at 01:14:981
01:15:655 add slider here if you follow ^ leaving this
01:24:421 shorten to 01:25:770
01:26:444 add slider here if you follow ^ leaving

[Normal]

You didn't use 1/4 beat,change the BSD to 1/2 sure
01:13:295 add circle? no to this, its okay to have that part with nothing
01:34:873 ^ ^

[Hard]
I see no point using 1/4 BSD if you don't use it sure i guess
Can't point out anything :?

maybe just that,you're more experienced,so nothing to say.. :D
thanks for the mod ^^
happy30
[General]
Offset 140 BPM 178
don't forget to resnap the (kiai) timing sections

[Hard]
00:03:673 (2) - this is irregular spaced between (1) and (2), can you make the spacing here equal?
00:10:584 (7) - this is irregular spaced between (6) and (1).
01:25:095 (1) - Try making this spinner start 1/2 earlier.

[Insane]
Raise OD? the gap of 2 between AR and OD is a bit too much...
00:17:833 (6) - Move this a bit up and left for a prefect square formation?

i think that's all :)
Topic Starter
Moway

happy30 wrote:

[General]
Offset 140 BPM 178
don't forget to resnap the (kiai) timing sections fixed

[Hard]
00:03:673 (2) - this is irregular spaced between (1) and (2), can you make the spacing here equal? fixed
00:10:584 (7) - this is irregular spaced between (6) and (1). should be equally spaced now
01:25:095 (1) - Try making this spinner start 1/2 earlier. fixed

[Insane]
Raise OD? the gap of 2 between AR and OD is a bit too much... alright
00:17:833 (6) - Move this a bit up and left for a prefect square formation? fixed, needed a bit more adjustment to make that square, but I like it betetr now

i think that's all :)
thanks for the mod ^^
happy30
alright then :)
Topic Starter
Moway
Thanks ^o^
mintong89
o.o
CPLs
I really want to have a bubble

(never mind what I said)
Topic Starter
Moway
I will remove the taikobg whenever the bubble gets popped. Until then, still waiting for BAT.
Sun Rainbow

Moway wrote:

I will remove the taikobg whenever the bubble gets popped. Until then, still waiting for BAT.
This TBG i think don't have trouble :O
happy30
you can remove it, call me back to restore bubble.
OnosakiHito
I can give you one which works even with the new wide screen system.
Of course, just if you want.
Topic Starter
Moway

OnosakiHito wrote:

I can give you one which works even with the new wide screen system.
Of course, just if you want.
Sure! I'll call happy back when I get this added. Thanks!
OnosakiHito
Allright! Then lets go and let me show you how it should look like:


The magic in the whole thing is to have a "Taiko_BG Storyboard template" which is made by Rokodo and expanded by me.
By adding a little SB fragment into the Taiko diff., you can achieve that the BG itself is been placed on the right coordinates.
I think it is pretty self explaining if you try/check it by yourself. But keep in mind that you need to choose between 4:3 or WS. I recommend you to upload the 4:3 BG on bss and have an external link on your first post(just if you want). Did the same here: http://osu.ppy.sh/s/70738
You may use my button if you like it(just rename Widescreen as taikobg.jpg to get things work).

I've did the work allready for your difficulties, so you just need to replace it with the current one. Of course, just if you trust me. - But I think you will so or so check it again. ;P

DOWNLOAD: http://puu.sh/1S8M4

Also just one thing before rank, since I noticed it: You may keep the volumen on both difficulties consistent. I even recommend it.
Hope I could help you! Good luck with rank.
Topic Starter
Moway
Thank you so much!

Everything should be ready now.
happy30
rebubbled
Topic Starter
Moway
thanks ^^
p3n
[General]
You have to add reversearrow.png and approachingcircle.png to your skin. If you want to have them in the original version just include the ones from the osu! template skin.


Taiko BGs are unrankable now. Taiko SBs are not unrankable. Your approach is the right direction but the order is mixed up. You should use a standard BG for your Taikos and use a TaikoBG as SB not the other way around. In your Taiko diff's .osu replace the Events block with this:

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"taikobg.jpg",320,240
M,0,-2000,0,320,240
S,0,0,100000,0.8
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
This way it is perfectly rankable right now. If you want to use this for future maps until Peppy fixes it client-side: Use your audio lead-in (here -2000) for the move command (or any other command that does nothing to the sprite) and set the ending of the scaling command to the end of your song (don't add to much length or you'll get the 'skip' button)

Edit: I already had a long chat with Ono today and he agrees to the changes. They are the only way to have a smooth workaround for the current "no taiko bgs" rule.




[Easy]
KIAI should end on 01:26:432 - like in all the other diffs.



Contact me ingame or via forum PM after you've fixed the TaikoSB/BG and the KIAI in Easy.
p3n
- fixed the mixed triplet in muzukashi 01:07:387 (6,7,1) -
- added 2000ms to the Taiko SB fadeout to have it consistent with the score screen fadeout


(>^.^)>
Topic Starter
Moway
:D
Melophobia
congratz :3
BeatofIke
Congrats Moway! :D
OnosakiHito
Glad that we could help.
Congratulation!
Lanturn
Fun maps, congrats on getting ranked!
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