That works! I wonder if we could be able to make playfields widescreen...
Yes, now we are able to put widescreen background. (probably in beatmaps too). If you use 1024x768 playfield, it will be resized to fit any widescreen resolution.Garygoh884 wrote:
That works! I wonder if we could be able to make playfields widescreen...
Thanks for the help, but I already figured it out ^^;MLGnom wrote:
They are called combobursts and first appear when you have 30 combo.
options and lobby has been removed. Instead of them you can see your menu-background if you are supporter.Zeolith wrote:
options-background, lobby-background and matchsetup-background doesnt work :C
Tomorrow I will start working on some kind of update.Bittersweet wrote:
MLGnom, you need to update this ~
seems like you already have a "templateskin" folder. Sometimes when I re-extract skins thru osk, the new folder goes inside the folder, so you have a Skins\templateskin\templateskin directoryWojtek wrote:
seems templateskin.osk linked in this topic is corrupted (do not open correctly as zip file).
skin extraction process same as beatmap extraction.JeMhUnTeR wrote:
seems like you already have a "templateskin" folder. Sometimes when I re-extract skins thru osk, the new folder goes inside the folder, so you have a Skins\templateskin\templateskin directoryWojtek wrote:
seems templateskin.osk linked in this topic is corrupted (do not open correctly as zip file).
Inside thCtC[RF49].oskinstead (sample: http://puu.sh/1JNDx)
+ thCtC[RF49]
|-- applause.wav
|-- button-left.png
|-- etc...
Inside thCtC[RF49].oskit will give
applause.wav
play-unranked.png
etc...
+ thCtC[RF49] <-- .osk nameinstead
|--+ thCtC[RF49]
|--|-- applause.wav
|--|-- button-left.png
|--|-- etc...
+ thCtC[RF49] <-- .osk name
|-- applause.wav
|-- button-left.png
|-- etc...
Lobby background has been removed. Now background of main-menu is used as lobby background.CloudEdge wrote:
I'm having trouble with the lobby-background.png cuz whenever I go into the lobby there isn't any image... Help pl0x~
the real template had it, have you checked the osume.exe and open extras tab?chibi2ki wrote:
Question: Why does the template have no skin.ini inside?
Maybe next time check skin folder first before you post something that will confuse me? :<chibi2ki wrote:
Question: Why does the template have no skin.ini inside?
star.png and star2.png have different function._-_Sakura_-_ wrote:
rename it to star.png
If you are asking about star2 that appears all the time from cursor then no. You can't do that.DDarkAnime wrote:
Question ^^
as I can to star2.png appears all along like in relax...?
star3...? O.o isn't that the same as star2?Rei_Fan49 wrote:
star3.png unskinnable -> main menu kiai fountain
No it isn't the same file. It only use the same picture as default star2.JeMhUnTeR wrote:
star3...? O.o isn't that the same as star2?Rei_Fan49 wrote:
star3.png unskinnable -> main menu kiai fountain
osu!stream :vL_P wrote:
any idea of where i could find the default drum-hitfinish?
All you can do with sliders is in skin.ini part.Akeipoid VM-01 wrote:
Something that's been bothering me when I make a skin are the slider tracks is there a way to edit them at all or does that not exist?
(I mean like adding gradients glows etc I know I can edit the color base and type in the skin.ini)
Shame that would be such a nice feature to have :/MLGnom wrote:
All you can do with sliders is in skin.ini part.Akeipoid VM-01 wrote:
Something that's been bothering me when I make a skin are the slider tracks is there a way to edit them at all or does that not exist?
(I mean like adding gradients glows etc I know I can edit the color base and type in the skin.ini)
So no, you can't do any gradients etc. :/
for the love of Pete... NO! (if this happens now... skinning life might suck a little bit)MLGnom wrote:
Oh for the god sake... so matchsetup-background now also uses menu-background? :/
Oh you! You were a little faster than me. <3[ Squirrel ] wrote:
Aah, such a nice tutorial. Helped me with creating my own skin soooo much! >3<
But I don't really get why it says you can't do countdowns horizontally.. (made one myself and it works perfectly..) o-o
Here is a screenshot of the countdown (yh, it's terrible, but who cares.. D:), since I can't really explain how it works.. xD *sucks at english*
Haha. :b (Wanted to post this quite a while ago, but kinda forgot about it... xD)MLGnom wrote:
Oh you! You were a little faster than me. <3
nice, i like this feature :3Garygoh884 wrote:
Now you can use Taiko font for title and author by adding taiko.ttf to your skin folder.
umm why you didn't revert the icon intoHakuNoKaemi wrote:
someone should remove the nuke
Soon I will continue with updates, please wait patiently. <3peppy wrote:
Double resolution skinning is now supported. Simply provide files with @2x suffix as you normally would. You still need to provide a standard resolution version too.
Example:hit300g.png (300x300)
hit300g@2x.png (600x600)
High resolution sprites are used for resolutions 1600x and higher.
<3 but is there still no way to skin multiple resolution backgrounds? that would solve screen ratio issues.MLGnom wrote:
HD skinning is here!Soon I will continue with updates, please wait patiently. <3peppy wrote:
Double resolution skinning is now supported. Simply provide files with @2x suffix as you normally would. You still need to provide a standard resolution version too.
Example:hit300g.png (300x300)
hit300g@2x.png (600x600)
High resolution sprites are used for resolutions 1600x and higher.
Why would you need this? You know there is few different aspect ratios and if you would like to make background for every of them it would take some pointless space... especially if someone is using only one.JeMhUnTeR wrote:
<3 but is there still no way to skin multiple resolution backgrounds? that would solve screen ratio issues.
It's kinda hard to make it the same as SD without original work file.Jenny wrote:
Question: Is there any way to properly turn an SD skin (normal resolution) into a HD one (doubled resolution) without the .psd files? (Talking about the image files here, not the skin.ini)
was Taiko no Tatsujin Official Font.ttf, I tried (re-)converting it into ttf using the site you've given but it still doesn't work. Do I have to rename it before putting it into the folder? :sMLGnom wrote:
What is your original font name and extension that you are trying to use?
Hmm... Here try the one I have downloaded. It works just fine for me : http://puu.sh/26zDAFlandre XKarlet wrote:
I've done everything but it just keeps like that D: happens in both 4:3 and 16:9MLGnom wrote:
Inside skin folder you should have as Taiko.ttf, yes you should rename that font.
I just downloaded it and works just fine. D:
Also, have you reloaded skin before testing?
also wtf acc
I don't really know why it's not working. Everything is fine at my side.Aaoi wrote:
Not sure where to post this but I'll try here, I'm trying to make a Mania Skin and I'm doing ok I think but I can't seem to find the right name to name my Miss note "mania-hit0" doesn't work, I've tried looking at other Mania skins and noticed theirs don't work either, I really don't wanna leave my skin unfinished
Any ideas?
still not working. orzMLGnom wrote:
Hmm... Here try the one I have downloaded. It works just fine for me : http://puu.sh/26zDA
What do you mean by "because of the .ini"?Flandre XKarlet wrote:
still not working. orzMLGnom wrote:
Hmm... Here try the one I have downloaded. It works just fine for me : http://puu.sh/26zDA
or maybe it's because of the .ini? D:
brb checking.MLGnom wrote:
What do you mean by "because of the .ini"?
Got a question, have you tested any other .ttf file? Are they working correctly? Or in default skin?
Hmm I don't really understand myself, I've done exactly what I've been told and it's the only note to not workMLGnom wrote:
Aaoi : I just tested your skin and your mania miss is working. I don't really know why that happens. :/
no relation of taiko.ttf and skin.ini lol.Flandre XKarlet wrote:
brb checking.MLGnom wrote:
What do you mean by "because of the .ini"?
Got a question, have you tested any other .ttf file? Are they working correctly? Or in default skin?
...meh nope
Because someone needs to create/gather some info about it.Kratoz-x wrote:
Why nobody adds information about the skinnable sounds D: ?
Also, if i use a soundless .wav it will work? like a blank png...
because the claps in every click are kinda distracting and its too simple use effects volume to 0% D:
So, that why it was not working (Im stupid)MLGnom wrote:
Also remember to select "Use skin's sound samples" in skin selection screen.