Does anyone here try hitcircleoverlay with animated? xD
Wait, what? Since when we are able to animate "hitcircleoverlay". O.oYuki-kun wrote:
Does anyone here try hitcircleoverlay with animated? xD
don't forget that one, even i only encouter 5+1k once but woc is already added that +1 support for 5 and 7 afaik,MLGnom wrote:
For osu!mania settings you must have separate files - 4k.ini, 5k.ini, 51.ini, 6k.ini, 7k.ini, and 8k.ini
lobby-background.png doesn't work anymore but matchsetup-background.png is still there (:Rei_Fan49 wrote:
let's see if Special Mode or osu!direct BG too is changed its layout later time,
1. option-background ; announced by peppy that using menu-background
2. lobby-background ; not announced but same behaviour like current Pption BG
3. let's see what's gonna happen later
Tell that to me... My skins still need nightcore/perfect mod update. :/xXDoNiXx wrote:
omg this is just tooo cute X3 i luv it
EDIT: haha at first i was going to write: "NOOO why so many updates? i have to update my skin way to often ._.)" but then i saw this epic background XD
yeahMLGnom wrote:
Tell that to me... My skins still need nightcore/perfect mod update. :/xXDoNiXx wrote:
omg this is just tooo cute X3 i luv it
EDIT: haha at first i was going to write: "NOOO why so many updates? i have to update my skin way to often ._.)" but then i saw this epic background XD
(1) oh, that's a good oneMLGnom wrote:
Just to inform you guys, you can now skin backgrounds for widescreen resolutions, yes I mean pause, fail etc. (The safest should be 1366x768 resolution). But be careful with it, and always check how it will look in 4:3. Or as alternative if you are going to post your skin at forum, make 2 versions of it. (1)
Like I said before, in nearest days I will start testing everything from beginning and will provide any new informations. ^.^ (2)
Yes, now we are able to put widescreen background. (probably in beatmaps too). If you use 1024x768 playfield, it will be resized to fit any widescreen resolution.Garygoh884 wrote:
That works! I wonder if we could be able to make playfields widescreen...
Thanks for the help, but I already figured it out ^^;MLGnom wrote:
They are called combobursts and first appear when you have 30 combo.
options and lobby has been removed. Instead of them you can see your menu-background if you are supporter.Zeolith wrote:
options-background, lobby-background and matchsetup-background doesnt work :C
Tomorrow I will start working on some kind of update.Bittersweet wrote:
MLGnom, you need to update this ~
seems like you already have a "templateskin" folder. Sometimes when I re-extract skins thru osk, the new folder goes inside the folder, so you have a Skins\templateskin\templateskin directoryWojtek wrote:
seems templateskin.osk linked in this topic is corrupted (do not open correctly as zip file).
skin extraction process same as beatmap extraction.JeMhUnTeR wrote:
seems like you already have a "templateskin" folder. Sometimes when I re-extract skins thru osk, the new folder goes inside the folder, so you have a Skins\templateskin\templateskin directoryWojtek wrote:
seems templateskin.osk linked in this topic is corrupted (do not open correctly as zip file).
Inside thCtC[RF49].oskinstead (sample: http://puu.sh/1JNDx)
+ thCtC[RF49]
|-- applause.wav
|-- button-left.png
|-- etc...
Inside thCtC[RF49].oskit will give
applause.wav
play-unranked.png
etc...
+ thCtC[RF49] <-- .osk nameinstead
|--+ thCtC[RF49]
|--|-- applause.wav
|--|-- button-left.png
|--|-- etc...
+ thCtC[RF49] <-- .osk name
|-- applause.wav
|-- button-left.png
|-- etc...
Lobby background has been removed. Now background of main-menu is used as lobby background.CloudEdge wrote:
I'm having trouble with the lobby-background.png cuz whenever I go into the lobby there isn't any image... Help pl0x~
the real template had it, have you checked the osume.exe and open extras tab?chibi2ki wrote:
Question: Why does the template have no skin.ini inside?
Maybe next time check skin folder first before you post something that will confuse me? :<chibi2ki wrote:
Question: Why does the template have no skin.ini inside?
star.png and star2.png have different function._-_Sakura_-_ wrote:
rename it to star.png
If you are asking about star2 that appears all the time from cursor then no. You can't do that.DDarkAnime wrote:
Question ^^
as I can to star2.png appears all along like in relax...?
star3...? O.o isn't that the same as star2?Rei_Fan49 wrote:
star3.png unskinnable -> main menu kiai fountain
No it isn't the same file. It only use the same picture as default star2.JeMhUnTeR wrote:
star3...? O.o isn't that the same as star2?Rei_Fan49 wrote:
star3.png unskinnable -> main menu kiai fountain
osu!stream :vL_P wrote:
any idea of where i could find the default drum-hitfinish?
All you can do with sliders is in skin.ini part.Akeipoid VM-01 wrote:
Something that's been bothering me when I make a skin are the slider tracks is there a way to edit them at all or does that not exist?
(I mean like adding gradients glows etc I know I can edit the color base and type in the skin.ini)
Shame that would be such a nice feature to have :/MLGnom wrote:
All you can do with sliders is in skin.ini part.Akeipoid VM-01 wrote:
Something that's been bothering me when I make a skin are the slider tracks is there a way to edit them at all or does that not exist?
(I mean like adding gradients glows etc I know I can edit the color base and type in the skin.ini)
So no, you can't do any gradients etc. :/
for the love of Pete... NO! (if this happens now... skinning life might suck a little bit)MLGnom wrote:
Oh for the god sake... so matchsetup-background now also uses menu-background? :/
Oh you! You were a little faster than me. <3[ Squirrel ] wrote:
Aah, such a nice tutorial. Helped me with creating my own skin soooo much! >3<
But I don't really get why it says you can't do countdowns horizontally.. (made one myself and it works perfectly..) o-o
Here is a screenshot of the countdown (yh, it's terrible, but who cares.. D:), since I can't really explain how it works.. xD *sucks at english*
Haha. :b (Wanted to post this quite a while ago, but kinda forgot about it... xD)MLGnom wrote:
Oh you! You were a little faster than me. <3
nice, i like this feature :3Garygoh884 wrote:
Now you can use Taiko font for title and author by adding taiko.ttf to your skin folder.
umm why you didn't revert the icon intoHakuNoKaemi wrote:
someone should remove the nuke
Soon I will continue with updates, please wait patiently. <3peppy wrote:
Double resolution skinning is now supported. Simply provide files with @2x suffix as you normally would. You still need to provide a standard resolution version too.
Example:hit300g.png (300x300)
hit300g@2x.png (600x600)
High resolution sprites are used for resolutions 1600x and higher.
<3 but is there still no way to skin multiple resolution backgrounds? that would solve screen ratio issues.MLGnom wrote:
HD skinning is here!Soon I will continue with updates, please wait patiently. <3peppy wrote:
Double resolution skinning is now supported. Simply provide files with @2x suffix as you normally would. You still need to provide a standard resolution version too.
Example:hit300g.png (300x300)
hit300g@2x.png (600x600)
High resolution sprites are used for resolutions 1600x and higher.
Why would you need this? You know there is few different aspect ratios and if you would like to make background for every of them it would take some pointless space... especially if someone is using only one.JeMhUnTeR wrote:
<3 but is there still no way to skin multiple resolution backgrounds? that would solve screen ratio issues.
It's kinda hard to make it the same as SD without original work file.Jenny wrote:
Question: Is there any way to properly turn an SD skin (normal resolution) into a HD one (doubled resolution) without the .psd files? (Talking about the image files here, not the skin.ini)