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Owl City - Gold

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HelloSCV
SPOILER
AIBat
Unsnapped inherited (green) sections at
03:26:665 - snap to 03:26:674

Easy
Perfect

Normal
00:16:495 (3) - please 1.0 DS
01:33:638 (3) - delete note?
01:36:495 (3) - ^
01:47:388 (2,3,4) - different DS? i think this is not good choice :p

Hard
00:45:245 (4) - how about soft whistle?
00:23:638 (8) - delete whsitle?
00:29:888 (2) - ^
00:30:781 (4) - how about more roundly to cover 00:31:317 (5) - this better?
01:15:781 (2) - delete whistle here and add soft whistle 01:15:245 (1) - end of this slider
02:44:353 (2) - delete whistle

good luck with my double stars!
should be ranked!!!!
Topic Starter
69653863
XinCrin's mod

XinCrin wrote:

Hello inverness Mod For Mod

[Hard]

  1. 00:30:781 (4,5) The blanket between these two sliders is not very good , Why you do so? owell, fixed
  2. 00:40:959 (1) Consider adding a Finish to start the slider, because the song makes a voice rises when he says "Go on", also follows the music and storyboard Finish here sounds too loud imo, so no
  3. 00:45:245 (4) I've given it reduces the volume of the voice? . The sound of this circle does listen like one, but it is not. In conclusion I would recommend this to sound like soft circle, and maybe with soft Finish or simply soft Reducing the volume a bit to 50 %, sound better in my opinion OK!
  4. 00:47:924 (4,5) These two sliders make a nice blanket, but the tail of the slider (5) is colliding with (3) and is a little uncomfortable when I play. Prefer to move (5) to x:444 y:156 , is better imo Oh well, this is very reasonable but moving the slider farther away will make the jump higher (thus making the space same from 00:48:459 (5,6) - a bit awkward to play)
  5. 01:14:174 (5) Move 1 grid down , so that it is aligned with (4) Done!
  6. 01:15:245 (1) In most of the diff. you used the same kind of slider. But this slider here went out of your consistency with your sliders. In my opinion should change it to a simple curved slider to get a better consistency O.o but I prefer flow and design here
  7. 01:43:817 (1) This slider is a little ugly, and you are taking away the beauty to your blankets. Why not use the sliders creation system with 3 points? I make this slider before they implemented the new slider algorithm. Fixed anyway~
  8. 01:49:531 (1) I explained above, a finish in the head because it follows the music slider and storyboarding Nope, same reason too
  9. 02:02:745 (5) Same as 00:47:924 (4,5) Nope either, same reason either
  10. 03:06:674 (1,2,3) I don't like are stacked, the circles. In my opinion it would look better if you stack on top of each other in row B-but they loved these...
[Normal]

  1. 00:19:888 (4) You did as a stack with (2) and (3), in my opinion if you stack also the (4) in the same slider feels very loaded. I would suggest you move (4) using the spacing For the consistency across the diff, no.
  2. 00:23:817 (1) Here is a little bad spacing. You are using 1.0x wide diff, but maybe by mistake you increased it to 1.1x. Fix this with the correct spacing Fixed.
  3. 00:28:459 (4,5,1) In my opinion this is a bit wrong in a diff. normal, because objects come slow . Maybe you could move (1) to another position
    to give a better flow Nah, it's a beautiful oval flow here so no
  4. 00:40:959 (1) Just as I said in the hard. A Normal Finish, follow the music and the storyboard nope, same reason
  5. 01:13:459 (2) Same as 00:28:459 (4,5,1) , I don't like this blanket in diffs. normal It's okay here, it's even better o.o
  6. 02:59:888 (4) Could this circle properly stack? , It looks bad when you play Yes they could (;


  • [Easy]
  1. 00:28:102 (2) Your Forgot you hitsounds pattern here. Put a soft whistle at the start of the slider , sounds better. Besides the normal sounds bad here Used soft-hitnormal instead to avoid so-so copypasta, but thanks for pointing out!
  2. 00:44:531 (2) So, the normalsampleset sounds bad at the end of slider. I would recommend that you change it by a soft whistle or a soft Finish at the end of the slider, is better in my opinion Okay!
  3. 00:46:674 (1) The above slider hitburst hides the beginning of this slider. This may confuse some beginners, I would recommend that you move from that place There's enough gap to let the hitburst fade out.
  4. 00:59:531 (3) Move to x:188 y:288 , so that it is correctly stacked with 00:57:388 (4) Moved the (4) instead to prevent blanket break
  5. 01:10:602 (2) The normal SampleSet slider early sounds bad. It would be better if you put a soft whistle at the start of the slider, feels better If you listened carefully on other diffs, here you also heard a hitnormal sound~ It's okay imo
  6. 01:49:888 (2) This circle is not follow the music or the vocal. In my opinion you should delete this circle For pattern and polarity consistency.
  7. 02:42:388 (2) Put a whistle to start the slider for consistency with 02:45:246 (2) or delete the whistle from 02:45:246 (2) , your decide No, the current one's fine. This also happens in normal though~
MOD FINISHED , Is a nice map and awesome storyboard but need more mods

Good Luck and I leave a star :)

HelloSCV's mod

HelloSCV wrote:

AIBat
Unsnapped inherited (green) sections at
03:26:665 - snap to 03:26:674 Fixed!

Easy
Perfect

Normal
00:16:495 (3) - please 1.0 DS Ok!
01:33:638 (3) - delete note? Nope, following vocal here.
01:36:495 (3) - ^ ^
01:47:388 (2,3,4) - different DS? i think this is not good choice :p yes but it made a good design :Db

Hard
00:45:245 (4) - how about soft whistle? ok!
00:23:638 (8) - delete whsitle? It sounds nice actually, so no.
00:29:888 (2) - ^ it's okay imo
00:30:781 (4) - how about more roundly to cover 00:31:317 (5) - this better? Fixed!
01:15:781 (2) - delete whistle here and add soft whistle 01:15:245 (1) - end of this slider Nope, consisting hitsound here~
02:44:353 (2) - delete whistle It's okay imo

good luck with my double stars!
should be ranked!!!!

Thanks XinCrin and HelloSCV for the mod and the stars!
Drazors
From ~razor's mod queue~
Sorry for late Reply

[Easy]

Actually, Newbie may confuse with stacking hitcircle and slider
But anyway good map :(

[Normal]

No Problem

[Hard]

01:16:942 - You can add circle to make it triplet, and It's good in my ear..
01:37:567 (5) - You can add circle to make a same pattern with 01:36:316 (2,3,4)

Btw Nice SB
You have Potential! Good luck
Drazors
By the way.. Stars 4 u
BeatofIke
Hello inverness! Mod 4 Mod Request from my Unlimited Mod 4 Mod Queue! Nothing much to say about this map.

[General]
  1. Pro Storyboard! Nothing much to say!
[Easy]
  1. 00:44:531 (2) - Same suggestion as 00:44:888 (2) on Normal Difficulty.
  2. 01:23:817 (3) - New Combo? You added one at 01:29:531 (1).
  3. 02:42:388 (2) - I guess add a soft-whistle at the head of this slider since you add one at 02:45:246 (2)?
  4. 02:46:674 (1,1) - You probably should Insert Break Time between these notes in the same way as you don in your Hard Difficulty! That was genius!
[Normal]
  1. Increase HP Drain Rate (+1)? It will have a better HP Drain spread. For Example: Easy has 1, Normal has 3, and Hard has 5.
  2. Increase Overall Difficulty (+2)? It will have a better OD spread. For Example: Easy has 2, Normal has 4, and Hard has 6.
  3. 00:15:959 (2) - To be consistent with 00:22:031 (2,3), I recommend removing this soft-whistle on the end of this slider.
  4. 00:44:888 (2) - (suggestion) Not really necessary, but I think you should remove this soft-finish at the end of this slider? This part of the song is relatively silenced, so I thought maybe remove it? If fixed, you should do the same on 01:52:031 (4).
    00:48:817 (4,1) - This slider could blanklet better with the next sliderhead. Try this (This fix should not affect your spacing):
    Image and Code

    168,128,48817,2,0,B|204:232|124:328|27:317,1,280,8|0,0:0|0:0,0:0:0
    40,180,49888,6,0,B|-16:128,2,70,0|2|8,0:0|2:0|0:0,0:0:0
  5. 01:21:317 (1,2,3,4,5,6) - I know this combo is creative and all, but unfortunately this combo can confuse novice players. I recommend adding new combos here. For starters, you should add a combo at 01:23:817 (3) to be consistent with 01:29:531 (1). Also at 01:22:567 (2), I can hear a soft drum here. I think you should add a note here (stacking it with 01:22:745 (1) at the slider head). It should be more consistent with 01:28:281 (1,2). You could also add a few more combos bettween pauses, but that's up to you.
  6. 02:42:388 (3) - I believe you missed a soft-whistle here since you added one at 02:45:246 (3).
  7. 02:46:674 (1,1) - Same suggestion as Easy: "You probably should Insert Break Time between these notes in the same way as you don in your Hard Difficulty! That was genius!"
  8. 03:10:602 (2) - Not perfectly stacked with 03:12:388 (1)? I believe you did this intentionally (Aesthetic-wise) since you aligned the hitcircle at 03:12:031 (4) with the slider at 03:12:388 (1) forming a perfect triangle. That's my guess at least.
[Hard]
  1. Looks fine to me! Keep up the good work!
Excellent Map and Storyboard! Your Hitsound usage is very good and consistent thoughout the map. I did not have much suggestions to those parts. You should probably contact a MAT to check this map. I think it's ready for bubble. Godd luck with your map.
Topic Starter
69653863
razorleaf's mod

razorleaf wrote:

From ~razor's mod queue~
Sorry for late Reply

[Hard]

01:16:942 - You can add circle to make it triplet, and It's good in my ear.. Umm.. adding a note here breaks audio flow actually, so no
01:37:567 (5) - You can add circle to make a same pattern with 01:36:316 (2,3,4) k

Btw Nice SB
You have Potential! Good luck

BeatofIke's mod

BeatofIke wrote:

Hello inverness! Mod 4 Mod Request from my Unlimited Mod 4 Mod Queue! Nothing much to say about this map.

[General]
  1. Pro Storyboard! Nothing much to say! Thanks!
[Easy]
  1. 00:44:531 (2) - Same suggestion as 00:44:888 (2) on Normal Difficulty. Nah. Reason see Normal.
  2. 01:23:817 (3) - New Combo? You added one at 01:29:531 (1). OK!
  3. 02:42:388 (2) - I guess add a soft-whistle at the head of this slider since you add one at 02:45:246 (2)? Nope, I add the soft-whistle over there for audio flow variation
  4. 02:46:674 (1,1) - You probably should Insert Break Time between these notes in the same way as you don in your Hard Difficulty! That was genius! Umm nope, the break on Hard was a bug that I actually forgot to fix. No breaks here because it'll break the fade effect on storyboard
[Normal]
  1. Increase HP Drain Rate (+1)? It will have a better HP Drain spread. For Example: Easy has 1, Normal has 3, and Hard has 5. OK!
  2. Increase Overall Difficulty (+2)? It will have a better OD spread. For Example: Easy has 2, Normal has 4, and Hard has 6. OK!
  3. 00:15:959 (2) - To be consistent with 00:22:031 (2,3), I recommend removing this soft-whistle on the end of this slider. Done~
  4. 00:44:888 (2) - (suggestion) Not really necessary, but I think you should remove this soft-finish at the end of this slider? This part of the song is relatively silenced, so I thought maybe remove it? If fixed, you should do the same on 01:52:031 (4). Nope. Although this part was silence on the song, it is not recommendable to end a slider with a silence, it'll be awkward for the players
    00:48:817 (4,1) - This slider could blanklet better with the next sliderhead. Try this (This fix should not affect your spacing): Yay thanks!
  5. 01:21:317 (1,2,3,4,5,6) - I know this combo is creative and all, but unfortunately this combo can confuse novice players. I recommend adding new combos here. For starters, you should add a combo at 01:23:817 (3) to be consistent with 01:29:531 (1). Also at 01:22:567 (2), I can hear a soft drum here. I think you should add a note here (stacking it with 01:22:745 (1) at the slider head). It should be more consistent with 01:28:281 (1,2). You could also add a few more combos bettween pauses, but that's up to you. Owell, fixed some from this but thanks for pointing out!
  6. 02:42:388 (3) - I believe you missed a soft-whistle here since you added one at 02:45:246 (3). Nope, soft-whistle over there was for variation
  7. 02:46:674 (1,1) - Same suggestion as Easy: "You probably should Insert Break Time between these notes in the same way as you don in your Hard Difficulty! That was genius!" Nope, reason on Easy
  8. 03:10:602 (2) - Not perfectly stacked with 03:12:388 (1)? I believe you did this intentionally (Aesthetic-wise) since you aligned the hitcircle at 03:12:031 (4) with the slider at 03:12:388 (1) forming a perfect triangle. That's my guess at least. lol but fixed
Excellent Map and Storyboard! Your Hitsound usage is very good and consistent thoughout the map. I did not have much suggestions to those parts. You should probably contact a MAT to check this map. I think it's ready for bubble. Godd luck with your map.

Thanks razorleaf and BeatofIke for the mod and star!
CrestRising
[General:]

  • For Easy and Normal, at 01:21:674 to 01:32:288 I don't get why there are a lot of overlaps. There's nothing rhythmically or visually that leads to this. Its worse in Normal than Easy since I couldn't even get it the second time playing it. I just found it odd. If you are going to keep this however, you might as well keep the pattern going in the second half of the verse.
    Also, I don't understand all the reason for timing points at around 02:48:013 It just switches the volume around from 60 and 10. Its not like the music gets any louder or quieter.
    If you can, I think a spinner near the end of the map (not the song) may fit nicely.
[Easy:]

  • Nothing noticeable.
[Normal:]

  • 00:15:959 (2) This looks odd.
    02:42:388 (3,3) If you delete these two circles, it will give a kind of good "waiting" period between 2 and 4? Its hard to explain, just try it out. Just a thought.
    Just one last thing, in places like 00:55:245 (1,2,3,4,5,6) it might be better if you combined 4 and 5 into one slider. Talking about this pattern, this isn't replicated in the last chorus but its in the first two. Just thought I'd point that out.
[Hard:]

  • Just in general, I think 1 beat overlaps/stacks like 00:35:959 (2,3,4) are odd and it seems like too much of a delay, since a lot of stacks have objects that are 1/2 or 1/4 beats apart. Just a thought.
    00:14:531 (6) I think it would sound better if you took the repeat off of this slider.
    02:42:388 (5,5) You could delete these two and then add a circle a 1/2 beat before (red tick just before) both of the 6's. It would sound better.
    03:00:959 (1,2,3,4,5,6) Just out of the blue, its ironic that the place where the pattern doesn't happen in Normal happens only here in Hard. If you want to have a little variety [from Normal], you could change 1,2,4, and 5 into circles instead.
    03:06:674 (1,2,3) It would look a lot cleaner if this was all just stacked neatly.
Amazing map, amazing storyboard. Good luck with mapping. :)
Topic Starter
69653863
CrestRising's mod

CrestRising wrote:

[General:]

  • For Easy and Normal, at 01:21:674 to 01:32:288 I don't get why there are a lot of overlaps. There's nothing rhythmically or visually that leads to this. Its worse in Normal than Easy since I couldn't even get it the second time playing it. I just found it odd. If you are going to keep this however, you might as well keep the pattern going in the second half of the verse. Here, lemme explain all to you. First, those are stacks, not overlaps (overlaps here means slider that placed on top on another slider or on another hitcircle). Second, 01:21:674 to 01:32:288 is literally the middle of the song, where on most songs there will be breaks. But here, there were no breaks on the song (the vocal's still flowing) so the only way to let people enjoy the mapping while also resting is by two ways available, by slowing down the slider speed, or by making some stacks. I chose the second way, and I'm not placing them randomly, I followed the music pattern.

    Also, I don't understand all the reason for timing points at around 02:48:013 It just switches the volume around from 60 and 10. Its not like the music gets any louder or quieter.Tried to make a variation of spinnerspin sound that followed music pattern "closely" lol actually this is just a random messing-up but I think I'll keep it up for now 'cause I liked it <3

    If you can, I think a spinner near the end of the map (not the song) may fit nicely. Spinner on the end of the map will breaks storyboard
[Normal:]

  • 00:15:959 (2) This looks odd. Cutting slider technique. Mostly popular on nowadays maps (; or atleast my nowadays maps
    02:42:388 (3,3) If you delete these two circles, it will give a kind of good "waiting" period between 2 and 4? Its hard to explain, just try it out. Just a thought. Wow, a very nice idea actually, and follows the song in a different way nicely. But... I think I'll keep mine.
    Just one last thing, in places like 00:55:245 (1,2,3,4,5,6) it might be better if you combined 4 and 5 into one slider. Talking about this pattern, this isn't replicated in the last chorus but its in the first two. Just thought I'd point that out. I'll try to do what did you mean here.
[Hard:]

  • Just in general, I think 1 beat overlaps/stacks like 00:35:959 (2,3,4) are odd and it seems like too much of a delay, since a lot of stacks have objects that are 1/2 or 1/4 beats apart. Just a thought. Well... imo it's fine
    00:14:531 (6) I think it would sound better if you took the repeat off of this slider. Nice idea! Thanks!
    02:42:388 (5,5) You could delete these two and then add a circle a 1/2 beat before (red tick just before) both of the 6's. It would sound better. I think mine was better o.o
    03:00:959 (1,2,3,4,5,6) Just out of the blue, its ironic that the place where the pattern doesn't happen in Normal happens only here in Hard. If you want to have a little variety [from Normal], you could change 1,2,4, and 5 into circles instead. lol I'll change the one on Normal instead.
    03:06:674 (1,2,3) It would look a lot cleaner if this was all just stacked neatly.
Amazing map, amazing storyboard. Good luck with mapping. :)

Thanks CrestRising for the mod and the star!
gdeath
Hello!

[Easy]
01:00:959 (1,2,3) - This pattern runs in opposite direction with rhythm. I would reverse the slider at 01:00:959 (1) and remove the slider at 01:02:031 (2).

[Normal]
I dont wanna be picky. I'm fine with all of them.

[Hard]
02:46:674 (1) - how about having the spinner with clap end at 02:48:817 and adding a circle at 02:49:531 with finish?
If you take this suggestion, other diffs could have this pattern as well.

Good job.
Deserve a star.
Topic Starter
69653863
gdeath's mod

gdeath wrote:

Hello!

[Easy]
01:00:959 (1,2,3) - This pattern runs in opposite direction with rhythm. I would reverse the slider at 01:00:959 (1) and remove the slider at 01:02:031 (2). Uhh.. not really. And I just don't want to add a reverse here.

[Normal]
I dont wanna be picky. I'm fine with all of them.

[Hard]
02:46:674 (1) - how about having the spinner with clap end at 02:48:817 and adding a circle at 02:49:531 with finish? Hmm... If there's any post-spinner notes after this, it'll be hard for players with widespread spinning style to hit the notes (and to get spinnerbonuses)
If you take this suggestion, other diffs could have this pattern as well.

Good job.
Deserve a star.

Thanks gdeath for the mod and the star!
riffy
let's call it re-check!
19:54 inverness: it's my first bubble y know
19:55 -Bakari-: So.. he's going to bubble it?
19:55 inverness: dunno really, but he said "will definitely bubble this soon"
19:56 inverness: the problem is, i don't know when the "soon" is >.<
19:59 *-Bakari- is editing Owl City - Gold [Hard]
20:00 -Bakari-: 01:50:781- how about circle here? I think it fits here quite good.
20:00 inverness: wait wrong map
20:01 inverness: o3o actually,
20:01 inverness: if I'm going to add note over there
20:02 inverness: owait
20:02 -Bakari-: 03:02:745 (5,2)- ULTRA NAZI - stack them if you want. Just to make it looks better in editor :D/
20:03 inverness: o.o wait
20:03 inverness: nice idea!
20:04 -Bakari-: 03:15:245 (1,2,3,4,5)- ULTRA NAZI [2] - move it 2 grids down to avoid overlap with HP-bar >.</
20:04 inverness: lol the second one sorry, no, it'll break my placements o3o
20:05 -Bakari-: 03:32:388 (1,2,3,4)- ULTRA NAZI [3] - where's your awesome sliders? I'm sure you can make some blankets
20:05 -Bakari-: here!
20:05 inverness: ^ lol this one
20:06 inverness: ok i'll try o3o
20:07 -Bakari-: 00:45:067- and probably circle here for vocals. Or try to re-arrange rhythm a bit to end slider at 00:45:067? :3/
20:08 -Bakari-: Ganteng diff is ganteng. ♥
20:08 inverness: LOL
20:12 inverness: lol for the blanket on those windmill sliders
20:12 inverness: IT'S HARD TO MAKE ONE
20:12 inverness: T_T
20:12 inverness: but I made through it and now it's nice <3
20:13 -Bakari-: yay
20:13 -Bakari-: Normal
20:13 -Bakari-: try AR5 it will be AMAZING during kiai!
20:14 inverness: o.o
20:14 -Bakari-: 00:28:459 (4,1)- this kind of overlaps is a bit confusing for beginners
20:15 -Bakari-: 01:20:602 (4,1)- 01:22:567 (2,3)- 01:22:745 (3,1)- 01:24:531 (2,3)- it;ll be really hard for Normal players with
20:15 -Bakari-: hidden :<
20:15 -Bakari-: They will have to guess how long to wait till next click :V
20:15 inverness: overlap fixed
20:16 -Bakari-: There's some overlaps like that one, so fix them all!
20:16 -Bakari-: 02:10:245 (2)- I'd start it at 02:10:602- because of vocals!
20:17 inverness: some are quite undisturbing
20:17 inverness: for the stacked circles, i guess no D: it's okay imo
20:17 -Bakari-: It's up to you, of course :)
20:18 inverness: o3o I will primarily map to music rhythm, if the rhythm's hard, then I'll map on the vocals.
20:18 inverness: if the rhythm's still recognisable, I'll map to rhythm instead :)
20:18 -Bakari-: 00:55:959 (2)- EASY DIFF - probably a bit confusing flow. Beginners will move it from the end. >.<
20:19 -Bakari-: I love your style.
20:19 -Bakari-: 01:04:531 (3,4)- same as above! Remember, people will probably play osu! for their first time! So, it's better to
20:19 -Bakari-: make it as easy as possible
20:19 inverness: eh, lemme make the image explanation
20:20 -Bakari-: 01:43:817 (1,2)- well.. can be read as stacked slider. (same, start from the end.)
20:20 inverness: http://puu.sh/1Fvmx good
20:20 -Bakari-: 02:40:959 (1)- whistle/finish on slider head o3o/
20:21 inverness: http://puu.sh/1FvmT bad D:
20:21 -Bakari-: Yea, I understand it!
20:21 -Bakari-: But still, they're beginners! So be gentle!
20:21 -Bakari-: Anyway, I have nothing else to say! :) Good map!
20:22 inverness: o3o about whistle/finish on other diffs I don't add them so...
20:22 inverness: \:D/ ok!
20:22 -Bakari-: Oh, ok. Anyway, you can add them on every diff! :D
20:22 *-Bakari- runs
20:23 -Bakari-: That's it. NOW CALL GRUMD IF YOU WANT o3o/
20:23 -Bakari-: And here's an awesome track for you.
20:23 *-Bakari- is listening to BT - All That Makes Us Human Continues
20:24 -Bakari-: I HAVE TO GO NOW
20:24 -Bakari-: See you tomorrow! \>3</
20:24 inverness: no wait
20:24 inverness: just post the savelog and i'll kudos that

You are free to kd/not kd it. It's totally up to you :)
BCI
hi
some m4m .__.

[Easy]
00:35:245 (1,2,3,4,1,2,3,1,2) - i feel that combopattern so inconsistent owo for me it may be more good and awesome to add NC on 00:38:102 (3) (you do this in 01:43:817 (1,2,1,2) lolol
00:55:245 (1,2) - move last point on (1) one grid down and (2) (slider) one grid right to do more nice overlap
01:10:602 (2,3) - this pattern in Easy... >< i like this, but please think about it (i don't mention other patterns which is the same)
01:20:245 (5,1,2,3,4,1,2,3,4,1,2,3,4) - (so many lolol) this kind of stacks is kinda hard for an easy espesially it's so many >.< pls think about it too
01:23:817 (3) - add NC here (moar awesomness + new words on SB)
01:35:245 (3) - ^
01:38:102 (1,2) - same as 00:55:245 (1,2) but move (2) one grid left
01:50:959 (4) - you can do this slider in another form >.< like http://puu.sh/1FVpf also it will be good to do slider's end soft + finish for consistency with other diffs
02:10:602 (2) - one grid down and right?
02:48:013 - why this timing sections here, makes no effect owo
03:02:388 (1) - remove NC for consistency with others NC in this place (01:58:102 (1,2,3,4,5,6) ; 00:49:531 (1,2,3,4,5,6) )
03:10:245 (3,4) - y'know what to do i think (same as 00:55:245 (1,2) - )

[Normal]
00:42:388 (3) - do it with the new slider system pls
01:23:817 (1,2) - same stacks.. i read this as 1/2 so pls think about it too >.<
01:43:817 (1,3) - do it with the new slider system pls

[Hard]
03:35:245 (3) - NC?

so proo SB. my star here owo
Topic Starter
69653863
BCI's mod

BCI wrote:

hi
some m4m .__.

[Easy]
00:35:245 (1,2,3,4,1,2,3,1,2) - i feel that combopattern so inconsistent owo for me it may be more good and awesome to add NC on 00:38:102 (3) (you do this in 01:43:817 (1,2,1,2) lolol lol fixed~
00:55:245 (1,2) - move last point on (1) one grid down and (2) (slider) one grid right to do more nice overlap OK!
01:10:602 (2,3) - this pattern in Easy... >< i like this, but please think about it (i don't mention other patterns which is the same) >.< i know but I love it ,_,
01:20:245 (5,1,2,3,4,1,2,3,4,1,2,3,4) - (so many lolol) this kind of stacks is kinda hard for an easy espesially it's so many >.< pls think about it too This part is intended for "break" to allow people rest on the stacks.
01:23:817 (3) - add NC here (moar awesomness + new words on SB) OK!
01:35:245 (3) - ^ OK!
01:38:102 (1,2) - same as 00:55:245 (1,2) but move (2) one grid left kay
01:50:959 (4) - you can do this slider in another form >.< like http://puu.sh/1FVpf also it will be good to do slider's end soft + finish for consistency with other diffs o3o changed into something else but thanks for pointing out!
02:10:602 (2) - one grid down and right? OK!
02:48:013 - why this timing sections here, makes no effect owo o3o just check it out by playing it and you'll find out why (;
03:02:388 (1) - remove NC for consistency with others NC in this place (01:58:102 (1,2,3,4,5,6) ; 00:49:531 (1,2,3,4,5,6) ) ok (:
03:10:245 (3,4) - y'know what to do i think (same as 00:55:245 (1,2) - ) Fixed!

[Normal]
00:42:388 (3) - do it with the new slider system pls Fixed o3o
01:23:817 (1,2) - same stacks.. i read this as 1/2 so pls think about it too >.< Nah, the song won't tell you to hit it on 1/2 (;
01:43:817 (1,3) - do it with the new slider system pls k!

[Hard]
03:35:245 (3) - NC? OK!

so proo SB. my star here owo

Thanks BCI for the mod and the star!
HelloSCV
When this map is ranked? xD
Frostmourne
I will mod this next year (maybe 1 or 2 January) , don't have too much time currently orz..

General
Fine !

Easy
00:28:102 (2) - whistle at the first point here to correspond with 00:25:245 (2) -
02:19:174 (2,3) - a bit hard for Easy diff ?

Normal
HP+1 is not too hard for this diff I would say
00:27:745 (3) - add whistle on the first part too , I think it sounds good so

Hard
fine

have my special 2 stars for amazing SB+neat map+you are gold :D

I can't really find many points to mod because I don't want to mod by my own subjective opinions so those are only points needed to be fixed imo
Birdy
Modreq by GamerX4Life on my queue~

[General]
Pro SB.

[Easy]
00:15:245 (1) - It's not too bad, but wouldn't hurt to try making it completely symmetrical

00:26:674 (1) - ^

01:11:317 (3) - Stack it properly with the previous one >__>
01:13:102 (2) - When you have fixed the one at 00:26:674 (1), just copypaste it here
01:16:317 (2,3) - Staaaaaacks
01:21:674 (1) - Move this somewhere and stack the next one with previous one's end
01:23:817 (1) - Stack it properly with the previous one
01:26:674 (1) - ^
01:28:102 (4) - ^
01:29:531 (1) - ^
01:30:959 (4) - ^
etc.
01:35:245 (1) - Actually here you can see that the end is longer than start, so try to fix this kind of sliders. Perfect is better than good.
02:19:174 (2,3) - Not going to mention any of these stacks from now on

[Normal]
00:25:602 (4) - Copypaste and flip the slider from 00:26:674 (1) here, it's way better
01:20:602 (4,1,2,1,2,3,4,1,2,3,1,2,3) - This almost-stacking thing is ridiculous in my opinion, why not just move them away/stack them properly
02:56:317 (2) - Move the white points bit more away from red point, suggestion below


[Hard]
The stacks.
00:36:674 (4) - v


Good luck, could be great to see this ranked without those weird stack things. Also loving the SB, must say again.
Meru

HelloSCV wrote:

When this map is ranked? xD
grumd

Matoryoshika wrote:

HelloSCV wrote:

When this map is ranked? xD
I want to bubble it, but why am I so slow? D:

01:11:317 (3) - Stack it properly with the previous one >__>
Oh my god, this is called "manual stacking", fyi.
Topic Starter
69653863
Sorry for the late reply guys, my comp exploded yesterday and today I've fixed it

Frost's mod

Frostmourne wrote:

I will mod this next year (maybe 1 or 2 January) , don't have too much time currently orz..

General
Fine !

Easy
00:28:102 (2) - whistle at the first point here to correspond with 00:25:245 (2) - Fixed.
02:19:174 (2,3) - a bit hard for Easy diff ? Not really I guess..

Normal
HP+1 is not too hard for this diff I would say OK!
00:27:745 (3) - add whistle on the first part too , I think it sounds good so Nope, consisting sound pattern

Hard
fine

have my special 2 stars for amazing SB+neat map+you are gold :D Yay thanks! Good luck on your Gold, Frost!

I can't really find many points to mod because I don't want to mod by my own subjective opinions so those are only points needed to be fixed imo
SNB's mod

Static Noise Bird wrote:

Modreq by GamerX4Life on my queue~ Wow thanks GamerX4life!

[General]
Pro SB.

[Easy]
00:15:245 (1) - It's not too bad, but wouldn't hurt to try making it completely symmetrical Fixed with simpler points instead.
00:26:674 (1) - ^ k
01:11:317 (3) - Stack it properly with the previous one >__> For these manual stacks, I'll explain these later
01:13:102 (2) - When you have fixed the one at 00:26:674 (1), just copypaste it here I don't think it'll matched with the blanket I intended.
01:16:317 (2,3) - Staaaaaacks
01:21:674 (1) - Move this somewhere and stack the next one with previous one's end
01:23:817 (1) - Stack it properly with the previous one
01:26:674 (1) - ^
01:28:102 (4) - ^
01:29:531 (1) - ^
01:30:959 (4) - ^
etc.
01:35:245 (1) - Actually here you can see that the end is longer than start, so try to fix this kind of sliders. Perfect is better than good. Fixed.
02:19:174 (2,3) - Not going to mention any of these stacks from now on

[Normal]
00:25:602 (4) - Copypaste and flip the slider from 00:26:674 (1) here, it's way better
01:20:602 (4,1,2,1,2,3,4,1,2,3,1,2,3) - This almost-stacking thing is ridiculous in my opinion, why not just move them away/stack them properly
02:56:317 (2) - Move the white points bit more away from red point, suggestion below OK.

[Hard]
The stacks.
00:36:674 (4) - v I don't know what are you trying to show here, but I'll try to follow you.

Good luck, could be great to see this ranked without those weird stack things. Also loving the SB, must say again.
So here's the thing, about the stacks. grumd found out that some of those stacked notes were unstacked properly during gameplay (Some of them were just unstacked) and you know that this is potentially dangerous for players with Hidden mod enabled. So, me and grumd decided to manually stack them from the editor. Afaik, this is still rankable and does not have much issues on it, and it's okay to apply those manual stacks. So, we won't change anything about this at all, we'll leave this just like the way it is.

Thanks Frostmourne and SNB for the mod and the star!
Birdy
I actually play with mainly Hidden only, and see no problem with it, but fine. I hope others will like the stack thing, then. It might be just my silly opinion as not-so-experienced standard player.

As said before, I don't really have anything against rest of this map or even ranking this. And still the best SB.
Sure
Hi, requested by HelloSCV


[General]
Timing points in the spinner 02:46:674 (1)
02:48:370 - It's unnecessary. You have already 10% green line before.
02:48:727 - ^


[SB]
About ending.
Seems code is technically fine, but there is black line at right side and bottom. You'd better change the images(oldfilm-eff0, oldfilm-eff1, spotlight-eff and white) from small size to 640*480 and fix the codes.



[Hard]
Fine!


[Normal]
01:14:174 (3) - I suppose it should be straight like 01:12:745 (1)
02:39:531 - Drag end of break time to here
02:49:709 - Remove break time


[Easy]
01:23:817 (1) - Turn off grid snap and stack perfectly.
02:21:674 (2) - Move right by 1 grid
02:59:531 (3) - Too curved


Manual stacking works fine. I don't see any problem.
I know this map is gold! Fix those stuffs and call me back. ;)
Topic Starter
69653863
ykcarrot's mod

ykcarrot wrote:

Hi, requested by HelloSCV \:D/ yay thanks SCV!


[General]
Timing points in the spinner 02:46:674 (1)
02:48:370 - It's unnecessary. You have already 10% green line before. Fixed.
02:48:727 - ^ Done.


[SB]
About ending.
Seems code is technically fine, but there is black line at right side and bottom. You'd better change the images(oldfilm-eff0, oldfilm-eff1, spotlight-eff and white) from small size to 640*480 and fix the codes. 0.0 there's no problem on mine though ._. but if someone else confirm this, I'll change it


[Hard]
Fine!


[Normal]
01:14:174 (3) - I suppose it should be straight like 01:12:745 (1) Hmm... But this is intended and I think I'm fine with the current one.
02:39:531 - Drag end of break time to here Done.
02:49:709 - Remove break time Done.


[Easy]
01:23:817 (1) - Turn off grid snap and stack perfectly. Done.
02:21:674 (2) - Move right by 1 grid OK!
02:59:531 (3) - Too curved Fixed!


Manual stacking works fine. I don't see any problem.
I know this map is gold! Fix those stuffs and call me back. ;)

Thanks ykcarrot for the mod and status star!
Sure
Never mind about SB. I tested in other resolution, it works fine. I suppose it's just a bug in 1024*768.

Cool
HelloSCV
Great work Inverness ;D congratz!!!
I love this song xD

Can you teach me your awesome SB skills? xD
riffy
Ranked!

Just kidding, you know. \:V/ Anyway, (early) congratz to you!
Eremes 111
Junk posting before ranked ☆_☆
narakucrimson
Hey! I just want to make sure that this whistle 02:45:246 (2) - in Normal was intentional, because it sounds somewhat out of place. If it was leave it if it wasn't remove it, then call me back!
Topic Starter
69653863

narakucrimson wrote:

Hey! I just want to make sure that this whistle 02:45:246 (2) - in Normal was intentional, because it sounds somewhat out of place. If it was leave it if it wasn't remove it, then call me back!
Actually yes, it's intentional.
Why? I'd like to make some hitsound pattern variation, and to make this more intentional I also differentiate 02:45:603 (4) - from the previous slider. Also, this doesn't break up the music flow.

This hitsound pattern variation also applied on Easy and Hard, so don't worry of inconsistencies on this.
narakucrimson
Yeah, I just felt that it was weird for some reason :/

But never mind!
HelloSCV
First!
So goooooooooooooooood xD
Congratz!! Awesome
UnitedWeSin
O.O
Gratz inverness!
mancuso_JM_
Such a great song!
Congratulations on get your 1st Ranked map! :D
Maraiga
Glad to see it ranked, love the sb, love the map <3 Gratz.
Zero__wind
congratz~~~~~~~~~
Meru
dammit inv congratulation buddy for your first ranked map ( >,<)/
h3k1ru
gratz with first ranked map!
Moway
orz
XinCrin
Congratz inverness , amazing map
BCI
OH MY GOD
GRATZ INV (~*w*)~
TicClick
My congratulations!
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