forum

Miyuki Hashimoto - Glossy:MMM

posted
Total Posts
45
Topic Starter
CXu
This beatmap was submitted using in-game submission on 5. september 2009 at 20:05:39

Artist: Miyuki Hashimoto
Title: Glossy:MMM
Source: Saki
Tags: gonzo saki miyanaga nodoka haramura mahjong etopen
BPM: 87,5
Filesize: 8284kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1,11 stars, 61 notes)
  2. Hard (5 stars, 283 notes)
  3. Normal (4,53 stars, 166 notes)
Download: Miyuki Hashimoto - Glossy:MMM
Download: Miyuki Hashimoto - Glossy:MMM (no video)
Information: Scores/Beatmap Listing
---------------
Trying my hands at beatmapping again? <--- Something like that.
Meh~~ Last time I tried mapping it sucked. Let's hope this one's better =P
tieff
Nice work. ^_^
Decrease sample volume a bit.

[Easy]
Don't use so many whistle on sliders. =(
All fine.

[Normal]
00:03:14 (1) - Remove new combo?
00:04:69 (1) - End spinner here 00:06:576.
00:22:00 (1,2,3) - Maybe too confusing for normal. Maybe.
00:24:57 (2) - Finish.
00:25:94 (2) - ^
00:35:54 (2) - ^
00:39:66 (1,2) - Don't use jumps on normal. I like it, but...
00:52:17 (1,2,3,4,1,2) - ^
01:18:57 (1,2,3) - ^
01:20:11 (6,1) - Spacing?
01:22:51 (5,6) - Jump.
01:23:37 (7,8) - ^

[Hard]
Inherit timing sections.
01:02:46 (5,6) - Spacing?

Star! ^_^
I'll give you kudosu star later. :3
Topic Starter
CXu

tieff wrote:

Nice work. ^_^
Decrease sample volume a bit. ~Done

[Easy]
Don't use so many whistle on sliders. =( ~Fixed (hopefully)
All fine.

[Normal]
00:03:14 (1) - Remove new combo? ~Fixed
00:04:69 (1) - End spinner here 00:06:576. ~Fixed
00:22:00 (1,2,3) - Maybe too confusing for normal. Maybe. ~Nuuuh, I like it D: We'll see how it turns out first
00:24:57 (2) - Finish. ~Fixed
00:25:94 (2) - ^ ~Fixed
00:35:54 (2) - ^ ~Fixed
00:39:66 (1,2) - Don't use jumps on normal. I like it, but... ~Isn't this the same spacing as 00:06:91 (1,2,3,4)?
00:52:17 (1,2,3,4,1,2) - ^ ~Fixed (1,2,3,4) but kept the (1,2) jump
01:18:57 (1,2,3) - ^ ~Made it smaller
01:20:11 (6,1) - Spacing? ~Fixed
01:22:51 (5,6) - Jump. ~Made smaller
01:23:37 (7,8) - ^ ~Made smaller

[Hard]
Inherit timing sections.~Done
01:02:46 (5,6) - Spacing? ~Fixed

Star! ^_^ ~YAY
I'll give you kudosu star later. :3
Thanks :3
blissfulyoshi
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
CXu

blissfulyoshi wrote:

yay. Saki op.
Why is the source tag not filled in? ~No idea xD

Easy:
00:04:69 (1) - extend a half note ~Fixed
00:23:89 (1) - align with 4? ~done
00:33:66 (4) - align with 1 ~done

there are still too many whistles on sliders
Ex: 00:23:89 (1,2,3) ~'kays

Normal:
00:07:60 (3) - make a vertical reflection of 1 ~Fixed
00:32:11 (6) - don't make this a jump ~I think this doesn't really feel like a jump... Not for me atleast xD
00:42:23 (5) - make a horizontal reflection of 2 ~Fixed
00:42:74 (7) - make a horizontal reflection of 1 ~Fixed
00:53:03 (1,2) - this jump feels out of place in the song and a little unexpected ~Hmm.. Maybeh.. Fixed for now
01:13:94 (6) - make a horizontal reflection of 1 ~Fixed
01:18:91 (2) - make a horizontal reflection of 1 ~Fixed
01:19:77 (5) - could you stack this under 1 (looks nicer that way) ~Fixed

Hard:
I hear way too many whistles: Ex: 00:45:83 (3,4,5) - ~Removed some of them
00:04:17 (3) - align with 2 ~Fixed
00:13:43 (1) - I think it would be better if you placed this away from the stream so it is easier to see, 300s cover a lot of this slider ~Fixed
00:17:54 (2) - make a vertical reflection of 1 ~Fixed
00:43:94 (10) - align with 9? ~Fixed
00:52:51 (3) - align with 1 ~Fixed
01:06:23 (4) - it looks ugly for 2 to cover up part of this note ~Fixed
01:07:09 (9) - it looks ugly if 7 covers part of the end of the slider ~Fixed
01:25:09 (3) - add a new combo to make it more readable? ~Fixed

A special note for this difficulty: when you make inherited timing sections for audio changes like in 00:11:89 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) , make the the timing section a little early so people who hit the note early also experience the audio change. ~Will fix this when I get back home. Have to go out a bit. Fixed

Nice map. Star. ~Thanks
Zekira
Offset: 730 <--- absolutely sure about this. Try it.

[Easy]
00:40:83 (1) - Too near?

[Hard]
Some of the 'fade in' continuous timing sections are a bit unintuitive... let me see if I can point out some:
01:03:64 (1,2,3,4,5,6,7,8,1)
01:15:47 (1,2,3,4,5,6,7,8)
Also...
01:24:38 (1,2,1,2,3) - stacks of different timeline distancing, don't really recommend that since a notes stacked are more practically placed equally distanced.
Topic Starter
CXu

Zekira wrote:

Offset: 730 <--- absolutely sure about this. Try it. ~Changed

[Easy]
00:40:83 (1) - Too near? ~Fixed

[Hard]
Some of the 'fade in' continuous timing sections are a bit unintuitive... let me see if I can point out some: ~My english isn't that good, so never figured out what unintuitive means xD If it's about if the fade in thing doesn't fit at those points, I think they do xD It's timed after the background music thats slowly fading in.
01:03:64 (1,2,3,4,5,6,7,8,1)
01:15:47 (1,2,3,4,5,6,7,8)
Also...
01:24:38 (1,2,1,2,3) - stacks of different timeline distancing, don't really recommend that since a notes stacked are more practically placed equally distanced. ~I think this is easy enough to see. And it's been put into different combos.
Thanks~
Gens
[Overall]
- Try lowering down the beat volume abit? Whistles hurt my ears :(
- Fill in the Source box in Song Setup?
- I'm amazed you didn't use Kiai Time :P
- You can set an appropiate preview point by going to the menu Timing -> Set current point as preview.

[Easy]
00:37:07 (3) - I need to tell you this: Please avoid these kind of sliders (short with more than 1 repeat), since it's almost impossible to know how many repeats will be. So, I suggest transform it into, I dunno, maybe Beats and a slider?

[Normal]
00:31:75 (5,6) - I would make these abit near, it seems like it's the only spacing issue here.
01:22:84 (6,1) - Also, I'd think about this as a POSSIBLE spacing issue

[Hard]
Wow you really take [Hard] as Hard.

~ ~ ~

This map is really good, it feels like it's your 4th or 5th really, it's pretty cool to be your 2nd. :)
But seriously, I'd appreciate if everyone here stops mapping random anime openings. I can't note a difference between the anime openings there are in osu!... Sorry, I had to.

Starred~
Topic Starter
CXu

Gens wrote:

[Overall]
- Try lowering down the beat volume abit? Whistles hurt my ears :( ~The inherited timing section thingies in hard makes this kinda hard, since the lowest volume already is on the second to last tick... and there should be a little sound right? :P
- Fill in the Source box in Song Setup? ~Omg, why did I forget that (twice) :( Fixed
- I'm amazed you didn't use Kiai Time :P ~Is that a good or a bad thing? :P
- You can set an appropiate preview point by going to the menu Timing -> Set current point as preview. ~Fixed

[Easy]
00:37:07 (3) - I need to tell you this: Please avoid these kind of sliders (short with more than 1 repeat), since it's almost impossible to know how many repeats will be. So, I suggest transform it into, I dunno, maybe Beats and a slider? ~The next beat is really far apart, so there should be enough time to react?

[Normal]
00:31:75 (5,6) - I would make these abit near, it seems like it's the only spacing issue here. ~Everyone hates this xD And I think I finally know why xD Fixed.
01:22:84 (6,1) - Also, I'd think about this as a POSSIBLE spacing issue ~Well, yeah, but it's shown with a new combo, and the time the approach circle uses seems to be slow enough to see this. I think so atleast

[Hard]
Wow you really take [Hard] as Hard. ~ :D

~ ~ ~

This map is really good, it feels like it's your 4th or 5th really, it's pretty cool to be your 2nd. :)
But seriously, I'd appreciate if everyone here stops mapping random anime openings. I can't note a difference between the anime openings there are in osu!... Sorry, I had to. ~So, how does mapping not random anime openings work? How to know if it's random or not xD And meh, me likes anime openings :P

Starred~ ~YAY
DeathxShinigami
This map has been deleted on the request of its creator. It is no longer available.
Aoitenshi
Easy and normal is fine.

HARD

The Drain Rate is too fast.
Topic Starter
CXu

Aoitenshi wrote:

Easy and normal is fine.

HARD

The Drain Rate is too fast.
My thoughts about hard: I think Hard should be... well, hard xD That's the reason why I have the drain rate a little fast. The hitcircles are pretty big, and the streams pretty much refill's the health bar.
Hard should be challenging in some way or another, while insane (dont have one) should be... well, insane. That's atleast how I think about this. If there's more complaints about it though, I'll fix it =P

Thanks anyways~~
Starrodkirby86
Bam!

[Easy]:
Lower volume by .5 to 1 tick?
00:59:70 (1,2,3) - Can you adjust this spacing a bit?
01:10:67 (1,2,3,4) - Same as above.

An Easy can get over a lot of things because of the hit approach circles and how gappy it is, so there aren't a lot of comments. I would prefer a more consistently spaced thing in the future, but this may be acceptable.

[Normal]:
Lower volume by .5 to 1 tick?
00:31:75 (5,6) - Small nitpick but...the spacing here does get a little jumpy because of the slider from (5).

[Hard]:
Lower volume by .5 to 1 tick?
01:19:75 (5,6) - Quite a big jump to take, haha. Move (5) a little more to the right?

More lead-in time, please. Probably 1.5 to 2secs would do.

Star~
Topic Starter
CXu

Starrodkirby86 wrote:

Bam! ~ :o *runs*

[Easy]:
Lower volume by .5 to 1 tick? ~Okays
00:59:70 (1,2,3) - Can you adjust this spacing a bit? ~Fixed
01:10:67 (1,2,3,4) - Same as above. ~Fixed

An Easy can get over a lot of things because of the hit approach circles and how gappy it is, so there aren't a lot of comments. I would prefer a more consistently spaced thing in the future, but this may be acceptable.

[Normal]:
Lower volume by .5 to 1 tick? ~Okays
00:31:75 (5,6) - Small nitpick but...the spacing here does get a little jumpy because of the slider from (5). Booh, noone likes tihs :( oh well: ~Fixed

[Hard]:
Lower volume by .5 to 1 tick? ~Okays
01:19:75 (5,6) - Quite a big jump to take, haha. Move (5) a little more to the right? It's correctly spaced as much as the distance snapper is concerned :?

More lead-in time, please. Probably 1.5 to 2secs would do. ~Okays

Star~ ~yay
Symbolic
[Easy]

00:00:73 (1) - Shorten this 1/2 and make it a reverse slider.
01:02:44 (2) - This isn't spaced right.
01:02:95 (3) - ^
01:27:47 (1) - You could change this into a spinner.


[Normal]

Some parts are quite hard for a [Normal]. Try not to use too much 1/4's in [Normal].

00:06:90 (1,2,3,4) - Try to avoid jumps in [Normal], respace this.
00:27:81 (4) - This isn't spaced right.
00:27:98 (5) - ^
00:28:33 (1) - ^
00:28:33 (1,2) - Try to avoid jumps in [Normal], respace this.
00:29:87 (1) - This isn't spaced right.
00:31:75 (5) - ^
00:34:84 (1) - ^
00:39:64 (1,2) - Try to avoid jumps in [Normal], respace this.
01:13:92 (6) - Space this the same as the rest of the stream.
01:18:55 (1,2,3,4) - Try to avoid jumps in [Normal], respace this.
01:22:50 (5,6,1,2,3) - ^


[Hard]

Only thing i have to say here is: Double the BPM, so you don't have to use 1/8's.


Great map :)
Starred *
Topic Starter
CXu
This map has been deleted on the request of its creator. It is no longer available.
Andrea
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
CXu

osuplayer111 wrote:

[Timing]

Offset 740 BPM Fine. ~okays

[Easy]

00:03:47 (3) - Too close from (2). ~This is to have it in the middle of those 2 sliders
00:06:90 (1) - A note so close from spinner is too hard for an easy. ~Fixed

[Normal]

00:06:90 (1,2,3,4) - No jumps on normal. ~Booh, no one likes the jumps in normal :( . I've made them smaller, but I want to keep the jump
00:21:12 (8,1,2,3) - Too hard for a normal. ~Want to keep this :p Makes it challenging for those who usually play Normals
00:28:33 (1,2) - No jumps on normal. Same as above^
00:39:64 (1,2) - ^Same^

If more persons wants this changed, I'll think about it again :p^

[Hard]

00:37:41 (7,1) - This is a jump? Or you wrong spacing? ~Jump to 00:39:31 (8) then 00:39:65 (1)

Cool map. Star. ~yay
mrtn
try offset 733

[easy]
respace the map. it's way too close together and in some parts inconsistent
01:26:45 (1) - bit short for easy

[normal]
00:08:28 - reinsert break
01:03:82 (1) - recovery time after this spinner is too short.
01:15:48 (1) - ^

[hard]
00:17:88 - insert break

starred =)
Topic Starter
CXu

mrtn wrote:

try offset 733 ~Ok

[easy]
respace the map. it's way too close together and in some parts inconsistent ~Could you point out some of these so I know what you're talking about? :P I'm still noob when it comes to mapping xD
01:26:45 (1) - bit short for easy ~Think it's okay

[normal]
00:08:28 - reinsert break ~Okay
01:03:82 (1) - recovery time after this spinner is too short. ~Same as 00:04:67 (1)? I think it's okay?
01:15:48 (1) - ^ ~Same as above

[hard]
00:17:88 - insert break ~Sure. I don't really like short breaks, but considering the high drain rate I suppose I should have some xD Added one at 00:28:67 too :P

starred =) ~Yay :)
XepherX3
[easy]

{00:06:904}(*) place a hitcitrcle here

starred
Topic Starter
CXu

x3ns0r wrote:

[easy]

{00:06:904}(*) place a hitcitrcle here ~Made the slider reverse another time, then made the spinner shorter for better recovery

starred ~yay
Diokatsu

Gens wrote:

But seriously, I'd appreciate if everyone here stops mapping random anime openings. I can't note a difference between the anime openings there are in osu!... Sorry, I had to.
Lol how is it random? Saki is an epic show <3

Starred since the beatmap is fun on CtB and Saki a great show. Good job!
himydanny
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
CXu

himydanny wrote:

Hard:

00:44:275: change this short slider into a repeating slider.one cycle(sorry for my poor english.. ~Fixed. Your english isn't bad :)
01:09:475(4): delete this circle ~Did the same at 00:58:50 (4) and I dont like the sound of those removed =S

I didn't find anything incorrect in normal and easy. It's quite a good map(and anime~ see my avatar!)- Hisa~~

star for you, wish this could be ranked soon.(the ED of saki has been ranked ~yay for star. Let's hope :P Been busy for awhile, and when I'm not, I tend to play instead of getting people to mod this xD
minyeob
+Star :)
Breeze
hi Cxu

[Easy]
00:45:647 (1) - starts at 00:45:475 and ends at 00:46:504 so that it could match the music
00:47:018 (2) - starts at 00:46:847 and ends at 00:47:875 so that it could match the music

[nornal]
00:54:237 (1,2,3) - they covered by the front notes which didn't disappeared abusolutely, it's ugly and vertiginous

[hard]
00:45:818 (3,4,5) - good patten, but...confused


great map, [hard] is interesting
star~
Topic Starter
CXu

Breeze wrote:

hi Cxu ~Heya :3

[Easy]
00:45:647 (1) - starts at 00:45:475 and ends at 00:46:504 so that it could match the music
00:47:018 (2) - starts at 00:46:847 and ends at 00:47:875 so that it could match the music
^Fixed

[nornal]
00:54:237 (1,2,3) - they covered by the front notes which didn't disappeared abusolutely, it's ugly and vertiginous ~Flipped the front notes

[hard]
00:45:818 (3,4,5) - good patten, but...confused ~Put the new combo at 00:45:64 (1)... Don't know if that helps though :p


great map, [hard] is interesting
star~ -Yay
gdeath
[Easy]
fine

[Normal]
01:20:104 (6) Try making the slider start & end align in a straight vertical line.

[Hard]
01:13:418 (3) 1 grid right.if you do,plz fix (4,5,6) spacing.

nice map.star~
Topic Starter
CXu

gdeath wrote:

[Easy]
fine

[Normal]
01:20:104 (6) Try making the slider start & end align in a straight vertical line. ~Okay

[Hard]
01:13:418 (3) 1 grid right.if you do,plz fix (4,5,6) spacing. ~It's supposed to not be a straight line ;)

nice map.star~ ~Wohoo
Diokatsu
I had made this background for my Stepmania simfile of this so do with it what you will. I might be useful as a background in the beginning or as an alternative in the no video download. Tried to stay away from anime renders.

minyeob
Give a kudosu to gdeath. You forgot it

[Hard]
Breaks - You have to think about it again. I think they're unnecessary.
00:51:47 (5) - Decrease U-turn times by 1.
00:53:44 (1,2,3,4,5,6,7,8) - Timing is hard to notice. Make them 1/4 beat later please.

I gave a star before :o
Topic Starter
CXu
First an apology to gdeath. I'm sorry about forgetting that. I'm not quite used to the kudosu stuff yet, so I tend to forget it some times. I'll try and remember it from now ;)

minyeob wrote:

Give a kudosu to gdeath. You forgot it

[Hard]
Breaks - You have to think about it again. I think they're unnecessary. ~Yeah, but i'd still like to keep the first one. my hp drain is pretty high. the 2nd one that doesn't really make a difference if I have or dont though, I'll delete :)
00:51:47 (5) - Decrease U-turn times by 1. ~Fixed
00:53:44 (1,2,3,4,5,6,7,8) - Timing is hard to notice. Make them 1/4 beat later please. ~Okay.

I gave a star before :o
subarasikibuta
star :)
Azure_Kite
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
CXu

Azure_Kyte wrote:

[Easy]
No Problems found :)

[Normal] ~All Done :3
No Problems Found :)
00:45:64 (2) - Shorten this by a quarter beat, move it a quarter beat forward, and place a Hit Circle over 1 Here.
00:47:01 (7) - ^ (Repeat this)

[Hard]
No Problems Found :)
00:04:67 (1) - Move the spinner here to 04:84, then shorten the spinner to 06:39. Then place a Hit Circle at 04:67.~Thanks, but I like it as it is :p
dkey
star~ :)
kino77
[Easy]
Good~

[Normal]
00:29:88(1,2)-Spacing?
00:31:76(5,6)-^

[Hard]
Great~

STAR~
Topic Starter
CXu

kino77 wrote:

[Easy]
Good~

[Normal]
00:29:88(1,2)-Spacing? ~ Intentional jump thing
00:31:76(5,6)-^ ~fixed

[Hard]
Great~

STAR~
ty ^^
Mafiamaster
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
CXu

Mafiamaster wrote:

Easy~
Mainly just suggestions:
00:19:93 (2) - Clap?
00:22:67 (4) - ^
00:30:90 (2) - ^
00:33:64 (4) - ^
~Hmm, Okay.
Normal~
Everything seems fine. But the spacing kind of bothers me a tiny bit.
Example: 00:21:99 (1,2,3,4,5) - I probably wouldn't even have seen that small pause if I were to play this on my first try.
In my opinion those small pauses should be like 00:42:73 (7,8), with that small space in between. Know what I mean?
Yeah, I get what you mean. I put a little distance there. Doesn't bother me if it's close or not though, but that's just me xP

Hard~

01:02:10 (3) - Suggestion: Stack on fading 6. ~Okah.

Nice, nice job~

Oh yeah, cute avatar ^_^ - Shanatan~~
kingcobra52
All difficulties

-Try tick rate 2 and see what you think.

When you're done, call me back for a bubble.

Edit: Bubbled.
Topic Starter
CXu

kingcobra52 wrote:

All difficulties

-Try tick rate 2 and see what you think. ~Me Likes :)

When you're done, call me back for a bubble.
Just removed the wistles on [Normal]
01:12:56 (4,5) - Because they hurt my ears when I watched through the map.
livender
Didn't test it yet, I'm sorry for that, But I like your idea to making a challenge for the Normal players because every time when I'm playing a normal map with other guys there is no challenge in it it's just who got the best accuracy so I hope it looks good :)
By the way Star.
Yuukari-Banteki
[Easy]
nice

[Normal]
ok...hitsounds are a bit spammy but otherwise good

[Hard]
alright sure ranked
Please sign in to reply.

New reply