^jesus1412 wrote:
Cookiezi is nature. People with crazy as shit accuracy are nature. Everything else can be learnt.
That's what I think.
I think it should be nature
^jesus1412 wrote:
Cookiezi is nature. People with crazy as shit accuracy are nature. Everything else can be learnt.
That's what I think.
I agree.Maneuver wrote:
Nurturing you nature skill, reaching nature skill limit.Then ? Transcending nature limit by tons of nurturing, just to get 0.01% more ? Don't know if there is someone has just only discovered new innert nature on very late stages, or altered or created new nature.
Same, also for the "put 2 people, make them train 2 months and see the results" there are too many factors influencing that in the game, like FPS in game (low fps = cursor lag) playing devices, mood, physical conditions ecc...Kanye West wrote:
20% nature, 80% nurture
what a stupid thing to say.Aqo wrote:
Everybody who says nature plays a bigger % than nurture is basically looking for excuses for doing badly.
What a stupid thing to say. That doesn't even make sense. Everybody who trains at something gets better at it with no exceptions.Tanzklaue wrote:
"Everbody who says nurture has an higher percent than nature just doesn't want to believe that their suckage will never fade away"
What about people with insanely high IQ's? What about big black african people being stronger than your average asian at lifting? What about people who have beard growing contests? What about people born without certain body ligiments?Aqo wrote:
Everybody who says nature plays a bigger % than nurture is basically looking for excuses for doing badly.
What does any of this have to do with your ability to click on circlesSoly wrote:
What about people with insanely high IQ's? What about big black african people being stronger than your average asian at lifting? What about people who have beard growing contests? What about people born without certain body ligiments?
That's ingenious.Soly wrote:
What about people with insanely high IQ's? What about big black african people being stronger than your average asian at lifting? What about people who have beard growing contests? What about people born without certain body ligiments?Aqo wrote:
Everybody who says nature plays a bigger % than nurture is basically looking for excuses for doing badly.
For everyone else it takes longer.Aeidxst wrote:
Ability is just a shortcut.
I think it's more to do with your mind than your physical strength.Aqo wrote:
Yes lewa I understand perfectly well what you mean.
However being talented in osu would mean what, being born with better... wrists? Better eyesight?
As long as your body is capable of moving a finger up and down and perceiving the difference between a circle and the background you have all the tools you need to train and get as good as cookiezi or better.
I put in quotas because it's stupid, I don't think that way myself. I just wanted to show you that your statement is on a similar level of stupidity. I think that I suck, and that it is clearly because of lack of practice and motivation, and everytime I play I have the feeling I should be much better at this than I am. but this game jsut doesn't do it for me anymore, so I don't think I will ever get my full potential released; whereever it might have been.Aqo wrote:
What a stupid thing to say. That doesn't even make sense. Everybody who trains at something gets better at it with no exceptions.Tanzklaue wrote:
"Everbody who says nurture has an higher percent than nature just doesn't want to believe that their suckage will never fade away"
one day an african will come and take Cookiezi place, one day.Soly wrote:
What about big black african people being stronger than your average asian at lifting?EDIT: I love you aqo, just something to think about
I'm still trying to find a real "African" who plays osu!Liutprando wrote:
one day an african will come and take Cookiezi place, one day.Soly wrote:
What about big black african people being stronger than your average asian at lifting?EDIT: I love you aqo, just something to think about
edit: also it would be SOOOOO great to hear what Cookiezi thinks about this , sadly his not talented for speaking english![]()
Tanzklaue wrote:
and being talented in osu means:
-superior sense of rhythm
-easy adapting to spacing
-faster learning of speed
-mindsetting to never give up
Wouldn't you say that a player's mindset, motivation and mental approach to the game can only be nurtured?thelewa wrote:
I think it's more to do with your mind than your physical strength.
Some people can naturally comprehend more things at a time than others, and do it faster. This can be trained to a certain degree, but there's no making a genius out of a person who wasn't born one. Trust me, I know this better than anyone else since my parents tried to make me one.LaVolpe024 wrote:
Wouldn't you say that a player's mindset, motivation and mental approach to the game can only be nurtured?thelewa wrote:
I think it's more to do with your mind than your physical strength.
I dun understand this, by knowing you are not as talented as others, you know/acknowledge you have to train more harder than the talented person to be at the same level or surpass him.Tanzklaue wrote:
what a stupid thing to say.Aqo wrote:
Everybody who says nature plays a bigger % than nurture is basically looking for excuses for doing badly.
"Everbody who says nurture has an higher percent than nature just doesn't want to believe that their suckage will never fade away"
How to define this? Playing Easy/Normals for too long could get you too used to playing these difficulties. Playing Insanes off-the-bat, or difficulties that are too hard for you on a regular basis could also be counter-productive.loseri wrote:
Also wrong nurturing can bring down the skill cap.
I forgot to mention this.
yes Yes YES, I absolutely agree, this thread was lacking a post like this one!enik wrote:
8 pages wow.. I'm kinda late but still want to share my opinion.
There're kinda three aspects which makes people "different" in any kind of competition (let's say things like settings and stuff are already in ideal point):
Intelligence capacities
Determines the effectiveness of your learning process. Can be practiced by learning new things and doing math.
Physical capacities
Determines your physical limits. Obviously, can be practiced. do u even lift?
Mental capacities
Determines your goals and the amount of effort you put to achieve them. Can be changed by reprioritizing.
Why are some people better than others from the beginning?
-because the actual beginning begins not when you made an Osu! account or started lifting everyday but from your birth. You gain any kind of experience and having practice the whole life in many "not direct" ways. You train reaction playing ping-pong, sense of rhytm - playing musical instruments, fingers agility and speed - pressing keys in another games, coordination - juggling balls etc. you can even train your patience just being patient. Learning new things requires different skills some of which you already could own at pretty high level from learning another things. African people are physically stronger others because they have different living conditions that forces them to be strong, means they've just had more physical practice than others.
That's why everyone has a different starting point and learning speed. And that means if the skill cap is exist it's the same for everyone.
So the person you call talented simpy had more practice in any of those 3 aspects mentioned above.
Yes, animals and even humans doing same things for ages can evolute to do it even better (like again african people) but is veeery unnoticeable because it takes like thousands of years and evolving group must be fully isolated from other people.
tl;dr: Nurture, totally agree with Aqo.
sry for poor engrish ;_;
I disagree. Sometimes I play a map 100 times in a row for whatever reason and I really dont mind retrying and replaying and in the end I only noticed positive things from it (that I could notice, because noticing when you get better is really damn hard after a certain point). I guess it comes down to the mindset and I am a very patient person.Hika wrote:
It's more like also considering playing the same map over & over again such as trying to FC something over a long period of time. Repetitive playing also counts as wrong nuturing because intended action from a normal player would to be moving on & playing a different map, only to come back to the map that has troubled them before.
Yeah, I know what you mean. Some people are capable of that, which I forgot to point out in my earlier post. I'm one of those people where playing a map over & over again isn't helpful & it permanently damages my ability to play it ever again.lolcubes wrote:
I disagree. Sometimes I play a map 100 times in a row for whatever reason and I really dont mind retrying and replaying and in the end I only noticed positive things from it (that I could notice, because noticing when you get better is really damn hard after a certain point). I guess it comes down to the mindset and I am a very patient person.Hika wrote:
It's more like also considering playing the same map over & over again such as trying to FC something over a long period of time. Repetitive playing also counts as wrong nuturing because intended action from a normal player would to be moving on & playing a different map, only to come back to the map that has troubled them before.
also agreeSteRRuM wrote:
yes Yes YES, I absolutely agree, this thread was lacking a post like this one!enik wrote:
8 pages wow.. I'm kinda late but still want to share my opinion.
There're kinda three aspects which makes people "different" in any kind of competition (let's say things like settings and stuff are already in ideal point):
Intelligence capacities
Determines the effectiveness of your learning process. Can be practiced by learning new things and doing math.
Physical capacities
Determines your physical limits. Obviously, can be practiced. do u even lift?
Mental capacities
Determines your goals and the amount of effort you put to achieve them. Can be changed by reprioritizing.
Why are some people better than others from the beginning?
-because the actual beginning begins not when you made an Osu! account or started lifting everyday but from your birth. You gain any kind of experience and having practice the whole life in many "not direct" ways. You train reaction playing ping-pong, sense of rhytm - playing musical instruments, fingers agility and speed - pressing keys in another games, coordination - juggling balls etc. you can even train your patience just being patient. Learning new things requires different skills some of which you already could own at pretty high level from learning another things. African people are physically stronger others because they have different living conditions that forces them to be strong, means they've just had more physical practice than others.
That's why everyone has a different starting point and learning speed. And that means if the skill cap is exist it's the same for everyone.
So the person you call talented simpy had more practice in any of those 3 aspects mentioned above.
Yes, animals and even humans doing same things for ages can evolute to do it even better (like again african people) but is veeery unnoticeable because it takes like thousands of years and evolving group must be fully isolated from other people.
tl;dr: Nurture, totally agree with Aqo.
sry for poor engrish ;_;
i disliek peple jacking my avatar all the time lolloseri wrote:
ew huge-ass name pls
ew bany wai
That's not even an argument. It's a simplified point of view that fits your opinion, which you're trying to defend. It's just naive to think that everyone has the same skill cap from the start. Nobody disagrees that nurturing helps to improve thou.Aqo wrote:
Everybody who says nature plays a bigger % than nurture is basically looking for excuses for doing badly.
It's naive to think there's a skill cap at all, because nobody has hit a skill cap yet.Goodbye Shin wrote:
That's not even an argument. It's a simplified point of view that fits your opinion, which you're trying to defend. It's just naive to think that everyone has the same skill cap from the start. Nobody disagrees that nurturing helps to improve thou.Aqo wrote:
Everybody who says nature plays a bigger % than nurture is basically looking for excuses for doing badly.
There is a skill cap, if there wouldn't be a skill cap then people could theoretically train to react faster than 10ms, and move their fingers fast enough to be able to play 1000bpm 1/4 streams flawlessly, but that's absurd, because you have PHYSICAL and MENTAL limitations, those limitations are not even for all of us.Aqo wrote:
It's naive to think there's a skill cap at all, because nobody has hit a skill cap yet.
Nobody.
I don't think that makes much sense, no one has ever come even light years close to what you can define "physics and mental limitations".druidxd wrote:
There is a skill cap, if there wouldn't be a skill cap then people could theoretically train to react faster than 10ms, and move their fingers fast enough to be able to play 1000bpm 1/4 streams flawlessly, but that's absurd, because you have PHYSICAL and MENTAL limitations, those limitations are not even for all of us.Aqo wrote:
It's naive to think there's a skill cap at all, because nobody has hit a skill cap yet.
Nobody.
That's the point, you can easily make something sound absurd, but if you think about it, if skill cap is non-existant, as Aqo said, just because nobody has hit it yet, then you can think of absurd things, such as streaming 1000 bpm, or reacting almost instantly, but as we know, that's just impossible, physically impossible, it's a limitation that our human body gives us.Jordan wrote:
I don't think that makes much sense, no one has ever come even light years close to what you can define "physics and mental limitations".
The idea of streaming over 240bpm was absurd and beyond impossible at 2009. If you told somebody then that people can learn to do 270bpm streams he'll be like "pfft that's impossible".druidxd wrote:
then you can think of absurd things, such as streaming 1000 bpm, or reacting almost instantly, but as we know, that's just impossible, physically impossible, it's a limitation that our human body gives us.
Aqo wrote:
The idea of streaming over 240bpm was absurd and beyond impossible at 2009. If you told somebody then that people can learn to do 270bpm streams he'll be like "pfft that's impossible".druidxd wrote:
then you can think of absurd things, such as streaming 1000 bpm, or reacting almost instantly, but as we know, that's just impossible, physically impossible, it's a limitation that our human body gives us.
Did the laws of physics suddenly change over the years or something.
300bpm streams don't even seem impossible to me right now D:GoldenWolf wrote:
300bpm streams seems impossible to me now, does it mean it will be the standard in 2 years ? C'mon aqo.
Humans are able to innovate in many different ways. 4000 bpm is a bit out there, but I imagine with 4 fingers and a little programming it would be easy to do. Someone would probably call that cheating though.Jordan wrote:
There is a skill cap, if there wouldn't be a skill cap then people could theoretically train to react faster than 10ms, and move their fingers fast enough to be able to play 1000bpm 1/4 streams flawlessly, but that's absurd, because you have PHYSICAL and MENTAL limitations, those limitations are not even for all of us.
I'm not looking for excuses, and i'm even probably soon retireing from osu because I'm going to start playing competitive dota 2, and other games, but saying that there isn't a skill cap and justifying it by saying that players back in 200X couldn't stream is just using a flawed argument.Aqo wrote:
No matter what you say, people haven't come close to limits yet.
Things that look impossible to you now will become standard once players who play seriously will play more and improve more.
Trying to blame your inability to do stuff on nature is basically looking for excuses to not having nurtured enough.
1760 (440bpm 1/4ths) keyboard strokes per minute using only 2 keys on a keyboard is not far fetched according to other rhythm games.Aqo wrote:
300bpm streams don't even seem impossible to me right now D:
The hard limits right now (based on player performance) are:
250bpm stream
240bpm jump
The light limits (based on player inconsistent performance):
300bpm stream
275bpm jump
I want those people's fingers and keyboards. ;_;ziin wrote:
1760 (440bpm 1/4ths) keyboard strokes per minute using only 2 keys on a keyboard is not far fetched according to other rhythm games.
1760 keyboard strokes per minute using 2 keys.ziin wrote:
1760 (440bpm 1/4ths) keyboard strokes per minute using only 2 keys on a keyboard is not far fetched according to other rhythm games.
That's the world record of keystrokes per second on a SINGLE key, and that's probably done the same way we see people upload single tapping videos to youtube where they stream at about 180bpm/190bpm single tapping, they don't really press it the same way we do, they do something as "shivering" to achieve this. I doubt that people could "shiver" double tapping, too unlikely, and probably impossible, unless it's done with the taiko big circle method, but that means poor accuracy. So no, I don't think anyone would be able to stream 480bpm, probably 300-350bpm 1/4ths, but it's already really a lot, more than that's it's too unlikely.Aqo wrote:
If the world record is streaming 480bpm then we're still far off from being anywhere near the limit yo.
Come on guys step it up. Practice harder.
Do you even lift.
Do you single tap 240bpm 1/4ths streams? (the math was done counting every note on a Xbpm 1/4ths stream)MillhioreF wrote:
Well, that's not streaming 480bpm, that's singletapping 240 bpm. I can singletap 110 bpm for ages but can't stream 220 bpm for very long at all, so there's some difference.
I know, It was just a calculation done theoretically, there are other factors involved in osu!, pratically I would say that a stream "skill cap" would be around achieve 300-350bpm 1/4ths, talking about pro's.buny wrote:
You can't just double single tap speed and call it stream speed
Otherwise I'd be dt'ing chipscape
You're just making up numbers and, had somebody made up those numbers with the same mindset you're using right now, 3 years ago, they'd come up with lower numbers.druidxd wrote:
I know, It was just a calculation done theoretically, there are other factors involved in osu!, pratically I would say that a stream "skill cap" would be around achieve 300-350bpm 1/4ths, talking about pro's.
That IS true right now, but in a couple years it will be more evident that nature limits you, as you said, we will be impressed by people streaming 325bpm, and we would probably say that this was unthinkable 2 years in the past, probably cookiezi will still be a "god" of osu, but also probably other players will shine with their talent.Aqo wrote:
You're just making up numbers and, had somebody made up those numbers with the same mindset you're using right now, 3 years ago, they'd come up with lower numbers.druidxd wrote:
I know, It was just a calculation done theoretically, there are other factors involved in osu!, pratically I would say that a stream "skill cap" would be around achieve 300-350bpm 1/4ths, talking about pro's.
Point is: nature doesn't limit you in any practical way. Maybe some cap exists somewhere but nobody can claim to be restricted by nature because so far there is not a single player anywhere close to a cap.
It's not linear, in fact I didn't even said it was linear, I did said that improvement had a limit, and the closer you get to that limit the less improvement you will see in an "x" period of time.buny wrote:
Nobody streamed fast in the older days because no map required a fast stream speed
People learn to stream faster because of the faster tempo songs that are made in this day of age. That doesn't mean that it is a linear improvement.
I think ur stupid. I can stream 340bpm for at least 40 notes. I think it's both because I was born an idiot but I lift.thelewa wrote:
About the conversation you people had in the previous pages, I think it's pretty clear that streaming 300bpm with a keyboard is pretty much impossible for long periods of time.
I mean seriously
Yes that is why we need to "both" option. This thread is biased in either direction like a compass.thelewa wrote:
I have to change my views on this matter a bit.
Lifting does indeed help.
Theoretically, you could keep improving for ever, but you will never be able to surpass that skill cap, so it's like let's say, your skill cap is 3. at first you improve a lot, like you start with 0, then you improve 1.5, then 0.9, then 0.4, then 0.01, then 0.0001, you start improving less, because what you improve at first is the basics, how to jump, how to stream, then you improve large aspects of that, faster and more precise jumping, faster streaming, then you keep on improving on details, and then it's just polishing details, so improvement is less everytime, and you will never reach 3.Mithost wrote:
I can say that if there is a limit, we are not even close to it. Some people generally develop faster in these games than others, but I don't believe people who are determined and willed enough to improve to the current "top-level" can hit a point where there is nothing left they can do to improve. This is especially true when the "top level" bar gets higher and higher and people get better and better spite already being at the top. Sure it's not easy to become top level, but it's never impossible.
Exactly what I think, thanks for putting words on this loldruidxd wrote:
Theoretically, you could keep improving for ever, but you will never be able to surpass that skill cap, so it's like let's say, your skill cap is 3. at first you improve a lot, like you start with 0, then you improve 1.5, then 0.9, then 0.4, then 0.01, then 0.0001, you start improving less, because what you improve at first is the basics, how to jump, how to stream, then you improve large aspects of that, faster and more precise jumping, faster streaming, then you keep on improving on details, and then it's just polishing details, so improvement is less everytime, and you will never reach 3.
That's my thought about this.
It's not like the progress become smaller, but the amount of effort needed to progress greatly increases. For example between passing some crazy song 95% and SSing (just compare rrtyu and cookie) is a huge skill difference and it's about equal to moving from [Easy] to those 95%. Same as leveling 100-101 > 1-100.GoldenWolf wrote:
but over the time, even if you still doing progress, it become smaller and smaller.
You can't train to jump to the moon because you, in your current human body state, won't be able to reach the force needed to defeat gravity, also you will need a constant force that negates the gravitational acceleration and pushes you "up", there is no way that your body can provide such an amount of force for that, that's your limit, but you can train to jump higher or longer than other people, that's what some olympics games are about, pushing yourself to your physical limit.Maneuver wrote:
What ? I can jump to the moon if i train 100,000 years ? Oh wait, maybe i will live until 100 years old, or my bone break first. << Isn't this the limit ?. Sure you will learn something new, don't forget you will forget something. The skills you learned over time will also slowly be 'deleted' from your brain. So, if you improve slower den the deletion, it is limit right ?
I've measured approximately how much time does it take for him to press 100 times a single key by that method, he started at 0:46, and ended at 0:53, that's 7 seconds, so:ziin wrote:
Pretty sure this is possible at 1.1x
druidxd wrote:
I've measured approximately how much time does it take for him to press 100 times a single key by that method, he started at 0:46, and ended at 0:53, that's 7 seconds, so:
In 7 seconds he pressed 100 times a single key
In 1 second he pressed X times a single key.
1x100 = 100
100/7 = X = 14,285 approx, we can say it's between 14 and 14,5 but not much more than that, just because youtube time system doesn't show miliseconds.
And he's doing that "shivering" method that I described earlier.
So he basically can do:
14,285 x 60 = 857
857 / 4 = 214,275 bpm 1/4ths stream by singletapping.
It's really fun to calculate all this
lol, made my day.Soly wrote:
druidxd wrote:
I've measured approximately how much time does it take for him to press 100 times a single key by that method, he started at 0:46, and ended at 0:53, that's 7 seconds, so:
In 7 seconds he pressed 100 times a single key
In 1 second he pressed X times a single key.
1x100 = 100
100/7 = X = 14,285 approx, we can say it's between 14 and 14,5 but not much more than that, just because youtube time system doesn't show miliseconds.
And he's doing that "shivering" method that I described earlier.
So he basically can do:
14,285 x 60 = 857
857 / 4 = 214,275 bpm 1/4ths stream by singletapping.
It's really fun to calculate all this