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Sonic Syndicate - Denied

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Tshemmp
SilverJetter

SilverJetter wrote:

[Hard]
General: That the Hard Diff its diffcultier than the Insane Diff (just a comment) Again, this is not my fault but the fault of the rating system.
00:29:765 (3) - i think the circle is too much I don't thinks so, it's not very hard to play and fits perfectly
03:12:515 (2) - this ^ ^
the rest looks good but only a bit too difficult for a hard map true, but it is 200 BPM after all
Pereira006

Pereira006 wrote:

[Tshemmp's Hard]

hitsound:

  1. 01:17:240 (2,3,4) - why didn't same consistency like you did at 02:05:240 (2,3,4)? will be fit because this song is repetive oh, you are right, I probably just forgot it
  2. 01:26:540 (1,2,3,4) - again missing consistency with 02:14:540 (1,2,3,4) fixed aswell
stuff cool

Gameplay:

  1. 01:28:940 (1) - stack with 01:27:440 (4) in start slider if you fix this you need fix spacing at 01:27:740 (1,2) although it looks nice in edit mode you won't see any difference in play mode also if you stack try change shape because is ugly this http://puu.sh/1Bznd try nice like this http://puu.sh/1BznC imo fixed the shape anyway
  2. 02:15:140 (3,4) - grid 1 left and up will be align with 02:14:540 (1) and if fix this carefully spacing at 02:15:740 (1) ops, yeah, didn't notice this
stuff cool
Thank you both!

UPDATE
Topic Starter
P o M u T a

Pereira006 wrote:

Hello!! here go

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Normal]

Hitsound:

  1. 01:36:140 (3) - missing add clap in end slider
  2. 01:57:740 (3) - ^ same
  3. 02:00:740 (3) - ^ same
  4. 02:27:740 (1) - ^ same
  5. 02:50:840 (2) - missing add clap in repeat slider
  6. 03:03:740 (1) - ^ same
  7. 03:04:640 (2) - missing add clap
  8. 03:37:940 (1) - missing add clap in start slider
all fixed
lot missing hitsound to be consistency

Gameplay:

the flow and gameplay is simple great diff

[Insane]

Hitsound:

  1. 00:30:140 (1) - Should be add Finish in start slider is sense lot because the drums and vocals is so raised
  2. 01:18:140 (1) - add finish is sense lot imo because the vocals and drums is raise here
  3. 02:06:140 (1) - ^ same
  4. 03:13:340 (1) - ^ same
all fixed
good

Gameplay:

  1. 01:10:940 (1,2,3) - this weird blanket http://puu.sh/1BymO try be nice blanket like this http://puu.sh/1Bynk this look good for gameplay if you fix this u need fix spacing at 01:11:840 (4,5)
  2. 01:24:140 (5,6,7) - this is same weird blanket like i did explain before 01:10:940 (1,2,3)
  3. 01:24:590 (7) -I don't like because is bad flow try CTRL+G to make jump here look funny and really good flow and is fit more for me imo
  4. 02:39:440 (6,1) - is not same shape sliders
the play is funny but i can see here you need more work combo color example 01:07:340 (7) - this need new comb because the vocals and lyrics is change that sense lot, 01:14:540 (6) and many more you should look remap only combo color if you do that will be good sorry, NC is no change, or keep now.

EDIT: talk irc
other all fixed
[]
the Insane need more work about combo color and flow and another diff's is good, I will back to recheck, maybe orz
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
thanks ~ :3
Saten
[General]
You changed mp3 but forget to correct the offset. It should be 20573 (+33ms)

[Insane]
You should avoid placing 1/2 sliders on offbeats, because it kinda messes with the flow. More info about it t/58959
I don't like how you use lower spacing than 1,0x when you have a relative fast Slider Velocity. Low spacing and high AR doesn't go well imo, well low spacing doesn't fit on insane maps imo.
00:31:673 (6,7) - this doesn't really flow well imo. Most patterns like this looks like 1/2 jumps

01:17:873 (12,13,1) - this spacing difference plays kinda weird imo
02:52:973 (1,2,3,4,1,2,3,4,1) - Rotate this 45°. The movements will feel more natural imo
03:42:248 (1) - remove finish it serve no purpose imo
03:44:573 - mute this, because it sounds somewhat better.

[Hard]
00:21:923 (2,3) - having a straight moving like this feels odd. letting (3) move in a different direction plays better imo 00:25:073 (4) - You should move it down a bit so the start becomes more clearer
00:29:873 (4) - imo there's no need for a finish on the start
01:55:973 (2,3,1,2) - mind moving the combo to (2) instead? Having it at the end of the stack just makes it more confusing imo
02:44:273 (2,1) - I don't think patterns like this plays so well
03:03:173 (1) - no need for a finish here
03:22:148 (2) - mind moving the second point more to the right so the reverse-arrow becomes more visible?
03:24:623 (2,3) - same as 00:21:923 (2,3) - . but this one might be a bit harder to arrange
03:27:773 (1,2) - as above
03:42:173 (1) - Why a finish when you barely even can hear it? o.o
03:44:573 - 5% since it's basically muted anyway

[Normal]
Try to upper the star rating to 2,80 or above which will make it become a 3 star diff in map selection, and in the beatmap listing
AR 5 fits better. And it goes well with the difficult rating because you have only 3 difficulties.
Slidertick 2 sounds really noisy imo. If you really wanna keep it, I suggest you use a custom slider-tick from the soft sample-set
00:34:973 (1) - finish on start
03:03:773 (1) - flip this horizontal and move the second slider point more diagonally. I think the placement look better this way 03:42:173 (4,1) - I prefer having 1/2 space. Because you'll be able to see the spinner before you even hit the circle which can be kinda distracting
03:42:323 (1) - remove the finish lol
03:44:573 - change it to 5% instead because you're basically muted it anyway


Insane got issues with the low spacing and flow (I liked your other map better)
Hard and Normal are much better when it comes to that

Hope you find this mod helpful~
Goodluck!
Topic Starter
P o M u T a

Saten wrote:

[General]
You changed mp3 but forget to correct the offset. It should be 20573 (+33ms) All diff fixed

[Insane]
You should avoid placing 1/2 sliders on offbeats, because it kinda messes with the flow. More info about it t/58959
I don't like how you use lower spacing than 1,0x when you have a relative fast Slider Velocity. Low spacing and high AR doesn't go well imo, well low spacing doesn't fit on insane maps imo. thanks
00:31:673 (6,7) - this doesn't really flow well imo. Most patterns like this looks like 1/2 jumps

01:17:873 (12,13,1) - this spacing difference plays kinda weird imo i think fine. I think that a trouble does not go for a play.
02:52:973 (1,2,3,4,1,2,3,4,1) - Rotate this 45°. The movements will feel more natural imo sorry, But it was hard to play, and natural aiming was not made. I think that the one that I do not change is easy to be open.
03:42:248 (1) - remove finish it serve no purpose imo
03:44:573 - mute this, because it sounds somewhat better.
other fixed.
[Normal]
Try to upper the star rating to 2,80 or above which will make it become a 3 star diff in map selection, and in the beatmap listing
AR 5 fits better. And it goes well with the difficult rating because you have only 3 difficulties.
Slidertick 2 sounds really noisy imo. If you really wanna keep it, I suggest you use a custom slider-tick from the soft sample-set
00:34:973 (1) - finish on start
03:03:773 (1) - flip this horizontal and move the second slider point more diagonally. I think the placement look better this way 03:42:173 (4,1) - I prefer having 1/2 space. Because you'll be able to see the spinner before you even hit the circle which can be kinda distracting
03:42:323 (1) - remove the finish lol
03:44:573 - change it to 5% instead because you're basically muted it anyway
all fixed

Insane got issues with the low spacing and flow (I liked your other map better)
Hard and Normal are much better when it comes to that

Hope you find this mod helpful~
Goodluck!
thanks Saten :)
HelloSCV
M4M request!

SPOILER
Normal
02:50:873 (2) - delete clap on start and end , add clap on repeat
03:24:173 (1) - delete NC

Insane
00:57:173 (3,5) - how about make like 00:57:323 (4,6) - these?
00:58:073 (2,3,4,5,6) - make perfect pentagon?
02:02:723 (2,4) - you may know this
02:52:523 (2,4) - ^
03:03:173 (1) - add finish?
03:11:573 (1) - delete NC and not stack with 03:10:973 (1) - this
03:12:548 (5) - move this note 03:12:398 (3) - here
03:36:998 (12) - add note here and 03:37:223 (14) - here feels better i guess

Tshemmp's Hard
00:54:140 (1) - touch HP bar
01:12:590 (2,3) - move 1 grid right? - nazi
02:35:840 (4) - add note here and 02:35:990 (5) - here? feels better
02:40:040 (2) - ^ 02:40:190 (3) - ^

exciting song good luck for rank!!
Topic Starter
P o M u T a

HelloSCV wrote:

M4M request!

[spoilerbox]Normal
02:50:873 (2) - delete clap on start and end , add clap on repeat fixed
03:24:173 (1) - delete NC fixed

Insane
00:57:173 (3,5) - how about make like 00:57:323 (4,6) - these? fixed maybe
00:58:073 (2,3,4,5,6) - make perfect pentagon? i can't perfect haha...
02:02:723 (2,4) - you may know this fixed maybe
02:52:523 (2,4) - ^ fixed maybe
03:03:173 (1) - add finish? fmm, keep sorry!
03:11:573 (1) - delete NC and not stack with 03:10:973 (1) - this ah, my favorite place... no change ;x;
03:12:548 (5) - move this note 03:12:398 (3) - here When I made much of unity and heard a sound well, I felt that I did not have any problem in keep!
03:36:998 (12) - add note here and 03:37:223 (14) - here feels better i guess maybe fixed!


exciting song good luck for rank!!
thanks modding!
Mismagius


first lucky play

awesome map <3

suggestions about the squares before last break :3
Topic Starter
P o M u T a

Blue Dragon wrote:



first lucky play

awesome map <3 thanks!
ok, kudosu. because this suggestion . fixed.


thanks test and suggesiton !!!
LKs
hi

[general]

fine

[hard]

01:07:823 (2,3) - I'd suggest add a note at 01:07:823 (2) - with clap. and move clap from the slider head to slider end

[Insane]

this diff contains your own style i'd admit. although it's not very attractive to me but nvm, it's still not bad. my suggestion was it'd be better if you consider a style that combines both your current preference and flow. yes This is fine but i just expect this to be more "moe(燃)" eh.


others are fine too

this map is quite decent and well, now it's practically ready
Topic Starter
P o M u T a

LKs wrote:

hi

[general]

fine

[Insane]

this diff contains your own style i'd admit. although it's not very attractive to me but nvm, it's still not bad. my suggestion was it'd be better if you consider a style that combines both your current preference and flow. yes This is fine but i just expect this to be more "moe(燃)" eh.


others are fine too

this map is quite decent and well, now it's practically ready

thanks :3 Insane does not want to do a big change personally. I switch to good flow if I change it or want to perform a careful change. I like the present state! Should I get much mod from now on? Anyway, I do my best  :)
LKs
just reply me whether you/GD mapper are gonna change the rhythm in hard then I'll bubble
Tshemmp
Saten

Saten wrote:

[Hard]
00:21:923 (2,3) - having a straight moving like this feels odd. letting (3) move in a different direction plays better imo well, I like this kind of straight movement00:25:073 (4) - You should move it down a bit so the start becomes more clearer okay
00:29:873 (4) - imo there's no need for a finish on the start okay
01:55:973 (2,3,1,2) - mind moving the combo to (2) instead? Having it at the end of the stack just makes it more confusing imo meh, I really hate breaking my ususal NC pattern but you are probably right
02:44:273 (2,1) - I don't think patterns like this plays so well I see no problem here
03:03:173 (1) - no need for a finish here although I am not 100% convinced - changed
03:22:148 (2) - mind moving the second point more to the right so the reverse-arrow becomes more visible? I guess you meant to the left. Well, did that (to the left).
03:24:623 (2,3) - same as 00:21:923 (2,3) - . but this one might be a bit harder to arrange no change
03:27:773 (1,2) - as above ^
03:42:173 (1) - Why a finish when you barely even can hear it? o.o Because it fits with the part of the song, so I placed it regardless of the low hitsound volume here. After yor comment I am not so sure anymore, let's see if other people find this one stupid, too.
03:44:573 - 5% since it's basically muted anyway if it doesn't make any difference anyway I can aswell leave it as it is now because it is more logical
HelloSCV
Tshemmp's Hard
00:54:140 (1) - touch HP bar no, check with the default skin please O_O
01:12:590 (2,3) - move 1 grid right? - nazi you are right (I like nazi modding btw)
02:35:840 (4) - add note here and 02:35:990 (5) - here? feels better I feel like a little break fits here ._.
02:40:040 (2) - ^ 02:40:190 (3) - ^ same here, I don't want to place too many objects
LKs

LKs wrote:

[hard]

01:07:823 (2,3) - I'd suggest add a note at 01:07:823 (2) - with clap. and move clap from the slider head to slider end The note as well as a clap on it would "feel" a bit strange to play and to hear imo. Moving the clap away from the slider start makes no sense to me because I had this pattern for clap usage the whole strophe, I don't see any reason to change it here. I added a clap on the end of the slider though because it gives a nice transition into the chorus.
Thank you all!

UPDATE
Topic Starter
P o M u T a
ok. update done :3

Edit: ok!
LKs
try harder and sth more unique the next time
also, find your own style

good luck
Topic Starter
P o M u T a

LKs wrote:

try harder and sth more unique the next time
also, find your own style

good luck
thanks LKs :3 ok! i do my best ;)
DakeDekaane
Hi~

Sorry for being a bit late, but mod time /o/

These are suggestions for personal distastes, you are free to follow or not.

[Tshemmp's Hard]
Maybe AR 7, I felt it too fast with AR8
00:24:773 (3,4) - I don't like how this overlap looks, you can make a tiny jump between these objects, arrange (3) to the left in a way it would be totally visible and (4) to the right, and maybe stacking the end with the start of 00:25:373 (1). This is an idea of what I am telling.
03:33:773 (1) - Not a perfect blanket, put the 2nd node in x:204 y:44 and the red node in x:184 y:88 for a more perfect one.

[Insane]
Maybe AR8, but as I'm not good for Insanes, you can ignore this.

Good luck in your way for rank, I'll be waiting for playing this~ \o\
Topic Starter
P o M u T a

DakeDekaane wrote:

Hi~

Sorry for being a bit late, but mod time /o/

These are suggestions for personal distastes, you are free to follow or not.

[Tshemmp's Hard]
Maybe AR 7, I felt it too fast with AR8
00:24:773 (3,4) - I don't like how this overlap looks, you can make a tiny jump between these objects, arrange (3) to the left in a way it would be totally visible and (4) to the right, and maybe stacking the end with the start of 00:25:373 (1). This is an idea of what I am telling.
03:33:773 (1) - Not a perfect blanket, put the 2nd node in x:204 y:44 and the red node in x:184 y:88 for a more perfect one.

[Insane]
Maybe AR8, but as I'm not good for Insanes, you can ignore this. bpm200. i think keep better :3

Good luck in your way for rank, I'll be waiting for playing this~ \o\
bubbled now. i keep modding. so.if popped.I make an appropriate decision :P
thanks modding and star :3
narakucrimson
If you have to change something, change it. It doesn't really matter if the map is bubbled or not. Change that and maybe call the bubbler back. I was about to mod this but I won't do it with the answer you provided in the previous post.
Topic Starter
P o M u T a
[Insane]
Maybe AR8, but as I'm not good for Insanes, you can ignore this. bpm200. i think keep better :3 no change. so AR 9 is better looks![/quote]
i keep diff now.
Tshemmp
SPOILER

DakeDekaane wrote:

[Tshemmp's Hard]
Maybe AR 7, I felt it too fast with AR8 once again, AR 7 is way too low for 200 BPM
00:24:773 (3,4) - I don't like how this overlap looks, you can make a tiny jump between these objects, arrange (3) to the left in a way it would be totally visible and (4) to the right, and maybe stacking the end with the start of 00:25:373 (1). This is an idea of what I am telling. I like my version much more
03:33:773 (1) - Not a perfect blanket, put the 2nd node in x:204 y:44 and the red node in x:184 y:88 for a more perfect one. done
Thanks!

UPDATE
Topic Starter
P o M u T a
ok up done.
LKs
rechecked

since changes are minor
Niva
wa >_<

SPOILER
09:53 Niva: hi P o M u T a are you here? xD
09:53 Niva: I'm checking your map now
09:53 *Niva is editing Sonic Syndicate - Denied [Normal]
09:58 Niva: uhm, well, I'm thinking of PreviewTime: 181298 on all diffs
09:59 Niva: plus you must add 'Warning - Lyrics may be offensive!' on beatmap listing
10:00 Niva: Normal:
10:01 Niva: 01:08:573 (1,3)- add clap to both slider's end
10:08 P o M u T a: ;o
10:08 Niva: oh you're here xD
10:08 P o M u T a: hello :3
10:09 P o M u T a: thanks ;v; i check going~
10:09 Niva: okay~
10:10 P o M u T a: ok fixed
10:10 Niva: Insane
10:11 Niva: 00:48:173 (7)- new combo
10:11 P o M u T a: fmm, sure :) fixed
10:11 Niva: 00:51:173 (6)- ctrl+g? (:
10:11 P o M u T a: o.o i like flow now ._.
10:12 Niva: oh okay...
10:12 Niva: 00:58:073 (2)- remove clap from slider's end
10:12 Niva: clap should be on 00:58:373 (3)-
10:12 Niva: 01:07:673 (8)- this also, clap should be on (9)'s start
10:13 P o M u T a: The sound is expressed there well. I was pointed out. o.o
10:13 P o M u T a: 00:58:073 (2)
10:14 Niva: umm if you decide to keep it
10:14 Niva: then add clap on 00:58:823 (6)- as well? xD
10:14 Niva: same for 01:08:273 (10)'s end
10:15 P o M u T a: okay
10:15 P o M u T a: 00:58:373 (3) should add?
10:16 P o M u T a: 00:58:373 (2) is keep now
10:16 Niva: umm no :D
10:16 P o M u T a: oh time miss
10:16 P o M u T a: okay
10:16 Niva: umm but i prefer if you used it on (3) and (6) though
10:17 P o M u T a: clap (3) and (6) better ?
10:17 Niva: yes~
10:17 Niva: 01:07:973 (9,10)- here also
10:17 Niva: (9)'s start + (10)'s end
10:18 P o M u T a: ok, sound is no problem and naturel feel fixed.
10:18 Niva: okay~
10:18 P o M u T a: so, 01:07:673 (8)- slider end is remove clap ok?
10:19 Niva: yep :D
10:19 P o M u T a: okay~
10:19 Niva: btw 02:33:773 (9)- maybe new combo?
10:19 P o M u T a: ok add NC
10:19 Niva: 02:43:973 (3,6)- here also clap
10:20 Niva: 02:43:673 (2)- remove clap from slider's start
10:20 Niva: *slider's end
10:20 P o M u T a: okay fixed both
10:20 Niva: 02:53:423 (4)- remove clap
10:20 Niva: 02:53:573 (1,4)- clap here (:
10:21 P o M u T a: question
10:21 P o M u T a: 01:54:173 ~ 01:56:498
10:21 P o M u T a: this place clap change o.o?
10:21 P o M u T a: same sound
10:21 Niva: umm no?
10:22 P o M u T a: 01:55:673 (2)- slider end
10:22 Niva: ...oh that
10:22 Niva: yes you can change if you want~
10:22 P o M u T a: :3
10:22 Niva: umm 03:01:373 (1)- until 03:03:173 (1)-
10:22 Niva: on drum snares like this
10:23 Niva: place claps ONLY on every (1), remove any other claps :3
10:23 P o M u T a: ok both clap only :)
10:24 P o M u T a: other all remove
10:24 Niva: umm I mean
10:24 Niva: 03:01:373 (1)- 03:01:823 (1)- 03:02:273 (1)- 03:02:723 (1)- 03:03:173 (1)-
10:24 Niva: remove other claps :D
10:24 P o M u T a: oh :o
10:24 P o M u T a: thanks ~
10:25 P o M u T a: fixed :)
10:25 P o M u T a: sorry ,_.
10:25 Niva: np :D
10:26 Niva: okay~
10:26 Niva: one other thing I'd like to suggest
10:26 Niva: on all diff
10:26 Niva: end the last spinner on 03:50:573, with 5% Soft hitsample
10:26 Niva: okay :D
10:28 Niva: oh btw remove rock from tags
10:28 Niva: :D
10:28 P o M u T a: ok f
10:29 P o M u T a: http://puu.sh/1GBYm
10:29 P o M u T a: this sampleset change ok?
10:29 Niva: yes~
10:30 Niva: umm btw don't update first, I want to recolor title text
10:30 P o M u T a: oh ! me too :3
10:31 P o M u T a: btw hard diff is not suggesiton o.o?
10:31 Niva: oh it's fine
10:31 Niva: :D
10:31 Niva: already checked
10:32 P o M u T a: okay~
10:34 P o M u T a: and Rock tag remove.
10:35 P o M u T a: but, not need o.o?
10:35 P o M u T a: so rock tag
10:35 Niva: yes~ not needed
10:35 Niva: in genre already (:
10:35 Niva: okay you can update now :D
10:35 P o M u T a: o.o
10:35 P o M u T a: thanks :3
10:36 Niva: np :D
10:36 P o M u T a: btw, I do not have a lot on the color of the title.
10:37 P o M u T a: But I wanted to change it.
10:37 Niva: umm?
10:37 Niva: http://osu.ppy.sh/ss/546624
10:37 P o M u T a: black and red !! oh sweet :3
10:37 P o M u T a: this colors okay
10:37 Niva: :D
10:39 P o M u T a: i upload o.o? wait ?
10:39 Niva: yes you can upload now~
10:39 P o M u T a: roger ~
10:40 P o M u T a: done
10:41 P o M u T a: if missing .. i go to change.
10:41 Niva: okay :D
10:41 Niva: you keep the preview point?
10:41 P o M u T a: fm, you suggesiton?
10:41 P o M u T a: i keep good. but, other very good preview point, i want ;3
10:42 Niva: http://osu.ppy.sh/ss/546629 orz :D
10:42 Niva: btw please add the lyrics warning at least~
10:42 P o M u T a: O:
10:45 Niva: umm updaetd?
10:45 P o M u T a: wait, Tshemmp
10:45 Niva: oh okay
10:45 P o M u T a: i talk
10:46 Niva: suggestion for Tshemmp's diff is only preview time and last spinner though, everything else is fine
10:48 P o M u T a: fmm , Tshemmp like 01:09:704- o.o
10:48 P o M u T a: i thinking time ._.
10:48 Niva: umm preview time?
10:48 P o M u T a: yes...
10:48 Niva: err okay, you can keep current preview time though
10:49 P o M u T a: ah sorry._. keep._/
10:49 Niva: np, but please add lyric warning on beatmap listing at least (:
10:49 P o M u T a: ah sorry
10:49 P o M u T a: 1 comment
10:49 P o M u T a: before
10:49 P o M u T a: i not look ._.
10:49 Niva: umm?
10:50 P o M u T a: so irc tag remove ._.
10:50 Niva: oh forgot to remove tag?
10:50 Niva: np, I'll wait
10:50 P o M u T a: rock tag is removed
10:50 P o M u T a: so , i forget ?
10:51 Niva: eh nope
10:51 Niva: lyric warning is something like this
10:51 Niva: http://osu.ppy.sh/s/48045
10:51 Niva: ' Warning: Lyrics may be offensive'
10:51 P o M u T a: fm
10:52 P o M u T a: so 01:08:498
10:52 P o M u T a: 01:08:498- ?
10:52 Niva: ah, it should work good too~
10:52 P o M u T a: ok all diff fix wait :3
10:52 Niva: :3
10:55 P o M u T a: ok 68498 i update done!
10:56 Niva: umm I still don't see the warning in creator's words o.o
10:57 P o M u T a: o.o
10:57 P o M u T a: i what fixed should o.o?
10:57 Niva: umm, submit once more
10:57 Niva: in creator's words
10:57 P o M u T a: ok
10:58 Niva: add 'Warning : Lyrics may be offensive'
10:58 P o M u T a: ah
10:58 P o M u T a: i see
10:58 Niva: yep~
11:00 P o M u T a: Warning : Lyrics may be offensive
11:00 P o M u T a: ok
11:00 Niva: oh
11:00 Niva: okay~
11:01 P o M u T a: fixed. but big good?
11:01 Niva: I have to redownload first, please wait
11:01 Niva: yes :D
11:01 Niva: should be fine
11:01 P o M u T a: ok :3 and red color
11:02 Niva: ok ok :3
11:02 P o M u T a: ok
11:02 P o M u T a: fix!
11:02 Niva: please wait
11:02 P o M u T a: roger
11:40 Niva: umm P o M u T a
11:40 Niva: 03:11:573 (1,2)-
11:40 P o M u T a: o,o
11:40 Niva: Insane
11:40 Niva: I think to be safe you can just
11:41 Niva: http://osu.ppy.sh/ss/546667
11:41 P o M u T a: little slip_
11:41 P o M u T a: ?
11:41 Niva: yep~
11:42 P o M u T a: x:62 y:288?
11:42 Niva: yes~
11:42 Niva: 03:11:873 (2)- ~x:448 y:289
11:43 P o M u T a: fm(1) and (2) y:288 , y289 different,, ok?
11:44 Niva: umm y:288 or 289 both is fine
11:44 P o M u T a: i think 288 . change
11:44 Niva: ok!~
11:44 P o M u T a: (1) x62
11:44 P o M u T a: (2) x448
11:45 P o M u T a: y 288!
11:45 Niva: umm~
11:45 P o M u T a: o.o
11:45 Niva: err?
11:45 Niva: nothing else actually
11:45 Niva: after it I'll rank
11:45 P o M u T a: ok! update
11:45 P o M u T a: wait~

Ranked ~
Topic Starter
P o M u T a
thanks Niva and LKs !! and everyone!!!
Cygnus
Grats
Xinely
gratz Pomuta~ :3
Kite
nice
isirys
SONIC SYNDICATE!!!!!!!
BeatofIke
Congratulations! :D
murasaki_sk
yeah :)
Satellite
おめでとうございます~ :)
Topic Starter
P o M u T a
Philippines
Xinely
Kite isirys
BeatofIke
murasaki_sk
Dagger-Gazel

thanks everyone!!
Mismagius
Great job, congratulations :D
Topic Starter
P o M u T a
thanks Blue Dragon !
DakeDekaane
waa~ I'm not in a decent PC for playing this right now ;O;
Congrats :3
Cloudchaser
:) Yeah!!
Tshemmp
yeah :3
Topic Starter
P o M u T a

Tshemmp wrote:

yeah :3
Thanks you!! so great HARD :)

DakeDekaane
-Cloudchaser
thanks !!
Zare
congratz, interesting map :>

The preview point is messed up though, really sounds bad
Topic Starter
P o M u T a

Zarerion wrote:

congratz, interesting map :>

The preview point is messed up though, really sounds bad
lol . idk xD
Anyway thanks!
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