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Leighton Meester - Christmas (Baby, Please Come Home)

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Frostmourne
as per your request ;)

General
fine !

Easy
00:35:599 (5) - why place on that point ? even its curve goes well with 00:37:446 (1) - but it still plays strange between 00:35:138 (4) - and 00:35:599 (5) - though
if you decided to change it, please move 00:35:599 (5) - on the same position as 00:33:753 (1) - and ctrl+shift+r and move around -11 degree by selection centre to make it proper with the 00:37:446 (1) - 's tail
02:12:061 (3) - maybe this slider's tail can go well with drum sampleset with adding clap, I tried once and it sounds same as the music actually sounds
02:16:676 (5) - add clap here ? to correspond with 02:13:446 (1) - 's tail
02:41:138 (1) - eh.. last green line wasn't snapped correctly (that's why the 30 volume doesn't work), snap it please
(162985 to 162984) -1 -_-"

Normal
02:04:215 (3) - not a big deal ,(still don't want to ruin the well symmetry there) from the 02:03:292 (2) - , it follows the vocal and 02:06:984 (3,4) - also follows the vocal surely, I would like to see following vocal rhythm on this too by moving 02:03:984 (3) - back 1/2 and extend slider to the 02:04:676 (old one)
02:11:830 (5) - end with normal sample set? I think it fits well with the snare in the music
02:21:753 (2,3) - same idea, would like to move (3) back 1/2 to make it go along with vocal well (it's the logic of this for now ! hope you change it)

Hard
02:06:523 (2) - start this slider with normal sample please, it sounds very empty here
02:36:292 (3) - move down about 2 grid would be the best because the curve almost touches 02:36:061 (2) - and doesn't look good imo

Good luck : )
kosiga
hello mancusojuanmattos :3

thank you for the request~

here my mod~

[General]
  1. fine very clean song folder =v=
[Easy]
  1. 00:16:676 (2) - add whistle to end of the slider. constant whistle is good here like 00:19:907 (2,3,4,5). or 00:18:061 (4) - remove whistle to start of the slider, if remove here. I think the big white tick that you should put whistle as other
  2. 00:26:369 (1,2,3) - It is not bad. However, i think some flows of 00:27:292 (2,3) are not natural. so the form that I suggest here http://puu.sh/1yOp7
    SPOILER
    440,104,26369,6,0,P|467:151|463:205,1,110,4|0,0:0|1:0,0:0:0
    372,268,27292,2,0,P|300:232|228:268,2,165,2|2|0,0:0|0:0|1:0,0:0:0
    300,352,29138,2,0,P|347:379|401:375,1,110,2|0,0:0|1:0,0:0:0
    492,312,30061,5,4,0:0:0
  3. 00:46:215 (2) - this slider, chage to two circles. http://puu.sh/1yOyc I think this is the best flow, and appropriate to the symmetrical :3
  4. 00:50:830 (3,1) - I prefer this finish pattern. but 00:50:830 (3) - As for me, it is audible in this repeat part o.o so i suggest to use the finish instead of whistle. and It is better when you give a volume change ( so for ex: 80⇒90% ). and 00:47:138 (3,4) - Here it is the same pattern. I suggest that you do it in the same way o.o?
  5. 01:06:984 (1) - add whistle to end of the slider? The pattern that it matches 01:09:753 (3) - start whistle.
  6. 01:11:599 (2,3,4) - Better to be aligned parallel you look beautiful. http://puu.sh/1yP4L ( 01:12:523 (3) - x184,y192 )
  7. 01:16:676 (4) - nazi. slider use 01:15:753 (3) - copy and Ctrl+c,v,h,j,g is better than now( ctrl+c,v,h) http://puu.sh/1yPaV
  8. 01:40:215 (1,2,3,4,1) - I think center position here is very good looking. http://puu.sh/1yPkc
    SPOILER
    204,40,100215,6,0,P|256:24|308:40,1,110,4|0,0:0|0:0,0:0:0
    352,140,101138,2,0,P|368:192|352:244,1,110,2|0,0:0|0:0,0:0:0
    308,344,102061,2,0,P|256:360|204:344,1,110,2|0,0:0|0:0,0:0:0
    160,244,102984,2,0,P|144:192|160:140,1,110,2|0,0:0|0:0,0:0:0
    256,192,103907,5,4,0:0:0
    348,132,104369,1,0,1:0:0
  9. 02:13:446 (1) - remove clap to end of the slider. I feel that it is not fit a little to use it for a sound only for here. That is too high-pitched tone clap to this song. As said frostmoune, It may come to be fit if I use it moderately :P
  10. 02:24:523 (1,2) - Suggestion of the rhythm: http://puu.sh/1yPHf ( Exchange of the rhythm ) I thoght repeat part more fit than now >< It is not necessary if you do not come to mind to change placement. I do not have an idea, too :P
  11. 02:36:523 (3,4,5,6,1,2) - This simple straight form a little lonely in the last part o.o? For example, how is such a form? http://puu.sh/1yQnq ans then↓
    SPOILER
    432,92,156523,2,0,P|378:85|329:110,1,110,2|0,0:0|1:0,0:0:0
    256,192,157446,1,2,0:0:0
    182,273,157907,2,0,P|133:298|80:292,1,110,0|2,1:0|0:0,0:0:0
    8,208,158830,1,0,1:0:0
    108,164,159292,6,0,P|92:112,2,55,4|8|0,0:0|0:3|1:0,0:0:0
    216,140,160215,2,0,P|232:192,2,55,2|8|0,0:0|0:3|1:0,0:0:0
[Normal]
  1. If you use OD,HD5 in Hard, I think that OD,HD3 is better for normal. Since it has already enough difficulty >.<
  2. 00:14:831 (5) - why whistle here ? yep. Probably clap(normal hitsound) do not match it o.o? but I suggest that you use clap(normal hitsound) here, and 00:15:061 (x) - add note ( and add drum clap ). clap will come to be audible naturally~ >_<!
  3. 00:16:677 (3) - add whistle to end of the slider. reason same as Easy diff.
  4. 00:38:369 (3,4,5) - Rhythm is slightly different compared to the previous note. 00:30:984 (3,4,5) - 00:35:138 (3,4,5,6,7) - I suggest that along the vocal as these. so for ex like this: http://puu.sh/1yUfJ
  5. 00:50:369 (4,5,1) - and 00:47:599 (5,1) - same as Easy 00:50:830 (3,1). 00:47:138 (3,4). 00:50:369 (4) - add whistle to end of the slider at least~
  6. 00:57:061 (3) - very nazi. one grid left. Appearance of the DS
  7. 02:13:446 (1) - same as Easy diff.
  8. 02:25:446 (4,5,1) - Suggestion of the rhythm: http://puu.sh/1yUCA This is the first time rhythm. i mean 02:26:138 (5,1) - red tick⇒white tick rhythm. I thought and suggested that this might get a wrong timing by a play. :P
  9. 02:35:599 (1) - add finish instead to clap(normal hitsound) to end of the slider. have a finish sound here and same as Easy diff ~
[Hard]
  1. 00:00:062 (1) - Why is it that only hard has finish here o.o? You should put all it together because it is the first ?
  2. 00:14:369 (6,7,1) - same as Normal 00:14:831 (5).
  3. 00:43:446 (1,2,3) - normalsound is unexpectedly bigger than softsound. 00:44:369 (3) - I felt that last 3 consecutive normalsound was very bigger than others. so i suggest 00:44:369 (3) - remove nromalsound to 1st repeat of the slider, and add normalsound to end of the slider. I hear this more naturally. or It is better if you adjusted to gradually raise the volume.
  4. 00:51:292 (6,1) - same as Easy 00:50:830 (3,1).
  5. 02:03:292 (4) - Ctrl+G. i think it will better the flow more
  6. 02:12:292 (3) - Suggestion of the form: http://puu.sh/1yVso and also 02:13:677 (1,2,3) - this flow suggest. http://puu.sh/1yVuh
    SPOILER
    452,64,132292,2,0,P|384:104|368:32|296:48|256:96|256:96|216:48|144:32|128:104|60:64,1,425,2|4,0:0|0:0,0:0:0
    72,148,133677,6,0,P|113:151|159:137,1,85,2|8,0:0|1:0,0:0:0
    216,80,134138,2,0,P|256:64|256:64|294:80,1,85,2|0,0:0|0:0,0:0:0
    357,139,134599,2,0,P|398:151|440:148,1,85,2|0,0:0|1:0,0:0:0
  7. 02:13:677 (1) - same as Easy 02:13:446 (1).
  8. 02:27:061 (5) - I thought this whistle was not necessary in a continuous note pattern.
  9. 02:37:446 (1,2) - 02:39:292 (1,2,3,4) - I thought that you did not put a jump till the last o.o! haha xD but It's no problem. I just said :D
very neat map. Only small suggestion~

Star☆ and Good luck~ :)
Topic Starter
mancuso_JM_
to Frost

Frostmourne wrote:

as per your request ;)

General
fine !

Easy
00:35:599 (5) - why place on that point ? even its curve goes well with 00:37:446 (1) - but it still plays strange between 00:35:138 (4) - and 00:35:599 (5) - though
if you decided to change it, please move 00:35:599 (5) - on the same position as 00:33:753 (1) - and ctrl+shift+r and move around -11 degree by selection centre to make it proper with the 00:37:446 (1) - 's tail Broke the Symetry and fix on your way because flow much better
02:12:061 (3) - maybe this slider's tail can go well with drum sampleset with adding clap, I tried once and it sounds same as the music actually sounds Ok, Done
02:16:676 (5) - add clap here ? to correspond with 02:13:446 (1) - 's tail Not really, is not exactly the same.
02:41:138 (1) - eh.. last green line wasn't snapped correctly (that's why the 30 volume doesn't work), snap it please Didn't I do that before? xD.. Fixed.
(162985 to 162984) -1 -_-"

Normal
02:04:215 (3) - not a big deal ,(still don't want to ruin the well symmetry there) from the 02:03:292 (2) - , it follows the vocal and 02:06:984 (3,4) - also follows the vocal surely, I would like to see following vocal rhythm on this too by moving 02:03:984 (3) - back 1/2 and extend slider to the 02:04:676 (old one) Follows the Instrumental here, i don't want to put a tones of 1/2 in this difficulty, I think that it is enough with 1/2s that I added
02:11:830 (5) - end with normal sample set? I think it fits well with the snare in the music I missed that. Added
02:21:753 (2,3) - same idea, would like to move (3) back 1/2 to make it go along with vocal well (it's the logic of this for now ! hope you change it) Same as before

Hard
02:06:523 (2) - start this slider with normal sample please, it sounds very empty here Added
02:36:292 (3) - move down about 2 grid would be the best because the curve almost touches 02:36:061 (2) - and doesn't look good imo Fixed then

Good luck : )
Thanks man! :3

to kosiga

kosiga wrote:

hello mancusojuanmattos :3 Hi :)

thank you for the request~

here my mod~

[General]
  1. fine very clean song folder =v=
[Easy]
  1. 00:16:676 (2) - add whistle to end of the slider. constant whistle is good here like 00:19:907 (2,3,4,5). or 00:18:061 (4) - remove whistle to start of the slider, if remove here. I think the big white tick that you should put whistle as other Ok, Added
  2. 00:26:369 (1,2,3) - It is not bad. However, i think some flows of 00:27:292 (2,3) are not natural. so the form that I suggest here http://puu.sh/1yOp7 Oh.. nice. Fixed with your code.
    SPOILER
    440,104,26369,6,0,P|467:151|463:205,1,110,4|0,0:0|1:0,0:0:0
    372,268,27292,2,0,P|300:232|228:268,2,165,2|2|0,0:0|0:0|1:0,0:0:0
    300,352,29138,2,0,P|347:379|401:375,1,110,2|0,0:0|1:0,0:0:0
    492,312,30061,5,4,0:0:0
  3. 00:46:215 (2) - this slider, chage to two circles. http://puu.sh/1yOyc I think this is the best flow, and appropriate to the symmetrical :3 I don't think so, to be sincere. The vocal becomes long instead of 2 different points. So, I prefer to keep it as it is.
  4. 00:50:830 (3,1) - I prefer this finish pattern. but 00:50:830 (3) - As for me, it is audible in this repeat part o.o so i suggest to use the finish instead of whistle. and It is better when you give a volume change ( so for ex: 80⇒90% ). and 00:47:138 (3,4) - Here it is the same pattern. I suggest that you do it in the same way o.o? At the end I used Finish in bot cases (but I don't feel necesary the volume reduce)
  5. 01:06:984 (1) - add whistle to end of the slider? The pattern that it matches 01:09:753 (3) - start whistle. Oke
  6. 01:11:599 (2,3,4) - Better to be aligned parallel you look beautiful. http://puu.sh/1yP4L ( 01:12:523 (3) - x184,y192 ) Ok, Done.
  7. 01:16:676 (4) - nazi. slider use 01:15:753 (3) - copy and Ctrl+c,v,h,j,g is better than now( ctrl+c,v,h) http://puu.sh/1yPaV I prefer to leave as it is. I like how it flows specially.
  8. 01:40:215 (1,2,3,4,1) - I think center position here is very good looking. http://puu.sh/1yPkc Done
    SPOILER
    204,40,100215,6,0,P|256:24|308:40,1,110,4|0,0:0|0:0,0:0:0
    352,140,101138,2,0,P|368:192|352:244,1,110,2|0,0:0|0:0,0:0:0
    308,344,102061,2,0,P|256:360|204:344,1,110,2|0,0:0|0:0,0:0:0
    160,244,102984,2,0,P|144:192|160:140,1,110,2|0,0:0|0:0,0:0:0
    256,192,103907,5,4,0:0:0
    348,132,104369,1,0,1:0:0
  9. 02:13:446 (1) - remove clap to end of the slider. I feel that it is not fit a little to use it for a sound only for here. That is too high-pitched tone clap to this song. As said frostmoune, It may come to be fit if I use it moderately :P I don't want, I really don't want. Listen the music properly deleting the Clap from there, and you will notice why I don't want to remove it.
  10. 02:24:523 (1,2) - Suggestion of the rhythm: http://puu.sh/1yPHf ( Exchange of the rhythm ) I thoght repeat part more fit than now >< It is not necessary if you do not come to mind to change placement. I do not have an idea, too :P Sincerely, I totally agree with you, fits better with the vocal specially. Fixed
  11. 02:36:523 (3,4,5,6,1,2) - This simple straight form a little lonely in the last part o.o? For example, how is such a form? http://puu.sh/1yQnq ans then↓omg.. this flow perfectly and looks really fine. I liked it, fixed! :3
    SPOILER
    432,92,156523,2,0,P|378:85|329:110,1,110,2|0,0:0|1:0,0:0:0
    256,192,157446,1,2,0:0:0
    182,273,157907,2,0,P|133:298|80:292,1,110,0|2,1:0|0:0,0:0:0
    8,208,158830,1,0,1:0:0
    108,164,159292,6,0,P|92:112,2,55,4|8|0,0:0|0:3|1:0,0:0:0
    216,140,160215,2,0,P|232:192,2,55,2|8|0,0:0|0:3|1:0,0:0:0
[Normal]
  1. If you use OD,HD5 in Hard, I think that OD,HD3 is better for normal. Since it has already enough difficulty >.< Sounds coherent. Rearranged.
  2. 00:14:831 (5) - why whistle here ? yep. Probably clap(normal hitsound) do not match it o.o? but I suggest that you use clap(normal hitsound) here, and 00:15:061 (x) - add note ( and add drum clap ). clap will come to be audible naturally~ >_<! Added the Normal Hitsound, but I don't agree with the Note suggestion, there is not a big thing to remark there
  3. 00:16:677 (3) - add whistle to end of the slider. reason same as Easy diff. Added
  4. 00:38:369 (3,4,5) - Rhythm is slightly different compared to the previous note. 00:30:984 (3,4,5) - 00:35:138 (3,4,5,6,7) - I suggest that along the vocal as these. so for ex like this: http://puu.sh/1yUfJ I don't agree about that. in a normal i think that the usage of constanstly 1/2 is not necesary because follow the music properly
  5. 00:50:369 (4,5,1) - and 00:47:599 (5,1) - same as Easy 00:50:830 (3,1). 00:47:138 (3,4). 00:50:369 (4) - add whistle to end of the slider at least~ Done.
  6. 00:57:061 (3) - very nazi. one grid left. Appearance of the DS haha. Moved anyways :P
  7. 02:13:446 (1) - same as Easy diff. Sameas Easy.
  8. 02:25:446 (4,5,1) - Suggestion of the rhythm: http://puu.sh/1yUCA This is the first time rhythm. i mean 02:26:138 (5,1) - red tick⇒white tick rhythm. I thought and suggested that this might get a wrong timing by a play. :P I really think that it is ok for a Normal, I'm just following a part of the Vocal. So, I prefer to leave it as it is.
  9. 02:35:599 (1) - add finish instead to clap(normal hitsound) to end of the slider. have a finish sound here and same as Easy diff ~ The Cymbals are acting there, so the finish is the most coherent hitsound here.
[Hard]
  1. 00:00:062 (1) - Why is it that only hard has finish here o.o? You should put all it together because it is the first ? I had this in all diffs.. I forget to delete it here, deleted now.
  2. 00:14:369 (6,7,1) - same as Normal 00:14:831 (5). Done.
  3. 00:43:446 (1,2,3) - normalsound is unexpectedly bigger than softsound. 00:44:369 (3) - I felt that last 3 consecutive normalsound was very bigger than others. so i suggest 00:44:369 (3) - remove nromalsound to 1st repeat of the slider, and add normalsound to end of the slider. I hear this more naturally. or It is better if you adjusted to gradually raise the volume. Reduced the Volume since the 1st 1/4 Slider, I think that it is the best way.
  4. 00:51:292 (6,1) - same as Easy 00:50:830 (3,1).
  5. 02:03:292 (4) - Ctrl+G. i think it will better the flow more Agree
  6. 02:12:292 (3) - Suggestion of the form: http://puu.sh/1yVso and also 02:13:677 (1,2,3) - this flow suggest. http://puu.sh/1yVuh The flow is really a bit better, the change is not necesary to have a really ugly overlap between (3,2) to increase the Symetry just a bit.
    SPOILER
    452,64,132292,2,0,P|384:104|368:32|296:48|256:96|256:96|216:48|144:32|128:104|60:64,1,425,2|4,0:0|0:0,0:0:0
    72,148,133677,6,0,P|113:151|159:137,1,85,2|8,0:0|1:0,0:0:0
    216,80,134138,2,0,P|256:64|256:64|294:80,1,85,2|0,0:0|0:0,0:0:0
    357,139,134599,2,0,P|398:151|440:148,1,85,2|0,0:0|1:0,0:0:0
  7. 02:13:677 (1) - same as Easy 02:13:446 (1). No changes
  8. 02:27:061 (5) - I thought this whistle was not necessary in a continuous note pattern. Removed
  9. 02:37:446 (1,2) - 02:39:292 (1,2,3,4) - I thought that you did not put a jump till the last o.o! haha xD but It's no problem. I just said :D Since it is the end, i decided to add a thing a bit challenging :P
very neat map. Only small suggestion~

Star☆ and Good luck~ :)
Thanks for your useful mod, kosiga! (and for the Star too.) :D

Thanks for both mods again guys
Updated!!
Cristian
Te lo debia :p

[Easy]
01:53:599 (3) - Esta muy cerca de la orilla, incluso topa con ello
02:39:292 (1) - Podrias mover masel punto final del slider a direccion del stick 02:37:907 (5)

[Normal]
00:26:369 (1,2,3) - Se ve mas hermoso así http://puu.sh/1zFi5
01:25:446 (1) - Me confundi en el ritmo, podrias moverlo para reconocer mas el AR?

[Hard]
00:57:754 (4) - http://puu.sh/1zFou
Topic Starter
mancuso_JM_

Cristian wrote:

Te lo debia :p haha, me parece bien :3

[Easy]
01:53:599 (3) - Esta muy cerca de la orilla, incluso topa con ello El editor lo exagera un poco, si testeas el map, vas a ver que esta en la pantalla correctamente.
02:39:292 (1) - Podrias mover masel punto final del slider a direccion del stick 02:37:907 (5) Hmm.. nah. Me gusta asi como esta.

[Normal]
00:26:369 (1,2,3) - Se ve mas hermoso así http://puu.sh/1zFi5 haha, cierto. Se ve mas hermoso, asi que hecho
01:25:446 (1) - Me confundi en el ritmo, podrias moverlo para reconocer mas el AR? Es donde fluye mejor para mi, igual queda a consideracion si alguien mas lo menciona.

[Hard]
00:57:754 (4) - http://puu.sh/1zFou Por que no? Hecho
Gracias Kuri!
Updated!!
Roxas
I hope this won't be a nazi-modding your maps are perfect :P

[General]

maybe add a little sb or part of skin...
drum-hitclap has high volume in all the 3 difficulties is better to make lower volume when used that hitsound in my opinion
add winter, present and other tags connected with christmas

[Easy]

00:52:676 (2,3) - Not perfect symmetrical :P
01:11:138 (1) - I don't like this up... Move more left and down
02:06:984 (3) - A better blanket? o:

[Normal]

00:03:754 (5) - Maybe is confusing for a normal :/
00:29:138 (5) - ^
01:25:446 (1) - better stack (I'm feeling so nazimodder çAç)


Hard is perfect D: Good job mancuso :D
ShadowSoul
02:13:907 - Wtf is that Clap in all diffs ? ;-;

Perfect as always ..
jonathanlfj
Modding as requested :)
Christmas song~~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i book that 5-star rating on the mp3~ you must really like the song ;)
dat kiai time

[Easy]
01:18:061 (1) - add a drum clap on this? (if you apply it, do it on every diff for consistency)
01:20:830 (4) - this can blanket 01:18:984 (3) better
01:53:599 (3) - wow this note is almost touching the lower boarder (it will touch the hp bar oh hr)...if you can move it up 1 grid or 2 somehow that will be great
02:06:061 (1) - drum clap if you did the first one
02:13:446 (1) - yeah i agree to the previous post, that clap...how but just the normal-hitnormal? (for all diffs as well)
02:35:599 (1,2) - make this a repeat slider like 02:31:907 (1)? that hitsounding seems really cool, it needs to be used again 8-)

[Normal]
00:47:599 (5) - finish on slider end? Its supposed to follow the two-finish pattern you have
00:57:292 (4) - move this 2 grid right to get a perfect triangle (you can adjust the curve on the bottom for ds)
01:25:446 (1) - overlap like this on a normal? others usually tell me not to do it, but in this case it plays ok so i guess fine?
01:42:984 (4) - whistle on end
01:59:138 (2,3) - this one plays better like this imo
02:35:599 (1) - finish on end

[Hard]
00:03:985 (5) - finish on end
00:11:369 (1) - ^
00:29:138 (7) - based on what i hear in the music you should change this to a repeat slider
00:48:062 (8) - finish on head
01:40:215 (1,2,3,4,1,2,3,4,5) - judging from the prominence of the music, the first measure should have the 1/1 circles while the second measure with the 1/2 sliders...at least that seems more intuitive imo
02:26:254 (10) - put a normal-hitnormal either on this or 02:26:369 (1), makes it sound better
02:27:292 (6) - also a normal-hitnormal on the slider head seems good too (makes it similar to 00:43:446 (1,2,3))

Very great map! I can barely find any notable issues.
Good luck on ranking ^_^
Topic Starter
mancuso_JM_
to Roxas

Roxas wrote:

I hope this won't be a nazi-modding your maps are perfect :P

[General]

maybe add a little sb or part of skin...
drum-hitclap has high volume in all the 3 difficulties is better to make lower volume when used that hitsound in my opinion Hmm.. I think that both things are good as it is. I prefer to leave it as it is.
add winter, present and other tags connected with christmas Added some tags as well.

[Easy]

00:52:676 (2,3) - Not perfect symmetrical :P Oh.. Fixed xD
01:11:138 (1) - I don't like this up... Move more left and down It flows fine for me.
02:06:984 (3) - A better blanket? o: Meh.. It is ok.

[Normal]

00:03:754 (5) - Maybe is confusing for a normal :/
00:29:138 (5) - ^ I don't think so :(
01:25:446 (1) - better stack (I'm feeling so nazimodder çAç) haha. Done


Hard is perfect D: Good job mancuso :D
Thanks!! :D

to jonathan

jonathanlfj wrote:

Modding as requested :)
Christmas song~~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i book that 5-star rating on the mp3~ you must really like the song ;)
dat kiai time

[Easy]
01:18:061 (1) - add a drum clap on this? (if you apply it, do it on every diff for consistency) I think that with the finish is enough
01:20:830 (4) - this can blanket 01:18:984 (3) better Done
01:53:599 (3) - wow this note is almost touching the lower boarder (it will touch the hp bar oh hr)...if you can move it up 1 grid or 2 somehow that will be great Hmm.. It is ok for me, it is on-screen and if touches with the HP Bar with HR will not have a big problem
02:06:061 (1) - drum clap if you did the first one No..
02:13:446 (1) - yeah i agree to the previous post, that clap...how but just the normal-hitnormal? (for all diffs as well) Nope, I will not change this really :(
02:35:599 (1,2) - make this a repeat slider like 02:31:907 (1)? that hitsounding seems really cool, it needs to be used again 8-)

[Normal]
00:47:599 (5) - finish on slider end? Its supposed to follow the two-finish pattern you have Ok then
00:57:292 (4) - move this 2 grid right to get a perfect triangle (you can adjust the curve on the bottom for ds) Done
01:25:446 (1) - overlap like this on a normal? others usually tell me not to do it, but in this case it plays ok so i guess fine? It is a Simple Stack, the next object under the first Slider is another Slider, so they are really Easy to be followed.
01:42:984 (4) - whistle on end Oke.
01:59:138 (2,3) - this one plays better like this imo I prefer mine because the Slider Start with the word 'baby' and finish when the word 'please' finish
02:35:599 (1) - finish on end Done

[Hard]
00:03:985 (5) - finish on end
00:11:369 (1) - ^ Both added
00:29:138 (7) - based on what i hear in the music you should change this to a repeat slider but if you just follow the Vocal this said 'Hooome', with the Slider tick is enough I think
00:48:062 (8) - finish on head Oh.. Yes.
01:40:215 (1,2,3,4,1,2,3,4,5) - judging from the prominence of the music, the first measure should have the 1/1 circles while the second measure with the 1/2 sliders...at least that seems more intuitive imo But the Vocal is in 1/2 at the beginning, then she took a break and start the 1/1 in her voice
02:26:254 (10) - put a normal-hitnormal either on this or 02:26:369 (1), makes it sound better Yess.
02:27:292 (6) - also a normal-hitnormal on the slider head seems good too (makes it similar to 00:43:446 (1,2,3)) Agree.

Very great map! I can barely find any notable issues. Thanks :3
Good luck on ranking ^_^
Thanks for the mod, man! :)
Thanks guys!
Updated!!
bomber34
Edit: ... you ninjja'd me D: let's see what you already have fixed what i suggested xDD

[General]
- not a fan of your KIAI fountains ._. I would like to see KIAI for the whole choruses and not just for the last one

[Hard]
  1. 00:04:446 (6,1) - the transition between this to is not so good imo. It interupts the flow. I don't see a suggestion to fix that though :(
  2. 00:06:753 - I really miss a note here, because the sliders before also followed the beat and not this long sound that starts at 00:06:061 -
  3. 01:00:985 (4,5) - I don't really like the stack for some reason. It is not like it does not fit here completly but idk. i would prefer a 0.2/0.1x stack or so orz
I don't know what bothers me witht this map. it is nicely mapped but idk. the spacing is often choppy for the flow imo ._.
01:01:215 (5,6,7) - here for example but i guess it is just me

[Normal]
  1. 00:42:061 (2,3) - ctrl + h. That has a better transition from (1) to (2) and from (3) to (1,2), because well it as a friendlier flow
  2. 01:11:599 (2) - X: 256 Y: 156. Plays better imo
  3. 02:03:292 (2,3) - I see what you did there but that spacing brought me a Combo miss >.< I recommemd something like 1.0x and trying to keep that pattern or something ._.
  4. 02:26:138 (5) - stack under sliderend (4). Feels better for me, because it emphasizes on the vocal like it were a hold ... wow what a strange way to describe it orz
I like this diff :3 It is very nice

[Easy]
  1. 00:19:907 (2,3) - flow is ... i don't know. I think it could be better
great diff

Yeah didn't find that much but oh well maybe it helps
Topic Starter
mancuso_JM_

bomber34 wrote:

Edit: ... you ninjja'd me D: let's see what you already have fixed what i suggested xDD

[General]
- not a fan of your KIAI fountains ._. I would like to see KIAI for the whole choruses and not just for the last one I really prefer the fountains this time because if I don't do that the map would be full of Kiai and I don't want that this time.

[Hard]
  1. 00:04:446 (6,1) - the transition between this to is not so good imo. It interupts the flow. I don't see a suggestion to fix that though :( Sorry, but I have to say that I'm totally disagree with you, I did that a pair of times before too, I think it doesn't affect in the flow.
  2. 00:06:753 - I really miss a note here, because the sliders before also followed the beat and not this long sound that starts at 00:06:061 - The note is not necesary but I fix this in my own accord
  3. 01:00:985 (4,5) - I don't really like the stack for some reason. It is not like it does not fit here completly but idk. i would prefer a 0.2/0.1x stack or so orz I didn't understand you really well :(
I don't know what bothers me witht this map. it is nicely mapped but idk. the spacing is often choppy for the flow imo ._.
01:01:215 (5,6,7) - here for example but i guess it is just me

[Normal]
  1. 00:42:061 (2,3) - ctrl + h. That has a better transition from (1) to (2) and from (3) to (1,2), because well it as a friendlier flow Ok
  2. 01:11:599 (2) - X: 256 Y: 156. Plays better imo Hmm.. Ok
  3. 02:03:292 (2,3) - I see what you did there but that spacing brought me a Combo miss >.< I recommemd something like 1.0x and trying to keep that pattern or something ._.
  4. 02:26:138 (5) - stack under sliderend (4). Feels better for me, because it emphasizes on the vocal like it were a hold ... wow what a strange way to describe it orz Stacks under Slider cause confusion in an average player, I think that it is ok this way
I like this diff :3 It is very nice

[Easy]
  1. 00:19:907 (2,3) - flow is ... i don't know. I think it could be better But.. Why? :/
great diff

Yeah didn't find that much but oh well maybe it helps
Thanks for mod! :3
Updated!!
Nemis
[Hard]
00:21:523 (3) - If you make this slider adherent with 00:21:062 (2) - it should really better
00:43:446 (1,2,3) - Too curved... linear sliders should be better
00:52:908 (3,4,5,6,7) - This pattern isn't fun to play (for me)
01:12:754 (1,2,3,5,6,7) - Stacks should be better to watch and to play
01:29:138 (1) - Distance from 01:28:677 (7) - :c
01:42:061 (1) - 3 squares up in the grid
02:20:831 (1,2,3,4,5) - Not funny to play
02:24:754 (2,3,4,6,7,8,9,10,1,2,3,4) - Stacks should be better to watch and to play
02:36:292 (3) - 1 square up in the grid

[Normal]
00:30:061 (1,2) - Symmetry
02:31:907 (1,2,3) - Not sure about this..
02:39:292 (1,2,3) - Same ^

[Easy]
00:10:215 (4) - Simmetry? If should be better at the center
00:19:907 (2,3,4,5) - Distance
01:46:676 (5) - A slider like this should be better at the center... it's so random D:
01:58:676 (1,2,3) - What about make this patterns symmetric?
Nice map mancuso :D Good luck!
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Fine!

[Easy]
00:19:907 (2) - It may look better to me if you place like this.
01:02:369 (5) - Break suddenly makes me feel so strange.What about use a 1/1 slider instead?
01:06:061 (4) - hmm..as above
01:27:984 - Normal sound effect sounds better to me.
02:13:907 - Mistake? What does this odd clap mean?-



[Normal]
00:03:754 (5) - Consider stacking it with 00:01:215 (2).
00:51:753 (5,1) - Try stacking them together?.. It makes me feel more sensible.
01:06:523 (5,1) - As above.
01:47:599 (1,2) - ^
02:11:830 (5) - Let ppl realize that there is a tiny break between (4,5) better.




[Hard]
Unsnapped things
02:06:520 (2) - Unsnapped slider (start).
02:06:520 (2) - Unsnapped slider (end).
00:00:523 (1) - Using finish instead of whistle makes me feel better <3.
00:18:985 (6) - What about removing this newcombo and add it to the next instead? (also remove NC which on 00:20:369 (2)).
01:03:523 (9) - Why not add newcombo to next instead of this? Then ppl can realize the 1/1 break between them.
01:51:523 (1,2,4) - Try making them line up.
--------------------------------------------------------------------------------------------------
Excellent Mapset
;) Great Job
Topic Starter
mancuso_JM_
to Nemis

Nemis wrote:

[Hard]
00:21:523 (3) - If you make this slider adherent with 00:21:062 (2) - it should really better Hmm.. I think that it is ok because follow the long voice properly
00:43:446 (1,2,3) - Too curved... linear sliders should be better Really? is not that curved to me. Also my patterns are in general curvy so I think that this provide a better transition
00:52:908 (3,4,5,6,7) - This pattern isn't fun to play (for me) I don't know why and what do you suggest me? I can't make anything if you just say me that.
01:12:754 (1,2,3,5,6,7) - Stacks should be better to watch and to play I'll keep the Compressed 3-plets, in my opinion flow better.
01:29:138 (1) - Distance from 01:28:677 (7) - :c Hmm.. Well moody suggested me that, but now I don't really agree. So, I prefer to Stack the Notes.
01:42:061 (1) - 3 squares up in the grid Ok
02:20:831 (1,2,3,4,5) - Not funny to play Why, and What do you suggest me? Please!!
02:24:754 (2,3,4,6,7,8,9,10,1,2,3,4) - Stacks should be better to watch and to play Nope.
02:36:292 (3) - 1 square up in the grid kkk

[Normal]
00:30:061 (1,2) - Symmetry I didn't want to play with symetry here.
02:31:907 (1,2,3) - Not sure about this..
02:39:292 (1,2,3) - Same ^ Hmm.. Why are you not sure? :/

[Easy]
00:10:215 (4) - Simmetry? If should be better at the center I'm making a blanke in there
00:19:907 (2,3,4,5) - Distance I didn't noticed that :P. Fixed
01:46:676 (5) - A slider like this should be better at the center... it's so random D: wow, sorry man but this was the most random thing that I've ever listen. This kind of Sliders, at the center? really?.. I think that you are wrong.
01:58:676 (1,2,3) - What about make this patterns symmetric? I'm trying to use less symetry now, and this pattern looks esthetic anyways. I'll not change that.
Nice map mancuso :D Good luck!
In some way the mod was useful, but to your next maps try adding more explanations and some suggestions to know your way. Anyways thanks for mod man!

to Snowy Dream

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Fine!

[Easy]
00:19:907 (2) - It may look better to me if you place like this. Ok.

01:02:369 (5) - Break suddenly makes me feel so strange.What about use a 1/1 slider instead?
01:06:061 (4) - hmm..as above Sounds Coherent both. So, Fixed.
01:27:984 - Normal sound effect sounds better to me. Nice.
02:13:907 - Mistake? What does this odd clap mean?- omg.. I'm really bored of that. Removed the Clap since a lot of people said me the same thing here.



[Normal]
00:03:754 (5) - Consider stacking it with 00:01:215 (2). Nah.. It provides the same effect as now.
00:51:753 (5,1) - Try stacking them together?.. It makes me feel more sensible.
01:06:523 (5,1) - As above.
01:47:599 (1,2) - ^ In general I don't stack two notes when the combo change.. Also the flow is better in my opinion, so I prefer to keep them as it is.
02:11:830 (5) - Let ppl realize that there is a tiny break between (4,5) better.




[Hard]
02:06:520 (2) - Unsnapped slider (start).
02:06:520 (2) - Unsnapped slider (end). Fixed both.
00:00:523 (1) - Using finish instead of whistle makes me feel better <3. Ohh.. Yes.
00:18:985 (6) - What about removing this newcombo and add it to the next instead? (also remove NC which on 00:20:369 (2)). Hmm.. no. This way follow better my comboing and the I can remark the little jump with a NC.
01:03:523 (9) - Why not add newcombo to next instead of this? Then ppl can realize the 1/1 break between them.
01:51:523 (1,2,4) - Try making them line up. Hmm.. nah.. I like how it flows right now :P
--------------------------------------------------------------------------------------------------
Excellent Mapset
;) Great Job
Thanks! :D.
Thanks guys. Updated!!
Sonnyc
Hello~

Easy:

01:04:215 (2) - 1 Grid Right and down to make the space closer.. (nazi)
01:26:830 (2) - Imo, the curve being more rounder will make a better shape
02:06:523 (2) - 1 Grid up (nazi)
02:12:984 (4) - How about a drum-clap instead?

Normal:

00:08:830 ( ) - I would also made this place empty, but also consider adding a note since there is a strong beat at the song
01:57:753 (5) - I don't know how to do, but I can say that you can make this more like.. a parallel with (4)

Hard:

00:31:676 (4) - Idk if this is a symmetry pattern, but if so, 1 grid left, and then respace some notes after this
01:06:523 (6) - Shape like 01:54:061 (6)?
01:29:138 (1) - I would prefer to place somewhere else, instead of stacking. At (256,328) or something?
02:13:676 (1) - Was this the odd Clap mentioned at the previous mods? Hope you to make this consistent with other diffs~
02:25:676 (8) - Make a line with (6,7)?

Good map~~~ :)
Star
Topic Starter
mancuso_JM_

Sonnyc wrote:

Hello~

Easy:

01:04:215 (2) - 1 Grid Right and down to make the space closer.. (nazi) Done
01:26:830 (2) - Imo, the curve being more rounder will make a better shape Hmm.. I'm ok with it.
02:06:523 (2) - 1 Grid up (nazi) Done
02:12:984 (4) - How about a drum-clap instead? true. fixed.

Normal:

00:08:830 ( ) - I would also made this place empty, but also consider adding a note since there is a strong beat at the song I don't listen anything to be emphatisized here. i leave it as it is.
01:57:753 (5) - I don't know how to do, but I can say that you can make this more like.. a parallel with (4) Hmm... I think that it is ok

Hard:

00:31:676 (4) - Idk if this is a symmetry pattern, but if so, 1 grid left, and then respace some notes after this Fixed
01:06:523 (6) - Shape like 01:54:061 (6)? Nah.. it is ok as it is.
01:29:138 (1) - I would prefer to place somewhere else, instead of stacking. At (256,328) or something? Well.. I moved to another place.
02:13:676 (1) - Was this the odd Clap mentioned at the previous mods? Hope you to make this consistent with other diffs~ Removed
02:25:676 (8) - Make a line with (6,7)? Nah.. I made this because it provides a little blanket to the previous (5)

Good map~~~ :)
Star
Thanks for mod man! Updated!!
blissfulyoshi
HAI Mancuso.

I'm going to be randomly nazi. If something catches my eye during gameplay, I'll just write it down

Easy:
00:08:369 (2) - blanket 00:09:753 (3) better (Look at http://osu.ppy.sh/ss/532070 if you need to see why)
00:38:830 (2) - move the ending a few grids up so the slider looks like it points toward 3 (that seems to the type of flow you are aiming for)
01:04:215 (2) - same as 00:08:369 (2)
01:26:830 (2) - I agree with Sonnyc that would look a lot better if it was not as sharp

Normal:
02:26:830 (1) - why did you add a new combo here? You didn't add one to 01:27:523 (4)

Hard:
01:08:599 (5,7) - these would look better if they blanketed 6 better
01:29:138 (1) - move down so it is not overlapped by the hp bar
01:42:984 (3) - ^
02:13:676 (1,3) - I feel that if you don't want sliders to be symmetric, you should accent its lack of symmetry more
02:33:292 (4) - I found it a little strange that you didn't want to align this with 3 (It seems to be your style)
02:38:830 (4) - try to make this blanket 02:38:138 (3) a little better since the curves don't seem to fit each other
(talked about combos being random on irc)

=======================
Pretty nice overall. Tell me when you are done and I'll probably bubble.
Shohei Ohtani
omg why did you give me such a good map you can't do this.

Ok, let's go >w<~

Hard:
01:12:984 (3) - Add normal hitsample here
01:13:907 (8) - ^
01:42:984 (3) - Nazi- Slightly touching the HP bar
02:39:984 (4,5) - Slightly mixed feelings about this. (4) looks weird near (3), but I'm not sure how to change it ;A;

Normal:
omg mancuso pls

Easy:
01:26:830 (2) - omg i thought I found something but then yoshi-nyan had to say the same thing
01:46:676 (5) - Make this curve deeper?

I like it owo
Topic Starter
mancuso_JM_
to Bliss.

blissfulyoshi wrote:

HAI Mancuso. Bliss :3

I'm going to be randomly nazi. If something catches my eye during gameplay, I'll just write it down

Easy:
00:08:369 (2) - blanket 00:09:753 (3) better (Look at http://osu.ppy.sh/ss/532070 if you need to see why) Yes, i fixed it xD
00:38:830 (2) - move the ending a few grids up so the slider looks like it points toward 3 (that seems to the type of flow you are aiming for) Ok
01:04:215 (2) - same as 00:08:369 (2) Done
01:26:830 (2) - I agree with Sonnyc that would look a lot better if it was not as sharp I feel it well, it flow fine, I think that it is not necesary to replace it imo.

Normal:
02:26:830 (1) - why did you add a new combo here? You didn't add one to 01:27:523 (4) Well, But I added a NC in 01:27:523. I dislike a Combo with 8 Notes in this diff.

Hard:
01:08:599 (5,7) - these would look better if they blanketed 6 better Moved a bit.
01:29:138 (1) - move down so it is not overlapped by the hp bar Ok
01:42:984 (3) - ^ But in this case, I don't agree with you. the touch is not that big and this is the best place to add a note. Anyways I moved it 1 grid down.
02:13:676 (1,3) - I feel that if you don't want sliders to be symmetric, you should accent its lack of symmetry more But.. I want them symetrics xD
02:33:292 (4) - I found it a little strange that you didn't want to align this with 3 (It seems to be your style) Done
02:38:830 (4) - try to make this blanket 02:38:138 (3) a little better since the curves don't seem to fit each other Fixed a bit.
(talked about combos being random on irc)

=======================
Pretty nice overall. Tell me when you are done and I'll probably bubble.
Thanks man! :3

to CDFA

CDFA wrote:

omg why did you give me such a good map you can't do this. lol. Thanks :3

Ok, let's go >w<~

Hard:
01:12:984 (3) - Add normal hitsample here
01:13:907 (8) - ^ Both added.
01:42:984 (3) - Nazi- Slightly touching the HP bar Moved 1 grid down as I explained in Bliss' mod.
02:39:984 (4,5) - Slightly mixed feelings about this. (4) looks weird near (3), but I'm not sure how to change it ;A;

Normal:
omg mancuso pls

Easy:
01:26:830 (2) - omg i thought I found something but then yoshi-nyan had to say the same thing
01:46:676 (5) - Make this curve deeper? No changes in both cases, since I think that they have a good flow

I like it owo
Oh.. man! Nice to see you here again! :D. Thanks!
Thanks guys!
Time to Update!!
DJPop
Mostly hitsound mods.

~Easy~
• Timing 62 - I'm not sure if this is necessary, you can use only 1 red timing at -1322ms

~Normal~
• OD is too low imo
• Timing 62 - I'm not sure if this is necessary, you can use only 1 red timing at -1322ms
01:09:753 (4) - this slider have different sounds compared to the current part since 00:59:599
01:18:523 (3) - sounds out of place, use clap instead

~Hard~
• OD is too low imo
• Timing 62 - I'm not sure if this is necessary, you can use only 1 red timing at -1322ms
00:01:907 (5) - add clap
00:14:369 (5) - NC
01:10:215 (8) - this slider have different sounds compared to the current part since 00:59:599
02:24:869 (3) - add clap
02:24:984 (4) - remove clap
02:26:715 (3) - add clap
02:26:830 (4) - remove clap
02:27:753 (7) - add clap on the 3th and 4th note, but I suggest use this clap pattern : • clap ○ none : (6) ○•○• (7) ○•••
02:33:292 (4) - remove finish at middle
02:37:446 (1) - remove finish
Topic Starter
mancuso_JM_

DJPop wrote:

Mostly hitsound mods.

~Easy~
• Timing 62 - I'm not sure if this is necessary, you can use only 1 red timing at -1322ms Agree with you. Fixed.

~Normal~
• OD is too low imo Ok, Increased it by 1 Tick
• Timing 62 - I'm not sure if this is necessary, you can use only 1 red timing at -1322ms ~
01:09:753 (4) - this slider have different sounds compared to the current part since 00:59:599 Hmm.. Sounds good for me.
01:18:523 (3) - sounds out of place, use clap instead Oh.. yes. Fixed.

~Hard~
• OD is too low imo OD+1 here.
• Timing 62 - I'm not sure if this is necessary, you can use only 1 red timing at -1322ms ~
00:01:907 (5) - add clap
00:14:369 (5) - NC Both things fixed.
01:10:215 (8) - this slider have different sounds compared to the current part since 00:59:599 Because the Rhythm is different, and the music is different too.
02:24:869 (3) - add clap
02:24:984 (4) - remove clap
02:26:715 (3) - add clap
02:26:830 (4) - remove clap I prefer to leave it as it is, because follow better the music in my point of view.
02:27:753 (7) - add clap on the 3th and 4th note, but I suggest use this clap pattern : • clap ○ none : (6) ○•○• (7) ○••• Hmm.. I think that my hitsound pattern sounds more coherent with the drums, really. I'll leave it as it is, sorry :(
02:33:292 (4) - remove finish at middle
02:37:446 (1) - remove finish emm.. ok, both Removed
Thanks for your mod Pop! :3. I'll try to mod your map then! ;)
blissfulyoshi
Small Changelog:
Adjusted a kiai section to fall on the downbeat
Hard: 02:13:677 (1,3) - made these blanket 02:12:293 (3) slightly better (still not perfect but whatever)

Not fully confident of the timing, but confident enough to award a bubble.

Merry Christmas!
YTYuyu
aww it got bubbled ><.

oh well GL on the rank <3.
Topic Starter
mancuso_JM_
Thanks Byaku-nyan! :3
And ofc, thanks for the bubble to Bliss (well, I said thanks him in-game anyways xD)
Chewin
Hi mancuso!

~General~

  1. Honestly, I don't like the actual preview time. I would set PreviewTime: 75466 when the vocal is starting.
  2. I feel your current offset late. I have -7 from your current one. Change it only if you agree with it, don't forget to resnap all elements and green lines after timing changes.
  3. Why don't you add custom clap instead of default settings for sounds like 00:00:985 / 00:01:908 / 00:02:831 and so on? Hitsound patterns look to be too empty.
~Easy~

  1. 01:53:601 (3) - I think this circle could be moved some grid up. It is almost offscreen and the hitburst is, exactly, offscreen, and it's bad imo.
  2. 02:28:216 (2,1) - Mh, if you want to keep consistency with all the other patterns you should switch new combo here. You have always used it on downbeats according to finish hitsounds.
  3. 02:34:677 (4) - Missing whistle on the slider head? It would be consistent with previous two sliders and with 02:38:370
~Normal~

  1. 00:02:370 (4) - Add whistle on the tail, to keep consistency with 00:06:062 (3). It's too empty without that whistle IMO xD
  2. 00:58:678 (6,7,8) - I would change with 1/2 slider with repeat, I don't like stacks in easy/normal diffs
  3. 01:07:447 (2) - Missing whistle on the tail? There should be one, maybe.
  4. 02:10:677 (3,4,5) - To be honest, this rhythm is a bit confusing. Beginners could be confused, everyone would think the rhythm is:
  5. 02:30:524 (4) - I guess you are missing again whistle on the tail
  6. 02:34:677 (6) - On the head, this time
~Hard~

  1. 00:05:831 (3,1) - I would unstack them because of (1) new combo
  2. 00:20:370 (1) - Remove new combo
  3. 00:23:601 (5) - New combo
  4. 00:24:524 (1) - Remove new combo. I think this combo pattern fit better with the map
  5. 00:51:754 (1,2) - Switch new combo. It looks more logical
  6. 02:37:447 (1) - Remove new combo
Andrea
I'm late seems ;_;
Topic Starter
mancuso_JM_

Chewin wrote:

Hi mancuso!

~General~

  1. Honestly, I don't like the actual preview time. I would set PreviewTime: 75466 when the vocal is starting. Ok, Agree.
  2. I feel your current offset late. I have -7 from your current one. Change it only if you agree with it, don't forget to resnap all elements and green lines after timing changes. Hmm.. yes, sounds a bit better I think. Fixed.
  3. Why don't you add custom clap instead of default settings for sounds like 00:00:985 / 00:01:908 / 00:02:831 and so on? Hitsound patterns look to be too empty. Hmm.. I don't agree with that.. In general I used this kind of Custom Claps in previous maps, and in this one especially I think that sounds coherent. I'll not change that, sorry.
~Easy~

  1. 01:53:601 (3) - I think this circle could be moved some grid up. It is almost offscreen and the hitburst is, exactly, offscreen, and it's bad imo. Ok, Ok.. I also moved the previous Sliders because I want to keep the blanket.
  2. 02:28:216 (2,1) - Mh, if you want to keep consistency with all the other patterns you should switch new combo here. You have always used it on downbeats according to finish hitsounds.Agree
  3. 02:34:677 (4) - Missing whistle on the slider head? It would be consistent with previous two sliders and with 02:38:370 Not really, because the music here doesn't sound like the previous 2 Sliders. If you listen the music properly you will notice that
~Normal~

  1. 00:02:370 (4) - Add whistle on the tail, to keep consistency with 00:06:062 (3). It's too empty without that whistle IMO xD You know, I added this Whiste but I removed the one in 00:06:062, it is not following anything in the music, at least is not following the things that I want to follow in the music.
  2. 00:58:678 (6,7,8) - I would change with 1/2 slider with repeat, I don't like stacks in easy/normal diffs I think that an average player should start understanding this kind of things. No changes, sorry.
  3. 01:07:447 (2) - Missing whistle on the tail? There should be one, maybe. Hmm.. I don't think so. It is not following a Vocal or a Instrumental properly I guess.
  4. 02:10:677 (3,4,5) - To be honest, this rhythm is a bit confusing. Beginners could be confused, everyone would think the rhythm is: Hm..Really? I don't think so because an average player try following the Vocal especially, and this pattern follow the Vocal, you know this is a Normal, so they should understand more things about the gameplay I think.. In addition, I don't see the difficult in the pattern.
  5. 02:30:524 (4) - I guess you are missing again whistle on the tail Added this one.
  6. 02:34:677 (6) - On the head, this time But not this one.
~Hard~

  1. 00:05:831 (3,1) - I would unstack them because of (1) new combo
  2. 00:20:370 (1) - Remove new combo
  3. 00:23:601 (5) - New combo
  4. 00:24:524 (1) - Remove new combo. I think this combo pattern fit better with the map
  5. 00:51:754 (1,2) - Switch new combo. It looks more logical All added here.
  6. 02:37:447 (1) - Remove new combo This one is to reamrk the jump. So, I prefer to leave it as it is.
Thanks Chewin! :3. Updated!!
Chewin
I can't rank this because of timing changes, orz.
Rebubbled ~
Andrea
Merry Christmas, Mancuso!

Ranked~
Sonnyc
Gratz~
UnderminE
Gossip Gurrl bby
Chewin
Oh Andrea is back ♥

Merry Christmas, mancuso. Gratz on the rank :3
XinCrin
Congratz Mancuso :)
nimi

UnderminE wrote:

Gossip Gurrl bby
leighton <33333

also, gz on the rank
Kei
Felicitaciones! lo lograste justo para la fecha como querías. :D
[Yue]
Felicitaciones mancu-sensei x3
Aurele
Congratulation mancuso!
Topic Starter
mancuso_JM_
Oh... WTF? I didn't expect that xD
Thanks guys (especially Andrea for the Rank) and Merry Christams to everybody! :3
Aurele
HellDawn
Congratz <3
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