buny u r average
so it kind of shows thwe truth but not exactly?buny wrote:
using ranks to determine an average is like saying pp system is a way to measure skill
maybe shows the truth for very high ranks, but any range considered to be average other than in the very high ranks range isn't a good way of estimatingsilmarilen wrote:
so it kind of shows thwe truth but not exactly?buny wrote:
using ranks to determine an average is like saying pp system is a way to measure skill
i can't even stream 150bpm and according to Aqo criteria i'm beyond shit tierloseri wrote:
buny u r average
I AM SHIT TIER ;_;Aqo wrote:
Skills that an average osu!standard player is expected to have in 2012:
- Be able to get accuracy above 90% on OD7 on anything that is not a stream map
- Be able to stream up to at least 180bpm for quite a while (at least 20 notes)
- Be able to read up to at least AR9 comfortably
- Be able to aim at CS4 up to at least SV 1.8 per bpm up to 200 with up to at least 1.0 DS on object spacing
Skills for somewhat higher standard average osu!standard player:
- Be able to get accuracy above 95% on OD7 on anything including stream maps (even if it takes retries)
- Be able to stream up to at least 200bpm for quite a while (at least 50 notes)
- Be able to read up to at least AR10 comfortably
- Be able to aim at CS4 up to at least SV 2.5 per bpm up to 240 with up to at least 1.4 DS on object spacing, as well as CS5 on lower speeds than 180bpm
CXu wrote:
How to play: See notes on playfield -> click notes on playfield.
Yes?
Well okay, "all sense of rhythm" was a bad word choice. You still focus on the BPM at that point to know how fast to click, but you can't discern music patterns to know when to click without the aid of circles only appearing on required beats.loseri wrote:
Explain how I focus on rhythm all the time and lose 10% accuracy(average) without sound
pls I just played some multiplayerZiglez wrote:
i think people have high expectations for average player, if you play multiplayer you can see the average is a lot lower standard than people are naming.
So that's why you never play with me anymore ;_;Aqo wrote:
pls I just played some multiplayerZiglez wrote:
i think people have high expectations for average player, if you play multiplayer you can see the average is a lot lower standard than people are naming.
everybody who joined my room was able to play AR9DT on 240+ bpm
probably like 2 peopleAqo wrote:
pls I just played some multiplayerZiglez wrote:
i think people have high expectations for average player, if you play multiplayer you can see the average is a lot lower standard than people are naming.
everybody who joined my room was able to play AR9DT on 240+ bpm
actually like 9 (some entered while others left over the course of room's duration)buny wrote:
probably like 2 people