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What is consider as average for osu! standard?

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she_old
buny u r average
Kaoskadosk
I always get like 1-2 random misses on Hard, so I guess I'm also shit tier. :C

Stupid FC.... ._.

I dunno if it's just me, but a lot of times my brain just glitches, and even though I "register" a keypress, it just doesn't happen, and it can be just about anywhere. Or I get streak of constantly ending up with my mouse juuuuuust short of the note, resulting in a miss. At that point I just quit, because whatever map I play the result is the same.
silmarilen

buny wrote:

using ranks to determine an average is like saying pp system is a way to measure skill
so it kind of shows thwe truth but not exactly?
buny

silmarilen wrote:

buny wrote:

using ranks to determine an average is like saying pp system is a way to measure skill
so it kind of shows thwe truth but not exactly?
maybe shows the truth for very high ranks, but any range considered to be average other than in the very high ranks range isn't a good way of estimating

loseri wrote:

buny u r average
i can't even stream 150bpm and according to Aqo criteria i'm beyond shit tier
she_old
I'm also beyond shit tier according to aqo, he also scolded me ingame for being so bad >:

and you can singletap 184bpm
u r average bany


Aqo wrote:

Skills that an average osu!standard player is expected to have in 2012:

- Be able to get accuracy above 90% on OD7 on anything that is not a stream map
- Be able to stream up to at least 180bpm for quite a while (at least 20 notes)
- Be able to read up to at least AR9 comfortably
- Be able to aim at CS4 up to at least SV 1.8 per bpm up to 200 with up to at least 1.0 DS on object spacing

Skills for somewhat higher standard average osu!standard player:

- Be able to get accuracy above 95% on OD7 on anything including stream maps (even if it takes retries)
- Be able to stream up to at least 200bpm for quite a while (at least 50 notes)
- Be able to read up to at least AR10 comfortably
- Be able to aim at CS4 up to at least SV 2.5 per bpm up to 240 with up to at least 1.4 DS on object spacing, as well as CS5 on lower speeds than 180bpm
I AM SHIT TIER ;_;
buny
hand vid or it didn't happen
she_old
bany friidum daive pass, aboev aveRAGE
bany g0d tier plis
buny
loseri always here 4 moral support

i'd luv u if u wernt a loser.
she_old
isnt love all about ass?
lolcubes
You two should probably get a room or something.
winber1
they already are <3
Mythras
im in the "i can't be arsed to get as good as all the little kids that are dominating this game but i still play" tier orz.

Average tier is probably UNABLE to do AR9 and longer streams, and maps with longer faster jumps.

That's about it.
Aquamarine
IMO if you can keep up with most 180BPM maps then I consider you average/good.
Jordan
people talking of 200 bpm like it's nothing

hey guise if u wana b avrage u must stream 200 bpm
Blaziken
Easy
silmarilen
i could stream 200 bpm for 500+ notes the day i started
Pizzicato
players that can FC hards/insanes
she_old

Unkind wrote:

Average tier is probably UNABLE to do AR9 and longer streams, and maps with longer faster jumps.
Now I think I'm average sometimes, ar9 is too slow sometimes >: like on freedom dive
MillhioreF
I must be the best player on osu! for being able to read ar0 by that logic
kriers
Players these days...
Misinterpreting bad reading skills by calling beatmaps too slow.

Playing by reactions is one thing I hate doing, especially because it needs to extremely fast before I can't plan ahead anymore, but some players seem to be only capable of playing so long as they're too busy keeping up with the beatmap and don't start trying to comprehend the beatmap itself.
she_old
Planning ahead gives me such headaches, the less objects on the screen the easier it is to follow imo. (that's why I have invisible followpoints)
The only thing I plan ahead is how the song sounds so I kinda know when to click.
I also don't think I'm playing on pure reaction as it doesn't feel as if I'm reacting that fast.
CXu
How to play: See notes on playfield -> click notes on playfield.
Yes?
kriers

CXu wrote:

How to play: See notes on playfield -> click notes on playfield.
Yes?

but some people can't see, only chase
she_old

CXu wrote:

How to play: See notes on playfield -> click notes on playfield.
Yes?
It's complicated. Yes.

kriers wrote:

CXu wrote:

How to play: See notes on playfield -> click notes on playfield.
Yes?

but some people can't see, only chase
we have hr for that
MillhioreF
How to play: See notes on playfield -> move mouse over notes on playfield -> click notes on playfield on the next relevant beat. People who can only read AR10 and above are people who have lost all sense of rhythm and turned osu! into a "click the circle ASAP" game.
she_old

MillhioreF wrote:

People who can only read AR10 and above are people who have lost all sense of rhythm and turned osu! into a "click the circle ASAP" game.
Explain how I focus on rhythm all the time and lose 10% accuracy(average) without sound
Ziglez
i think people have high expectations for average player, if you play multiplayer you can see the average is a lot lower standard than people are naming.
MillhioreF

loseri wrote:

Explain how I focus on rhythm all the time and lose 10% accuracy(average) without sound
Well okay, "all sense of rhythm" was a bad word choice. You still focus on the BPM at that point to know how fast to click, but you can't discern music patterns to know when to click without the aid of circles only appearing on required beats.
she_old
Actually I imagine when circles would appear while listening to the music(usually for a second time) in order to predict when to click and then compare it to the next circle that appears, I don't know if that counts as clicking without the aid of circles only appearing on required beats.
Aqo

Ziglez wrote:

i think people have high expectations for average player, if you play multiplayer you can see the average is a lot lower standard than people are naming.
pls I just played some multiplayer
everybody who joined my room was able to play AR9DT on 240+ bpm
she_old

Aqo wrote:

Ziglez wrote:

i think people have high expectations for average player, if you play multiplayer you can see the average is a lot lower standard than people are naming.
pls I just played some multiplayer
everybody who joined my room was able to play AR9DT on 240+ bpm
So that's why you never play with me anymore ;_;
jesse1412_old
try ar10+dt on 240bpm easier to read
hr+dt
gogogogo
Icyteru
Let average = median.

= 2500th player in this SS:

edit: dafaq is wrong with puush, img tags don't work, and they give you download option
http://puu.sh/1B1Dc


<- this screenshot is not even median, it's meant to be more down

= someone like this:

http://osu.ppy.sh/u/1983887
http://osu.ppy.sh/u/2052964
http://osu.ppy.sh/u/948042

They are FCing normals, not insanes. Herp Derp
buny

Aqo wrote:

Ziglez wrote:

i think people have high expectations for average player, if you play multiplayer you can see the average is a lot lower standard than people are naming.
pls I just played some multiplayer
everybody who joined my room was able to play AR9DT on 240+ bpm
probably like 2 people
Aqo

buny wrote:

probably like 2 people
actually like 9 (some entered while others left over the course of room's duration)

because best mp room. everybody wants in
she_old
Whenever I create a room like that everybody insta-quits.
Aqo
well I didn't host any hard maps only stuff like sandpig's manima ni dt and against gilgamesh dt and dragons dt

average maps for average players

people don't quit if you keep the difficulty level fair and easy
cirno-_old
DT+HR+HD easy S-rank
DT+HR Normal S-rank
HR or DT Hard S-rank
Capable of HD easy insanes S-rank
Be capable of passing normal insanes in less than 30 tries
Wishy
You can always get a full room of insane people just go spam invitations to people you know like to play impossible stuff and that's all. Done that in the past it's quite easy.

By the way, being able not-to-read shit, play AR 500 and spam z/x means nothing. That just means you're a speed player, which is completely useless since being able to clear hard stuff means you can clear it, not that you can properly play it. That's why speed players are just... "that crazy guy who can stream 400000 BPM and play AR 5000". Then if you're a consistent player, getting good acc and a few misses on anything you play, having to drill a few times some very hard map to get an FC, and can play like a speed player too, then you're actually very good.

Most "impossible DTs" are just impossible because you either gotta spam or have to read very high ARs, first is retarded since there is no point on clearing some map with 80% and random misses all over the map, second one is meh, reading AR 9 DT or more is a skill itself with no much use. I'd rather be a consistent player, getting good plays all the time without much practice rather than a super speed player who can clear stuff nobody really cares about with terrible acc and 500 misses. xd
buny
Aqo's that cool kid that's top tier and doesn't make such a big deal about it.
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