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Katakiri Rekka - TIME (Short Ver.)

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Topic Starter
merchat7
Maybe change your suggestion for Easy at a later time, but for now I prefer my rhythm.

Sorry no change in Insane either so replying
SPOILER

Tenshichan wrote:

[Insane]

  1. 00:04:203 (5) - Start at 00:04:143 Listen at 0.25x playback, current place sound better than there
  2. 01:07:752 (4) - CTRL + G Jumps fit well imo.
  3. 01:24:642 (2) - I think it would be nice to replace either this one or (4) into Notes, so you got on the other side a little stream and on the other side the slider Don't really think I want to change (2) to stream since it's a bit annoying for those trying to ss. I had (4) as a stream before, but since it's 1/6, most people said it was hard to catch so I change to slider.
  4. 01:27:517 (4,5,1,2) - Symmetrical pattern maybe? I tried your suggestion, but it didn't feel right to me/feel worse than now so keeping this as is

Thanks for mod through, maybe there'll be changes in Normal.
wantuole
hi.merchat7
from my mod queue
[General]
01:28:715 offset of sound
01:28:715 this red line seem wrong,01:28:565 is able back of 169.96
:? I'm not sure it‘s right of wrong, if you change red line to 01:28:565
diff Yasora's Hard will cross this red line,it's unrankable
[easy]
fine
01:01:103 (1) - ctrl+h? in right is playable
01:16:736 (2) - end at 01:17:275 seem butter
[n y a's Normal]
ok
DS is so close,easy is1.2 nor change 0.9. it's rankable, but not good for rank
00:43:674 (3) - ugly,fix it butter
[Yasora's Hard]
00:03:604 (1) - no use groove , try use it seem butter
00:20:674 (4,1,2,3,4,5) - ?DS change strange,2~5 be same is butter
00:31:455 (5) - no need back of 3
00:41:877 (6,7,8) - jump seem butter use ds 1.3~1.4
01:03:978 (5) - remove end of finish
[Insane]
00:04:188 (5) - ?start at 00:04:143,end is ok,no bady use slider start1/6 end 1/4
00:33:073 (3,5,6) - hard for read,no cover 5、6 whit 3 plz
01:25:420 (4) - remove clap at start

that all
good luck and star
Topic Starter
merchat7
Offset - I don't think the red line should be on a drum sound, but on a finish since red line = down beat and finish is normally put on a down beat. So I think it make sense like this and I trust Strawberry's timing.
Easy:
01:01:103 (1) - I prefer it as it is now.
01:16:736 (2) - I want to keep the rhythm consistent with 01:13:322 (1,2). Doing this make the map looks more polish, well-thought out and consistent compare to having lot of different rhythms I think.
Insane:
00:04:188 (5) - Listen to music at 0.25x playback
00:33:073 (3,5,6) - Try a new pattern
01:25:420 (4) - Reduce volume of clap and try new rhythm+pattern

Thanks for your mod and star! Also adjust some patterns at end, will test more later.
Saten
eroge map~

[General]
Offset: 740ms
BPM: 167,00
Songs rarely uses decimals

Unsure about the other sections though
Be careful when resnapping and so, especially on non-1/4 parts


[Insane]
00:01:628 (4) - what is this snapped to.. 1/8? weird beat
00:04:188 (5) - ^
00:33:612 (6) - remove clap
01:12:962 (2) - Reverse? (Ctrl+G)
01:24:642 (2) - convert this to a stream instead? looks kinda odd with a long repeat slider here
00:59:845 (3,1) - stack (1)'s tail with (3)

[Yasora]
Enable video
Nothing wrong here really

[n y a]
Enable video here too
Increase AR by 1 for smoother play
00:43:674 (3) - Make a nicer C-shaped slider There are other weird looking sliders further on. I suggest you make them smoother too, you can always use the previous slider as template and scale/rotate if necessary~

[Easy]
o.o


That's all from me :3

Good luck!
Topic Starter
merchat7
@Saten
Hmm, had some discussion about timing on first page. I'm horrible with timing through and the way manyo compose his/her song makes timing feel off at times (listen to bass drum at end of 00:40:799 (6) in Insane, off with both yours and current timing). I tested with a old diff that I still haven't deleted from puush http://puu.sh/YjKZ and while I don't see anything particular off, when I mapped this with 167bpm 728offset, I didn't feel it was off either except for a few parts. I double check timing a bit, unfortunately I can barely tell the difference when it's just 5 offset off, but for example here 01:17:994 (1), using your timing, it feel too early, with current, it sound more on time atleast to me. Maybe a more oblivious example is this 00:45:291 (1). While it sound off in both (should be a bit earlier), with your timing, it's a lot more off while with current, it's just slightly.

Overall, I feel doing the bpm like this makes timing near perfect. If you can show me that doing 167bpm really makes timing better, then go ahead, but for now I will keep this timing.

Fix video on guest diffs. Those 1/8 in Insane, listen to those parts at 0.25x. 00:33:612 (6) - still hear drums here so keeping clap. 01:12:962 (2) - Not really the flow I'm looking for. 01:24:642 (2) - Want you to hold since the violin sound is playing a long note here, but since Insane, want rhythm to follow drums. 00:59:845 (3,1) -After some consideration, fixed due to ugly hit burst overlap.

Thanks for mod

Edit: Guest mappers, please update before fixing mods
10nya
thanks for the mods, about 00:43:674, changed this into spinner ><
http://puu.sh/1lUhA
chaotic_iak


Unrankable, problem, plausible problem. Yay good stuff.

[Easy]
I don't see too many problems here. The only plausible complaint would be many 1/2-and-something-beat gaps (like 00:12:050 (1,2), 00:39:541 (1,2,1,2), etc) (probably too hard for Easy) but they fit well with the song so your choice.

[n y a's Normal]
01:09:728 (1,1) - Gap is too small.
But otherwise no problem. The spacing is constant enough for Normal.

[Yasora's Hard]
No problem :D

[Insane]
Personally CS 5 with this slider velocity (2.10 for BPM 167 is 584 osupixel movement per second) is too hard even for Insane, so I'd reduce the CS. But I'm not someone that have mastered osu! enough, so your choice.
00:12:409 (3) - Might be hidden?
01:04:877 (4,5) - Might be difficult to read? 1/6-beat sliders are hard.
01:25:420 (4) - Definitely unexpected (1/6-beat gap).


Hm that's all? Most are suggestions; I suppose my standards start lowering. But whatever. Good luck!
Topic Starter
merchat7
Sorry for delay

@chaotic_iak
Easy: Yep I think they fit well, not too fond of Easy that keeps to 1/1 rhythm and drums.

Insane: Using cs4 so confuse by what you mean and this is quite normal for most Insane
00:12:409 (3) -Don't see anything wrong with this, it's currently acceptable for Insane to have hidden slider end, just repeats are the problem
01:04:877 (4,5) -K, I said I will change this if one more mention so done
01:25:420 (4) -Music is like this so keeping this rhythm and I doubt hit circle will make this easier, tried removing the jump through

Thanks for mod!
Yasora
SPOILER
osu file format v10

[General]
AudioFilename: song.mp3
AudioLeadIn: 2000
PreviewTime: 10608
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:TIME (Short Ver.)
TitleUnicode:
Artist:Katakiri Rekka
ArtistUnicode:
Creator:merchat7
Version:Yasora's Hard
Source:Koitore ~Ren-ai Training~
Tags:renai Gindokei MANYO Little Wing LittleWing marie hentai eroge gal game galgame galge bishoujo visual novel opening Yasora tennya t_e_n_n_y_a -tennya- -t_e_n_n_y_a-
BeatmapID:174584
BeatmapSetID:55298

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
730,359.367513176809,4,2,1,80,1,0
10792,-100,4,2,1,60,0,0
33791,-133.333333333333,4,2,1,60,0,0
39541,-100,4,2,1,70,0,0
44123,-100,4,1,0,70,0,0
44303,-100,4,2,1,70,0,0
46729,-100,4,2,1,90,0,1
66494,-100,4,2,1,70,0,0
88415,300,4,2,1,80,1,0
88715,359.367513176809,4,2,1,80,1,0
88804,-100,4,2,1,5,0,0


[Colours]
Combo1 : 240,190,155
Combo2 : 255,160,150
Combo3 : 255,250,165
Combo4 : 190,230,255

[HitObjects]
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456,136,59127,1,0,0:0:0
384,88,59306,2,0,B|336:80|296:36,1,80,8|0,0:0|0:0,0:0:0
236,96,59666,6,0,B|200:116|200:116|152:76|80:76,1,160,2|8,0:0|0:0,0:0:0
32,144,60205,1,0,0:0:0
44,232,60385,2,0,B|48:280|88:304,1,80,2|0,0:0|0:0,0:0:0
136,228,60744,1,8,0:0:0
216,264,60924,1,0,0:0:0
304,256,61103,6,0,B|368:200|456:240,1,160,2|8,0:0|0:0,0:0:0
384,312,61642,2,0,B|364:144,1,160,2|0,0:0|0:0,0:0:0
292,104,62181,1,8,0:0:0
208,136,62361,6,0,B|152:184|52:164,1,160,2|0,0:0|0:0,0:0:0
20,84,62900,1,8,0:0:0
56,164,63080,2,0,B|76:244|176:280,1,160,2|2,0:0|0:0,0:0:0
232,332,63619,2,0,B|312:332,1,80,4|2,0:0|0:0,0:0:0
372,264,63978,2,0,B|372:160,2,80,4|0|4,0:0|0:0|0:0,0:0:0
256,192,64517,12,8,66134,0:0:0
184,248,66494,6,0,B|140:264|104:232,1,80,2|0,0:0|0:0,0:0:0
92,132,66853,2,0,B|176:96|240:164,1,160,4|2,0:0|0:0,0:0:0
296,228,67392,1,0,0:0:0
352,296,67572,2,0,B|368:336|416:352|468:336|484:296,1,160,4|8,0:0|0:0,0:0:0
417,240,68111,6,0,B|393:200|417:160|417:160|437:120|405:84,1,160,2|8,0:0|0:0,0:0:0
332,128,68650,2,0,B|260:148|160:104,1,160,2|8,0:0|0:0,0:0:0
88,100,69189,1,0,0:0:0
68,188,69369,2,0,B|56:236|36:264,2,80,8|0|4,0:0|0:0|0:0,0:0:0
256,192,69908,12,2,72603,0:0:0
256,76,72962,5,8,0:0:0
256,308,73322,1,0,0:0:0
112,192,73681,1,8,0:0:0
112,192,73861,1,2,0:0:0
112,192,74040,6,0,B|104:276|16:320,1,160,8|8,0:0|0:0,0:0:0
112,352,74580,2,0,B|176:304|192:216,1,160,2|2,0:0|0:0,0:0:0
228,136,75119,1,8,0:0:0
316,124,75298,1,0,0:0:0
356,204,75478,6,0,B|364:256|388:288,1,80,4|0,0:0|0:0,0:0:0
484,256,75837,2,0,B|480:216|460:176,1,80,8|0,0:0|0:0,0:0:0
456,72,76197,2,0,B|432:32|392:20,1,80,2|0,0:0|0:0,0:0:0
336,88,76556,2,0,B|360:128|400:140,1,80,8|0,0:0|0:0,0:0:0
304,196,76915,5,8,0:0:0
216,196,77095,2,0,B|128:196,1,80,0|2,0:0|0:0,0:0:0
72,136,77454,2,0,B|40:176|48:224,2,80,0|2|0,0:0|0:0|0:0,0:0:0
128,68,77994,6,0,B|96:32,4,40,8|0|8|0|4,0:0|0:0|0:0|0:0|0:0,0:0:0
192,128,78533,1,2,0:0:0
256,68,78712,2,0,B|336:52|412:96,1,160,8|2,0:0|0:0,0:0:0
452,172,79251,1,0,0:0:0
424,256,79431,1,8,0:0:0
348,304,79611,2,0,B|276:312|192:340,1,160,2|0,0:0|0:0,0:0:0
108,316,80150,5,10,0:0:0
44,152,80509,1,2,0:0:0
204,76,80868,1,10,0:0:0
284,232,81228,6,0,B|324:264|324:264|444:304,1,160,2|8,0:0|0:0,0:0:0
364,192,81767,2,0,B|324:160|324:160|204:120,1,160,2|0,0:0|0:0,0:0:0
132,120,82306,1,8,0:0:0
44,132,82486,2,0,B|48:180|92:204|92:204|84:288,1,160,2|0,0:0|0:0,0:0:0
164,320,83025,5,10,0:0:0
256,184,83384,1,2,0:0:0
432,184,83743,1,10,0:0:0
344,28,84103,6,0,B|344:200,1,160,4|0,0:0|0:0,0:0:0
256,276,84642,2,0,B|256:104,1,160,2|0,0:0|0:0,0:0:0
184,64,85181,1,8,0:0:0
108,108,85361,1,2,0:0:0
64,184,85540,5,2,0:0:0
256,352,85900,2,0,B|340:360|416:320,1,160,4|0,0:0|0:0,0:0:0
412,236,86439,2,0,B|424:192|468:164,1,80,2|8,0:0|0:0,0:0:0
424,88,86798,1,2,0:0:0
340,112,86978,6,0,B|264:132|176:96,1,160,4|2,0:0|0:0,0:0:0
72,232,87696,1,8,0:0:0
116,308,87876,2,0,B|148:344|192:344,2,80,0|2|0,0:0|0:0|0:0,0:0:0
200,240,88415,6,0,B|240:168,2,80,8|0|4,0:0|0:0|0:0,0:0:0
256,192,88804,12,0,91589,0:0:0
Topic Starter
merchat7
Updated

@Yasora
Be sure to update before applying future mods
cirno-_old
Hello :)

Easy
00:53:736 (2) - Move it to 00:53:916?

Normal
01:05:416 (2) - imo sounds better without finish
01:08:291 (3) - Add finish maybe?
01:16:556 (3) - Add finish to first hit sounds good.

Hard and insane both seem fine to me.
Topic Starter
merchat7
Easy: Current position of slider, both begin and end is on a strong sound in music so is fine to me. Bump the thread so that - t e n n y a - will come to check your mod for Normal

Thanks for modding
YTYuyu
alright let's get started. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR~!

[Easy]
00:05:042 (1) - maybe a clap at the end with the whistle for a consistent clap pattern? i think the slow in the claps would give off a smooth feeling to the map during gameplay IMO.
00:12:050 (1) - extend this by 1/2 because it follows the BGM "and" the vocals nicely. the slider ending at the red tick would make players feel uneasy and it'd ruin the flow for them IMO.
00:16:542 (2) - i have no problems with the stack, but it's the slider itself. it doesn't follow the vocals that accurate. once it hits the repeat arrow, the flow is already broken. make this slider end at 00:17:979 - and i suggest adding a 2/1 repeat slider at 00:18:339 - to follow the vocals nicely in the song. this pattern is easier and it flows smoother to the vocals during gameplay.
00:29:299 (2) - here too. once it hits the repeat, the flow is broken when it comes to following the vocals. i highly suggest that you remove the repeat and add a 1/2 at the next downbeat to follow the vocals accurately. same reasons as above.
00:40:619 (2) - replace the whistle for a finish. the finish shows emphasis in the vocals, and it'll be consistent with (1). yes i hear the cymbals at (1), but the whistle at (2) sounds empty IMO. there's not enough emphasis in the whistle compared to the finish.
00:43:494 (2) - ^
00:53:736 (2) - move this up by 1/2. yes it follows the vocals, but with the distance like that, i feel that this slider will surprise beginners considering that it started earlier than the last one. they might think that the rhythm is the same as the previous slider.
01:16:736 (2) - extend this by 1/2. yes it's consistent with the last (2), but the note of the piano changes 1/2 longer compared to the other one.

[n y a's Normal]
00:10:792 (1,2,3) - personally i don't like the flow here because it plays awkwardly for me. i suggest doing something like this to give off a smooth feeling to the map during gameplay.
00:14:745 (2,2) - stack these 2 together. the transition would look smoother that way during gameplay.
00:25:526 (2,3,4) - the flow here looks awkward and it feels uneasy playing this during gameplay. my suggestion for this is that you should move (3,4) and adjust (2) as if it's going in a linear pattern. something like this should work. i feel that this pattern flows smoother since it's slightly linear and it looks straightforward during gameplay.
00:49:603 (1,2,3) - this can flow a lot smoother if you ask me because the transition makes players feel uncomfortable in this, as well as that the sliders look unsymmetrical if you look carefully. perhaps you can move (2,3) like this so that it'd be easier to get to and it'll give off a smooth feeling to the song. you got the points, you just need to adjust the points properly to make the
00:55:353 (1) - this wave slider can flow a lot smoother. right now it plays awkwardly and it ruins he flow in the vocals IMO.

[Ya-Ya-Yasora ><] sorry i'm used to calling you Ya-nyan but i'm calling you Yasora out of respect.
00:02:167 (1) - add a clap at the beginning. it'll be consistent with the current clap pattern from the previous combo.
00:06:479 (1) - ^
00:51:400 (2) - ^
i like this hard. gj :)

[Insane]
00:04:188 (5) - is this intentionally unsnapped (end) because right now when you move the end it's unsnapped. you should re-snap it because the length might throw other players off during gameplay.
00:08:276 (2) - perhaps you can move this note down so that the transition looks smoother from 00:07:737 (4) - , and it'll follow the DS slightly.
00:10:612 (1) - you should move this down aligned to (4) because the transition would look smoother and easier to get to as it makes an even triangle for this part.
00:56:971 (2,3,4,5) - use the code in the box for a smoother feeling to the song. ik that (3) is blanketing the end of (1), but it looks bad and i feel that it ruins the smooth transition to the song during gameplay IMO.
SPOILER
456,228,56971,1,0,0:0:0
340,280,57150,2,0,B|316:228|336:172,1,105,10|0,0:0|0:0,0:0:0
408,60,57510,1,10,0:0:0
232,59,57689,1,0,0:0:0

and i guess that's it. overall i'm not confident about the flow in this, but you're getting there :3. here's a star and GL :D

Topic Starter
merchat7
Byakugan249
SPOILER

Byakugan249 wrote:

alright let's get started. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

My reply
In blue, agreed
In orange, something change, but not what you mention / wait for more opinion
In (bold) red, disagreed

[General]
CLEAR~!

[Easy]
00:05:042 (1) - maybe a clap at the end with the whistle for a consistent clap pattern? i think the slow in the claps would give off a smooth feeling to the map during gameplay IMO. Done
00:12:050 (1) - extend this by 1/2 because it follows the BGM "and" the vocals nicely. the slider ending at the red tick would make players feel uneasy and it'd ruin the flow for them IMO. I disagree, the current ending spot is on a guitar sound (incase you're not sure what I mean 00:12:768 is also a guitar sound) and I consider this much more prominent than drum sound because I can't really keep a consistent rhythm in Easy which follow it without making the star rating too high while I can for the guitar. Another thing you may not notice is that I try my best to avoid 1/1 as any note 1/1 apart will overlap with current slider velocity + spacing (overlap = overlapping approach circle, meaning hard to read the map and less clean looking beatmap). I get the feeling I will reject most of your suggestions because of this
00:16:542 (2) - i have no problems with the stack, but it's the slider itself. it doesn't follow the vocals that accurate. once it hits the repeat arrow, the flow is already broken. make this slider end at 00:17:979 - and i suggest adding a 2/1 repeat slider at 00:18:339 - to follow the vocals nicely in the song. this pattern is easier and it flows smoother to the vocals during gameplay. After some consideration, done. I wanted to avoid the ugly slider tick cause by extending this slider by 1/2, but looking at the map, seem like I don't care about this anymore and the hitsounding sound nicer with your rhythm.
00:29:299 (2) - here too. once it hits the repeat, the flow is broken when it comes to following the vocals. i highly suggest that you remove the repeat and add a 1/2 at the next downbeat to follow the vocals accurately. same reasons as above. Changed to simply slider instead, as mention, trying to avoid 1/1 rhythm and all 1/1 rhythm used so far are stacked. Stacking on a slider end is not very easy to read at low approach rate so want to avoid them.
00:40:619 (2) - replace the whistle for a finish. the finish shows emphasis in the vocals, and it'll be consistent with (1). yes i hear the cymbals at (1), but the whistle at (2) sounds empty IMO. there's not enough emphasis in the whistle compared to the finish. I think you mean you hear the cymbal at 00:40:799? That's the reason why I put whistle instead. When I put finish at begin here, I can clearly hear that it's too early to the cymbal in music so that's why I prefer whistle here.
00:43:494 (2) - ^ ^
00:53:736 (2) - move this up by 1/2. yes it follows the vocals, but with the distance like that, i feel that this slider will surprise beginners considering that it started earlier than the last one. they might think that the rhythm is the same as the previous slider. Similar to what I mention with 00:12:050. Vocal is what I consider to be prominent here and sliders are very forgiving, I'm sure even if you get confuse and hit it when the drum play, you'll still get 300 on this slider.
01:16:736 (2) - extend this by 1/2. yes it's consistent with the last (2), but the note of the piano changes 1/2 longer compared to the other one. 1/1 will overlap and don't think it looks good here plus it allows me to do patterns like this and give the player more of a feeling that the map is more "well-thought out" compare to simply having lot of different (random) patterns.

[Insane]
00:04:188 (5) - is this intentionally unsnapped (end) because right now when you move the end it's unsnapped. you should re-snap it because the length might throw other players off during gameplay. You mean begin is unsnapped? It's snapped to 1/8. Listen to music at 0.25x playback and I did slider to make it easier to read. I'm a little confuse as why many people mention this as the sound that is played here is quite prominent and is definitely not on the red/blue/white ticks plus there are no sound in music on the red/blue/white ticks here.
00:08:276 (2) - perhaps you can move this note down so that the transition looks smoother from 00:07:737 (4) - , and it'll follow the DS slightly. Atm, it's like this so that 00:08:276 (2) - and (4) doesn't overlap so I can only move it one grid down which I don't think will make a difference. If you mean something else, be sure to tell me.
00:10:612 (1) - you should move this down aligned to (4) because the transition would look smoother and easier to get to as it makes an even triangle for this part. Personally, I prefer it like this right now, Since the reason is related to feel, difficult to explain although I can try if you wish to hear the reason.
00:56:971 (2,3,4,5) - use the code in the box for a smoother feeling to the song. ik that (3) is blanketing the end of (1), but it looks bad and i feel that it ruins the smooth transition to the song during gameplay IMO. Seem like you removed the jump on (3), I consider this jump very important as without it, the vocal isn't emphasized so keeping my current pattern


and i guess that's it. overall i'm not confident about the flow in this, but you're getting there :3. here's a star and GL :D


Just to be sure, which diffs do you think need work on the flow? And which parts? Or is it just the things you've mention in your mod post. Telling me this would be great so that I have something to work with when self modding. At this point in time, I can't find anything wrong with the mapset.

Thanks for mod and star!
YTYuyu
it's the things i mentioned in my post.

while i was modding, i felt a bit hesitant when i modded this, which is why i gave this set a star instead of asking you to catch me in-game for a re-check.
Topic Starter
merchat7
Ah ok, just making sure incase you didn't mention everything in your mod post. I normally notice bigger improvement when I self-mod than wait for modders to mention the issues so if there are some other problems, I can try to work on them.

Thanks for your reply though
LunarSakuya
lol hi

General
Nice

Easy
00:05:042 (1) - Delete NC, put NC on next note, matches bg music imo
00:28:041 (1) - Curve the other way for some blanket http://osu.ppy.sh/ss/499549

n y a's Normal
00:07:917 (3) - Finish at end, hear bg music
00:58:228 (1,2) - Use 1/2 reverse slider like last time

Yasora's Hard
00:44:213 (5) - Finish
01:14:580 (2) - i think something like this would have better cursor flow http://osu.ppy.sh/ss/499557

Insane
00:01:673 (4) - uhh when I first in, it was set on 1/6 and felt like there were some unsnapped notes? http://osu.ppy.sh/ss/499563
00:04:188 (5) - ^
00:42:236 (4) - Maybe stack this on the head of 00:42:416 (1) - http://osu.ppy.sh/ss/499568
00:45:291 (1,2) - unsnapped (what my thing looks like: http://osu.ppy.sh/ss/499571)
00:57:150 (3) - Stack like this so it's not kinda hidden behind the other slider http://osu.ppy.sh/ss/499575
01:03:619 (1,2) - Make symmetrical along y-axis? http://osu.ppy.sh/ss/499578

Nice, good luck with bubble and rank!! :D
Topic Starter
merchat7
Replying to certain points

Easy
00:05:042 (1) - I dislike one note combo so that's why I did this

Insane
All unsnapped notes are snapped to 1/6 and 1/8 respectively, listen to music at 0.25x playback.

00:42:236 (4) -I want jump on the finish (cymbal) and not the clap
01:03:619 (1,2) - They are on the same y axis? It's intend to center this pattern 01:02:720 (1,2,3,4) - Look at the end of the sliders and (2) http://puu.sh/1srET

The rest is fixed or if not changed, I prefer my pattern. Thanks for your mod!
creampuff
Ok...let's try this.

Sorry for the delay, btw ;w;

General

It's fine

Easy

  1. 00:12:050 (1) End at 00:12:948
  2. 00:16:182 (1,2) Unstack
  3. 00:29:299 (2) Extend to 00:30:557
  4. 00:40:619 (2) Add finish
  5. 00:43:494 (2) ^
  6. 00:52:478 (1) Add clap at slider tail
  7. 01:03:259 - Add note
  8. 01:16:736 (2) - I don't follow...why not extend to 01:17:275?

    n y a's Normal

  9. 00:08:456 - Extend to 00:10:432
  10. 00:21:213 (3) Remove finish from tail
  11. 01:05:416 (2) Remove finish
  12. 01:07:572 (1) Remove finish from tail
  13. 01:26:978 (3) Remove finish

    Yasora's Hard

  14. 00:40:619 (3) Replace clap with finish, remove finish from slider tail
    Very nice~

    Insane

    Oh boy
  15. 00:04:503 (6) Not sure why this is stacked
  16. 00:46:729 (2) NC?
  17. 01:18:353 (5) NC

The map is quite nice, so GL~
Topic Starter
merchat7
Tsusuko
SPOILER

Tsusuko wrote:

Ok...let's try this.

Sorry for the delay, btw ;w;

General

It's fine

Easy

  1. 00:12:050 (1) End at 00:12:948 The guitar sound on 00:13:128 is much more prominent, I can barely hear the sound on 00:12:948 at 100% speed while I can hear the guitar just fine.
  2. 00:16:182 (1,2) Unstack This is intentional to prevent overlap, I don't mind slight overlap when doing sliders, but I hate hit circle > slider overlap.
  3. 00:29:299 (2) Extend to 00:30:557 As you may have notice, I do not focus on the drum at all, but vocal and guitar thus current ending spot fits with this logic (vocal) and extending it by 1/2 cause an ugly tick which I want to avoid when possible.
  4. 00:40:619 (2) Add finish As cymbal in music is 1/2 later, when I put finish here, it sound late compare to music so that's why I did whistle
  5. 00:43:494 (2) ^ ^
  6. 00:52:478 (1) Add clap at slider tail Fixed
  7. 01:03:259 - Add note Similar reason to 00:16:182 & 00:29:299. 1/1 will overlap and emphasis on vocal
  8. 01:16:736 (2) - I don't follow...why not extend to 01:17:275? As in my reply before
    1/1 will overlap and don't think it looks good here plus it allows me to do patterns like this and give the player more of a feeling that the map is more "well-thought out" compare to simply having lot of different (random) patterns.
    To be more clear, this is the same rhythm as 01:13:322 (1,2) - and what I mean by "patterns like this"

    I notice you didn't give me any particular reason for your rhythm suggestion. Unless it's a mistake, you should always give a reason why it should be changed, sometime it's a bit difficult, so if you're sure your rhythm sound better than the mapper's rhythm then a reason may not be necessary, but this almost always mean it's a mistake for all experienced mappers. If it's simply because you think it sound better than I guess it's fine. Consistency reason are almost always the best reason (I notice all the notes were following the drum, but then all the sudden you decide to end this rhythm on the red tick to follow the vocal, I think you should continue to follow the drums here...). Be mindful of people trying to add some variation through, sometime, people change a rhythm so that it's not always the same (= boring). One reason I completely disagree with is ending stuff on white ticks. It's not going to work for every song and make the diff not feel like it follow the song at all (white ticks normally mean following drums and drums rhythm tends to be similar in lot of songs).

    Regarding hitsounds, while it's fine in general not to give reason, you can be a bit more clear and say, "how about doing this whistle pattern to follow the guitar?" "How about a finish here to emphasis the vocal?" to help the mapper understand a bit why you want to add them there, but in most case, it either sound good for the mapper or doesn't.


    Insane

    Oh boy
  9. 00:04:503 (6) Not sure why this is stacked Any particular reason why you want me to unstack?
  10. 00:46:729 (2) NC? Follow vocal, I never new combo just because it's begin of kiai
  11. 01:18:353 (5) NC I always try to keep stream in one combo if possible for aesthetic reason

    Since Insane is mostly mapped by feel, if you don't like a stack or where a note is placed, give an alternative placement. Most mapper (hopefully) will try it before denying your suggestion. Using reasons does help though, consistency reason is good (you did jump on these sounds before, why not here?), but be mindful of variations. or reasons like "the vocal feel emphasized here, why not some jumps" tends to work too.

    New combo, unless mistake will need reasoning. For the above, I assume you mean kiai and for the finish. The thing about new comboing is, there is lots of different logic so it's best to give new combo suggestion for three reason. Readability (some mapper new combos for sudden, but fitting to music anti jumps or representing slider velocity change), consistency (= mistakes, if it's not a mistake, then it mean this...), aesthetic (sometime new combos are done a bit differently just so that the pattern looks nicer like if there's a star shape, make sure the star shape is in one combo rather than 3 combos for example).

The map is quite nice, so GL~

Not a bad mod, good job catching the hitsound error. Thanks for mod!
10nya
Sorry for the super delay! >^<;;;;;;;;;;;;;;;
updates
http://puu.sh/1y4Ky
Orz Orz Orz Q_______________Q
Yumih
Hi! Thanks for requesting on my modding queue, and sorry for the delay ^^'

Here's my noob mod! :D

The mod
General

Sorry if I didn't find much to fix. I think it's all clear ^^
Easy

  1. 00:58:183 - Why is there an Inheriting point here? I think you can remove it.
nya's Normal

  1. 00:58:183 - Why is there an Inheriting point here? I think you can remove it. (Same as the Easy Diff)
  2. 01:24:103 (1) - How about extending this slider to 01:25:540? I think it would sound good.
Yasora's Hard

  1. 00:03:245 (4,1) - Too much spacing compared to 00:06:120 (4,1)
  2. 00:13:667 (1,2) - The spacing is different here. Stacking 00:14:206 (2,3) together would make the spacing right. You'll have to think a little bit about it before doing so because most of the notes of this kind, in the song, aren't stacked together.
  3. 00:21:213 (1,2,3,4,5) - I think it's right to put these small jumps here, but why is the spacing so inconsistent? It changes from note to note. Also, I think that using the right spacing with 00:21:213 (1) and start making the jumps from 00:21:393 (2) would make it better.
  4. 01:06:494 (1,2) - The spacing is big here. If it's to help the "flow" I think you can leave it like this.
Topic Starter
merchat7
That timing point is for kiai fountain

I'll await guest diffs reply before giving kudosu



Edit: @cirno-
No change in Normal so sorry that I can't give you kudosu
10nya

Kitagami wrote:

Hi! Thanks for requesting on my modding queue, and sorry for the delay ^^'

Here's my noob mod! :D


nya's Normal

  1. 00:58:183 - Why is there an Inheriting point here? I think you can remove it. (Same as the Easy Diff) kiai time
  2. 01:24:103 (1) - How about extending this slider to 01:25:540? I think it would sound good. nice idea

[/list][/notice]
thanks!
http://puu.sh/1AMiZ
kosiga
Hi~ merchat7 :D

from my queue~

here my mod~

[General]
  1. KIAI TIME - 01:06:494 kiai end - about Easy difff, This is put in the middle of a spinner. It is not recommended to use. so I suggest that you move it to 00:06:853. This finish sound is most suitable to put the end. and It is no exception about other diff ( Except for the Yasora's Hard. This diff felt that 01:06:494 matched for an appearance and rhythm ). I suggest to move their.
[Easy]
  1. AR +1 I feel it is too low for normal ( Normal:SV0.8,AR5 Easy:SV0.6,AR2 ) Do you not think that balance is bad >_<?
  2. 00:05:042 (1) - I suggest that you use a certain rhythm to the rhythm of the previous ( 00:00:729 (1,2) ) because you pick up the sound of the piano, 00:06:120 - I think that you should put a sound here. but i thought it is undesirable to easy, so I suggest simple rhythm :P http://puu.sh/1GzuQ
  3. 00:07:917 (1,1) - I have sense of incongruity toward this rhythm very much o.o; because 00:10:792 - vocal starts here, but ~00:12:050 between the empty a little :? and from the beginning of the vocal of a sudden.
    I suggest that you take any vocal in between. for ex: http://puu.sh/1GzXY ( There is a finish sound in end of the spinner. It is suitable to put spinner end. and Spinner Score 7000, The thing that these are enough for Easy diff.) x3
  4. 00:45:291 (x) - add note and clap. 00:44:572 - vocal is not end yet here. so proposed to put it in place of the vocal.
  5. 00:55:353 (1) - Suggestion of the flow: http://puu.sh/1GAP0 00:56:611 (2) - it proposes a different flow.
  6. 01:03:619 (2) - I thought this rhythm that takes only vocal, timing is a little difficult x.x so i suggest constant rhythm here: http://puu.sh/1GBl8
[n y a's Normal]
  1. 00:07:917 (3) - add finish to start of the slider. This finishsound matches 00:10:792 (1) - finishsound well. and also 00:08:456 (1) - It has not been able to follow on sounds. so I think it sounds unnecessary >.<
  2. 00:20:495 (2,3) - hmm... 00:19:417 (1,3) - You emphasize a finish sound here. so 00:20:674 - I want to put a sound finish here >_< for ex: http://puu.sh/1GIt1 You have to intentionally simple rhythm. It does not need the change if you think that this is difficult~
  3. 00:24:807 (x) - Is it necessary to empty rhythm here o.o? 00:19:417 (1,2) - You are using a rhythm like that here already. so I suggest that you put a sound ><;
  4. 00:46:010 (1) - Is it intentional not to put NC? It is not a problem. Just heard :P and I suggest that you make this rhythm only for 00:46:369. because this repeatslider is a little excessive rhythm.
  5. 01:13:322 (1) - add NC. rhythm change point. so better to put NC here.
[Yasora's Hard]
  1. 00:21:213 (1,2,3,4,5) - Suggestion of the hitsound: 00:21:213 (1) - add finish instead to clap and whistle. and 00:21:752 (3,4,5) - Just put a clap. 00:22:292 (1) ~ It is distinguished from the sound from here.
  2. 00:31:455 (5,1) - Suggestion of the rhythm: http://puu.sh/1GJka The spinner after the finish sound has good unity, and this is better able to follow the vocal. :oops:
  3. 00:35:229 (1) - remove NC and 00:35:768 (2) - add NC. Improve the appearance
  4. 01:25:540 (1) - add clap instead to whistle. I suggest that you put a sound more different than consecutive whistle and emphasize it o.o
[Insane]
  1. 00:04:188 (5) - unsnapped. plz move to 00:04:143~00:04:323.
  2. 00:08:815 (3) - 00:08:276 (2,3) - I feel this rhythm to use DS is a little too close. I suggest addition of the NC to make it easy to understand it. so 00:08:815 (3) - add NC and 00:09:175 (1) - remove NC.
  3. 00:14:296 (3) - Do you really need this rhythm? I thought it was not necessary :? because 00:10:612~00:33:791 You use the rhythm for only here during this time. If you use this here, I think that you should use it in the same way at other points.
  4. 00:21:453 (1) - Do you think that this is really 1/6 rhythm? I do not know it...orz but I think that there is not a problem in 1/4rhythm like Hard diff =~=;
  5. 00:32:713 (1,2,3,4,5,6) - Suggestion of the jump pattern: http://puu.sh/1GKMv and with 00:33:791 (1,2)
    SPOILER
    416,124,32713,5,10,0:0:0
    412,208,32893,1,8,0:0:0
    272,112,33073,1,8,0:0:0
    349,81,33252,1,8,0:0:0
    339,244,33432,1,8,0:0:0
    272,196,33612,1,8,0:0:0
    196,232,33791,6,0,B|189:319|245:379,1,157.500006008148,4|0,0:0|0:0,0:0:0
    304,304,34330,1,2,0:0:0
  6. 00:33:791~ use volume 60% like Easy diff? Produce a quiet part~
  7. 00:46:189 (x) - add note. 00:45:291 (1,2) - As you did not overlook a low sound here, I think that you should put note here :P
  8. 00:59:845 (3) - remove whistle. have a pattern different from others. and continuous whistle does not sound clean ==
  9. 01:06:134 (4,5) - Exchange places. http://puu.sh/1GL1B further create the natural flow than now imo.
  10. 01:24:642 (2,3,4) - I look generally, i think this rhythm is seen in overmapped :? http://puu.sh/1GLbl The rhythm that is enough in this @_@;
well mapped :3

Good luck~
Topic Starter
merchat7
kosiga
SPOILER

kosiga wrote:

Hi~ merchat7 :D

from my queue~

here my mod~

[General]
  1. KIAI TIME - 01:06:494 kiai end - about Easy difff, This is put in the middle of a spinner. It is not recommended to use. so I suggest that you move it to 00:06:853. This finish sound is most suitable to put the end. and It is no exception about other diff ( Except for the Yasora's Hard. This diff felt that 01:06:494 matched for an appearance and rhythm ). I suggest to move their. Changed for Easy, I let - t e n n y a - decide what to do for Normal. I think kiai end is fine for Insane since the rhythm is similar to Hard except no spinner before that part.

[Easy]
  1. AR +1 I feel it is too low for normal ( Normal:SV0.8,AR5 Easy:SV0.6,AR2 ) Do you not think that balance is bad >_<? Changed, I normally use ar3 for Easy, but as you can see, Easy is just 0.96 star so I decided to use ar2. I decide to use ar3 so that the 1/1 stacks are easier to read.
  2. 00:05:042 (1) - I suggest that you use a certain rhythm to the rhythm of the previous ( 00:00:729 (1,2) ) because you pick up the sound of the piano, 00:06:120 - I think that you should put a sound here. but i thought it is undesirable to easy, so I suggest simple rhythm :P http://puu.sh/1GzuQ I see your point, but I find two hit circles harder to catch especially because of the piano sound on 00:05:401. Also, because the piano rhythm here changed a bit, | want to use a 1/1 repeating slider to represent this rather than continuing to follow the drums.
  3. 00:07:917 (1,1) - I have sense of incongruity toward this rhythm very much o.o; because 00:10:792 - vocal starts here, but ~00:12:050 between the empty a little :? and from the beginning of the vocal of a sudden.
    I suggest that you take any vocal in between. for ex: http://puu.sh/1GzXY ( There is a finish sound in end of the spinner. It is suitable to put spinner end. and Spinner Score 7000, The thing that these are enough for Easy diff.) x3 I fixed this in another way, I feel 7000 spinner bonus is a bit too low for a 1 star Easy.
  4. 00:45:291 (x) - add note and clap. 00:44:572 - vocal is not end yet here. so proposed to put it in place of the vocal. Done
  5. 00:55:353 (1) - Suggestion of the flow: http://puu.sh/1GAP0 00:56:611 (2) - it proposes a different flow. Changed to something similar
  6. 01:03:619 (2) - I thought this rhythm that takes only vocal, timing is a little difficult x.x so i suggest constant rhythm here: http://puu.sh/1GBl8 Hmm, sorry, I don't really agree with this. I think vocal is very prominent here, I don't feel like I'm following the music when I'm focusing more on the drum here and since this note is a slider, I think it shouldn't be hard to catch.
[Insane]
  1. 00:04:188 (5) - unsnapped. plz move to 00:04:143~00:04:323. This note sound more correct to me on 1/8
  2. 00:08:815 (3) - 00:08:276 (2,3) - I feel this rhythm to use DS is a little too close. I suggest addition of the NC to make it easy to understand it. so 00:08:815 (3) - add NC and 00:09:175 (1) - remove NC. Ok, I don't mind doing this.
  3. 00:14:296 (3) - Do you really need this rhythm? I thought it was not necessary :? because 00:10:612~00:33:791 You use the rhythm for only here during this time. If you use this here, I think that you should use it in the same way at other points. Hmm, since it's been a while, I think I did this to try to represent the 1/6 here (listen to when the singer say "bu", it's not on the red tick), but I felt doing 1/6 here is not very easy to catch. The vocal never does this again so that's why I didn't do it again. I would like to keep this for now.
  4. 00:21:453 (1) - Do you think that this is really 1/6 rhythm? I do not know it...orz but I think that there is not a problem in 1/4rhythm like Hard diff =~=; I really think it is, the clap sound I put on the repeat sound perfect to me with the drum sounds in background. I looked at Hard, while I think doing 1/4 doesn't sound bad, 1/6 definitely sound better to me.
  5. 00:32:713 (1,2,3,4,5,6) - Suggestion of the jump pattern: http://puu.sh/1GKMv and with 00:33:791 (1,2) Hmm, I try this a few time, but I prefer my current pattern, sorry
  6. 00:33:791~ use volume 60% like Easy diff? Produce a quiet part~ Changed the timing points to be like Easy
  7. 00:46:189 (x) - add note. 00:45:291 (1,2) - As you did not overlook a low sound here, I think that you should put note here :P Added
  8. 00:59:845 (3) - remove whistle. have a pattern different from others. and continuous whistle does not sound clean == Done
  9. 01:06:134 (4,5) - Exchange places. http://puu.sh/1GL1B further create the natural flow than now imo. Hm, ok, but both way feel fine to me
  10. 01:24:642 (2,3,4) - I look generally, i think this rhythm is seen in overmapped :? http://puu.sh/1GLbl The rhythm that is enough in this @_@; Changed
well mapped :3

Good luck~
Thanks for mod and star :)

@Guest mappers
Update before applying mods, or do the follow
- Change artist to 片霧烈火
- Copy and paste to tags: renai Gindokei MANYO Tomomi Teratani Little Wing LittleWing marie hentai eroge gal game galgame bishoujo visual novel vn opening Yasora tennya t_e_n_n_y_a -tennya- -t_e_n_n_y_a- 片霧烈火 こいとれ れんあい とれーにんぐ 銀時計 まにょっ 万葉 寺谷知己 真理絵 エロゲ

Edit: Yasora seem to be afk for a long time so fixing stuff for Hard.

Byakugan249 wrote:

00:02:167 (1) - add a clap at the beginning. it'll be consistent with the current clap pattern from the previous combo. Done
00:06:479 (1) - ^ ^
00:51:400 (2) - ^ ^

LunarSakuya wrote:

00:44:213 (5) - Finish The normal hit finish is too much imo
01:14:580 (2) - i think something like this would have better cursor flow http://osu.ppy.sh/ss/499557 Hm, I find the current pattern quite nice, I'll leave this for now

Tsusuko wrote:

00:40:619 (3) Replace clap with finish, remove finish from slider tail How it is now is correct to music

Kitagami wrote:

00:03:245 (4,1) - Too much spacing compared to 00:06:120 (4,1) I see your point, fixed
00:13:667 (1,2) - The spacing is different here. Stacking 00:14:206 (2,3) together would make the spacing right. You'll have to think a little bit about it before doing so because most of the notes of this kind, in the song, aren't stacked together.Jumps are fine for Hard, playing this, I do not find the jump oddly place.
00:21:213 (1,2,3,4,5) - I think it's right to put these small jumps here, but why is the spacing so inconsistent? It changes from note to note. Also, I think that using the right spacing with 00:21:213 (1) and start making the jumps from 00:21:393 (2) would make it better.While I do not particularly disagree, I'm unsure if Yasora place this by feel or if this was a mistake. This part play good for me, so I"ll leave this for now.
01:06:494 (1,2) - The spacing is big here. If it's to help the "flow" I think you can leave it like this. Same as above

kosiga wrote:

00:21:213 (1,2,3,4,5) - Suggestion of the hitsound: 00:21:213 (1) - add finish instead to clap and whistle. and 00:21:752 (3,4,5) - Just put a clap. 00:22:292 (1) ~ It is distinguished from the sound from here.The sound on 00:21:213 can be interpreted in different ways so I think that is fine. I really don't think putting clap on (5) sound nice and I find the hitsound pattern Yasora did sound quite good like this, so I'll leave it as is.
00:31:455 (5,1) - Suggestion of the rhythm: http://puu.sh/1GJka The spinner after the finish sound has good unity, and this is better able to follow the vocal. :oops: I agree, done
00:35:229 (1) - remove NC and 00:35:768 (2) - add NC. Improve the appearance Done, but may change back as I'm unsure of the new combo logic here
01:25:540 (1) - add clap instead to whistle. I suggest that you put a sound more different than consecutive whistle and emphasize it o.o I think both sound fine, but clap really does sound good here so I'll do this
Thank you all!
10nya

kosiga wrote:

Hi~ merchat7 :D

from my queue~

here my mod~

[n y a's Normal]
  1. 00:07:917 (3) - add finish to start of the slider. This finishsound matches 00:10:792 (1) - finishsound well. and also 00:08:456 (1) - It has not been able to follow on sounds. so I think it sounds unnecessary >.< ok ovo
  2. 00:20:495 (2,3) - hmm... 00:19:417 (1,3) - You emphasize a finish sound here. so 00:20:674 - I want to put a sound finish here >_< for ex: http://puu.sh/1GIt1 You have to intentionally simple rhythm. It does not need the change if you think that this is difficult~ thanks! I also feel wrong at here thanks for noticing >_<
  3. 00:24:807 (x) - Is it necessary to empty rhythm here o.o? 00:19:417 (1,2) - You are using a rhythm like that here already. so I suggest that you put a sound ><; changed into 3 circles ovo
  4. 00:46:010 (1) - Is it intentional not to put NC? It is not a problem. Just heard :P and I suggest that you make this rhythm only for 00:46:369. because this repeatslider is a little excessive rhythm. here, oh removed the slider
  5. 01:13:322 (1) - add NC. rhythm change point. so better to put NC here. ok~!
well mapped :3

Good luck~
thanks kosiga-san ^^

@merchat7-san: does it really needed to add 片霧烈火 into tags? since it already added at song title >_<;a
gonna be busy for school soon orz orz ;_;
update: http://puu.sh/1LxPC
Topic Starter
merchat7
Updated

@- t e n n y a -
Yep, I've tested this, when it's not in tags, you cannot find the diff in game when searching it, and if I remove from all diffs, you cannot find this song if you search on website so for now, this has to be done.
Kawayi Rika
Hi ~ merchat7 ~ :)

Mod time for my Lucky Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Remove japanese in tags,that's no need.
  2. 01:33:027 - I guess last spinner end to here is much better.

[Insane]


  1. 00:40:619 - Remove clap and Add finish to here,more fits than 00:40:799.
  2. 01:07:392 (3,1) - Make these perfect symmetry stuff.
  3. 01:18:173 (3) - Move to X:85 Y:334,looks better stream.
  4. 01:09:728 (1) - Add new combo to here.
  5. 01:28:715 (1) - ^

[Yasora's Hard]


  1. OD+1 is better.
  2. 00:19:417 (1,2) - Try make more better blanket to here.
  3. 00:40:619 - Same as Insane.

[n y a's Normal]


  1. 00:21:573 (4) - Move to X:228 Y:287,fix better spacing.
  2. 00:46:010 (1) - I guess change a circle on 00:45:830 and Add clap,
    sound much better,it's follow with drum.
  3. 01:13:322 (1) - Add new combo to here.

[Easy]


  1. 00:40:619 - Add finish and Remove whistle.
  2. 00:53:736 (2) - The slider should end to 00:54:814,follow with lyrics.

OK ~ Hope this can help you ~

Good luck with rank ~
;)
BounceBabe
Hey, M4M :)

General


In timing 01:28:415 - why do you have a sudden BPM change for 1 beat?
You have unnecessary timing points, remove them if not needed

Easy


Overall
00:29:299 (2) - Move it to the next white tick and add a circle at 00:29:299 - ?

Normal

Cant find anything

Hard

General
Lower the AR -1, too high imo for a Hard

Insane

General
You have a huge spacing, and also many spacing missunderstandings, try to fix the spacing and call me again then

Overall
00:04:683 (1) - This is a really sudden jump and might make a miss, place it a little above
01:25:420 (5) - This slider is not on the preview one, place it right at the end of the preview one
01:25:900 (1,2,3) - This pattern is confusing and also breaks the flow, try something else?

Cant find more then, except the weird spacing on Insane!

Call me again after, Good luck
Topic Starter
merchat7
@Kawayi Rika
Most of the community is Japanese http://osu.ppy.sh/p/countryranking. It may help them find the beatmap easier with the Japanese tags.

@BounceBabe
Insane spacing is fine, it's more about how it feel than keeping space consistent with Insane these days. I don't see any unused timing points in particular. This note 01:28:565 (2) - is off timed without that red timing point.

@- t e n n y a -
I decided to extend the last spinner to 01:32:308. I notice you put a whistle on that spinner, so I'll leave it up to you what you want to do. Also removed 片霧烈火from tags due to a new update.

I'm too tired to reply, some stuff fixed, I'll consider some other stuff and update later.

Edit: Here are the replies, I delete the stuff I already replied to.
Replies

Kawayi Rika wrote:

Hi ~ merchat7 ~ :)

Mod time for my Lucky Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 01:33:027 - I guess last spinner end to here is much better. I feel spinner is a little too long, I extend by 2 white ticks instead

[Insane]


  1. 00:40:619 - Remove clap and Add finish to here,more fits than 00:40:799. Cymbal sound in music is definitely on 00:40:799 so I can't agree, sorry
  2. 01:07:392 (3,1) - Make these perfect symmetry stuff. Fixed
  3. 01:18:173 (3) - Move to X:85 Y:334,looks better stream. Adjusted
  4. 01:09:728 (1) - Add new combo to here. They are intentional
  5. 01:28:715 (1) - ^
^

[Yasora's Hard]


Fixing for Yasora due to him being AFK

  1. OD+1 is better. I'll leave this since Normal has just 3 OD
  2. 00:19:417 (1,2) - Try make more better blanket to here. Improved
  3. 00:40:619 - Same as Insane. Same as Insane


[Easy]


  1. 00:40:619 - Add finish and Remove whistle. Finish sound late to cymbal in music
  2. 00:53:736 (2) - The slider should end to 00:54:814,follow with lyrics. The current ending spot also follow lyrics and guitar. It feel weird to me to have no sound there. I'm fine with nothing on 00:54:814 as this sound come later (you hear 00:54:814 first). I hope you understand what I mean.

OK ~ Hope this can help you ~

Good luck with rank ~
;)

BounceBabe wrote:

Hey, M4M :)


Easy


Overall
00:29:299 (2) - Move it to the next white tick and add a circle at 00:29:299 - ? Sorry, I follow guitar not drums for this Easy

Hard

General
Lower the AR -1, too high imo for a Hard Ar 7 is common for Hard, ar 6 feel too slow for me for this map

Insane

Overall
00:04:683 (1) - This is a really sudden jump and might make a miss, place it a little above I don't agree, I think this jump is perfect.
01:25:420 (5) - This slider is not on the preview one, place it right at the end of the preview one Fixed
01:25:900 (1,2,3) - This pattern is confusing and also breaks the flow, try something else? No one else mention this before, I don't feel this part is weird so I am unsure how to fix it. If you can explain a bit more, I'll see what I can do

Cant find more then, except the weird spacing on Insane!

Call me again after, Good luck If you want to recheck, go ahead
Yasora
sorry for late >3</
and I'm not 'him' but 'her'..

SPOILER
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 2000
PreviewTime: 10608
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:TIME (Short Ver.)
TitleUnicode:TIME (Short Ver.)
Artist:Katakiri Rekka
ArtistUnicode:片霧烈火
Creator:merchat7
Version:Yasora's Hard
Source:Koitore ~Ren-ai Training~
Tags:renai Gindokei MANYO Tomomi Teratani Little Wing LittleWing marie hentai eroge gal game galgame bishoujo visual novel vn opening Yasora tennya t_e_n_n_y_a -tennya- -t_e_n_n_y_a- こいとれ れんあい とれーにんぐ 銀時計 まにょっ 万葉 寺谷知己 真理絵 エロゲ
BeatmapID:174584
BeatmapSetID:55298

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
730,359.367513176809,4,2,1,80,1,0
10792,-100,4,2,1,60,0,0
33791,-133.333333333333,4,2,1,60,0,0
39541,-100,4,2,1,70,0,0
44123,-100,4,1,0,70,0,0
44303,-100,4,2,1,70,0,0
46729,-100,4,2,1,90,0,1
66494,-100,4,2,1,70,0,0
88415,300,4,2,1,80,1,0
88715,359.367513176809,4,2,1,80,1,0
88804,-100,4,2,1,5,0,0


[Colours]
Combo1 : 240,190,155
Combo2 : 255,160,150
Combo3 : 255,250,165
Combo4 : 190,230,255

[HitObjects]
300,236,730,2,0,B|312:280|356:308,1,80,4|0,0:0|0:0,0:0:0
388,224,1089,2,0,B|428:240|468:220,1,80,10|0,0:0|0:0,0:0:0
428,144,1448,2,0,B|468:124|472:80,1,80,8|2,0:0|0:0,0:0:0
384,68,1808,2,0,B|372:24|328:16,1,80,8|0,0:0|0:0,0:0:0
300,100,2167,6,0,B|236:160|128:136,1,160,10|8,0:0|0:0,0:0:0
64,132,2706,1,0,0:0:0
84,216,2886,2,0,B|88:260|72:296,1,80,10|0,0:0|0:0,0:0:0
156,320,3245,2,0,B|192:304|244:324,1,80,10|0,0:0|0:0,0:0:0
316,284,3604,6,0,B|356:240|424:256|424:256|464:212,1,160,2|8,0:0|0:0,0:0:0
384,172,4143,2,0,B|360:136|372:88,1,80,0|10,0:0|0:0,0:0:0
292,56,4503,1,0,0:0:0
216,100,4683,2,0,B|228:140|204:180,1,80,10|2,0:0|0:0,0:0:0
132,128,5042,6,0,B|132:192|92:196|52:208|40:256,1,160,8|10,0:0|0:0,0:0:0
124,284,5581,1,0,0:0:0
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Topic Starter
merchat7
lol sorry, updated.
10nya

Kawayi Rika wrote:

Hi ~ merchat7 ~ :)

Mod time for my Lucky Queue ~



[n y a's Normal]


  1. 00:21:573 (4) - Move to X:228 Y:287,fix better spacing. done
  2. 00:46:010 (1) - I guess change a circle on 00:45:830 and Add clap,
    sound much better,it's follow with drum. added
  3. 01:13:322 (1) - Add new combo to here.ok
sorry for super late (:''''''''3)rzrzrzrzrzrzrrzrzrzrz
SPOILER
osu file format v12

[General]
AudioFilename: song.mp3
AudioLeadIn: 2000
PreviewTime: 10608
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 91589
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:TIME (Short Ver.)
TitleUnicode:TIME (Short Ver.)
Artist:Katakiri Rekka
ArtistUnicode:片霧烈火
Creator:merchat7
Version:n y a's Normal
Source:Koitore ~Ren-ai Training~
Tags:renai Gindokei MANYO Tomomi Teratani Little Wing LittleWing marie hentai eroge gal game galgame bishoujo visual novel vn opening Yasora tennya t_e_n_n_y_a -tennya- -t_e_n_n_y_a- こいとれ れんあい とれーにんぐ 銀時計 まにょっ 万葉 寺谷知己 真理絵 エロゲ
BeatmapID:176345
BeatmapSetID:55298

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
Video,-800,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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10792,-100,4,2,1,70,0,0
34151,-100,4,2,1,50,0,0
46729,-100,4,2,1,90,0,1
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Combo2 : 255,160,150
Combo3 : 255,250,165
Combo4 : 190,230,255

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344,320,7557,1,8,0:0:0:0:
276,300,7917,2,0,B|232:288|184:304,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
256,192,8456,12,2,10073,0:0:0:0:
28,152,10792,2,0,B|76:180|132:172,1,79.9999999999999,6|8,0:0|0:0,0:0:0:0:
148,232,11511,1,2,0:0:0:0:
204,184,11870,2,0,B|220:100|280:44,1,160,8|8,0:0|0:0,0:0:0:0:
344,72,12948,2,0,B|344:140,2,40,2|0|8,0:0|0:0|0:0,0:0:0:0:
408,40,13667,6,0,B|468:68|464:164|380:180,1,160,2|2,0:0|0:0,0:0:0:0:
352,212,14745,1,8,0:0:0:0:
292,252,15104,2,0,B|232:280|236:376|320:392,1,160,2|2,0:0|0:0,0:0:0:0:
356,356,16182,1,8,0:0:0:0:
424,384,16542,6,0,B|484:356|480:260|396:244,1,160,2|2,0:0|0:0,0:0:0:0:
460,192,17620,1,8,0:0:0:0:
424,128,17979,2,0,B|424:80|380:40,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
344,104,18698,2,0,B|310:70|250:72,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
212,112,19417,6,0,B|176:176|80:188,1,120,4|4,0:0|0:0,0:0:0:0:
64,276,20495,2,0,L|120:288,1,40,0|4,0:0|0:0,0:0:0:0:
204,324,21213,1,4,0:0:0:0:
252,272,21573,2,0,B|248:200,2,40,2|8|8,0:0|0:0|0:0,0:0:0:0:
304,324,22292,6,0,B|392:356|476:316,1,160,4|2,0:0|0:0,0:0:0:0:
492,256,23370,2,0,P|496:212|488:168,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
424,136,24088,1,8,0:0:0:0:
376,192,24448,1,2,0:0:0:0:
348,256,24807,1,8,0:0:0:0:
288,212,25166,5,2,0:0:0:0:
288,212,25526,2,0,B|252:128|160:100,1,160,8|8,0:0|0:0,0:0:0:0:
116,64,26604,1,2,0:0:0:0:
64,116,26963,2,0,B|20:128|12:176,2,79.9999999999999,8|2|8,0:0|0:0|0:0,0:0:0:0:
84,184,28041,6,0,B|128:196|136:244,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
72,276,28760,2,0,B|100:336|196:332|212:248,1,160,2|2,0:0|0:0,0:0:0:0:
264,240,29838,2,0,P|304:236|352:244,2,79.9999999999999,8|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,30916,12,4,32713,0:0:0:0:
308,244,33791,5,4,0:0:0:0:
256,192,34151,1,0,0:0:0:0:
212,136,34510,2,0,B|192:96|136:96,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
112,160,35229,2,0,B|64:216|24:328,1,160,0|8,0:0|0:0,0:0:0:0:
76,356,36307,1,0,0:0:0:0:
140,320,36666,6,0,B|196:256|288:268,1,160,4|8,0:0|0:0,0:0:0:0:
348,296,37744,1,0,0:0:0:0:
388,236,38104,2,0,B|440:224|460:164,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
400,136,38822,2,0,B|348:148|328:208,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
272,208,39541,6,4,B|204:220|132:156,1,120
204,80,40619,2,4,B|284:56|380:84,1,160,4|2,0:0|0:0,0:0:0:0:
428,104,41697,1,8,0:0:0:0:
436,176,42057,1,8,0:0:0:0:
436,176,42416,6,4,B|388:244|324:252,1,120
256,192,43494,12,8,45291,0:0:0:0:
164,240,45830,5,8,0:0:0:0:
292,112,46729,6,0,B|352:80|392:116,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
440,112,47447,1,2,0:0:0:0:
484,172,47807,2,0,B|484:280,2,79.9999999999999,8|2|8,0:0|0:0|0:0,0:0:0:0:
440,112,48885,1,2,0:0:0:0:
408,48,49244,1,8,0:0:0:0:
344,80,49603,6,8,B|292:44|196:112|200:200|256:248,1,240,2|8,0:0|0:0,0:0:0:0:
300,188,51041,1,0,0:0:0:0:
300,188,51400,2,8,B|356:156|448:220|436:308|388:356,1,240,8|4,0:0|0:0,0:0:0:0:
336,316,52838,5,8,0:0:0:0:
268,292,53197,2,0,B|240:244|176:244,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
144,284,53916,1,2,0:0:0:0:
84,244,54275,2,0,B|36:228|32:160,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
88,136,54994,1,8,0:0:0:0:
88,136,55353,6,8,B|112:180|160:160|176:224|208:228,1,120,4|4,0:0|0:0,0:0:0:0:
324,204,56611,2,8,B|380:236|472:172|460:40|384:16,1,280,4|8,0:0|0:0,0:0:0:0:
340,68,58228,5,4,0:0:0:0:
272,88,58588,2,0,B|228:132,2,40,8|0|2,0:0|0:0|0:0,0:0:0:0:
240,24,59306,1,8,0:0:0:0:
172,48,59666,2,8,B|132:48|103:85,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
68,148,60385,1,2,0:0:0:0:
56,216,60744,1,8,0:0:0:0:
112,264,61103,6,8,B|168:296|260:232|248:144|200:96,1,240,2|8,0:0|0:0,0:0:0:0:
248,52,62541,2,0,B|308:24|356:40,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
384,80,63259,2,0,B|384:136,2,40,2|8|8,0:0|0:0|0:0,0:0:0:0:
436,32,63978,6,0,B|484:16|528:72|528:140|528:140|468:144|468:208,1,240,4|2,0:0|0:0,0:0:0:0:
424,236,65416,1,4,0:0:0:0:
364,276,65775,1,2,0:0:0:0:
312,228,66134,2,0,B|248:228,2,40,8|0|2,0:0|0:0|0:0,0:0:0:0:
368,184,66853,6,0,B|416:140|388:80|388:80|328:80,1,160,4|12,0:0|0:0,0:0:0:0:
276,112,67931,1,0,0:0:0:0:
204,112,68291,2,0,B|156:112|120:164|160:232|208:224|208:224|212:256|276:284,1,240,2|8,0:0|0:0,0:0:0:0:
256,192,69728,12,2,72603,0:0:0:0:
288,248,73322,6,0,B|292:188|348:160,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
380,132,74040,1,2,0:0:0:0:
340,72,74400,1,8,0:0:0:0:
276,104,74759,2,0,B|220:104,2,40,2|8|8,0:0|0:0|0:0,0:0:0:0:
340,72,75478,6,0,B|376:44|436:44,1,79.9999999999999,6|8,0:0|0:0,0:0:0:0:
464,100,76197,1,2,0:0:0:0:
444,168,76556,2,0,B|340:168,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
308,212,77275,1,8,0:0:0:0:
248,252,77634,1,2,0:0:0:0:
200,304,77994,1,8,0:0:0:0:
136,272,78353,6,0,B|96:264|76:200|96:164|128:144|128:144|128:60,2,240,4|8|0,0:0|0:0|0:0,0:0:0:0:
172,208,80868,1,8,0:0:0:0:
216,148,81228,6,0,B|256:160|264:208|260:260|212:272,1,160
168,328,82306,1,8,0:0:0:0:
168,328,82665,2,0,B|212:360|272:324,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
300,292,83384,2,0,B|300:236,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
351,340,84103,6,0,B|394:345|434:305|436:230|409:210,2,160,4|2|2,0:0|0:0|0:0,0:0:0:0:
300,292,85900,2,0,B|224:244|136:288,1,160,4|2,0:0|0:0,0:0:0:0:
80,312,86978,1,4,0:0:0:0:
48,248,87337,6,0,B|83:176,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
144,216,88056,2,0,B|202:160,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
256,192,88715,12,2,91589,0:0:0:0:
Topic Starter
merchat7
Sorry for letting this grave, I wanted to work on the Insane for a while, but didn't have the motivation.

Changes for Insane
- Reduce slider velocity
- Adjust spacing throughout the map for better flow
- Improve pattern after kiai
- Reduce od by 1 tick, for some reason, star rating got even lower with reduced slider velocity. This didn't happen when I set it to 1.80 or 2.00 slider velocity.

Also fixed video in Hard. Looking at getting a few mods to make sure I didn't do anything stupid in Insane and see how the overall shape of the mapset is then I'll push this for rank. This beatmap is high on my to rank list.
Natsu
Hi from my Queue

General
  • ¨vn¨ remove it from tags just 2 characters dont gonna be looked also you already got visual novel in tags
Insane:
  • 00:10:612 i preffer if you change this slider in 2 circles cuz the sound in this point 00:10:792 is so strong for finish just a slider maybe is nice for a circle or the start of a new slider imo
    00:16:542 i thing finish fit alot better here
    00:21:513 i dont feel sound in this point you should reconsider a new rhythm maybe this:
    00:25:166 (1,2,3,4) - can you align they in a perfect square actually feel weird when you play it
    00:50:861 (1,3) - in my opinion this 2 slider look so bad i mean the shape actually look bad why you dont try to copy past from 00:50:143 (5,6) - look alot better for me
    00:55:803 add a circle here for transition and better flow and play with the previous triplet on 00:54:994 (1,2,3)
    01:05:775 (2,3) - can you align 2 with the center of grid like you did on (3) gonna look better orz
    01:09:728 also why you dont add a circle here and then start spinner here 01:09:818 gonna fit alot better with music imo
    01:14:400 move x: 209 y:261 to be perfect stacked with slider tail so nazi i feel like hitler now T-T
    01:28:715 same as 1:09:728 also if you do this add a circle with finish imo
    01:09:728 (3) - Consider adding a NC on this spinner. (You know aimod orz)
    01:28:715 (3) - Consider adding a NC on this spinner. ^

    thats all here very fun diff also i thing od 7 to low maybe try od 8
Hard:
  • 00:01:448 This have to finish in this point 00:01:673 same some other point on the beggining of song check the insane diff and compare it
    00:08:366 spinner should start here orz..
    00:21:453 rhythm is wrong here has to be 1/6 here
    00:30:018 why you ignore music here? maybe make a 1/2 slider with previous (5) gonna be nice if you do
    00:39:541 also adjust the distance of (4) with previous this is nazi
    00:40:619 (3,4) - the rhythm you use here is not good at all i dont like how you ignore the long vocal orz maybe try this one:
    00:54:994 add clap in the repeat too like the insane diff fit better
    01:09:369 also the repeat slider got no sense here should be a slider + circle here 01:09:728 also spinner have to start in 01:09:818 following vocals try this:
    01:17:994 clap + finish in the tail like insane
    01:28:415 also rhythm is wrong here cuz you are using a repeat slider in 2 timing points gonna be confuse orz better use 3 circles here
    01:28:804 try to reduce the volume of spinner here maybe like insane cuz feel better imo

    HP 5 and OD 5 for ahard diff is so low o.o maybe AR and OD +1 imo
Normal:
  • 00:10:792 (2) - Consider adding a NC here, since this note follows a spinner.
    00:25:166 (1,2) - about this stack can be not only confuse that break the flow of previous pattern i suggest you to unstack it
    00:28:760 add 1/1 slider here then add a circle here 00:29:479 gonna fit better the vocals i really want you to fix this
    spinner should finish here 00:33:252 with vocals gonna fit alot better with the song
    00:34:330 adding a circle here following vocals gonna be nice too
    00:46:369 why you ignore vocals here add a circle plz
    01:08:291 i really dont thing this kind of slider fit with the song and the way you design the diff maybe try another shape
    01:14:040 (2,3,4,1) - also this can be confuse for a normal try another way
    01:28:056 make it 2 circle better cuz finish it on a timing line gonna be confuse for new players
Easy:
  • 00:16:182 (1,2) - can you unstack they this gonna be really confuse for easy imo you know when you start playing this that stacks make you fail orz
    00:24:807 (3,1) - ^
    00:27:682 (3,1) - im being annoying with this
    00:33:073 spinner should finish here then add a circle with finish here 00:33:791 gonna fit the song better
    01:02:900 maybe add a 1/1 slider here folowing vocals
    01:27:696 delete one reverse then add a circle here 01:28:415 i mean gonna be better for timing line

    OD +1 imo
Nice map hope I help you in something GL also shooting a star here
Topic Starter
merchat7
-I decided to add VN since when I search this tag in game, I always find only visual novel related songs. Typing this tag is much easier than writing out Visual Novel and I wish more beatmaps do this.

Easy

-Spread of od is 1>3>5>7 which I think is balanced right now.
- I decide to stack notes that are 1/1 apart except for the sliders at the end since they overlap. But I notice if I increase spacing a bit (1.3x), they don't overlap anymore. I'll think about this.
01:27:696 - 1/1 overlaps and I definitely don't want a slider to overlap with hit circle. The end is also properly snap (if I place hit circle, it'll still be on 01:28:415).

Insane

- The new combo were removed on purpose like 01:09:009 (1,2,1) - is one vocal phase.

00:25:166 (1,2,3,4) -Hmm? It's just 1 grid off? Maybe I'm misunderstanding what you mean here. I move it down 1 grid for better alignment through.
00:55:803 - I listen to this and cannot hear any sound on the blue tick, I don't normally overmap.
01:09:728 - I always prefer spinner to begin on the actual sound in music and not later. When I don't do this, I feel like spinner doesn't follow music, but I respect that other mappers may not have the same idea so I never mention this in my mods. Same for 01:28:715 (1) -

I noticed you bold some suggestions so I just replied to those.

Thanks for mod and star ^^
Snepif
Hi merchat, my part of the m4m!
This has so many mods, guess I won't find a lot of stuff :P


[General]

Your hard diff doesn't have a second kiai, instead, it just has a long one. Make the kiais consistent with the rest of the diffs please~

Imo, the colors you used for combos are too light, make them all a biiiiit darker? Like this:
For me, it looks much better like this, they were too pale :3

Offset and folder seems fine.


[Easy]

00:13:667 (3) - You could improve this blanket:
00:14:925 (4) - This one doesn't follow (3)'s curve very well, try improving this by moving (4) a bit down.
00:24:807 (3) - I think this note should have whistle+clap like the previous ones?
00:28:041 (1) - This slider doesn't really fit with the next one imo, would be better something like this:
I would make a blanket, but with the current ds and note placement i could only do that ^ :/ although a blanket would be even better
00:40:619 (2) - Move the middle point a bit up to create a nicer blanket thingy:
00:43:494 (2) - ^
00:45:291 (3,1) - Too much empty space between these 2 notes that could be filled imo, maybe like this:
or something simillar
00:52:478 (1,2) - I think this flows better:
00:58:228 (1) - Try making the curve less sharp:
then copy to (2) of course
01:03:259 (x) - Add note? It fits imo
01:25:900 (1) - The finish at the end of the slider sounds too low, maybe change to a whistle or reduce the volume

[Normal]

00:01:448 (2) - In order to flow better with (1)'s shape, i suggest placing this note at x372 y204. Then rearrange the next notes as you wish.
00:00:729 (1) - Finish at the start?
00:17:620 (2) - This note makes the pattern flow poorly too.. Try this:
00:23:370 (2,3) - I don't like the idea of finishing a slider on a big white tick, I suggest you to place a note here instead, and move this slider to 00:23:729 -
00:28:760 (2) - To make a perfect blanket, move this slider to x71 y274
00:29:838 (3) - I would move this note a bit up for better flow
00:30:916 (1) - Finish sounds too high, decrease the volume a bit
00:35:229 (4) - Better flow:
00:46:729 (1) - The shape is weird, fix it like this:
00:51:400 (3,1,2) - For better flow with the long slider:
00:58:228 (1,2) - ^ do this:
01:05:416 (2,3,4) - ^ this:
01:21:228 (1,3) - These sliders almost touch each other, fix it like this:

[Hard]

00:05:581 (2,3) - I would move these down for better looking with the long slider:
00:07:018 (2,3) - Make these equal, right now they arent perfectly equal, just copypaste (2) or something.
00:17:620 (4) - Move the middle point 1 grid up for a better blanket
00:19:956 (2,3,4) - This pattern looks kinda odd... i think this flows better:
(or something like that, that was just my idea, you be creative and decide what you like, you don't have to exactly copy)
00:40:440 (2,3) - Flows badly, do this:
01:03:619 (4,5) - Move them a bit up:

[Insane]

00:04:188 (5) - Oops, looks like you unintentionally screwed this slider up, fix it so it starts on the red tick. Wait, looks like it's intentional. Lol, look, I know the violin or whatever it is starts to sound there, but this breaks the consistency and rhythm while you are playing it BADLY. Starting it in the red tick is simply a much better idea... there's also drum beats at the red tick... I can't see why would you do this, I tried playing/seeing it both your way and mine and the red tick is simply much better...
00:04:862 (2) - I see no reason to put a return in the big white tick, a note/slider start would fit the music much more..
00:07:917 (1,2) - Hmm i think this jump breaks the flow badly, I mean, you should swap places with the sliders, (1) should be where (2) is and viceversa
00:10:612 (1) - Kinda ugly shape, move this note to x44 y196
00:11:870 (1,2,3,4,5,6,7) - Looks confusing to me but I can't think of any other shape without ruining your pattern's whole idea...
00:19:956 (2) - This plays much better imo:
00:20:674 (4) - CTRL+G flows much better
00:21:034 (5) - Then ctrl+g this one too so you have a jumpy thingy
00:24:268 (3) - Move the middle point to x400 y300
00:45:291 (1,2) - This turns out to be REALLY confusing while playing because they are so close! Try separating them from each other mooooooore o_o
00:49:424 (2,4) - Move these 2 notes to x124 y296
00:54:814 (3) - This note should be at the same distance from the previous and next sliders/notes respectively
00:55:713 (1,2) - This looks like a jump because they are too close to the previous notes, and you had a lot of jumpy stuff before. Change it so its further away.
01:25:420 (5) - Would be better to turn this slider into 2 notes imo.. feels better while playing
01:28:715 (1) - You should really add a note here and start the spinner like 1/2 or 1/4 afterwards.

I can't say much stuff for this diff since it has... well... almost every pattern has flow problems or looks weird to my eye, just pointed out the greater stuff. Also the spacing is kinda messy so I pointed only the greater spacing errors.
Hope I don't sound tough it's just my opinion.
Thanks a lot for modding me and I'll see what else can we do here~ good luck!
Topic Starter
merchat7
General

-Could you give code for combo colors? If not it's fine, but if you still have it, I would appreciate it.

I'll leave kiai up to Yasora.

Easy

00:14:925 (4) -I don't want this slider to line up perfectly with (3) assuming this is what you mean, but made some adjustments.
00:24:807 (3) - There's nothing really here for whistle unlike 00:27:682 (3) - for example where there is vocal.
00:29:299 (2) - I did this since I want to emphasize this note, but I move it a bit more up. Perhaps this will improve flow.
00:45:291 (3,1) -Your rhythm seems nice, but I notice 1/1. All 1/1s overlap and I really don't want it to overlap here. Also, since the only sound in music is drums, slider-slide doesn't sound too nice. After some consideration, I decided to add a hit circle at 00:46:369 instead.
00:52:478 (1,2) - I think this is a different in interpretation of music. I feel a more upward, downward feeling here so I did this.
01:25:900 (1) - I prefer another person opinion on this, right now, it sounds good to my ear.

If you look at the updated version and find how I fix for the slider shapes not good. Just give me code and I'll use it.

Insane

00:04:188 (5) - Well, I cannot agree, I cannot hear any real sound on the red tick. All I can say is that this is how the music is. I will just take an random example. Let's say a stream is in 1/6, but you do 1/4. It may play better, but it doesn't follow song, I feel something like this here. Personally, since the violin sound is a very strong sound, I find it really noticeable when I play a note that doesn't follow it.
00:04:862 (2) - I'm focusing on violin here, the only thing on the downbeat here is drums.
00:07:917 (1,2) - Hmmm, I don't really since this is where the rhythm change + finish. However, I reduce jump by about 20%.
00:10:612 (1) - I want jump on (2) through, made some compromises.
00:11:870 (1,2,3,4,5,6,7) - I haven't got any complaints so far regarding readability of this pattern. Especially with the new hit burst in default skin, I believe this pattern should be easy to catch.
00:19:956 (2) - Tried, but prefer my current one. I see no reason for jump on (3). I want jump on the finishes here.
00:20:674 (4) - and 00:21:034 (5) - ^, maybe if you could explain a bit more, I would understand, but to me, this plays perfectly and is how I want it to be.
00:54:814 (3) - Make spacing change more noticeable.
00:55:713 (1,2) - This particular part of the song because less intense so I find this anti jump fits nicely. I'm a bit unsure what pattern I should do here if I were to significantly put this more down.
01:25:420 (5) - Shorten by 1/8, seems like I forgot to do this when adjusting slider velocity. The drum here is just a bit earlier then the white tick so I chose to do a slider so you can catch this rhythm.
01:28:715 (1) - Personal preference, I find it odd when spinner don't start on a prominent sound. The process of hitting a note then spinning just seems off to me. I think it's because of the 1/2, 1/4, 1/8 whatever pause mapper choose to do after the hit circle before adding the spinner. I understand it's for hitsound, but when I hear say a vocal sing a long note, I expect to start spinning right when she sings the long note, not half a second (extreme example) later.

This is an older map, so it's not too surprising that spacing is not consistent, and I generally do not map with a consistent spacing at all. I place wherever flow feel right to me. I took a short break from osu!, tried out this beatmap and always seems to get 100% accuracy, which for me, means flow is good. I don't feel any parts play weird at all, but then again, I map to my preferences. Maybe you have a different preference to me. Well, I made some changes based of your mod, if there's something more, you want to mention, feel free to mention.

I'll contact the guest mappers.
10nya
remapped few part thanks for modding :D
I hope did better this time orz;;
code
osu file format v12

[General]
AudioFilename: song.mp3
AudioLeadIn: 2000
PreviewTime: 10608
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 91589
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:TIME (Short Ver.)
TitleUnicode:TIME (Short Ver.)
Artist:Katakiri Rekka
ArtistUnicode:片霧烈火
Creator:merchat7
Version:n y a's Normal
Source:Koitore ~Ren-ai Training~
Tags:renai Gindokei MANYO Tomomi Teratani Little Wing LittleWing marie hentai eroge gal game galgame bishoujo visual novel vn opening Yasora tennya t_e_n_n_y_a -tennya- -t_e_n_n_y_a- こいとれ れんあい とれーにんぐ 銀時計 まにょっ 万葉 寺谷知己 真理絵 エロゲ
BeatmapID:176345
BeatmapSetID:55298

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
Video,-800,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
730,359.367513176809,4,2,1,80,1,0
10792,-100,4,2,1,70,0,0
34151,-100,4,2,1,50,0,0
46729,-100,4,2,1,90,0,1
58183,-100,4,2,1,90,0,0
58228,-100,4,2,1,90,0,1
66494,-100,4,2,1,90,0,0
88415,300,4,2,1,40,1,0
88715,359.367513176809,4,2,0,25,1,0
89433,-100,4,2,0,20,0,0
90152,-100,4,2,0,15,0,0
90871,-100,4,2,0,10,0,0
91589,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,190,155
Combo2 : 255,160,150
Combo3 : 255,250,165
Combo4 : 190,230,255

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