orz seems it got corrupted D:merchat7 wrote:
@- t e n n y a -
The .osu is the same one that I have now, there is no changes. Wrong file?
http://puu.sh/1enaM also changed some note I hope you dont mind ^^;
orz seems it got corrupted D:merchat7 wrote:
@- t e n n y a -
The .osu is the same one that I have now, there is no changes. Wrong file?
240,284,43674,2,0,B|164:320|112:272|112:96|164:48|240:84,1,360,4|8,0:0|0:0,0:0:0if you like fix spacing at 00:45:830 (4,5,1)
Dark Fang wrote:
Hi
[Normal]
HP drain -1? that's too high for normal players. that feel hard to recover their HP done
00:24:448 (5) - remove second point of slider. done
00:26:604 (3) - 1 grid up with others no D:
00:49:603 (1) - remove Finish at start of slider? I can't hear Finish sound ok changed into whistle
01:01:103 (1) - ^ ^
01:18:353 (1) - 4th point of slider move to (96,164) I think that's more good ok
good map
STAR~
Have a nice day
thanks for the mod ^o^Pereira006 wrote:
Hello !!!!!!!!!
[Normal]
Song Setup:Hitsound:
- HP is hard IMO better if -1 done
stuff cool
- 00:10:792 (1) - Remove whistle and add finish in start slider that make lot good with drums strong and vocals so high that make better IMO ok~
- 00:22:292 (1) - Remove Clap and whistle, only finish stay that make good listen Orz I forgot this thanks~!
Gameplay:stuff cool, nice play when i test play
- 00:30:557 (5) - move to x:462 y:212 that make good flow imo ok
- 00:43:674 (3) - not good so much arc try this code here
240,284,43674,2,0,B|164:320|112:272|112:96|164:48|240:84,1,360,4|8,0:0|0:0,0:0:0if you like fix spacing at 00:45:830 (4,5,1) ok- 01:21:228 (3) - i feel this melody start new that make sense if new combo here ok
Tenshichan wrote:
[Insane]
- 00:04:203 (5) - Start at 00:04:143 Listen at 0.25x playback, current place sound better than there
- 01:07:752 (4) - CTRL + G Jumps fit well imo.
- 01:24:642 (2) - I think it would be nice to replace either this one or (4) into Notes, so you got on the other side a little stream and on the other side the slider Don't really think I want to change (2) to stream since it's a bit annoying for those trying to ss. I had (4) as a stream before, but since it's 1/6, most people said it was hard to catch so I change to slider.
- 01:27:517 (4,5,1,2) - Symmetrical pattern maybe? I tried your suggestion, but it didn't feel right to me/feel worse than now so keeping this as is
osu file format v10
[General]
AudioFilename: song.mp3
AudioLeadIn: 2000
PreviewTime: 10608
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:TIME (Short Ver.)
TitleUnicode:
Artist:Katakiri Rekka
ArtistUnicode:
Creator:merchat7
Version:Yasora's Hard
Source:Koitore ~Ren-ai Training~
Tags:renai Gindokei MANYO Little Wing LittleWing marie hentai eroge gal game galgame galge bishoujo visual novel opening Yasora tennya t_e_n_n_y_a -tennya- -t_e_n_n_y_a-
BeatmapID:174584
BeatmapSetID:55298
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2
[Events]
//Background and Video events
0,0,"background.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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10792,-100,4,2,1,60,0,0
33791,-133.333333333333,4,2,1,60,0,0
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44123,-100,4,1,0,70,0,0
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46729,-100,4,2,1,90,0,1
66494,-100,4,2,1,70,0,0
88415,300,4,2,1,80,1,0
88715,359.367513176809,4,2,1,80,1,0
88804,-100,4,2,1,5,0,0
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Combo1 : 240,190,155
Combo2 : 255,160,150
Combo3 : 255,250,165
Combo4 : 190,230,255
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108,316,80150,5,10,0:0:0
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184,64,85181,1,8,0:0:0
108,108,85361,1,2,0:0:0
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408,60,57510,1,10,0:0:0
232,59,57689,1,0,0:0:0
Byakugan249 wrote:
alright let's get started. mod requested on my queue.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.
My reply
In blue, agreed
In orange, something change, but not what you mention / wait for more opinion
In (bold) red, disagreed
[General]
CLEAR~!
[Easy]
00:05:042 (1) - maybe a clap at the end with the whistle for a consistent clap pattern? i think the slow in the claps would give off a smooth feeling to the map during gameplay IMO. Done
00:12:050 (1) - extend this by 1/2 because it follows the BGM "and" the vocals nicely. the slider ending at the red tick would make players feel uneasy and it'd ruin the flow for them IMO. I disagree, the current ending spot is on a guitar sound (incase you're not sure what I mean 00:12:768 is also a guitar sound) and I consider this much more prominent than drum sound because I can't really keep a consistent rhythm in Easy which follow it without making the star rating too high while I can for the guitar. Another thing you may not notice is that I try my best to avoid 1/1 as any note 1/1 apart will overlap with current slider velocity + spacing (overlap = overlapping approach circle, meaning hard to read the map and less clean looking beatmap). I get the feeling I will reject most of your suggestions because of this
00:16:542 (2) - i have no problems with the stack, but it's the slider itself. it doesn't follow the vocals that accurate. once it hits the repeat arrow, the flow is already broken. make this slider end at 00:17:979 - and i suggest adding a 2/1 repeat slider at 00:18:339 - to follow the vocals nicely in the song. this pattern is easier and it flows smoother to the vocals during gameplay. After some consideration, done. I wanted to avoid the ugly slider tick cause by extending this slider by 1/2, but looking at the map, seem like I don't care about this anymore and the hitsounding sound nicer with your rhythm.
00:29:299 (2) - here too. once it hits the repeat, the flow is broken when it comes to following the vocals. i highly suggest that you remove the repeat and add a 1/2 at the next downbeat to follow the vocals accurately. same reasons as above. Changed to simply slider instead, as mention, trying to avoid 1/1 rhythm and all 1/1 rhythm used so far are stacked. Stacking on a slider end is not very easy to read at low approach rate so want to avoid them.
00:40:619 (2) - replace the whistle for a finish. the finish shows emphasis in the vocals, and it'll be consistent with (1). yes i hear the cymbals at (1), but the whistle at (2) sounds empty IMO. there's not enough emphasis in the whistle compared to the finish. I think you mean you hear the cymbal at 00:40:799? That's the reason why I put whistle instead. When I put finish at begin here, I can clearly hear that it's too early to the cymbal in music so that's why I prefer whistle here.
00:43:494 (2) - ^ ^
00:53:736 (2) - move this up by 1/2. yes it follows the vocals, but with the distance like that, i feel that this slider will surprise beginners considering that it started earlier than the last one. they might think that the rhythm is the same as the previous slider. Similar to what I mention with 00:12:050. Vocal is what I consider to be prominent here and sliders are very forgiving, I'm sure even if you get confuse and hit it when the drum play, you'll still get 300 on this slider.
01:16:736 (2) - extend this by 1/2. yes it's consistent with the last (2), but the note of the piano changes 1/2 longer compared to the other one. 1/1 will overlap and don't think it looks good here plus it allows me to do patterns like this and give the player more of a feeling that the map is more "well-thought out" compare to simply having lot of different (random) patterns.
[Insane]
00:04:188 (5) - is this intentionally unsnapped (end) because right now when you move the end it's unsnapped. you should re-snap it because the length might throw other players off during gameplay. You mean begin is unsnapped? It's snapped to 1/8. Listen to music at 0.25x playback and I did slider to make it easier to read. I'm a little confuse as why many people mention this as the sound that is played here is quite prominent and is definitely not on the red/blue/white ticks plus there are no sound in music on the red/blue/white ticks here.
00:08:276 (2) - perhaps you can move this note down so that the transition looks smoother from 00:07:737 (4) - , and it'll follow the DS slightly. Atm, it's like this so that 00:08:276 (2) - and (4) doesn't overlap so I can only move it one grid down which I don't think will make a difference. If you mean something else, be sure to tell me.
00:10:612 (1) - you should move this down aligned to (4) because the transition would look smoother and easier to get to as it makes an even triangle for this part. Personally, I prefer it like this right now, Since the reason is related to feel, difficult to explain although I can try if you wish to hear the reason.
00:56:971 (2,3,4,5) - use the code in the box for a smoother feeling to the song. ik that (3) is blanketing the end of (1), but it looks bad and i feel that it ruins the smooth transition to the song during gameplay IMO. Seem like you removed the jump on (3), I consider this jump very important as without it, the vocal isn't emphasized so keeping my current pattern
and i guess that's it. overall i'm not confident about the flow in this, but you're getting there :3. here's a star and GL
Tsusuko wrote:
Ok...let's try this.
Sorry for the delay, btw ;w;General
It's fineEasy
- 00:12:050 (1) End at 00:12:948 The guitar sound on 00:13:128 is much more prominent, I can barely hear the sound on 00:12:948 at 100% speed while I can hear the guitar just fine.
- 00:16:182 (1,2) Unstack This is intentional to prevent overlap, I don't mind slight overlap when doing sliders, but I hate hit circle > slider overlap.
- 00:29:299 (2) Extend to 00:30:557 As you may have notice, I do not focus on the drum at all, but vocal and guitar thus current ending spot fits with this logic (vocal) and extending it by 1/2 cause an ugly tick which I want to avoid when possible.
- 00:40:619 (2) Add finish As cymbal in music is 1/2 later, when I put finish here, it sound late compare to music so that's why I did whistle
- 00:43:494 (2) ^ ^
- 00:52:478 (1) Add clap at slider tail Fixed
- 01:03:259 - Add note Similar reason to 00:16:182 & 00:29:299. 1/1 will overlap and emphasis on vocal
- 01:16:736 (2) - I don't follow...why not extend to 01:17:275? As in my reply before
1/1 will overlap and don't think it looks good here plus it allows me to do patterns like this and give the player more of a feeling that the map is more "well-thought out" compare to simply having lot of different (random) patterns.To be more clear, this is the same rhythm as 01:13:322 (1,2) - and what I mean by "patterns like this"
I notice you didn't give me any particular reason for your rhythm suggestion. Unless it's a mistake, you should always give a reason why it should be changed, sometime it's a bit difficult, so if you're sure your rhythm sound better than the mapper's rhythm then a reason may not be necessary, but this almost always mean it's a mistake for all experienced mappers. If it's simply because you think it sound better than I guess it's fine. Consistency reason are almost always the best reason (I notice all the notes were following the drum, but then all the sudden you decide to end this rhythm on the red tick to follow the vocal, I think you should continue to follow the drums here...). Be mindful of people trying to add some variation through, sometime, people change a rhythm so that it's not always the same (= boring). One reason I completely disagree with is ending stuff on white ticks. It's not going to work for every song and make the diff not feel like it follow the song at all (white ticks normally mean following drums and drums rhythm tends to be similar in lot of songs).
Regarding hitsounds, while it's fine in general not to give reason, you can be a bit more clear and say, "how about doing this whistle pattern to follow the guitar?" "How about a finish here to emphasis the vocal?" to help the mapper understand a bit why you want to add them there, but in most case, it either sound good for the mapper or doesn't.Insane
Oh boy- 00:04:503 (6) Not sure why this is stacked Any particular reason why you want me to unstack?
- 00:46:729 (2) NC? Follow vocal, I never new combo just because it's begin of kiai
- 01:18:353 (5) NC I always try to keep stream in one combo if possible for aesthetic reason
Since Insane is mostly mapped by feel, if you don't like a stack or where a note is placed, give an alternative placement. Most mapper (hopefully) will try it before denying your suggestion. Using reasons does help though, consistency reason is good (you did jump on these sounds before, why not here?), but be mindful of variations. or reasons like "the vocal feel emphasized here, why not some jumps" tends to work too.
New combo, unless mistake will need reasoning. For the above, I assume you mean kiai and for the finish. The thing about new comboing is, there is lots of different logic so it's best to give new combo suggestion for three reason. Readability (some mapper new combos for sudden, but fitting to music anti jumps or representing slider velocity change), consistency (= mistakes, if it's not a mistake, then it mean this...), aesthetic (sometime new combos are done a bit differently just so that the pattern looks nicer like if there's a star shape, make sure the star shape is in one combo rather than 3 combos for example).
The map is quite nice, so GL~
thanks!Kitagami wrote:
Hi! Thanks for requesting on my modding queue, and sorry for the delay ^^'
Here's my noob mod!nya's Normal
- 00:58:183 - Why is there an Inheriting point here? I think you can remove it. (Same as the Easy Diff) kiai time
- 01:24:103 (1) - How about extending this slider to 01:25:540? I think it would sound good. nice idea
[/list][/notice]
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412,208,32893,1,8,0:0:0
272,112,33073,1,8,0:0:0
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339,244,33432,1,8,0:0:0
272,196,33612,1,8,0:0:0
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304,304,34330,1,2,0:0:0
kosiga wrote:
Hi~ merchat7
from my queue~
here my mod~
[General]
- KIAI TIME - 01:06:494 kiai end - about Easy difff, This is put in the middle of a spinner. It is not recommended to use. so I suggest that you move it to 00:06:853. This finish sound is most suitable to put the end. and It is no exception about other diff ( Except for the Yasora's Hard. This diff felt that 01:06:494 matched for an appearance and rhythm ). I suggest to move their. Changed for Easy, I let - t e n n y a - decide what to do for Normal. I think kiai end is fine for Insane since the rhythm is similar to Hard except no spinner before that part.
[Easy][Insane]
- AR +1 I feel it is too low for normal ( Normal:SV0.8,AR5 Easy:SV0.6,AR2 ) Do you not think that balance is bad >_<? Changed, I normally use ar3 for Easy, but as you can see, Easy is just 0.96 star so I decided to use ar2. I decide to use ar3 so that the 1/1 stacks are easier to read.
- 00:05:042 (1) - I suggest that you use a certain rhythm to the rhythm of the previous ( 00:00:729 (1,2) ) because you pick up the sound of the piano, 00:06:120 - I think that you should put a sound here. but i thought it is undesirable to easy, so I suggest simple rhythm http://puu.sh/1GzuQ I see your point, but I find two hit circles harder to catch especially because of the piano sound on 00:05:401. Also, because the piano rhythm here changed a bit, | want to use a 1/1 repeating slider to represent this rather than continuing to follow the drums.
- 00:07:917 (1,1) - I have sense of incongruity toward this rhythm very much o.o; because 00:10:792 - vocal starts here, but ~00:12:050 between the empty a little and from the beginning of the vocal of a sudden.
I suggest that you take any vocal in between. for ex: http://puu.sh/1GzXY ( There is a finish sound in end of the spinner. It is suitable to put spinner end. and Spinner Score 7000, The thing that these are enough for Easy diff.) x3 I fixed this in another way, I feel 7000 spinner bonus is a bit too low for a 1 star Easy.- 00:45:291 (x) - add note and clap. 00:44:572 - vocal is not end yet here. so proposed to put it in place of the vocal. Done
- 00:55:353 (1) - Suggestion of the flow: http://puu.sh/1GAP0 00:56:611 (2) - it proposes a different flow. Changed to something similar
- 01:03:619 (2) - I thought this rhythm that takes only vocal, timing is a little difficult x.x so i suggest constant rhythm here: http://puu.sh/1GBl8 Hmm, sorry, I don't really agree with this. I think vocal is very prominent here, I don't feel like I'm following the music when I'm focusing more on the drum here and since this note is a slider, I think it shouldn't be hard to catch.
well mapped :3
- 00:04:188 (5) - unsnapped. plz move to 00:04:143~00:04:323. This note sound more correct to me on 1/8
- 00:08:815 (3) - 00:08:276 (2,3) - I feel this rhythm to use DS is a little too close. I suggest addition of the NC to make it easy to understand it. so 00:08:815 (3) - add NC and 00:09:175 (1) - remove NC. Ok, I don't mind doing this.
- 00:14:296 (3) - Do you really need this rhythm? I thought it was not necessary because 00:10:612~00:33:791 You use the rhythm for only here during this time. If you use this here, I think that you should use it in the same way at other points. Hmm, since it's been a while, I think I did this to try to represent the 1/6 here (listen to when the singer say "bu", it's not on the red tick), but I felt doing 1/6 here is not very easy to catch. The vocal never does this again so that's why I didn't do it again. I would like to keep this for now.
- 00:21:453 (1) - Do you think that this is really 1/6 rhythm? I do not know it...orz but I think that there is not a problem in 1/4rhythm like Hard diff =~=; I really think it is, the clap sound I put on the repeat sound perfect to me with the drum sounds in background. I looked at Hard, while I think doing 1/4 doesn't sound bad, 1/6 definitely sound better to me.
- 00:32:713 (1,2,3,4,5,6) - Suggestion of the jump pattern: http://puu.sh/1GKMv and with 00:33:791 (1,2) Hmm, I try this a few time, but I prefer my current pattern, sorry
- 00:33:791~ use volume 60% like Easy diff? Produce a quiet part~ Changed the timing points to be like Easy
- 00:46:189 (x) - add note. 00:45:291 (1,2) - As you did not overlook a low sound here, I think that you should put note here Added
- 00:59:845 (3) - remove whistle. have a pattern different from others. and continuous whistle does not sound clean == Done
- 01:06:134 (4,5) - Exchange places. http://puu.sh/1GL1B further create the natural flow than now imo. Hm, ok, but both way feel fine to me
- 01:24:642 (2,3,4) - I look generally, i think this rhythm is seen in overmapped http://puu.sh/1GLbl The rhythm that is enough in this @_@; Changed
Good luck~
Byakugan249 wrote:
00:02:167 (1) - add a clap at the beginning. it'll be consistent with the current clap pattern from the previous combo. Done
00:06:479 (1) - ^ ^
00:51:400 (2) - ^ ^
LunarSakuya wrote:
00:44:213 (5) - Finish The normal hit finish is too much imo
01:14:580 (2) - i think something like this would have better cursor flow http://osu.ppy.sh/ss/499557 Hm, I find the current pattern quite nice, I'll leave this for now
Tsusuko wrote:
00:40:619 (3) Replace clap with finish, remove finish from slider tail How it is now is correct to music
Kitagami wrote:
00:03:245 (4,1) - Too much spacing compared to 00:06:120 (4,1) I see your point, fixed
00:13:667 (1,2) - The spacing is different here. Stacking 00:14:206 (2,3) together would make the spacing right. You'll have to think a little bit about it before doing so because most of the notes of this kind, in the song, aren't stacked together.Jumps are fine for Hard, playing this, I do not find the jump oddly place.
00:21:213 (1,2,3,4,5) - I think it's right to put these small jumps here, but why is the spacing so inconsistent? It changes from note to note. Also, I think that using the right spacing with 00:21:213 (1) and start making the jumps from 00:21:393 (2) would make it better.While I do not particularly disagree, I'm unsure if Yasora place this by feel or if this was a mistake. This part play good for me, so I"ll leave this for now.
01:06:494 (1,2) - The spacing is big here. If it's to help the "flow" I think you can leave it like this. Same as above
Thank you all!kosiga wrote:
00:21:213 (1,2,3,4,5) - Suggestion of the hitsound: 00:21:213 (1) - add finish instead to clap and whistle. and 00:21:752 (3,4,5) - Just put a clap. 00:22:292 (1) ~ It is distinguished from the sound from here.The sound on 00:21:213 can be interpreted in different ways so I think that is fine. I really don't think putting clap on (5) sound nice and I find the hitsound pattern Yasora did sound quite good like this, so I'll leave it as is.
00:31:455 (5,1) - Suggestion of the rhythm: http://puu.sh/1GJka The spinner after the finish sound has good unity, and this is better able to follow the vocal. I agree, done
00:35:229 (1) - remove NC and 00:35:768 (2) - add NC. Improve the appearance Done, but may change back as I'm unsure of the new combo logic here
01:25:540 (1) - add clap instead to whistle. I suggest that you put a sound more different than consecutive whistle and emphasize it o.o I think both sound fine, but clap really does sound good here so I'll do this
thanks kosiga-san ^^kosiga wrote:
Hi~ merchat7
from my queue~
here my mod~
[n y a's Normal]well mapped :3
- 00:07:917 (3) - add finish to start of the slider. This finishsound matches 00:10:792 (1) - finishsound well. and also 00:08:456 (1) - It has not been able to follow on sounds. so I think it sounds unnecessary >.< ok ovo
- 00:20:495 (2,3) - hmm... 00:19:417 (1,3) - You emphasize a finish sound here. so 00:20:674 - I want to put a sound finish here >_< for ex: http://puu.sh/1GIt1 You have to intentionally simple rhythm. It does not need the change if you think that this is difficult~ thanks! I also feel wrong at here thanks for noticing >_<
- 00:24:807 (x) - Is it necessary to empty rhythm here o.o? 00:19:417 (1,2) - You are using a rhythm like that here already. so I suggest that you put a sound ><; changed into 3 circles ovo
- 00:46:010 (1) - Is it intentional not to put NC? It is not a problem. Just heard and I suggest that you make this rhythm only for 00:46:369. because this repeatslider is a little excessive rhythm. here, oh removed the slider
- 01:13:322 (1) - add NC. rhythm change point. so better to put NC here. ok~!
Good luck~
Kawayi Rika wrote:
Hi ~ merchat7 ~
Mod time for my Lucky Queue ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[General]
- 01:33:027 - I guess last spinner end to here is much better. I feel spinner is a little too long, I extend by 2 white ticks instead
^[Insane]
- 00:40:619 - Remove clap and Add finish to here,more fits than 00:40:799. Cymbal sound in music is definitely on 00:40:799 so I can't agree, sorry
- 01:07:392 (3,1) - Make these perfect symmetry stuff. Fixed
- 01:18:173 (3) - Move to X:85 Y:334,looks better stream. Adjusted
- 01:09:728 (1) - Add new combo to here. They are intentional
- 01:28:715 (1) - ^
[Yasora's Hard]
Fixing for Yasora due to him being AFK
- OD+1 is better. I'll leave this since Normal has just 3 OD
- 00:19:417 (1,2) - Try make more better blanket to here. Improved
- 00:40:619 - Same as Insane. Same as Insane
[Easy]
- 00:40:619 - Add finish and Remove whistle. Finish sound late to cymbal in music
- 00:53:736 (2) - The slider should end to 00:54:814,follow with lyrics. The current ending spot also follow lyrics and guitar. It feel weird to me to have no sound there. I'm fine with nothing on 00:54:814 as this sound come later (you hear 00:54:814 first). I hope you understand what I mean.
OK ~ Hope this can help you ~
Good luck with rank ~
BounceBabe wrote:
Hey, M4M
Easy
Overall
00:29:299 (2) - Move it to the next white tick and add a circle at 00:29:299 - ? Sorry, I follow guitar not drums for this Easy
Hard
General
Lower the AR -1, too high imo for a Hard Ar 7 is common for Hard, ar 6 feel too slow for me for this map
Insane
Overall
00:04:683 (1) - This is a really sudden jump and might make a miss, place it a little above I don't agree, I think this jump is perfect.
01:25:420 (5) - This slider is not on the preview one, place it right at the end of the preview one Fixed
01:25:900 (1,2,3) - This pattern is confusing and also breaks the flow, try something else? No one else mention this before, I don't feel this part is weird so I am unsure how to fix it. If you can explain a bit more, I'll see what I can do
Cant find more then, except the weird spacing on Insane!
Call me again after, Good luck If you want to recheck, go ahead
osu file format v11
[General]
AudioFilename: song.mp3
AudioLeadIn: 2000
PreviewTime: 10608
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:TIME (Short Ver.)
TitleUnicode:TIME (Short Ver.)
Artist:Katakiri Rekka
ArtistUnicode:片霧烈火
Creator:merchat7
Version:Yasora's Hard
Source:Koitore ~Ren-ai Training~
Tags:renai Gindokei MANYO Tomomi Teratani Little Wing LittleWing marie hentai eroge gal game galgame bishoujo visual novel vn opening Yasora tennya t_e_n_n_y_a -tennya- -t_e_n_n_y_a- こいとれ れんあい とれーにんぐ 銀時計 まにょっ 万葉 寺谷知己 真理絵 エロゲ
BeatmapID:174584
BeatmapSetID:55298
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2
[Events]
//Background and Video events
0,0,"background.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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10792,-100,4,2,1,60,0,0
33791,-133.333333333333,4,2,1,60,0,0
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88804,-100,4,2,1,5,0,0
[Colours]
Combo1 : 240,190,155
Combo2 : 255,160,150
Combo3 : 255,250,165
Combo4 : 190,230,255
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312,184,55892,2,0,B|344:268|432:308,1,160,4|2,0:0|0:0,0:0:0
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232,332,63619,2,0,B|312:332,1,80,4|2,0:0|0:0,0:0:0
372,264,63978,2,0,B|372:160,2,80,4|0|4,0:0|0:0|0:0,0:0:0
256,192,64517,12,8,66134,0:0:0
184,248,66494,6,0,B|140:264|104:232,1,80,2|0,0:0|0:0,0:0:0
92,132,66853,2,0,B|176:96|240:164,1,160,4|2,0:0|0:0,0:0:0
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332,128,68650,2,0,B|260:148|160:104,1,160,2|8,0:0|0:0,0:0:0
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256,76,72962,5,8,0:0:0
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112,352,74580,2,0,B|176:304|192:216,1,160,2|2,0:0|0:0,0:0:0
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356,204,75478,6,0,B|364:256|388:288,1,80,4|0,0:0|0:0,0:0:0
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456,72,76197,2,0,B|432:32|392:20,1,80,2|0,0:0|0:0,0:0:0
336,88,76556,2,0,B|360:128|400:140,1,80,8|0,0:0|0:0,0:0:0
304,196,76915,5,8,0:0:0
216,196,77095,2,0,B|128:196,1,80,0|2,0:0|0:0,0:0:0
72,136,77454,2,0,B|40:176|48:224,2,80,0|2|0,0:0|0:0|0:0,0:0:0
128,68,77994,6,0,B|96:32,4,40,8|0|8|0|4,0:0|0:0|0:0|0:0|0:0,0:0:0
192,128,78533,1,2,0:0:0
256,68,78712,2,0,B|336:52|412:96,1,160,8|2,0:0|0:0,0:0:0
452,172,79251,1,0,0:0:0
424,256,79431,1,8,0:0:0
348,304,79611,2,0,B|276:312|192:340,1,160,2|0,0:0|0:0,0:0:0
108,316,80150,5,10,0:0:0
44,152,80509,1,2,0:0:0
204,76,80868,1,10,0:0:0
284,232,81228,6,0,B|324:264|324:264|444:304,1,160,2|8,0:0|0:0,0:0:0
364,192,81767,2,0,B|324:160|324:160|204:120,1,160,2|0,0:0|0:0,0:0:0
132,120,82306,1,8,0:0:0
44,132,82486,2,0,B|48:180|92:204|92:204|84:288,1,160,2|0,0:0|0:0,0:0:0
164,320,83025,5,10,0:0:0
256,184,83384,1,2,0:0:0
432,184,83743,1,10,0:0:0
344,28,84103,6,0,B|344:200,1,160,4|0,0:0|0:0,0:0:0
256,276,84642,2,0,B|256:104,1,160,2|0,0:0|0:0,0:0:0
184,64,85181,1,8,0:0:0
108,108,85361,1,2,0:0:0
64,184,85540,5,8,0:0:0
256,352,85900,2,0,B|340:360|416:320,1,160,4|0,0:0|0:0,0:0:0
412,236,86439,2,0,B|424:192|468:164,1,80,2|8,0:0|0:0,0:0:0
424,88,86798,1,2,0:0:0
340,112,86978,6,0,B|264:132|176:96,1,160,4|2,0:0|0:0,0:0:0
72,232,87696,1,8,0:0:0
116,308,87876,2,0,B|148:344|192:344,2,80,0|2|0,0:0|0:0|0:0,0:0:0
200,240,88415,6,0,B|240:168,2,80,8|0|4,0:0|0:0|0:0,0:0:0
256,192,88804,12,0,92308,0:0:0