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Tada Aoi - Harvest [Taiko|Osu]

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aabc271
As requested, I've fixed the taiko diff :3
Good luck on rank :)
aabc's Taiko
GiNa
Fixed everything, thank you !
I was having a hard time to find the real notes due to the timing changed, but all fine now xD
I also changed some little things.

http://puu.sh/1xE8J
Miya
Recheck time~

General
  1. Good, you have fixed the 7 second blank spot :3. But, i found inconsistencies at red timing point at Kotori diff right now @@. Please take a look at the first red timing in kotori diff. It's different from others. And yes, with the new offset, i think the new offset start too early. So it's best to add +10ms to all timing point and resnap all note in all diff.
Kotori
  1. 00:30:977 (1,2) - About the whistle pattern, according to your previous pattern, the whistle sounds should be on slider 1 repeat and circle no. 2. It's best to keep hitsounds consistent.
Lucia
  1. 00:09:439 (1) - How about a finish at this slider start? Finish will be suitable here since this is the opening part of the song.
  2. 00:23:285 (1) - Err, i don't remember this slider being here last time. It's sounds very off at the end. Better to reduce this slider length by 1/2 so it would be 1/1 slider.
  3. 00:35:400 (3) - I still think this slider ends at the wrong time. The heavy beat is at this time 00:36:169-, why you dont end this slider at that time instead? It's more good to hear and doesn't sound off too >.< . If you do this, it will be good if you add additional soft-finish sounds at the slider end.
  4. 00:44:823 (1) - Move this circle 1/2 backward. Same reason as above, sounds off and doesnt suit that time is not a good place to put a circle. If you do this, you have to remove the new combo at this one and put the new combo at the next circle.
  5. 00:50:208 (5) - I suggest you put a new combo here. The distance from previous note is too far.
  6. 01:02:515 (2) - Same case as above. You should put a new combo here since the distance from previous note is too far. But be reminded that it will cause 00:59:823 (3,1) - combo pattern become not consistant. To fix this, just remove the new combo from 01:00:785 (1) - and put a new combo at 00:59:823 (3) -
  7. 01:03:092 (1) - Why you no fix this slider to better shape? ._. It's really awkward to see.
  8. 01:13:669- To make the note more consistant, i suggest to add a circle at this time. And yes, a clap here will be good too.
  9. 01:18:669 (1) - You forget to keep this spinner to end at the same spot. So please reduce this spinner length by 1/2.
Cihaya
  1. Wow, so many unsnapped object at this diff. >.< That's why i feel weird when playing this diff now.
Kagari
  1. 00:33:295 (2) - I think you should add a new combo here, since the distant from the previous note is too long.
  2. 00:48:102 (2) - I think you need a clap sound at this slider start to cover up the drum sounds from the music.
Shizuru
  1. 00:27:910 (1) - Hmm, how about you make this slider curve like the next slider? More good to see imo than just a lone long straight slider ><
  2. 00:42:141 (5) - Can you turn down the volume of finish here by 10-20%? A bit too loud imo.
  3. 00:59:833 (1) - I think you need a finish sounds at this slider end. A cymbal sounds can be hear clearly at this spot.
That's it.
Well, easy is quite good now, but normal still need a bit work >.<
And yeah. that unsnapped thingy at hard diff @@.
alacat

Miya wrote:

General
  1. Good, you have fixed the 7 second blank spot :3. But, i found inconsistencies at red timing point at Kotori diff right now @@. Please take a look at the first red timing in kotori diff. It's different from others. And yes, with the new offset, i think the new offset start too early. So it's best to add +10ms to all timing point and resnap all note in all diff.
ok ~

Kotori
  1. 00:30:977 (1,2) - About the whistle pattern, according to your previous pattern, the whistle sounds should be on slider 1 repeat and circle no. 2. It's best to keep hitsounds consistent.
ok ~
Thanks again :)

http://puu.sh/1xHix
Topic Starter
S o r d a
fixed everything my diff
also did resnap Chigaya diff~
spboxer3
the request from IRC request:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. offset check:
    1st: 7880
    2nd: 9433
  2. Inconsistent preview time in: "Kotori"

  3. Tags: you should add some GD mapper's old ID (Lancero, msy3a, gina91189 and yours "Mevius"), It's helpful when player to find those guest diff (also your map xD) easily.

Kotori



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:53:856 - add finish to prominent this drum beat (also you should add it because correspond at 01:06:163 - )
  2. 01:13:856 - add finish (It's prominent to 01:16:933 - )
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:09:439 (1) - It's really minor isssue for your map set. move the 2nd node to x200,y148 to make it blanket.

  2. 00:10:977 (2) - looks it is copy from 00:09:439 (1) - obviously move the 2nd node to x340,y248 will be better =P

  3. 00:50:208 (1,2,3) - I'm so sorry that I have to oppose this rhythm because it's sound weird, which you neither follow the vocal nor follow instrument. Those are my suggestion, feel free to use it or not:

    or

Lucia


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unsnap kiai time:
    00:50:784 -
    01:03:091 -
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:09:439 - Err... same as Miya said: I support to add finish at slider head because It's a paragraph for this part, so why not to add it? :D

  2. 00:44:631 (3) - used finish to correspond 00:47:708 (1) - ?
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:22:515 (3,1) - Move to ~x:248 y:96 to avoid overlap? ((btw, this rhythm is sound a kinda wrong because it's in front of downbeat 1/2 rhythm.

  2. 00:40:208 (1,2,3) - move 00:41:554 (2) - to x240,y216 & 00:42:900 (3) - to x280,y192 to make the flow more smooth,

  3. 00:59:823 (3,1) - exchange this newcombo, looks 00:59:246 (2,3) - It's not in the same sentence, so I recommend to make a distinction.

  4. 01:12:131 (2) - Move to~ x428, y204 to make it more smooth.

  5. 01:16:939 (1) - remove this newcombe, because it isn't a ending for this sentence. you can add newcombo at 01:18:285 (3) - (ending.)

  6. 01:25:785 (1) - ^ and add at 01:26:938 (4) -

Chihaya


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unsnap kiai time:
    00:50:784 -
    01:03:091 -
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 01:23:092 (4) - ,01:26:169 (4) - (optional) change "Additions" to soft and used finish here?
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:12:515 (1) - (optional)move to x:128,y:316 and rotate it 30∘? why I recommend it, because it's a kinda of stiff for existing angle,

Kagari


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unsnap kiai time:
    00:50:784 -
    01:03:091 -

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:49:054 (1) - Here have an obvious click point. It can't fully express when only used spinner. I recommend put off this spinner to 00:49:150 - and add note at here (expect at the center).

Shizuru


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unsnap kiai time:
    00:50:784 -
    01:03:091 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:55:400 (7,9) -

  2. 00:56:938 (1,3) -
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:48:862 - to 00:49:919 - decreasing the volume and 00:50:208 - to 00:50:785 - increasing the volume. Obviously you can hear the instruments is fade out at 00:48:862 - to 00:49:919, on the contrary fade in at 00:50:208 - to 00:50:785 - . that's the reason why I recommend you to used decreasing/increasing the volume.
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
I'm so sorry for this diff, But I think this diff have some mainly about flow. for example 00:09:439 (1,2,3) - actually, you can make 00:09:823 (2) - continue 00:09:439 (1)'s slider curve or follow the melody pitch like:↓

and you can place a jump on the accents, or the music that needs to accentuate. ex:00:10:015 - ,00:10:785 - ,00:11:554 - 00:12:131 - etc...



  1. 00:39:054 (4) - (optional) move to x364,y352 regardless of the spacing to avoid rigid pattern.


Taiko


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. kiai time must be snapped
    00:50:784

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. fine

It's really awesome mapset, except "Shizuru" diff imo.
If you can improve Shizuru's mainly issue, take free call me beck to recheck :P

(ノ・ω・)ノ
aabc271

spboxer3 wrote:

the request from IRC request:

Taiko


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. kiai time must be snapped
    00:50:784
    I wonder why it's unsnapped...? Anyway fixed ~

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. fine
Thx for mod :)

Update : aabc's Taiko

ps : Didn't change offset yet. Need to see if sorda wants to apply that. PM me for a version with fixed offset :3
Melophobia
All fixed~ Thanks both of you :D
Suimya
(ノ・ω・)ノ゙☆
alacat

spboxer3 wrote:

general

  1. Inconsistent preview time in: "Kotori"

    fixed

    Kotori



    • Hitsound
      (For my listened. Just some suggest for the hitsound.)
    1. 00:53:856 - add finish to prominent this drum beat (also you should add it because correspond at 01:06:163 - )
    2. 01:13:856 - add finish (It's prominent to 01:16:933 - )
    all fixed

    mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
    1. 00:09:439 (1) - It's really minor isssue for your map set. move the 2nd node to x200,y148 to make it blanket.

      ok :3
    2. 00:10:977 (2) - looks it is copy from 00:09:439 (1) - obviously move the 2nd node to x340,y248 will be better =P

      ^
    3. 00:50:208 (1,2,3) - I'm so sorry that I have to oppose this rhythm because it's sound weird, which you neither follow the vocal nor follow instrument. Those are my suggestion, feel free to use it or not:

      or

      hmm , ok

Thanks :3

http://puu.sh/1xLRu
Topic Starter
S o r d a
>>sp3
thanks for mod~
some fixed my diff~
guest name is fine
also i asked timing check KPY changed 1st redline 8589
2nd redline fine

>>Sekai
thanks for star >_<

>>alacat
upload!
Miya
Very long irc-recheck @@

Recheck-recheck-recheck and i think it become worth to be bubbled. So here goes!

Bubbled :3

IRC LOG
23:13 S o r d a: miya chan~
23:13 S o r d a: have time?
23:14 Miya: umm, not much tho
23:14 Miya: what's up sorda? :3
23:14 S o r d a: ohh,i want irc mod for normal diff >_<
23:14 Miya: normal diff only? :o
23:14 S o r d a: ah,if you can all diff
23:14 Miya: eh, i already give my mod xD
23:15 Miya: is it already being applied?
23:15 Miya: if yes, then sure
23:15 S o r d a: lucia diff fix myself but i dont know 1/2 1/1
23:16 Miya: oh you dont understand that? okay
23:16 S o r d a: other diff finished correction
23:17 Miya: soo, what part you didn't understand?
23:18 Miya: eh, this is wrong
23:18 Miya: 00:23:092 (1) -
23:18 S o r d a: 00:23:285 (1) - 00:35:400 (3) - 00:45:400 (1) - 01:03:092 (1) - 01:18:669 (5) - >_< almost sorry ;_;
23:19 Miya: move this slider to 00:23:285-
23:19 Miya: and then make it's end, end at 00:23:669-
23:20 S o r d a: kk
23:20 Miya: this part, can be more interesting imo >.<
23:20 Miya: 00:27:900 (1,2,3,4) -
23:20 Miya: but gina didn't fix it
23:20 Miya: well, it's up to you then
23:21 Miya: here for example : http://puu.sh/1xMy1
23:22 Miya: it's more better than just spamming 1/1 which doesn't follow any instrument here
23:22 S o r d a: oh I was thinking the same thing lol
23:23 Miya: see? :3
23:23 S o r d a: yes!
23:23 S o r d a: 00:30:592 - also i want note its ok?
23:23 Miya: sure it's ok :3
23:24 S o r d a: ty ty
23:24 Miya: hmm
23:25 Miya: the transition between the normal sounds and soft sounds is not good imo >.<
23:25 Miya: you will need to raise the volume of soft hitsounds to be equal with normal sound
23:25 Miya: ah raise it further this timing point
23:25 Miya: 00:36:746-
23:25 Miya: by 10% should be enough
23:26 Miya: 00:44:631 (3) - better to change the whistle here to finish imo
23:26 Miya: more consistant and more good to hear :3
23:27 S o r d a: ok changed
23:27 S o r d a: also all use soft sound
23:27 S o r d a: *soft hitsound
23:28 Miya: 00:59:823 (3) - same as this one too, at the repeat point
23:28 S o r d a: 01:08:477 (2) -
23:28 S o r d a: this too?
23:29 Miya: yup :3
23:29 S o r d a: kk
23:30 Miya: same as this one too 01:16:938 (1) -
23:30 Miya: ah
23:30 Miya: reduce this spinner length
23:30 Miya: 01:19:054 (1) -
23:31 Miya: so it's end reach at 01:20:785-
23:31 S o r d a: start is fine? or both change?
23:31 Miya: no start is fine
23:31 Miya: just move the end
23:31 S o r d a: 01:20:785 - this?
23:31 Miya: yup
23:31 Miya: to that spot
23:31 S o r d a: kk
23:34 Miya: aah, this finish hitsound at kiai time need to tune again
23:35 Miya: first change this whistle to finish 00:55:400 (2) -
23:35 S o r d a: umm? what do you mean
23:35 Miya: nah, just some tweak at finish sound at kiai time xD
23:36 S o r d a: oh tell me?
23:36 Miya: 00:55:400 (2) - here change the whistle to finish
23:37 S o r d a: changed~
23:37 Miya: 00:59:823 (3) - this one? already changed to finish at the repeat?
23:37 S o r d a: i already changed~
23:37 Miya: ok next
23:38 Miya: 01:07:708 (1) - this one, change whistle at the start to finish
23:38 S o r d a: kk
23:39 Miya: 01:10:592 (1) - this one too, whistle > finish at slide end
23:39 Miya: 01:11:169 (2) - ^
23:39 S o r d a: both changed~
23:39 Miya: 01:16:938 (1) - this one?
23:39 S o r d a: already~
23:40 Miya: good
23:40 S o r d a: that all?
23:40 Miya: ok, let me take a look again
23:40 S o r d a: ok upload wait please~
23:40 S o r d a: done!
23:41 Miya: let's see
23:41 Miya: 00:12:515 (1) - eh if you add a finish sounds at previous part, you should add finish sounds too at this part
23:41 Miya: so finish at this slider start ><
23:41 S o r d a: ohh baka me
23:42 Miya: xD
23:42 Miya: 00:23:285 (1) - woops, you forgot to add clap here at slider end
23:42 S o r d a: kk added >_<
23:42 Miya: can you make more interesting pattern? 00:27:900 (1,2,3,4,5) - xD
23:43 S o r d a: for slider?
23:43 Miya: all straight pattern like this is kinda not interesting imo
23:43 Miya: yeah >.<
23:43 S o r d a: kk
23:45 Miya: 00:38:285 (2) - hmm, the next finish sounds bug me, so i think it's best to add finish sounds at this slider end.
23:46 S o r d a: kk
23:46 Miya: 00:48:092 (2) - make this slider curved, like 00:47:131 (3) - ?
23:47 S o r d a: ok next~:3
23:47 Miya: that's it
23:47 Miya: let me take a look again :3
23:49 Miya: already uploaded?
23:53 Miya: sorda? still there?
23:53 S o r d a: yes~
23:53 Miya: 00:48:092 (2) - hmm, clap at slider start?
23:53 S o r d a: fixed~
23:54 Miya: 01:10:592 (1) - same >.<
23:54 S o r d a: fixed~
23:56 Miya: hmm, clap at this slider end and repeat? 00:16:938 (3) -
23:57 S o r d a: kk
23:57 Miya: ok, it looks good to me now
23:57 Miya: :3
23:58 S o r d a: ty ty!
23:58 S o r d a: other diff?
23:58 Miya: eh wait
23:58 Miya: who want bubble your map?
23:58 S o r d a: you
23:58 Miya: me or spboxer? :o
23:58 Miya: okay okay
23:59 S o r d a: i dont like sp3's mod >_<
00:03 Miya: easy looks good, but i have a doubt at a spinner since it looks too short for easy
00:03 Miya: i asking that spinner to some bat now
00:04 S o r d a: 01:18:669 (1) - this?
00:05 Miya: nope this 00:23:285 (1) -
00:05 Miya: xD
00:06 Miya: umm
00:06 Miya: 00:25:592 (1) - can you move it elsewhere
00:06 Miya: ?
00:06 Miya: the hitburst from spinner a bit covering this circle
00:06 Miya: that's it for easy :3
00:07 S o r d a: if you can plz example?
00:08 Miya: just move a bit further from center so the circle will not touch the hitburst from spinner
00:08 Miya: for example http://osu.ppy.sh/ss/516816
00:10 S o r d a: http://osu.ppy.sh/ss/516817
00:10 S o r d a: its ok?
00:11 Miya: oh no no, what i mean just move circle 1 a bit further down
00:11 Miya: so it will not near center
00:11 Miya: >.<
00:11 S o r d a: ahh i see
00:12 Miya: if you done, let's move to chihaya
00:12 S o r d a: kk
00:12 S o r d a: upload
00:13 Miya: ok
00:13 Miya: well here
00:13 Miya: 00:16:938 (4,5,6) -
00:13 Miya: i think it's best to change clap pattern here
00:13 Miya: 00:17:515 (5) - remove clap from this circle
00:13 S o r d a: kk
00:13 Miya: add clap at this slider end 00:16:938 (4) -
00:14 Miya: and clap at this circle too 00:17:708 (6) -
00:14 Miya: the previous clap didn't follow the music properly >.<
00:15 Miya: 00:33:477 (2) - woops, new combo here
00:15 S o r d a: kk
00:15 Miya: 00:50:208 (5) - this one too, nc
00:16 S o r d a: fix~
00:16 Miya: okay, that's all for chihaya
00:18 S o r d a: kk
00:19 Miya: next to kagari
00:19 S o r d a: ok!
00:21 Miya: Kagari is cool imo, can't find anything else @@
00:21 S o r d a: melo is pro!
00:22 Miya: yes xD
00:22 Miya: ok last diff
00:22 S o r d a: ready~
00:25 Miya: 00:16:938 (6,7) - same as as chihaya diff
00:25 Miya: xD
00:26 Miya: about clap
00:26 S o r d a: kk
00:27 Miya: hmm
00:28 Miya: make this slider jump? 00:27:900 (1,2) -
00:28 Miya: you have a quite a jump at this point 00:29:246 (4,5) -
00:28 Miya: so it's best to make the jump consistant too
00:29 S o r d a: tell me idea? T_T
00:31 Miya: here : http://osu.ppy.sh/ss/516833
00:31 S o r d a: kk
00:35 Miya: hmm, wait, since im not quite understand about good jump, i ask kurai to help you >.<
00:36 Miya: and here what kurai said :
00:36 Miya: http://puu.sh/1xNKj
00:37 S o r d a: that's all?
00:38 Miya: nope, not yet
00:38 S o r d a: kk
00:42 Miya: 00:34:054 (1,2,3,4) - well, i agree with kurai here, you should reduce the distance of jump here a bit
00:43 S o r d a: http://osu.ppy.sh/ss/516844
00:43 Miya: make it same like this one 00:27:900 (1,2,3) - so it will no be surprising
00:43 S o r d a: its fine?
00:45 Miya: like this is more good imo http://osu.ppy.sh/ss/516849
00:46 S o r d a: kk
00:47 Miya: just dont make big spacing between it
00:47 Miya: to reduce the surprise thingy
00:48 S o r d a: ok i try ~
00:49 Miya: 01:04:246 (4,5) - ctrl+g this >.<
00:49 Miya: since there is no jump at previous part of chorus
00:51 S o r d a: hmm,i can keep this? or not?
00:51 Miya: if you keep this than make the previous part jump too
00:51 Miya: around here 00:51:362 (5,6,7,8) -
00:52 S o r d a: oh,i see changed
00:52 S o r d a: ctrl+g ~
00:53 Miya: ok
00:53 Miya: ok, upload now and let me see again :3
00:54 S o r d a: but i want keep 00:49:054 (5,1) - this now
00:55 Miya: i dont think it's bad
00:55 Miya: you can keep it imo
00:55 S o r d a: hmm (5) is bad?
00:56 Miya: eh
00:56 Miya: nah just distance between 5 and 1 is not have a good flow
00:57 S o r d a: i should change spacing only?
00:57 Miya: yup, use normal spacing there
00:57 S o r d a: ok
00:59 S o r d a: upload
00:59 Miya: ok
01:00 S o r d a: ah
01:00 S o r d a: wait me
01:00 Miya: 00:17:515 (7) - aw remove the clap from the slider start please >.<
01:01 S o r d a: kk
01:06 Miya: ok, it's quite good now imo :3
01:07 Miya: have you fix the clap thingy problem?
01:07 Miya: ah okay :3
01:07 S o r d a: kk update
01:07 Miya: ok, so you want bubble?
01:07 Miya: xD
Kurai
As I have modded this map with Miya, I'm going to rank it ! Enjoy :3
Melophobia
おめでとう!
Suimya
wtf ...... fast rank~ o.o

Gratz~
alacat
いえい! :)
NewRulerNA
おめでとうー
cRyo[iceeicee]
Grats!!! ヽ(‘ ∇‘ )ノ
h3k1ru

cRyo[iceeicee] wrote:

Grats!!! ヽ(‘ ∇‘ )ノ
YTYuyu
aww just 1 day away from this being your b-day present ><.

oh well congratz on the rank S o r d a-san ;)
hoLysoup
:>!
GiNa
Gratz Sorda-chan

@Miya:
Sorda changed the offset first, I realized your mod after the change, so I tried my best to fix the things you mention.
If I got it wrong, that's probabaly the reason why (I kinda took some guesses on what notes you were talking about ;w;)

@Sorda-chan:
I saw the message
It's okay, you can change anything you want, don't worry about me xD
Frostmourne
gratz sorda !!
LQA20Ans
gratz!!! :)
Cuvelia
grats ~ :3
mintong89

Cuvelia wrote:

grats ~ :3
Ryafuka
omesorda
spboxer3
congratz, anyway~
DarknessAngel
grats ! \:D/
Pokie
おめでとうー
xsrsbsns
omedetou~!
Fionana
おめでとう~ !!
Topic Starter
S o r d a
thanks all!
this map aim today cuz my b-day>_<
but yesterday ranked I'm a little sad
oh,btw thanks long IRC mod Miya and Kurai! and everyone~
Mythol
happy birthday o:
h3k1ru
Happy Birthday S o r d a !
cRyo[iceeicee]
Happy Birthday S o r d a ⊂((・▽・))⊃
Topic Starter
S o r d a
thanks Mythol h3k1ru cRyo!
Im glad hear that!
Kurai
Oh I didn't know :(
Happy birthday anyway >.<
Colin Hou
present is 24h most played lol

誕生日おめでとう
Topic Starter
S o r d a
thanks Kurai and Colin!
i'm happy :3!
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