it's not memory, just physically better plays.-GN wrote:
if memorization wasn't a part of rhythm games, no map should have to be played twice by anyone because nobody is going to do better than their first try anyway.
it's not memory, just physically better plays.-GN wrote:
if memorization wasn't a part of rhythm games, no map should have to be played twice by anyone because nobody is going to do better than their first try anyway.
When your sense of rhythm gets better and your reading skills get at least decent you stop having trouble. Both Hidden picks are damn easy, I'd say there are no more than one or two "hard" traps on each one.ouranhshc wrote:
Thats not what a hidden note is. A hidden note IS a note that can't been seen at all. For example, a pattern that has notes that back track and/or covered by hitbursts. The same way a hidden repeat is called a HIDDEN repeat because the repeat cannot be seen at all.Fabi wrote:
What adjetive you want? covert, dissembled, occult, unseen? They are hidden notes because, in this case, they fade away.
Wishy wrote:
Because you qq about notes you can't see when that's one of the skills you need on Hidden, you can either play by memory or know they're there by rhythm/reading.
Hidden real difficulty is about map reading, makes snapping harder and reading patterns harder. Rest is basic, if you can't read/predict some hidden notes then it just means you're bad at that, congratulations, now you know something you can improve at.
Fabi already knows what a hidden note is, they're called overlaps by lots of players, but English hurr durr.ouranhshc wrote:
Wishy wrote:
Because you qq about notes you can't see when that's one of the skills you need on Hidden, you can either play by memory or know they're there by rhythm/reading.
Hidden real difficulty is about map reading, makes snapping harder and reading patterns harder. Rest is basic, if you can't read/predict some hidden notes then it just means you're bad at that, congratulations, now you know something you can improve at.
If you actually read nashmun and my posts, you woould have clearly seen that we were explain what a FUCKIN' HIDDEN NOTE WAS.
fabriciorby wrote:
only osu! default skin allowed this round
This 100%silmarilen wrote:
memorization is not a difficulty increase, its just a gimmicky way to make people miss.
But then why fix the bug and allow recovery to count if it hasn't in past games? It's better to keep consistency throughout the tournament rather than a sudden rule implementation that potentially alters match outcomes.silmarilen wrote:
you guys are forgetting that recovery is actually part of the game, and it not showing in the mp stats is only a bug.
Oi! You can't make harmless jokes here, you should know this by now.buny wrote:
We should have rematches in case somebody misses too.
ExactlyWishy wrote:
Not this time buddies, remember some players failed and lost matches because of that.
This is exactly why I voted No as well. If you're going to put something that can change results THIS much, put it right away before first matches start, or don't put it at all, else I demand re-doing entire 1-1, so it's fair for all those who failed without chance to recover and therefore made their teams lose.Wishy wrote:
Not this time buddies, remember some players failed and lost matches because of that.
Does this mean recovered scores will count to total team score from now on?peppy wrote:
Every OWC match so far where someone has failed would have resulted in the same outcome if they didn't fail (go and check if you don't believe me). And of course, not every one of these fails would have been able to reach recovery again (it's quite hard with high HP drain). Recovery will only make matches closer. Now when players fail, we can look forward to seeing whether they recover and contribute the (low) score they did achieve or fail to do so.
Also for what is is worth, recovery was supposed to be implemented and working before OWC started - I discussed this with Loctav - but the fact it was bugging for Team VS was kept under the covers until I found out half-way through. I have no intention of removing recovery again. Please move discussion of this to another thread (feature request, toggle recovery off) so it doesn't clog up this one.