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osu! World Cup #3 (Concluded - Korea wins)

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jesse1412

-GN wrote:

if memorization wasn't a part of rhythm games, no map should have to be played twice by anyone because nobody is going to do better than their first try anyway.
it's not memory, just physically better plays.
Wishy

ouranhshc wrote:

Fabi wrote:

What adjetive you want? covert, dissembled, occult, unseen? They are hidden notes because, in this case, they fade away.
Thats not what a hidden note is. A hidden note IS a note that can't been seen at all. For example, a pattern that has notes that back track and/or covered by hitbursts. The same way a hidden repeat is called a HIDDEN repeat because the repeat cannot be seen at all.
When your sense of rhythm gets better and your reading skills get at least decent you stop having trouble. Both Hidden picks are damn easy, I'd say there are no more than one or two "hard" traps on each one.

If you guys want to play to play a rhythm game for real, please tell us it's not like we can't pick maps, change OD to 10 and submit them on multi-accounts so you guys can enjoy your rhythm game. osu! is about reading, aim and rhythm, if all you want is a rhythm game go play Taiko on relax. And since you qq about rhythm stuff, I expect everyone to get SS since accuracy is "easy".

By the way, every map we picked until now is easy, there have been NO hard picks yet and I'd dare to say the only somewhat hard FC we picked was Space Rainbow, rest are really not that hard to FC if you manage to stay calm. :/
ouranhshc
why the heck are you quoting me?
Wishy
Because you qq about notes you can't see when that's one of the skills you need on Hidden, you can either play by memory or know they're there by rhythm/reading.

Hidden real difficulty is about map reading, makes snapping harder and reading patterns harder. Rest is basic, if you can't read/predict some hidden notes then it just means you're bad at that, congratulations, now you know something you can improve at.
fabriciorby
only osu! default skin allowed this round
ouranhshc

Wishy wrote:

Because you qq about notes you can't see when that's one of the skills you need on Hidden, you can either play by memory or know they're there by rhythm/reading.

Hidden real difficulty is about map reading, makes snapping harder and reading patterns harder. Rest is basic, if you can't read/predict some hidden notes then it just means you're bad at that, congratulations, now you know something you can improve at.

If you actually read nashmun and my posts, you woould have clearly seen that we were explain what a FUCKIN' HIDDEN NOTE WAS.
Wishy

ouranhshc wrote:

Wishy wrote:

Because you qq about notes you can't see when that's one of the skills you need on Hidden, you can either play by memory or know they're there by rhythm/reading.

Hidden real difficulty is about map reading, makes snapping harder and reading patterns harder. Rest is basic, if you can't read/predict some hidden notes then it just means you're bad at that, congratulations, now you know something you can improve at.

If you actually read nashmun and my posts, you woould have clearly seen that we were explain what a FUCKIN' HIDDEN NOTE WAS.
Fabi already knows what a hidden note is, they're called overlaps by lots of players, but English hurr durr.

But yeah sorry guess I just went with the flow.
Metro
CXu
I'm probably late to this hidden thing, but hello \o/
45nen is completely sightreadable (as in, SS-able on first try). Use followpoints; hurrdurr.
Glazbom

fabriciorby wrote:

only osu! default skin allowed this round
laport
Salvage
Wtf does my skill with hidden have to do with this?



Then can you guys take Usa song out since i cant do it? i haz not enough speed thankssss



Really guys stop bitching, it really doesn't take more than 10 tries to figure out the hidden notes and remember them (or figure them out by rythim as well), rotate players if you don't feel confortable with hidden, that should've part of the 'strategy' of the tournament.
Wishy
Really good match, congrats NL.

Ukraine was so close. Really wp.
Gorlum
This was epic. Thanks to the Netherland team for this great evening.

Here is the log.
http://osu.ppy.sh/mp/5200525
zozozofun
We're like, so stoned atm
Topic Starter
Loctav
Listing some serious changes to the ruleset and staff:
-> Removed Valentiino
-> Removed those
-> Added lolcubes as mapset selector
-> added ztrot as Tournament Management

-> Recovery is allowed for now and will prevent you from being marked as "Failed" in results. This is the result of this being changed (refer to changelog)
-> Disconnects/Force Starts lead into a rematch. This can happen up to twice and will be enforced by Tournament Management. If it happens more than twice, the player is considered as "left on their own".

Updating OP later.
fartownik
Also added a public poll for the topic of recovery.
Fabi
What a fucking boss laport, good job there ;D!!

Gz NL!!
fabriciorby
laport carry
buny

silmarilen wrote:

memorization is not a difficulty increase, its just a gimmicky way to make people miss.
This 100%
KRZY
I voted no for the recovery option. The game itself doesn't allow scores to be submitted when you fail a map; no reason for this to change in a tournament.
LnDSuv
Recovery fits usual multiplayer perfectly. You never know when a phone call occurs or your little sister comes to get on your nerves.
But not serious events, like tournaments. Just prepare in advance: tell your parents you're busy, tell your little brother/sister to gtfo, switch off your phone and win owc.
Vish024
It's a bit late to introduce recovery now after the first round is over. Who knows how the matches could've gone with recovery. The tournament has been played so far without it and therefore it should remain that way. Maybe in the next OWC you could consider it.
buny
We should have rematches in case somebody misses too.
deadbeat
i agree with LaVolpe024, adding something like recovery should be done before the first game, not once the matches have started.
XPJ38
I agree too.
Fenek Alfa
I'd say yes, but don't introduce it during the round FFS! This tournament has a bad case of gimbologic already.
Naikaze
I voted yes, but then again I don't think it should be implemented in the middle of the wc, should've been from the start
silmarilen
you guys are forgetting that recovery is actually part of the game, and it not showing in the mp stats is only a bug.
Kanye West

silmarilen wrote:

you guys are forgetting that recovery is actually part of the game, and it not showing in the mp stats is only a bug.
But then why fix the bug and allow recovery to count if it hasn't in past games? It's better to keep consistency throughout the tournament rather than a sudden rule implementation that potentially alters match outcomes.
silmarilen
thats what the poll is for
Wishy
Not this time buddies, remember some players failed and lost matches because of that.
Vish024
I'm genuinely astonished at the number of people who've voted yes.

buny wrote:

We should have rematches in case somebody misses too.
Oi! You can't make harmless jokes here, you should know this by now.
Naikaze

Wishy wrote:

Not this time buddies, remember some players failed and lost matches because of that.
Exactly
Ciunek

Wishy wrote:

Not this time buddies, remember some players failed and lost matches because of that.
This is exactly why I voted No as well. If you're going to put something that can change results THIS much, put it right away before first matches start, or don't put it at all, else I demand re-doing entire 1-1, so it's fair for all those who failed without chance to recover and therefore made their teams lose.
Wishy
That being implemented would make us able to pick some maps we discarded because "too easy to fail". Even map picks would've been different.
AmaiHachimitsu
Voted for no. And even if the poll was added before OWC I would vote so.

Between "easy maps + no recovery" and "harder maps + recovery" I would pick no recovery. I think that no rec makes the contest more interesting if not breathtaking in some cases. Just don't choose 1st play SS maps, winning a map by 2-5 100s doesn't really show who was actually better.

My second argument against recovery is that the usefulness of such thing depends on the map, mainly HP drain. In some maps you can fail once and never recover even if playing the rest well.
jesse1412
If this was pre-starting I'd say 100% yes. The only reason 95% of players will fail these maps is because of lag.

Ok maybe not 95% but still, a large portion.
peppy
Every OWC match so far where someone has failed would have resulted in the same outcome if they didn't fail (go and check if you don't believe me). And of course, not every one of these fails would have been able to reach recovery again (it's quite hard with high HP drain). Recovery will only make matches closer. Now when players fail, we can look forward to seeing whether they recover and contribute the (low) score they did achieve or fail to do so.

Also for what is is worth, recovery was supposed to be implemented and working before OWC started - I discussed this with Loctav - but the fact it was bugging for Team VS was kept under the covers until I found out half-way through. I have no intention of removing recovery again. Please move discussion of this to another thread (feature request, toggle recovery off) so it doesn't clog up this one.
KRZY

peppy wrote:

Every OWC match so far where someone has failed would have resulted in the same outcome if they didn't fail (go and check if you don't believe me). And of course, not every one of these fails would have been able to reach recovery again (it's quite hard with high HP drain). Recovery will only make matches closer. Now when players fail, we can look forward to seeing whether they recover and contribute the (low) score they did achieve or fail to do so.

Also for what is is worth, recovery was supposed to be implemented and working before OWC started - I discussed this with Loctav - but the fact it was bugging for Team VS was kept under the covers until I found out half-way through. I have no intention of removing recovery again. Please move discussion of this to another thread (feature request, toggle recovery off) so it doesn't clog up this one.
Does this mean recovered scores will count to total team score from now on?
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