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Maeda Tatsuyuki - Flying Battery Zone Act 2 [Osu|Taiko]

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Topic Starter
Pereira006

cmn_891127 wrote:

Hi, Pereira006~ Sorry for delay:3 that's fine lol

[Hard]
00:15:780 (2) - 00:22:180 (2) - 00:55:780 (2) - 01:02:180 (2) - really strange, you can add a reverse you right and that fit too and is more easy now
00:27:380 (1,2,3) - I think this pattern is not fit the rhythm here i don't think the (1) melody like is HIGH UP at the end slider was like HIGH DOWM i mean melody that complety because the start melody start high at the end star down then stop melod (2) is like new melody then (3) again high melody that complety fit my patterns i feel is hard explain but my patterns still fit most better, sorry keep it is hard explain because my eng is stupid
SPOILER
http://osu.ppy.sh/ss/435934

[Insane]
00:16:080 (1) - 00:56:080 (1) - short the slider, and add a note before slider The melody is really strong than drums weak that I wanna keep it, sorry keep it
00:27:380 (1,2,3) - like [Hard] Same explained in hard

Good Luck, Pereira006~
I most follow melody,guitar etc.. than drums

Thank mod ^^ and star

Mercurial wrote:

I think that he deserves a Kudosu for his work :)
ho well lol ok

I NEED MOD TAIKO :(
R e d

cmn_891127 wrote:

Hi, Pereira006~ Sorry for delay:3

[R e d's Easy]
00:13:780 (4) - move right 1 grid and up 3 grids i just can do that with distance snap off ;o with it on i can up 3 grids but i cant move1 to right. Also i dont think thats wrong or somening. sorry
00:49:380 (3,1) - why not stack it?~ this is easy, i think stack notes are a "little" hard for bigginers


thanks for mod !


Good Luck, Pereira006~
XK2238
Dropping this here because I love the song >> Here's an Inner Oni for you. http://puu.sh/18bLX

Only add it if you want.
Topic Starter
Pereira006

XK2238 wrote:

Dropping this here because I love the song >> Here's an Inner Oni for you. http://puu.sh/18bLX

Only add it if you want.
I'm sorry i won't accpeted any diff taiko, sorry but i will put first post link, and thank
DaxMasterix
TataTaiko Mod at Request ~ oAo...

General:

  1. Why not.. Add 4 Colours.. 2 Oranges.. and 2 Skyblues.. And put NCs in the respective Hitsounds.. This always is better for the convenience of the Future Mods in yours diffs.... Is more Comfortable For all the Taiko Modders..
  2. Audio +10 to the Muzukashii and the Oni?
Dunskin's Muzukashii:
  1. 00:07:180 (23) - This need be a ''d''.. For continue the pattern in 00:05:580 (16).
  2. 00:13:780 (24) - This need be a ''k'' for the same Reason in 00:12:180 (17) ...
  3. 00:19:980 (25) - Yes.. This need be a ''d'' for the same Reason in 00:18:380 (18)... ~ :33
  4. 00:26:580 (26) - Yes.. This need be a ''k'' =w=
  5. 00:37:580 (15,16,17) - Oh no.. Don't add MixedTriplets in Muzukashiis.. change the pattern to ''ddd''
  6. 00:38:580 (21,22,23) - ^The same.. Change this to ''kkk''
  7. 00:47:180 (23) - This need be a ''d'' You know why :33
  8. 00:53:780 (24) - This need be a ''k'' You know why x33
  9. 00:59:980 (25) - This need be a ''d'' You know why :33
  10. 01:06:580 (26) - This need be a ''k'' You know why x33
  11. 01:17:580 (15,16,17) - Yeah.. really.. Don't add MixedTriplets in Muzukashiis..Is not good o3o.. Change this pattern to ''ddd''.
  12. 01:18:580 (21,22,23) - Eyup.. Change this to ''kkk''.
Dunskin's Oni:
  1. 00:01:780 (1) - ''d''
  2. 00:08:180 (1) - ''d''
  3. 00:29:480 (15) - ''d''
Okay.. Good Diffs~ was funny..
Good luck in the rank :)
DarkDunskin

DaxMasterix wrote:

Dunskin's Muzukashii:
  1. 00:07:180 (23) - This need be a ''d''.. For continue the pattern in 00:05:580 (16).
  2. 00:13:780 (24) - This need be a ''k'' for the same Reason in 00:12:180 (17) ... Fixed
  3. 00:19:980 (25) - Yes.. This need be a ''d'' for the same Reason in 00:18:380 (18)... ~ :33 Fixed
  4. 00:26:580 (26) - Yes.. This need be a ''k'' =w= Fixed
  5. 00:37:580 (15,16,17) - Oh no.. Don't add MixedTriplets in Muzukashiis.. change the pattern to ''ddd'' Fixed
  6. 00:38:580 (21,22,23) - ^The same.. Change this to ''kkk'' Fixed
  7. 00:47:180 (23) - This need be a ''d'' You know why :33 Fixed
  8. 00:53:780 (24) - This need be a ''k'' You know why x33 Fixed
  9. 00:59:980 (25) - This need be a ''d'' You know why :33 Fixed
  10. 01:06:580 (26) - This need be a ''k'' You know why x33 Fixed
  11. 01:17:580 (15,16,17) - Yeah.. really.. Don't add MixedTriplets in Muzukashiis..Is not good o3o.. Change this pattern to ''ddd''. [/color]
  12. 01:18:580 (21,22,23) - Eyup.. Change this to ''kkk''. Fixed
Dunskin's Oni:
  1. 00:01:780 (1) - ''d'' Fixed
  2. 00:08:180 (1) - ''d'' Fixed
  3. 00:29:480 (15) - ''d''
Nope
So here's the Update: http://puu.sh/18O26

Thx for your mod~
Topic Starter
Pereira006
update, more mod taiko pls :(
Meru
hello o/
mod request from our queue

sorry for the very late modding because I was really busy with school lately lol

[Taiko diff]
  1. I can't mod taiko, but... it is recommended to set audio-led in to 2000ms
[General]
  1. I'm sure the offset shouldn't 180, try 210 (the most accurate that I get) moreover when I playtested it I got under 5ms early (sometimes 0ms lol) here is the proof I can SS it with 210 offset xP http://osu.ppy.sh/ss/445309
  2. If you do that (changes the offset) then you should re-snap all the green ticks~
  3. Are you sure that R e d is new mapper? xD it looks good to me
  4. Consider adding 500~1000ms for every std diff for give some time to prepare
[R e d's Easy]
  1. The star rating is 2.92 which is too high for me (yeah no one forbid that lol) but it is not recommended to have a high star rating in Easy diff, you can attach some notes/slider into a slider, something like that (this is only my opinion~ but your mapping style is good enough in Easy no problem actually xD)
  2. 00:51:810 (4,2) - If it possible, try avoids overlap even it's just a little~ http://osu.ppy.sh/ss/445231
  3. The star difference with Normal is 0.09... I think you can still reduce it
[Crimmi's Normal]
  1. Placement objects in this diff is similiar with an Easy one, no wonder the difference star rating is 0.09
  2. I guess stack are not for with Easy/Normal diff because some people still can't predict and it would surprising though with a low AR
  3. 01:08:610 (2,3,4,5,6) - Pattern like this is quite confusing in Normal, move it somewhere or attach them into slider maybe?
  4. 01:12:210 (3) - Perhaps NC? to keep the number of combos not goes too high
  5. 00:48:210 (1,2,3,4,1,2,3,4) the spacing is quite high IMO
[Hard]
  1. 00:54:610 - if you're using osu! skin default the slider will looks like this... http://puu.sh/19nCq The slider's line touch the slider's head, I mean can you find other way to make a better/cool slider?
  2. 01:13:010 - add finish! o.o
  3. 01:15:210 (1) - move this NC to (2), it follows downbeat
  4. 01:15:810 (3) - also remove this NC this as well
[Insane]
  1. 00:27:410 - Perhaps you can add 1 special color to notify changes of SV from this part
  2. 00:03:410 (1,2) - a bit overmap I think? it was not following the rhythm I think, maybe replace (1) with (2) and extend it a little till white tick
  3. 00:43:410 (1,2) - ^
  4. 00:09:810 (1,2) - ^
  5. FOund nothing else *-*
overall it was a good map to me.. so~
good luck~
Topic Starter
Pereira006

Matoryoshika wrote:

hello o/
mod request from our queue

sorry for the very late modding because I was really busy with school lately lol that's okay, school can be hard aff

[General]
  1. I'm sure the offset shouldn't 180, try 210 (the most accurate that I get) moreover when I playtested it I got under 5ms early (sometimes 0ms lol) here is the proof I can SS it with 210 offset xP http://osu.ppy.sh/ss/445309 pretty much better you right fixed
  2. If you do that (changes the offset) then you should re-snap all the green ticks~ lol ok
  3. Are you sure that R e d is new mapper? xD it looks good to me haha thank by teacher lmao
  4. Consider adding 500~1000ms for every std diff for give some time to prepare 1000 better
[Hard]
  1. 00:54:610 - if you're using osu! skin default the slider will looks like this... http://puu.sh/19nCq The slider's line touch the slider's head, I mean can you find other way to make a better/cool slider? that rally fine i use skin default too when i editer but change shape slider little
  2. 01:13:010 - add finish! o.o no sorry, the melody feel like is continue
  3. 01:15:210 (1) - move this NC to (2), it follows downbeat yes
  4. 01:15:810 (3) - also remove this NC this as wellyes
[Insane]
  1. 00:27:410 - Perhaps you can add 1 special color to notify changes of SV from this part no sorry, i prefer keep it normal combo color that really good
  2. 00:03:410 (1,2) - a bit overmap I think? it was not following the rhythm I think, maybe replace (1) with (2) and extend it a little till white tick no, (1) is drums (2) start guitar that pretty much follow music i keep it
  3. 00:43:410 (1,2) - ^ ^ same
  4. 00:09:810 (1,2) - ^ ^ same
  5. FOund nothing else *-*
overall it was a good map to me.. so~
good luck~
About Star rating is uselsess in my opinion
The easy have spacing so easy and test play sooo easy too that can really SS first try and Normal have spacing higher than easy that is really is normal so is fine because they are gues diff and test play is really fine

Thank you mod and star :D

I will update when other diff is finish
R e d

Matoryoshika wrote:

hello o/
mod request from our queue

sorry for the very late modding because I was really busy with school lately lol


[General]

Are you sure that R e d is new mapper? xD it looks good to me Thanks to Pereira that teach me to map :) awesome Sensei!


[R e d's Easy]
  1. The star rating is 2.92 which is too high for me (yeah no one forbid that lol) but it is not recommended to have a high star rating in Easy diff, you can attach some notes/slider into a slider, something like that (this is only my opinion~ but your mapping style is good enough in Easy no problem actually xD)
  2. 00:51:810 (4,2) - If it possible, try avoids overlap even it's just a little~ http://osu.ppy.sh/ss/445231 fix
  3. The star difference with Normal is 0.09... I think you can still reduce it
About the star rating..
Map star rating is not important at all
i would need to change almost the whole map to make it "easy by star rating"
Star rating is not accurate!! For sure i just get 2.92 star because the song is short.

thank for mod :D


overall it was a good map to me.. so~
good luck~
Crimmi
Applied changes

SPOILER
osu file format v9

[General]
AudioFilename: Sonic Knuckles Music Flying Battery Zone Act 2.mp3
AudioLeadIn: 0
PreviewTime: 26980
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 1780,4980,8180,11380,14580,17780,20980,24180,27380,41780,44980,48180,51380,54580,57780,60980,64180,67380,80980
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:Flying Battery Zone Act 2
Artist:Howard Drossin
Creator:Pereira006
Version:Crimmi's Normal
Source:Sonic & Knuckles
Tags:eggman tails team sega genesis mega drive collection darkdunskin Crimmi R e d

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"0.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
180,400,4,2,0,100,1,0
4980,-100,4,1,0,70,0,0
8180,-100,4,2,0,100,0,0
11380,-100,4,1,0,70,0,0
14580,-100,4,2,0,100,0,0
17780,-100,4,1,0,70,0,0
20980,-100,4,2,0,100,0,0
24180,-100,4,1,0,70,0,0
27380,-100,4,1,0,70,0,1
40980,-100,4,1,0,70,0,0
41780,-100,4,2,0,100,0,0
44980,-100,4,1,0,70,0,0
48180,-100,4,2,0,100,0,0
51380,-100,4,1,0,70,0,0
54580,-100,4,2,0,100,0,0
57780,-100,4,1,0,70,0,0
60980,-100,4,2,0,100,0,0
64180,-100,4,1,0,70,0,0
67380,-100,4,1,0,70,0,1
80980,-100,4,2,0,100,0,0


[Colours]
Combo1 : 253,253,253
Combo2 : 140,210,255
Combo3 : 255,55,65

[HitObjects]
64,192,1780,2,0,B|128:192|128:192|192:160|192:160|288:160,1,220,4|0
416,160,2980,1,8
320,64,3380,1,0
192,64,3780,1,8
96,160,4180,1,0
192,256,4580,1,8
320,256,4980,6,0,B|320:192|320:192|368:128|368:128|368:48,1,220,4|4
256,128,6180,1,0
144,52,6580,2,0,B|144:128|144:128|192:192|192:192|192:256,1,220,4|4
256,368,7780,1,0
384,368,8180,5,4
320,256,8580,1,8
192,256,8980,1,0
128,368,9380,1,8
192,256,9780,2,0,B|144:144,2,110,0|8|0
256,144,10980,1,8
320,256,11380,6,0,B|352:208|352:208|400:192|400:192|432:128,2,165,4|0|8
192,256,12980,2,0,B|160:208|160:208|112:192|112:192|80:128,2,165,4|0|8
320,256,14580,6,0,B|368:256|368:256|432:240,2,110,4|8|0
320,128,15780,1,2
192,192,16180,2,0,B|128:192|128:192|80:160,2,110,0|8|0
192,64,17380,1,2
320,64,17780,5,4
384,320,18580,1,4
128,320,19380,1,4
192,64,20180,1,4
256,176,20580,1,8
320,64,20980,6,0,B|384:64|384:64|432:96,2,110,4|8|0
256,176,22180,1,2
192,64,22580,2,0,B|128:64|128:64|80:96,2,110,0|8|0
256,176,23780,1,8
160,176,24180,2,0,B|144:255|256:367|384:239|347:161,1,330,4|0
336,32,25780,2,0,B|256:48|256:48|176:32,2,165,4|4|4
320,160,27380,6,0,B|320:272,1,110,4|8
192,272,28180,2,0,B|192:144,1,110,0|2
192,32,28980,1,0
320,32,29380,1,8
448,32,29780,2,0,B|448:96|368:128,1,110,0|2
256,128,30580,2,0,B|192:128|192:128|160:96|160:96|96:96,2,165,0|2|0
384,128,32180,6,2,B|384:192|352:240,1,110
224,240,32980,2,0,B|112:240,1,110,2|2
192,112,33780,6,0,B|256:112|256:112|288:80|288:80|352:80,2,165,4|2|0
48,112,35380,2,0,B|48:176|48:176|80:208|80:208|80:288,2,165,0|2|0
176,192,36980,5,2
300,264,37380,1,8
372,139,37780,1,2
248,67,38180,1,8
256,192,38580,12,4,40980
464,192,41780,5,4
320,192,42180,1,8
400,64,42580,1,0
256,64,42980,1,8
176,192,43380,5,0
112,64,43780,1,8
32,192,44180,1,0
176,192,44580,1,8
176,192,44980,6,0,B|176:320,1,110,4|0
320,304,45780,2,0,B|320:176,1,110,4|0
338,54,46580,2,0,B|256:32|256:32|160:64,2,165,4|0|0
480,48,48180,5,4
368,128,48580,1,8
256,224,48980,1,0
144,128,49380,1,8
32,48,49780,5,0
32,192,50180,1,8
128,304,50580,1,0
256,224,50980,1,8
368,304,51380,6,0,B|400:256|384:192,1,110,4|0
256,224,52180,2,0,B|256:112,1,110,4|0
128,64,52980,2,0,B|128:112|128:112|96:160|96:160|96:224,2,165,4|0|0
256,128,54580,6,0,B|320:128|320:128|384:144,3,110,4|8|0|8
256,224,56180,2,0,B|192:224|192:224|144:208,3,110,0|8|0|8
16,208,57780,5,4
96,96,58180,1,2
176,208,58580,1,4
256,96,58980,1,2
336,208,59380,2,0,B|384:176|384:176|384:128|384:128|448:80,2,165
352,352,60980,6,0,B|288:352|288:352|240:336,1,110,4|8
96,336,61780,2,0,B|96:288|96:288|144:224,1,110,0|8
224,128,62580,1,0
368,128,62980,1,8
288,256,63380,1,0
432,256,63780,1,8
288,256,64180,6,0,B|208:256|160:288,1,110,4|2
48,320,64980,2,0,B|48:256|80:208,1,110,4|2
192,144,65780,2,0,B|96:144|48:64,2,165,4|4|4
336,144,67380,6,0,B|320:80|272:48,2,110,4|8|0
336,288,68580,1,2
208,224,68980,1,0
256,368,69380,1,8
208,224,69780,1,0
128,336,70180,1,2
208,224,70580,6,0,B|176:112,1,110,0|8
288,208,71380,2,0,B|256:96,1,110,0|2
400,64,72180,1,4
400,208,72580,1,2
256,224,72980,1,4
240,80,73380,1,2
256,224,73780,6,0,B|208:256|128:256,1,110,4|8
32,176,74580,2,0,B|96:144|160:144,1,110,0|2
256,224,75380,2,0,B|272:160|256:112,1,110,0|8
400,112,76180,2,0,B|384:176|398:220,1,110,0|2
320,336,76980,2,0,B|272:224,1,110,0|8
304,96,77780,2,0,B|192:144,1,110,0|2
64,192,78580,5,6
96,336,78980,1,2
240,304,79380,1,0
208,160,79780,1,2
256,192,80180,12,4,81780
Topic Starter
Pereira006
Update and talk irc mod with garven here chat what i did fix and change

00:36 Garven: You there?
00:36 Pereira006: hi !
00:37 *Garven is editing [http://osu.ppy.sh/b/170101 Howard Drossin - Flying Battery Zone Act 2 [Insane]]
00:37 Garven: Just did a quick play on the Insane since I love this song
00:37 Pereira006: ho ok o.o i love this song too
00:37 Garven: Your new combos are nice, but it might fit better if you went every 2 white lines as you have a lot of weird combo changes in the middle of stacks
00:37 Garven: 00:14:610 (1) - I'm not understandign why you go to .5x speed here
00:38 Garven: well, .65x
00:38 Garven: The song's intensity doesn't realyl change much
00:38 Garven: And this just kind of kills your general velocity
00:38 Garven: 00:15:410 (2,3,4) - And these rhythms are hard to figure out since everything is squished together
00:38 Pereira006: .5x because here part song is slow
00:39 Garven: You're just followign the guitar part which has a nice long note
00:39 Pereira006: and combo i do it always nc white long i mean 1/1
00:39 Garven: The tempo remains the same, along with the percussion track
00:39 Garven: Yeah, I'm saying that a 2:1 ratio might be better musically
00:40 Pereira006: i gonna change this part 00:15:410 (2,3,4) and another part too
00:42 Garven: Looks like you didn't apply that slowdown in the Hard either
00:42 Garven: It play smuch better without it imo
00:43 Pereira006: hard can be add slowdowm ? i tought slowdown in hard can be harder
00:43 Garven: I'm saying that it's better without it, hehe
00:44 Garven: You can probably add it, but it would make the map worse, probably
00:44 Garven: 00:29:410 (2) - Add whistle
00:45 Pereira006: fix
00:59 Pereira006: the rythm that you explain, i fixed i hope ryhthm will be easy and the slowdown in insane keep it because the part song is slow when at kiai time is like song Speed UP high
00:59 Pereira006: i think is really fun and fit in my imo
01:00 Pereira006: and thank checking faster
01:00 Pereira006: lol
01:00 Garven: np. Good luck~
01:02 Pereira006: can i savelog this ? just people need konw what i change lol
01:03 Garven: Go for it
Thank Garven !

pls more taiko mod :(

EDIT:
1-The combo color has change because is more readable
2- In hard some stack need move manual to perfect stack
3- The stream (5 like 00:45:410 (3,4,5,6,7) another part too expect stream (3) and (5) in kiai time) change stack to un-stack is pretty easy more in insane and funny, now is more easy get SS :)

Where mod taiko ? :(
Deif
I saw this in #modreqs. Let's go!

[R e d's Easy]

There aren't many stuff to point out here, it's quite neat. But honestly, this diff felt like a Normal, prolly due to some patterns, but well...

01:01:010 (1,2,3,4) - I've noticed you've been caring about the aesthetics in your diff. But tbh, this one is kinda odd compared to the rest. I'm not talking about the type of curve, just the position of the notes after them (they're not aligned, as in many other similar formations). I'd be nice if you could do sth like THIS.

01:07:410 (1,2,3) - Be careful here: (1)'s sliderbody+hitburst are overlapping (3)'s reverse arrow, which must be fully visible.

01:12:210 (1,2,3,4) - This is a clear example of "hard" pattern for an Easy, which makes your star rate arise. Try what you did before in 00:32:210 (1,2), just place 2 1/1 sliders here.

[Crimmi's Normal]

00:11:410 (1,2) - 1+1/2 long sliders with a repetition? Those would fit better if this was an Easy, but they don't make much sense here. 2 1/1 sliders with 2 repetitions, or 4 1/1 ones would be better than what you have atm.

00:24:210 (5) - NC. This arc can be made better to fit in (4)'s approach circle. This way, the distance (4,5) will be increased from that 0,87x you currently have, but you may need to change a bit the position of the next slider(s). I'll leave the code of it too, if you like it:
SPOILER
144,192,24210,2,0,B|144:264|256:364|368:264|368:192,1,330,4|0,0:0|0:0,0:0:0
00:29:010 (3) - NC.

00:44:610 (4) - Instead of the current stack you have, you can put it in the same position as (2), and flip it vertically.

00:45:010 (1,2,3) - (3) isn't properly shaped imo. I'll let you some ideas for those 3 sliders here:
SPOILER
176,192,45010,6,0,B|184:304,1,110,4|0,0:0|0:0,0:0:0
328,301,45810,2,0,B|336:192,1,110,4|0,0:0|0:0,0:0:0
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00:54:610 (1,2) - Same as before, these sliders don't really fit here mainly due to the amount of repetitions. I highly recommend to split them.

[Hard]

00:14:610 (1,3) - You're trying to put a similar curve to both sliders, but due to the different lenght of them the result is a bit strange... You can try varying one of them like you did later on 00:54:610 (1,3).
00:21:010 (1,3) - ^

00:15:810 (2) - A N-whistle fits perfectly in the repetition of that slider.
00:22:210 (2) - ^
00:55:810 (2) - ^
01:02:210 (2) - ^

00:30:210 (4,5,1,2,3) - 5 stacked notes are a bit boring. There are tons of creative posibilities instead of that...
01:10:210 (4,5,1,2,3) - ^

00:36:610 (3,4,1,2) - 4 stacked notes here. It'd be better if you divide them in 2 groups of 2 stacked notes (which would match with that NC you have).
01:16:610 (4,5,1,2) - ^

01:15:210 (3,1,2) - Instead of that, you can try a kind of slider like you have in 00:35:210 (1).

[Insane]

I have to agree with Garven here: There's not a real change of intensity in those 0.65x parts. Maybe it was added to make a higher diferentation with the kiai time (1.20x). Nevertheless, those 0.65x could be probably better at 0.75-0.80x if you wanna keep that effect.

00:04:810 (6,7,1) - It's kinda odd that this stack finishes in a NC. But as it's necessary because of the stanza change, you may consider converting (1,2) into a single 1/2 long slider.
00:11:210 (7,8,1) - ^
00:44:810 (6,7,1) - ^
00:51:210 (6,7,1) - ^

00:06:410 (10,11,1,2,3) - Again, it's strange to see a NC exactly there (but it's needed). Consider making an abrupt change of the direction of that 5-note-stream when the NC starts, to make a better effect.
00:12:810 (10,11,1,2,3) - ^

00:14:410 (11,1) - Be careful with the speed change here, as it can lead to confusions. You've placed (1) quite close to (11) due to that inherited section, but to make a proper placement of (1), it should be at ~1.75x distance of the previous slider.
00:54:410 (11,1) - ^

00:14:610 (1,2) - To be honest, that timeline can be much better like THIS. The current sliders don't fit really well in an Insane.
00:21:010 (1,2) - ^
00:54:610 (1,2) - ^
01:01:010 (1,2) - ^

01:10:610 (1,2,3,4) - You could give a try with THIS formation to avoid the stack (3,4). (4) is just flipped vertically, (2) fit inside that curve, and (1,3) could be placed symmetrically.

[Dunskin's Muzukashii]

00:31:610 (19,20,21) - Doesn't this sound better as "k d d", instead of "d k d"?
00:38:010 (18,19,20) - ^

[Dunskin's Oni]

00:29:210 (13,14,15,16) - kd dk?


Hard and Insane need a bit more of attention imo... Good luck with this song!
Topic Starter
Pereira006
GREAT MOD really, alrigth i gonna change insane speed slow

i can't fix right now i don't have time but i will EDIT what i did fix and not fix + why

Thank Deif !
Crimmi
Change made

SPOILER
osu file format v10

[General]
AudioFilename: Sonic Knuckles Music Flying Battery Zone Act 2.mp3
AudioLeadIn: 0
PreviewTime: 26980
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 1780,4980,8180,11380,14580,17780,20980,24180,27380,41780,44980,48180,51380,54580,57780,60980,64180,67380,80980
DistanceSpacing: 1.3
BeatDivisor: 1
GridSize: 8

[Metadata]
Title:Flying Battery Zone Act 2
TitleUnicode:
Artist:Howard Drossin
ArtistUnicode:
Creator:Pereira006
Version:Crimmi's Normal
Source:Sonic & Knuckles
Tags:eggman tails team sega genesis mega drive collection darkdunskin Crimmi R e d
BeatmapID:173744
BeatmapSetID:56215

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:2

[Events]
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0,0,"0.jpg"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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3,100,163,162,255

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R e d

Deif wrote:

I saw this in #modreqs. Let's go!

[R e d's Easy]

There aren't many stuff to point out here, it's quite neat. But honestly, this diff felt like a Normal, prolly due to some patterns, but well...

01:01:010 (1,2,3,4) - I've noticed you've been caring about the aesthetics in your diff. But tbh, this one is kinda odd compared to the rest. I'm not talking about the type of curve, just the position of the notes after them (they're not aligned, as in many other similar formations). I'd be nice if you could do sth like THIS. You're right! fixed

01:07:410 (1,2,3) - Be careful here: (1)'s sliderbody+hitburst are overlapping (3)'s reverse arrow, which must be fully visible.
100% right fixed

01:12:210 (1,2,3,4) - This is a clear example of "hard" pattern for an Easy, which makes your star rate arise. Try what you did before in 00:32:210 (1,2), just place 2 1/1 sliders here.
etter than what you have atm.[/b] isn't a "hard" for a easy diff, its 1/1. Star rate does not matter at all. I tryd sliders instead and dont drop star rate, also it looks ugly
Thanks for your mod! :P
Topic Starter
Pereira006

Deif wrote:

I saw this in #modreqs. Let's go!

[Hard]

00:14:610 (1,3) - You're trying to put a similar curve to both sliders, but due to the different lenght of them the result is a bit strange... You can try varying one of them like you did later on 00:54:610 (1,3). fixed that
00:21:010 (1,3) - ^

00:15:810 (2) - A N-whistle fits perfectly in the repetition of that slider.I prefer clap in white ticj only is make fit more for me
00:22:210 (2) - ^
00:55:810 (2) - ^
01:02:210 (2) - ^

00:30:210 (4,5,1,2,3) - 5 stacked notes are a bit boring. There are tons of creative posibilities instead of that... fixed that
01:10:210 (4,5,1,2,3) - ^ fixed that

00:36:610 (3,4,1,2) - 4 stacked notes here. It'd be better if you divide them in 2 groups of 2 stacked notes (which would match with that NC you have). fixed that
01:16:610 (4,5,1,2) - ^ fixed that

01:15:210 (3,1,2) - Instead of that, you can try a kind of slider like you have in 00:35:210 (1). I prefer

lot change with stack,slider, hitsound and combo color now most better

[Insane]

I have to agree with Garven here: There's not a real change of intensity in those 0.65x parts. Maybe it was added to make a higher diferentation with the kiai time (1.20x). Nevertheless, those 0.65x could be probably better at 0.75-0.80x if you wanna keep that effect. you right 3 people sayd same this opinoon change to 0.80 speed, most better

00:04:810 (6,7,1) - It's kinda odd that this stack finishes in a NC. But as it's necessary because of the stanza change, you may consider converting (1,2) into a single 1/2 long slider. fixed that
00:11:210 (7,8,1) - ^ fixed that
00:44:810 (6,7,1) - ^fixed that
00:51:210 (6,7,1) - ^fixed that

00:06:410 (10,11,1,2,3) - Again, it's strange to see a NC exactly there (but it's needed). Consider making an abrupt change of the direction of that 5-note-stream when the NC starts, to make a better effect. fixed that
00:12:810 (10,11,1,2,3) - ^fixed that

00:14:410 (11,1) - Be careful with the speed change here, as it can lead to confusions. You've placed (1) quite close to (11) due to that inherited section, but to make a proper placement of (1), it should be at ~1.75x distance of the previous slider. fixed that
00:54:410 (11,1) - ^ fixed that

00:14:610 (1,2) - To be honest, that timeline can be much better like THIS. The current sliders don't fit really well in an Insane. most better :)
00:21:010 (1,2) - ^ fixed that
00:54:610 (1,2) - ^ fixed that
01:01:010 (1,2) - ^ fixed that

01:10:610 (1,2,3,4) - You could give a try with THIS formation to avoid the stack (3,4). (4) is just flipped vertically, (2) fit inside that curve, and (1,3) could be placed symmetrically. i really prefer mine is really funny lot imo

Lot ! change speed,symentric,combo,hitsound etc... now most better and readable i hope :)

[Dunskin's Muzukashii]

00:31:610 (19,20,21) - Doesn't this sound better as "k d d", instead of "d k d"? he told he fix is "k d k" as is fit more
00:38:010 (18,19,20) - ^ ^

[Dunskin's Oni]

00:29:210 (13,14,15,16) - kd dk?

He told me don't change anything

Hard and Insane need a bit more of attention imo... Good luck with this song!
you right, i change lot let's see now :D

Thank you mod !


UPDATE
pimp
hi pereira :)

from modreqs

general

"r e d" in tags is not working in the pending beatmap search for this map, try using "r_e_d"
add hedgehog in tags

R e d's Easy

i think making slider more curved would make it look nicer,
also your long sliders would be better if you make them with other shapes you like.
i like the rhythm you made here in general.but the notes placing sometimes looks like they have no purpose,
or the notes itself does not fits with previous / next
of course all imo

00:11:410 (1,2,3,4) - how about mirroring? http://puu.sh/1jFK9
00:19:410 (3,4) - the way you designed the previous sliders make it look like this two sliders would be the same shape/alignment, but actually looks random made imo.
00:25:010 (1,2,3) - i think would sound better if you remove claps and use whistles.
00:33:810 (1) - remove whistle at slider end? does not call for it imo
00:37:410 (2) - ^
00:58:610 (2,3,4) - same as 00:25:010 (1,2,3)
01:07:410 (1) - remove whistle at slider end?
01:11:010 (5) - remove whistle at slider start?
01:15:810 (3) - ^
01:17:410 (2) - ^

Crimmi's normal

00:06:210 (2,4) - whistle or clap?
00:08:210 (1,2,3,4,5) - http://puu.sh/1jGi5 ?
00:32:210 (1) - this curve fits better here, also spacing is better like that http://puu.sh/1jGkQ
00:37:010 (1,2,3,4) - try select this notes "ctrl j" hold (1) and move to x192 y112 http://puu.sh/1jGpt
00:58:610 (3,4) - try "ctrl G" in this notes? it would avoid the overlap to the previous slider
00:59:410 (5) - whistle at slider end?
01:05:810 (3) - ^

hard

00:34:210 - o whistle aki nao soa bem, na minha opiniao, acho q um whistle no final do slider ficaria melhor, tambem poderia usar clap no final do slider, e no final do proximo slider tambem
00:37:610 - (3,4) - mesma coisa nessas notas, clap ou whistle no começo do slider e outro no circulo.
00:55:810 (2) - assim faz mais sentido, nao acha? http://puu.sh/1jGOC
00:59:410 (1) - seria o maximo, se voce usasse o mesmo tipo de slider que usou em 00:57:810 com o clap no slider tick
01:05:810 (1) - ^
01:12:210 (1,2,3,4) - a forma que voce fez aki me fez imaginar jumps, mas nessa mesma forma "\/", ficaria legal, nao acha?

insane

considere usar uns claps nos kiai, como por exemplo em 00:29:410 ou 00:32:610 e 00:33:410

01:10:210 (4,5,1,2) - acho que ficaria legal se (5) estivesse aonde (2) está atualmente. e vice verça mas isso talvez precise de mais algumas mudanças nas proximas notas.
fora isso parece tudo ok pra mim aki ^^

thats all good luck with ranking 8-)
Topic Starter
Pereira006

pimpG wrote:

hi pereira :) Hi !

from modreqs

general

"r e d" in tags is not working in the pending beatmap search for this map, try using "r_e_d"
add hedgehog in tags yeah you right i did test too. fix

hard

00:34:210 - o whistle aki nao soa bem, na minha opiniao, acho q um whistle no final do slider ficaria melhor, tambem poderia usar clap no final do slider, e no final do proximo slider tambem não, prefero assim porque este melodia ta mais forte do que drums e preferro assim e tambem dar bom consistência
00:37:610 - (3,4) - mesma coisa nessas notas, clap ou whistle no começo do slider e outro no circulo.^ mesmo explicado
00:55:810 (2) - assim faz mais sentido, nao acha? http://puu.sh/1jGOC nao , gosto mais o meu porque nao tem insuficiente spacing e dar relaxa jogar. preferro assim desculpa
00:59:410 (1) - seria o maximo, se voce usasse o mesmo tipo de slider que usou em 00:57:810 com o clap no slider tick slider fica assim isso dar sentir o guitarra mais do que slider 00:57:810
01:05:810 (1) - ^ ^ mesmo
01:12:210 (1,2,3,4) - a forma que voce fez aki me fez imaginar jumps, mas nessa mesma forma "\/", ficaria legal, nao acha? nao vejo jump aqui, eu nunca fazo jump, porque isso está original spacing e prefero assim porque o melodia dar mais sentir isso

insane

considere usar uns claps nos kiai, como por exemplo em 00:29:410 ou 00:32:610 e 00:33:410 desculpa nao, nao gosto

01:10:210 (4,5,1,2) - acho que ficaria legal se (5) estivesse aonde (2) está atualmente. e vice verça mas isso talvez precise de mais algumas mudanças nas proximas notas. yeah gosto corrigido
fora isso parece tudo ok pra mim aki ^^

thats all good luck with ranking 8-)
Thank you mod !
R e d

pimpG wrote:

hi pereira :)

from modreqs

general

"r e d" in tags is not working in the pending beatmap search for this map, try using "r_e_d"
add hedgehog in tags

R e d's Easy

i think making slider more curved would make it look nicer, i dont think so... also i I chose simple sliders pattern because this is my 1º diff guest
also your long sliders would be better if you make them with other shapes you like. ^
i like the rhythm you made here in general.but the notes placing sometimes looks like they have no purpose,
or the notes itself does not fits with previous / next without examples i cant get it..
of course all imo

00:11:410 (1,2,3,4) - how about mirroring? http://puu.sh/1jFK9 you are right. fix
00:19:410 (3,4) - the way you designed the previous sliders make it look like this two sliders would be the same shape/alignment, but actually looks random made imo. you are right fix!
00:25:010 (1,2,3) - i think would sound better if you remove claps and use whistles. yeahh fix
00:33:810 (1) - remove whistle at slider end? does not call for it imo not sure about this, i will keep it
00:37:410 (2) - ^^
00:58:610 (2,3,4) - same as 00:25:010 (1,2,3) yeah fix
01:07:410 (1) - remove whistle at slider end?
01:11:010 (5) - remove whistle at slider start?
01:15:810 (3) - ^
01:17:410 (2) - ^ Not sure so i will keep^^^^
Download link of my Update, To Pereira
http://www.sendspace.com/file/nwao6b
bomber34
hi #modreqs
[Insane]
  1. 00:14:610 (1) - and 00:16:210 (1) - I don't like that they get this slow ._. I think a SV change of 0.9 might be better. The song isn't thaat slow there
  2. 00:36:810 (5) - I think the position X: 360 Y: 72 is better with 00:37:010 (1) - being ctrl + j then. So you have a nice 2x DS 2.2x DS and 2x DS jump in 00:36:610 (4,5,1,2) - . The jump is still pretty challenging than but the flow isn't destroyed
  3. 00:52:410 (7,8) - flow feels choppy :/ Use a smoother curve from 00:52:210 (6,7,8,1) - or use a slider for (7) and (8)
  4. 00:54:610 (1) - yeah like my first suggestion. SV 0.8x is meh. not gonna show all of these sudden sv changes
[Hard]
  1. 00:07:410 (2) - I think using ctrl + g here would be better for the flow but then the jump might be conisdered to hard which I don't think actually, just saying
  2. 00:13:010 (1) - I see no point for a new combo here
  3. 00:37:610 (3) - try putting it on X: 140 Y: 36. (fix spacing afterwards if you use it)
[Crimmi's Normal]
  1. 00:06:210 (2) - one grid level 3 up. It feels to far down
  2. 00:14:610 (3) - new combo, it is a new music phrase
  3. 00:15:810 (6) - ^ normals should not have such long combos ._.
  4. 00:24:210 (5) - new combo and remove new combo on 00:25:810 (1) - . the comboing is a bit weird at the moment
  5. 00:29:010 (3,1) - new combo and remove new combo
  6. 00:54:610 (1,2) - the edge of (1) should face up and (2) should face down. I think that has a nicer flow
  7. 01:15:410 (3) - new combo
  8. 01:17:010 (5) - ^
  9. 01:17:010 (5) - would be nicer if the slider ending would stack with slider beginning of (3)
  10. 01:20:210 (1) - spinner is weird. It should start earlier on 01:18:610 - or a 1/2 beat later
sry for the combo mod xD

[R e d's Easy]
  1. 00:42:610 (2) would be better with a higher angle towards up.
    I think that has a better flow
  2. 00:47:410 (4) - straight this slider. This tiny curve looks odd
  3. 01:02:610 (3) - finish on sliderstart like you did on (1)
nice diff

Well nice mapset. I only dislike these custom sliderticks on Hard ... they feel weird D:
anyway hope you like some of my suggestions
R e d

bomber34 wrote:

hi #modreqs

[R e d's Easy]
  1. 00:42:610 (2) would be better with a higher angle towards up. no :c
    I think that has a better flow
  2. 00:47:410 (4) - straight this slider. This tiny curve looks odd no :c
  3. 01:02:610 (3) - finish on sliderstart like you did on (1) yes!

nice diff

Well nice mapset. I only dislike these custom sliderticks on Hard ... they feel weird D:
anyway hope you like some of my suggestions
Topic Starter
Pereira006

bomber34 wrote:

hi #modreqs
[Insane]
  1. 00:14:610 (1) - and 00:16:210 (1) - I don't like that they get this slow ._. I think a SV change of 0.9 might be better. The song isn't thaat slow there i prefer 0.8x
  2. 00:36:810 (5) - I think the position X: 360 Y: 72 is better with 00:37:010 (1) - being ctrl + j then. So you have a nice 2x DS 2.2x DS and 2x DS jump in 00:36:610 (4,5,1,2) - . The jump is still pretty challenging than but the flow isn't destroyed fix the jump isn't hard
  3. 00:52:410 (7,8) - flow feels choppy :/ Use a smoother curve from 00:52:210 (6,7,8,1) - or use a slider for (7) and (8) fix
  4. 00:54:610 (1) - yeah like my first suggestion. SV 0.8x is meh. not gonna show all of these sudden sv changes no
[Hard]
  1. 00:07:410 (2) - I think using ctrl + g here would be better for the flow but then the jump might be conisdered to hard which I don't think actually, just saying that harder lot imo
  2. 00:13:010 (1) - I see no point for a new combo here keep it sorry
  3. 00:37:610 (3) - try putting it on X: 140 Y: 36. (fix spacing afterwards if you use it)fix
Well nice mapset. I only dislike these custom sliderticks on Hard ... they feel weird D: D:
anyway hope you like some of my suggestions
I like it you suggestions, thank you mod !
Where Crimmi ? :/ Revive map
Crimmi

Pereira006 wrote:

Where Crimmi ? :/
those look like some easy fixes, can you do them for me?
p3n
Started modding this today but I'll go to bed now. Will finish tomorrow or wednesday :3
Topic Starter
Pereira006

Crimmi wrote:

Pereira006 wrote:

Where Crimmi ? :/
those look like some easy fixes, can you do them for me?
ok then i gonna fix you diff from mod's pimpG,bomber34, and me (I did fix consistency the hitsound and gameplay and combo color to consistency and overlaps)

pimpG wrote:

Crimmi's normal

00:06:210 (2,4) - whistle or clap? whislte
00:08:210 (1,2,3,4,5) - http://puu.sh/1jGi5 ?the crimmi is better
00:32:210 (1) - this curve fits better here, also spacing is better like that http://puu.sh/1jGkQ fix
00:37:010 (1,2,3,4) - try select this notes "ctrl j" hold (1) and move to x192 y112 http://puu.sh/1jGpt no sorry
00:58:610 (3,4) - try "ctrl G" in this notes? it would avoid the overlap to the previous slider fix avoid overlaps but no CTRL+G
00:59:410 (5) - whistle at slider end? fix
01:05:810 (3) - ^ no

bomber34 wrote:

[Crimmi's Normal]
  1. 00:06:210 (2) - one grid level 3 up. It feels to far down fix
  2. 00:14:610 (3) - new combo, it is a new music phrasefix
  3. 00:15:810 (6) - ^ normals should not have such long combos ._. no sorry
  4. 00:24:210 (5) - new combo and remove new combo on 00:25:810 (1) - . the comboing is a bit weird at the moment fix
  5. 00:29:010 (3,1) - new combo and remove new combo fix
  6. 00:54:610 (1,2) - the edge of (1) should face up and (2) should face down. I think that has a nicer flow change gameplay by mod pimpg but yes fix
  7. 01:15:410 (3) - new combo
  8. 01:17:010 (5) - ^
  9. 01:17:010 (5) - would be nicer if the slider ending would stack with slider beginning of (3) remove 4 note and spinner extend is fit lot
  10. 01:20:210 (1) - spinner is weird. It should start earlier on 01:18:610 - or a 1/2 beat later fix before
sry for the combo mod xD
update, go ahead if you agree only that fixed

p3n wrote:

Started modding this today but I'll go to bed now. Will finish tomorrow or wednesday :3
oki o.o
p3n
[General]
Flying Battery was NOT composed by Howard Drossin. Drossin was responsible for the jingles in Sonic 3 and nothing else. Flying Battery was never correctly credited in the game itself but it is most likely that the composer is Maeda Tatsuyuki. Don't ask me why I know about this stuff...I just do ;)



[R e d's Easy]
You tend to spam too many finish hitsounds. Remove at least the following:
00:13:811 (4) - remove finish from beginning
00:16:210 (3) - ^
00:18:610 (2,3,4) - ^
01:02:610 (3) - ^
01:13:010 (3) - remove finish
--
00:25:010 (1) - add whistle to keep pattern
00:58:610 (2) - ^
00:29:010 (1) - add finish on start (here it would fit nicely and you also use the same pattern in the 2nd KIAI)



[Crimmi's Normal]
Hitsounding is a bit weird but it is consistent and still fitting. You have to change the volume tho. Compared to all other diffs (Easy: 40-70%, Hard/Insane: 30-70%) your hitsounds are really loud which makes the whistles annoying and distracting. Lower the volume to the level of Hard/Insane and it should be fine.



[Hard]
This map feels a bit strange. I was always expecting 1:1 melody follows but it is basically a straight 1/2 rhythm you went for. It is not "wrong" it was just unexpected in this kind of map.

00:15:810 (2) - remove repeat to match the song, also adjust the spacing afterwards
00:22:210 (2) - ^
00:55:810 (2) - ^
01:02:210 (2) - ^
01:11:210 (4) - try to shorten this slider to end on 01:11:610 - and add a circle on 01:11:810 - instead to match the melody
01:18:610 (1) - maybe remove the clap here...it doesn't really fit imo (or change to soft-finish like in 'Normal')



[Insane]
01:11:010 (3) - I highly recommend to stack this note where 01:10:210 (4) - is http://osu.ppy.sh/ss/524432
01:18:610 (1) - maybe remove the clap here...it doesn't really fit imo (or change to soft-finish like in 'Normal')

map fits perfectly. good job!




I'm gonna check if the different audio lead-in for the Taiko maps are rankable or if they should be changed to match the other lead-ins. In the meantime you should focus on getting some mods for the Taiko diffs. I'll do a final re-check after you got at least 2 more mods for the Taikos (other diffs seem ok for now - maybe have someone check on the hitsounds in 'Easy' and 'Normal' again if you think they should be improved even further).

I'll be back
R e d
[quote="p3n"]

[R e d's Easy]

Agrhf my bad its because i copy some sliders and circles and forget to delete/change hitsound

You tend to spam too many finish hitsounds. Remove at least the following:
00:13:811 (4) - remove finish from beginning sure
00:16:210 (3) - ^ sure
00:18:610 (2,3,4) - ^ sure
01:02:610 (3) - ^ sure
01:13:010 (3) - remove finish sure
--
00:25:010 (1) - add whistle to keep pattern sure
00:58:610 (2) - ^ sure
00:29:010 (1) - add finish on start (here it would fit nicely and you also use the same pattern in the 2nd KIAI) no changes because it already have a finish on slider start lol

Thanks!
Topic Starter
Pereira006

p3n wrote:

[General]
Flying Battery was NOT composed by Howard Drossin. Drossin was responsible for the jingles in Sonic 3 and nothing else. Flying Battery was never correctly credited in the game itself but it is most likely that the composer is Maeda Tatsuyuki. Don't ask me why I know about this stuff...I just do ;)

LMAO ! okay and fix

[Hard]
This map feels a bit strange. I was always expecting 1:1 melody follows but it is basically a straight 1/2 rhythm you went for. It is not "wrong" it was just unexpected in this kind of map.

I will keep it because the the 1/2 melody lot there is song so is really fit for me imo and is hard still nice get SS orz

00:15:810 (2) - remove repeat to match the song, also adjust the spacing afterwards fix
00:22:210 (2) - ^ fix
00:55:810 (2) - ^ fix
01:02:210 (2) - ^ fix
01:11:210 (4) - try to shorten this slider to end on 01:11:610 - and add a circle on 01:11:810 - instead to match the melody fix and 00:31:210 (4) fix too because the this song is repetive
01:18:610 (1) - maybe remove the clap here...it doesn't really fit imo (or change to soft-finish like in 'Normal') you right and i agree too i prefer deleted clap



[Insane]
01:11:010 (3) - I highly recommend to stack this note where 01:10:210 (4) - is http://osu.ppy.sh/ss/524432 fix
01:18:610 (1) - maybe remove the clap here...it doesn't really fit imo (or change to soft-finish like in 'Normal') fix

map fits perfectly. good job!

thank


I'm gonna check if the different audio lead-in for the Taiko maps are rankable or if they should be changed to match the other lead-ins. In the meantime you should focus on getting some mods for the Taiko diffs. I'll do a final re-check after you got at least 2 more mods for the Taikos (other diffs seem ok for now - maybe have someone check on the hitsounds in 'Easy' and 'Normal' again if you think they should be improved even further).

I'll be back
The taiko is fine as is guest diff and the begin is different another diff's so is fine because is fit but let's see the taiko mapper agree or not and I got 3 mod taiko, is really really really hard get taiko :(

Thank you mod !!!
Crimmi
Topic Starter
Pereira006
done, update
Cuvelia
H i , Random Taiko modding .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ Dunskin's Muzukashii]
  1. nice :)
[ Dunskin's Oni]
  1. 00:40:210 (1) - k
  2. 00:52:110 (26) - k
  3. 01:04:910 (29) - k
  4. 01:09:510 (18) - d
  5. 01:20:210 (1) - k
nice taiko 2diff :)

good luck .
Topic Starter
Pereira006
Thank you ! !!!!! :)

Dunskin will look this mod

moer mod taiko pls
Kokatsu
Okay guys, DarkDunskin asked me for a Taikomod, so here I am! \:D/

General


since p3n doesn't seem to be sure about that: different lead-ins are rankable, since it depends on the starting-point of the map, just timing has to be the same.
please add to tags: Taiko
rename the difficulties to include "Taiko" in their name, this is no taiko-only mapset.
I feel the vol. is too quiet in both diffs, increase it by ~10% (really, it's too quiet)

Dunskin's Muzukashii


1:21 min and HP 4? it's a muzu and no kantan, please increase it by 1.

00:26:810 (27,28,29,1) - four big dons feel empty, maybe use some big kats aswell? I liked (27) as a big kat.
00:30:410 (13) - a kat would fit here
00:40:410 (1,2,3,4,5) - dons underline the music better.
01:06:810 (27,28,29,1) - same as above.
01:20:410 (1,2,3,4,5) - same as above.

Dunskin's Oni


Same as Muzu, increase HP by 1.

You can basically apply the mods from the Muzu here aswell. D:

00:29:510 (15,16) - since you used kd dk everywhere else, why not here aswell? It fit's much better.

lol, I cannot find more, these diffs are really great, by far the best work I saw from you. D:

p3n, just bubble it, the taikos are awesum. q__q
DarkDunskin
Okay please:
- raise Audio-Vol. to 85%.
- raise HP-Drain by +1 in both Taiko's.

Keeping everything else how it was, for variety.
If I'd added these Claps everywhere you'd have the same Combos in the first and second part, which is boring~
Big Dons are cool.

Thank you very much for checking everything!

EDIT: Also its not necessary to have Taiko in the Diff.-Names, since there are always these little Game-Mode Icons everywhere lol.
Topic Starter
Pereira006
Thank !!!! :)

DarkDunskin wrote:

Okay please:
- raise Audio-Vol. to 85%.
- raise HP-Drain by +1 in both Taiko's.

Keeping everything else how it was, for variety.
If I'd added these Claps everywhere you'd have the same Combos in the first and second part, which is boring~
Big Dons are cool.

Thank you very much for checking everything!

EDIT: Also its not necessary to have Taiko in the Diff.-Names, since there are always these little Game-Mode Icons everywhere lol.
ok raise audio-vol and HP and add taiko in tag
UPDATE !

the taiko is perfect, pro Dunskin
p3n

Pereira006 wrote:

more sonic
there can't be enough :D

audio lead in fixed via IRC....have this (>^_^)>
Topic Starter
Pereira006

p3n wrote:

Pereira006 wrote:

more sonic
there can't be enough :D

audio lead in fixed via IRC....have this (>^_^)>
yay :), thank a lot!

osu need more sonic
Kokatsu
I totally love p3n. q__q
Chewin
hi

~Crimmi's Normal~

  1. The song is loud, why are you using this low volume? I would raise it like the easy diff
  2. Considering you are using 1.2x spacing the actual AR doesn't fit good with map IMO (Patterns like 00:41:810 (1,2,3,4,5,6,7,8) and 00:48:210 (1,2,3,4,5,6,7,8) are very hard to read for beginners with this AR). You need to raise it by 1 tick at least
  3. 00:33:810 (1,2) - What about to add 2 claps on these sliders' tails? It looks too empty without hitsounds there IMO
  4. 00:53:010 (3) - Mh.. maybe finish on the reverse arrow? It sounds pretty nice, still better than normal hit-normal, in my opinion
  5. 01:10:610 (1) - To keep consistency with your whistle-clap hitsound pattern.. shouldn't be clap on the slider tail instead of whistle?
  6. 01:18:610 (1) - I don't like how soft finish sounds on that spinner. I'd end it with normal and without finish, like the easy diff
~Hard~

  1. 00:37:210 (2) - You forgot to add whistle on this slider tail
  2. 00:38:610 (1) - Remove clap? It sounds really bad imo
  3. 01:11:010 (3) - There should be whistle here, not a clap
~Insane~

  1. 00:07:210 (7) - new combo? same for 00:13:610 (7)
  2. 00:20:010 (3) - finish on the head to keep consistency, it sounds pretty nice. Same for 01:00:610 (5) removing the clap
  3. 00:26:810 (4) - default Normal whistle
  4. 00:27:010 (5) - there should be clap here.. not whistle
  5. 00:47:210 (7) - you know, new combo? same for 00:53:610 (7)
  6. 01:00:010 (3) - same of 00:20:010 (3)
  7. 01:00:610 (5) - ^
  8. 01:06:410 (3) - ^
  9. 01:06:810 (4) - same of 00:26:810 (4)
  10. 01:07:010 (5) - same of 00:27:010 (5)
That's it.
Mapset is good, just small suggestions about hitsounding.
You can call me back and I will rank.
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