As I expected, a nice song and mapset for me~
I'm sorry, or I couldn't help or this is almost near perfect, good luck~
I'm sorry, or I couldn't help or this is almost near perfect, good luck~
Thank you modLunarSakuya wrote:
hi
General
Audio lead-in for Taikos and standard are different. Idk if that matters lol
the taiko is guest and standard is fine not need add audio lead-in look not like is harder but somoene sayd this agian i will change that
Hard
00:01:780 (2) - NC yes you right
00:16:180 (3) - Start slider on 00:16:080 to match the tune? yes that true but blue tick is really hard by test in diff hard
00:22:580 (3) - ^ ^
00:30:580 (6,7,8) - Make some sliders or something, the stack feels a bit long no the notes is fit very well i keep it
00:41:780 (2) - NC yes
01:10:580 (6,7,8) - same as before, maybe use slider no same explained before
Insane
00:01:780 (5) - NC, consistency with 00:08:180 (1) - fix to consistency my diff hard
00:35:280 - add a note to follow the music? if yes, maybe you can stack like this http://osu.ppy.sh/ss/426618 no
00:41:780 (5) - NC yes
Nice!! xD GL
again ? i believe one day you mod will help my mapDakeDekaane wrote:
As I expected, a nice song and mapset for me~
I'm sorry, or I couldn't help or this is almost near perfect, good luck~
okay , thank checkingJudgeTheDude wrote:
Hi, from my modding queue.
Nothing weird found, good job ^^
Good luck for rank.
Hyguys wrote:
Mod4Mod
Suggestion
Error
[R e d's Easy]
00:24:980 (1) - Put normal whistle here, or a soft clap to combine with the 00:25:780 (2,3) -
besides that nice difficulty
Denied because i want player feel the soft hitsound at 00:24:980. And the claps start at White big tick in 00:25:780
But really thanks for suggestion! Thank you !!
Fixed slider change to white tick because melody is really strong than i did blue tick and add note on blue tick that make sense lot for me because is here weak drums and melody and another part fixed like this to keep consistency and add hitsound and nc lmaoDangaard wrote:
Cool map. The audio file ends so abruptly, a fade out would be quite fitting for a looping song like this.
00:15:680 (3) - this felt a bit weird on Insane, I think instead of the blue tick at the beginning of this slider, you should map to the white tick in the middle 00:15:780
check this http://downloads.khinsider.com/game-sou ... -act-2.mp3Pereira006 wrote:
Fixed slider change to white tick because melody is really strong than i did blue tick and add note on blue tick that make sense lot for me because is here weak drums and melody and another part fixed like this to keep consistency and add hitsound and nc lmaoDangaard wrote:
Cool map. The audio file ends so abruptly, a fade out would be quite fitting for a looping song like this.
00:15:680 (3) - this felt a bit weird on Insane, I think instead of the blue tick at the beginning of this slider, you should map to the white tick in the middle 00:15:780
also i konw fade out will fit more this but i don't konw how make fade out... i konw only cut :/
Thank checking and i hope someone explain how make or give mp3 with fade out
i check this i don't likeCrimmi wrote:
check this http://downloads.khinsider.com/game-sou ... -act-2.mp3
Hooo.... i read now wiki about masato and Howard. Masato did 2 game OST only and howard have more wooow. I didn't that !MusashiX4 wrote:
Hey, I just want to correct some information about the song itself.
The composer is not Masato Nakamura, but (I believe) Howard Drossin. There's a chance that it may be Jun Senoue as there were multiple composers for Sonic & Knuckles, but I've been led to believe that it's Howard Drossin.
I think that he deserves a Kudosu for his workPereira006 wrote:
Hooo.... i read now wiki about masato and Howard. Masato did 2 game OST only and howard have more wooow. I didn't that !MusashiX4 wrote:
Hey, I just want to correct some information about the song itself.
The composer is not Masato Nakamura, but (I believe) Howard Drossin. There's a chance that it may be Jun Senoue as there were multiple composers for Sonic & Knuckles, but I've been led to believe that it's Howard Drossin.
Thank checking ! when i home I will fix that to howard Drossin but i read too Jun. well that hard find artist lmao but i will change to Howard Drossin when i home.
Thank checking
I most follow melody,guitar etc.. than drumscmn_891127 wrote:
Hi, Pereira006~ Sorry for delay:3 that's fine lol
[Hard]
00:15:780 (2) - 00:22:180 (2) - 00:55:780 (2) - 01:02:180 (2) - really strange, you can add a reverse you right and that fit too and is more easy now
00:27:380 (1,2,3) - I think this pattern is not fit the rhythm here i don't think the (1) melody like is HIGH UP at the end slider was like HIGH DOWM i mean melody that complety because the start melody start high at the end star down then stop melod (2) is like new melody then (3) again high melody that complety fit my patterns i feel is hard explain but my patterns still fit most better, sorry keep it is hard explain because my eng is stupidSPOILERhttp://osu.ppy.sh/ss/435934
[Insane]
00:16:080 (1) - 00:56:080 (1) - short the slider, and add a note before slider The melody is really strong than drums weak that I wanna keep it, sorry keep it
00:27:380 (1,2,3) - like [Hard] Same explained in hard
Good Luck, Pereira006~
ho well lol okMercurial wrote:
I think that he deserves a Kudosu for his work
cmn_891127 wrote:
Hi, Pereira006~ Sorry for delay:3
[R e d's Easy]
00:13:780 (4) - move right 1 grid and up 3 grids i just can do that with distance snap off ;o with it on i can up 3 grids but i cant move1 to right. Also i dont think thats wrong or somening. sorry
00:49:380 (3,1) - why not stack it?~ this is easy, i think stack notes are a "little" hard for bigginers
thanks for mod !
Good Luck, Pereira006~
I'm sorry i won't accpeted any diff taiko, sorry but i will put first post link, and thankXK2238 wrote:
Dropping this here because I love the song >> Here's an Inner Oni for you. http://puu.sh/18bLX
Only add it if you want.
So here's the Update: http://puu.sh/18O26DaxMasterix wrote:
Dunskin's Muzukashii:Dunskin's Oni:
- 00:07:180 (23) - This need be a ''d''.. For continue the pattern in 00:05:580 (16).
- 00:13:780 (24) - This need be a ''k'' for the same Reason in 00:12:180 (17) ... Fixed
- 00:19:980 (25) - Yes.. This need be a ''d'' for the same Reason in 00:18:380 (18)... ~ :33 Fixed
- 00:26:580 (26) - Yes.. This need be a ''k'' =w= Fixed
- 00:37:580 (15,16,17) - Oh no.. Don't add MixedTriplets in Muzukashiis.. change the pattern to ''ddd'' Fixed
- 00:38:580 (21,22,23) - ^The same.. Change this to ''kkk'' Fixed
- 00:47:180 (23) - This need be a ''d'' You know why :33 Fixed
- 00:53:780 (24) - This need be a ''k'' You know why x33 Fixed
- 00:59:980 (25) - This need be a ''d'' You know why :33 Fixed
- 01:06:580 (26) - This need be a ''k'' You know why x33 Fixed
- 01:17:580 (15,16,17) - Yeah.. really.. Don't add MixedTriplets in Muzukashiis..Is not good o3o.. Change this pattern to ''ddd''. [/color]
- 01:18:580 (21,22,23) - Eyup.. Change this to ''kkk''. Fixed
Nope
- 00:01:780 (1) - ''d'' Fixed
- 00:08:180 (1) - ''d'' Fixed
- 00:29:480 (15) - ''d''
About Star rating is uselsess in my opinionMatoryoshika wrote:
hello o/
mod request from our queue
sorry for the very late modding because I was really busy with school lately lol that's okay, school can be hard aff
[General][Hard]
- I'm sure the offset shouldn't 180, try 210 (the most accurate that I get) moreover when I playtested it I got under 5ms early (sometimes 0ms lol) here is the proof I can SS it with 210 offset xP http://osu.ppy.sh/ss/445309 pretty much better you right fixed
- If you do that (changes the offset) then you should re-snap all the green ticks~ lol ok
- Are you sure that R e d is new mapper? xD it looks good to me haha thank by teacher lmao
- Consider adding 500~1000ms for every std diff for give some time to prepare 1000 better
[Insane]
- 00:54:610 - if you're using osu! skin default the slider will looks like this... http://puu.sh/19nCq The slider's line touch the slider's head, I mean can you find other way to make a better/cool slider? that rally fine i use skin default too when i editer but change shape slider little
- 01:13:010 - add finish! o.o no sorry, the melody feel like is continue
- 01:15:210 (1) - move this NC to (2), it follows downbeat yes
- 01:15:810 (3) - also remove this NC this as wellyes
overall it was a good map to me.. so~
- 00:27:410 - Perhaps you can add 1 special color to notify changes of SV from this part no sorry, i prefer keep it normal combo color that really good
- 00:03:410 (1,2) - a bit overmap I think? it was not following the rhythm I think, maybe replace (1) with (2) and extend it a little till white tick no, (1) is drums (2) start guitar that pretty much follow music i keep it
- 00:43:410 (1,2) - ^ ^ same
- 00:09:810 (1,2) - ^ ^ same
- FOund nothing else *-*
good luck~
Matoryoshika wrote:
hello o/
mod request from our queue
sorry for the very late modding because I was really busy with school lately lol
[General]
Are you sure that R e d is new mapper? xD it looks good to me Thanks to Pereira that teach me to map awesome Sensei!
[R e d's Easy]About the star rating..
- The star rating is 2.92 which is too high for me (yeah no one forbid that lol) but it is not recommended to have a high star rating in Easy diff, you can attach some notes/slider into a slider, something like that (this is only my opinion~ but your mapping style is good enough in Easy no problem actually xD)
- 00:51:810 (4,2) - If it possible, try avoids overlap even it's just a little~ http://osu.ppy.sh/ss/445231 fix
- The star difference with Normal is 0.09... I think you can still reduce it
Map star rating is not important at all
i would need to change almost the whole map to make it "easy by star rating"
Star rating is not accurate!! For sure i just get 2.92 star because the song is short.
thank for mod
overall it was a good map to me.. so~
good luck~
00:36 Garven: You there?Thank Garven !
00:36 Pereira006: hi !
00:37 *Garven is editing [http://osu.ppy.sh/b/170101 Howard Drossin - Flying Battery Zone Act 2 [Insane]]
00:37 Garven: Just did a quick play on the Insane since I love this song
00:37 Pereira006: ho ok o.o i love this song too
00:37 Garven: Your new combos are nice, but it might fit better if you went every 2 white lines as you have a lot of weird combo changes in the middle of stacks
00:37 Garven: 00:14:610 (1) - I'm not understandign why you go to .5x speed here
00:38 Garven: well, .65x
00:38 Garven: The song's intensity doesn't realyl change much
00:38 Garven: And this just kind of kills your general velocity
00:38 Garven: 00:15:410 (2,3,4) - And these rhythms are hard to figure out since everything is squished together
00:38 Pereira006: .5x because here part song is slow
00:39 Garven: You're just followign the guitar part which has a nice long note
00:39 Pereira006: and combo i do it always nc white long i mean 1/1
00:39 Garven: The tempo remains the same, along with the percussion track
00:39 Garven: Yeah, I'm saying that a 2:1 ratio might be better musically
00:40 Pereira006: i gonna change this part 00:15:410 (2,3,4) and another part too
00:42 Garven: Looks like you didn't apply that slowdown in the Hard either
00:42 Garven: It play smuch better without it imo
00:43 Pereira006: hard can be add slowdowm ? i tought slowdown in hard can be harder
00:43 Garven: I'm saying that it's better without it, hehe
00:44 Garven: You can probably add it, but it would make the map worse, probably
00:44 Garven: 00:29:410 (2) - Add whistle
00:45 Pereira006: fix
00:59 Pereira006: the rythm that you explain, i fixed i hope ryhthm will be easy and the slowdown in insane keep it because the part song is slow when at kiai time is like song Speed UP high
00:59 Pereira006: i think is really fun and fit in my imo
01:00 Pereira006: and thank checking faster
01:00 Pereira006: lol
01:00 Garven: np. Good luck~
01:02 Pereira006: can i savelog this ? just people need konw what i change lol
01:03 Garven: Go for it
144,192,24210,2,0,B|144:264|256:364|368:264|368:192,1,330,4|0,0:0|0:0,0:0:0
176,192,45010,6,0,B|184:304,1,110,4|0,0:0|0:0,0:0:0
328,301,45810,2,0,B|336:192,1,110,4|0,0:0|0:0,0:0:0
332,56,46610,2,0,B|256:28|256:28|176:56,2,165,4|0|0,0:0|0:0|0:0,0:0:0
Thanks for your mod!Deif wrote:
I saw this in #modreqs. Let's go!
[R e d's Easy]
There aren't many stuff to point out here, it's quite neat. But honestly, this diff felt like a Normal, prolly due to some patterns, but well...
01:01:010 (1,2,3,4) - I've noticed you've been caring about the aesthetics in your diff. But tbh, this one is kinda odd compared to the rest. I'm not talking about the type of curve, just the position of the notes after them (they're not aligned, as in many other similar formations). I'd be nice if you could do sth like THIS. You're right! fixed
01:07:410 (1,2,3) - Be careful here: (1)'s sliderbody+hitburst are overlapping (3)'s reverse arrow, which must be fully visible.
100% right fixed
01:12:210 (1,2,3,4) - This is a clear example of "hard" pattern for an Easy, which makes your star rate arise. Try what you did before in 00:32:210 (1,2), just place 2 1/1 sliders here.
etter than what you have atm.[/b] isn't a "hard" for a easy diff, its 1/1. Star rate does not matter at all. I tryd sliders instead and dont drop star rate, also it looks ugly
you right, i change lot let's see nowDeif wrote:
I saw this in #modreqs. Let's go!
[Hard]
00:14:610 (1,3) - You're trying to put a similar curve to both sliders, but due to the different lenght of them the result is a bit strange... You can try varying one of them like you did later on 00:54:610 (1,3). fixed that
00:21:010 (1,3) - ^
00:15:810 (2) - A N-whistle fits perfectly in the repetition of that slider.I prefer clap in white ticj only is make fit more for me
00:22:210 (2) - ^
00:55:810 (2) - ^
01:02:210 (2) - ^
00:30:210 (4,5,1,2,3) - 5 stacked notes are a bit boring. There are tons of creative posibilities instead of that... fixed that
01:10:210 (4,5,1,2,3) - ^ fixed that
00:36:610 (3,4,1,2) - 4 stacked notes here. It'd be better if you divide them in 2 groups of 2 stacked notes (which would match with that NC you have). fixed that
01:16:610 (4,5,1,2) - ^ fixed that
01:15:210 (3,1,2) - Instead of that, you can try a kind of slider like you have in 00:35:210 (1). I prefer
lot change with stack,slider, hitsound and combo color now most better
[Insane]
I have to agree with Garven here: There's not a real change of intensity in those 0.65x parts. Maybe it was added to make a higher diferentation with the kiai time (1.20x). Nevertheless, those 0.65x could be probably better at 0.75-0.80x if you wanna keep that effect. you right 3 people sayd same this opinoon change to 0.80 speed, most better
00:04:810 (6,7,1) - It's kinda odd that this stack finishes in a NC. But as it's necessary because of the stanza change, you may consider converting (1,2) into a single 1/2 long slider. fixed that
00:11:210 (7,8,1) - ^ fixed that
00:44:810 (6,7,1) - ^fixed that
00:51:210 (6,7,1) - ^fixed that
00:06:410 (10,11,1,2,3) - Again, it's strange to see a NC exactly there (but it's needed). Consider making an abrupt change of the direction of that 5-note-stream when the NC starts, to make a better effect. fixed that
00:12:810 (10,11,1,2,3) - ^fixed that
00:14:410 (11,1) - Be careful with the speed change here, as it can lead to confusions. You've placed (1) quite close to (11) due to that inherited section, but to make a proper placement of (1), it should be at ~1.75x distance of the previous slider. fixed that
00:54:410 (11,1) - ^ fixed that
00:14:610 (1,2) - To be honest, that timeline can be much better like THIS. The current sliders don't fit really well in an Insane. most better
00:21:010 (1,2) - ^ fixed that
00:54:610 (1,2) - ^ fixed that
01:01:010 (1,2) - ^ fixed that
01:10:610 (1,2,3,4) - You could give a try with THIS formation to avoid the stack (3,4). (4) is just flipped vertically, (2) fit inside that curve, and (1,3) could be placed symmetrically. i really prefer mine is really funny lot imo
Lot ! change speed,symentric,combo,hitsound etc... now most better and readable i hope
[Dunskin's Muzukashii]
00:31:610 (19,20,21) - Doesn't this sound better as "k d d", instead of "d k d"? he told he fix is "k d k" as is fit more
00:38:010 (18,19,20) - ^ ^
[Dunskin's Oni]
00:29:210 (13,14,15,16) - kd dk?
He told me don't change anything
Hard and Insane need a bit more of attention imo... Good luck with this song!
Thank you mod !pimpG wrote:
hi pereira Hi !
from modreqs
general
"r e d" in tags is not working in the pending beatmap search for this map, try using "r_e_d"
add hedgehog in tags yeah you right i did test too. fix
hard
00:34:210 - o whistle aki nao soa bem, na minha opiniao, acho q um whistle no final do slider ficaria melhor, tambem poderia usar clap no final do slider, e no final do proximo slider tambem não, prefero assim porque este melodia ta mais forte do que drums e preferro assim e tambem dar bom consistência
00:37:610 - (3,4) - mesma coisa nessas notas, clap ou whistle no começo do slider e outro no circulo.^ mesmo explicado
00:55:810 (2) - assim faz mais sentido, nao acha? http://puu.sh/1jGOC nao , gosto mais o meu porque nao tem insuficiente spacing e dar relaxa jogar. preferro assim desculpa
00:59:410 (1) - seria o maximo, se voce usasse o mesmo tipo de slider que usou em 00:57:810 com o clap no slider tick slider fica assim isso dar sentir o guitarra mais do que slider 00:57:810
01:05:810 (1) - ^ ^ mesmo
01:12:210 (1,2,3,4) - a forma que voce fez aki me fez imaginar jumps, mas nessa mesma forma "\/", ficaria legal, nao acha? nao vejo jump aqui, eu nunca fazo jump, porque isso está original spacing e prefero assim porque o melodia dar mais sentir isso
insane
considere usar uns claps nos kiai, como por exemplo em 00:29:410 ou 00:32:610 e 00:33:410 desculpa nao, nao gosto
01:10:210 (4,5,1,2) - acho que ficaria legal se (5) estivesse aonde (2) está atualmente. e vice verça mas isso talvez precise de mais algumas mudanças nas proximas notas. yeah gosto corrigido
fora isso parece tudo ok pra mim aki ^^
thats all good luck with ranking
Download link of my Update, To PereirapimpG wrote:
hi pereira
from modreqs
general
"r e d" in tags is not working in the pending beatmap search for this map, try using "r_e_d"
add hedgehog in tags
R e d's Easy
i think making slider more curved would make it look nicer, i dont think so... also i I chose simple sliders pattern because this is my 1º diff guest
also your long sliders would be better if you make them with other shapes you like. ^
i like the rhythm you made here in general.but the notes placing sometimes looks like they have no purpose,
or the notes itself does not fits with previous / next without examples i cant get it..
of course all imo
00:11:410 (1,2,3,4) - how about mirroring? http://puu.sh/1jFK9 you are right. fix
00:19:410 (3,4) - the way you designed the previous sliders make it look like this two sliders would be the same shape/alignment, but actually looks random made imo. you are right fix!
00:25:010 (1,2,3) - i think would sound better if you remove claps and use whistles. yeahh fix
00:33:810 (1) - remove whistle at slider end? does not call for it imo not sure about this, i will keep it
00:37:410 (2) - ^^
00:58:610 (2,3,4) - same as 00:25:010 (1,2,3) yeah fix
01:07:410 (1) - remove whistle at slider end?
01:11:010 (5) - remove whistle at slider start?
01:15:810 (3) - ^
01:17:410 (2) - ^ Not sure so i will keep^^^^
bomber34 wrote:
hi #modreqs
[R e d's Easy]
- 00:42:610 (2) would be better with a higher angle towards up. no :c
I think that has a better flow- 00:47:410 (4) - straight this slider. This tiny curve looks odd no :c
- 01:02:610 (3) - finish on sliderstart like you did on (1) yes!
nice diff
Well nice mapset. I only dislike these custom sliderticks on Hard ... they feel weird D:
anyway hope you like some of my suggestions
I like it you suggestions, thank you mod !bomber34 wrote:
hi #modreqs
[Insane][Hard]
- 00:14:610 (1) - and 00:16:210 (1) - I don't like that they get this slow ._. I think a SV change of 0.9 might be better. The song isn't thaat slow there i prefer 0.8x
- 00:36:810 (5) - I think the position X: 360 Y: 72 is better with 00:37:010 (1) - being ctrl + j then. So you have a nice 2x DS 2.2x DS and 2x DS jump in 00:36:610 (4,5,1,2) - . The jump is still pretty challenging than but the flow isn't destroyed fix the jump isn't hard
- 00:52:410 (7,8) - flow feels choppy :/ Use a smoother curve from 00:52:210 (6,7,8,1) - or use a slider for (7) and (8) fix
- 00:54:610 (1) - yeah like my first suggestion. SV 0.8x is meh. not gonna show all of these sudden sv changes no
Well nice mapset. I only dislike these custom sliderticks on Hard ... they feel weird D: D:
- 00:07:410 (2) - I think using ctrl + g here would be better for the flow but then the jump might be conisdered to hard which I don't think actually, just saying that harder lot imo
- 00:13:010 (1) - I see no point for a new combo here keep it sorry
- 00:37:610 (3) - try putting it on X: 140 Y: 36. (fix spacing afterwards if you use it)fix
anyway hope you like some of my suggestions
those look like some easy fixes, can you do them for me?Pereira006 wrote:
Where Crimmi ? :/