okay now this makes me want to get my computer right now :<
woc2006 wrote:
Mods have other multipliers which have different meaning.XPJ38 wrote:
At last! Many thanks
Erm, DT, HD and FL always have a multiplier of 1.00x. Is this correct?
DT -1.1x
HR -1.08x
FL -1.06x
This is not a score modifier, mods are increasing (or decreasing) punish for 200, 100 and 50s.SuzumiyaBR wrote:
no work
ingame :
normal = 1 m
double = 1m
Flashing notes in hid mod are bombs that you shouldn't hit.tails32100 wrote:
I discover a issue about HD Mods.
I used HD Mods and played this song.
And I got a miss judgment when I hit the note between combo 10 & 11.
I use both HD & AUTO Mods and play again.
We can see the note between combo 10 & 11 is indistinct to hit.
And AUTO Mods doesn't hit the note.
But if I use AUTO Mods and play again,
AUTO Mods hit the note of combo 11.
So ... is it correct?
so that's why i can't hit the note when i used hidden in osu!mania...thanks for the infostatementreply wrote:
Flashing notes in hid mod are bombs that you shouldn't hit.
Mercurial wrote:
Yey.
Rey-vo wrote:
anyway thanks peppy
but no increasing score for some Mods?
I assume this'll be happening soon enough?peppy wrote:
Note: pp ranking will not be available until tomorrow, after I finish up the first day calculations!
Half of your score is indirectly affected by Perfect Comboing (300s, glowing 300s), the other half is unaffected by combo. It's not as annoying as osu! standard mode though, as there's a fixed maximum score. Read up about the scoring system on the wiki.AndyPertamax wrote:
so combo has nothing to do with score? only 300,200,100, and 50?
And hidden is just darkening the notes, not really a problem for people with good sight, where in the other modes hidden will require very short term memory.
if you are referring to rank, yes, if there is a tie in the scoreboard the person who got it first keeps it.Silynn wrote:
So if two people get the same score, but one of them gets it first with no mod and the second gets it later with double time, which score has higher rank? The no mod score or the DT score?
I guess it's probably the no mod score because they got it first ?
The preference of mod scores is already there; slightly decreased punishment for getting anything below a 300, resulting in a slightly higher score.Silynn wrote:
That's kind of dumb, I think mod scores should at least have preference in the case of a tie
well whatever
I was mostly thinking if someone gets 1mil with no mod and another person later gets 1mil with double time, I think the double time score should be rank 1Meseki wrote:
The preference of mod scores is already there; slightly decreased punishment for getting anything below a 300, resulting in a slightly higher score.Silynn wrote:
That's kind of dumb, I think mod scores should at least have preference in the case of a tie
well whatever
Except in the case of an SS, giving preference to a mod score in a tie would be giving preference to 'the one who did slightly worse with a modifier' as opposed to 'the one who did the same with a modifier'.
Never will that be. HD is unrank for future development.BRBP wrote:
If, let's say, hidden + SS requires no more than half rainbow 300's and rest regular ones to get 1m?. Most [hard] songs that aren't just a quad key mess are easy to SS with just a few tries, and hidden is basically just free multiplier.woc2006 wrote:
To Silynn
As you know, it's extremely hard to get 1M score with on mod.
All of them exept hidden?Bass wrote:
So for time being which mods are rankable?
No.blacksymbian wrote:
Is it just me or is the timing in o!m got a bit harder after the o!m score reset?
Nope, scores won't be reset anymore.Kim Jin Seok wrote:
Now There is no more reset?
Not breaking your combo is propably enough. Sliders give you different amounts of combo depending on how long you hold the key down I think.Gekka wrote:
why i have "perfect" with 650 combo in this song: http://puu.sh/1rQeh
and others users have "perfect" with 640 combo in the same song?: http://puu.sh/1rQdP
anyone can tell me what are the conditions to do "perfect"?
"Perfect" only requires no "Bad" judgements (100 or lower), but I think you can release held notes slightly early (dropping a couple ticks) and still get 300. I've seen songs with multiple SS and differing combo.Gekka wrote:
why i have "perfect" with 650 combo in this song: http://puu.sh/1rQeh
and others users have "perfect" with 640 combo in the same song?: http://puu.sh/1rQdP
anyone can tell me what are the conditions to do "perfect"?
Yep, i think that, if i no have bad judgements in sliders i get perfectXGeneral2000 wrote:
"Perfect" only requires no "Bad" judgements (100 or lower), but I think you can release held notes slightly early (dropping a couple ticks) and still get 300. I've seen songs with multiple SS and differing combo.Gekka wrote:
why i have "perfect" with 650 combo in this song: http://puu.sh/1rQeh
and others users have "perfect" with 640 combo in the same song?: http://puu.sh/1rQdP
anyone can tell me what are the conditions to do "perfect"?