forum

osu!mania score reset

posted
Total Posts
88
Topic Starter
peppy
After a few weeks of testing and refining the scoring-specific aspects of osu!mania, we are ready to go live with the final online ranking! As a result, scores have been reset to ensure everything is played using the latest version on an even playing field. As always, if you find any issues please report them in the tech support forum ASAP.

Go get some high scores :).

Note: pp ranking will not be available until tomorrow, after I finish up the first day calculations!
Mercurial
Yey.
Aurele
Well, thank you for all your work peppy!

Now what I want to know: Who will be the proest osu!mania player!
Cristian
So far, so good.
Thanks.
Bites

Gabe wrote:

Well, thank you for all your work peppy!

Now what I want to know: Who will be the proest osu!mania player!
Entozer and Remilia-Scarlet I foresee battling for #1.

Remilia seems to have better timing for sure (100% shinsekai insane) but Entozer is way better at comboing the harder stuff! (freedom dive fc LOL)
ciceron_old
Полный идиотизм.
Kazuo
ikuuu!
finally
DJPop
Can I submit mania maps yet? :o
rickyboi

DJPop wrote:

Can I submit mania maps yet? :o
This.
hitori kun
yaay
Payakumbuh24
.......
hikikomori_nico
:o
Exw
....Thanks peppy, that was great
Jayel
Nice, finally osu! mania is completely active!
Justykanna
Nice! Time to get my high scores!
BrokenArrow
I can already see the people with 800.000.000+ ranked score freaking out because they didn't know scores will be reset.
Hizashi Dai
At Last .. :D

Yeah ..!! 8-)
woc2006

BrokenArrow wrote:

I can already see the people with 800.000.000+ ranked score freaking out because they didn't know scores will be reset.
I asked them before and they know this.
JappyBabes
Am I supposed to be seeing 0.5x for all difficulty reducing, 1.0x for all difficulty increasing and 0.9x for all nK mods?
Topic Starter
peppy
There was a message at the beginning of playing every song mentioning scores would be reset. I don't think there will be any problems here.
iotku

peppy wrote:

There was a message at the beginning of playing every song mentioning scores would be reset. I don't think there will be any problems here.
Yup, I don't think anyone wasn't expecting it (famous last words), testing period lasted a bit longer than I expected :P
XPJ38
At last! Many thanks :)

Erm, DT, HD and FL always have a multiplier of 1.00x. Is this correct?
Bass
Silynn farmer of the year
Dellirium
Nooo, all my 'Replays Watched by Others' has gone D:
woc2006

XPJ38 wrote:

At last! Many thanks :)

Erm, DT, HD and FL always have a multiplier of 1.00x. Is this correct?
Mods have other multipliers which have different meaning.
DT -1.1x
HR -1.08x
FL -1.06x
Bass
Staiain is becoming instant #1 then (4k+DT pro(and maybe HR yet?))
Winshley
Somehow this game mode is a "race on achieving 1,000,000 score and be a permanent #1 forever". The only hard thing is that scoring "MAX" on all notes requires too much timing precision. :P
Liehtz
Yay! :)
woc2006

Winshley wrote:

Somehow this game mode is a "race on achieving 1,000,000 score and be a permanent #1 forever". The only hard thing is that scoring "MAX" on all notes requires too much timing precision. :P
You are wrong, although you get max score, you probably don't get max combo the same time. And as i know, DT increase max combo a bit.

But first of all, it's very hard for max score.
nanda2009
Yey.

Now, waiting for mania diff (if possible :3)...
ryza

Bass wrote:

Silynn farmer of the year
no life yeeeeee
Winshley

woc2006 wrote:

You are wrong, although you get max score, you probably don't get max combo the same time. And as i know, DT increase max combo a bit.
Now that explains why I see different max combos.
ryza
Why doesn't the ranked score page update as fast as I want it to? :(

It's been sitting at the same scores for 45 minutes~
Moriya Suwako
It seems mods in mania can help me get higher score. >.>
Great to hear that the mania is almost finished.
Papi Bear
YAY! :D
Galiphene
Thank you !
Yuji Tokaji
Oh yeaaah !
jemhuntr
okay now this makes me want to get my computer right now :<
BusterBeachside
Ended up not playing any Mania at all since the test scores. :< And I still haven't bought my osu! hoodie! xD Soon, soon. ;p
StickyPicky
can i submit a osu!mania beatmaps? -,-
SuzumiyaBR

woc2006 wrote:

XPJ38 wrote:

At last! Many thanks :)

Erm, DT, HD and FL always have a multiplier of 1.00x. Is this correct?
Mods have other multipliers which have different meaning.
DT -1.1x
HR -1.08x
FL -1.06x

no work

ingame :

normal = 1 m
double = 1m
Dellirium

SuzumiyaBR wrote:

no work

ingame :

normal = 1 m
double = 1m
This is not a score modifier, mods are increasing (or decreasing) punish for 200, 100 and 50s.
Rei Hakurei
decreasing of punish rate.
it just gives a slight tolerance to punishments by X%

(still confused about MISS punish)
Verlaren
Thanks peppy.
tails32100
I discover a issue about HD Mods.

I used HD Mods and played this song.
And I got a miss judgment when I hit the note between combo 10 & 11.

I use both HD & AUTO Mods and play again.
We can see the note between combo 10 & 11 is indistinct to hit.
And AUTO Mods doesn't hit the note.

But if I use AUTO Mods and play again,
AUTO Mods hit the note of combo 11.

So ... is it correct?
iGummi
Thank you peppy! :D
statementreply

tails32100 wrote:

I discover a issue about HD Mods.

I used HD Mods and played this song.
And I got a miss judgment when I hit the note between combo 10 & 11.

I use both HD & AUTO Mods and play again.
We can see the note between combo 10 & 11 is indistinct to hit.
And AUTO Mods doesn't hit the note.

But if I use AUTO Mods and play again,
AUTO Mods hit the note of combo 11.

So ... is it correct?
Flashing notes in hid mod are bombs that you shouldn't hit.
NCassava

statementreply wrote:

Flashing notes in hid mod are bombs that you shouldn't hit.
so that's why i can't hit the note when i used hidden in osu!mania...thanks for the info :?

btw....thank you peppy~ :D 8-) :D
Shirotaku
Cant wait for the PP to be implemented :D
K y o_old
Lots of people making new accounts just for osu!mania lol
Piine
Meh it okay....but when hidden comes....it will be epic :3
Vish024

Mercurial wrote:

Yey.
Rey-volution
anyway thanks peppy :D

but no increasing score for some Mods? :o
Moriya Suwako
I hate HD mod.=A=
But it's essential to make the mods available.
SuzumiyaBR

Rey-vo wrote:

anyway thanks peppy :D

but no increasing score for some Mods? :o

=/
AndyPertamax
so combo has nothing to do with score? only 300,200,100, and 50?

And hidden is just darkening the notes, not really a problem for people with good sight, where in the other modes hidden will require very short term memory.
Bites

peppy wrote:

Note: pp ranking will not be available until tomorrow, after I finish up the first day calculations!
I assume this'll be happening soon enough? :P
Meseki

AndyPertamax wrote:

so combo has nothing to do with score? only 300,200,100, and 50?

And hidden is just darkening the notes, not really a problem for people with good sight, where in the other modes hidden will require very short term memory.
Half of your score is indirectly affected by Perfect Comboing (300s, glowing 300s), the other half is unaffected by combo. It's not as annoying as osu! standard mode though, as there's a fixed maximum score. Read up about the scoring system on the wiki.

Hidden mode isn't finalized, but apparently, there are flashing notes that need to be avoided.
ryza
So if two people get the same score, but one of them gets it first with no mod and the second gets it later with double time, which score has higher rank? The no mod score or the DT score?

I guess it's probably the no mod score because they got it first ?
Makar

Silynn wrote:

So if two people get the same score, but one of them gets it first with no mod and the second gets it later with double time, which score has higher rank? The no mod score or the DT score?

I guess it's probably the no mod score because they got it first ?
if you are referring to rank, yes, if there is a tie in the scoreboard the person who got it first keeps it.
ryza
That's kind of dumb, I think mod scores should at least have preference in the case of a tie

well whatever
Meseki

Silynn wrote:

That's kind of dumb, I think mod scores should at least have preference in the case of a tie

well whatever
The preference of mod scores is already there; slightly decreased punishment for getting anything below a 300, resulting in a slightly higher score.
Except in the case of an SS, giving preference to a mod score in a tie would be giving preference to 'the one who did slightly worse with a modifier' as opposed to 'the one who did the same with a modifier'.
ryza

Meseki wrote:

Silynn wrote:

That's kind of dumb, I think mod scores should at least have preference in the case of a tie

well whatever
The preference of mod scores is already there; slightly decreased punishment for getting anything below a 300, resulting in a slightly higher score.
Except in the case of an SS, giving preference to a mod score in a tie would be giving preference to 'the one who did slightly worse with a modifier' as opposed to 'the one who did the same with a modifier'.
I was mostly thinking if someone gets 1mil with no mod and another person later gets 1mil with double time, I think the double time score should be rank 1

but I guess that's not the way mania works ;w;

unlikely scenario anyways
Krenyez
It's more different than before
well,,
Let's get some a top place
good luck~
woc2006
To Silynn
As you know, it's extremely hard to get 1M score with on mod.
ryza
Yeah, I know it's very unlikely
but possible
Kazuo
pp on mania has come!
VoidnOwO
:oops:
woc2006

BRBP wrote:

woc2006 wrote:

To Silynn
As you know, it's extremely hard to get 1M score with on mod.
If, let's say, hidden + SS requires no more than half rainbow 300's and rest regular ones to get 1m?. Most [hard] songs that aren't just a quad key mess are easy to SS with just a few tries, and hidden is basically just free multiplier.
Never will that be. HD is unrank for future development.
Bass
So for time being which mods are rankable?
Dellirium

Bass wrote:

So for time being which mods are rankable?
All of them exept hidden?
Agony_old_1
Yay, time to farm! :3
blacksymbian
Is it just me or is the timing in o!m got a bit harder after the o!m score reset?
Ciunek
Probably just you, I actually have easier time now that I got used to holds.
Dellirium

blacksymbian wrote:

Is it just me or is the timing in o!m got a bit harder after the o!m score reset?
No.
Yuriii_old
good work peppy ;) :D
Lou-kun
Thanks! Really thanks :'D
Buccakazu
o.k.....
Nitori
So does this mean mania-only maps are rankable now?
Darcyys
DELETED
Kim Jin Seok
Now There is no more reset?
Andrea

Kim Jin Seok wrote:

Now There is no more reset?
Nope, scores won't be reset anymore.
DarkStoorM
"osu!mania: Combo bug fix(Not affect scoring)"

Sooo, combo affects score now? o:
mothball_old
Pretty sure that means the fix itself doesn't affect scoring. Combos already contribute to your score.
Mukku

Gekka wrote:

why i have "perfect" with 650 combo in this song: http://puu.sh/1rQeh

and others users have "perfect" with 640 combo in the same song?: http://puu.sh/1rQdP

anyone can tell me what are the conditions to do "perfect"?
Not breaking your combo is propably enough. Sliders give you different amounts of combo depending on how long you hold the key down I think.
XGeneral2000

Gekka wrote:

why i have "perfect" with 650 combo in this song: http://puu.sh/1rQeh

and others users have "perfect" with 640 combo in the same song?: http://puu.sh/1rQdP

anyone can tell me what are the conditions to do "perfect"?
"Perfect" only requires no "Bad" judgements (100 or lower), but I think you can release held notes slightly early (dropping a couple ticks) and still get 300. I've seen songs with multiple SS and differing combo.
Darcyys

XGeneral2000 wrote:

Gekka wrote:

why i have "perfect" with 650 combo in this song: http://puu.sh/1rQeh

and others users have "perfect" with 640 combo in the same song?: http://puu.sh/1rQdP

anyone can tell me what are the conditions to do "perfect"?
"Perfect" only requires no "Bad" judgements (100 or lower), but I think you can release held notes slightly early (dropping a couple ticks) and still get 300. I've seen songs with multiple SS and differing combo.
Yep, i think that, if i no have bad judgements in sliders i get perfect
thanks for reply ;)
Elisha_old
Its like Guitar Hero, except its nearly impossible
Please sign in to reply.

New reply

/